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24 views

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Uploaded by

Maria Mora
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Local Search and Optimization

Chapter 4
Mausam
(Based on slides of Padhraic Smyth,
Stuart Russell, Rao Kambhampati,
Raj Rao, Dan Weld)
Outline
Local search techniques and optimization
Hill-climbing
Gradient methods
Simulated annealing
Genetic algorithms
Issues with local search
Local search and optimization
Previous lecture: path to goal is solution to problem
systematic exploration of search space.
This lecture: a state is solution to problem
for some problems path is irrelevant.
E.g., 8-queens
Different algorithms can be used
Local search
Goal
Satisfaction
Optimization
reach the goal node
Constraint satisfaction
optimize(objective fn)
Constraint Optimization
You can go back and forth between the two problems
Typically in the same complexity class
Mausam
Local search and optimization
Local search
Keep track of single current state
Move only to neighboring states
Ignore paths
Advantages:
Use very little memory
Can often find reasonable solutions in large or infinite (continuous)
state spaces.
Pure optimization problems
All states have an objective function
Goal is to find state with max (or min) objective value
Does not quite fit into path-cost/goal-state formulation
Local search can do quite well on these problems.
Trivial Algorithms
Random Sampling
Generate a state randomly
Random Walk
Randomly pick a neighbor of the current state
Both algorithms asymptotically complete.
Mausam
Hill-climbing (Greedy Local Search)
max version
function HILL-CLIMBING( problem) return a state that is a local maximum
input: problem, a problem
local variables: current, a node.
neighbor, a node.
current MAKE-NODE(INITIAL-STATE[problem])
loop do
neighbor a highest valued successor of current
if VALUE [neighbor] VALUE[current] then return STATE[current]
current neighbor
min version will reverse inequalities and look for
lowest valued successor
Hill-climbing search
a loop that continuously moves towards increasing value
terminates when a peak is reached
Aka greedy local search
Value can be either
Objective function value
Heuristic function value (minimized)
Hill climbing does not look ahead of the immediate neighbors
Can randomly choose among the set of best successors
if multiple have the best value
climbing Mount Everest in a thick fog with amnesia
Landscape of search
Hill Climbing gets stuck in local minima
depending on?
Example: n-queens
Put n queens on an n x n board with no two
queens on the same row, column, or diagonal
Is it a satisfaction problem or optimization?
Hill-climbing search: 8-queens problem
Need to convert to an optimization problem
h = number of pairs of queens that are attacking each other
h = 17 for the above state
Search Space
State
All 8 queens on the board in some configuration
Successor function
move a single queen to another square in the
same column.
Example of a heuristic function h(n):
the number of pairs of queens that are attacking
each other
(so we want to minimize this)
Hill-climbing search: 8-queens problem
Is this a solution?
What is h?
Hill-climbing on 8-queens
Randomly generated 8-queens starting states
14% the time it solves the problem
86% of the time it get stuck at a local minimum
However
Takes only 4 steps on average when it succeeds
And 3 on average when it gets stuck
(for a state space with 8^8 =~17 million states)
Daniel S. Weld 15
Hill Climbing Drawbacks
Local maxima
Plateaus
Diagonal ridges
Escaping Shoulders: Sideways Move
If no downhill (uphill) moves, allow sideways moves
in hope that algorithm can escape
Need to place a limit on the possible number of sideways
moves to avoid infinite loops
For 8-queens
Now allow sideways moves with a limit of 100
Raises percentage of problem instances solved from 14 to
94%
However.
21 steps for every successful solution
64 for each failure
Tabu Search
prevent returning quickly to the same state
Keep fixed length queue (tabu list)
add most recent state to queue; drop oldest
Never make the step that is currently tabued
Properties:
As the size of the tabu list grows, hill-climbing will
asymptotically become non-redundant (wont look at the
same state twice)
In practice, a reasonable sized tabu list (say 100 or so)
improves the performance of hill climbing in many problems
Escaping Shoulders/local Optima
Enforced Hill Climbing
Perform breadth first search from a local optima
to find the next state with better h function
Typically,
prolonged periods of exhaustive search
bridged by relatively quick periods of hill-climbing
Middle ground b/w local and systematic search
Mausam
Hill-climbing: stochastic variations
Stochastic hill-climbing
Random selection among the uphill moves.
The selection probability can vary with the steepness of the uphill move.
To avoid getting stuck in local minima
Random-walk hill-climbing
Random-restart hill-climbing
Hill-climbing with both
Hill Climbing: stochastic variations
When the state-space landscape has local
minima, any search that moves only in the
greedy direction cannot be complete
Random walk, on the other hand, is
asymptotically complete
Idea: Put random walk into greedy hill-climbing
Hill-climbing with random restarts
If at first you dont succeed, try, try again!
Different variations
For each restart: run until termination vs. run for a fixed time
Run a fixed number of restarts or run indefinitely
Analysis
Say each search has probability p of success
E.g., for 8-queens, p = 0.14 with no sideways moves
Expected number of restarts?
Expected number of steps taken?
If you want to pick one local search algorithm, learn this one!!
Hill-climbing with random walk
At each step do one of the two
Greedy: With prob p move to the neighbor with largest value
Random: With prob 1-p move to a random neighbor
Hill-climbing with both
At each step do one of the three
Greedy: move to the neighbor with largest value
Random Walk: move to a random neighbor
Random Restart: Resample a new current state
Mausam
Simulated Annealing
Simulated Annealing = physics inspired twist on random walk
Basic ideas:
like hill-climbing identify the quality of the local improvements
instead of picking the best move, pick one randomly
say the change in objective function is d
if d is positive, then move to that state
otherwise:
move to this state with probability proportional to d
thus: worse moves (very large negative d) are executed less often
however, there is always a chance of escaping from local maxima
over time, make it less likely to accept locally bad moves
(Can also make the size of the move random as well, i.e., allow large
steps in state space)
Physical Interpretation of Simulated Annealing
A Physical Analogy:
imagine letting a ball roll downhill on the function surface
this is like hill-climbing (for minimization)
now imagine shaking the surface, while the ball rolls,
gradually reducing the amount of shaking
this is like simulated annealing
Annealing = physical process of cooling a liquid or metal
until particles achieve a certain frozen crystal state
simulated annealing:
free variables are like particles
seek low energy (high quality) configuration
slowly reducing temp. T with particles moving around randomly
Simulated annealing
function SIMULATED-ANNEALING( problem, schedule) return a solution state
input: problem, a problem
schedule, a mapping from time to temperature
local variables: current, a node.
next, a node.
T, a temperature controlling the prob. of downward steps
current MAKE-NODE(INITIAL-STATE[problem])
for t 1 to do
T schedule[t]
if T = 0 then return current
next a randomly selected successor of current
E VALUE[next] - VALUE[current]
if E > 0 then current next
else current next only with probability e
E /T
Temperature T
high T: probability of locally bad move is higher
low T: probability of locally bad move is lower
typically, T is decreased as the algorithm runs longer
i.e., there is a temperature schedule
Simulated Annealing in Practice
method proposed in 1983 by IBM researchers for
solving VLSI layout problems (Kirkpatrick et al,
Science, 220:671-680, 1983).
theoretically will always find the global optimum
Other applications: Traveling salesman, Graph
partitioning, Graph coloring, Scheduling, Facility
Layout, Image Processing,
useful for some problems, but can be very slow
slowness comes about because T must be decreased
very gradually to retain optimality
Local beam search
Idea: Keeping only one node in memory is an
extreme reaction to memory problems.
Keep track of k states instead of one
Initially: k randomly selected states
Next: determine all successors of k states
If any of successors is goal finished
Else select k best from successors and repeat
Local Beam Search (contd)
Not the same as k random-start searches run in parallel!
Searches that find good states recruit other searches to
join them
Problem: quite often, all k states end up on same local hill
Idea: Stochastic beam search
Choose k successors randomly, biased towards good ones
Observe the close analogy to natural selection!
Hey! Perhaps
sex can improve
search?
Sure! Check out
ye book.
Genetic algorithms
Twist on Local Search: successor is generated by combining two parent states
A state is represented as a string over a finite alphabet (e.g. binary)
8-queens
State = position of 8 queens each in a column
Start with k randomly generated states (population)
Evaluation function (fitness function):
Higher values for better states.
Opposite to heuristic function, e.g., # non-attacking pairs in 8-queens
Produce the next generation of states by simulated evolution
Random selection
Crossover
Random mutation
8
7
6
5
4
3
2
1
String representation
16257483
Can we evolve 8-queens through genetic algorithms?
Evolving 8-queens
?
Sorry!
Wrong queens
Genetic algorithms
Fitness function: number of non-attacking pairs of queens (min = 0, max =
8 7/2 = 28)
24/(24+23+20+11) = 31%
23/(24+23+20+11) = 29% etc
4 states for
8-queens
problem
2 pairs of 2 states
randomly selected based
on fitness. Random
crossover points selected
New states
after crossover
Random
mutation
applied
Genetic algorithms
Has the effect of jumping to a completely different new
part of the search space (quite non-local)
Comments on Genetic Algorithms
Genetic algorithm is a variant of stochastic beam search
Positive points
Random exploration can find solutions that local search cant
(via crossover primarily)
Appealing connection to human evolution
neural networks, and genetic algorithms are metaphors!
Negative points
Large number of tunable parameters
Difficult to replicate performance from one problem to another
Lack of good empirical studies comparing to simpler methods
Useful on some (small?) set of problems but no convincing evidence
that GAs are better than hill-climbing w/random restarts in general
Optimization of Continuous Functions
Discretization
use hill-climbing
Gradient descent
make a move in the direction of the gradient
gradients: closed form or empirical
Gradient Descent
Assume we have a continuous function: f(x
1
,x
2
,,x
N
)
and we want minimize over continuous variables X1,X2,..,Xn
1. Compute the gradients for all i: f(x
1
,x
2
,,x
N
) /x
i
2. Take a small step downhill in the direction of the gradient:
x
i
x
i
- f(x
1
,x
2
,,x
N
) /x
i
3. Repeat.
How to select
Line search: successively double
until f starts to increase again
Newton-Raphson applied to function minimization
Newton-Raphson method: roots of a polynomial
To find roots of g(x), start with x and iterate
x x g(x)/g(x)
To minimize a function f(x), we need to find the roots
of the equation f(x)=0
x x f(x)/f(x)
If x is a vector then
x x f(x)/f(x)
Equivalent to fitting a quadratic function for f in the local
neighborhood of x.
D
f(x) H
f
(x)


gradient
Hessian
f
x f X H X X ) ( ) (
1


Hessian is costly to compute
(n
2
double derivative entries
for an n-dimensional vector)
approximations

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