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Game of Trolls

The document provides market validation data for a proposed mobile game called "Game of Trolls". It includes demographic information on potential players such as age ranges and occupations. It also includes data on how much time and money respondents would be willing to spend playing the game. Finally, it outlines the business model and financial projections for the game, including revenue streams from subscriptions, advertisements, and premium offerings with the goal of 750% return over 24 months.

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0% found this document useful (0 votes)
92 views13 pages

Game of Trolls

The document provides market validation data for a proposed mobile game called "Game of Trolls". It includes demographic information on potential players such as age ranges and occupations. It also includes data on how much time and money respondents would be willing to spend playing the game. Finally, it outlines the business model and financial projections for the game, including revenue streams from subscriptions, advertisements, and premium offerings with the goal of 750% return over 24 months.

Uploaded by

Ako Si Csmaster
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Game of Trolls (Market Validation)

Auxilio, Jovanni Muaa, Kharl Paragayo, Riza

Age
7% 10% 3% 15% 5-15 yrs. 16-25 yrs. 26-35 yrs. 27% 38% 36 - 45 yrs.

46 - 55 yrs.
56 yrs. & above

Occupation
2%
12% Student

51%
35%

Employee

Unemployed

Others( e.g.Retiree)

No. of Hrs. spent on playing on mobile device per week


2% 7% 1 - 3 hrs 18% 43% 4 -6 hrs. 7 - 10 hrs 30% 11 hrs. & above Others

Would you play the Game of Trolls ?


15%

Ye s No

85%

If Yes, Time to spend on playing the game ( hrs per week)


2% 4% 2% 2% 20% 10% 2% 37% 1 to 3 4 to 6 7 to 9 10 to 12 13 to 15 16 to 18 19 to 21 22 to 24 25 hrs & above

21%

Amount of money to spend in Pesos


7% 5% 3% 0 10

3% 5%

20 77% 50 100 1000

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BUSINESS
KEY PARTNERS KEY ACTIVITIES

MODEL
VALUE PROPOSITIONS

CANVAS
RELATIONSHIPS

CUSTOMER SEGMENTS

GAME DEVELOPME NT Google Play Store


KEY RESOURCES

Entertains people on hand Refreshes Critical thinking to the users Helps avoid suicidal attempts and mental retardation

Entertainment Segment ALL SEX & AGE BORED OR NOT BORED

Mental Exercise

CHANNELS

Google Techs (Android)

Google Play Store

Advertisers

AppStore
iOS App development tools

ITunes (App Store)

Android AND iOS Mobile users

COST STRUCTURE

REVENUE STREAMS

Product Development

Marketing and Sales

Advertising

Premium Offering

Game of Trolls You have been trolled!

You have been Trolled!

1600000 1400000 1200000 1000000

800000
600000 400000 200000 0 Total Assets

1st Month 2nd Month 3rd Month 4th Month 5th Month 6th Month 7th Month 8th Month 9th Month 10th Month 11th Month

Initial Investment : 2000.00 Php Price per premium : $1 USD Subscription Advertisement Revenue : 50000/month Projection : 750 % for twenty-four (24) Months

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