Computer Graphics
Computer Graphics
Introduction
Course Info
Text Book: Computer Graphics using OpenGL, F.S.Hill Computer Graphics C Version, Donald Hearn, Pauline Baker, Prentice-Hall Evaluation
Final exam (%40) Programming assignments (20%) Final project (40%)
Course Outline
Device independent graphics: Raster and Vector Devices, Normalized Device Coordinates, World Coordinates, The Normalization Transformation, Output primitives, Input Primitives. Projection and Transformation: 3D Planar objects, projection to 2D, Homogenous coordinates, scene transformation Clipping and containment in 3D convex objects, splitting concave objects. Texture mapping and anti-aliasing. Polygon Rendering and Open GL Using Colors: Tri-stimulus model, RGB model, YCM model, Perceptual color spaces. Shading planar polygons: Gouraud Shading, Phong Shading. Ray Tracing: Ray/object intersection calculations Secondary rays, shadows, reflection and refraction. Computational efficiency, object space coherence, ray space coherence Radiosity: Modeling ambient light, form factors, specular effects, shooting patches, computational efficiency Scene Animation: Flying Sequences, object transformations Introduction to Spline curves, cubic spline patches and Bezier Curves Introduction to Surface Construction, Bezier Surfaces, the Coons patch Geometric Warping and Morphing Objects
Projection
Orthogonal Projection
Perspective Projection
Containment
Clipping
Texture Mapping
Texture Mapping
Texture Mapping
Anti-Aliasing
Using Colors
Using Colors
Ray Tracing
Scene Animation
Radiosity Example
Radiosity Example
Splines
Surface Construction
Warping
Part One
Device independent graphics: Raster and Vector Devices, Normalized Device Coordinates
Assignment
Download and install GLUT from the following URL: http://www.opengl.org/resources/libraries/glut/