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XNA Mouse Button Processing

This document discusses processing mouse button input in XNA games. It covers how to detect when a mouse button is pressed or clicked, and that mice typically have 2-5 buttons. The next module will cover using an Xbox 360 controller for game input.

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Luca Kab
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0% found this document useful (0 votes)
47 views7 pages

XNA Mouse Button Processing

This document discusses processing mouse button input in XNA games. It covers how to detect when a mouse button is pressed or clicked, and that mice typically have 2-5 buttons. The next module will cover using an Xbox 360 controller for game input.

Uploaded by

Luca Kab
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Module 8

XNA Mice and Controllers



Lecture
XNA Mouse Button Processing

Module 8 Learning Objectives


Last time we learned how to use the mouse
location in our XNA games
In this lecture, well learn how to process a
mouse button in our XNA games

In-Lecture Quiz

How many buttons does a mouse have?

A: -1
B: 5
C: it depends how stressed it is
D: 42



In-Lecture Quiz

An enumeration

A: defines a new number like spluzonk
B: defines a data type with a specific set of values
C: defines a way to clamp variable values
D: defines the boundaries of a plot of land



In-Lecture Quiz

A mouse button click is the same as a mouse button
press

A: true
B: false
C: tralse (which means maybe)
D: whatever



Recap
We showed how we can use process mouse buttons
in our XNA games
Thats all the mouse input processing well cover
Next Time
Well start using a 360 controller for input in our
XNA games

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