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Valkyrie Profile Guide

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100% found this document useful (1 vote)
782 views102 pages

Valkyrie Profile Guide

Uploaded by

Bahamut Dragon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Introduction

Since its release in the Playstation, Valkyrie Profile is one of the greatest games ever to hit the
popular console. Its unique gameplay, engaging story and battle system entirely captured the
interest of gamers everywhere.

Now fans can relive the experience once more in the PSP. Named Valkyrie Profile: Lenneth,
the game is now packed with more cutscenes and extras while retaining the aura from the
Playstation original.

To my side my noble Einjerhars, the fate of the world is in your hands!


Table of Contents
I. Authors Note
II. Copyright
III. Basics ----- (Beginners, read this first!)
A. About the Game Overview
B. About the Game Einjerhar
C. About the Game Combat
D. About the Game Skills
E. About the Game Items and Equipment
IV. Walkthrough
A. Chapter 0
B. Chapter 1
C. Chapter 2
D. Chapter 3
E. Chapter 4
F. Chapter 5
G. Chapter 6
H. Chapter 7
I. Chapter 8

ENDING A Asgard Hill
ENDING B Joutenheim Palace

EXTRA Seraphic Gate
A. Defeat/ Recruit Lezard Valeth
B. Defeat/ Recruit Freya
C. Defeat/ Recruit Brahms
D. Defeat Gabriel Celeste
E. Defeat Iseria Queen

V. CREDITS




Authors Note


Hello dear readers, and welcome again to yet another faq for one of my all time favorite titles.
Since I played the game in the Playstation many years back, VP never lost its magic and the
excitement in playing the game is still there. I am sure other VP fans will agree as well.

I have two versions of this faq; one is in the standard .txt format and the second is the one
you have right now. I wanted to create an illustrated guide to further help users; as they say,
a picture paints a thousand words.

Also take note that this is a guide while playing in HARD mode. If you just grabbed the game
and a new player in VP, I suggest playing in NORMAL or EASY modes. Aside from that, I will
be both covering endings A & B in this guide. Only some dungeons are changed in Hard Mode.
You can still use this guide when playing Normal mode but you need to traverse the dungeons
not found in this faq by yourself. SPOILERS are present in this guide, which cant be avoided.
You have been warned.

Any feedback from you guys is very much appreciated. If you have corrections or suggestions
tell me so; remember that I am doing this for FREE and I am investing my time and effort to
make this guide as helpful as possible.

I cant assure you that I can answer all your questions, but in the best of my ability I will.
Thank you for grabbing this faq and enjoy.

- Paul Vhayste Michael



- COPYRIGHT
This document is copyrighted to me, Vhayste. It is intended for ~PRIVATE~ use
only. It cannot be used in ANY form of printed or electronic media involved in a
commercial business, in part or in whole, in any way, shape, or form. It cannot be
used for profitable or promotional purposes, regardless of the situation.
Breaking any of these rules is in direct violation of copyright law.

This document is protected by copyright law and international treaties. Unauthorized
reproduction and distribution of this document, or any portion of it, may result in
severe civil and criminal penalties, and will be prosecuted to the maximum extent
possible under the law. Any characters, names, places, or miscellaneous objects are
copyright of their respective companies.

All images shown in this document are ORIGINALLY produced by the author by taking
his own screenshots; hence these images cant be used/ reproduced in any form
unless the author said so. Unauthorized distribution or any resources found in this
document, a part of the document or as a whole is considered violation of the copyright law.



Basics
- About the Game Overview

Ragnarok, or the end of the world is coming near. The war between the Gods and the
forces of darkness is at its peak. Your mission as a Valkyrie on Midgard is to recruit chosen
souls of slain warriors and mages, to fight against the dark legions. There are 8 chapters in
the story, with 24 periods each (some chapters have 28 periods in hard mode). At the end of
each chapter, Freya will evaluate your performance. Also note that the more satisfied Freya is,
the more Materialize points youll get and the better items youll be awarded. This can be done
by sending Einherjars that meets the minimum requirements as requested by Freya.

There are no shops here like a traditional RPG or the need to visit each town. Everything you
do consume periods; Spirit Concentration, visiting dungeons, visiting towns (recruiting
characters) Since time is limited, exploring is limited as well.

Items must be purchased in the world map or in save points. The currency in the game is
called MP (Materialize Points) which is awarded by Freya during Sacred Phases. These are also
limited as well; though there are handy Convert to MP option in the Items Menu, you may find
yourself in trouble if just buy items/equipment without thinking.






















- About the Game Einjerhars

Einjerhars are the chosen souls of fallen mortals to fight alongside with the gods. Recruiting
these would-be heroes for the impending battle is your main goal. Each of the characters you
will be getting have their own stories; which are not related to the main plot. For some, these
can be considered as sidequests. But in the game, it is a requirement.

You can send up to two Einjerhars each chapter. You need to make sure that they have the
necessary hero value and other skills/ traits as well. In this guide you will find Freyas
requirements each chapter.


Hero value and Traits

Hero value determines an Einjerhars character. Most of them start with negative values,
which can be increased by leveling them up (+2 Hero Value/ Level). Aside from that, players
can also increase their Einjerhars hero value by allotting Capacity Points (CP) to positive traits
of the character.




















TIP: Characters with too many negative traits and very low Hero Value? No
worries, equip them with an accessory called Amber of Happiness. This is
available in the very start of the game and can be equipped in any of the
last three POS equipment slots.

Now, try putting CP on those negative traits, watch their Hero Value
skyrocket!









Freya sometimes requires traits that are not listed in the Traits menu of the character. Some
of these are being a Negotiator, Can Swim, Brave. In these cases, you need to equip the
character youll send with specific accessories that will give them those abilities. In this case, a
Negotiator needs to have Angels Lips equipped, Shell of Laliu will enable a character to swim
and to be Brave, the Flame Bandanna is needed.

If you want to conserve much valued CP, you just buy tomes when Freya requires a character
with Demon/ Monster/ Undead Knowledge. These traits can be acquired by leveling them as
skills.

























Training Einherjars

As mentioned in the topic above, characters gain +2 hero value for each level up they get. So
five levels (+10 Hero Value) is really a great help if you want to meet the required hero value
without maximizing/ investing CP to the characters traits.

In normal mode, the characters levels are fixed when you get them. This means their CP is at
full when you get them (999 pts), most of it are excised/ wasted. In hard mode however, all
characters starts at level 1, which means you can maximize their growth.

There are two important accessories you should consider when leveling up your characters are
the Emerald Necklace (+100 CP after level up) and the Bracelet of Zoe (+300HP after level
up). These two are invaluable. Both of these can be acquired as early as Chapter 2 or 3.

Acquired event experiences when exploring dungeons and opening artifacts are stored in what
the game calls an EXP Orb. This option can be accessed from the Party menu. Collected event
experiences here can be distributed to your low level characters.






















Sending Einherjars

Sending Einherjars will permanently take them off from your party. However, you may need to
change party members often if you want to maximize their skills and train them. Also, your
characters can also die once sent to Asgard. This happens if you sent them with no/
inadequate equipment, very few skills and at a very low level. You need to be very careful
when sending somebody. When you send heroes exceeding Freyas minimum requirements (or
sending two each chapter) expect really great items from Odin. This is good if you are just
playing the game as is; for those who want Ending A, they may need to consider this.





















Sending heroes to Asgard also increases Valkyries Seal Value. This is really important to take
note if you are aiming to get the A ending. (Best Ending). Details how to get there will be
discussed in the main walkthrough. Also, getting the path to Ending A will complete your
movie gallery.











- About the Game Combat

Valkyrie profile introduces a unique battle system. Each party member is assigned to a button.
Depending on the equipped weapon, characters can attack up to three times, where each
attack adds energy to the combo gauge below the battle screen





















Not only that; when the combo gauge reaches 100%, attacking characters will get the chance
to perform a special attack. Each character has their own special attacks. Freya and Valkyrie
calls their special attacks Divine Assault, other warriors call theirs Finishing Strike for the
mages, its either a Great Magic or the chants for a powerful version of their spell.






















Each special attack adds a certain amount of energy in the combo gauge; you can link up to
four special arts to inflict devastating damage to an enemy, so long as the gauge reaches
100% after each special attack.

After performing special attacks and spells, your characters will have what the game calls as
Charge Time (CT). There is the number of turns needed before the character/ mage can use
special attacks or cast spells respectively.

TIP: In tight boss battles, reducing the CT is very, very important.
These can be done by either using a consumable called Charge
Break (Reduces CT at a cost of some DME) or attack the target
while it lays flat in the ground to drop CT orbs.



























Experience Crystals can be dropped by enemies when you perform a combo while they are in
mid-air. Treasure chests can be dropped by enemies when attacked either in mid-air or while
on the ground. But the most effective way of forcing them to drop is by landing heavy blows
after the basic combo.


About the Game Skills





















There are four types of skills. Remember that fighters, archers and mages may have different
Skills under certain categories.

A. Reaction Skills (e.g First Aid, Cure Condition, Guts)

Reaction skills are triggered by certain situations. For example, Cure Condition is automatically
triggered when a party member is inflicted with a negative status. Depending on the skill
level, the success rate of curing an abnormal status is higher, not to mention that more status
abnormalities can be cured as well.

B. Support Skills (e.g Splash, Combo Counter, Reverie)

Support skills, obviously provides additional effects to attacks.

C. Attack Skills (e.g Wait Reaction, Slanting Rain, Charge)

Attack skills enhance the characters offensive capabilities. They can be considered as
offensive support skills.

D. Status Skills (e.g. Fight, Survival, Attack Power)

These are the skills you will be leveling up often. They increase the status of your characters
permanently. This is very crucial specially when you are planning to train a low-level
character.





















The required CP increases when the skills also increase in level. LV8 is the maximum level.
Also note that Reaction, Support and Attack Skills must be SET UP before they are activated.
Status skills are automatically activated once you allot CP in them.

Skills can also be used to allow all characters learn additional skills.


About the Game Items and Equipment

Equipments and weapons are essential to survive VPs hostile world. Learning equipment
attributes will allow you to choose the best without wasting too much MP.





















1. Attack = Attack value of the weapon
2. 1_X/O = Determines the number of attacks the weapon has. The numbers indicates
the type of attack(s) the equipped character can perform. (Check their Ability list)
3. Attack Thrust = Determines the consistency of damage dealt to the opponent. A
weapon with a low attack thrust deals random damage (including 1 or 0)
4. Hit Thrust = Determines the capability of the weapon to guard crush enemies. Also
determines the hit rate.

5a. <elemental> / Death = any enemies weak to the specified element will be killed
instantly.
5b. <elemental> / DMG+X% = deals additional damage to enemies weak to the
weapons element





















1. Reduce Damage = Defense Rating of the Armor/ Helm/ Greaves or Guard
2. Defend Thrust = Also considered as the block rate of equipment. Guards have high
defend thrusts.
3. Special effects = <element>/ DMG-50% = Reduces damage dealt from the
specific element.
4.

Breakable Weapons/ Items





















Some weapons have a chance of breaking. These weapons are usually powerful than the
unbreakable ones. Once broken, they are lost forever to be careful when using them.

All Slayer weapons are breakable. They deal massive damage to specific enemies. USE
THEM ONLY DURING BOSS BATTLES and when the situation calls forth. (E.g Dragon
Zombies, Dragon Warrior and Manticores blocking the way) They are very rare so avoid using
them as normal weapons. These weapons will save your life.

Element and Ether scepters allow your mages to perform devastating great magics, however
they have a high break rate. If youre having problems defeating a boss, you can equip this.

Items such as Angel Curio and other Charms break after being activated.
Transmutation

Transmuting is basically converting an item to another one. Spellbooks can be transmuted to
another spell. (example: Fire Storm = Fire Lance, Heal = Normalize). These can be done with
Skill Books as well. Valkyrie starts with Transmutation Level 1. As it levels up, better items
can be transmuted. Her transmutation level can be raised up to LV3 max.

Transmutation levels only increase when equipping either a Creation Gem or Creation Jewel.























TIP: Transmute Golden Eggs or the Holy Grail (!) to a Bracelet of
Zoe. Note that equipping two BoZs will not increase the HP by 600
after leveling up.







Converting to MP





















When short in MP and you still need to buy something important, you can convert some items
in your inventory to MP. Note that artifacts have the highest converted cost.






Walkthrough


Chapter 0 - Artolian Mountain Ruins

1. Eye of Heaven
2. Iron-Barred Key
3. Vegetable Seed, Book of Everlasting Life
4. Vegetable Seed
5. Angel Curio, Savory, Quartz Gem, Nightshade
6. Element Scepter
7. Foxglove, Fire Lance
8. Treasure Search*, Angel Curio
9. Lapis Lazuli
P = Pillar
B = Boss

This dungeon is pretty much your starting point. The dungeon is straight forward. Freya will be
with you in the duration of this dungeon. Attack the pillar to obtain 500 even experience.
























The item of interest here is the Treasure Search. By normal means you wont be able to reach
the other side easily. You just need to position the chest here and put some crystals in it to
extend your footholds. Remember that the chest has an explosive trap.





















Just continue along the path and save before the boss battle. Freya will not join you in this
battle; instead, she will lend you the Reiter Pallasch sword. This sword will enable Valkyrie to
attack three times. It is just enough for you to complete a combo.






















BOSS: Elder Vampire HP: 4800
Dragon Servant x2 HP: 500/ each

Exp: 1000

Strategy: At the start of the battle, all of your party members will have one CT each, which
means you wont be able to perform any special attacks for the first turn. Also, the Dragon
Servants in the front can guard combos, so break their guards by attacking all at the same
time or wait for Jelandas magic attack to hit before performing a combo.

Since Valkyrie can attack thrice, time your attacks so that it will all hit and you reach 100% in
your combo gauge. Dont use it on the Dragon Servants though. Save it for the Elder Vampire.
Once you defeated all the Dragon Servants, take your chance to pour all your special attacks
to the main enemy. This guy should be down in no time.

Artifacts:
Jeweled Blade Grimrist = 100 Event Exp
Sealed Box = 100 Event Exp

Obtain 3000 exp after opening all artifacts.

After the battle, make your way to the exit. Freya will leave the party, and she will leave you
with a fairy where you can ask your questions. When ready, exit the dungeon to start the real
chapters.


Chapter 1


NOTE: You can visit dungeons or recruit characters in any order you like. Spiritual
Concentration consumes 2 periods, but REMEMBER that when you do a SC and
Valkyrie didnt detect any new dungeons or Characters, no periods will be
deducted. So, it is alright to do all the spiritual concentrations as you start the
chapter. (As long as you can remember the places)

Also if youre after Ending A (Best Ending) do not visit Weeping Lily Meadow
and Gerabellum yet. Keep that in mind.

If you ever acquire Broken items (e.g. Broken Blade, Armor, Sword) Do not
transmute or sell them. Save them for later. You will thank yourself later on by
doing so.

Periods: 24
Dungeons: 2
Characters: 2

TASKS:

1. Spiritual Concentration Locate Solde Catacombs (-2)
2. Spiritual Concentration Locate Cave of Oblivion (-2)
3. Spiritual Concentration Locate Belenus/ Lassen (-2)
4. Spiritual Concentration Locate Llewelyn/ Crell Monferigne (-2)

Consumed: 8/24


Towns/ Characters:

1. Visit Artolia, obtain Dragon Slayer inside Arngrims house. (-1)
2. Visit Lassen, recruit Belenus (-1)
3. Enter Lassen again once more, and go inside Belenus house. Receive Pressed
Flower. (-1)
4. Visit Crell Monfereigne. Recruit Llewelyn. (-1)
5. Enter Crell Monfereigne again, head straight to the right to reach the Forest.
Obtain Goddess Pendant. (-1)

Consumed: 13/24


Dungeons:

1. Enter Solde Catacombs. (-2)
2. Enter Cave of Oblivion ** (-2)

**Enemies in the Cave of Oblivion in Hard Mode are extremely powerful for your
current level at this moment. Just ignore this for the meantime and just come back
for it later.


CH1: SOLDE CATACOMBS



















1. Attack Power
2. Short Bow
3. Avoid
4. Fire Lance
5. Broad Sword, Eye of Heaven
6. Element Scepter

O = Main Statue to open last room.
X = Stone Slab and Demon Statue
B = Boss



















The only and simple puzzle in the game you need to solve is all about destroying
statues and moving stone slabs. Marked in the map above are the locations of stone
slabs and statues. You will find them in pairs. Just destroy the statue and move the
slabs to the statues position. You will gain 1000 event experience for each.

Finally, when you reach the last Statue, destroy it to open the path to the last room
in this dungeon. You will gain 10000 event experience. Grab the items on those
ledges as well.

Clear the enemies in the area, grab the Element Scepter and save. Equip Valkyrie
with a bow, or the shortbow you have acquired earlier. If you have trained Llewelyn,
this could make the battle a lot easier. If not, it is just fine as well.


BOSS:
Drow Shaman
HP: 1000/ each
Weakness: None
Exp: 350
Ramaphiticus
HP: 4000
Weakness: None
Exp: 2660





Strategy: (*I accidentally deleted the screenshot for the bosses!) There will be two Drow
Shamans in the rear and a tough Ramaphiticus guarding the front. These Shamans can
annoyingly eat up your DMEs with those long range, damaging magic attacks.

With Valkyrie equipped with a bow and another archer in the party, you can get rid of the
Drow Shamans in the rear. Just concentrate your attacks on them, including Jelandas magic.
Once the Drow Shamans are gone, then the ape is dead meat.

Artifacts:
Emerald Necklace* = 600 exp
Secret of Damascus = 600 exp
Crown of Felmar = 600 exp

Obtain 10000 exp after opening all artifacts.

You MUST take this artifact.


NOTE: You decide which artifacts you want to keep or not. I will just
suggest the artifacts worth keeping.





















Before you exit, grab the chests in those pillars. They contain Magic Pow and Frigid
Damsel, respectively. Exit the dungeon by climbing the ladder to the left.



Now you can do whatever you want. Just dont forget to send Belenus or
Llewelyn or both of them to Asgard before entering the Sacred Phase with
Freya. Once all the periods are spent, you will enter the Sacred Phase.



Sacred Phase 1-2

Sacred phases vary on how well you did during the last chapter. I will just
mention the requirements as Freya requested.

Hero Value: 50 / Warrior
Skills: Tactics, Leadership, Identify



Chapter 2


Periods: 28
Dungeons: 3
Characters: 3

TASKS:

1. Spiritual Concentration Locate Lawfer/ Artolia (-2)
2. Spiritual Concentration Locate Nethov Swamp (-2)
3. Spiritual Concentration Locate Jun/ Hai-Lan (-2)
4. Spiritual Concentration Locate Salerno Academy (-2)
5. Spiritual Concentration Locate Nanami/ Hai-Lan (-2)
6. Spiritual Concentration Locate Cave of Oblivion (-2)

Consumed: 12/28


Towns/ Characters:

1. Visit Artolia, recruit Lawfer (-1)
2. Visit Hai-Lan, recruit Jun (-1)
3. Visit Hai-Lan, recruit Nanami (-1)
4. Visit Hai-Lan after recruiting Nanami, go to the temple to obtain Dragonbane*
(1)

Consumed: 16/28


Dungeons:

1. Enter Nethov Swamp (-2)
2. Enter Salerno Academy (-2)
3. Enter Cave of Oblivion (-2)**

Consumed: 20/28

* Dragonbane is a great wand for mages until you get the Unicorn Horn later.

**Optional






CH2: SALERNO ACADEMY


1. Slanting Rain
2. Eye of Heaven
3. Icicle Edge
4. Element Scepter
5. Flame Jewel (!!!)

J = Research Journal
A = Acid Capsule
C = Female Corpse
B = Blue Vine
Y = Yellow Vine
R = Red Vine

= Boss
B

This is one of the dungeons exclusive only in Hard Mode. The puzzle here is
intermediate and there are a few items only. Refer to the map above for the
directions.

From the entrance, save if you want on the next screen. Make your way to the room
with the red fragrance as shown in the map. Remember that you need to dip yourself
in the smudge to obtain the odor.















After that, make your way to the Red Vine as shown in the map. Make sure you grab
an acid capsule along the way first. With the red fragrance on you, approach the red
vine. It will die as soon as you get near it. Now use the acid you have with you. Just
press X where the vine once was. You will get 11000 event experience.



















Enter the room to the left. The room itself is filled with a cloud of yellow fragrance.
Defeat the enemies here if you want. Exit the room, then take the path up. Kill the
Yellow Vine. Examine the female human corpse to get the Blue perfume.



















Make your way to the Blue Vine (make sure you grab a vial of acid). Kill it and use
the acid. Now return to the Yellow Fragrance room, and make sure you have the
yellow fragrance on you. Backtrack past the blue vine and past the Yellow vine. Make
sure you grab the items along the way.



Enter the room to the right, past the yellow vine. DO NOT TAKE THE PATH DOWN. It
will just lead you back to the path before the blue vine and you will need to do the
whole puzzle again. Defeat the enemies inside to get an Element Scepter.

TIP: During the vine killing process, try not to stray away too much
and enter different rooms/screens other than the paths in between the
vines. For some reason, some of them will grow back even if you used
acid on them already. (Especially the red vine)
Make sure you grab the Flame Jewel (!!) in the red fragrance room. Dip into the
smudge to get the red fragrance again. Continue to the left. Dont attempt to run
past the fountain as it will wash the fragrance off. Instead, climb the vine along the
way.


















Fight your way on the roof, to reach the other end of the path. Climb down the vine
or just jump down. Save and prepare for a bossfight.




















BOSS: Harpy HP: 12000
Weakness: Fire/ Poison
Exp: 7000

Strategy: At the start of the battle, Harpy will cast Reflect Sorcery to itself. This will reflect all
magic attacks to the caster. It will only stay up for 3 turns so you can just have your mage
provide support or heal. Harpy has also have high AVD rate which will enable her to evade
most of the attacks thrown at her. Equipping Valkyrie with a bow will make this battle easier.



Artifacts:
Holy Grail* = 1100 event exp
Faim Fenn = 1100 event exp
Tiara of the Holy Empress = 1100 event exp

Obtain 30000 exp after opening all artifacts.
CH2: NETHOV SWAMP



1. Shadow Servant
2. Shadow Servant (Green chest, hidden in the far right)
3. Holy Crystal
4. Flare Baselard, Cure Condition, Quartz Gem, Demon Slayer
5. Charge
6. Holy Crystal, Wait Reaction, Eye of Heaven, Element Scepter

T = Rotten Tree

Just collect the treasures and attack the rotten tree to create a bridge in the mud.
You will obtain 5000 event exp by doing so. The items in number four are all hidden
in the mud. If you have the Treasure Search earlier, it is impossible to miss any
hidden chests.















The items in number 6 are also in a hidden area. After crossing the swamp, head up.
Go to the left. (Beware of two enemies, one will walk outside, one is hidden from
view) Collect the items on the other side.






















Just save before the bossfight. Make sure you equip Valkyrie or any of your warriors
with a Dragon Slayer.

BOSS:
Dragon Zombie HP: 13400
Weakness: Fire, Lightning, Holy
Exp: 4200

Strategy: (*I accidentally deleted the screenshot for the boss!) This boss is a giveaway battle
if you have the Dragon Slayer. Just hit it with magic first to open its guard and give it a slash
or two from the blade. Battle finished.

It is possible to defeat it without using the Dragon Slayer. Magic attacks are most effective,
but hey, that weapon is created for this purpose. Why not use it, eh?

Artifacts:
Bark of the Dryad* = 1100 exp
Inscribed Fragment = 1100 exp

Obtain 20000 exp after opening all artifacts.

* You must take this artifact.

Now you still have a good number of periods left. Do whatever you want; revisiting
dungeons to earn extra exp and train the Einjerhars you will send. Just make sure
you have them equipped with just normal equipments. Their starting equipment is
just fine. Just make sure you leveled up their required skills before sending them.
Once ready, just spend all the periods to initiate the Sacred Phase.


Sacred Phase 2-3

Hero Value: 65 / Archer
Skills: Find Trap Survival





















Chapter 3


Periods: 28
Dungeons: 3
Characters: 2

TASKS:

1. Spiritual Concentration Locate Kashell/ Camille Village (-2)
2. Spiritual Concentration Locate Janus/ Crell Monfereigne (-2)
3. Spiritual Concentration Locate Clockwork Mansion (-2)
4. Spiritual Concentration Locate Cave of Oblivion (-2)

Consumed: 8/28


Towns/ Characters:

1. Visit Camille Village, recruit Kashell (-1)
2. Visit Camille Village, after recruiting Kashell, obtain Vainslayer and entrance
to the optional dungeon, Oddrock Caves (-1)
3. Visit Crell Monfereigne, recruit Janus (-1)
4. Visit Crell Monfereigne, after recruiting Janus. Obtain Raven Slayer from
Janus house (-1)

Consumed: 12/28


Dungeons:

1. Enter Clockwork Mansion (-2)
2. Enter Brahms Castle (-2)!!!
3. Enter Cave of Oblivion (-2)**

Consumed: 14/28

!!! Brahms castle will be available here. You can enter the castle and collect the
treasures. If you are after Ending A, AVOID ENCOUNTERING BRAHMS AT ALL COSTS
at this point of the game. Save it for later. The map I will provide later will list all the
items in the castle and also, Brahms location.

** - Check if you can defeat the enemies here without difficulties. If you can, then
clear all the caves of oblivions you left a while ago.










CH3: ODDROCK CAVES



















1. Bastard Sword (Guarded by Dragon Zombie)
2. Defend
3. Flare Baselard
4. Eye of Heaven, Sap Guard, Dragon Slayer (Guarded by Dragon Zombie)
5. Warhammer, Trick Step

This is a small dungeon but has you can take advantage of some additional items
and experience. Collect the items in the first part of the dungeon as indicated in the
map. (1-3) Note that this dungeon can be found inside Camille Village, after getting
Kashell.

To get to items 5 and 6, you need to get past the unslashable pillar. Just create a
crystal on the ground and with the right angle, the freeze beam from the whatever-
it-is-attached-on-the-ceiling will bounce to the pillar, freezing it. Now slash it to
obtain 6000 event experience.



















Just be careful not to get too close or youll be frozen, just like what I did here. XD
Collect the items in the lower levels, backtrack here and enter the room to the front.



The next area is basically a bit tricky than the other one. This time you need to
create three crystals in exact, reflecting positions. You can refer to the image below
on how to do it. You will obtain 6000 event experience again.



















There is still one more pillar you need to freeze. That is just an easy one so freeze it
and defeat the Dragon Zombie blocking the path. You have two Dragon Slayers now
but one is enough to slay this enemy with ease. The remaining paths are simply
straightforward. Just find your way to savepoint before the boss. If you want to
make this battle quick, equip a Demon Slayer (which you should already have, found
in a chest in Nethov Swamp.)



















BOSS:
Greater Demon HP: 22000
Weakness: None
Exp: 9100

Strategy: This boss is quite strong if you will fight it normally. Its attacks are deadly and can
chip away your characters DME by large chunks. It is weak against magic attacks but it has
high AVD vs ordinary attacks. It is always recommended to equip your mages with the Wait
Reaction skill to help you break the guard of the enemies.

Anyways, one slash from the Demon Slayer is enough to get rid of this demon once and for
all.


Artifacts:
Golden Fowl* = 1600 exp
Grand Sting**= 1600 exp

Obtain 30000 exp after opening all artifacts.

* You must take this artifact.
** The Grand Sting is one of the legendary Great Swords. Not that it has that
much impact in the story but if you want to collect it and still have a high
evaluation, keep this artifact. It is also a powerful weapon for either Arngrim
or Kashell early on.




CH3: CLOCKWORK MANSION



















1. Guts, Adept Illusion
2. Eye of Heaven

As you can see, this is a very small and straightforward dungeon. It is the most
difficult and annoying puzzle in the game. The incomplete part of the map in the
center is the rotating rooms. Without the proper directions, you wont be able to
finish this dungeon. Fortunately, you wont need to undergo the frustration I had.
Proceed to the starting point of the rotating room and receive a scroll, which is
technically the guide of the rotating room.

Follow this direction:

NOTE: You need to follow the directions without any detours. Making
a mistake will complete lose your track (e.g. if you fell to the wrong
hole) and you need to start from the beginning. In that case, you
need to wait for a floating mask and jump towards it. It will warp you
back to the starting point.







DownRightRightRight-Up-Left-Left-Up-Up-Right-Right-Down-Down-
Right




After solving the puzzle, youll get 20000 event experience. Just run towards the
save point and save. Again, to make this battle easier, equip a Beast Slayer. If you
plan to fight it normally or you dont have the Beast Slayer (which can be found
inside Brahms Castle) then make sure you get at least two of your characters with
Freeze Checks and level up their Cure Condition skill to at least level 4. You will
learn why later.























BOSS:
Chimera HP: 20000
Weakness: None
Exp: 12600

Strategy: This boss is quite strong if you will fight it normally. It will have the first strike in
battle and its very first attack is the Three Deck attack as shown above. This attack deals
damage, inflicts poison and freezes characters. Having 1-2 party members frozen is a big deal,
especially in the middle of a boss fight.

Those characters equipped with Freeze Checks or better yet Poison Checks are the best ones
to have high Cure Condition levels. This boss is not particularly hard; its defense is quite low
compared to other bosses. As long as you survive its initial Three Deck attack with all your
characters intact, you can dispose this boss with just linked Special Attacks. This boss drops a
Bracelet of Zoe as well.

Anyways, one slash from the Beast Slayer is enough to defeat this enemy.


Artifacts:
Mirage Robe = 1600 exp
Mirror of Pleiades = 1600 exp

Obtain 50000 exp after opening all artifacts.

I suggest keeping both of them. The Mirage Robe is a great armor for mages
until the later chapters while the Mirror of Pleiades is invaluable in providing
50% chance of reflecting enemy magic back to the caster.






CH3: BRAHMS CASTLE



















1. Unicorns Horn (!!, Hidden), Moonflax
2. Normalize
3. Vegetable Seed
4. Burgundy Flask
5. Throw
6. Beast Slayer (!!)
7. Combo Counter, Nightshade
8. Flare Baselard
9. Heal
10. Savory, Stone Torch (hidden)
11. Warhammer, Lapis Lazuli, Mithril Ore

X Possessed Dragon Warrior
B - Brahms

Once you enter the castle, the 4-minute timer will start. Just continue along the path
and collect all the items and defeat all enemies along the way. Remember that
opening the map, menu or engaging in a battle will freeze the time.

The items of interest here are the Unicorns Horn (#1) and the Beast Slayer (#6). It
is possible to navigate the whole area within the given time. If the time runs out, the
castle will vanish and you will find yourself in the world map again. You can always
come back to the castle.
















The possessed Dragon Warrior in the upper floor is quite powerful and can take down
your characters with one hit. Using a Dragon Slayer against it will be very effective.
Defeat it to gain a good amount of exp, much like from a mini-boss like it.

Once you reach the save point and you still have time, wait until the time runs out.
Or, if you want to see what happens next, save in the save point and go to Brahms
throne. DO NOT SAVE AFTER THIS. If you still want to see the good ending. Wait
until time runs out and you will find yourself in the world map. At this point you can
do whatever you want, clear some unfinished Cave of Oblivion and other stuff.
Remember to send your qualified heroes (check skills, hero value and equipment)
before going through the Sacred Phase. Once ready, proceed to meet with Freya.







































Sacred Phase 3-4

Hero Value: 80 / Negotiator
Skills: Trick
Demon Int
Hear Noise









Chapter 4


NOTE: This is the most crucial chapter if you want to set things for the good ending.
(Ending A) If you havent done anything major that will lower Valkyries seal value
(visit Gerabellum, Weeping Lily Meadows or Meet Brahms) then you are safe. If not,
try as much as possible to get Valkyries seal value down to 38 before the Sacred
Phase 6-7. During this chapter, you need to take off Valkyries Nibelungen Ring. You
can replace it much some bangles or something.
Periods: 28
Dungeons: 5 (3 are optional)
Characters: 3

TASKS:

1. Spiritual Concentration Locate Aelia/ Villnore (-2)
2. Spiritual Concentration Dark Tower of Xervah (-2)
3. Spiritual Concentration Locate Yumei/ Hai-Lan (-2)
4. Spiritual Concentration Locate Cave of Thackus (-2)
5. Spiritual Concentration Locate Cave of Oblivion (-2)
6. Spiritual Concentration Locate Lorenta/ Flenceburg (-2)

Consumed: 12/28

Towns/ Characters: *

1. Visit Hai-Lan, recruit Yumei (-1)
2. Visit Hai-Lan, after recruiting Yumei, obtain Fragment of Lapis Gem (-1)
3. Visit Villnore, recruit Aelia (-1)
4. Visit Gerabellum to trigger an event. (-15 Seal value, -1 Period)
5. Visit Weeping Lily Meadow (-15 Seal value, -1 Period)
6. Visit Brahms in his castle (-10 Seal value, -2 Periods)
7. Visit Flenceburg, recruit Lorenta, defeat Lezard in his tower. (-15 Seal value, -
1 Period)**

Consumed: 20/28

*To help you manage Valkyries Seal value, train the characters you want to send by
visiting any of the dungeons (Cave of Thackus and Dark Tower of Xervah) and send
them BEFORE doing any of the major events. Each character youll send with raise
Valkyries Seal Value. (+12) Remember that our main objective to get a good ending
is to lower her seal value to the lowest point possible.

** It is recommended to save Lezards Tower for last. The enemies there are fairly
powerful and the area itself if quite large. You will be in trouble when you are under
leveled. You can leave the area but remember that the event to battle Lizard will not
trigger if you do other major events such as clearing another dungeon or doing any
events for the good ending.

Dungeons:

1. Enter Cave of Thackus (-2)
2. Enter Dark Tower of Xervah (-2)
3. Enter Tower of Lezard (immediately accessed after getting Lorenta)

Consumed: 24/28


CH4: CAVE OF THACKUS


















1. Eye of Heaven
2. Strike Edge
3. Flare Baselard

X = Sorceror spirit

This dungeon is pretty small and has too little to offer. But hey, why not clear it? At
the early part of the dungeon, there will be a Dragon Zombie. Well, you know what
to do. The location of the Flare Baselard is not that obvious. It is already shown in
this map so make use of it. Just an FYI, most of the enemies here are weak to fire.

It is very to miss this; once you spot the Flenceburg Sorcerors spirit, talk to it twice
to obtain the sluice key. Make your way to the floating sphere first, behind the
waterfall. Shoot a crystal on it to activate it.



















After activating the sphere, go to the switch and activate it. The water will drain.
Defeat the harpy and jump through the hole. Continue to the left and fight the boss.
























BOSS:
Kraken HP: 24000 Crab Giant (x3) HP: 1000/each
Weakness: Fire Weakness: Fire
Exp: 16800 Exp: 420

Strategy: Fire storm or Fire Lance is great for this battle. To start off, if your mage has the
Firestorm spell, even if its not equipped, press SELECT to open the battle menu then Magic.
Use Firestorm to all the targets. This will surely eliminate all the Crab Giants.

Concentrate on the Kraken. It does have some damaging attacks, including the Tentacle Whip.
Just link your special attacks and this boss will end up in a barbeque stick.

Artifacts:
Bracelet of Zoe* = 2100 exp
Coin of Fortune = 2100 exp

Obtain 60000 exp after opening all artifacts.

* At this point, the bracelet may mean little to you. Its up to your whether you will
take this or not.

On your way out, talk to the sorcerer again to obtain 500 exp points.


CH4: DARK TOWER OF ZERVAH

















1. Eye of Heaven
2. Poison Blow
3. Bastard Sword, Auto-Item, Warhammer
4. Hit
5. Mandrake, Quartz Gem
6. Flame Jewel (!!!), Mage Slayer (!!)
7. Fire Baselard, Holy Relic
8. Savory
9. Invisibility Potion
10. Lightning Bolt (Guarded by Iron Golem)
11. Noise Arrow
12. Invisibility Potion, Poison Blow
13. Vegetable Seed, Lapis Lazuli

To start off, from the entrance, grab the Eye of Heaven in the top ledge on the
second room. The top door leads to items #2 and #3. The second door leads to the
giant heart that you need to attack in order to continue forth. Obtain 12000 Event
Exp by doing so.



















Grab item #4 along the way. After that, you can take the bottom path. Continue
right to the next room. Grab the items in the ledges. The fire elementals are weak to
ice so Icicle Edge is the most effective way to defeat them in groups. In the next
room, you will find an opening on the floor that looks like a mouth. Jump on it
intentionally, and you will be taken the separate room indicated in the map.



















Guess what, this is where the most important items in this dungeon are located. If
you have the treasure search, it is impossible to miss these items. If you dont have
one, then search behind the large intestine-like thingy. The two chests containing the
Flame Jewel and the Mage Slayer should be there. To exit, just stand over the
middle, gray lets just call it, an intestine. You will be back in the same room you
started.

Move to the right, past the closing tooth-like barrier. To get past easily, just jump on
it and keep on holding the button forward. You will be damaged, yes, but it is the
fastest way than just timing your jump. From here on, it should be straightforward
and probably, the most challenging part of the dungeon apart from the boss battle.



















Grab the items in #7 as shown in the map. Now continue to the room with item #8,
avoiding those mouths in the floors and stairs. In that room, you need to jump over
those organic pillars. Remember that you need to step on them only once as
you jump! Any split second delay will send you falling down those mouths. You will
be taken again to the room where the Flame Jewel and Mage Slayer are found. To
avoid backtracking a distance, jump to the rightmost intestine. Youll exit 2 screens
from that room. This may several tries if youre bad at timing your jumps (like me,
heh) If you managed to get past, proceed to the next room.



















Find the Iron Golem mini-boss guarding a lesser valued Lightning Bolt. This is a good
way to vent the frustration you had earlier. This boss is not that hard but does
contain a good amount of exp so this is worth the trouble.

Make your way to the second giant heart. Attack it to keep the blood flowing again to
those veins. Obtain 12000 event exp. Continue forth, defeating enemies along the
way and grabbing those items. Save, heal and make sure everybody is in good
shape. When ready, go to the next room and enter a boss fight.



















BOSS:
Hel Servant (x2) HP: 22000/ each
Weakness: None
Exp: 14000/ each

Strategy: This pair is already hard as they are. The only way to defeat them is to kill
them both at the same time. If you did not, one will revive the other with FULL HP. You
wouldnt want that to happen since 1) they have pretty high endurance and damage
resistance; 2) their attacks are really damaging; 3) you wouldnt like your ass to be kicked by
some floating eyeballs with overgrown worms (yeah, I know theyre snakes)

Alright, concentrate on one of them first. Watch out when youre performing your special
attacks. Do not overdo it. The lower their HP gets, the better. Do this on both of them. Now
once youve damaged them both and you think you can defeat all at the same time, dont
perform combination attacks. If you have some attack crystals (Holy Gem, Shadow Gem, etc)
have all your warriors use them while your mage casts a magic targeting all units. Hopefully, if
you estimated it right, the two of them should go down.

It doesnt matter whether one of them dies first. What matters is that you kill them both
before they get their turn.

Artifacts:
Manual of Resurrection (!!!) 2100 exp
Holy Sword Seraphy - 2100 exp
Spear Basilisk - 2100 exp

Obtain 60000 exp after opening all artifacts.

All of those artifacts are worth keeping, except for the spear, unless you are using
Aelia in your party. The Manual of Resurrection will be a very good treasure to have.
For now it is worthless but wait until later.

For seasoned VP players, they should know what I am talking about. ;)

After clearing these dungeons, you can send anybody you want. After sending them,
then do the major events to lower Valkyries seal value. Without any resting periods,
you should still have 4-5 periods remaining to visit Flenceburg, get Lorenta and meet
Lezard in his Tower.


CH4: TOWER OF LEZARD VALETH



1. Book of Everlasting Life (!)
2. Warhammer, Eye of Heaven
3. Splash
4. Nightshade, Frigid Damsel
5. Teachings of Asa
6. Dancing Sword, Lapis Lazuli, Citrine
7. Creation Gem, (!!!) Timer Ring (!!), Ether Scepter

Lezards Tower is a small maze itself. Remember that the paths dont go in circles. I
wont bother writing down all the directions because I already illustrated all points of
interest.

Your main objective is to reach the bottom floor and to activate the two switches.
You will obtain 12000 event exp for each. Unfortunately, the paths for those switches
are littered with tough and annoying enemies. Have some Tome of Alchemy ready
(Transmuted Element Scepter) when the going gets tough.














The floor containing items #7 wont be accessible until you fired up those switches.
Once you reach the beginning of the lower floors (red exclamation point, guarded by
a beast), take note of its position. After firing up those switches, make your way to
that room. Avoid all enemies for the meantime. There should be a teleporter waiting
for you.



















Enter the teleporter and follow the path until you reach a dead end with three, green
chests. They are rigged with freeze traps so stay down when you open them. You will
obtain the much awaited Creation Gem. Now, the magic starts. :D



















1. Equip the Creation Gem. This will increase Valkyries transmutation level to 2.
2. Transmute Manual of Resurrection to get an Orihalcon
3. Transmute Orihalcon to get the Creation Jewel.
4. Equip the Creation Jewel and start transmuting really powerful weapons and
equipment. You can even get high level recovery items from ordinary items.
Check out the partial list below.


Vegetable Seed Noble Elixir
Savory - Noble Banish
Mithril Ore - Ring of Learning




Bark of the Dryad - Dimension Slip **
** This equipment will enable Valkyrie to pass through enemies safely
without engaging into a battle.



















Book of Everlasting Life, Holy Relic Icicle Sword*
Broken Armor - Glare Sword**
Unicorn Horn - Unicorns Horn***
Broken Sword - Glare Guard****
Broken Spear - Crimson Edge
Broken Bow - Elven Bow

*As you noticed, these weapons have high attack power. Icicle Sword can
even freeze enemies and cause instant death to enemies weak to ice.
Although its attack thrust is only 1, it is not that noticeable.

**Like the Icicle Sword, the Glare Sword has similar effects. It can turn
enemies to stone (Much better) and cause instant death to enemies weak to
stone.

***This is probably the best rod you can get your mages in normal gameplay.
Of course much powerful rods can be found only inside the Seraphic Gate.
(Learn more about it later.). Aside from its high magic and resistance
bonuses, this will enable your mages to perform devastating great magicks
during their special attacks. The best thing about is its UNBREAKABLE.
****Although its Defense thrust is low compared to the guards you can get at
this point of the game, this is very effective equipment that can stone
attackers that are successfully blocked.

After getting these goodies, it is payback time. If you want, you can defeat all those
enemies you kept of avoiding a while ago. OR just slip past them by equipping the
Dimension Slip.

In any case, make your way to the teleporter. Grab the chests there and teleport.
Before heading left, grab the chests containing Normalize and Base Metal on the
other side of the teleporter. Go left to initiate the next events.

After talking a bit, you will be thrown into a battle against Lezard.




















BOSS:
Lezard Valeth HP: 10000 Dragon-Tooth Warrior (x2) HP: 14000/ each
Weakness: None Weakness: None
Exp: 28000 Exp: 1750/ each

Strategy: If you managed to have all the great equipments mentioned a while ago, then
battle is a breeze. (As shown above) If not then prepare for a tough battle.

When one of the Dragon-Tooth Warriors dies, its allies became possessed this increases
their stats. Not to mention that Lezard can resurrect those Dragon-Tooths as well. It will seem
like a mini-slugfest until you defeat them all.

Artifacts:
None

If you have done things correctly to get Ending A, your Seal Value should be around
41-45. It is safe now, considering that you sent the required Einherjar before doing
any major events, including this meeting with Lezard. If you havent done it yet,
remove the Nibelungen Ring before entering the Sacred Phase.


Sacred Phase 4-5

Hero Value: 90 / Warrior
Skills: Nimble Attack Pow
Can Swim Resist Damage
March Defend










Chapter 5




Periods: 28
Dungeons: 3
Characters: 3

TASKS:

1. Spiritual Concentration Locate Mystina/ Flenceburg (-2)
2. Spiritual Concentration Locate Lucian/ Gerabellum (-2)
3. Spiritual Concentration Locate Grey/ Arkdain Ruins (-2)
4. Spiritual Concentration Locate Arkdain Ruins (-2)
5. Spiritual Concentration Locate Citadel of Flames (-2)
6. Spiritual Concentration Locate Cave of Oblivion (-2)

Consumed: 12/28

Towns/ Characters:

1. Visit Flenceburg, recruit Mystina (-1 period, -15 Seal Rating)
2. Visit Flenceburg, after recruiting Mystina, obtain Infinity Rod inside Mystinas
Room (-1)
3. Visit Gerabellum, recruit Lucian (-1 period, -20 Seal Rating)**
4. Visit Arkdain Ruins, recruit Grey (-2)***

Consumed: 17/28


Dungeons:

1. Enter Arkdain Ruins (-2)
2. Enter Citadel of Flames (-2)
3. Enter Cave of Oblivion (-2)

Consumed: 23/28

**After getting Lucian, I suggest you train him by clearing a dungeon or two using
him. You may send him to Valhalla for this chapter since he perfectly fits the
requirements. Remember that it is required to send Lucian to get the good
ending! At this point as well, your Seal Value should be dwindling at around 2-6.
Since our target is to maintain 38 Seal Value below to trigger the events for Ending
A, it is now safe to send one hero up to Valhalla during chapters 5 and 6 (+24 Seal,
+12 for each character sent). If you messed up earlier, you may skip sending
someone for one chapter but that will be costly, in terms of the supposedly good
rewards youll never get, low evaluation and low MP.

***You can recruit Grey even if you havent cleared the ruins yet.







CH5: ARKDAIN RUINS


















1. Raptors Claw
2. Sap Power
3. Nightshade
4. Resist Magic, Eye of Heaven
5. Stun Check
6. Resist Damage, Ether Scepter, Lapis Lazuli
7. Quartz Gem, Sap Power, Savory
8. Vegetable Seed, Darkness Arrow, Estoc
9. Daemon Slayer (!!), Combo Jewel*
10. Sap Guard, Beast Slayer (!!)
11. Mighty Check (after the bossfight, behind Lyserias crystal)
12. Stun Magic
13. Ranseur
14. Ether Scepter, Sap Guard
15. Dark (can be transmuted to Reverie when Creation Jewel is equipped)

*Hidden



















This dungeon is pretty small. Most of the chests here are trapped with enemies.
Fortunately, they are just there to annoy and delay you from the main goal. Well
basically, thats to reach the boss.


















There are no puzzles in the dungeon, but to get to the bosses, you need to have at
least good dexterity when jumping to places. This part of the dungeon is a bit tricky;
you may need to use all techniques you know and improvise. All items are already
labeled in the map above so I wont be discussing all ways to get there.

The bossfight lies on the room to the right. Be sure to grab the items to the left first.
Some of those hidden items are located way up; you may need to climb your way up
using your crystals. When ready, save, prep and head to the right path. After a short
conversation, you will face




















BOSS:
Reaver Lord (x3) HP: 16000/ each
Weakness: None
Exp: 14000 exp

Strategy: Their attacks are damaging but they are not that hard to take down. Just use your
characters special attacks; Holy attacks such as Mystic Cross/ Celestial Star work best against
these enemies.

Artifacts: Star Guard - 2600 exp
Holy Wand Adventia 2600 exp
Robe of Brytain - 2600 exp


Obtain 60000 exp after opening all artifacts.

The artifact worth keeping here is the Robe of Bryttain. Mages dont have that high
RDM. This is one of those equipments exclusive for mages that has high RDM value;
a must for any mage.

Believe or not, the Star Guard and the Holy Wand will be given to you by Odin during
the next Sacred Phase. So unless you are a collector or item whore, return those two
to Odin.


CH5: CITADEL OF FLAME



















1. Eye of Heaven
2. Shadow Servant
3. Soul Slayer (!!; Hidden in the rightmost corner)
4. Estoc, Dark Savior, Ghoul Powder, Stone Torch
5. Ranseur, Flame Jewel

In this dungeon, you will see how the Icicle Sword(s) owns the enemies here.
Have your mages learn Icicle Edge/ Frigid Damsel and set them as your active
attack spell in the Ability menu.
























To start, run to the right, past the fire rain. You slide and slash them to avoid
damage. The chest there contains an Eye of Heaven. If you dont want to bother with
it, then continue to the right.

Grab the items, and head down. Beware of those fast moving Bettle Giants below.
You need to examine the pedestal and activate the switch in order to proceed.




















Backtrack to the top; there should be a new path heading to the rear. In this next
area, there are a few chests above a flowing river of lava. There is trick to above
getting damaged though.



















As shown in the pic, try creating some crystals, slash them and throw them in the
lava. Use them as footholds as you try to get the items. There are 3 items to get.
Once you get to the first platform, create a crystal there and slash it. Grab the shard
and throw it/ release it. That will give you a safe ground for the next platform. Exit
the area from the door in the far right.





In this large room, one of the eight Flame Jewels can be found; it is a bit tricky to
access, unless you know the easy way. But first, activate the switch to open the
path. To do this, go to the upper right corner of the map. Use crystals as footholds.




















Now to get to the Flame Jewel, you need to make your way to the platform as shown
here. Now jump and shoot crystals so that they attach to the sides of the next
platform. Backtrack again and jump on the footholds you created.




















To get to the Flame Jewel, create some footholds beside the platform where it is
located, just to be safe. You need to jump as precisely as you could since you could
hit the low ceiling of the platform and make it short. Once you get the Jewel, head to
the center of the area.

As you can see in the image below, this another tight place to jump. The easiest way
to get to the other side is to face right, create a full crystal (shoot twice) and shoot it
again so that it will explode into shimmering light. You will be thrown backwards,
exactly to the exit. You will obtain 40000 event exp by doing all these successfully.



















In the next area, save. You can defeat the two enemies then save again. So enter
the next room. Grab the urn in the left and bring it past the barrier. Once you step
on the switch, the fire rain starts. What you need to do is a little catch-the-fire
game. Move under the fire rain and make sure a good number of fireballs are caught
by the urn. It will eventually break and Valkyrie will automatically see the boss.



















BOSS:
Fire Elemental HP:36000
Weakness: Ice
31500

Strategy: This boss is one of the giveaway battles if you know its weakness. The Icicle Sword
makes short work on this guy, not to mention that one hit is enough to kill him and you
have more than one Icicle Sword (you should). If you dont have the Icicle Sword, Frigid
Damsel and Icicle Edge spells are good bets too. Just shake him with ground attacks to have
him drop CT orbs, needed to lower your mages wait time.

Artifacts: Eternal Lamp** - 2600 exp
Infernas 2600 exp
Holy Water of Mithra - 2600 exp

Obtain 120000 exp after opening all artifacts.



In all those artifacts, the Eternal Lamp is the most important. It prevents freezing by just
having it in your inventory. No need to equip whatsoever. (This will be very useful when
fighting against one of the last bosses in Ending A). The Infernas is a good great sword but
still, the Icicle/ Glare Swords you have are the best for now. But if you are after the good
ending, KEEP IT.

The Holy Water of Mithra is one of those items you would like in your inventory in case of
emergencies; just like the Tome of Alchemy. So you can keep this one as well.
TRIVIA: Mithra is the first mage in Alicia/ Silmerias party in the PS2 prequel
of the game, Valkyrie Profile Silmeria. You can get the Holy Water from him
once you release his soul and return as a living human.

Also, if you watched the FMV when meeting with Brahms, you will see
Silmeria trapped inside a crystal. More of those interconnecting stories can
be found in the VP Silmeria.

With all the dungeons conquered, you now have at least 7 periods left. Do whatever you want
like training a bit or clear some/ all of the Cave of Oblivions. Just remember that before the
chapter ends, send someone to Freya. I would send Lucian at this point. To enable a character
you will send to swim, equip him/her with a Pearl of Karula.

In all the Einherjars, Lucian is the most special. You will see a short event with him and
Lenneth.



















After sending him up, your Seal Value will increase a bit, may around 18. It is still
safe to send another einherjar in the next chapter. When ready, consume all the
periods in any way you want and the chapter ends.




Sacred Phase 5-6

Hero Value: 100 / Sorceress
Skills: Brave
Monster Int
Hit












Chapter 6



Periods: 28
Dungeons: 3
Characters: 3

TASKS:

1. Spiritual Concentration Locate Jayle/ Crell Monfereigne (-2)
2. Spiritual Concentration Locate Shiho/ Hai-Lan (-2)
3. Spiritual Concentration Locate Badrach/ Villnore (-2)
4. Spiritual Concentration Locate Shrunken Shrine (-2)
5. Spiritual Concentration Locate Lost City of Dipan (-2)
6. Spiritual Concentration Locate Cave of Oblivion (-2)

Consumed: 12/28

Towns/ Characters:

1. Visit Crell Monfereigne, recruit Jayle (-1)
2. Visit Hai-Lan, recruit Shiho (-1)
3. Visit Villnore, recruit Badrach (-1)

Consumed: 15/28


Dungeons:

1. Enter Lost City of Dipan (-2)
2. Enter Shrunken Shrine (-2)
3. Enter Cave of Oblivion (-2)

Consumed: 19-21/28

No special notes in this chapter. If you followed the instructions on getting the A
ending in the previous chapters, then it is safe to send one more Einherjar.



CH6: LOST CITY OF DIPAN

















1. Eye of Heaven
2. Dark Savior
3. Ranseur
4. Triple Distress
5. Neckless Doll
6. Burgundy Flask
7. Invoke Feather
8. Estoc, Reflect Sorcery (Hidden from view)
9. Ether Scepter, Nightshade
10. Mystic Cross, Concentration, Ruins Fate

You will be immediately thrown into a boss battle once you enter this stage so be
prepared. After a short conversation, you will face



















BOSS:
Barbarossa HP:62700
Weakness: none
Exp: 14000

Strategy: Barbarossas Malice Grudge attack deals damage and inflicts different status
effects, most common would be cursed. To make this battle easier, you can have all
characters with Guts setup, then two in Auto-Item (Union Plume 100%) and two in Cure
Condition (Level 6-8). His melee attacks are damaging as well. At this point you can actually
defeat him by linking 3-4 special attacks, including a great magic. You will need to fight him
twice.

Artifacts: None


















As soon as you have free control, head inside the castle. Fight your way to the time machine
as indicated in the map above. Valkyrie will be transported back in time, in old Dipan. Now
head your way out of the castle. You will see Hrist and a couple of Llewelyn and Mystina look
alikes. In their conversation, they will mention Arngrims name. If you havent played VP
Silmeria yet, I will spoil a bit of the plot for you. Argrim is Hrists companion at that time.


















Now after that, enter the very first private house and go upstairs. Inside the room is
the woman you need to talk to. Learn about the castles secret room and proceed
there. The location of the room is located in the map as well.



















Examine the bookshelf. Push the switch and enter the room. After a short
conversation with the queen, you will receive the Kings Crown. After a short scene,
an FMV and a conversation Valkyrie will be taken back to her time. After talking to
Barbarossa, he will calm down and his spirit will be free. Now its time to clean house.

The items are already indicated in the map. Just fight your way and gather them.
The most dangerous enemies would be the Evil Eyes. They are not that threatening
when they are alone. But be cautious when they come in pairs or worse, threes. Just
like the Hel Servants in Dark Tower of Xervah, you need to defeat them all at the
same time. A good technique to defeat them is to concentrate your attacks one
target at a time, but just good enough to lower its HP. Then, when ready, sweep
them clean with high damaging great magics like Celestial Star (Mystic Cross),
Meteor Swarm (Shadow Servant) and Gravity Blessing (Prismatic Missile). Oh, each
one of them is worth 18000+ exp, so just take them if you can.



















TIP: These enemies will restore their fallen allies with full HP. That
is a problem if the one it is gonna revive is another of its own kind.

Also, they are immune to Tome of Alchemy so dont waste any on
them.







Once you cleared all the floors, you may ask where the bosses are located. Well, I
could have revealed it to you earlier but you may be unprepared yet to face them.
Clearing the floors will give you the necessary exp to level up and learn skills.

So in common, where do bosses usually stay? Near SAVEPOINTS. So, proceed there.



















Now, you need to create a full crystal on the floor, then jump and create another one
on the wall; as shown. If you can, it will be easier to just create a shimmer and jump
on it. You will obtain 35000 event exp for completing this.

Before the bosses lie three more Evil Eyes. I suggest defeat them all and save. Also,
before you enter the boss battle, have your current mage learn Reflect Sorcery.
This will help you survive the fight with no scratches. You can equip your Mage
Slayer but that is just optional.

When ready, enter the room and you will fight



















BOSS:
Walther HP:30000
Weakness: none
Exp: 28000

Dallas HP: 18000
Weakness: none
Exp: 700

Gyne HP: 18000
Weakness: none
Exp: 700

Strategy: Immediately cast Reflect Sorcery as soon as you get the chance. Now get rid of
Gyne (upper mage) because he can cast Invoke Feather and revive his fallen allies. Now the
effect of Reflect Sorcery lasts only for five turns. When you attack them, you may want to
attack them while downed on the ground to receive a lot of CT orbs, just to enable you mages
to have turn. Fight normally as you could. As long as Reflect Sorcery is active, you can defeat
them easily.

Artifacts:
Rust Red Circlet - 3100 exp
Dragoon Tyrant 3100 exp

Obtain 180000 exp after opening all artifacts.

The Dragoon Tyrant is a good spear, if you are using Aelia and you havent gotten the Crimson
Edge yet. The Rust Red Circlet is not that important. You may want to pass up with this one.
Exit the area and head to your next destination.












CH6: SUNKEN SHRINE



















1. Eye of Heaven
2. Sacred Javelin
3. Dark (Reverie)
4. Angel Curio
5. Lapis Lazuli, Prismatic Missile
6. Footmans Axe, Ruins Fate
7. Charge
8. Flame Jewel (!!!)


In this dungeon, the GLARE weapons and Poison Spells work best against enemies.
Make sure you equip at least one of your warriors with a Glare Sword or any
weapons that has +Poison DMG attribute. Set Poison Blow as the default spell of
your mages. As much as possible, try to successfully cast Petro Disruption (Poison
Blow great magic) to take care a group of enemies at once. Please note that there
are some annoying Inferior Eyes roaming around the area as well.

To start off, continue to the right, underwater. Step on the platform. Two
Dragonhead Statues will move. You will gain 3000 even exp. Use them as a stepping
platform. Continue to the next room. Grab item #1 along the way.

Ignore the mechanical lever and continue past the water control switch. Pull the
stone tablet as far you can to the left.
















Now head back to the mechanical lever and grab on the LEFT BAR. Stay there until
the lever goes down TWICE. Obtain 5000 event exp.

Now go to the control switch, and pull the two sides of the switch. Water will fill up
this part of the dungeon. Obtain 5500 Event Exp. Exit the room to the right.


















Swim up to upper right room to get item #2. Now you cant reach item #3 for the
meantime. Head to the room where the tablet was and enter the next room. Here
you will find a spherical switch that controls the platform overhead. Hit it twice. You
will get 3000 Event Exp. After hitting the switch, you should feel the place rumbling.
Now exit the room and head back to the water control switch.


















In the water control room, push in the two sides of the switch to drain the water.
Now exit to the left, grab the LEFT BAR of the mechanical lever again so that it will
lower all the way. Now head back to the water control switch and flood the place
again. As you exit to the right, you should be able to reach the highest room. You
will find item #3 guarded by an Inferior Eye. Defeat it and grab the item. Continue to
the right. You should find another water control switch. Push in both sides to drain
the water. Exit to the right. You should find the platform there and an opening to
reach item #4.
After grabbing the item, go back to the second water control switch you just passed
a while ago. Drain the water again. Now backtrack to the spherical platform switch
and hit the sphere twice. So backtrack again to the 2
nd
water control switch above
and drain the water. You should be able to reach the lower door when you exit to the
right. Enter it.

















Grab the items and defeat all the enemies to clear the area and make things faster.
Now on dry ground, create a crystal, slash it, grab the shard and bring it underwater.
Go below the plug as shown in the image above and release the shard so that it
pushes the switch. Exit to the next room.


















In the next room, you should find a Dragonhead the fires Freeze Beams and an orb.
If you had cleared Oddrock Caves in the earlier chapter, you should know what to
do. After successfully deflecting the beam towards the floating orb, the gate will
open. Enter it.
















In the next room, grab the items underwater. To reach the other side, you need to
create a shard and ride it as it floats up, as shown in the image above. Exit to the
next room.


















There will be two plugs you need to fill. Do that and the door to the lower left will
open. Enter it and immediately jump/swim your way up, before the walls close
in on you. Grab Charge in the chest above. Enter the next room and find the Flame
Jewel (!!!) lying in the open. Grab and continue along the path.



















In the room just before the exit, lie three orbs you need to hit with the freeze beam.
The upper two orbs can be hit without any problems. The bottom orb is the trickiest.
Just place the orbs as shown here; of course create one to the left.

The door will open BUT, there are two Inferior Eyes guarding the save point. What a
bummer! If you have the Dimension Slip accessory (Transmute Bark of the Dryad
using Creation Jewel), equip it and slip past those annoying enemies and save. If you
dont then you cant do anything but to fight them or gamble and try to slip past
them. Remember that one of those Inferior Eyes has a group of THREE. Very, very
dangerous.

Anyways, after saving, you can now face the boss. Change your mages spell to
Mystic Cross/ Shadow Servant/ Prismatic Missile. You will need high damaging spells
to end this battle quickly.



















BOSS:
Wraith HP: 100000
Weakness: none
Exp: 70000

Strategy: This boss has really damaging spells, not to mention he can cast Gravity
Blessing every 3
rd
or 4
th
turn. It is possible, however, to defeat him in a single attack
run, if you successfully link all 4 special attacks. If youre familiar with your
characters attacks and how much energy they contribute, then there is no problem.

Artifacts:
Reflect Armor - 3100 exp
Slashing Sword Farewell 3100 exp
Tear of the Cosmos - 3100 exp

Obtain 300000 exp after opening all artifacts.

The Reflect Armor is the best armor you can get in this point so get it. The sword is
weaker than what you currently have so it is up to you to keep it for collection
purposes or ignore it if you want to get a + in your evaluation. The Tear of the
Cosmos can be transmuted to a second Holy Water of Mithra. You may want to
consider this as well.

This should complete the primary dungeons in this chapter. You should still have a
lot of time left, so you can do whatever you want. I would normally train my
characters and clear the any Caves of Oblivion available. Dont forget to send the
qualified Einjerhars. WATCH YOUR SEAL LEVEL here. If you followed the guide, then
it should still safe to send someone in this chapter.

When ready, just enter the Sacred Phase. Freya will request the following:

Sacred Phase 6-7

Hero Value: 110 / High Level Sorcerer
Skills: Repair Accursed Flame Gem
Undead Int
Avoid
Resist Magic













































In addition, you should see a short scene with Lucian in Valhalla. If you got these
scenes, then it is GUARANTEED that you will get the sequences for Ending A. You can
relax now and play the game normally. You can also send two sorceresses in this
chapter.


















Odin will also give you a hint about a legendary and powerful sorceress named
Lyseria. You will need to recruit her in this chapter.
Chapter 7


Periods: 28
Dungeons: 2
Characters: 2

TASKS:

1. Spiritual Concentration Locate Suo/ Hai-Lan (-2)
2. Spiritual Concentration Locate Forest of Spirits (-2)
3. Spiritual Concentration Locate Cave of Oblivion (-2)
4. Spiritual Concentration Locate Tombs of Amenti (-2)
Consumed: 08/28

Towns/ Characters:

1. Visit Hai-Lan, recruit Suo (-1)
2. Visit Arkdain Ruins, recruit Lyseria (-2)**
Consumed: 11/28


Dungeons:

1. Enter Forest of Spirits (-2)***
2. Enter Tombs of Amenti (-2)
3. Enter Cave of Oblivion (-2)
Consumed: 15-19/28

**You will need to fight Lyseria in order you recruit her. Dont worry, she is not that
strong. If you still dont know, she is the lady inside the large crystal in the boss area
of Arkdain Ruins. She is a high-level sorceress, perfectly fit for Freyas request.
However, I opt to keep her in my party instead. You can get here before clearing any
dungeons.



















***You will need to enter the Forest again after repairing the Flame Gem if you wish
to battle the real boss. You wont be able to complete the map on your first visit.




CH7: FOREST OF SPIRITS
















1. Eye of Heaven
2. Wassail-Rapier (guarded by Mandragoras)
3. Sacred Javelin
4. Dampen Magic
5. Golden Egg, Lapis Lazuli, Invoke Feather
6. Lucerne Hammer
7. Sap Power, Golden Egg
8. Timer Ring, Dampen Magic, Golden Egg, Reflect Sorcery
9. Mystic Cross
10. Heal, Sylphan Robe (!!)

Once you get in the Forest, you can either continue along the main path and proceed
with the mission or stray around and look for the items. In any case, proceed to the
leftmost part of the map. An Elf is waiting for you there. You will learn that you need
to collect four materials to complete the Gem. It is also recommended to use Fire-
based attacks. Most enemies here are weak to fire.

Charm Feather Cockatrice
Golden Candlestick Giant Ape
Polar Drops
Silver Thread - Giant Spider


















For each of the materials you obtain, you will get 1600 event exp each. Here are the
basic stats of the three mini-bosses you need to face. They are not that hard really
but for your info, I will include that as well.

Cockatrice HP: 50000 / Weak vs. Fire/ 35000 exp
Sivapheticus HP: 42000/ Weak vs. Ice/ 35000 exp
Venomous Spider HP: 30000 / Weak vs. Holy/ 350 exp

On your first visit, there is no major boss here. Note that some of the items indicated
on the map are hidden well from view, located in top of the branches. Be careful also
of enemies falling from trees.



















Also, be careful of Mandragoras. These girls-in-a-bulb are pretty deadly at this point
of the game. Their Hellish Invitation attack is really damaging. Be careful when
facing these; you may want to kill them all in the first attack run. Fire Storm/ Ifrit
Caress or Fire Lance/ Calamity Blast will be your saviors against these enemies.
This is effective too against those pesky Giant Crabs. Normal attacks do very little or
no damage against these oversized crustaceans.



















Once you collected all the materials, you can now head back to the Elf. After a short
while, you will be able to get the repaired Flame Gem in the chest. Still you have the
chance to keep it or return it. In any case, the decision is yours.

After you leave the forest, return and backtrack to the misty area that leads to the
Elves home. This area is actually a small maze. The correct path to reach the boss is
DOWN-LEFT-DOWN. To get out, it is the reverse of that (U-R-U)

You will be taken to the boss area, where another Cockatrice is waiting. This is the
real boss.
















BOSS:
Cockatrice HP: 100000
Weakness: Fire
Exp: 35000

Strategy: This boss is not that hard; much more as a giveaway battle. As you can
see, 1-2 special attacks plus a link 3 Calamity Blast owns this guy pretty much.

Artifacts:
Arectaris - 3100 exp
Elven Bow 3100 exp

Obtain 240000 exp after opening all artifacts.

These two are actually decent weapons if you dont have the ones transmuted from
the Creation Jewel.


CH7: TOMBS OF AMENTI

















1. Eye of Heaven
2. Flame Jewel (!!!)
3. Base Metal
4. Darkness Arrow (hidden behind those boxes to the left)
5. Mithril Plate (!)
6. Stone Check (hidden behind the 3
rd
urn)
7. Resist Magic (rightmost part of the room with large floating stone head)
8. Ruins Fate
9. Unicorns Horn (!!)
10. Lucerne Hammer
11. Iron Ore
12. Mystic Cross
13. Wassail-Rapier
14. Invoke Feather
15. Reflect Sorcery (behind the boxes)
16. Raven Slayer (!)
17. Flame Jewel (!!!)
18. Basilisk Scale
19. Lapis Lazuli
20. Guard Reinforce
21. Raven Slayer (!) (On top of the ledge)
22. Ether Scepter

This dungeon is probably one of the most annoying and frustrating you need to clear
yet. It is really large and has a good number of various annoyances that will test
your patience. Also note that enemies here are weak to HOLY attacks. So Mystic
Cross/ Celestial Star and Sacred Javelin/ Seraphic Law are the attacks of choice
here.


















Note that some of the chests, especially those hard to reach ones, have enemies
inside that will ambush you. Usually it is a group of Undead Slaves. They are not that
hard. One Mystic Cross run (cast it from the battle menu) is enough to defeat all of
them.

Also, most items are hidden from view; if you have the Treasure Search equipped,
then you will know if there is an item around the area. You can search behind pillars
and boxes.

Since this area is large and it is really hard to wander around on your own, I will try
to enumerate what you should do as much as I can.


1. From the start of the dungeon, grab item #1.
2. In the next room, to reach item# 2 above the door, you need to run up the
stairs, run back down and jump while shooting a crystal. You will need to
create a shimmering foothold.


















3. In the next room tall room, make your way to the upper left. Beware of the
firejet traps. When you reach the top left door, defeat the Dullahan for some
good exp boost. Obtain the Base Metal behind that enemy.







4. Jump down and make your way to the location of the Blue Jewel. Be careful of
the traps along the way. Grab the jewel and you will obtain 60000 event exp.
Now the door will close on you. To open it, you need to put some weight on
the pedestal where you took the jewel. To make your life easier, create a full
crystal and slash it. The shards will provide enough weight to keep the door
open for you. Exit, jump down and go to the right.
TIP: Useless as it may look, Base Metals can be transmuted
normally into Ebony Powders. Now equip the Creation Jewel and
transmute those Ebony Powders into Material Potions.

Material Potions add 100 DME to any character PERMANENTLY.





















5. Run past those fiery urns. Find item # 6 past the 3
rd
urn to the right.
6. Jump down, go left until you reach the save point. Save.
7. Jump to the top right room. Smash the floating stone heads beard and chin.
Slide underneath it and get item #7 in the far right end of the room.



















8. Backtrack down, take the bottom left door. Two spikes will approach you.
Attack the lower one with your sword to stop it. Jump over it and take item
#8.
9. Now head back, and take the bottom right path and fall down to the bottom
of this large room. Enter the doors to the rear.
10. Continue to the right. You will see another chest above the door. Grab it to
obtain another Unicorns Horn. Immediately create a second one.


TIP: You might consider using two mages in your party. One great
magic is good for eliminating most enemy parties. How about
casting two?

Just make sure that the mage youll put it front has maxed out
Defend, Avoid, Resist Damage, Hear Noise, Survival and Fight. Also
make sure that she has the strongest armor set you can get at this
point of the game.

Note: Mages in front will be most likely targeted by enemies. You
may also want to change their reaction skill to a defensive one such
as Adept Illusion or Dancing Swords.













11. Continue following the path. Grab item #10 along the way. Take the path up
front, then go up, take the top left door.
12. In the next room, jump down to the lower left door. You should be in the
other side of the large rooms, with a chest on the floating platform. Get it to
obtain item #11. Now you can just jump down to the bottom of the large
room and backtrack your way to the tall room.
13. Instead of going up front, you need to jump to the upper left room.
14. In this room with falling spikes, find item #12 behind the broken pillar to the
right. Continue running to the left.
15. Reach the top left platform. Continue, grab item #13 along the way. Defeat
the Dullahan blocking the path as well. Make your way to the large chamber
where the red jewel is.




















16. Grab the red gem to obtain 60000 event experience. Do the same thing you
did you open the door in the blue jewels chamber. Exit out and continue to
the left.



















17. In this next room, two floating stone heads will approach you on both
directions. Quickly destroy the beard and chin of the left stone head. You will
obtain 35000 event exp for doing so. Slide out to the left.

18. Defeat the Dullahan guarding the exit. Enter the door to the rear. Defeat
another Dullahan guarding the other end. Head to the right.

19. Follow the path while avoiding those fiery urns and looking out for items.
When you jump down the tall room to the right, you will find item #15 behind
the boxes to the right. Continue to the left.

20. Intetionally get hit by one of those floating statues. You will be transported
into a closed room. Destroy all the three faces on the wall to open the door.
You will obtain 20000 event exp for the first time you do this. Now head back
to the rooms with the floating heads. For most players, this is the most
frustrating part of the dungeon. For me, it is the fastest.

The secret: DIMENSION SLIP



































21. If you dont have the Dimension Slip (Bark of the Dryad transmuted by
Creation Jewel) then you will to use all your wits to avoid these strategically
placed annoyances, not to mention you need to avoid other traps and look
out for enemies as well. Anyways, make your way to the lower left room.

22. When you reach that large room, you will find it is littered with different
moving platforms, spikes and enemies. Grab items #18 and #19 in the lower
rooms. The exit is in the upper left part of the room. Grab the item located
above the ledge. Tired? Dont worry, you are almost there.

23. Continue following the path. Dont forget to grab the other items, especially
the ones located above the ledges. From here on, it is straightforward.

24. After you reach the savepoint, continue forth. You will be asked to answer a
question. Technically, all choices are the same. But you need to choose
HOMO-SAPIENS. The door to the royal burial chamber will open.

25. Grab the Ether Scepter in the far right end of the burial chamber. Now place
the two gems you acquired earlier on the pedestal. Wait for a few seconds
and you will be thrown in to a boss fight.























BOSS:
Akhetamen HP: 130000 Undead Slaves (x2) HP: 19000
Weakness: Holy Weakness: Holy
Exp: 140000 Exp: 1680

Strategy: If you have managed to stick power leveling one party, then your level
should be sufficient enough to defeat this boss. You wont be able to defeat him in
one attack run though. First, if you are on the defensive side, you can cast Reflect
Sorcery first. The main boss is in the rear so; you need to get rid of those Undead
Slaves as well. Once you get them out, concentrate your attacks again him.
Remember that two consecutive level 3 or 4 Celestial Stars is enough to inflict heavy
damage to this boss.

Also note that once his HP is critical, Akhetamen will heal himself completely. Just
make sure you kill him quick and he wont be able to use it.

Artifacts:
Richebourg - 3600 exp
Mask of the Dead King 3600 exp
Ruby Music Box - 3600 exp
Ambrosia - 3600 exp
Bracelet of the Basilisk - 3600 exp.

Obtain 1000000 event exp after opening all artifacts.

Seriously, you spent a good deal of time in this dungeon and youll get junk
artifacts? The Ambrosia will probably be the most important artifact here so get it.
Also, the Mask of the Dead King is a good mage equipment as well. The other
artifacts are just plain junk.


Once this helluvah place is done, you can now do whatever you want. Just the same
routine, transfer Einherjars, revisit dungeons to level up and clear any Cave of
Oblivions you find.

Once ready, consume all your periods to enter the last sacred phase. Actually Freya
will inform you that the Dragon Orb has been stolen. This is related to the short
scene with Loki and Lucian during Sacred 6-7. Well, this is the final chapter so let us
start.

Chapter 8


Periods: 28
Dungeons: 5
Characters: 1

TASKS:

1. Spiritual Concentration Locate Arianrod Labyrinth (-2)
2. Spiritual Concentration Locate Palace of the Dragon (-2)
3. Spiritual Concentration Locate Cave of Oblivion (-2)
4. Spiritual Concentration Locate Celestial Castle (-2)
Consumed: 08/28

Towns/ Characters:
1. Recruit Gandar (Defeat him the Palace of the Dragon)
Consumed: 8/28


Dungeons:
1. Enter Arianrod Labyrinth (-2)
2. Enter Palace of the Dragon (-2)
3. Enter Cave of Oblivion (-2)
4. Enter Celestial Castle (-2)
5. Enter Weeping Lily Meadow (-1)
Consumed: 17/28

You will need all these dungeons to boost your needed experience for the last
battles. You can decide which ones you would like to clear first. Arianrod Labyrinth is
the easiest in navigation because you just need to teleport to rooms. But the
enemies here are really tough. Celestial Castle is medium in both. Palace of the
Dragon has easy enemies but has tough puzzles. Make your choice.

Upgrade your equipment. If you have enough MP to buy the Orihalcon, do so. You
can transmute it to GRAM, a very powerful sword until you get the Levantine. You
can convert those useless artifacts you have looted. I will start with Arianrod
Labyrinth because it contains very good weapons that will make the other dungeons
easier.

Remember that if you have successfully initiated events for Ending A, you should
leave at least one period to enter Weeping Lily Meadow. If you consumed all your
periods this chapter, you will be automatically taken to Joutenheim Palace, even if
you have located Weeping Lily Meadow during your Soul Concentration.

I will also suggest forming your final party now. It is better that way since you can
concentrate powering up your characters. My final party will be Mystina, Lyseria and
Arngrim.











CH8: ARIANROD LABYRINTH



















1. Eye of Heaven
8. Magic Blade Cromrea
11. Flame Jewel (!!!)
13. Eternal Fault
14. Foul Slayer (!)
21. Wand of Apocalypse (!!)

You would need to use some basic math to get through this area. I will try to make it
clear so that you wont get lost. Again, enemies here are weak to Holy attacks.



















The number on the display indicates the floor where you are going to be transported.
The sphere beside it is the controller. Each panel has two destinations or numbers.

When there are two panels, just add the numbers on the displays, unless there are
some indicators. Remember also that if you entered the room that you dont want by
accident, you cant enter the portal again to go back where you came from. The floor
that you will be transported depends on the number on the display.





















In this example, your destination will be floor 16 and so on. With that said, I will give
you the exact orders of the floors you will visit to get all the items and find your way
to the boss. Note that the enemies here are powerful but they pack a lot of
experience so, it is worth defeating them when you find them. The save point is
located on floor 17. The boss is located inside floor 25.

1 10 8* - 18 16 21* - 13* - 12 14* - 7 6 11* - 17 25

Once you reach the 25
th
floor, you will enter a boss battle.



















BOSS:
Dark Lord HP:210000 Demon Vallan (x2) HP: 70000
Weakness: Holy Weakness: Holy
Exp: 45000 Exp: 10500

Strategy: The Dark Lord is on the rear and wont attack unless you defeat the two
demons in front. Just dont hesitate the cast your great magics to defeat these
enemies fast. The main boss is not that hard. Yes, he may have damaging attacks
but not enough to give you a hard time. With Wand of the Apocalypse in your hand,
your Celestial Star will deal more damage than usual.




Artifacts:
Shadzard - 4100 exp
Secrets of Zolon 4100 exp
Unicorns Horn - 4100 exp

Obtain 500000 event exp after opening all artifacts.

You can get the Shadzard and the Unicorns Horn but stay away from that Secrets of
Zolon. It is plain trash.


CH8: CELESTIAL CASTLE



















Sorry folks, but I accidentally deleted my only map screenshot of the Celestial
Castle. I will try to lead you to the items and give you directions in old fashioned
style.

As you start in this dungeon, enter to the right. There will be stairs leading down and
some stairs leading up. The rooms upstairs are a deadend; the correct path is
downstairs. Also, in those rooms you can find Ghoul Powder and Eye of Heaven.

When ready, go downstairs and defeat the Forager guarding the path.



















Immediately find another Flame Jewel as soon as you enter the room. Continue to
the right and go down to the front.

In the next room, the rightmost door up has some enemies. You may defeat them
for extra experience; otherwise take the middle door. Go downstairs and you will
then emerge to the trickiest part of the dungeon.


















Here you need to reach the other side without FALLING OFF. If you fall, you will be
outside of the castle and you just lost two periods. And also, enemies will respawn
when you make your return trips so be very careful with this part.

Fortunately (insert sarcasm here), these chests are rigged with explosive traps, with
the force enough to throw you at a distance. Remember that after opening them,
you will only have one second to move away from the explosion. You can grab the
chains also.

The items here are not that important so if you find yourself having difficulties
collecting them, ignore them and proceed with your mission. The Harpies here pack
a lot of experience so you can engage them. You need to pass through two similar
screens.

Here are the items you can collect on these two screens.

Vegetable Seed, Wassail Rapier, Shield Critical, Quartz Gem
Reflect Sorcery, Concetration, Lucerne Hammer, Agua Vitae* Ghoul
Powder

*Agua Vitae can be transmuted into an Icicle Guard. Other than that, it has no use.














Once you reached the other side, just continue following the path until you reach a
small garden. Kill all the butterflies to open the path to your left. Obtain 80000 event
exp for doing this.


















Do the same thing on the second screen; just be careful of those orbs firing freeze
beams.

Continue along the path, save and grab the Sword of Silvas from the chest. Follow
the path until you reach the stairs heading to the right. Fight your way upstairs and
save before the room with the boss. Get ready.



















BOSS:
Genevieve HP: 188800 Demonic Baron (x2) HP: 42000
Weakness: Holy Weakness: Holy
Exp: 140000 Exp:1400

Strategy: Most of Genevieves attacks are magic based, which means you can
protect your characters by casting Reflect Sorcery. Get rid of the Daemonic Barons in
the front to open a path of attack to Genevieve. Pummel her with your linked special
attacks.

Artifacts:
Berserker Bow* - 4100 exp
Harp of Atrasia 4100 exp
Armor of Aleph** - 4100 exp

Obtain 500000 event exp after opening all artifacts.

* This is the most powerful bow you can get at this point.

** This is a great armor. Make sure you keep it.

The Harp is as worthless as the trash you have checked out earlier. But you may
consider keeping it for MP conversion purposes.


CH8: PALACE OF THE DRAGON





































1. Eye of Heaven, Wassail-Rapier
2. Lapis Lazuli
3. Lapis Lazuli
4. Quartz Gem, Guard Reinforce
5. Ether Scepter
6. Burgundy Flask
7. Lucerne Hammer, Fire Storm
8. Sacred Javelin
9. Eye of Heaven
10. Frigid Damsel
11. Shield Critical
12. Dragon Slayer
13. Lightning Bolt, Quartz Gem
14. Might Reinforce, Spell Reinforce


- Go to the rightmost room; examine the painting, "XVI The Tower". Obtain Full
Moon Stone and 1600 Event Exp.

- backtrack; enter the open path (not the Sun Door)
- Examine the statue and put the Full Moon Stone.



















- Get items #1 and #2. Push the tablet blocking the path up. Enter it.
- Get item #3 to the right. Go to the large room to the right. Take note of the
positions of the statues there.



















Top - facing left
Right - facing front
Left - facing right
Bottom- facing rear

- enter the lower right door. Defeat the Eternal Chimera. Examine the painting "X
Wheel of Fortune" to obtain Eclipse Stone. (1600 Event Exp)
- backtrack to the portal and use Eclipse Stone.
=================================

- You will be back in the starting area. Now you can enter the door with the Sun
Emblem. Enter it. Grab item# 5 and continue to the large room to the right. You will
find the same room with statues. You just need to arrange them as the first room.
- After arranging them properly, you will gain 5000 event exp. The bottom door will
open.
- Examine the painting "IV Emperor". Obtain Crescent Moon Stone. (1600EXP)
- Now push tablet to open the path to the room that contains item #7.
- Enter the Sun Door to obtain item #6. Examine the painting of Death to obtain
"Darkspot Stone"


















- Return to the portal. Use Crescent Moon Stone.
================================

- Go left. You will find some paintings here. These are clues to solve the puzzle later
on. If you want to solve the puzzle yourself, I suggest writing down the numbers on
each painting.















- head to the leftmost room; defeat the Eternal Chimera guarding it. Examine the
painting (VII Chariot) to get the Darkpath Stone.
- backtrack to the portal and use the Darkpath Stone.
================================




















- here, you need to enter the doors according to the numbers on the paintings you
saw a while ago. You need to enter them in ascending order, excluding the zero-you
will need to enter it last.
- For your convenience, the solution to the puzzle is as follows:

Paintings' Numbers: 16-13-04-12-10-22-07-0

Order: 6 5 1 4 3 7 2 8

- earn 20000 event exp after solving the puzzle. The door to the left will now open.
Enter it and examine the painting "XII Hanged Man" to get the New Moon Stone. You
will obtain 1600 event exp.
- Go back to the portal and use the newly acquired New Moon Stone.
================================



















- Proceed to the left and operate the machine. Grab item #9 along the way.
- Backtrack to the portal and use the Darkspot Stone you have acquired earlier.
================================






















- Grab item #10 from the upper ledges. Now take the bottom door.
- Save and proceed to the right. Grab item #11.
- Follow the guardian statue. Avoid getting hit by it since it will transport you back to
a room with a Dullahan. Just in case, defeat it and find a teleporter statue. Use the
Darkspot stone and backtrack your steps. To avoid doing it again, just save and
reload again.
- Just follow the guardian statue. It will then open a path in the center of the room.
Now, on the next room, avoid the guardian statue again to get the treasures here.
Now enter the left rear door to continue.



















- This could be the most frustrating part of the dungeon. You need to jump over this
guardian four times. If you get hit by any chance, you will be transported to that
same void area. Timing is very essential here. To make it easier, create a full crystal
and wait for the statue to approach. Remember that once the guardian spots you, he
will charge at you. You need to time this with your jump.

- After the fourth jump, the statue will slow down and stop on the left side of the
room. Examine it and you will obtain the Blood Red Stone. Now head to the portal
and use it.
================================

- In the next room, Save and prepare for a bossfight.












BOSS:
Gandar HP: 35000
Weakness: None
Exp: 126000

Strategy: This boss is not that hard; much more as a giveaway battle. Just use your
special attacks and this battle should end quick.

Artifacts:
Dragoon Faith - 4100 exp
Scroll of Golem 4100 exp
Hourglass of the Gods - 4100 exp

Obtain 500000 exp after opening all artifacts.

Keep the Dragoon Faith for sure. The Scroll of the Golem is worthless in every way.
But you can keep if for MP conversion. The Hourglass of the Gods can take you five
periods back in the past which can be handy in case you need more time.



















- The item above is a great spear for Aelia or Lawfer. To get it, just create some
footholds as shown in the image. Now create a full crystal and shoot it again to break
it and step on the shimmering particles slowly descending.


Now that all the dungeons are cleared, you can do whatever you want. You may wish
to revisit dungeons again such as Arianrod to earn some extra experience.

NOTE: If you have taken the path to Ending A, then you should have Weeping Lily
Meadow as one of your dungeons. Leave at least a free period to visit the meadows.
Remember also that once you enter, you wont be able to come out again so make
sure you did everything you want first before entering this area.

If you consumed all your periods then you will automatically start in Ending Bs
Joutenheim Palace.


ENDING A: Asgard Hill

As you enter the Meadows, the scenes before the final stage will take place. I will
place some of the screenshots during this transition. If you dont really care, then
skip this part. I have dedicated one entire page of this faq for these.














Now with the walkthrough. In those scenes above, you will need to battle Lenneths
elder sister, Hrist along with Bhrams , Lezard, Mystina and Arngrim. Her stats are as
follows:

BOSS:
Hrist HP: 12000
Weakness: None
Exp: 700

The battle is easy so you dont have to worry. Just read/watch through all the scenes
and you will find yourself in Asgard Hill.

I will just list the boss stats and strategies here since Asgard Hill is really a one path
dungeon. Enemies here respawn if you leave the screen, making it possible to train
your characters if you are having problems defeating the bosses, especially
Bloodbane.

Alright before you start, check out your skills. You will rely mostly in surviving the
attacks of the bosses no matter how leveled up your characters are, their attacks
will even exceed your max HP even at full health. If you still havent figured out yet,
the most important skill every character must have is GUTS and AUTO-ITEM.
Setting up Auto-Item with 100% of Union Plume will increase your chance of
survival against the attacks of the enemies, especially those Great Magicks. You can
put in other items but instead of reviving your characters, they may just heal
themselves, wasting the precious turn.















With those said, just make sure you have the strongest equipment you can get. The
most damaging attacks you can deal with will be coming from your mages so make
sure you have Magic Bangle and Fairy Ring equipped on them. The spell of choice
would be Mystic Cross/ Celestial Star or Shadow Servant/ Meteor Swarm.

Alright, prepare for your hardest battles yet. Good luck!


















BOSS:
Bloodbane HP: 222000
Weakness: None
Exp: 140000

Strategy: This legendary dragon is the first hindrance you need to take down. He
has several attacks, all are damaging. Dont bother healing your characters; this
boss can easily chip away large chunks of their DME with his attacks. Try to link all
four special attacks when you have the chance; you will definitely need them.

Once youre able to bring his HP down to , he will be using Gravity Blessing EVERY
TURN. Just pray that your characters can hold on after every attack and that they
will use Guts when you need it. Just attack him at every chance you can. Having
weapons that will allow you to perform multiple attacks is very important here to
build your combo gauge.

Artifacts: Demon Sword Levantine
Grab the Levantine since it is the most powerful sword in the main game scenario.
Continue further to face the next boss.













BOSS:
Fenrir HP: 250000
Weakness: Fire
Exp: 175000

Strategy: If you have the INFERNAS then you have no problems with this battle. It
is a great sword artifact that is acquired from the Citadel of Flames. The Infernas has
the Fire/Death attribute that will kill ANY enemies weak to fire, just like Fenrir. Refer
to the image above to get an idea on how much damage you can do in just three
hits. If you are not using Arngrim then any heavy knight (Kashell, Grey) on any level
will do.

If you dont have that weapon but you have kept the ETERNAL LAMP then you are a
bit fine. Just use some fire-based attacks, preferably Fire Lance and hit him with
your Special Attacks.

If you dont have both, consider equipping your characters with Freeze Checks and
use fire-based attacks.

Artifacts: None

Continue forth, save and enter a short conversation with the last boss.











Continue forth and you will face the last boss. Also note that once you reached and
used the last save point, Seraphic Gate, an optional dungeon, will be available. This
is where your Flame Jewels will be used.

BOSS:
Loki HP: 400000
Weakness: None
Exp: 210000

Strategy:
When you first battle Loki, you just need to survive the attacks. After that, a scene
will automatically trigger. After the scene, you will now be in the real fight. Note that
if you game over this you will need to do the whole fight-cutscene-fight again. Also,
after the creation event, Valkyrie will now be able to use her Full Nibelgen attack
pattern. Try to perform her Nibelung Valesti and you will see the difference.



















Start the battle by casting Guard Reinforce or other buffs. If you want, you can start
with the offensive as well. Valkyrie will deal most of the damage here, so if possible,
try to activate her special attack on LV3 or 4.

Probably, his most damaging attacks will be Extension Force and Carnage Anthem.
Dragon Orb is cool but it is less damaging compared to those two. Try to down him
first, then attack for him to drop those valuable CT orbs. The more CT orbs he drops,
the more frequent you can use your special attacks.

Again, dont bother healing your characters if his attacks can take them out
in one shot. You will just be wasting your turn. If you characters are strong enough
to survive most of his attacks, including his great Magicks, then by all means, heal
frequently.

Loki also has some basic spells which can be blocked by Reflect Sorcery. This is
optional though. Concentration for your mages will help a lot here.

After you defeat him, the ending scenes will now initiate. I had hoped for a longer,
much better one but unfortunately, a generic ending is what we get. For your
pleasure, I will be including some screenshots for the ending.


Congratulations for finishing HARD MODE!








ENDING B: JOUTENHEIM PALACE

Again, I dont have a map for Joutenheim Palace and I need to guide you guys again
through words. Dont worry; there are just some simple puzzles in this place. Just
note that probably, the main annoyances here are those disappearing platforms. You
need to move quickly to successfully move into places.




















All your Einherjars can be selected in your party now. If you had been following the
events for ending A but for some reason you ended up in Ending B, you will notice
that Lucian is not there. (He was killed by Loki, remember?)

Also, like Asgard Hill, enemies here respawn after leaving the screen/room.


- Save your game, take the first door leading to the rear. Find a chest
containing Mental Reaction.

- Enter the next room to find Freeze Check and Foxglove.

- Now continue to the 2
nd
screen from your position, find a Foxglove and Eye of
Heaven. After getting those, head to the left, past the narrow bridge.

- You will then reach a room with three fires and an empty torch in the bottom
floor. Grab the Red Fire and put it on the empty torch. Now grab the Blue
Flame and combine it with the Red Flame. You will get the Daisy Fire and
120000 event exp. Back track to the entrance. (this will melt down the
blocking ice in the path that leads to Bloodbane)




















- Go to the left. Now, if you reach a room with some ice platforms, make your
way to the top right door. Follow the path and take the door that leads to the
rear. You will find Vegetable Seed and Flare Crystals. Backtrack to where you
started and continue to the left.
- Keep going to the left, find a Flare Crystal along the way. Find also an Ether
Scepter and Freeze Check in the bottom of the large room with platforms and
spikes.










- Continue going to the left to find a Scarlet Edge in the tall room that leads up.
Be careful of those falling Icicles. If you want, you can just create some
crystal footholds for you to use and go to the top right door.

- Continue along the way until you reach an opening leading to the rear. Head
to the left to find an Ether Scepter and Foxglove.

- Continue forth. Save your game and head to the top right door. Jump down
and you will enter the battle against Bloodbane.





















BOSS:
Bloodbane HP: 222000
Weakness: None
Exp: 140000

Strategy: This legendary dragon is the first hindrance you need to take down. He
has several attacks, all are damaging. Dont bother healing your characters; this
boss can easily chip away large chunks of their DME with his attacks. Try to link all
four special attacks when you have the chance; you will definitely need them.

Once youre able to bring his HP down to , he will be using Gravity Blessing EVERY
TURN. Just pray that your characters can hold on after every attack and that they
will use Guts when you need it. Just attack him at every chance you can. Having
weapons that will allow you to perform multiple attacks is very important here to
build your combo gauge.

If you had setup Guts and Auto-Item as described earlier, then you just need to
concentrate on damaging him.

Artifacts: Demon Sword Levantine


- After grabbing the Levantine, backtrack to the opening of this path and
continue right this time. Make sure to grab the items along the way,
especially the ones hidden in large, spiky areas.




- Continue going to the right, past the turnpoint where you need to go to the
leftmost room. Also along the way, you should spot the great ice block that is
blocking the path up.

- Continue to the left, past those Van Shizokus and falling icicles. To make this
job easier, equip the Dimension Slip. If you want to farm experience, I will
give you a good farming point later. Just continue to the left until you obtain
the Fires of Purgatory. (Obtain 120000 event experience)


















- Now you must quickly run to where the large ice block is. If you moved fast
enough, then the path up should now be open. Continue following it.

- Follow the path. Some of the platform style jumping here can be a bit
tedious. Just from here on, it is fully straightforward. On your way to the last
savepoint, there is a Mithril Golem standing by the top left door. You can use
this to farm extra exp as needed.


















- When ready, continue forth and save. Make sure that you make some final
checks before continuing. When youre all set, continue to the right, to Surts
Throne Room.























BOSS:
Surt HP: 300000 Vanir (x2) HP: 22000
Weakness: None Weakness: None
Exp: 210000 Exp:4200

Strategy: Surt has some damaging attacks but compared to Loki, this guy is childs
play. His great magic, Ifrit Caress is not even that threatening. Just use the same
tactics you have used against Bloodbane and you should be fine. Get rid of those
Vanir first. Note that most of the time, he will be attacking one target at a time.

Also, unlike the battle with Loki, you wont have the Full Nibelgen ability so you will
really need to rely on all your characters efforts, especially your mages. Having two
mages in this battle will make it easier only if you had trained them before this
battle.

After the battle, a dull ending will be presented by Freya and the credits will start
rolling.




















Congratulations for finishing HARD MODE!





Seraphic Gate



















The Seraphic Gate is an optional dungeon that can be accessed from the main menu.
This is unlocked as soon as you reach the last save point in the game, whether it is
in Asgard Hill (Ending A) or in Joutenheim Palace (Ending B). This dungeon has no
connection whatsoever from the main game scenario, so whatever you obtain here
will not be carried over to the main game when you start or use it against Loki or
Surt.


















Though you can also access this dungeon when playing Normal Mode, you can only
have limited access to the area since you need Flame Jewels to open key areas.
These are only acquired in Hard Mode, in which the locations are already mentioned
in this guide. Also note that the strongest equipment that you have in the main
game and you may be proud of are nothing compared to the ones offered here.

I have recreated the map since it is composed of four areas and it will be confusing
to just edit the map as I did to the other dungeons. To make you lives easier, I
suggest equipping the Dimension Slip when you collect items, or just take them off
when you are targeting an enemy. Enemies here respawn after you leave the screen
and you will have all your Einherjars in you side here.


















1. Spell Reinforce, Golden Egg
2. Golden Egg
3. Fire Lance
4. Mighty Check, Gem of Creation
5. Golden Egg
6. Might Reinforce
7. Razor Shaft(!!)*, Eternal Garb (!!)**

S: Save Point/ Starting Point
! : Flame Jewel door
R1: Portal to the Red Area

*This is the most powerful bow in the game, which enables Valkyrie to use her Full
Nibelgen ability.

**The Eternal Garb is the strongest armor in the game.


After getting the items, head to R1.














1. Golden Egg
2. Poison Blow, Eternal Garb (!!), Golden Egg
3. Sap Guard, Fire Storm, Golden Egg
4. Golden Egg, Eternal Garb (!!)
5. Soul Sword Kusanagi**, Mystic Sage***
6. Frigid Damsel, Mighty Check, Golden Egg (X2)
7. Scout Orb

** The Kusanagi is the strongest Samurai blade in the game.

*** Statwise, the Mystic sage is the second strongest wand in the game. However, it
can perform great magicks unlike the other. You will learn more about it later.

- You will find yourself in the Red Area, as shown in the map. Head directly to
R3.
- If you notice, you can actually access the path leading to Lezard. However, I
will definitely suggest getting the Mystic Sage first before facing Lezard.


Defeat/ Recruit Lezard Valeth



















BOSS:
Lezard Valeth HP: 100000 Hell Gaze (x2) HP: 20000
Weakness: None Weakness: None
Exp: 140000 Exp: 21700

Strategy: This battle could be hard since those Hell Gazes can resurrect their allies
in full HP. Applying the same strategy when battling these beasts may help but the
problem is Lezard. He is on the rear and he can kill your characters with little effort
with his spells.

You may consider casting Reflect Sorcery but the physical attacks of those floating
eyeballs are enough to convince you to get rid of them first. The screenshot above is
only taken after suffering from Lezards great magic.

If you both have the Razor Shaft and Mystic Sage with you, then you have better
chance of success. Just pour out everything you can. After defeating him, you can
now use him. He is the strongest mage you can get, obviously.

- To get items #6, you need to jump along the platforms. Just make sure you
hold the analog or D-pad in UP position to make sure that Valkyrie grabs
those chains when your jump falls short.
- Make your way to the G1 teleporter.















1. Golden Egg
2. Shield Critical
3. Golden Egg
4. Ethereal Divide(!)**, Holy Wand of Telos(!!)***
5. Golden Egg
6. Demon Sword Nefarious*, Bloody Duster(!!)****
7. Icicle Edge
8. Golden Egg
9. Eternal Garb (!!), Lightning Bolt
10. Golden Egg


* This is the strongest two-handed sword in the game. However, it is a Normal
enemy drop in one of the enemies in the white area. Although you can only do one
attack per turn, its damage during special attacks is clearly evident.

** This is the strongest spear in the game

*** Statwise, this is the strongest wand in the game. However, it will only allow you
to cast normal magic during special attacks. Best used for multi-hit spells such as
Prismatic Missile. Also, if you are using a dual mage in your fighting party, this is a
must.

**** The only strongest weapon for Brahms.

TIP: To reach items #5 and #6 and item#9
and Brahms. You need to fall down near the
walls but hold the UP button so that Valkyrie
will grab the chains.







Defeat/ Recruit Brahms
































BOSS:
Brahms HP: 172000
Weakness: None
Exp: 210000

Strategy: This will be a lot easier since Brahms has a low HP compared to the past
bosses you have faced and also that he attacks only one target at a time. Just attack
him normally and after that, he will be yours.

If you have gotten the Bloody Duster, equip it to him immediately. I put him in my
party immediately. He will be one of your primary attacker. Or just use anybody you
want.










Defeat/ Recruit Freya





































BOSS:
Freya HP: 300000
Weakness: None
Exp: 0

Strategy: Just like Brahms, Freya can take out characters one at a time. Her attacks
are devastating, not to mention her Ether Strike which deals 6-digit damage. Again,
just fight her normally, though you wont get any experience points in this battle.


- To open activate the switch, you may need to fall directly from the room with item
#7. You wont be able to do this the first time since you need to attack the glass
floors. You need to fall all the way through those openings in the platform.











Defeat Gabriel Celeste




































BOSS:
Gabriel Celeste HP: 800000
Weakness: None
Exp: 210000

Strategy: This is the second to the last major boss you need to defeat. If this is the
first time you will battle him, then expect a lot of resistance. His spells and attacks
are devastating. He can also cast Cosmic Spear which can deal not less than 5-6
digit damage points. Using your strongest party (I used Freya, Brahms and Lezard,
all at around LV30-35) is recommended. The 6 digit damage you see above is the
aftermath of Freyas LV4 Ether Strike.

Now, I recommend equipping FAIRY RINGS and MAGIC/POWER BANGLES to enable
your characters reduce their CT turn and increase their frequency of Special Attacks.
Note that having Freya in your party can greatly affect your timing since the
intervals of her attacks has some delay.

I recommend that you rearrange her attacks. Make sure that her Thunder Sword is
her first attack and the Ether Burst her second. Just a tip: Once you reach 100% in
the energy gauge, just stop you attacks to initiate your Special Attack mode. If you
continued your attacks, especially if Freya is the last attacker, the other characters
wont be able to initiate their special attacks. Remember, every damage you can deal
is important. If you are using other characters other than the so called Power Team
(yeah, I just made that one up) then feel free to use them so long as their attack
ratings exceed 10000.

After defeating Gabriel Celeste, you may not head to the hardest area with lots of
very tough enemies.




















1. Dainslef(!!), Ether Laser (!!)
2. Wand of Exchange, Quartz Gem
3. Golden Egg, Lapis Lazuli

Note that all the previous bosses you have fought will be normal enemies here. If
you want, you can also stay a bit and collect voice data from them. Remember that
all their attributes/weakness is still the same. Same goes with Carnage Beast
<Fenrir> that is still weak against Fire/Death weapons such as Infernas. Also, be
careful since they are a lot more powerful than they originally were.





















You can also fight Hrist here. Not technically her but the voice data are all the same.
Note that she can also use her full Nibelgen ability like Valkyrie.



















And guess what its Loki! (This is for those who followed the path to Ending B)



















Well enough of that. I was only giving you a little ice breaker before the final
(hardest) battle. If you havent yet, I suggest going all the way back and save. It
never hurts making sure youre safe.

Before you face Iseria Queen:

- Get Dainslef and Ether Laser
- Have a lot of Union Plumes
- Set Guts and Auto-Item (100% Union Plume ONLY)
- Set Splash or Reverie (Reverie is more powerful than Splash but double may vanish
after an effect, compared to Splash which is always active)
- Get your strongest party.

Here, your level doesnt matter. Well, it actually does since it determines the
minimum damage you can deal. But this is actually an endurance battle. Full details
of the battles will be discussed below.

Get ready
Defeat Iseria Queen




















BOSS:
Iseria Queen HP: 2300000
Weakness: None
Exp: 700000

Strategy: Let me just make it clear. What you are seeing is not 230 thousand. It is
2.3 Million. Yes. That much. So if you have faced Loki or Surt and it took you a while
to defeat them, imagine facing her. Dont worry, you should have a few good
weapons in your sleeve.

Now with Iseria Queens attacks.

For the first part of the battle, she will cast ordinary spells and normal attacks. But
they are damaging as hell which can take out your characters in one hit. Also
note that after every 4
th
turn, she will use COSMIC SPEAR. This is the great
magic for Dark Savior. Expect whooping 5-digit damage for your characters.



















When that happens, at least one of your characters should use GUTS. In this point, if
your characters Guts level is maxed, they will use it 65%-75% at a time. After the
great magic, she can resume with her normal attack pattern.

In some occasions, she also uses Extension Force which deals 5-digit damage to all
party members as well. If one character is left, dont hesitate to use Union Plume to
revive him/her even if Auto-Item is already initiated.



















Just remember to link your special attacks and time your combos well. If you are
using Freya, then remember what I mentioned earlier. Again, the 3
rd
or 4
th
Special
Attack deals the most damage.

Once you drain her HP down to half, she will then change form. This is will further
increase her stats. She will also use her unstoppable special attack, called Empress
Massacre. If Gabriel Celeste was able to use this against you, then you should know
how much damage this attack deals. TT



















The same pattern applies. Just attack whenever you have the chance. If you can also
down her and attack her while on the ground, do so. This will ensure that she will
drop a lot of CT orbs that can help you getting your turns to perform special attacks
much faster.

Speed is the key here. You will need to survive 4-6 Cosmic Spears and over a million
worth of damage before you can defeat her. Should you agree that in these battles,
healing is not important? ;)


















In the first time you beat her, you will get the strongest accessory in the game, Tri-
Emblem. You will also gain 1.5 Mil event exp. Now you can head back to the save
point and save.

TRIVIA: The Tri-Emblem is most powerful accessory in Star Ocean: The Second Story
for the PS. It is acquired after defeating Gabriel Celeste.

Gabriel Celeste and Iseria Queen are all secret bosses in other Square Enix games
such as Star Ocean: Till the End of Time and Radiata Stories.

Also, Lenneth is a secret recruitable character in the PS2 game, Radiata Stories.








Now, you need to defeat her nine more times to obtain the most powerful sword in
the game. Expect to gain 3-4 levels after each fight. You just need to reload after
saving and the dungeon will reset again. Remember that facing Iseria Queen also
means facing Gabriel.

But dont worry, as you progress, Gabriel will slowly look like a poor past time and
Iseria Queen is not that hard anymore.

After defeating her you will get the Book of Riddles. These are stupid, worthless
manifestos from we-dont-know-who. Well, they are just riddles anyway. Aside from
the large exp after the battle, opening the chest will give you 1.5 Mil Event
experience as well.

After reading Book of Riddles #8, it will tell you to defeat Iseria Queen again one
more time. Now you will get this after the battle















You can get as much Angel Slayers as you want. But they cant be transmuted or
converted to MP. And now below, my best party.





















Thank you for using this guide!!




CREDITS

- Thanks to the game sites that are hosting my faqs/
guides, especially to my home site, IGN.com
- To my readers for using my guide.
- To my family for supporting me on whatever I do
- To our Lord for everything.

Until Next Time Cheers!





About the Author:

Pauls first PDF guide is an IGN exclusive for Dawn
of Mana. His favorite character in VP is Arngrim,
however he liked Mystina better.

As the time of writing, one of his pending projects
include a PDF guide for Odin Sphere (PS2)
Email: [email protected] <06/30/2007>

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