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Contrails: Team - M.A.D

This document outlines a proposal for a strategy and simulation game called Contrails set in a dieselpunk aerial world. The game would have two phases: an exploration phase where the player manages their party of vehicles from an isometric view, interacting with cities and factions; and an air combat phase where the player directly controls a single vehicle in 3D combat missions. The goal is to create a sandbox experience for management and aviation enthusiasts that blends party management, exploration, and aerial combat.

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Manas Murali
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0% found this document useful (0 votes)
155 views23 pages

Contrails: Team - M.A.D

This document outlines a proposal for a strategy and simulation game called Contrails set in a dieselpunk aerial world. The game would have two phases: an exploration phase where the player manages their party of vehicles from an isometric view, interacting with cities and factions; and an air combat phase where the player directly controls a single vehicle in 3D combat missions. The goal is to create a sandbox experience for management and aviation enthusiasts that blends party management, exploration, and aerial combat.

Uploaded by

Manas Murali
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Contrails

Team M.A.D

Inspiration
Mount and Blade Freelancer Crimson Skies

Philosophy
Sandbox

Philosophy
Party management

Philosophy
Warbirds
Dieselpunk

Overview
Genre: Strategy, free roam, simulation Target Audience: Management and Aviation Enthusiasts View: 3rd Person View, Isometric view

Platform: PC

Concept
A mercenary of the air Control a party of various vehicles and crew Two distinct game phases Trade, loot and conquer

GamePlay loop
Explore

Upgrade party

Find town

Get loot/rewards

Buy goods/get mission

Combat (bandits)

Gameplay

Contrails
Exploration Combat

Gameplay
Exploration phase (Player)
Isometric view

Party avatar
Management

Gameplay
Exploration phase (Interaction)
Cities Factions Parties

Gameplay
Exploration phase (Goals and Challenges)
Money

Power
Politics

Gameplay
Air combat phase

Gameplay
Air combat phase
Arena/Instance based

3rd Person view


A single vehicle

Gameplay
Air combat phase
Full 3D movement

Mission objectives
Direct friendly forces Switching planes

Game Universe
A dieselpunk aerial world

Game Art
Art Style
Semi realistic Diesel Punk

Game Art
Concept art

Game Art
Character references

Vertical Slice
Both game phases AI behavior Interactivity with cities, parties etc. Three types of aircrafts

Technical Research
Terrain rendering/quality Script compiling Switching between phases Unit switching New comer community support
Medium Easy Medium High High High Easy High Medium Low High Game reboot Low High Medium

Key Features
Unit switching City and party management Unit customization

Dynamic, linked instances

Thank You

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