Evacuation of Hoth X-Wing Rules

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Evacuation of Hoth Scenario1

Evacuation of the rebel base on Hoth has began, the first rebel
transport with its fighter escort is on its way to the rendezvous point.
Unknown to the Rebelion a task force led by Colonel Jendon was
dispatched to disrupt the evacuation attempt and destroy the transport.
Imperial Forces:
Ship/Pilot Cost Upgrades Cost
Lambda/Colonel Jendon 27 ST-321, Recon Specialist 6
Tie-Bomber/ Gamma Squadron 18 Proton Torp. + Concussion Msl. 8
Tie-Bomber/ Gamma Squadron 18 Proton Torp. + Concussion Msl. 8
Tie-Bomber/ Gamma Squadron 18 Proton Torp. + Concussion Msl. 8
Tie-Bomber/ Gamma Squadron 18 Proton Torp. + Concussion Msl. 8
Tie-Fighter/Howlrunner 18 Expose 4
Tie/Night Beast 15
Tie-Fighter/Obsidian Squadron 13
Tie-Fighter/Obsidian Squadron 13
Total: 158 Total: 42
Rebel Forces:
Ship/Pilot Cost Upgrades Cost
Gr-75 Medium Transport 30 Bright Hope, Wed-15, Tibanna
Gas Supply, Backup Shield
Generator
14
X-Wing/Luke Skywalker 28 R2-D2, 4
X-wing/Red Squadron 23 R5 Astromech 1
X-wing/Red Squadron 23 R5 Astromech 1
X-wing/Red Squadron 23 R5 Astromech 1
Y-Wing/Dutch Vander 23 Ion Turret 3
Y-wing/Gold Squadron 18 2 x Proton Torpedoes 8
Total: 168 Total: 32
Mission Setup:

Play area: 4x3
Rebels: 200 points
Imperials: 200 points

Place 3 asteroids (A) no closer from
the edges then range 2

The Rebel player places his GR-75
transport within range 1 of the left
corner in the setup area (1).
X-wings and Y-wings are placed
anywhere on the edge in the setup
area (2).

The Imperial player sets his
Lambda Shuttle and Tie-Bombers
within range 2 of the right corner in
the setup area opposite the
transport (3).
Tie -Fighters are placed within
range 2 of the left corner in the
setup area.

RED - Rebel Setup Area
1. Gr-75 Medium Transport
2. Rebel X and Y Wings
E. Transport escape zone
BLUE Imperial Setup Area
1. Lambda & Tie Bombers
2. Tie Fighters
A .Asteroid Field
Mission Objectives:
Rebel Victory: Escort the Rebel transport to the escape zone at the opposite
edge of the board (E).
Imperial Victory: Eliminate the transport.
Draw: Any other result.

Force Analysis:






5
Faction
Ship Type Total Attack Total Defense
Huge Large Small Primary Secondary Hull Shields Evade
Imperial
0 1 8 19 32 39 5 4
Rebel
1 0 6 16 8 30 18 0

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