Computer Graphics Line
Computer Graphics Line
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#include <graphics.h>
#include <stdio.h>
#include <conio.h>
#include <math.h>
void main()
{
int gd = DETECT, gm = DETECT, s, dx, dy, m, x1, y1, x2, y2;
float xi, yi, x, y;
clrscr();
printf("Enter the sarting point x1 & y1\n");
scanf("%d%d", &x1, &y1);
printf("Enter the end point x2 & y2\n");
scanf("%d%d", &x2, &y2);
initgraph(&gd, &gm, "");
cleardevice();
dx = x2 - x1;
dy = y2 - y1;
if (abs(dx) > abs(dy))
s = abs(dx);
else
s = abs(dy);
xi = dx / (float) s;
yi = dy / (float) s;
x = x1;
y = y1;
putpixel(x1, y1, 4);
for (m = 0; m < s; m++) {
x += xi;
y += yi;
putpixel(x, y, 4);
}
getch();
}