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Camera Engine Gameplay

The document categorizes different types of bugs that may occur in a video game, including camera bugs where the camera penetrates the environment or trembles during movement, engine bugs that can cause crashing or characters not appearing on the minimap, and gameplay bugs such as exploits where players can gain advantages over others. It also provides descriptions of what the game engine is responsible for and examples of engine bugs.

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Alin Burueana
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0% found this document useful (0 votes)
55 views14 pages

Camera Engine Gameplay

The document categorizes different types of bugs that may occur in a video game, including camera bugs where the camera penetrates the environment or trembles during movement, engine bugs that can cause crashing or characters not appearing on the minimap, and gameplay bugs such as exploits where players can gain advantages over others. It also provides descriptions of what the game engine is responsible for and examples of engine bugs.

Uploaded by

Alin Burueana
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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TRAINING

- continued -
For internal use only
April 2006



Bug Classification
Graphics
Collision
Interaction
Animation
Menus
Localization
Sounds
Artificial Intelligence
Camera
Engine
Gameplay
Camera
Major Issues
Camera penetrates the environment
Camera trembles when the user is moving

Camera
Camera penetrates the environment
Camera
Camera penetrates the environment
Camera
Camera trembles when the user is moving
Camera issue
Bug clasification
Graphics
Collision
Interaction
Animation
Menus
Localization
Sounds
Artificial Intelligence
Camera
Engine
Gameplay

Engine
The program (a very high-tech software) that allows the
game to function, and maintains all the elements in
place.
The core software component of a video game sets the
game rules.
Might also handle additional tasks such as gameplay,
AI, collision detection between game objects.
It involves all the things that the player doesn't see, but
which allow them to shoot, jump, move about, see the
animations, etc. Produced and sold for different types of
games
Engine
It is responsible for
graphic rendering (special effects: rain,
smoke, fire, depth of field, light refracting)
the movement and interaction of the
characters with environment
all the logic operations
Produced and sold for different types of
games
Engine Bugs
It is responsible for almost all crashing bugs

Engine Bugs
The characters are not displayed on the minimap
when they stay on these carpets
Engine Bugs
The characters are not displayed on the minimap
when they stay on these carpets

Bug clasification
Graphics
Collision
Interaction
Animation
Menus
Localization
Sounds
Artificial Intelligence
Camera
Engine
Gameplay

Gameplay
The game must be tested for "playability" and reality
- strength of the enemy, the amount of damage for
an explosive object, the effect of your regular
moves and special moves.

Exploits - Anything that can be used by a player to
gain a certain advantage over the others

Situations when the user cannot counter attack
Acces to the ennemy spawn points.

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