VisiLogic - Ladder Programming
VisiLogic - Ladder Programming
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Table of Contents
Ladder Editor......................................................................................... 1
Ladder Logic............................................................................................... 3 Ladder Net ................................................................................................. 3 Placing a Ladder Element in a Net ................................................................. 4 Placing a Function in a Net ........................................................................... 5 Delete Elements ......................................................................................... 6 Change Element Type .................................................................................. 6 Connecting Ladder Elements and Functions .................................................... 7 Changing an Element's Operand ................................................................... 8 Import-Export Operand Descriptions ............................................................. 8 Nets: Sizing and Resizing ............................................................................. 9 Collapse, Expand Nets ................................................................................. 9 Adding and Inserting Nets .......................................................................... 10 Move, Copy, & Paste Nets .......................................................................... 11 Move, Copy & Paste Elements ..................................................................... 13 Move, Copy, & Paste between Projects ........................................................ 14 Deleting Nets ........................................................................................... 16 Comments Tool ........................................................................................ 18 Open a Subroutine .................................................................................... 20 Name-Rename Modules and Subroutines ..................................................... 20
Coils ................................................................................................... 50
Direct Coil ................................................................................................ 50 Inverted Coil ............................................................................................ 51 Reset Coil ................................................................................................ 51 Set Coil ................................................................................................... 51 Toggle Coil ............................................................................................... 52
Operands ............................................................................................ 52
Operand Types and Symbols ...................................................................... 52 X Operands (Enhanced only) ...................................................................... 53 System Operands ..................................................................................... 54 Network Operand Types and Symbols .......................................................... 54 Linking Operands to Elements .................................................................... 54 Operand Addressing .................................................................................. 54 Power-up Values ....................................................................................... 55 Constant Values # .................................................................................. 55 Constant Value Operands ........................................................................... 55 Memory Bits (MB) .................................................................................... 56 Inputs (I) ................................................................................................ 56 Outputs (O)............................................................................................. 56 Timers (T) ................................................................................................ 56 Counters (C) ............................................................................................ 60 Memory Integers (MI) ............................................................................. 61 Memory Long Integer (ML) ........................................................................ 61 Double Word (DW) .................................................................................. 61 Memory Floating Point Integer (MF) ........................................................... 61 X Operands (Enhanced only) ...................................................................... 62 System Operands (SI) (SL) (SB) (SDW) ...................................................... 62
Linearization, Vector Linearization ............................................................. Factor .................................................................................................... Formula: Build Your Own ......................................................................... Power .................................................................................................... Square Root ........................................................................................... Increment/Decrement ............................................................................. Float Functions ....................................................................................... Reset Numeric ........................................................................................ Store Direct Function ............................................................................... Store Indirect Function ............................................................................ Store Timer/Counter Preset ...................................................................... Store Timer/Counter: Current Value .......................................................... Load Indirect Functions............................................................................ Load Timer/Counter Preset ....................................................................... Load Timer/Counter: Current Value ........................................................... Load Timer Bit Value ............................................................................... BCD to NUM, Num to BDC ........................................................................ Fill Direct ............................................................................................... Step in Range ......................................................................................... Vector Copy ........................................................................................... Vector: Load .......................................................................................... Vector: Store.......................................................................................... Vector: Find ........................................................................................... Vector: Fill ............................................................................................. Vector: Copy .......................................................................................... Vector: Compare .................................................................................... Vector: Bit to Numeric, Numeric to Bit ....................................................... Load Timer Bit Value ............................................................................... Vector: Get Max...................................................................................... Vector: Get Min ...................................................................................... Vector: Copy Memory .............................................................................. Vector: Shift Left .................................................................................... Vector: Swap Bytes ................................................................................. Vector: Sort ........................................................................................... Vector: Struct.........................................................................................
120 125 126 127 128 129 129 134 135 136 137 137 137 138 138 139 139 140 140 142 143 144 145 146 149 150 152 153 154 154 155 156 157 158 159
HMI-Ladder: Draw Pixel/Line .................................................................... HMI-Ladder: Clear Rectangle (Standard Vision only) ................................... HMI-Ladder: Previous Var (Standard Vision only) ........................................ Inverse Var/Hide Var (Standard Vision Only) .............................................. HMI-Ladder: Previous Var (Standard Vision only) ........................................ Refresh HMI Display ................................................................................ PTO Functions: Simple Motion Control ....................................................... Alarms: Ladder Functions......................................................................... Clock Functions ...................................................................................... Immediate Elements ............................................................................... On-Line Test Mode (Debug) functions ........................................................ Idle ....................................................................................................... BackUp Security (Enhanced Vision only) .................................................... UniVision Licensing.................................................................................. Data Data Data Data Tables, Read/Write .......................................................................... Tables: Find Row, Find Row Extended ................................................ Tables: Clear, Row, Column, Table .................................................... Table to Data Table: Copy ................................................................
171 173 173 174 175 177 177 184 185 205 212 214 214 215 218 225 226 227 230 233 235 236 245 246 250 253 260
SD: Cloning via Ladder ........................................................................ 261 COM Functions ................................................................................... 264 FBs Library ......................................................................................... 264
Index .................................................................................................... 268
Ladder Logic
Ladder Editor
Use the VisiLogic Ladder Editor to create the Ladder diagram that comprises your control application. Ladder diagrams are composed of contacts, coils, and function block elements arranged in nets. In a Ladder diagram, the contacts represent input conditions. They lead power from the left Ladder rail to the right rail. This is why the first element in a net must always touch the left rail. Coils represent output instructions. In order for output coils to be activated, the logical state of the contacts must allow the power to flow through the net to the coil. This is why the elements in a net must be connected. Each net must contain only one rung. Use the Ladder Editor to: Place and connect Ladder Elements. Apply Compare, Math, Logic, Clock, Store, and Vector functions. Insert Function Blocks (FBs) into your program. Build program Modules and Subroutines, and use internal Subroutine Jumps and Labels. Place Comments on Ladder nets. Ladder elements and functions may be dragged and dropped between nets. Hotkeys are also available for easy programming. To start the Ladder Editor Click the Ladder button on the toolbar.
Ladder Editor
Ladder Logic
Ladder Logic
Ladder Editor
Ladder Logic
You use Ladder Logic to write your project application. Ladder is based on Boolean principals and follows IEC 1131-3 conventions. Ladder Diagrams are composed of different types of contact, coil and function block elements. These elements are placed in nets. In any Ladder Diagram, the contacts represent input conditions. They lead power from the left rail to the right rail. Coils represent output instructions. In order for output coils to be activated, the logical state of the contacts must allow the power to flow through the net to the coil.
Ladder Net
A Ladder net is the smallest division of a ladder diagram. The Ladder diagram contains a left and right rail. Between these rails, the control application is arranged in nets. A net contains a row of Ladder elements that drive a coil. Each net must contain only one rung.
Power flows through the ladder elements in a net from left to right. This is why the first ladder element in the net must touch the left Ladder rail. All of the elements in a net must be connected to allow power flow. You do not need to connect the last element on the right to the right side of the ladder in each net. If the elements in a net are not connected, the software displays an error message at compilation.
Ladder Editor
Selecting it from the Ladder menu, -orRight-clicking on the Ladder to display the Ladder menu and then selecting the element. 2. Move the element to the desired net location, then click.
3. Link operands using the Select Operand and Address dialog box shown below.
Ladder Editor
, -orSelecting it from the Ladder menu, -orRight-clicking on the Ladder to display the Ladder menu and then selecting the function. 2. Move the function to the desired net location, then click.
Ladder Editor
Delete Elements
Delete Elements
Select the desired element(s), then
-orClick the Delete button on the toolbar. -or Right-click the Element, then select Delete from the menu.
Ladder Editor
After the element has been changed, it remains linked to the same operand. You can use this method to change contact or coil types, to switch math and other function types while retaining the same input and output operands.
Ladder Editor
The element appears on the net with the new Operand, Address and symbol.
Ladder Editor
The Ladder menu contains two options that enable you to resize nets throughout a project.
Ladder Editor
2. Click on a net; the new net is inserted above the net you clicked on.
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Ladder Editor
-orSelect Cut or Copy from the Edit menu. 3. Place the elements in the net.
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Ladder Editor
-orSelect Paste from the Edit menu. You can also cut, copy and paste nets between projects, subject to the information listed below: Once you have cut or copied your selection from the source project, open a target project without closing VisiLogic, either by using the New Project or Open project buttons or via these options on the Project menu. If you close VisiLogic, the selection will be lost. If the source project contains Call Subroutine or Load HMI operations, note that the referenced elements will be marked as missing, even if the target project contains elements of the same name. Note that you can reassign the references.
If the selection contains FBs, and no FBs of that type currently exist in the target project, the pasted FBs will be the version currently in VisiLogic FB library--in other words, if the source selection contains older FB versions, they are automatically updated during the Paste operation.
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Ladder Editor
If the selection contains FBs, and FBs of that type currently exist in the target project in a different version, Paste cannot be completed. If your selection contains only Labels, without the attendant Jump to Label, they will be marked as missing, even if the target project contains Jumps of the same name. Note that you can reassign the references.
If the selection contains Labels or Jumps with the same name as those in the target project, these will be automatically renamed by the program when they are pasted.
If you copy both Labels and Jump to Label, the Jumps will be marked as missing. Note that you can reassign the references.
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Ladder Editor
-orSelect Cut or Copy from the Edit menu. 3. Place the elements in the net. -orSelect Paste from the Edit menu. Note that when you paste elements into a net, the elements paste into the same relative location in the new net. The elements 'remember' their original net location. Therefore, before you paste elements into a net that already contains elements, move any elements that occupy the same position as the paste selection.
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Ladder Editor
Ladder If the source project contains Call Subroutine or Load HMI operations, note that the referenced elements will be marked as missing, even if the target project contains elements of the same name. Note that you can reassign the references.
If the selection contains FBs, and no FBs of that type currently exist in the target project, the pasted FBs will be the version currently in VisiLogic FB library--in other words, if the source selection contains older FB versions, they are automatically updated during the Paste operation. If the selection contains FBs, and FBs of that type currently exist in the target project in a different version, Paste cannot be completed. If your selection contains only Jumps, without the attendant Labels, they will be marked as missing, even if the target project contains Labels of the same name. Note that you can reassign the references.
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Ladder Editor
Deleting Nets
If the selection contains Jumps and Labels with the same name as those in the target project, the Jump, Label and link between them will be automatically recreated by VisiLogic when they are pasted.
In this way, VisiLogic maintains the integrity of the links between Jumps and their corresponding Labels. Display elements When you paste elements into a Display, the elements paste into the same relative area in the new net. The elements 'remember' their original location. Therefore, before you paste elements into a Display that already contains elements, move any elements that occupy the same position as the Paste selection. If you paste variables that are linked to named constant values, note that the constant's description is lost during the paste operation. Variables do not retain their descriptions; they are renamed as Variable 1, Variable 2, etc..
Deleting Nets
Select the desired nets.
To select one net , click on the left rail of a net to select it; the rail in that net turns grey.
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Deleting Nets
Ladder Editor
1. To select more than one net, select the first net by clicking on the left net bar.
2. Hold the Shift button and click on the last net in the range that you want to delete.
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Ladder Editor
Comments Tool
3. Press the Delete button on your computer keyboard; the net is deleted and all of the nets in your project move up.
Comments Tool
Ladder Editor Comments enable you to place remarks above program nets. Comments can be written directly into the Comment pane, or written in Notepad and pasted into the pane. Comments are not downloaded to the controller. To toggle Comments in and out of view, press <Alt> + <C>, or select the option from the View menu. Insert a comment: 1. Click on the Comment icon ; your cursor changes into a cross-hairs
. -orSelect Insert Comment from either the Insert or Ladder menu. -orRight-click on the Ladder, and then select Insert Comment. 2. Click on a net; a Comment field opens in the net you clicked. 3. Type text in the field.
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Comments Tool
Ladder Editor
-orSelect Paste from the Edit menu. Delete a Comment 1. Select the Comment.
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Ladder Editor
Open a Subroutine
Open a Subroutine
To open a Subroutine for editing: Double-click in the Project Explorer tree, -orRight-click the Subroutine in the Project Explorer tree, then select Open, orRight-click a Call Subroutine element to access the targeted subroutine.
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Protecting Subroutines
Note
Within the program tree, elements are presented alphabetically. This does not affect the order in which the program runs. Ladder Modules and subroutines can be moved via drag-and-drop, as can HMI Modules and Displays. Again, moving elements does not affect the order in which they run. The Main Ladder Module, Main Subroutine, Start-up HMI Module and the Start-up HMI Display cannot be moved via drag-and-drop or erased. For easy identification, they are always marked in orange.
Protecting Subroutines
You can create a Ladder Password, then apply it to protect multiple subroutines and hide their content. When a subroutine is protected, a user cannot export/import it. In addition, the user cannot open, copy, or print it without supplying the password. Creating and Using a Password 1. To create a password, select File>Set Ladder Password; then fill in the password field.
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Protecting Subroutines
2. To apply the password to a subroutine, right-click the subroutine's name in the Project Navigation window, then select Set as Protected; a small padlock icon is displayed nest to the subroutine's name. You can also right-click a module's name and select Protect All Subroutines in Module.
Note
Protection is applied after VisiLogic (not just the project) is closed and reopened.
3. To remove protection from a subroutine, right-click the protected subroutine's name, then select Set AS Unprotected; the padlock icon disappears.
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Import/Export Subroutines
Note
Deleting a Ladder Password 1. To delete a Ladder password from a project, select File>Unset Ladder Password.
Import/Export Subroutines
You can export Subroutines and save them as .vlx files, then import them into other projects. You can import/export single Subroutines, or all of the subroutines in a Module. Note that you cannot export Subroutines from the Main Module. Exporting a single Subroutine 1. Right-click the desired Subroutine and select Export Subroutine, -orselect Export Subroutine from the Project menu; the Select Subroutine box opens. 2. Select the desired subroutine, then save it to the desired folder.
Exporting all of the Subroutines in a Module 1. Right-click the desired module and select Export All Subroutines.
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Import/Export Subroutines
2. Save the .vlx file to the desired folder. Note that when you import this .vlx file, all of the Subroutines it contains will be imported. Import 1. Right-click a module name and select Import Subroutine, -orSelect Import Subroutine from the Project menu; the Open box appears. 2. Select the desired subroutine, then save it to the desired folder.
Import/Export is subject to the limitations below. If the source project contains Call Subroutine or Load HMI operations, note that the referenced elements will be marked as missing, even if the target project contains elements of the same name. Note that you can reassign the references.
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Import/Export Subroutines
If the selection contains an FB operation related to an FB Configuration, and is imported into an application containing an FB Configuration of the same name, the links will be retained. If, for example, you export a subroutine containing an SMS Send FB linked to SMS Configuration 'Denmark' and then import this subroutine into another application containing an SMS Configuration 'Denmark', the SMS Send FB will automatically link to 'Denmark'. If the selection contains FBs, and no FBs of that type currently exist in the target project, the pasted FBs will be the version currently in VisiLogic FB library--in other words, if the source selection contains older FB versions, they are automatically updated during the Paste operation. If the selection contains FBs, and FBs of that type currently exist in the target project in a different version, Paste cannot be completed. If your selection contains only Jumps, without the attendant Labels, they will be marked as missing, even if the target project contains Labels of the same name. Note that you can reassign the references.
If the selection contains Jumps and Labels with the same name as those in the target project, the Jump, Label and link between them will be automatically recreated by VisiLogic when they are pasted. In this way, VisiLogic maintains the integrity of the links between Jumps and their corresponding Labels.
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Import/Export Subroutines
Note that the following symbols cannot be used in subroutine names: / \ | * : ! " < > . In addition, please note that a name may not include a period followed by a space (for example My. Subroutine). When importing/exporting from older VisiLogic programs containing such symbols, they will be automatically replaced by underscore characters.
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If a subroutine does not run, the coils in that subroutine will not be updated. For example, Subroutine 4 contains . If MB0 is turned ON in Subroutine 1, but Subroutine 4 is not called, O0 is not updated. The order in which I/Os are updated depend on the PLC program scan. Some FBs require Configuration, such as SMS. The FB Configuration should be placed in the first subroutine of the main program module. If a Configuration is in a subroutine that is not called into the program, linked FBs will not be processed even if the activating condition for that FB has been turned ON.
Subroutines can be reused as many times as required. Subroutines can also be exported and imported between projects.
Power-up tasks, relating to the status of SB2 Power-up bit, are performed when the controller is turned on. These tasks are performed before the program scan. The scan time is stored in SI 0 Scan Time, Resolution: Units of 1 mSec.
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Disable-Enable Nets
Disable-Enable Nets
Disabling a net causes the program scan to skip over it. To disable a net, right-click the left-hand Ladder rail and select the Disable option from the menu. The disabled net rail is colored green. To re-enable the net, right-click the left hand Ladder rail of the disabled net and select Enable.
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2. Create the condition that will cause the jump condition. 3. Place a Jump after the condition
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30
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Call Subroutine
Renaming Labels 1. To rename a Label, double click it, enter the new name and click Apply.
You can also use labels as bookmarks, by using them to mark program sections and then locating them using the Go To Label <Alt> + <Right/Left arrow> and List of Labels <Ctrl> + < L> utility.
Call Subroutine
This function causes a subroutine to run in response to a Ladder Condition.
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Call Subroutine
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Subroutine: Return
Subroutine: Return
A subroutine runs until it reaches a Subroutine Return function, the function then causes the program to jump back to the previous subroutine. The program returns to the same point from it exited.
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Interrupt Routines
Interrupt Routines
Interrupt routines cause:
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Interrupt Routines
A program to stop immediately, whenever the interrupt is activated, even if the program is in the middle of scanning a net in another subroutine. A jump to the Interrupt subroutine. An Interrupt subroutine must have the exact name shown in the examples below. When the interrupt routine is finished, the program returns to where it was interrupted, and continues from that point until the next Interrupt arrives. Interrupt routines are generally used with Immediate elements, for example to turn an output ON in case of an alarm or emergency. To call an interrupt routine: 1. Include an Interrupt subroutine of the correct name in your program; the subroutine is executed automatically when the condition for calling it is filled. Note If the name of the subroutine is incorrect, the subroutine will not function as an Interrupt routine. Interrupt features are not supported by the V120-12 series. Sample applications showing how to use Interrupt routines in conjunction with Immediate elements may be located in :::\ ProgramFiles\Unitronics\VisiLogic\Examples. 2.5 mS Interrupt Routine This function is timed-based. Call it by naming a subroutine _Interrupt 2.5 mS
Including an _Interrupt 2.5 mS subroutine in the Ladder application causes: The program scan to pause every 2.50 mSec. A jump to the subroutine named _Interrupt 2.5 mS Note that the interrupt routine should be as short as possible, and must not exceed approximately 0.5 mSec. When the interrupt routine is finished, the program returns to where it was interrupted, and continues from that point until the next Interrupt arrives.
Note
The Subroutine _Interrupt 2.5 mS will run for the first time after the first Ladder scan is run.
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1.25 mS Interrupt Routine This function is supported by Enhanced Vision models only. Call it by naming a subroutine _Interrupt 1.25 mS It functions exactly like the 2.5mS Interrupt routine described above. Interrupt HSC This function is called according to the current value of a high-speed counter. The program stops immediately and executes the subroutine when the Counter Value reaches the Counter Target Value.
The interrupt function is included in the program by naming a subroutine _Interrupt x,x where the first x is the high-speed counter, and the second x is the reload. These subroutines must be named in accordance with your Hardware Configuration as: _Interrupt HSC 0,1 _Interrupt HSC 2,3 _Interrupt HSC 4,5 When the interrupt routine is finished, the program returns to where it was interrupted, and continues from that point until the next Interrupt arrives.
Note the related SBs: SB 301 PLC exits Stop and returns to Run Mode; turns ON for 1 scan
VisiLogic: Ladder Programming 37
SB 302 Stop Mode ON, turns ON when entering Stop Mode, OFF when exits to Run Mode
Note
If the name of the subroutine is incorrect, the subroutine will not run when the PLC is in Stop mode. The PLC enters Stop mode at the end of the program scan. When the PLC exists Stop Mode, it will start a program scan. This features is not supported by the V120-12 series.
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Coils
Direct Coil Inverted (negated) Coil Set Coil Reset Coil Toggle Coil Immediate: Write to Output
Compare
Greater Than Greater/Equal Equal Not Equal Less/Equal Less Than Within Range
Math
Add Subtract Multiply Divide
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Floats
Basic: Store Direct,Add, Sub, Mul, Div, Abs Extended: Square Root, Power, Exp, LN, Log10, A Mul (10^B) Trig: Sin, Cos, Tan, ArcSin, ArcCos, ArcTan, Degrees, Radians Compare: Greater Than, Greater Equal, Equal, Not Equal, Less Equal, Less Than Convert: A+B/n, INV (A+B/n)
Logic
AND OR XOR Shift Left/Right Rotate Left/Right Bit Set/Reset Bit Test RS-SR Flip-Flop RLO to Bit
Clock
Time Day Of Week Day Of Month Month Year UTC (Universal Time) functions
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Store
Reset Numeric Store Direct Function Store Indirect Function Store Timer/Counter Preset Load Indirect Functions Load Timer/Counter Preset Store Time/Counter: Current Value Load Timer/Counter: Current Value Load Timer Bit Value BCD to NUM, Num to BDC Fill Direct Vector Copy Step in Range
Vector
Load Load Timer Bit Value Store Find Fill / Fill Offset Copy / Copy Offset Compare / Compare Offset Bit to Numeric, Numeric to Bit Get Max Get Min Vector: Copy Memory Shift Byte Left
Calls
Jump to Label Load HMI Display HMI Display Loaded
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Strings
Num to ASCII, ASCII to NumI Display RTC (ASCII Time to ASCII Timer IP to ASCII Mac Address to ASCII Transpose Strings: Section Operations Set String Library Strings:Text Library to ASCII
COM
Set PLC Name Set PLC ID Number COM Port: Init Dial and Hang-up Last Call (CLIP): Identifying Callers Ethernet TCP/IP Send e-mail CANopen CANbus UniCAN CANbus, Layer 2 DF1 (Slave, AB Protocol)
HMI
Load HMI Display Function HMI-Ladder: Draw Pixel/Line HMI-Ladder: Clear Rectangle HMI-Ladder: Previous Var Inverse Var/Hide Var
Data Tables
Read/Write
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Direct Read/Write Data Tables: Clear Table Data Tables: Find Row
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Contacts
Direct Contacts
SD Card functions
Set SD Card Password SD Card: Folder Report Function SD Card and Data Table Functions (Ladder) SD Card: Data to Excel SD File Functions SD Block Functions
Immediate Elements
Immediate: Read Physical Input Immediate: Update High-speed Input Immediate: Write to Output Immediate: Write to Physical Analog Output
For information regarding advanced functions, such as MODBUS, check the topic FBs Library.
Contacts
A contact represents an action or condition. You can link it to any of the following bit operands: Memory Bit System Bit Network System Bit Network System Input Inputs Output Timer Each contact condition in a net is loaded into the bit accumulator and evaluated to determine the coil (output or expression) condition. There are 4 types of contacts: Direct Contact Inverted Contact Positive Transition Contact (Rise or One Shot) Negative Transition Contact (Fall) Contacts can be connected in series and in parallel on a Ladder net.
Direct Contacts
A Direct Contact is a normally open (NO) contact condition. You can link it to any of the following bit operands: Memory Bit System Bit
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Direct Contacts
Contacts
Network System Bit Network System Input Output Timer A door buzzer is an example of a Direct Contact. When you push the buzzer, power flows through the circuit and the buzzer sounds. When you release the buzzer, the sound stops. During the system scan, the processor evaluates the program elements net by net. If the Direct Contact bit operand (the door buzzer) is OFF (logic 0): power will not flow through the Direct Contact. The door buzzer is silent. If the Direct Contact address (the door buzzer) is ON (logic 1): power will flow through the Direct Contact. The door buzzer sounds.
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Contacts
Inverted Contacts
Inverted Contacts
An Inverted Contact represents a normally closed contact condition. You can link it to any of the following bit operands: Memory Bit System Bit Network System Bit Network System Input Output Timer An Inverted Contact condition can be from an external input device (for example: a push button) or from an internal input system element (for example: SB 50 Key +/- is pressed). An emergency light contains an example of an Inverted Contact. Normally, there is power flow through the emergency light's Inverted Coil and the light stays off. During an electric power outage, the power flow through the Inverted Coil stops and the emergency light comes on. During the system scan, the processor evaluates the program elements net by net. If the Inverted Contact address (power supply) is ON (logic 1): power will not flow through the Inverted Contact. The emergency light will stay off. If the Inverted Contact address (power supply) is OFF (logic 0): power will flow through the Inverted Contact. The emergency light turns on. If the power outage ends and power flow is returned to the Inverted Contact, it will close and the emergency light will again turn off.
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Contacts
release the key and press it again to repeat the number on the cellular phone screen. During the system scan, a Positive Transition Contact address is evaluated for a transition from OFF to ON. A transition allows power to flow through the Positive Transition Contact for one scan. At the end of a scan, the Positive Transition Contact is reset to ON (logic 1). The Positive Transition Contact is re-activated when the linked signal turns from OFF to ON.
Note
Execution time for Positive and Negative Transition contacts is considerably greater than the execution time for direct and indirect contacts. However, you can decrease the amount of transitional contacts in your program. You can use the coil of a bit operand to save the positive transition of a contact, and then use the direct contact of the operand in your program.
You can use the Direct Contact of SB 13 instead of using the Positive Transition Contact of SB 3, and the Direct Contact of SB 15 instead of using the Positive Transition Contact of SB 7. SB 3 is a pulse generator, with a cycle time of 1 second and a duty cycle of 50% (0.5 seconds ON, 0.5 seconds OFF). SB 13 is the Positive Transition (rising edge) contact of SB 3. SB 7 is a also a pulse generator, with a cycle time of 0.1 second. SB 15 is the Positive Transition (rising edge) contact of SB 7.
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Contacts
Rise/Fall Usage Summary The maximum number of Rise/Fall elements that is allowed in a project depends on the controller model. To ascertain how many elements of each type are in the project, use the Rise/Fall utility on the View menu. The sum of the results must not exceed: V570 1024 (0...1023) V350 1024 ( 01023) V130 512 ( 0511) V2xx 256 ( 0255) If a program exceeds this number, Error 1017 results. However, in certain cases, the actual compiled number of Rise/Fall elements is greater than the total that is shown in the Summary. Examples are shown below.
Example 1
Example 2
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Contacts
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Coils
Direct Coil
Network System Input Output Timer A computer ON/OFF button is an example of a Negative Transition Contact. The computer is ON. If you push the ON/OFF button in without releasing it, the computer will not shut down. But when you release the button, the system registers a change in status from ON to OFF. The computer then shuts down. During the system scan, a Negative Transition Contact address is evaluated for a transition from ON to OFF. A transition allows power to flow through the Negative Transition Contact for one scan. At the end of a scan, the Negative Transition Contact is reset to OFF (logic 0). The Negative Transition Contact can only be re-activated when the triggering signal again changes from ON to Off.
Note
Execution time for Positive and Negative Transition contacts is considerably greater than the execution time for direct and indirect contacts. However, you can decrease the amount of transitional contacts in your program.
Coils
A Coil represents a result or expression of an action. A coil turns ON when the preceding net conditions are ON, allowing power flow to reach the coil from the net. If the preceding net conditions are OFF, a coil turns OFF. You can link it to any of the following bit operands: Memory Bit System Bit Output Timer Each contact condition is evaluated in a net to determine the coil (result or expression) condition. Coil types include: Direct Coil Inverted Coil Set Coil Reset Coil Toggle Coil
Note
Direct Coil
An Direct Coil turns ON when the preceding net conditions are ON, allowing power flow to reach the coil from the net. If the preceding net conditions are OFF, an direct coil turns OFF. You can link it to any of the following bit operands:
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Inverted Coil
Coils
Memory Bit System Bit Output Timer The coil can represent an external output device (for example: alarm bell) or to an internal system element, as for example, SB 41, which is key #1 on the controller's keyboard..
Inverted Coil
An Inverted Coil turns OFF when the preceding net conditions are ON, allowing power flow to reach the coil from the net. If the preceding net conditions are OFF, an inverted coil turns ON. You can link an Inverted Coil to an: Memory Bit System Bit Output Timer The coil can represent an external output device (for example: alarm bell) or to an internal system element, as (for example, SB 4 Divide by 0. To place a coil in a Ladder net: 1. Click a Coil icon on the toolbar. 2. Move your cursor to the desired location in the net, then click. 3. The coil drops into place.
Reset Coil
A reset coil turns a set coil OFF (unlatches), when the preceding net conditions are ON, allowing power flow to reach the reset coil from the net.
Note
Once a set coil is turned ON, it stays ON, independent of the original set condition, until a reset coil linked to the same address resets (unlatches) the coil condition.
You can link it to any of the following bit operands: Memory Bit System Bit Output Timer Do not use a set coil without a reset coil in a program.
Set Coil
A set coil separates the coil from the action or condition that energized the coil. Once energized, a set coil's result is no longer dependant on the action that energized it. A set coil stays energized (latched) until its condition is reset (unlatched) by a reset coil. You can link it to any of the following bit operands: Memory Bit System Bit
51
Operands
Toggle Coil
Output An example of a set coil is an overhead light. When you turn on a light, it stays lit until you turn it off (reset or unlatch it) or the light bulb burns out. You do not have to hold the light switch to keep the light on. An example of a coil that you do not want to be set ( latched) is a car horn. You expect it to toot only when you press on the horn button and you expect it to stop when you stop pressing on the horn button. Do not use a set coil without a reset coil in a program.
Toggle Coil
A toggle coil changes its state when it is activated. You can link it to any of the following bit operands: Memory Bit Output Toggle Coil is fast;the execution time is shorter that Reset Coil. An example of a toggled coil is an light switch. When you turn on a light, it stays lit until you toggle it; it then turns off. The light stays off until you toggle it back on.
Operands
Ladder elements and functions are linked to operands. Operands contain data. The Ladder elements and functions determine the way that operand data is used in your program. Every Operand has an Address and a Description. When you select a Ladder element and place it in a net, the Select Operand and Address box opens, enabling you to link an Operand type, select an address, and assign a description. Note that there are differences between Standard and Enhanced Vision Divisions. To View Operand Lists 1. Select the Operand tab at the bottom of the Output Window; the operands are displayed. 2. Click an operand type in the left pane; a list of that operand type is displayed. Note that you can edit values and descriptions in the Output Window.
Qty Enhanced
Value
Bit Bit 32-bit 16-bit Bit 16-bit
c
MB MI
52
Operands
Memory Long Integer Double Word (unsigned) Memory Floating Point Integer Constant Value
ML DW MF
256 64 24 Dynamic
512 256 64
32-bit 32-bit 32
Dynamic
Symbol
XB XI XL XDW
Quantity
1024 512 256 64
Value
Bit 16-bit 32-bit 32-bit
Address Range
XB0-XB1023 XI0-XI511 XL0-XL255 XDW0-XDW63
53
Operands
System Operands
System Operands
System Operands are connected to certain functions and values in the controller's operating system.
Type
System System System System Bit Integer Long Integer Double Word (unsigned
Symbol
SB SI SL
Quantity
512 512 56 64
Value
Bit 16-bit 32-bit 32-bit
Address Range
SB0-SB511 SI0-SI511 SL0-SL63
SDW
Symbol
NSB NI NSI
Quantity
8 17 2
Value
Bit Bit 16-bit
Address Range
SB200-SB207 I0-I16 SI200-SI201
Operand Addressing
An Operand Address is the physical location in the controller memory where the data is stored. For example: MB 10 - "10" is the address of the MB Operand MI 35 - "35" is the address of the MI Operand T 12 - "12" is the address of the Timer Operand You can also assign descriptions to the operands you use in your application.
54
Power-up Values
Operands
Power-up Values
Power-up values can be assigned to most operands. These values are written into the operands when the controller is turned on. Bit operands can be SET or RESET. Integers, Long Integers, and Double Words can be assigned values that are written into the operand at power-up. You can assign Power-up Values in the: Select Operand and Address Dialog Box Check the box next to the plug-shaped icon. This enables you to enter a value in the Power-up value fill-in field.
Operand View Window 1. Select the Operand tab at the bottom of the screen. 2. Click on the Operand type to display the list of operands. 3. Enter Power-up values in the column headed by the Power-up icon.
Constant Values #
A Constant Value is an integer number, either signed or unsigned, that is created by the programmer. Constant Values are symbolized by a number sign. To use a Constant Value in your program, select the Constant option in the Select Operand and Address dialog box and enter a number. You can also select the unsigned integer option. When entering the value, you can toggle to Hex via <CTRL> + <H>.
55
Operands
3. Create a new Constant Value by pressing Enter. When you create a Constant Value in this way, the program references the value by the description. By entering the Constant Value's description in the Select Operand and Address dialog box, you can use this Constant Value in your application.
Inputs (I)
Inputs are bit operands (0 or 1). The number of Inputs varies according to the Snap-in I/O Modules and I/O Expansion Modules you integrate into your system. An Input is an actual hardwired input connection into the controller. To display a list of operands, click on the Operand tab in the Output Window at bottom of the screen, then select the operand type. Scroll down to view the list
Outputs (O)
Outputs are bit operands ( 0 or 1). The number of Outputs varies according to the Snap-in I/O Modules and I/O Expansion Modules you integrate into your system. An Output is an actual hardwired output connection from the controller. To display a list of operands, click on the Operand tab in the Output Window at bottom of the screen, then select the operand type. Scroll down to view the list
Timers (T)
To use a timer in your program, place an element in a net, select T, then define the timer's attributes as shown below.'
56
Timers (T)
Operands
Timer Bit Value: A timer is scanned as a bit data type (scan for OFF, scan for ON). The result of the scan is dependent on the timer type. Timer Preset Value. A running timer always decrements (counts down) from the Preset Value. The Preset Values are loaded for all timers at power up. The Preset Value is also loaded into the Current Value when the timer is reset. Timer Current Value. The current value of the timer is dependent on the timer type. All timer types are activated by a rising transition edge, OFF to ON. The condition you use to activate the timer should be scanned only once per PLC program scan TD- Timer: On Delay
When the timer's Start & Run Condition is OFF, the timer's Bit Value is also OFF. When the timer's Start & Run Condition rises, the timer's Preset Value is loaded into the timer's Current Value. The timer begins to run. Note that the timer's Bit Value is OFF. If the timer's Start & Run Condition remains ON during subsequent PLC cycles, the Current Value of the timer continues to decrement. When the timer has decremented to 0, and the timer's Start & Run Condition is still ON, the timer's Bit Value turns ON. Note that when the timer has finished running, its Current Value is 0. If the timer's Start & Run Condition falls while the timer is decrementing, the timer stops running. The current value of the timer remains. Timer Reset takes precedence over the timer's Start & Run Condition. When the timer' Reset Condition rises, the timer's Bit Value turns OFF. The timer's Preset Value is loaded into the Current Value, and the timer's Start & Run Condition cannot activate the timer as long as Reset is ON.. When the timer's Reset Condition falls while the timer's Start & Run Condition is ON, the timer begins to run, exactly the same as when the timer's Start & Run Condition rises. Below, pressing Key #1 on the Vision keypad activates TD1, which is preset to 5 seconds. If Key #1 is held down for 5 seconds, TD1 decrements to zero. O1 switches on. If, however, Key #1 is released before TD1 has finished, the timer stops. When Key #1 is pressed again, TD1 again begins to decrement from 5 seconds.
57
Operands
Timers (T)
TA Timer: Accumulated
When the timer's Run Enable Condition rises, the timer's Preset Value is loaded into the timer's Current Value. The timer begins to run. Note that the timer's Bit Value is OFF. When the timer's Run Enable Condition remains ON during subsequent PLC cycles, the Current Value of the timer continues to decrement. When the timer has decremented to 0, and the timer's Start & Run Condition is still ON, the timer's Bit Value turns ON. Note that when the timer has finished running, its Current Value is 0. If the timer's Run Enable Condition falls while the timer is running, the timer stops running, but the current value of the timer is retained. When the timer is reactivated, it begins decrementing from the retained value. Timer Reset takes precedence over the timer's Run Enable Condition. When the timer' Reset Condition rises, the timer's Bit Value turns OFF. The timer's Preset Value is loaded into the Current Value, and the timer's Run Enable Condition cannot activate the timer as long as Reset is ON. When the timer's Reset Condition falls while the timer's Start & Run Condition is ON, the timer begins to run, exactly the same as when the timer's Run Enable Condition rises.
Note
Once a TA Timer has reached its preset value, its Bit Value remains ON until the timer is reset in the program. The timer cannot be activated by Run Enable until it has been reset.
In the net below, pressing Key #2 on the Vision keypad activates TA2, which is preset to 5 seconds. If Key #2 is held down for 5 seconds, TA2 decrements to zero. O2 switches on. If, however, Key #2 is released after 2.53 seconds--before TA2 has reached the preset value--the timer stops and its current value is retained . When Key #2 is pressed again, TA2 begins to decrement from 2.53 seconds. When TA2 decrements to 0, O2 turns ON.
58
Timers (T)
Operands
When the timer's Start Condition rises, and the Bit Value is OFF, the timer's Preset Value is loaded into the timer's Current Value. The timer begins to run and the Bit Value turns ON. If the timer's Start Condition remains ON during subsequent PLC cycles, the Current Value of the timer continues to decrement. However, if the timer's Start Condition rises before the timer has decremented to its Preset Value, the timer reloads the Preset Value into the Current Value, and again begins to decrement. Note that a falling Start condition does not affect the timer. When the timer has decremented to 0 the timer's Bit Value turns OFF. Note that when the timer has finished running, its Current Value is 0. Timer Reset takes precedence over the timer's Start Condition. When the timer' Reset Condition rises, the timer's Bit Value turns OFF. The timer's Preset Value is loaded into the Current Value, and the timer's Start Condition cannot activate the timer as long as Reset is ON.. When the timer's Reset Condition falls while the timer's Start Condition is ON, the timer stops. When the Start condition rises, the timer begins to run, counting down from the Preset Value, exactly the same as when the timer's Start Condition rises.
Note
Once a TE Timer has reached its preset value, its Bit Value remains OFF until the timer is reset in the program.
In the nets below, pressing Key #3 on the Vision keypad activates TE3, which is preset to 5 seconds. Once Key #3 is pressed, TE3 decrements to zero. O3 switches on.
59
Operands
Counters (C)
Notes
A Timer value can be displayed in a Display as either a current or elapsed value. The maximum amount of time that you can set a timer for is 99 hours, 59 minutes, and 59.99 seconds.
Viewing and Setting Timers To display a list of Timers, click on the Operand tab in the Output Window at bottom of the screen, then select Timers. Scroll down to view the list.
Timers can also be preset and edited in the Select Operand and Address dialog box when you insert a timer into your program. You can also use Information Mode to edit or enter a timer value via the controller keyboard while the controller is running its control program.
Counters (C)
VisiLogic offers 24 built-in counters, represented by the symbol C. To use an Up Counter in your program, place an Increment function in a net and select C. To use a Down Counter in your program, use a Decrement function. A counter counts rising-edge pulses. When the accumulated number of pulses equals the counter's preset value, power flows through the function and the counter bit turns ON. Once the preset value is reached, the counter bit stays ON until it is reset via a Reset Coil. This also initializes the counter value.
Note
Counter values can be displayed on the controller screen via a Counter Variable in the HMI editor. Either the current or the elapsed counter value can be shown in a Display.
60
Memory Integers
(MI)
Operands
Viewing and Setting Counters A counter's Preset Value can be assigned either in the Select Operand box or in the Output Window. To display a list of Counters, click on the Operand tab in the Output Window at bottom of the screen, then select Counters. Scroll down to view the list.
61
Operands
Symbol
XB XI XL XDW
Quantity
1024 512 256 64
Value
Bit 16-bit 32-bit 32-bit
Address Range
XB0-XB1023 XI0-XI511 XL0-XL255 XDW0-XDW63
System Operands have preset descriptions that describe their function. If descriptions have been changed, or if you are opening a project that was written using a different version of VisiLogic, you can display restore descriptions via the Project Menu Project>System Descriptions>Restore all System Descriptions. All SBs and SIs which do not have descriptions are reserved for use by the system.
System Bits
General, SBs 0-15 # Description Turns ON when: Turns OFF when: Reset by:
62
Operands
SB 0 SB 1 SB 2
Never Always Always Never Power-up occurs, for 1 scan Note that SB2 is limited to 800 instances per program. You can use SB2 to drive MBs and use those in your program. If you are using Enhanced Vision, note that XBs are initialized at powerup. SB 3 1 second pulse SB 4 Divide by zero SB 5 Outputs short circuit SB 6 Keyboard is active SB 7 100 mS pulse SB 8 Battery low SB9 RAM failure :Bit value is not 0 Battery needs to be Battery and RAM Reset by user: are functioning via info, or or 1 replaced, or RAM has Communication failed SB 10 Float Error By OS when the result of By user, or at a float operation is an power-up. illegal float value. Error code is in SI440. SB 11 User Stack Overflow SB 13 ON at Rising Edge of SB3 Turns ON when SB3, 1 OS (1sec pulse) second pulse, rises By OS OS By user. SB 14 Calculate current controller temperature (not supported by When SB 14 turns ON, the value in SI 14, V120/130/350) Current Controller Temperature updates. OS SB 15 ON at Rising Edge of SB7 (100 Turns ON when SB7, mS pulse) 100mS second pulse, rises
Touchscreen models only (V280), SBs 16-17, 20-22 # Description Turns ON when: Turns OFF when: Reset by:
OS SB 16 Touchscreen Active Touchscreen is actually being The screen is not touched being touched. Note that the touch property must be assigned to a variable. If this property is assigned, touching the variable activates it, causing it to be marked by the blinking cursor. User turns ON to enable a message User turns it off. to be handwritten on the touchscreen with a stylus
SB 17 Enable/Disable Touch-screen indication, Message Board function SB 22 Enable Virtual Keypad (Relevant only to Standard Vision + Touchscreen, not Enhanced))
User
ON by default in Touchscreenonly models (V290). Causes a Virtual Touchscreen to be shown on screen when the user touches a display entry variable. . In Touchscreen + HMI keypad models (V280), user turns ON to enable Virtual keypad. When ON, the normal alphanumeric keypad is suspended.
Off by default in all models with physical; keypad May be turned OFF by user.
User/ OS
Enable all HMI keys during Keypad Entry, SB 23 # Description Turned ON Turned Off Comments
By default, an active Keypad Entry variable suspends the SB 23 Enable all HMI keys during By program or Off by default. Once user turned ON, must be
63
Operands
Keypad Entry
normal activity of keypad keys. This means that the following SBs do not rise during keypad entry: SB 40-49, 51, 52, 55, & 56. Turning SB 23 enables the SBs to rise during keypad entry.
Description
Turned ON
Turned Off
Comments
By default, an active Keypad Entry variable suspends the normal activity of keypad keys. This means that the following SBs do not rise during keypad entry: SB 40-49, 51, 52, 55, & 56. Turning SB 23 enables the SBs to rise during keypad entry.
By program or Off by default. Once user turned ON, must be turned OFF by program or user.
Description
Turned ON
Turned Off
Comments
Set this to cause PLC to reset, and to initialize all operands to 0. Note that SB 300 performs Reset only.
By program or Off by default. Once user turned ON, must be turned OFF by program or user.
If SB 27 is ON when a Display is shown: The user cannot navigate through the variables using the Enter or Right-arrow keys. No Keypad Entry Variable will be marked by the blinking cursor. In this case, a variable may be
64
Operands
SB 29 HMI keypad entries complete, reload vars (Relevant for non touch-screen models: V120, V230,V260) SB 30 Keypad Vars Locked (Standard: OS turns ON after entries complete (Enhanced: User turns ON/OFF) (Relevant for non touch-screen models: V120, V230,V260)
SB 31 Refresh current LCD screen display variables (Relevant for non touch-screen models: V120, V230,V260) SB 32 HMI keypad entry By OS in progress
activated by: Touch (V280 only)--assuming it has been assigned the Touch property. By writing the variable ID # into SI 250, either via Info or Online mode. Any Ladder- drawn elements (ex. By OS at entry to By OS when the OS Draw Axis, Trends, Draw Pixel/Line), drawing mode, exits the are cleared when SB 28 turns ON; remains ON drawing mode: the programmer may use the during the Negative Transition of SB 28 to drawing task: PLC exits Info Mode. refresh these elements on the LCD. Info Mode. Rises when a After a Display is Display is entered. entered. When the V290 When Virtual enters Virtual Keypad Keypad mode mode exits. and displays the virtual keypad on the LCD By program By OS Turn SB 29 ON after data is keyed into any variable, to enable the user to skip keying in data for the remaining variables in the current display. When SB 29 is ON: No cursor blinks on screen. The current values of all variables is loaded on screen. Standard Vision Use SB 30 to run ladder tasks that When a require data entered via keypad. By OS, after all Display is When a variable is active, pressing entered HMI keypad entries are the Enter button on the keypad By turning complete signals that the user has finished SB31 ON entering the value. When the Enter By SB29 When SB 27 button has been pressed for each turning ON and 29 turn variable in the current display, SB OFF By program 30 turns ON. Enhanced Vision When Note To immediately re-enable data (non touchkeypad entry (restore cursor) turn SB31 ON screen) entry variable is Turned ON by touched User By program By OS Restores the Display cursor, reactivates all keypad entry variables in the current Display.
By OS
SBs 33 and 34 function when an HMI Display that calls a subroutine is loaded/unloaded from the display screen. Note ASCII String Display: In cases where a Display contains a Display ASCII String Variable, and the linked subroutine contains the Display String 'trigger' MB, reset this MB when the Display unloads by using the falling edge of SB 34.
By OS
By OS
When a Display containing a Call Subroutine starts loading, SB 33 turns ON for a single scan cycle the
65
Operands
By OS
By OS
first time the linked subroutine runs. Use this SB to initialize operands in the HMI subroutine. When a Display containing a Call Subroutine starts unloading, SB 34 turns ON for a single scan cycle the last time the linked subroutine runs.
By Remote Access, or program SB 38 Invert Touchscreen By program element pixels (Text, images) SB 37 Exclude last Display from FIFO SB 110 Draw: Out of Range The OS attempts to draw a line or pixel outside of the legal limits of the controller's LCD. By OS
Enables user to skip going back to certain Displays. If a Touchscreen text or image element is touched and this bit is on, the pixels in the element reverse color. OS
SB 250
SB 251
By OS
By OS " The current Display is either re-called or changed, or " At the beginning of the next program cycle. By OS " The current Display is either re-called or changed, or " At the beginning of the next program cycle.
Turns ON for one scan when the entered value is within the Min/Max limits set in the variable's parameters.
Is ON when the entered value is within the Min/Max limits. Note When this SB is ON, the blinking cursor remains on the active variable even after the user presses Enter.
Description
Turns ON when:
Reset by:
OS
At all other Turns ON for a single cycle when SB 28 turns times OFF. This happens at the following times: When the PLC exits Info Mode. Rises the cycle after a Display is entered. When Virtual Keypad mode exits. After 'Symbols' are displayed during Keypad Entry. SB 27 Enter Display without active Keypad By program By program Entry Variables If SB 27 is ON when a Display is SB 26 Exiting OS Draw Mode (ON for 1 cycle after OS draw) OS Draw Mode means that the controller's Operating System takes control of the LCD screen: During Info Mode When a Display is entered When the Virtual Keypad (touchscreen models) is displayed When 'Symbols' are displayed during Keypad Entry.
66
Operands
shown: The user cannot navigate through the variables using the Enter or Right-arrow keys. No Keypad Entry Variable will be marked by the blinking cursor. In this case, a variable may be activated by: Touch (V280 only)-assuming it has been assigned the Touch property. By writing the variable ID # into SI 250, either via Info or Online mode. SB 28 LCD controlled by OS (OS drawing) OS Draw Mode means that the controller's Operating System takes control of the LCD screen: During Info Mode When a Display is entered When the Virtual Keypad (touchscreen models) is displayed When 'Symbols' are displayed during Keypad Entry.
SB 29 Current keypad entry sets SB 30 (HMI keypad entries complete) Turn SB 29 ON after data is keyed into any variable, enabling the user to skip keying in data for all of the variables on-screen. Also refreshes all Display variables on-screen Turns ON when: SB 30 HMI keypad entries completed Turns OFF When a variable is active, pressing when: Turns ON when: the Enter button on the keypad SB31 turns When the Enter signals that the user has finished ON button has been entering the value. pressed for each When PLC is Note Turning this SB OFF, via Variable, SB 30 turns initialized SB31, enables the variables to be ON. reactivated. By program By SB29, by program SB 31 Refresh current LCD screen display Turning this ON reloads variables the display, initializing all Keypad Entry variables. SB 32 HMI keypad entry in progress
ON when the PLC is PLC exits Info OS Mode in Info Mode. ON when 'Symbols' After a are displayed during Display is Keypad Entry. entered. Rises when a Display is entered. In V290, which uses a virtual screen keyboard, SB 28 is always ON. By program By program OS
OS
OS
OS
SBs 33 and 34 function when an HMI Display that calls a subroutine is loaded/unloaded from the display screen. Note ASCII String Display: In cases where a Display contains a Display ASCII String Variable, and the linked subroutine contains the Display String 'trigger' MB, you can reset this MB when the Display unloads by using the falling edge of SB 34.
SB 33 Load Display with linked Call Subroutine - Use this SB to initialize operands in the HMI subroutine. - Do not link this SB to a positive or negative transitional contact. SB 34 UnLoad Display with linked Call Subroutine
When a Display containing a Call Subroutine starts loading, SB 33 turns ON for a single scan cycle the first time the linked subroutine runs. When a Display containing a Call Subroutine starts
OS
OS
67
Operands
unloading, SB 34 turns ON for a single scan cycle the last time the linked subroutine runs.
Reset by:
Exclude last Display from FIFO,SB 37 # Description Turned Turned ON Off Comments
By By program If a Touchscreen text or image element is program touched and this bit is on, the pixels in the element reverse color.
Comments
#
SB SB SB SB SB SB SB SB SB SB SB 40 41 42 43 44 45 46 47 48 49 50
Description
Key: # 0 Key: # 1 Key: # 2 Key: # 3 Key: # 4 Key: # 5 Key: # 6 Key: # 7 Key: # 8 Key: # 9 Plus/Minus
Turns ON when:
Key is pressed/held down
68
Operands
SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB
51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
Left Arrow Right Arrow ENTER <i> (ON when in Info mode, may be turned ON in order to enter Info, via Remote Access or user program) Up Down ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 F13 F14 F15
#
SB 73
Description
Turns ON when:
Download Complete, SB 75 #
SB 75
Description
Download Complete, PLC and HMI applications
Turns ON when:
When Download is finished, Turns ON for single scan ; PLC can then run application
Description
Turns ON when:
By user Keypad Entry: Focus (V130) If SB 76 is OFF after Keypad Entry, the user must use the arrow keys to move to the next variable in the Variable Tab Order If SB 76 is ON, the user moves to the next variable by pressing the Enter button twice: - Once to 'approve' the value - Once to jump to and open the next variable for data entry. To enable the user to press Enter once, to both jump to and to automatically open the next variable for data entry, turn ON both SB76 and SB108 (Press "Enter" 1x) Note that the user can press ESC to exit keypad entry mode.
69
Operands
#
SB 77 SB 78 SB 79
Description
Modem 'Busy': COM Port 1 Modem 'Busy': COM Port 2 Modem 'Busy': COM Port 3
Turns ON when:
Port is busy transmitting or receiving
Reset by:
OS
#
SB 80 SB 81 SB 82 SB 83 SB 84 SB 85
Description
Modem Initialized: COM Port 1 COM Port/Modem Initialization Failed: COM Port 1 Modem Initialized: COM Port 2 COM Port/Modem Initialization Failed: COM Port 2 Modem Initialized: COM Port 3 COM Port/Modem Initialization Failed: COM Port 3
#
SB 86 SB 87 SB 88
Description
Turns ON when:
Reset by:
Modem Connection Status: COM PLC receives Port 1 'Connect' string Modem Connection Status: COM from modem Port 2 Modem Connection Status: COM Port 3
OS, at Hang-up PLC receives string 'No Power-up Carrier' PLC receives break signal
Description
Turns ON when:
Reset by:
SB 91 I/O Exp. Module--Command ON when commands cannot OFF when be sent to the I/O module. commands can buffer is full be sent to the I/O module.
Reset by:
OS
70
Operands
Reset by:
User
Description
Turns ON when:
Press "Enter" 1x (V130) By user If BOTH SB76 and SB108 are ON, after entering a keypad value, the user needs to press Enter only once, to approve the value, and to automatically jump to and open the next variable for data entry. Note that the user can press ESC to exit keypad entry mode.
Description
Draw: Out of Range
Turns ON when:
Reset by:
The OS attempts to draw a At the beginning OS line or pixel outside of the of every cycle legal limits of the controller's LCD.
#
SB 115
Description
V130 only. Reverse key letter/number order
Turns ON :
User Program
Turns OFF :
Default. User Program
Reset by:
User
Description
Turns ON :
User application
SB 116 SD Trends to SD: Set to Overwrite .utr Use these to control the display SB119 as a condition. SB 117 SD Trends: Jump to next segment SB 118 SD Trends: Jump to previous segment SB 119 SD Trends: System busy - Draw Trend is gathering data
User User application of Trend segments on the HMI screen. Use the inverted contact of User application User application User application User User User
71
Operands
serial communication cable. The DTR SBs 120, 122, and 124 are also used by the OS to control the DTR signal during RS485 serial communications, and during GPRS communications using the Sony Ericsson GPRS modem. # Description Turns ON Turns OFF Reset by: when: when: SB 120 DTR COM Port 1 (signal output DTR signal DTR signal OS, may also be reset from PLC) present absent by user SB 121 DSR COM Port 1 (signal input DSR signal DSR signal OS to PLC) present absent SB 122 DTR COM Port 2 (signal output DTR signal DTR signal OS, may also be reset from PLC) present absent by user SB 123 DSR COM Port 2 (signal input DSR signal DSR signal OS to PLC) present absent SB 124 DTR COM Port 3 (signal output DTR signal DTR signal OS, may also be reset from PLC) present absent by user SB 125 DSR COM Port 3 (signal input DSR signal DSR signal OS to PLC) present absent
#
SB 132 SB 133 SB 134 SB 135 SB 136 SB 137
Description
COM Port 1, Data Transmission COM Port 2, Data Transmission COM Port 3, Data Transmission COM Port 1, Data Receive COM Port 2, Data Receive COM Port 3, Data Receive
Turns ON when:
During data send
Reset by:
OS
OS
Remote Access - Read Only, SB140 # Description Turns ON : Turns OFF : Reset by:
User application User SB 140 Remote Access - Read User application Only When ON, PLC ignores requests from Remote Access and Remote Operator
Description
Ethernet: Card Exists Ethernet: Card Initialized
Turns ON when:
Ethernet card is found
Ethernet card initialization succeeds Ethernet: Socket Socket 0 0 Initialized initialization succeeds Ethernet: Socket Socket 1 1 Initialized initialization succeeds Ethernet: Socket Socket 2
72
Operands
2 Initialized Ethernet: Socket 3 Initialized Ethernet: Socket 0 Connected Ethernet: Socket 1 Connected Ethernet: Socket 2 Connected Ethernet Status: Socket 3 Connected Ethernet Link: Communication established Ethernet Link: 10baseT
initialization succeeds Socket 3 initialization succeeds Connection established via Socket 0 Connection established via Socket 1 Connection established via Socket 2 Connection established via Socket 3
initialization fails Socket 3 initialization fails Socket 0 is free Socket 1 is free Socket 2 is free Socket 3 is free
SB 153
SB 154
No link exists (cable disconnected) When a 10baseT link is not detected, during data transmit/ receive. When a 100baseT link is not detected, during data transmit/ receive. One or no devices are transmitting data over the Ethernet network Data is not being transmitted via Socket 0 Data is not Ethernet: Socket Data is being 1 Send in transmitted via being transmitted via Progress Socket 1 Socket 1 Ethernet: Socket Data is being Data is not 2 Send in transmitted via being Progress transmitted via Socket 2 Socket 2 Data is not Ethernet: Socket Data is being 3 Send in transmitted via being transmitted via Progress Socket 3 Socket 3 Enable Unicast, Turn ON (ON Turn OFF to Socket 0 by default) to disable Socket enable Socket 0 for Unicast 0 for Unicast Ethernet Reconnect parameters saved A link exists (cable plugged in) When a 10baseT link is detected, during data transmit/ receive. When a Ethernet Link: 100baseT link 100baseT is detected, during data transmit/ receive. Ethernet: data More than one collision device is transmitting data over the Ethernet network Ethernet: Socket Data is being transmitted via 0 Send in Progress Socket 0
SBs 147-150 turn ON when: Link exists Ethernet Card initialization complete Socket initialization complete Hardware TCP/IP Socket state is Connection Established This refers to the physical Ethernet cable
73
Operands
SB 163
SB turns ON when Close Connection is performed. This is after Transmit / Receive buffers are empty or 1-second timeout has passed. Socket is initialized.
Connection Closed (Socket 1) Connection Closed (Socket 2) Connection Closed (Socket 3) Ethernet Critical error
By OS, when connection is closed By OS, when connection is closed By OS, when connection is closed Turns ON at critical error Do not automatically retry (default)
SB 169
SB 170
SB 171
SB 172
SB 173
At Ladder Automatic reconnect requested, in progress (Socket 0) Automatic reconnect requested, in progress (Socket 1) Automatic reconnect requested, in progress (Socket 2) Automatic reconnect requested, in progress (Socket 3) Automatic reconnect
OS reads Ethernet card registers to SI 300 - 427, then re-initializes the card. User must reset PLC SB 168 should be turned ON at power-up. It is OFF by default to preserve backwards compatibility with applications created previous to OS 4.70 B14. If SB 168 is ON, when the Ethernet link fails, the OS saves the Ethernet parameters and resets: SB 142 Card Initialized SBs 143-146 Socket initialized (Sockets 0-3) SBs 147-150 Socket connected (Sockets 0-3) When the Ethernet link is reestablished, the O/S performs CARD INIT and SOCKET INIT for all 4 sockets according to the saved parameters. TCP - Used as internal flags by O/S in order to perform auto reconnect (user parameters SI 107 110)
74
Operands
requested (Socket 0) Automatic reconnect requested (Socket 1) Automatic reconnect requested (Socket 2) Automatic reconnect requested (Socket 3)
SB
180 181 182
Description
Turns ON when:
COM1 Received Message Invalid, Received message is STX/ETX/Checksum (V570, 290- invalid C,130) COM2 Received Message Invalid, STX/ETX/Checksum (V570, 290C,130) COM3 Received Message Invalid, STX/ETX/Checksum (V570, 290C,130)
SB
184 185 186 187 188 189
Description
SMS: Transmission COM1 (ACK) SMS: Transmission (NACK) SMS: Transmission COM2 (ACK) SMS: Transmission (NACK) SMS: Transmission COM3 (ACK) SMS: Transmission (NACK) Succeeded,
Turns ON when:
Transmission succeeds Failed, COM1 Transmission fails Succeeded, Transmission succeeds
75
Operands
#
SB 198 SB 199
Description
SMS Arrived, Record the Received SMS Message Length in SI 198 Save SMS to Memory Vector
Turns ON when:
Reset by:
User Program
If SB 199 is set, , SB 198 User Program is set when a message is received User Program
#
SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB SB 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 236
Description
CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network operand CANbus Network communication error CANbus Network disable
Turns ON when:
Reset by:
Error is fixed.
SB 237
Turned ON
When UniCAN broadcast MB is received whose status is ON. When full
Turned Off
When UniCAN broadcast MB is received whose status is OFF. When not full
Comments
The user must initialize this SB Use the negative transition of this SB as a Send UniCAN condition for High Priority messages Use the negative transition of this SB as a Send UniCAN condition for Low Priority messages Use the negative transition of SB 203 as a Send Broadcast condition,
201
202
When full
203
76
Operands
Description
SD Card Present
Turns ON when:
Reset by:
An SD Card is in the slot, and is formatted to FAT32 SD Card Write Enabled Write is enabled: the card's write-protect lock is off SD FIFO Empty (SD Card Power-up may be Ejected) No SD Card is in Slot No SD requests exist
SD Card is not found, or OS is incorrectly formatted OS Write is disabled: the card's write-protect lock is on There are no SD requests OS pending, such as Data Table Copy/Log, Alarms, or from Info Mode
CANopen, SBs 240-243 SB# Description Turns ON when: Turns OFF when: Reset by:
PLC PLC PLC PLC
The CANopen Configuration No CANopen FB is downloaded to the PLC Configuration is present SB 241 CANopen: Configured CANopen Configuration was CANopen Configuration successful failed SB 242 CANopen: SDO in Progress SDO is busy transferring SDO is not in progress data SB 243 CANopen: SDO transfer SDO data transfer fails SDO transfer begins failed
#
SB 250
Description
Keypad entry within limits (Relevant for Standard Vision and non touchscreen models: V120, V230,V260)
Turns ON when:
Turns ON for one scan when the entered value is within the Min/Max limits set in the variable's parameters.
Reset by:
SB 251
Keypad entry exceeds limits (Relevant for Standard Vision and non touchscreen models: V120, V230,V260)
The current Display is either re-called or changed, or At the beginning of the next program cycle. Is ON when the The current entered value is within Display is either the Min/Max limits. re-called or Note When this SB changed, or is ON, the blinking cursor remains on the At the beginning active variable even of the next after the user presses program cycle. Enter..
Description
Send SMS messages in ASCII format
Turns ON when:
User Program Should be turned ON at power-up, before Com Init.
Reset by:
User Program
SMS Force SMS Display, SB 280 # Description Turns ON when: Turns OFF Reset by:
77
Operands
when:
SB 280 Force Message Display on Cell Phone User Program Should be turned ON at power-up, before Com Init. User Program User Program
Description
Reset PLC Note that SB24 performs Reset + Init.
Turns ON when:
By program or Remote Access
Reset by:
OS
Description
Turns ON when:
Reset by:
OS
Backup Security in Memory By program or Remote Access (values stored for SB 314 Block PC access to PLC, SI[253] Info Password value, SI [50] Info Mode press time)
Description
Buzzer Turn this ON to sound a buzzer Buzzer included only in Touch-screen only models Buzzer - Screen Touch Turn this ON to cause a keypad touch (both HMI keypad and Virtual keypad) to sound a buzzer in relevant models
Turns ON when:
By user
Reset by:
User
SB 311
User
Description
Blocks PC access to PLC
Turns ON when:
By user
Reset by:
User
78
Operands
(Default)
SB329 SD Write File: End Of File (EOF, entire file has been read)
#
SB 330 SB 331 SB 332
Description
Break from External Device, COM Port 1 Break from External Device, COM Port 1 Break from External Device, COM Port 1
Reset by:
OS
Description
Turns ON when:
Port is transmitting or receiving GPRS signals
Reset by:
OS
SB 334 GPRS 'Active': COM Port 1 SB 335 GPRS 'Active': COM Port 2 SB 336 GPRS 'Active': COM Port 3
Description
Log to SD in Progress Copy Data Table from
Turns ON when:
Row is being copied from DT to SD Card Entire Data Table is being
Reset by:
OS OS
79
Operands
341 SB 342
copied from DT to SD Card is complete Entire Data Table is being copied from SD Card to DT When the Write process is complete
SD Card Alarms to SD, SB 352 # Description Turns ON when: Turns OFF when: Reset by:
Off by default. PLC stores At PowerTurned ON by user. Alarm History to memory. up, or by Causes the PLC to write entire Alarm History to the user SD Card
80
Operands
Data Tables, SB 500 # Description Turns ON when: Turns OFF when: Reset by:
PLC initialization When a password is assigned to a VisiLogic project
Requirements fall SB 500 User RAM overlap When the application with memory warning requests more memory than the PLC currently has capacity free: Function Blocks memory requirements may have exceeded free memory. Data Table requirements exceed free memory. During DT Write: If the value of the pointer to DT is greater than the number of DT lines
Reset by:
User Program
Retain Inputs Forced Value, SB 501 # Description Turns ON when: Turns OFF when:
By User
Reset by:
User, or when PLC is initialized
SB 501 Retain Inputs Forced Value By User after power failure Set SB 501at power-up to retain the state of inputs that are forced to 0 or 1 when the power is turned off. Reset SB 501at power-up to initialize forced inputs
System Integers
General, SIs 0-14
# SI 0 Description Scan Time, Resolution: Units of 1 mSec Value Updated by the controller at the end of every scan. Comments A scan is a complete execution of the controller's entire program: reading inputs, executing the Ladder program, updating the outputs, running the HMI program,and processing communications. Scan time depends on the size and complexity of the application. Check the topic Program Sequencing: Modules, Subroutines, Labels & Jumps. Relevant for V120, V130, V280, V290. LCD contrast is set for V230, V260 via potentiometer.
To learn how to use this operand, check the topic Assigning a Unit ID number Note that this is relevant for CSTN
SI 6 SI 7
Current key pressed LCD Contrast Control 0=Minimal Contrast 50=Medium Contrast 100=Maximal Contrast
The ID # 1 is assigned by default. 0 - 0ff
SI 8 SI 9
81
Operands
displays only.
Includes decimal point. For example, if the value is 245, the actual value is 24.5. The value in SI14 is only updated when SB 14 is turned ON by the user.
Function
Math: Linearization Math: Factor Vector: Fill Logic: Shift Right Logic: Shift Left Logic: Rotate Right Logic: Rotate Left Vector: Bit to Numeric Vector: Numeric to Bit the function Config Math: Power Math: Square Root Vector: Get Minimum (value in vector) Vector: Get Maximum (value in vector) Vector: Find Bit (in vector) Vector: Copy COM: Init function Logic: Test Bit (in vector) Logic: Set Bit (in vector) Logic: Reset Bit (in vector) Vector: Load Vector: Store Vector: Compare Vector: Compare (Offset) Vector: Copy (Offset) Vector: Fill (Offset) Data Tables: Read Data Tables: Write Data Tables: Read Line Data Tables: Write Line HMI: Display Loaded HMI: Load Last HMI Display /*EthernetUtils.OnlyfortheV200Series*/ TCP/IP COM Init TCP/IP Socket Init Connect: TCP Close: TCP Math: Float Trig SIN Math: Float Trig COS Math: Float Trig TAN Math: Float Trig ASIN Math: Float Trig ACOS
Value
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
82
Operands
Math: Math: Math: Math: Math: Math: Math: Math: Math: Math:
Float Float Float Float Float Float Float Float Float Float
Trig ATAN Extended EXP Extended LN Extended LOG10 Extended Power Extended Square root Basic Add Basic Subtract Basic Multiply Basic Divide
42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 70 71 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
Math: Float Convert A+B/n Math: Float Convert A+B/n (decimal) Math: Float Convert Inverse (A+B/n) Math: Float Convert Inverse (A+B/n) (decimal) Math: Float Basic ABS Math: Float Trig Degrees Math: Float Trig Radians Math: Float Compare Greater Than Math: Float Compare Greater Equal Math: Float Compare Equal Math: Float Compare Not Equal Math: Float Compare Less Than Math: Float Compare Less than Equal Float Store COM: Dial COM: Hangup Strings: Transpose Vector: Copy Memory Strings: Num to ASCII HMI: Draw Pixel HMI: Draw Line Logic: RS FlipFlop Logic: SR FlipFlop Time To ASCII Clear Table Row column, Clear All DB Online Point Vector: Shift Data Table: Find Math: Float Compare In Range Vector:Load Timer Scan Bit More: Immediate Read Physical Input Immediate: Write to Physical Output Digital or Analog More: Immediate Update Physical High-speed Input Strings: IP to ASCII COM: Set PLC Name Data Table: Find Extended HMI: Clear Rectangle More: Debug Interval Start More: Debug Interval End Strings: Time to ASCII Store: Num to BCD Store: BDC to Num Clock: RTC to UTC Clock: UTC to RTC Math: Linearize Vector Data Table: Read Line
83
Operands
Data Table: Write Line Immediate: Write to Physical Analog Output Com TCP/IP RFC 1305 Math: Formula String: ASCII to Num Data Table: Copy Row Data Table: Copy Column Strings: MAC Address to ASCII Vector: Struct Com: Send UniCAN Data Table: Clear Row Data Table: Clear Column Com: UniCAN Check Alive Com: UniCAN Broadcast Vector: Swap Bytes Com: UniCAN Message Arrived Logic: RLO to Bit Vector: Sort Com: CANopen Configuration Com: CANopen Send PDO Com: CANopen Send RTR PDO Com: CANopen Send SDO Com: CANopen Send NMT Control Com: CANopen Send NMT Node Guard Com: CANopen Send Synch Com: CANopen Com: CANopen Send Download STR Com: CANopen Send Upload STR Vector: String Length HMI: Is HMI Last Displayed Com: TCP Send RAW UDP Com: TCP Receive RAW UDP Com: CAN Layer 2 Send Com: CAN Layer 2 Receive Last Call Received More: Idle Alarms: Show Groups Alarms: Show Alarms Strings: Set String Library Strings: Timer to ASCII Strings: Lib.Str. to ASCII Vector: Toggle Bit in Vector Vector: Toggle Bit in Vector Step In Range Strings to ASCII Strings: to NUM Strings: remove Strings: insert Strings: left Strings: right Strings: middle Strings: find_in_str COM: Set PLC Network ID Strings: Timer to ASCII HMI: Refresh HMI Display Data Tables: Read/Write Column
100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 I o135 136 137 138 139 140 141 142 143 144 145
145 146 147 148 149 150 151 152 153 154 155
84
Operands
Reserved SD: Write DT to SD .udt SD: Log DT row to SD Email Alarms: Clear History Buffer COM: Send TCP RAW COM: Scan TCP RAW SD: Set SD Password String: Replace STR A with STR B SD: Save Trend to SD SD: Stop Trend to SD SD: Read from .udt SD to DT Immediate: Frequency Measurement based on HSC Reserved Immediate: Stop Frequency Measurer Immediate: Reset HSC COM: CANopen: Map register bytes SD: Read SD.udt to Data Table CAN J1939: Config CAN J1939: Activate cyclic send CAN J1939: Send pgn Data Tables: Read row Data Tables: Write row COM: TCP/IP: Ping SD: Read SD Block (udb) to Operand Vector SD: Write from Operand Vector to SD Block (udb) SD: Create Block SD: File Read: Open S SD: File Read: Next Chunk SD: File Read: Close CAN J1939: Request PGN Data COM: Df1 Scan COM: SNMP Trap SD: Create Delimited Line SD Write: open file SD Write: read file SD Write: close file SD: Write Delimited Line SD Folder Report: Number of Files SD File: Delete file SD: Write DT to SD .udt SD: Log DT row to SD SD Files: File Info SD Data Tables: Search .udt for key COM: Telegram parser COM: CANLayer2 ScanEx COM: Set SNMP community name Backup security operands SD: Safely Remove SD: Clone COM: DNS Resolver Data Tables: Delete Rows SD: Rename SD File
156 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210
85
Operands
SI SI SI SI SI
33 34 35 36 37
2007=2007 1-7 0-23 0-59 30 = 30th day of month Value Comments If the screen is touched, SI When the screen is not touched, SI 40 = -1 40 shows the current location on the X axis. If the screen is touched, SI When the screen is not touched, SI 41 = -1 41 shows the current location on the Y axis.
Number of messages not displayed. Initialized every time the Monitor is entered
86
Operands
Note that the file size must not be changed while the Send is in Progress.
87
Operands
8 = Read Error 9 = File Close error SI 68 reports status for the following Value SD File utilities: 0 = No error 1 = No SD card in Slot Write SD File: Open 2 = Vector is not long Write Next File Chunk enough to contain data Write SD File: Close (may be at upper address limit of that data type) 3 = Path to SD file not found 4 = Another file is currently open 5 = File is closed 6 = File Open error 7 = Write Error 14 = File Close error
88
Operands
330
to SD - Total Amount of Data to be Copied (blocks of 512 bytes) SD: Write DT from PLC to SD - Remaining Amount (blocks not yet copied) SD: Read DT SD to PLC Total Amount of Data to be Copied (blocks of 512 bytes) SD: Read DT from SD to PLC - Remaining Amount (blocks not yet copied)
SI 331
SI 332
SI 333
the function Copy Data Table to SD, SI 330 shows the total number of blocks of data to be copied from the PLC. Initialized: Shows how many blocks of data remain to be copied. When the PLC begins to copy a The value increases by 1 new block of data to the SD card each time a block is copied. At Power-up. Initialized at Power-up When the application runs the function Copy Data Table to PLC, SI 332 shows the total number of blocks of data to be copied from the SD. Shows how many blocks of Initialized: data remain to be copied. When the PLC begins to copy a The value increases by 1 new block of data from the SD each time a block is copied. card At Power-up.
FLASH Storage, SI 72
# Description SI 72 FLASH Storage Bitmap (V570, 290C) Value A bit is on when data is present Bit 0 = Data backup from RAM to FLASH Bit 1 = Upload data (.vlp in PLC can be uploaded) Bit 2-7 = Internal Bits 8-15 = String storage The SI is updated by the OS after every download. Comments FLASH informations is divided into sections. The status the bits shows if data is stored in these sections. Relevant to V570, V290-C.
Alarms: Status, SI 74
# Description SI 74 Alarms Utility, General Status Value A bit is on when data is present Initialized at power-up Bit 0 = Alarm Version in OS does not match VisiLogic version Bit 1 = No Alarms defined Bit 2 = Internal error Bit 8 = History buffer full Comments
89
Operands
SI 81 Error Code: COM 1 SI 82 Modem Status: COM 2 SI 83 Error Code: COM 2 SI 84 Modem Status: COM 3 SI 85 Error Code: COM 3
Value
0 Modem
TimeOut exceeded: no reply 1 Initialization in Progress 2 Reply Error 2 Initialization OK 3 Wrong PIN number 3 Initialization Failed 4 Registration failed 4 Modem Connected 5 PUK number needed 5 Hang-up in progress 10 COM Busy 6 Dial in progress 11 Reply Busy 12 Reply No Dial 15 Attempted Initialization during active break signal. Note that a port cannot be initialized while the break signal is active 16 Error in reply to PIN number 17 Check: CREG failed 18 Check: CREG timeout 19 Check: slots timeout 20 Check: Format timeout
Description
Maximum Time Delay between characters (units 2.5ms) MODBUS + Modem
Value
When MODBUS (Serial) is configured, the MODBUS function checks SI 100. If SI 100 = 1, a time interval of up to 2.5 msecs is permitted between characters, if SI 100 contains 2, the permitted interval is 5 msecs ( n x 2.5 =interval). Note that: - The power-up value is 1, - the application must update SI 100 before the MODBUS configuration is activated.
Description
TCP/IP retries base time out
Value
Legal values are 1 to 10, units of 100 msec (1 stands for 100 msec etc.) Default value is 200 msec. Legal values are from 1 to 50 Default value is 6
Comments
Same value is for ALL 4 sockets Requires CARD INIT Illegal value request will be rejected (no change)
SI 102
Retries count
TCP/IP Connection Keep Alive (Socket 0) TCP/IP Connection Keep Alive (Socket 1) TCP/IP Connection Keep Alive (Socket 2) TCP/IP Connection Keep Alive (Socket 3)
Units of 100 msec Enables the PLC to disconnect if there Note- When value is no communication from the is 0, the function connected device. is disabled When TCP/IP connection is established (SI 145-148 = 6) check data transport (SDW 14 21). If no data transport occurred during the defined time perform Socket Init.
90
Operands
TCP/IP Keep Master Connection (Socket TCP/IP Keep Master Connection (Socket TCP/IP Keep Master Connection (Socket TCP/IP Keep Master Connection (Socket
0) 1) 2) 3)
Data Transport counter is SDW 38 Enables the PLC to reconnect the connect when there is no communication from the connected device for the defined time. Note that the value per socket should be higher the regular keep alive (SI 103 106) Counter of the operation in SDW 45 Bitmap: | UDP S3 | UDP S2 | UDP S1 | UDP S0 | TCP S3 | TCP S2 | TCP S1 | TCP S0 |
SI 140
Ethernet Send has failed, per Bit is ON when socket ( bitmap) Send is not successful
Parameter
S1 145 SI 146 SI 147 SI 148
(Read-only) Sockets are set to Protocol Type 0 by default. Activating MODBUS Configuration changes the Protocol Type to 1.
Function
0: 1: 2: 3: Status Status Status Status
SI Value Message
0 2 14 15 Initialized to UDP, status: Closed Initialized to TCP, status: Listen Initialized to UDP, status: Ready Initialized to UDP, status: Engaged in Transmit/Receive
Description
GSM Signal Quality (V120/230/260/280/290BW) GSM Signal Quality COM2 (V570, 290-C) GSM Signal Quality COM3 (V570, 290-C)
Value
The value is written during COM Init of the GSM modem. The value is updated whenever the user uses the GSM Signal Quality FB. A value of -1(FFFF) signifies a modem error. This may be due to a weak signal; try repositioning the antenna. If this has no effect, check the modem.
SI#
SI 198 SI 199
Description
Received SMS Message Length SMS to Memory Vector - start of vector
Value
Shows the length of the message in bytes The SMS message data is written starting from this address
Comments
The data remains until the vector is overwritten To write to a vector of XIs, enter a negative value)
Description
CANopen: Number of received messages
Value
Shows the number of received messages in the Receive buffer
Comments
Maximum number of messages=128
91
Operands
(except for SDOs) CANopen: Number of Send Shows the number of PDO1 PDO1 messages currently in the PDO1 Send buffer SI 213 CANopen: Number of Send Shows the number of PDO2 PDO2 messages currently in the PDO2 Send buffer SI 214 CANopen: Number of Send Shows the number of PDO3 PDO3 messages currently in the PDO3 Send buffer SI 215 CANopen: Number of Send Shows the number of PDO4 PDO4 messages currently in the PDO4 Send buffer SI 216 CANopen: Number of Send Shows the number of RTR PDO1 RTR PDO1 messages currently in the PDO1 Send buffer SI 217 CANopen: Number of Send Shows the number of RTR PDO2 RTR PDO2 messages currently in the PDO2 Send buffer SI 218 CANopen: Number of Send Shows the number of RTR PDO3 RTR PDO3 messages currently in the PDO3 Send buffer SI 219 CANopen: Number of Send Shows the number of RTR PDO4 RTR PDO4 messages currently in the PDO4 Send buffer SI 220 CANopen: Number of Send Shows the number of SDO messages SDOs currently in the Send buffer SI 221 CANopen: Number of Send Shows the number of NMT module control messages currently in the NMTs NMT Send buffer SI 222 CANopen: Number of Send Shows the number of RTR NMT RTR NMTs messages currently in the Send buffer SI 223 CANopen: Send Buffer full The bits in this register represent the Maximum number of messages per (per type) different Send buffers (except for buffer=8 SDOs) When a bit is ON, the corresponding buffer is full. High byte:| - | - | - | - | - | - | -| NMT mc | Low byte: | PDO | -| RCV NMT | RCV PDO4| RCV PDO3 | RCV PDO2 | RCV PDO1 | RCV Emergency | SI 212 SI 224 SI 225 CANopen: Number of received SDO messages CANopen: SDO status Shows the number of received SDOs currently in the Receive buffer The status codes are given below.
Value
0 1 2 3 4 5 6 problem) 7 8 9 10 11 12 13
Message
No error PLC in STOP mode CANopen not configured, SB 241 is not set (after configuration) Remote ID is 0 Maximum SDO Upload length set to 0 SDO in Progress; Download/Upload started while SB242 is ON SDO in Progress Error; SB242 turned OFF during data transfer (system Illegal Operands used in SDO data transfer Number of operands in data type exceeded Process buffer not cleared before SDO Send (system problem) Response Timeout exceeded Receive Error Reserved by CIA Receive Buffer full; more than 127 segments in a block (system problem)
92
Operands
14 15 16 17 18 19 20 21 22 23
Receive Error Toggle bit ON (error in domain segment) Receive domain segment Abort; error code given in SDW 34 Byte number error Number of bytes is zero Number of bytes exceeds the maximum upload length Machine State error (system problem) Receive Error in block size transferred from the remote device Send Timeout exceeded Sequence error in the number of segments in block transfer CRC error, block transfer
Value
1 2 4 10
Message
CANbus Network: failed unit ID SIs 240-243 comprise a bitmap indicating which unit is in error. If, for example, the network includes unit ID numbers 8, 9 and 13, and PLC #9 cannot be accessed, then the ninth bit in SI240 will turn ON. When the error is fixed, the bit falls to OFF
Description
When a UniCAN Broadcast message is received, SI 200 contains the ID number of the sending unit. When a UniCAN Broadcast message is received, SI 201 contains the value of the MI that is broadcast. Number of Send messages waiting in High Priority buffer Number of Send messages waiting in Low Priority buffer Number of Received messages waiting in buffer These provide a bitmap of controllers 1-60 in the UniCAN network.
Comments
The user must initialize these SIs
Automatically updates
When the controller receives a message, the appropriate bit turns ON. These bits are reset by the Answer Received function.
93
Operands
entry, read/write
When either SB 250' Keypad Entry Within Limits' or SB251 'Keypad Entry Exceeds Limits' turn ON, the index number of the variable is stored here. As you navigate between variables, as for example with the right-left arrow keys, SI 250 will show only the numbers of variables that have not been completed. Note A value of -1 indicates that, in this particular display, the user has pressed Enter for all the Keypad Entry variables in the Display.
SI 251 Previous HMI Display Number SI 252 Current HMI Display Number To see a list of Displays in a project together with their Display numbers, select HMI Information from the View menu.
Value
Message
3 7FFF or 8000 (integer result)FFFF or 0000(unsigned integer result) 4 +INF or -INF (float result) 5 0.0 (float result) 7 +INF or -INF or NaN (float result) 9 NAN (float result) 10 0 (integer result) 11 Floating point stack underflow 12 Floating point stack overflow Contains the build number of the OS currently in the controller. (V120, V230, V260, V280, V290 BW) Contains the version number of the OS currently in the controller.(V120, V230, V260, V280, V290 BW)
Description
10mS counter SDW 2 Cycle Counter 2.5 mS counter Divide Remainder Expansion module
Value
Increments by 1 every program cycle
Comments
94
Operands
SDW 6 SDW 9
short circuit bitmap Snap-in module short circuit bitmap Unique PLC ID number Each PLC has its own unique ID (All Visions) number
SDW 13 Phone number of last received SMS SDW 14 Socket 0: Number of Updated after each data transmission via Socket 0 sent transmissions SDW 15 Socket 1: Number of Updated after each data sent transmissions transmission via Socket 1 SDW 16 Socket 2: Number of Updated after each data sent transmissions transmission via Socket 2 SDW 17 Socket 3 : Number of Updated after each data sent transmissions transmission via Socket 3 SDW 18 Socket 0: Number of Updated after each data packet received transmissions received via Socket 0 SDW 19 Socket 1: Number of Updated after each data packet received transmissions received via Socket 1 SDW 20 Socket 2: Number of Updated after each data packet received transmissions received via Socket 2 SDW 21 Socket 3: Number of Updated after each data packet received transmissions received via Socket 3 SDWs that are common to UNICAN and CANopen change function, according to the CANbus type selected in the COM Init function. SDW 7 UniCAN, CANbus ISC Error CANopen: Number of failed Send attempts SDW 8 CANopen: Number of failed Sync attempts SDW 56 UniCAN Send message counter CANopen: PDO Send Counter SDW 57 UniCAN Receive message counter CANopen: NMT/SDO Send Counter SDW 29 CANopen: Bus is OFF Counter SDW 30 Variable display bitmap, 0=Normal, 1=Inverse (or negative) SDW 31 Hide Var If not 0, contact technical support Number of times that data send failed Number of times that send SYNC failed Is initialized when CANbus Port Init runs, then increments at every UniCAN Send. Byte structure: PDO4 | PDO3 | PDO2 | PDO1 Is initialized when CANbus Port Init runs, then increments at every UniCAN Receive. High bits: NMT Low bits: SDO Number of times bus was OFF The value is checked when a display is entered. It is initialized to 0: - At Power-up. - When the program exits the Display. The value is checked when a display is entered. It is initialized to 0 at: - Power-up. - When the program exits the Display. SDO upload: number of bytes received
Use SDW9 (unique PLC number) to restrict a program to a particular PLC. When a keypad entry variable value is entered, this SDW 10 holds the value. last 9 digits
Note that only messages sent from a UniCAN Send are counted
Note that only messages received from a UniCAN Send are counted, not Broadcast messages or Check if Alive responses.
When a bit is ON, the corresponding variable is displayed in inverted (negative) color; black pixels are changed to white and white to black. When a bit is ON, the corresponding variable is hidden
95
Operands
SDO download: number of bytes sent SDW 34 CANopen: Abort Code in SDO Abort
Value
0503 0504 0504 0504 0504 0504 0504 0601 0601 0601 0602 0604 0604 0604 0604 0606 0607 0000h 0000h 0001h 0002h 0003h 0004h 0005h 0000h 0001h 0002h 0000h 0041h 0042h 0043h 0047h 0000h 0010h
Message
Toggle bit not alternated SDO protocol timed out Client/server command specifier not valid or unknown Invalid block size (block mode only) Invalid sequence number (block mode only) CRC error (block mode only) Out of memory Unsupported access to an object Attempt to read a write only object Attempt to write a read only object Object does not exist in the object dictionary Object cannot be mapped to the PDO The number and length of the objects to be mapped would exceed PDO length General parameter incompatibility reason General internal incompatibility in the device Access failed due to a hardware error Data type does not match, length of service parameter does not match Data type does not match, length of service parameter too high Data type does not match, length of service parameter too low Sub-index does not exist Invalid value for parameter (upload only) Value of parameter written too high (upload only) Value of parameter written too low (upload only) Maximum value is less than minimum value Resource not available: SDO connection General error Data cannot be transferred or stored to the application Data cannot be transferred or stored to the application because of local control Data cannot be transferred or stored to the application because of the present device state Object dictionary dynamic generation fails or no object dictionary is present (e.g. object dictionary is generated from file and generation fails because of a file error) No data available
0607 0012h 0607 0013h 0609 0609 0609 0609 0609 060A 0800 0800 0800 0011h 0030h 0031h 0032h 0036h 0023h 0000h 0020h 0021h
0800 0024h
Value Message
0 1 2 3 4 5 No error Stuff Error: More than 5 equal bits in a sequence have occurred in a part of a received message where this is not allowed Form Error: Wrong format in fixed format part of a received frame AckError: The message this CAN controller transmitted was not acknowledged by another node Bit1Error: During the transmission of a message (with the exception of the arbitration field), the device wanted to send a recessive level (1), but the monitored bus value was dominant During busoff recovery this is set each time a sequence of 11 recessive bits is monitored. This enables the CPU to monitor the proceeding of the busoff
96
Operands
SDW 37
SDW 38
SDW 39
SDW 59
SDW 60 SDW 63
recovery sequence (indicates that the bus is not stuck at dominant or continuously disturbed 6 CRC Error: The received CRC check sum is incorrect 7 Unused code: may be written by the CPU to check for updates Increments a 4-bit field each High - >low: MODBUS Slave: time a slave receives data | Eth port 3| Eth port 2| Eth port 1| Receive Counter Eth port 0| |spare| | com 3| com (Bitmap) 2| com 1| | Eth port 3| Eth port 2| Eth port 1| TCP/IP Keep Alive Increments a 8-bit field each Eth port 0| counter time the O/S initializes the socket due to Keep Alive (SI 103-106) Ethernet general 8-bit counters Bits 24-31: "Ethernet card init if critical error the MS Byte (xxx.yyy.zzz.kkk, MS means the xxx part) of the IP/ SUBNET/ GATEWAY is zero do not init the Ethernet. Bits 16-23: Check once in second if local IP SUB and GATEWAY are ok. Cause set of SB 167. Bits 8-15: TCP (connect) & UDP (send) IP is defined Read HW remote IP to verify. Case verifies failed: Ignore connect or send. Bits 0-7: While getting message from socket if the high part of the remote IP high is zero. Cause set of SB 167 100mS Timer Counter, Counts number of pulses Updates at beginning of program Stable scan only 10mS Timer Counter, Counts number of pulses Updates at beginning of program Stable scan only 2.5mS Timer Counter, Counts number of pulses Updates at beginning of program Stable scan only | Eth port 3| Eth port 2| Eth port 1| TCP/IP Keep Master Increments a 8-bit field each Eth port 0| Connection time the O/S initializes the socket due to Keep Alive (SI 107-110) Initialized at Power-up. SD Card: Free space Capacity given in 512-byte (bytes) chunks. The value is written when SB 217 turns ON, and is updated at each write operation. The operand is reset when SB 217 turns OFF. Info Error Status Error Indication Firmware version and Contains the version number of Relevant for V570, V290 Color Build number the OS currently in the controller
These SIs enable the controller to send SMS messages when the controller is in On-line Test (Remote Access) mode. The SIs do not need to be used in the application because the process is transparent to the user.
SI
86 87
88
Description
Modem Connection Status: COM 1 Modem Connection Status: COM 2 Modem Connection Status: COM 3
97
Logic Functions
AND
Logic Functions
Function blocks are provided for: Bit Test Set/Reset Bit AND OR XOR Shift Rotate Convert Test Bit RS-SR Flip-Flop RLO to Bit The internal operation of a function block is transparent to the user. You select input operands; the result is automatically output by the function block. The input values in a logic function may be: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value. The functions are located under the Logic menu on the Ladder toolbar.
AND
The AND logic function evaluates the state of two integers. If a bit is true (logic 1) in both input A and B, then the output C will be true (logic 1). If input A and B is false (logic 0), then the output C will be false (logic 0). If either input A or B is false (logic 0) - the output C will be false (logic 0).
98
OR
Logic Functions
Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value. AND can be used to mask out certain bits of an input integer not relevant to a given function. Example: If a clock function block uses the first bit of a 16-bit word to decide if a given time is A.M. or P.M., you can mask out the other 15 bits. This will tell you if the current time is A.M. or P.M.
All of the non-relevant bits will be turned off (logic 0) except the A.M. / P.M. bit.
The function is located under the Logic menu on the Ladder toolbar.
OR
The OR logic function block can evaluate the state of two integers to see if either input A or B is true. If input A OR B is true - the output C will be true (logic 1). If both input A and B are true (logic 1) - the output C will also be true (logic 1).
99
Logic Functions
OR
The input values in an OR function may be: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value.
The function is located under the Logic menu on the Ladder toolbar.
100
XOR
Logic Functions
XOR
The XOR logic function block can evaluate the state of two integers to see if input A and B are equal. If either input A OR B is true - the output C will be true (logic 1). If both input A and B are true (logic 1) - the output C will be false (logic 0). If both input A and B are false (logic 0) - the output C will be false (logic 0).
The input values in a XOR function may be: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value. Use XOR to recognize changes in an integer to check for integer bit corruption. If 2 integers are equal: the result will return logic 0. If there has been bit corruption: the corrupted bit will return logic 1.
101
Logic Functions
XOR
The function is located under the Logic menu on the Ladder toolbar.
102
Shift
Logic Functions
Shift
The Shift function moves the bits in an integer to the left or to the right. Note that any bit shifted out cannot be recovered. Shift Right
Operand A: contains the value to be shifted. Operand B: contains the number of bits to be shifted (one or more). Operand C: contains the resulting value. Operand D: shows the status of the final (last) bit in the integer after the operation.
The Shift function may be performed on values contained in the following operands: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) The functions are located under the Logic menu on the Ladder toolbar.
Rotate
The Rotate function moves the bits in an integer to the left or to the right.
Operand A: contains the value to be rotated. Operand B: contains the number of bits to be rotated.
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Bit to Numeric
Operand C: contains the resulting value. Operand D: shows the status of the final bit in the integer after the operation.
The Rotate function may be performed on values contained in the following operands: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) The functions are located under the Logic menu on the Ladder toolbar.
Bit to Numeric
Operand A: contains the Start Address for the array of bits to be converted. Operand B: is the start of the vector that will contain the converted value. Take care in addressing operands, since the converted value may not fit into a single register; the function will overwrite as many consecutive registers as it requires to convert the value. Operand C: contains the length of the bit array that will be converted.
Numeric to Bit
Operand A: contains the Address of the value to be converted.
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Test Bit
Operand B: contains the Start Address of the bit array that will contain the converted value. Operand C: contains the Length of the bit array that will contain the converted value.
Test Bit
Test Bit enables you to select a bit within a vector of registers, and store its status in an MB. Operand A, Start of Vector, determines the start of the vector of registers. Operand B, Offset in Vector, selects the bit within that vector. Operand C, Target Bit, determines where the value of the selected bit will be stored.
Note that the maximum number of bits in the vector is 255, 16 MIs or 8 double registers. The function is located under the Logic menu on the Ladder toolbar.
Set/Reset Bit
Set Bit enables you to select a bit within a register, and set it. Reset Bit enables you to select a bit within a register, and reset it.
105
RS-SR Flip-Flop
Operand A, Start of Vector, is the register in which the function will set/rest the bit. Operand B, Offset in Vector, selects the bit within that vector.
Note that the maximum number of bits in the vector is 255, 16 MIs or 8 double registers. The functions are located under the Logic menu on the Ladder toolbar.
RS-SR Flip-Flop
The RS and SR Flip-Flop functions are located on the Logic menu. These functions compare the logic state of two inputs, and use the result to determine an output result in accordance with the tables shown below. RS Flip-Flop SR Flip-Flop
RLO to Bit
The PLC Ladder program is based on whether or not there is power flow through the logic rung. When there is power flow, the RLO, Result of Logical Operation, is positive, or ON. At the left-hand ladder rail, there is always power flow; therefore the RLO at the rail may be considered as ON. When there is no power flow, the RLO is negative, or OFF.
106
RLO to Bit
Binary Numbers
RLO to Bit takes the status of the RLO and stores it in a register bit according to the desired offset. The rung in the following figure is shown in Online Test mode, showing the power flow in red. The Compare operation (MI1>MI2) in the rung is true. Therefore power flows through the rung, and the RLO is positive (ON). The state of the RLO is stored in MI 3, at an offset of 2 bits, in the third bit of MI 3. The bit turns ON, and MI 3 contains 4.
In the following figure, the Compare operation is false. Therefore power does not flow through the rung, and the RLO is negative (OFF). The state of the RLO is stored in MI 3, at an offset of 2 bits, in the third bit of MI 3. The bit turns OFF, and MI 3 contains 0.
Note that the maximum number of bits in the vector is 255, 16 MIs or 8 double registers.
Binary Numbers
Memory Integers and System Integers are 16-bit binary numbers. You enter decimal numbers into Memory Integers and System Integers. The program
107
Binary Numbers
RLO to Bit
converts these decimal numbers into binary numbers and performs the specified functions. You may want to use a logic function to mask out bits or check for bit corruption. You can do this by using a decimal number that converts to the appropriate binary number. The following charts will help you understand why the decimal numbers {0,1,2,4,8,16,32,64,128, etc} were chosen for use with logical OR to evaluate keypad input numbers in the following example.
108
RLO to Bit
Binary Numbers
109
Compare Functions
RLO to Bit
Compare Functions
A compare function compares two values according to the type of function you select. If the comparison is true (logic 1): power flows through the block. If the comparison is false (logic 0): power does not flow through the block. There are 7 types of Compare Functions: Greater Than Greater Than or Equal To Equal To Not Equal To Less Than or Equal To Less Than Within Range
Note
110
Greater Than
Compare Functions
Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # Counter
Greater Than
The Greater Than function block compares the value of input A to input B. If input A is greater than input B: power will flow through the function block. If input A is not greater than input B: power will not flow through the function block.
According to the above example: If MI 1 value is greater than 35; then MB 50 will go to logic "1" (ON). If MI 1 not greater than 35; MB 50 will go to logic "0".
Note
Greater and Less Than function blocks do not give an output when input A equals input B. Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value #
Greater or Equal to
The Greater Than or Equal function block compares the value of input A to input B.
111
Compare Functions
Equal
If input A is greater than or equal to input B: power will flow through the function block. If input A is not greater than or not equal to input B: power will not flow through the function block.
According to the above example: If MI 1 value is greater or equal to constant integer 35; then MB 50 will go to logic "1" (ON). If MI 1 value is not greater or equal to constant integer 35; then MB 50 will go to logic "0" (OFF). These values may be compared: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value #
Equal
The Equal function block compares the value of input A to input B. If input A is equal to input B : power will flow through the function block. If input A is not equal to input B: power will not flow through the function block.
112
Not Equal
Compare Functions
If MI 1 is equal to MI 3; then MB 55 will go to logic "1" (ON). If MI 1 is not equal to MI 3; then MB 55 will go to logic "0" (OFF). These values may be compared: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value #
Not Equal
The Not Equal function evaluates input A to see if its integer value is not equal to input B. The function is located on the Compare menu. If input A is not equal to input B: power will flow through the function. If input A is equal to input B: power will not flow through the function.
According to the above example: If MI 1 is not equal to MI 3; then MB 65 will go to logic "1" (ON). If MI 1 is equal to MI 3; then MB 65 will go to logic "0" (OFF). These values may be compared: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value #
Less or Equal to
The Less Than or Equal To function compares input A to input B. The function is located on the Compare menu. If input A is less than or equal to input B: power will flow through the function. If input A is not less than or equal to input B: power will not flow through the function.
113
Compare Functions
Less Than
According to the above example: If MI1's value is less than or equal to MI3's value, then MB 51 will go to logic "1" (ON). If MI1's value is greater than or equal to MI3's value, then MB 51 will go to logic "0" (OFF). These values may be compared: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value #
Less Than
The Less Than function compares input A to input B. The function is located on the Compare menu. If input A is less than input B: power will flow through the function. If input A is not less than input B: power will not flow through the function.
According to the above example: If MI 1 value is less than constant integer 35; then MB 60 will go to logic "1" (ON).
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Within Range
Math Functions
If MI 1 values is not less than constant integer 35; MB 60 will go to logic "0" (OFF). These values may be compared: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value #
Within Range
The Within Range function checks if the value in input A is within the range of values between input B and input C. When the function is activated: If input A is within the range of values between input B and input C the output MB turns ON. If input A is not within the range of values between input B and input C the output MB turns OFF.
Math Functions
You perform mathematical functions by placing math functions in a net. Math functions, located on the Math menu are provided for: Increment/Decrement Addition Subtraction Multiplication Division Square Root Power Factor Linearization Each type of math function can use up to 8 input values to compute a single sum. The internal operation of a function block is transparent to the user. The example below shows an Add function block with 2 input values.
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Math Functions
The operands listed below can be used to provide both input and output values, with exception of Constant Values. Constant values can provide input values, but can not contain output values. Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # Counter
4. Move the function to the desired net location, then click. The net automatically enlarges to fit the function
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Add
Math Functions
5. Link operands using the Select Operand and Address dialog box. The dialog box opens automatically until all input values and the output value have been linked.
Add
The math function Add is executed by the Add function block shown below. You can choose to add up to 8 input values of the following operand types: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value. The example below shows an Add function with two input values.
117
Math Functions
Divide
Divide
The math function Divide is executed by the Divide function block shown below. The input values in a Divide function may be: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value.
T This Divide function can only return whole numbers. To divide floating point numbers, use the Divide function on the Float menu. Signed remainder values are stored in SL 4 - Divide Remainder (Signed); unsigned results are stored in SDW 4 Divide Remainder (Unsigned). Note that you must store the remainder values immediately after the division function because these registers will be overwritten by the next division function. Values may not be divided by zero. In the event that this occurs, System Bit 4 (SB 4 - Divide by Zero) turns ON.
Multiply
The math function Multiply is executed by the Multiply function block shown below. You can choose to multiply up to 8 input values of the following types: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value.
118
Subtract
Math Functions
The example below shows a Multiply function with two input values.
Subtract
The math function Subtract is executed by the Subtract function block shown below. The function is located on the Math menu. The input values in a Subtract function may be: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value. The function performs A-B=C.
Modulo
The math function Modulo is executed by the Mod function block shown below. The input values in a Modulo function may be: Memory Integer (MI) Memory Long Integer (ML)
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Math Functions
Double Word (DW) System Operands:(SI) (SL) (SDW) Network System Integer (NSI) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value.
This Modulo function divides the A input by the B input, and then store the remainder in the C output. Values may not be divided by zero. In the event that this occurs, System Bit 4 (SB 4 - Divide by Zero) turns ON.
120
Math Functions
If, for example, X1 and Y1 are 0, and X2=1023 while Y2=1000, the output value will be linearized as graphed. These values would cause: An input of 5.0V to be converted to a digital value of 500. A input of 10.0Vto be converted to a digital value of 1000.
Linearize a Vector of Values This function linearizes a vector of source values, then stores the values in the target vector.
You can convert values contained in the following operand types: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) With the exception of Constant Value, any of these operands may be used to contain the output value.
Note
The X and Y values must not exceed the range of -2147483648 to +2147483647. Known Issue Note that the Linearization function cannot be used in cases where one of the following is close to the value FFFFFFFF: One of the inputs An intermediate calculation In these cases, use the Formula function with the following equation:
121
Math Functions
Analog output values are contained in the register that you link to the output in Hardware Configuration.
Working within the 4-20mA range Available ranges, according to controller and I/O module, are shown in the topic Analog I/O ranges. Note that devices used in conjunction with the controller must be calibrated accordingly. In the examples below, the analog device is a pressure transducer; values are therefore translated to millibars. 10-bit Analog Input, V200-18-E1
122
Math Functions
Linearizing a PID Analog Output Value Analog values can be converted to physical values, for example Engineering Units (EU) such as degrees Celsius, by using the Linearization FB.
Note
Analog output values are contained in the register that you link to the output in Hardware Configuration.
123
Math Functions
Working within the 4-20mA range Available ranges, according to controller and I/O module, are shown in the topic Analog I/O ranges. Note that devices used in conjunction with the controller must be calibrated accordingly. Limits can be set for the output range, in this case linearization is not required.
124
Factor
Math Functions
Factor
The math function Factor uses 3 input values. Factor divides an A input value by a B input value and then multiplies the result by a C input value. The result is stored in an output operand, D. You can use the following operand types in this operation: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value. The example below shows a Factor function.
125
Math Functions
The formula syntax conforms to normal mathematical notation. With the exception of the - (minus) sign, binary operators cannot be used to begin a formula. The other binary operators include Add [+[, Mul [*], Div [/], Parenthesis [( )], and Power. Unary operators, such as Sin, may be used to begin a formula.
You can create a parameter name using a mixture of characters and numbers.
126
Power
Math Functions
Note
A parameter name may not begin with a number or contain spaces. Use an underscore ( _ ) in place of spaces. A constant may not exceed the value of a MF or ML. In the following cases, controller will process the formula using floating registers: If the formula contains one or more floating operands. If a constant value in the formula is not a whole number If an operator, such as trigonometric operators, requires that the PLC use a floating register to complete its operation.
Power
The math function Power uses 2 input values. Power raises an A input value by the power of a B (exponent) input value. The result is stored in an output operand, C. The function is located on the Math menu. You can use the following operand types in this operation: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) Constant Value # With the exception of Constant Value, any of these operands may be used to contain the output value. The example below shows a Power function.
127
Math Functions
Square Root
Square Root
This function returns the square root of an input value. The input value serves as the radicand. The result is stored in an output operand. The function is located on the Math menu. You can find the square root of values contained in the following operand types: Memory Integer (MI) Memory Long Integer (ML) Double Word (DW) System Operands:(SI) (SL) (SDW) The example below shows a Square Root function.
128
Increment/Decrement
Math Functions
Increment/Decrement
These functions are located on the Math function menu; an Increment button is also located on the shortcut toolbar.
Increment increases the value in the selected operand by 1. Decrement decreases the value in the selected operand by 1.
You can implement counters in your program by selecting a Counter (C) operand output type.
Float Functions
Float function blocks enable you to use Memory Float (MF) values in your program. The Float menu on the Ladder toolbar includes the following functions: Basic Extended Trig Compare Convert
Note
Floating point values cannot be directly displayed on the controller screen. In order to display a floating point value, use the Convert Float INV function to express the value in 2 MIs or MLs, and then use a Display number variable to show them on screen.
129
Math Functions
Float Functions
Float Functions: Basic These are the basic Float functions: Store Direct Stores a register value into an MF. Add Adds two values and stores the result in an MF. Sub Subtracts two values and stores the result in an MF. Mul Multiplies two values and stores the result in an MF. Div Divides two values and stores the result in an MF. Abs Returns the absolute value of an MF or constant number. The absolute value of a number is the number without its sign. If, for example, the input value is -2, the absolute number output by the Abs function will be 2. Float Functions: Extended These are the extended Float functions: Square root This function returns the square root of an input value. The input value serves as the radicand. The result is stored in an output MF. Power Power uses 2 input values. Power raises an A input value by the power of a B (exponent) input value. The result is stored in an output MF, C Exp Returns the value of the input number raised to the power of 'e'. The constant e equals 2.71828182845904, the base of the natural logarithm. EXP is the inverse of LN, natural log. If, for example, the value 1 is input to the Exp function, the output result is 2.718282. If the value 2 is input, the output result will be 7.389056. LN Returns the natural logarithm of the input number, using base 'e'. The constant e equals 2.71828182845904. LN is the inverse of Exp. If, for example, the value 6 is input to the LN function, the output result is 1.791759. If the value 60 is input, the output result will be 4.094345. Log10 Returns the logarithm of the input number, using base 10.
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Float Functions
Math Functions
If, for example, the value 6 is input to the Log10 function, the output result is 0.7781513. If the value 60 is input, the output result will be 1.778151; an input of 600 results in an output of 2.778151 A( 10^B) A(10^B) uses 2 input values. The A value is multiplied by 10 to the power of the B value. If, for example, the A value is 3, and the B value is 2, the output value will be 300: 3(10^2). If A is 3 and B is 9, the result will be 3,000,000,000. A(10^B) uses two input values. The A value is multiplied by 10 to the power of the B value. If, for example, the A value is 3, and the B value is 2, the output value will be 300: 3(10^2). If A is 3 and B is 9, the result will be 3,000,000,000. Float: Trig Functions These are the available Trigonometric functions: Sin The function's output is the sine of the input value. Cos The function's output is the cosine of the input value. Tan The function's output is the tangent of the input value. ArcSin The function's output is the inverse sine of the input value. ArcCos The function's output is the inverse cosine of the input value. ArcTan The function's output is the inverse tangent of the input value. Degrees Converts the input value into degrees. Radians Converts the input value into radians. Float: Convert These are the Convert Float functions: A+B/n This function takes 2 non-float values (whole numbers) and creates a single floating value. The two non-float values are added together; the A input, a whole number, is added to the B input, which is the fractional part of the number following the decimal point.
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Math Functions
Float Functions
Note The Data Type ( M I or M L) selected for operand B determine n, the number of digits that follow the point. When an MI is selected, n equals 1000; when an ML is selected, n equals 1,000,000.
INV (A+B/n) Casting separates an MF value into two registers, where output A contains the whole number, and output B contains the fractional part of the number following the decimal point. This function enables you to show floating-point values on the controller screen, by using 2 Numeric Display Variables, linked to the output MIs.
Note
The Data Type ( M I or M L) selected for operand B determine n, the number of digits that follow the point. When an MI is selected, n equals 1000; when an ML is selected, n equals 1,000,000.
Greater Than The Greater Than function compares the value of input A to input B. When the function is activated: If input A is greater than input B, the output MB turns ON. If input A is not greater than input B, the output MB turns OFF. Greater Than or Equal To The Greater Than or Equal function block compares the value of input A to input B. When the function is activated: If input A is greater than or equal to input B, the output MB turns ON.
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Float Functions
Math Functions
If input A is not greater than or equal to input B, the output MB turns OFF.
Equal The Equal function block compares the value of input A to input B. When the function is activated: If input A is equal to input B, the output MB turns ON. If input A is not equal to input B, the output MB turns OFF. Not Equal The Not Equal function evaluates input A to see if its integer value is not equal to input B. When the function is activated: If input A is not equal to input B, the output MB turns ON. If input A is equal to input B, the output MB turns OFF. Less Than or Equal To The Less Than or Equal To function compares input A to input B. When the function is activated: If input A is less than or equal to input B, the output MB turns ON. If input A is not less than or equal to input B, the output MB turns OFF. Less Than The Less Than function compares input A to input B. When the function is activated: If input A is less than input B, the output MB turns ON. If input A is not less than input B, the output MB turns OFF. Within Range The Within Range function block checks if the value in input A is within the range of values between input B and input C. When the function is activated: If input A is within the range of values between input B and input C the output MB turns ON. If input A is not within the range of values between input B and input C the output MB turns OFF.
Float Errors When an Float function error occurs, SB 10 Float Error turns on. This SB is reset by the user. The error code is stored in SI 440 General Error. The codes are shown below.
Value
3 4 5 7
Message
Integer Overflow Floating Overflow Floating Underflow Divide by Zero
Result
7FFF or 8000 (integer result)FFFF or 0000(unsigned integer result) +INF or -INF (float result) 0.0 (float result) +INF or -INF or NaN (float result)
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Reset Numeric
9 10 11 12
Undefined Float Conversion Error Floating point Stack Overflow Floating point Stack Underflow
NAN (float result) 0 (integer result) Floating point stack underflow Floating point stack overflow
INF Infinite which is the largest absolute floating point number. NAN Not a Number, special notation for undefined floating point number.
The available functions are listed below. Reset Numeric Store Direct Function Store Indirect Function Load Indirect Functions Store Timer/Counter Preset Load Timer/Counter Preset Store Timer/Counter: Current Value Load Timer/Counter: Current Value Step in Range
Reset Numeric
Reset Numeric allows you to initialize a register value to zero. To use the function: 1. Click Store on the Ladder Toolbar.
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2. Select Reset Numeric, then place the function in the desired net. In the following picture, when MB 0 turns ON, MI 0 = 0.
2. Select Store Direct, then place the Store Direct function in the desired net.
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4. The Store Direct element appears on the net with the set Operands and Addresses.
According to the above example, the value in MI 3 will be stored in MI 100. The previous value in MI 100 is overwritten. The current value in MI 3 remains unchanged.
In the example below, SI2 contains the value 5 and SDW1 contains the value 10. Since the function type is Store Indirect MI, MI10 is where the value in SI2 will be stored. The value 5 will therefore be stored in MI 10.
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Note
The value that is stored in the Timer is broken down into units of 10 milliseconds. In the above example, if MI 13 is equal to 10120, the value stored into T1 will be 00:01:41.20.
Note
The value that is stored in the Timer is broken down into units of 10 milliseconds. In the above example, if MI 16 is equal to 10120, the value stored into T1 will be 00:01:41.20.
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2. Place the function in the desired net. 3. Link the desired Operands and Addresses. The first operand contains the offset address. In the figure below, SI 2 is linked to the first operand. This is a Load Indirect MI function; therefore if SI contains 3, the function will take the value in MI 3 and store it in ML 5, the second linked operand.
According to the above example, if the value in MI 3 is 986, 986 will be stored in ML 5. The previous value in ML 5 is overwritten. The current value in MI 3 remains unchanged.
Note
Timer value units are 10 milliseconds. In the above example, if TI is equal to 1 minute, 41 seconds, and 20 deciseconds ( 00:01:41.20.), the value 10120 will be stored into MI 16.
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Operand A: this is the Timer/Counter current value. Operand B: this is where the value will be stored.
Note
Timer value units are 10 milliseconds. In the above example, if T0 is equal to 1 minute, 41 seconds, and 20 deciseconds ( 00:01:41.20.), the value 10120 will be stored into MI 10.
Notes
This type of BCD may be used in seven-segment displays, composed of seven elements. The function does not support negative values. Use ML or DW for large values.
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Fill Direct
Fill Direct
Fill Direct enables you to set a range of numeric operands or MBs. The function copies a value from a desired operand, then writes that value into every operand within in the set range. Operand A: this is the operand which contains the value to be copied. Operand B: this is the first operand in the range. Operand C: this sets the length, meaning the number, of operands in that range.
Step in Range
Step in Range enables you to increment a value by a desired amount, to keep the incremented value within a desired range, and notifies you when the incremented value reaches the limit. To use the function: 1. Click Compare on the Ladder Toolbar, then select Step in Range. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operand A: Value to Increment/Decrement. This is the value that is incremented. Operand B: Result - Minimal Value. This is the lower value of the range. Operand C: Result - Maximal Value. This is the higher value of the range Operand D: Step. This is the value used for the step size Operand E: Roll. Turn ON to cause the function to continue to work once the function has been reached. Operand F: Count Up. Turn ON to increment Operand G: Count Down. Turn ON to decrement Operand H: Output, Limit Reached Notifier. This turns ON for one scan when: - Count UP is active, and the incremented value equals the Maximal value or - Count Down is active, and the decremented value equals the Minimal
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Step in Range
The step size is limited to the range of 1-1000. Value to Increment/Decrement, Minimal Value, and Maximal Value must be the same type of operand, signed or unsigned. If the initial value of the MI linked to Value to Increment fall outside of the range, the first time it is activated, the value will change to either: - match the Minimal Value assuming the function is set to Count Up, or -match the Maximal Value, assuming the function is set to Count Down.
Example: In the following picture: MI 0 is the value to be incremented The range is 100 to 1000 The Step Size is 5 MI 0 is set to Count Up The first time MB 5 rises, the value in MI 0 will jump to 100, which is the Minimal value. After this, each time the MB 5 rises, MI 0 will increment by 5, until it reaches 1000, turning MB 4 ON. Since Roll is ON, the function will begin to count again, this time from 99, MB 4 will then reset.
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Vector Operations
Vector Copy
Vector Operations
Vector operations enable you to select an operand type, define a vector within that type, and to perform different actions within the defined vector. Bit to Numeric, Numeric to Bit Compare Copy Copy Memory Transpose Shift Byte Left Fill Find Get Max Get Min Load Load Timer Bit Value Store
Vector Copy
Vector Copy enables you to set a range of operands, copy the values of each operand within that range, then write those values into a corresponding range of operands of the same length. The function is located on the Vector menu. Operand A: this is the range of operands from which the values will be copied. Operand B: this is the first operand in the vector, the range of operands to which the values will be copied. Operand C: this sets the length, meaning the number, of operands for both ranges.
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Vector: Load
Vector Operations
Vector: Load
Load allows you to take a value contained in a source operand and load it into a target operand. This value may be either the status of a bit operand or a register value. 1. Click the Vector menu on the Ladder Toolbar, then select Load. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operands A and B determine the location of the source value. Operand A determines the starting point for the function. Operand B contains the offset value, and the operand linked to Operand C is the target operand. Example: Registers Below, the value in ML 89 is loaded into ML 3. If the value in ML 89 is 986, 986 will be stored in ML 3. The previous value in ML 3 is overwritten. The current value in ML 2 remains unchanged.
Example: Bit Operands Below, the status of MB 4 is loaded into O 6. If MB 4 is ON, O 6 will be turned ON. The status of O 6 is overwritten. The status of MB 4 remains unchanged.
Note that:
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Vector Operations
Vector: Store
If you link a bit operand to Operand A, the function will only allow you to link a bit operand to Operand C. If you link a register to Operand A, the function will only allow you to link a register to Operand C. If a double register (ML, SL, DW, SDW) is used as the source operand, and a single register (MI), is used as the target, only the first 16 bits will be loaded from the source into the target operand.
Vector: Store
Store allows you to take a value contained in a source operand and load it into a target operand. This value may be either the status of a bit operand or a register value. 1. Click the Vector menu on the Ladder Toolbar, then select Store. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operands A and B determine the location of the target operand. Operand A determines the starting point for the function. Operand B contains the offset value, and the operand linked to Operand C is the source operand. Example: Registers Below, the value in MI 10 is loaded into MI 132. If the value in MI 10 is 64, 64 will be stored in MI 132. The previous value in MI 132 is overwritten. The current value in MI 10 remains unchanged.
Example: Bit Operands Below, the status of O 10 is stored into MB 26. If O 10 is ON, MB 10 will be turned ON. The status of MB 10 is overwritten. The status of O 10 remains unchanged.
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Vector: Find
Vector Operations
Note that: If you link a bit operand to Operand A, the function will only allow you to link a bit operand to Operand C. If you link a register to Operand A, the function will only allow you to link a register to Operand C. If a double register (ML, SL, DW, SDW) is used as the source operand, and a single register (MI), is used as the target, only the first 16 bits will be loaded from the source into the target operand.
Vector: Find
The Find function: searches through a vector, locates either an integer value or the first bit of a desired status within that vector, records the location of the operand containing the desired value. 1. Click the Vector menu on the Ladder Toolbar, then select Find. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operand A, Locate Value in Vector, determines the value or bit status to be found. Operand B, Locate Start Address, determines from where the function begins to search. If you select MB 3, for example, the function will search through the MB vector, and will begin to search at MB #3. Operand C, Vector Length, determines the length of the vector to be searched. Operand D, Value's Location, is where the function records the location of the operand--if the function finds the value. If the function does not find the value, a linked MI will contain the value -1; a long register will contain FFFFFFFF. Example: Find Register Value Below, if MI 3 contains the value 16, the function searches for 16 from MI 4 to MI 8. MI 3. If the value 16 is found in the vector, the address of the operand
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Vector Operations
Vector: Fill
Example: Find Bit Status Below, if MB 0 is OFF, the function searches from O 6 to O 15. If a bit having OFF status is found, the location of the bit is recorded in MI 2.
Note that: When the function finds the value, it stops running. This means that if the value is contained by more than one operand in the vector, only the location of the first operand containing that value is recorded. If the value is not found, the function stops until it is reactivated.
Vector: Fill
Fill enables you to: select an register, bit operand, or constant value, define a vector of operands,
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Vector: Fill
Vector Operations
write the selected value into every operand within the vector. The function is located on the Vector menu.
Note
The first operand you select, Fill Value, determines the type of operands you can fill. For example, if you wish to initialize a vector of MBs, you must select the Direct tab, and then select an MB or an Output as the Fill Value. Selecting a register will enable you to write to registers, as will selecting the Const tab and entering a value.
Vector Fill 1. Click the Vector menu on the Ladder Toolbar, then select Fill. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operand A: this is the source value. Operand B: this is the address of the first operand in the vector. Operand C: this is the vector length. Example: Below, the constant value 4 is written into MI 4 through 10.
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Vector Operations
Vector: Fill
Vector: Fill (Offset) Fill (Offset) enables you to: Select an register, bit operand, or constant value, define a vector of operands that is offset from a selected start address, write the selected value into every operand within the vector. 1. Click the Vector menu on the Ladder Toolbar, click Use Offset, then select Fill. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operand A: this is the source value. Operand B: this is the start address. Operand C: this is the offset from the start address. Operand D: this is the vector length. Example: Below, the status of O 5 is written into MB 60 through 63.
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Vector: Copy
Vector Operations
Vector: Copy
Copy enables you to: define a vector of operands, copy the values or bit status of each operand within that vector, write those values or status into a corresponding vector of operands of the same length. The function is located on the Vector menu. Copy 1. Click the Vector menu on the Ladder Toolbar, then select Copy. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operand A: this is the range of operands from which the values will be copied. Operand B: this is the first operand in the vector, the range of operands to which the values will be copied. Operand C: this sets the length, meaning the number, of operands for both ranges. Example: Below, the values in MI 0 through 9 will be copied to MI 100 to 109.
Copy (Offset) Copy (Offset) enables you to: Define a source vector of operands that is offset from a selected start address, copy the values or bit status of each operand within that range, define a target vector of operands that is offset from a selected start address, write the source values or status into the target vector.
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Vector Operations
Vector: Compare
1. Click the Vector menu on the Ladder Toolbar, click Use Offset, then select Copy. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operand A: this is the start address for the source vector. Operand B: this is the offset from the start address. Operand C: this is the start address for the target vector. Operand D: this is the offset from the start address. Operand E: this is the vector length. Example: Below, the status of MB 64 through MB 69 will be copied to MB 603 through 608.
Vector: Compare
Compare enables you to: Define 2 vectors of operands, compare the values or bit status of each corresponding operand within that range, record the location of the first set of unmatched values found. The function is located on the Vector menu. Compare 1. Click the Vector menu on the Ladder Toolbar, then select Compare. 2. Place the function in the desired net.
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Vector: Compare
Vector Operations
3. Link the desired Operands and Addresses. Operand A: this is the start address for the first vector of operands. Operand B: this is the start address for the second vector of operands. Operand C: this sets the length of both vectors. Operand D: this MB turns ON when the corresponding values in both vectors match, and turns OFF when corresponding operand values do not match. Operand E: this MI contains the location of the first set of unmatched operands in the vector. If all of the corresponding values match, the MI contains -1. Example: Below, the values in MI 10 through 13 will be compared to MI 3 through 6. MI 12 and MI 5 occupy corresponding locations in the their respective vectors. When the function finds that the values in MI 12 and MI 5 do not match, the function turns MB 1 turns OFF and stores the location of the operands into MI 100.
Compare (Offset) Compare (Offset) enables you to: Define a source vector of operands that is offset from a selected start address, define a target vector of operands that is offset from a selected start address, compare the values or bit status of each corresponding operand within that range, record the location of the first set of unmatched values found. 1. Click the Vector menu on the Ladder Toolbar, click Use Offset, then select Compare. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operand A: this is the start address for the first vector.
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Vector Operations
Operand B: this is the offset from the start address. Operand C: this is the start address for the second vector. Operand D: this is the offset from the start address. Operand E: this is the vector length. Operand F: this MB turns ON when the corresponding values in both vectors match, and turns OFF when corresponding operand values do not match. Operand G: this MI contains the location of the first set of unmatched operands in the vector. If all of the corresponding values match, the MI contains -1. Example: Below, the values in MB 4 through MB 11 will be compared to MB 105 through MB 112. MB 12 and MB 110 occupy corresponding locations in the their respective vectors. When the function finds that the values in MB 12 and MB 110 do not match, the function turns MB 2 OFF and stores the location of the operands into MI 6.
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Vector Operations
Operand C: contains the length of the bit array that will be converted.
Numeric to Bit Operand A: contains the Address of the value to be converted. Operand B: contains the Start Address of the bit array that will contain the converted value. Operand C: contains the Length of the bit array that will contain the converted value.
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Vector Operations
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Vector Operations
When an MI value is copied into a double register, the MI value will occupy the 2 low bytes of the double register.
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Vector Operations
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Vector Operations
Notes
Vector Operations
Vector: Sort
4 MIs, 16-bits
4 MIs, 32-bits
2 DWs, 16-bits
2 DWs,32-bits
Vector: Sort
Sort enables you to take a vector of values ( MI, ML, or DW) and: sort them in ascending or descending order either copy the sorted values to a different destination or overwrite them to the original vector. 1. Click the Vector menu on the Ladder Toolbar, then select Sort.
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Vector: Struct
Vector Operations
2. Place the function in the desired net. 3. Set Parameter A; link the desired Operand and Address for the MI, ML, or DW vector. 4. Set Parameter B; determine the vector length. 5. Select the Sort direction, Up or Down 6. Link the desired Operands and Addresses for the Vector Sort destination. The examples below show the function directions.
Vector: Struct
Struct enables you to collect values: from a vector of memory operands ( MI, ML, or DW) to mixed data locations (MB, MI, ML, MF, I, O, DW), or, from mixed data locations to a vector of memory operands. 1. Click the Vector menu on the Ladder Toolbar, then select Struct. 2. Place the function in the desired net. 3. Link the desired Operand and Address for the MI, ML, or DW vector. 4. Select the Copy Data Direction: -from vector to mixed data locations, or -from mixed data locations to vector 5. Link the desired Operands and Addresses for the mixed memory locations. The examples below show the function directions.
From Vector to Mixed Data Locations
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Strings
Vector: Struct
Strings
String operations enable you to manipulate characters. Time to ASCII Transpose Num to ASCII, ASCII to Num Display RTC (ASCII) IP to ASCII Mac Address to ASCII Strings: Section Operations Set String Library
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Strings
.
Notes
If the vector is not long enough, if for example you convert an ML value of 123456 into ASCII and allow only 5 characters, the function returns a string of question marks (???????). Num to ASCII, floating value, is not supported by the V120-12 series.
Use this function to convert values, including Float values, to ASCII strings. Note that the vector length you set relates to the number of bytes
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Strings
Operand B: Set the vector length of resulting string (in bytes). Note that the vector must be long enough to contain the value. Operand C: Select the format, Decimal, Hex, Binary, or Float. Operand D: Select Leading Operand B: offset from the start address. Operand C: Start address for the target vector. Operand D: Leading Zeros Operand E: vector length.
ASCII to Num You can convert an ASCII string to a number value by using the ASCII to NUM function. Operand Operand Operand Operand A: Start address for the source vector. B: Vector length C: Start address for the destination vector. D: Factor ( decimal point placement.
In the figure below, the value 234.555 is entered via keypad. The value is converted by the function; note that since the ASCII value is 234.555, the Factor is 1000.
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Strings
.
Notes
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Time to ASCII
Strings: Transpose
Time to ASCII
You can display a value as an ASCII string by using the Num to ASCII function together with the ASCII String variable. 1. Select Time to ASCII from the String menu on the Ladder toolbar. 2. Place the function in the net. 3. In the HMI Display, select ASCII String from the Text Variable menu. When the program shown below is downloaded, turning MB 1000 ON will display the value on the Vision's LCD.
.
Note
If the vector is not long enough, if for example you convert an ML value of 123456 into ASCII and allow only 5 characters, the function returns a string of question marks (???????).
Strings: Transpose
Transpose enables you to 'compress' MI values into bytes, or 'expand' bytes into MIs: Define a source vector of registers that is offset from a selected start address.
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Time to ASCII
Copy the low byte of each register within that range, Define a target vector of operands that is offset from a selected start address. Select Conversion type: MI to Byte (Compress) to write the low byte of each source register into the consecutive bytes of the target vector; thus the low bytes of 3 source registers will occupy 2 MIs. Byte to MI (Expand) to write the consecutive bytes of the source vector into the low byte of each target register, thus the bytes of 3 MIs will occupy the low bytes of 6 MIs.
Note
To use Transpose: 1. Click Strings on the Ladder Toolbar, then select Transpose. 2. Place the function in the desired net. 3. Select the type of function. 4. Link the desired Operands and Addresses. Operand A: start address for the source vector. Operand B: offset from the start address. Operand C: start address for the target vector. Operand D: offset from the start address. Operand E: vector length. Example: Below, the low bytes of MI 5, 6, and 7 are copied into the consecutive bytes of MI 18 and 19.
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Time to ASCII
Strings: IP to ASCII
To use Display RTC: 1. Select RTC to ASCII from the String menu on the Ladder toolbar. 2. Place the function in the net, and select a display format; both European and American format are available. 3. In the HMI Display, select Display RTC from the Text Variable menu. When the program shown below is downloaded, pressing key 1 on the Vision's keypad will display the current time on the Vision's LCD.
Strings: IP to ASCII
You can save a value as an ASCII string by using the Num to ASCII function.
Notes
If the vector is not long enough, if for example you convert an ML value of 123456 into ASCII and allow only 5 characters, the function returns a string of question marks (???????). This feature is not supported by the V120-12 series.
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Time to ASCII
The MAC address will only be shown if: The controller contains an Ethernet card The Ethernet card has been initialized via a TCP/IP function. This feature is not supported by the V120-12 series.
String to ASCII
Use this function to convert a string to an ASCII value.
1. Select String to ASCII from the String menu on the Ladder toolbar, and place the function in the net. 2. Enter the string in the string field 3. Select the register that will contain the ASCII results. You can also use an offset. When the function below runs, the values can be seen in the Memory window during Test Mode..
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Time to ASCII
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Utils Menu
The function shows the location of the first occurrence of the sub string in the source string.
Parameter A: Str in Str: String to Search in Parameter B: Str in Str: String to Search For Parameter C: Str in Str: Offset in 'Search IN' vector (bytes) Parameter D: Str in Str: Location of found String (-1 = String not found)
Utils Menu
This contains a variety of functions: Calls, Jumps, and Labels HMI PTO Alarms Clock Immediate Debug Idle Backup Security UniVision Licensing
169
Utils Menu
Load Display functions should not be placed directly on the Ladder rail, or called by conditions that continually call the Display when it is still loaded on the controller screen. You must use a transitional contact to activate a Load HMI Display or Load Last Display function.
Load HMI Display Causes a Display to be shown on the controller's LCD as a response to a Ladder Condition.
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Utils Menu
HMI Display Loaded This turns a linked MB ON when a specific Display begins loading.
Load Last Display Loads the last Display loaded by the application. The function works according to LIFO list comprising the last 24 active Displays.
To see a list of HMI Displays in a project, together with the Display number, select HMI Information from the View menu.
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Utils Menu
Draw Pixel enables you to color a single pixel located on the x,y axis.
Input
Purpose
Comments
Input A X location Input B Y location Input C Pixel color If the value of the linked bit is 1 (set), the pixel will be black, if 0 (reset), the pixel will be negative. SB 1 may used to color the pixel black, SB 0 to color it negative, or an MB may be used.
Draw line enables you to draw lines in different widths and formats.
Input
Purpose
Comments
Input A Start X location Input B Start Y location Input C End X location Input D End y location Input e Format Input E Pixel color Select line width: 1 to 4 pixels wide, and line style: solid, dot. or dash. Note that Color Visions support a width of up to 20 pixels If the value of the linked bit is 1 (set), the line will be black, if 0 (reset), the line will be negative. SB 1 may used to color the line black, SB 0 to color it negative, or an MB may be used.
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Utils Menu
The parameters below set the location and size of the rectangle.
Input
Input A Input B Input C Input D
Purpose
Start X location Start Y location Width Height
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Utils Menu
Description
Value
Comments
SDW 30 Variable display bitmap, 0=Normal, 1=Inverse (or negative) SDW 31 Hide Var
The value is checked when a display is When a bit is ON, the corresponding variable is entered. displayed in inverted It is initialized to 0: (negative) color; black pixels - At Power-up. are changed to white and - When the program exits the white to black. Display. The value is checked when a display is When a bit is ON, the corresponding variable is entered. hidden. It is initialized to 0 at: - Power-up. - When the program exits the
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Utils Menu
Display.
How to use Inverse\Hide 1. Link the Display containing the variables to the desired Subroutine as shown below.
2. Place the Inverse\Hide Var function in a subroutine, not in the Main routine
Note
Notes
The SDW bits are linked to the variable index number, which changes when variables are added or deleted, as well as during copy/paste. If you edit the variables after inserting Inverse/Hide functions, check that the desired variables remain selected. The functions automatically update the variable view of whichever Display is currently on-screen.
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Utils Menu
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Utils Menu
Pulse Uses a single high-speed output Pulse + Direction Uses 2 high-speed outputs, one for the pulse, and the second to control direction Clockwise/Counter Clockwise Uses 2 high-speed outputs, one for clockwise, the other for counterclockwise
Channels and Outputs
A Channel comprises the outputs that are required to implement a Mode. The number of channels, the possible modes, and the outputs used to implement them vary from model to model. The following tables show the possible combinations, according to Vision model.
Notes
When an Output is not being used in a channel, it may be used as a general-purpose output (not high-speed)
Caution
These functions are based on programming logic, and therefore do not have the safeguards generally provided by electro-mechanical controls. It is the user's responsibility to implement those safeguards required by his system, such as override and/or emergency stop mechanism.
V130/V350-TR34
Channel Channel 0 Channel 1 Possible Mode Combinations Pulse Pulse Pulse + Direction Pulse + Direction Pulse + Direction Pulse Pulse Pulse + Direction Clockwise/Counter Clockwise Disabled
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Utils Menu
Channel 2
Pulse
Disabled
Disabled
Pulse
Pulse
Channel Channel 0
Output used per Channel Pulse (O0) Pulse (O0) + Direction (O2) Pulse (O1) + Direction (O3) Disabled Pulse (O0) + Direction (O2) Pulse (O1) Pulse (O0) Clockwise (O0) / Counter Clockwise (O1) Disabled
Channel 1
Pulse (O1)
Channel 2
Pulse (O2)
Disabled
Pulse (O2)
V130/V350-TRA22 The following table shows all of the possible PTO mode combinations for this model.
Channel Channel 0 Channel 1 Possible Mode Combinations Pulse Pulse Pulse + Direction Pulse + Direction Pulse + Direction Pulse Pulse Pulse + Direction Clockwise/Counter Clockwise Disabled
Channel Channel 0
Output used per Channel Pulse (O0) Pulse (O1) Pulse (O0) Pulse (O0) Pulse (O0) + + Direction (O2) Direction (O2) Pulse (O1) Pulse (O1) + Direction (O3) Pulse (O1) + Direction (O3) Clockwise (O0) / Counter Clockwise (O1) Disabled
Channel 1
V130/V350-TR20, TR6
Channel Channel 0 Channel 1 Possible Mode Combinations Pulse Pulse Pulse + Direction Disabled Clockwise/Counter Clockwise Disabled
Channel Channel 0
Output used per Channel Pulse (O0) Pulse (O0) + Direction (O1) Disabled Clockwise (O0) / Counter Clockwise (O1) Disabled
Channel 1
Pulse (O1)
PTO Configuration In this function you select a Vision model, which determines the available Channels and Modes. Those not available are disabled.
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Utils Menu
Parameter Name
Vision Model Channel
Purpose
Select the appropriate model A Channel comprises the inputs used to carry out the PTO function, and determines their function The possible modes are: Pulse Pulse + Direction Clockwise/Counter Clockwise The tables in the previous section give all possible combinations and output assignments, based on model. Switch reverses the tasks of the PTO outputs that are assigned to the channel in modes Pulse + Direction or CW/CCW. This can be helpful to fix cases where the output wiring is reversed. PTO functions rely on Units. This is where you determine the number of pulses per Unit. Note that neither values for Unit nor Pulses per Unit may exceed 1000 Note - To control your output using straight frequency, set 1 pulse = 1 unit. Calculate Frequency to Units according to the following
Mode
Switch
Unit
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Utils Menu
Status Messages
0 - No error 1 - Invalid configuration data 2 - VisiLogic/OS mismatch; this OS version 3 - Vision outputs do not support function 4 - Invalid structure 5 - Invalid configuration channel 6 - Unit or Pulse per Unit exceed limits (1-1000) 7 - Channel already initialized 8 - Currently in motion ( function cannot be performed during acceleration or deceleration) Turns ON when the Status MI =0
Success Bit
Set Profile Use Set Profile to define the motion profile for a particular Channel in the configuration.
Ranges
Note the minimum and maximum ranges for your motion profile. Minimum Maximum 5 Hz 15 kHz 10 Hz 20 kHz 305 Hz 133 kHz 610 Hz 200 kHz
Parameter Name Purpose
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Channel Start/ Stop Velocity Maximum Velocity Acceleration Time (mS) Deceleration Time (mS)
Select the relevant channel These parameters determine the limits of the motion profile for the channel. Note that the resolution of velocity is according to the units set in the PTO Configuration.
Jerk Factor
Controlling for jerk influences the shape of your motion curve. Legal values are from 1 to 16, where 1=trapezoidal curve and 16 =perfect S. 0 - OK 1 - Invalid configuration data 2 - Currently in motion ( function cannot be performed during acceleration or deceleration) 3 - Invalid channel 4 - PTO Configuration block does not exist 5 - Out of range 6 - Maximum value is out of range Turns ON when the Status MI =0
Status Messages
Success Bit
Parameter Name
Channel
Purpose
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Movement Type
This sets the type of movement: Absolute Position This causes movement to the exact position requested, without considering the current position. Relative Position Here the movement is relative to the current position. Note that the resolution of velocity is according to the units set in the PTO Configuration Sets the desired goal
Velocity
0 - Idle / OK 1 - Configuration data is invalid 2 - Invalid channel 3 - Channel not initialized, or Vision outputs do not support function 4 - Absolute Movement cannot be performed 5 - Currently in motion ( function cannot be performed during acceleration or deceleration) Turns ON when the Status MI =0
Success Bit
Parameter Name
Channel PTO Stop
Purpose
Immediate Intended to cause an immediate, emergency stop with no regard for position or any other parameter (requires parameter reset) Normal Stops motion according to the rate of deceleration set in the PTO Configuration.
Status Messages
0 1 2 3 4
Idle / OK Already stopped Invalid channel Channel isnt initialized unknown command
Success Bit
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Parameter Name
Channel Current Position Velocity In Progress Status Messages
Purpose
Select the relevant channel Use these as a reference for Move functions Note that the resolution of velocity is according to the units set in the PTO Configuration
This turns Off after the values have been read. 0 - Idle / OK 1 - Currently in motion ( function cannot be performed during acceleration or deceleration) 2 - Channel is not configured 3 - Invalid channel 4 - Read Timeout Turns ON when the Status MI =0
Success Bit
PTO Set Home Use this to set a Home position for Move operations set to Absolute Position
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Parameter Name
Channel Offset: PTO Set Home
Purpose
Select the relevant channel The channel uses this value to set the reference point for the next move operation. If, for example, the Absolute target is set to 600, and the Offset to 200, the channel will move to 400. 0 - OK 1 - invalid channel 2 - precondition error 3 - Channel is currently accelerating or decelerating ( Movement can only be performed when system is Idle of in steady state) Turns ON when the Status MI =0
Status Messages
Success Bit
This function shows the Alarms in Group display, according to the number in the MI Group ID to Start From. Note that the status MI will read 0 if no such group exists.
Show Alarm
This function can show a specific display for a specific Alarm. You can show the Alarm in the Alarms in Group display, or go directly to the Alarm Details or History.
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Clock Functions
Program clock and calendar functions in the Ladder by selecting the appropriate functions from the Clock menu on the Ladder toolbar. Function are provided for: Time Day of the Week Day of the Month-Direct and Indirect Month Year UTC (Universal Time) functions Setting a Clock Function's Time or Date Direct Clock function: The time or date of a Direct Clock function is set within the function you place in your program. Indirect Clock Function: Indirect Clock functions are linked to registers. Values may be placed into the linked register by your application, or may be entered via the controller keypad. UTC (Universal Time) Functions VisiLogic offers the following UTC functions: Clock menu UTC to RTC The value in a DW is converted to a real-time clock format. Sending the value to SI 30 will set the controller's RTC by automatically overwriting SIs 30-34.
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RTC to UTC Selecting SI 30 will convert the RTC value into a DW.
Com>TCP/IP menu
RFC-1305 Retrieves, via Ethernet UDP, the current time from a PC UTC server. This may be used to synchronize a Vision RTC with UTC. Clock Display Variable, UTC This may be set as read only, or as a Keypad Entry variable used to set the RTC.
Note
Note that these functions use the DW as a 32-bit binary number containing the UTC value in seconds, where 1900-01-01 = 00:00.00 UTC. Vision controllers support a range from 2004 to 2024. Since the DW is the value in seconds, you can perform time value calculations. For example, you can convert the RTC values to DWs, then calculate the difference in order to figure a time interval.
About Universal Time ( RFC-868, RFC-1305) Both protocols use a standardized data format that refers to UTC (Coordinated Universal Time), and to no other time zones. They are used to synchronize timekeeping among a set of distributed time servers and clients. RFC-868 The controller sends the time request and receives the response via TCP/UDP port 37. The protocol uses a 32-bit binary number (seconds since 1900-01-01 00:00.00 UTC). This base will serve as the standard until time stamp 4294967295, which will be on 2036-02-07 06:28.14 UTC. The protocol cannot estimate network delays or report additional information. RFC-1305 The controller sends the time request and receives the response from the PC server via UDP port 123. RFC-1305 uses NTP ( network time protocol), a very sophisticated protocol between NTP servers and multiple peers, based on unicast and multicast addressing. A NTP timestamps is represented as a 64-bit unsigned fixed-point number (seconds since 1900-01-01 00:00.00 UTC). The integer part is in the first 32 bits and the fraction part of the second is in the last 32 bits. The maximum number is 4294967295 seconds with a precision of about 200 picoseconds.
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Via VisiLogic's UTC functions, you can set the Real Time Clock (RTC) within an Ethernet-enabled Vision controller. Via Ethernet, you can: Synchronize the RTC's of networked Vision controllers (RFC-868). Synchronize the RTC of a controller to a PC server. (RFC-1305)
Using RFC-868 to synchronize networked controllers
When a Vision receives a TCP request via Port 37, the Vision 'server' automatically sends its RTC time value to the requesting client device. In the Vision 'server' : 1. Initialize the TCP/IP card and initialize a socket to TCP, Local Port 37, Slave as shown in the following figure. When a Vision receives a TCP request via Port 37, the Vision automatically sends its RTC time value to the requesting client device.
In a Vision requesting the time: 1. Initialize the TCP/IP card and initialize a socket to TCP, Master. 2. Place a TCP/IP Connect function, set to Remote Port 37, as shown in the following figure. When a Vision receives data via TCP request through Port 37, the Vision automatically sets its RTC, writing this value to all RTC SIs, 30 to 34.
When a UTC PC server receives a UDP request via Port 123, the server automatically sends the time value to the requesting client device.
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To request the data from the server, use the RFC-1305 function, located in Com>TCP\IP. 1. Initialize the TCP/IP card and initialize a socket to UDP. 2. Place the RFC-1305 function in the net, entering the PC server's IP address and the socket set in Socket Init. Note that the Protocol type and Port are set by default. To write the time value received from the server into the controller and set the RTC, use the UTC to RTC function, located in Clock> UTC. 1. Link a positive transition contact to the RFC-1305 Function in Progress MB 2. Place a UTC to RTC function as shown in the following figure. Storing the UTC Resulting Value into SI 30 automatically writes the appropriate UTC values into all RTC SIs, 30 to 34, setting the RTC.
Clock: Direct Function Example This example shows you how to build a ladder net that drives a coil: between the hours 9:00 am and 6:00 PM. Monday through Friday beginning on the 15th day of a month, until and including the 24th in the years 2000 and 2001 Remember that the elements must touch to enable power flow to the coil. 1. Place a Direct Time Function in the net.
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2. Set a Start and End Time. When the RTC is within this range, power flows through the function block.
3. Select Day of the Week , place it in the net, then select the desired days.
4. Select Day of Month , place it in the net, then select the desired dates.
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6. Enlarge the net, place and link a coil, then use the Connect Elements Tool to draw lines between the elements.
Clock: Indirect Function Example To enable times and dates for tasks or programs to be set from the controller keypad, you: Place Clock function blocks in the Ladder. Create HMI Displays that include keypad-entry Time Function Variables. This type of Variable accepts a time value that is entered via the controller keyboard, storing the number in the linked operand. This example shows you how to build a ladder net that drives a coil according to the time and date, and how to build the HMI Displays, add the required Variables and jump between Displays. Building the Ladder 1. Place an Indirect Time Function in the net.
2. Link an operand. The Time function requires two consecutive MIs; the second is automatically assigned by the program. These 2 MIs define a time range. The first MI sets the Start Time for the function, the second
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MI marks the End Time. When the RTC is within this range, power flows through the function block.
3. Place a Day Of The Week function so that it touches the first function, enabling power flow. This function uses a 16-bit register to contain a 7-bit bitmap representing the days of the week.
4. Link an operand.
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5. Place a Day of The Month function so that it touches the last function.
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8. Link an operand.
9. Place a Direct Coil in the net as shown below, and link an operand. The Ladder net is complete; now create the supporting HMI Displays and Variables.
You build the net using Indirect Time functions. Building the HMI Displays Here, you will create variables that enable Start Time, End Time, Day of Week, and Day of Month, and month to be set from the controller keyboard.
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2. Create and name a Display: Start and End Time. 3. Draw a text box, and enter fixed text: Start Time.
4. Draw another text box, and enter the text: End Time.
5. Create a field to hold the first Time Function Variable, Start Time.
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6. Create a field and define the End Time Variable, linking it to MI 31.
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1. Create and name a new display; Select Day and Date. 2. Draw a text box, entering the text Select Day. 3. Draw another text box, entering the text Select Date. 4. Create a field to hold the Select Day Variable. 5. Define this variable as Day of Week, and link it to MI 32.
6. Create a field to hold the Select Date Variable. 7. Define this variable as Day of Month, and link it to ML 33.
Month Variable
1. Create and name a new display; Select Month. 2. Draw a text box, entering the text Select Month.
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3. Create a field to hold the Select Month Variable. 4. Define this variable as Month, and link it to MI 34.
You must create variables that enable times and dates to be set from the controller keyboard. Setting Jumps 1. Open Display Start and End Time. 2. Click on the first Jump Condition, and select SB 30: HMI keypad entries completed. 3. Click on Display, and select Display 2. 4. Open Display Select Day and Date,click on the first Jump Condition, and select SB 30.. 5. Click on Display, and select Display 3, Select Month. Set the Jump from Display 3 according to your requirements. Jumps move from Display to Display, enabling the user to enter the required data. To see how register values relate to individual functions, refer to the individual topics listed below. Day of the Month-Direct and Indirect Day of the Week-Direct and Indirect
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Clock: Day of Month-Direct/Indirect The Day of the Month function enables you to assign tasks or run programs on specific days, such as the 14th and 21st of a month, according to the RTC calendar embedded in the controller.
Direct Day of the Month:
According to the above example: On the 1st, 3rd, 5th and 7th the function block's output will be logic "1" (ON). On the other days of the month the function block's output will be logic "0" (OFF).
Indirect Day of the Month
Indirect Clock functions are linked to registers. Values may be placed into the linked register by your application, or may be entered via the controller keypad. The Indirect Month Time function is linked to a 32-bit ML or SL that provides a bitmap for the functions. The ML value shown below contains the decimal value 271077376 (hexadecimal 10285000). According to this value: On the 12th, 14th, 19th, 21st and 28th of the month the FB's output will be logic "1" (ON). On the other days of the month the FB's output will be logic "0" (OFF).
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Create HMI Displays that include keyboard-entry variables. This type of variable accepts a number entered via the controller keyboard, and stores the number in a linked operand, ML or SL.
To select the days using the controller's keyboard, the operator uses: Up and Down scroll arrow keys to scroll through the days of the month. The <Enter>key to select the desired days of the month. Clock: Day of Week-Direct/Indirect The Day of the Week function block enables you to assign tasks or run programs on specific days, such as Monday or Tuesday, according to the RTC calendar embedded in the controller..
Direct Day of the Week:
T According to the above example: On Monday, Tuesday, Wednesday, Thursday, and Friday the function block's output will be logic "1" (ON). On Saturday and Sunday the function block's output will be logic "0" (OFF).
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Indirect Clock functions are linked to registers. Values may be placed into the linked register by your application, or may be entered via the controller keypad. The Indirect Day of Week function is linked to a 16-bit register that provides a 7-bit bitmap in the linked MI. The MI value shown below contains the decimal value 42 (hexadecimal 2A). According to this value: On Monday, Wednesday and Friday the function block will go to logic "1" (ON). On Sunday, Tuesday, Thursday and Saturday the function block will go to logic "0" (OFF).
Create HMI Displays that include keyboard-entry variables. This type of variable accepts a number entered via the controller keyboard, and stores the number in a linked MI, SI, ML or SL.
To select the days using the controller's keyboard, the operator uses: Up and Down scroll arrow keys to scroll through the days of the week, The <Enter>key to select the desired days of the week.
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Clock: Month-Direct/Indirect The Month function block is used for monthly time functions.
Direct Month Function:
The Direct Month function block contains the twelve months of the year.
According to the above example, power will flow through the function during the months of July and August.
Indirect Month Function
Indirect Clock functions are linked to registers. Values may be placed into the linked register by your application, or may be entered via the controller keypad. The Indirect Day of Week function is linked to a 16-bit register that provides a 7-bit bitmap in the linked MI. The MI value shown below contains the decimal value 42 (hexadecimal 2A). According to this value: On Monday, Wednesday and Friday the function block will go to logic "1" (ON). On Sunday, Tuesday, Thursday and Saturday the function block will go to logic "0" (OFF).
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Create HMI Displays that include keyboard-entry variables. This type of variable accepts a number entered via the controller keyboard, and stores the number in a linked MI, SI, ML or SL.
Up and Down scroll arrow keys for scrolling through the months +/- keys for selecting the desired months enter key for confirming selection The Indirect Month function values are entered into a 12-bit bitmap in the linked MI. The MI value shown below contains the decimal value 3591 (hexadecimal E07). According to these values: During the months of January, February, March, October, November, and December the function block will go to logic "1" (ON). During the months of April, May, June, July, August, and September the function block will go to logic "0" (OFF).
Clock: Time, Direct/Indirect The Time function block is used for 24 hour time functions.
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The Direct Time function block has a 'from' (start) and a 'to' (end) time set by the programmer.
According to the above example: Power will flow through the function between 4 A.M. and 1 P.M. .
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Indirect Clock functions are linked to registers. Values may be placed into the linked register by your application, or may be entered via the controller keypad. The Indirect Time function is linked to two consecutive registers. The values are read as hexadecimal (BCD). According to the figure shown below: Between the hours of 7:30 and 11:59 P.M., the FB's output will be logic "1" (ON). At all other times, the FB's output will be logic "0" (OFF).
Create HMI Displays that include keyboard-entry variables. This type of variable accepts a number entered via the controller keyboard, and stores the number in a linked register.
To select the days using the controller's keyboard, the operator uses: The number keys. The <Enter> key to confirm the entry.
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Clock: Year, Direct/Indirect The Year function block is used for yearly time functions.
Direct Year Function:
The Direct Year function block has a 'from' (start) and a 'to' (end) year set by the programmer. If the RTC is within this range, power will flow through the function block.
According to the above example: Between the years 2002 - 2005, power will flow through the function.
Indirect Year Function:
The Indirect Year function block is linked to two consecutive integers. These integer values are entered by the user via the controller keypad. If the RTC is within these two times: power will flow through the function. If the RTC is not currently within these two times: power will not flow through the function. You must create a Time Function Variable in Year (CY) format for the user to enter the start and end years. To select the year using the controller's keyboard, the operator uses: Up and Down scroll arrow keys to scroll through the years Enter key to select the desired year
Immediate Elements
Immediate elements are located on the Utils> Immediate menu. They are supported by Snap-in I/O modules.
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Immediate Elements
Generally, I/Os values are read and written to according to the PLC program scan. Immediate elements immediately update the current value of I/Os--without regard to the program scan. This enables you: Write values to inputs, and use the new input value to execute the rest of the PLC program. Turn outputs ON, as for example in an emergency routine. If your program requires you to immediately update an I/O value, use Immediate elements in conjunction with Interrupt routines. Immediate: Read Physical Input Read Physical Input is located on the More> Immediate menu. Use this element to immediately read the current status of a physical, hardwired input and use the new input status to execute the PLC program. Ordinarily, a PLC program scan runs like this:
When the program encounters Read Physical Input, the program immediately reads the physical PLC input, updates the PLC memory, and executes the rest of the program using the new input data.
To use Read Physical Input, place it in a net after an activating condition and select the desired input.
Note
Within a net, Read Physical Input should stand alone except for its
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activating condition. Immediate: Write to Physical Analog Output Write to Physical Analog Output is located on the More> Immediate menu. This element can be used to immediately write a value into a physical, hardwired output--without regard to the program scan. This function is generally included in an Interrupt routine, for example to turn an output ON in case of an alarm or emergency.
Note
Immediate: Write to Output Write to Output is located on the More> Immediate menu. This element can be used to immediately update the status of a physical, hardwired output.
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When the program encounters Write to Output, the program immediately writes the physical PLC output, then executes the rest of the program.
To use Write to Output, place it in a net after an activating condition and select the desired output.
Note
This function is not supported for outputs located on I/O Expansion modules. Within a net, Write to Output should stand alone except for its activating condition. If, after Write to Output has been executed, the same output is updated as the rest of the program runs, the last update is the one written to the PLC memory at the end of the program scan.
Immediate: Update High-speed Input Update High-Speed Input is located on the More> Immediate menu. Use this element to immediately update the current value of a physical, hardwired highspeed input--without regard to the program scan--and use the new input value to execute the PLC program.
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When the program encounters Update High-Speed Input, the program immediately compares the actual, current input value against the value in the MI linked to the input.
If the values are not equal, the MI is updated with the current input value; the rest of the program executes according to the new input data. To use Update High-Speed Input, place it in a net after an activating condition and select the desired input.
Note
Within a net,Update High-Speed Input should stand alone except for its activating condition.
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Immediate Elements
Immediate: HSC Freq. Measurement Utilities HSC Frequency Measurement Utilities are three functions located on the More> Immediate menu. Together, you can use them to monitor a high-speed counter as a frequency value, and reset it if the changing frequency deviates from a set value. The frequency can be measured from 0.25 Hz up to the maximum frequency that the PLC can read.
Note
These utilities are compatible: with Enhanced Vision controllers only. with High-Speed Inputs (Reload)
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Frequency Measurement based on HSC This element registers the frequency of the high-speed counter at each scan, and checks it against the frequency of the previous scan. If the change (delta) is greater than desired, the function sets an MB. To use this function, place it in a net after an activating condition and select the desired high-speed counter. Once the function is activated, it continues to run until it is stopped by the application.
Input
A B
Type
MB, XB, SB
Description
Type of Deviation (0 = Percent, 1 = # of pulses)
Comments
This is the actual counter the function monitors You can use either a percentage, or in .01Hz resolution by the 'C' input). Percentage: the range is 1 to 1000, where 1000 is 10 times the previous measured value # of Pulses: in 0.01Hz. ( 100 is equal to 1Hz) This is the legal 'Delta'; the difference between the current value and the previous value that was read.
C D
MI, XI MI, XI
Permissible Deviation from previous value (default 20) Reserved, future use HSC Freq. Measurement
Output Type
E F MB, XB MI, Xi
Description
HSC Freq. Measurement: within permissible deviation
Comments
DW, XDW
Turns OFF when the between the current value and the previous value exceeds the permissible deviation. HSC Freq. Measurement: Status 0 - Valid data Messages 1 - No signal for time at least twice the permissible deviation (value in operand C). 2 Signal came after more than 2 sec (Less than 0.5Hz) 4 Higher frequency measured than the PLC can run 8 - The change in frequency is bigger than the value in operand C 10 - Reserve for system error HSC Freq. Measurement: Result, in 0.01 The frequency value Hz
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H I J
HSC Freq. Measurement: actual HSC value HSC Freq. Measurement: functions Reload Value Reserved, future use HSC Freq. Measurement
This is the number of pulses from the counter This is the actual high-speed counter's Reload value
Stop Frequency Measurement Use this function to stop the Frequency Measurement based on HSC function.
Reset HSC Use this function to initialize the high-speed counter value.
You can also use Remote Access to establish a communication line via modem or network.
Once you have established communications, download the project and click the On-Line Test button. The Online Test toolbar opens, enabling you to: Switch between Run and Stop modes. Use Single Scan to run a single cycle of the ladder program for debugging purposes. You can stop the scan cycle at any point by placing OnLine Test Points, located on the More menu, in the Ladder.
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When the scan reaches an OnLine test point that is active (receives RLO), Online Test freezes, enabling you to check element status and values, including Timer values, at that point during Ladder execution. Note that if more than one OnLine test point is activated, SB 35 turns ON. Measure the time interval between 2 points in the Ladder application, by placing Start and End Interval elements, located on the More menu, anywhere in the application. The time interval, units of 10 micro-seconds, is stored in the DW linked to the End Interval element. Note that Interval elements should not be placed in Interrupt routines.
Open Remote Access to debug remote controllers via network or modem connections.
In Online Test mode, you can view the power flow, and view and force operand values and element status. You can also select a controller that is directly
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Idle
connected to the PC, or a PLC's network ID # if the PC is linked to a CANbus or RS485 network.
Force I/0, by right-clicking the operand and setting the desired state
Note
The controller can send and receive SMS messages when the controller is in Test mode.
Idle
Place Idle anywhere in a Ladder program to completely stop the program scan for a specific number of micro-seconds. All action is suspended, including I/O updates. Idle is located on the More menu,.
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SI 50 Info press time Note that if such a backup exists, SB 303 will be ON.
UniVision Licensing
You can create a PLC license number and burn it into a secured, hidden sector in the PLC. You can then use this license in your Ladder to control how your program functions. To license the PLC, use the UniVision Licensing function on the Utils menu may be used in conjunction with the UniVision Licensing stand-alone utility, which may be freely downloaded from http://unitronics.com/Content.aspx?page=Downloads
The result of the License operation can then be used to activate or deactivate different sections of your application. The UniVision Licensing utility enables you to create two kinds of licenses:
One that licenses the program, but that is not bound to a particular PLC One that licenses the program, and incorporates a specific PLC ID number. This type will only license the specific PLC it is generated for. Note that you can use this type to license a remote end user's PLC.
1. In the UniVision Licensing utility, click on the first tab, Programmer: Create & Burn License.
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2. Enter the key number. This is the first part of the license (input A). 3. Enter the values for Data1, Data2, and Data3. This is the second part of the license (input B). 4. You can use the Generate buttons to create these values. The fact that there are 3 values enables you to create levels of access. 5. Establish a communication connection to the PLC, and press Burn License to PLC.
In this case, you must establish a communication link with the specific PLC which is to be licensed, and generate a KeyGen number. The KeyGen number encrypts the PLC's Unique ID Number. You use this number to generate the license, which is specific to that PLC. This license number will not work in any other PLC. Providing a license to a remote customer Note that you can send the UniVision Licensing utility to a customer. The customer can email you the KeyGen number; you use this to generate the license number and send it back to the customer, who can then license the PLC. First, get the KeyGen number: 1. In the UniVision Licensing utility, click the Customer:Get License tab. 2. Establish a communication connection to the PLC.
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Next, generate the license: 4. Paste the value into the KeyGen field, and fill in the Key and Data values 5. Click Generate License, and then the Copy button..
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6. Paste the number into the Customer License field, and press Send License to PLC to burn it to the PLC.
The maximum number of operands of any type for a Read/Write operation is 128.
Rows
Read Row
Use the Read function to select Data Table rows and read their data into PLC memory operands. Values are read from the Data Table into the operands that are linked to it in the Read function. Note that the number of rows read cannot exceed the number of rows that are in the Data Table.
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Write Row
Use the Write function to select PLC memory operands and read their data into Data Table rows. Values are read from the PLC into the Data Table cells that are linked to it in the Write function. Note that you provide a Start Address for the PLC memory operands; the Write function will take a vector of operands that will fit the number of rows in the Data Table.
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Columns
Note
'Part of Project' Data cannot be included in Write Column functions. Not all Data Types are supported: Unsupported types: Boolean, Byte, String, all 'Address of' types. Supported Data Types: Integer (16-bit), Long, Float, Timer (32 bit) When longer data types are copied to shorter data types, the longer values are truncated.
When shorter data types are copied to longer types, each source value is copied to the lower bytes of the destination.
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The first 8 bits of the Integer are written into a Byte. The last 8 bits of the Integer (MSB) are discarded. The first 16 bits of the Long are written into an Integer. The last 16 bits of the Long are discarded. An Integer is written into the first 16 bits of a Long.
1 Integer is read into the first 16 bits of a Long. First 16 bits of Long are read into an integer. The last 16 bits of the Long are discarded.
Long Integer
Read Column A column in a Data Table is the source for the Read function. Values are read from the Data Table into the operands that are linked to it in the Read function, according to FIFO.
Write Column PLC operands are the source for the Write function. Values are read into the Data Table cells that are linked to it in the Write function. Values are read from the operands into the Data Table according to FIFO.
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Read/Write Direct These operations access the values in the database without reference to table structure
Database: Read Direct
The Read Direct operation copies data from the data tables into a vector of registers within the controller. 1. Select Direct: Read from the Data Tables menu. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operands A & B determine the data's destination --to where the data from the data table will be copied. Operand A: sets the register type for the target vector and the start register. Operand B: determines the offset, in registers, from the start register.
Operands C, D, & E determine the data's source --from where in the data table the data will be copied. Operand C: contains the start byte of the source vector within the data table. Operand D: determines the offset, in bytes, from the start register. Operand E: determines the length of the source vector.
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Note that the length is relative to the type of register linked to Operand A. For example, if Operand A is linked to an MI and Operand E contains 5, 10 bytes of data will be copied from the data table into 5 MIs, 2 bytes into each MI. If Operand A is linked to a double register; ML or DW; and Operand E contains 2, 8 bytes of data will be copied into 2 double register. Read Example Below, database bytes 28, 29, 30, 31, 32, and 33 are read and written into MIs 15, 16, and 17.
The Write operation copies data a vector of registers into the database. 1. Select Data Block Read from the Data Tables menu. 2. Place the function in the desired net. 3. Link the desired Operands and Addresses. Operands A & B determine the data's source --from which registers the data will be copied. Operand A: sets the register type for the target vector and the start register.
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Operands C, D, & E determine the data's destination--to where in the database the data will be written. Operand C: contains the start byte of the source vector within the database. Operand D: determines the offset, in bytes, from the start register. Operand E: determines the length of the source vector. Note that the length is relative to the type of register linked to Operand A. For example, if Operand A is linked to an MI and Operand E contains 5, the data from 5 registers will be copied into 10 database bytes, 2 bytes per MI. If Operand A is linked to a double register; ML or DW; and Operand E contains 2, the data from 2 double registers will be copied into 8 database bytes, 4 bytes per ML or DW. Write Example Below, MIs 26, 27, 28, 29 are written into database bytes 28 through 33; each register is copied into 2 bytes within the database.
224
Parameter
Purpose
225
Name
Table Click on the drop-down arrow to select a table from the project, then click the desired column. The number of bytes in the column of the linked data table define the length of the input vector. Check this option to limit the number of rows the function will search. The length of the input vector is determined by the number of bytes in the selected data table column. If, for example, the column contains 6 bytes, the vector will be 3 MIs long. Note that a string must end with a null (0) character. If a matching value is found, the number of the row is stored in the output value. Note that: - if the value is not found, -1 will be the value returned by the function. - if the row is not found, if, for example, the number given for the first row is higher than the number given for the last row, the value will be -2.
Found Row
Clear Column Select the desired Data Table to display its columns. You determine which column will be cleared by clicking it.
226
Clear Table Select the desired Data Table. When the function is activated, all of the tables values will be cleared.
Copy Column Note that the columns you select must have the same structure.
227
SD Ladder Functions
SD Ladder Functions
Use the SD ladder functions to read and write data to and from an SD card. The functions are located on the SD menu on the Ladder toolbar.
If you include SD functions in your application, build a net that uses SB 217 to check that the SD card is in the PLC and correctly formatted, and SB 218 to check that the card is write-enabled, if it contains a write-protection tab SD card Functions Category SD Password Folder Report Purpose Use this to guard SD data. Reports the number of files currently in an SD folder, and Functions Set SD Card Password Folder Report Function
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SD Ladder Functions
SD Data Table
the number of files can still be created in that folder. Use these to read and write data between Data Tables and SD card.
SD Trend
SD Excel
Data Blocks
Data Files
Record an entire or partial trend to a .utr file in the SD card Trends folder Use Create Excel Line to pull numeric data or text strings from the PLC and use delimiters to structure a line; then use the function Write Delimited Line to create an Excel file on an SD Card. The functions can create .csv and .txt lines Use these to create data storage areas in the SdBLocks folder on a SD card. SD Data Blocks may reach a total of 4G, or a single Block may be up to 4G. A Data Block comprises Sub-Blocks of 512 Bytes Use Windows Explorer to store any type of file onto an SD card, such as .html or .jpg. The SD File Functions enable your Ladder application to read and write these files in 'chunks' of 512 bytes. You can also use these functions to pull data from the PLC and create files on the SD card. Use this to ascertain when an SD card may be safely removed from the PLC Use this to clone a complete PLC and application, Data Tables, or operand values from a PLC or install such clone files to a PLC of the
Log Data Table Row to SD Card Copy PLC Data Table to SD Copy SD to PLC Data Table Find Index or Tag in .udt Save Trend to SD Card Stop Saving Trend to SD Create Excel Delimited Line Write Excel Delimited Line to SD
Create SD Block Read from SD Block to Vector Write from Vector to SD Block
SD File: Open Read/Write next Chunk SD File: Close Delete SD File SD File Info Rename SD File
Remove SD
Clone to/from SD
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SD Ladder Functions
SD System Operands
same model
SD System Operands
#
SB 217 SB 218 SB 219
Description
SD Card Present SD Card Write Enabled SD FIFO Empty (SD Card may be Ejected)
Turns ON when:
An SD Card is in the slot, and is formatted to FAT32 Write is enabled: the card's write-protect lock is off Power-up No SD Card is in Slot No SD requests exist
Reset by:
OS
Write is disabled: the card's OS write-protect lock is on OS There are no SD requests pending, such as Data Table Copy/Log, Alarms, or from Info Mode OS. At Power-up and at SD File: Close OS. At Power-up OS. At Power-up and at SD File: Close
SB 325
SB 326
SB 327
SB 328
SB329
OS OS OS OS
OS OS
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SD System Operands
SD Ladder Functions
SD Data Block 3 Busy SD: Enable writing Alarm History to SD SD: Delete File in Progress Folder Report Function in Progress Clone in Progress (Process can take from several seconds to several minutes)
Off by default. Causes the PLC to write Alarm History to the PLC OFF when function is not busy ON when function is busy OFF when function is not busy ON when function is busy OFF when function is not busy Turned ON by user to write Alarm History to SD Card ON when function is busy
At Powerup, or by user OS OS OS
# SI 63
SI 64
SI 66
SI 67
SI 68
Value 0-64 The maximum amount of Trend files (*.utt files) in a single folder is 64. The value in SI 634shows the number of remaining *.utr files; if 5 *.utr files exist, SI 64 = 59 Maximum number of DT 0-64 The maximum amount of Data files that can be saved (read-only) Table files (*.udt files) in a single folder is 64. The value in SI 634shows the number of remaining *.udt files; if 5 *udt files exist, SI 64 = 59 SD Card Status This SI is a bitmap; a bit turns Messages ON to indicate status. All bits OFF No errors Bit 1 Read: End Of File indication Bit 2 Can't open file Bit 3 Error while writing to a file Bit 4 Error while reading from a file Bit 5 Failed to close a file Bit 6 SD is full Bit 7 Path not found Bit 14 - Turns ON when SD is inserted into slot and PLC runs checks, turns OFF when SB 217 turns ON SD Card, Read Files: Value Status 0= No error 1= No SD card in Slot 2= Vector is not long enough to contain data (may be at upper address limit of that data type) 3= Path to SD file not found 4=Another file is currently open 5 = File is closed 6 = Busy: previous request in progress 7 = File Open Error 8 = Read Error 9 = File Close error SD Card, Write Files: Value
Initialized at Power-up. While the application is running, the user application must reset the bits.
SI 67 reports status for the following SD File utilities: Read SD File: Open Read Next File Chunk Read SD File: Close
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SD Ladder Functions
SD System Operands
SI 69
following SD File utilities: 0 = No error 1 = No SD card in Slot Write SD File: Open 2 = Vector is not long enough to Write Next File Chunk contain data (may be at upper Write SD File: Close address limit of that data type) 3 = Path to SD file not found 4 = Another file is currently open 5 = File is closed 6 = File Open error 7 = Write Error 14 = File Close error SD Card: File Open Time Time required to open SD files, Each time a file is opened, the OS updates this value. in units of 10mSec. (may signal file A typical first write (open + fragmentation) write) = approx. 500mSec, typical first read (open + read)= approx. 60mSec Status Over time, this may increase due to file fragmentation. If the time becomes to great, the card should be reformatted Reset at Power-up and when SD card is removed. If SB 352 SD: Write Alarm History to SD is ON, the Alarms in the buffer are automatically written to the SD card. Initialized by the user, or when the PLC is initialized.
SI 76
SI 76 Number of Alarms Shows the number of Alarms in the history buffer. currently in History Buffer
SI SI SI SI SI SI SI SI
This SI is a bitmap; a bit turns ON to indicate status when the function Start Saving Trend to SD runs. All bits OFF No errors Bit 4 Start Saving Trend is in progress for another Trend Bit 7 This Trend does not exist (may result when an MI is used to provide the Trend number, and the value points to a non-existent Trend) Bit 8 Start Saving Trend is in progress for this Trend Bit 9 Start Saving Trend failed Initialized at Power-up SI 330 SD: Write DT from PLC When the application runs the to SD - Total Amount of function Copy Data Table to SD, SI 330 shows the total number Data to be Copied of blocks of data to be copied (blocks of 512 bytes) from the PLC. SI 331 SD: Write DT from PLC Shows how many blocks of data Initialized: remain to be copied. to SD - Remaining When the PLC begins to Amount (blocks not yet The value increases by 1 each copy a new block of data to time a block is copied. copied) the SD card At Power-up. SI 332 SD: Read DT SD to PLC - When the application runs the Initialized at Power-up Total Amount of Data to function Copy Data Table to PLC, be Copied (blocks of 512 SI 332 shows the total number bytes) of blocks of data to be copied
SD SD SD SD SD SD SD SD
1 2 3 4 5 6 7 8
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SD Ladder Functions
from the SD. SI 333 SD: Read DT from SD to Shows how many blocks of data Initialized: PLC - Remaining Amount remain to be copied. When the PLC begins to (blocks not yet copied) The value increases by 1 each copy a new block of data time a block is copied. from the SD card At Power-up. # SDW 59 Description SD Card: Free space (bytes) Value Capacity given in 512-byte chunks. The value is written when SB 217 turns ON, and is updated at each write operation. The operand is reset when SB 217 turns OFF. Comments Initialized at Power-up.
PLC Name If you apply a PLC name, the PLC writes this name to the files it creates on the SD Card. HMI Progress Bar You can use SI 330 and SI 331 to create a progress bar on an HMI display that shows when the PLC is writing data to the SD; and SI 332 and SI333 to show data being written from the SD to the PLC. To create a progress bar, use the elements shown in the following image. Note that the PLC copies data at a rate of .5k per second. This means that a PLC requires approximately 24 seconds to transfer a Data Table comprising 120k to an SD card.
Removing the SD Card To indicate that the SD card may be safely removed, you can link an HMI element to SB 219 SD FIFO Empty (SD Card may be Ejected).
233
SD Ladder Functions
The maximum Password length is 8 bytes. Each register byte contains one character. 1. Place a Set SD Password function in the Ladder; you can either directly assign a text password, or provide it via MI.
234
SD Ladder Functions
The function reports only on the types of files that are linked to a particular folder. For example, each Data Table folder (DT) may contain a maximum of 64 .udt files. If Folder Report is set to DT folders, it only reports the number of .udt file. If there are other file types present in the folder, they are ignored. If there are fewer files than the maximum allowed, but the SD card capacity is exceeded, SI 66 will indicate SD Card Full. Use SB 343,SD: File Report in Progress, as a condition to running the function
Parameter
Input
Name
SD Folder: Select SD Folder
Purpose
Either select a folder, or link an operand. To use an operand value to access folders, use the numbers shown in Select SD Folder; where '1' will access the main DT folder, and '101 will access folder DT2.
Output
The number of files that may still be created (max = 64 per folder)
235
SD Ladder Functions
still be created Folder Report: Status Operand This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts. All bits OFF No errors, and the SD card is idle Bit 1 - SD Card internal error Bit 2 - SD file is incorrect type Bit 3 - There is no SD card in the slot Bit 4 - The SD card has failed (Check SI 66) Bit 5 - Path not found Turns ON when the Report is complete. It remains ON until it is reset by the application, or until the application calls the function.
Note SB 359: Folder Report Function in Progress (ON when function is busy)
Description
Value 0-64 The maximum amount of Trend files (*.udt files) in a single folder is 64. The value in SI 634shows the number of remaining *.udt files; if 5 *udt files exist, SI 64 = 59
Log Data Table Row to SD Card 1. To log a row from a Data Table, build a net that includes the function SD> Write Log Line to SD. Use SB 340 to ensure that the PLC is not currently logging a row to the SD card. When the application writes this type of data to the SD card, it creates a single file called UNILOG.ulg in the LOG folder, and then appends each new line from the selected Data Table to this log file.
236
SD Ladder Functions
237
SD Ladder Functions
Parameter Name
Source Row index Status messages
Purpose
Selects the Data Table you want to log from. Determines which row in the table will be logged. This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts. All bits OFF No errors, and the SD card is idle Bit 1 The SD card was formatted in an SD Tools version that is not compatible with the VisiLogic application in the PLC. or VisiLogic version is not compatible with the PLC OS. Check to see if you need to update versions. Bit 2 The data in the SD is not compatible with the data in the Data Table Bit 3 Data checksum error Bit 4 Failed to open file Bit 5 - Failed to write to the SD file Bit 6 - Failed to close file Bit 7 - In progress Bit 8 - No SD card found Bit 9 - SD error, check SI 66 for error message Bit 10 Requested Data Table does not exist
Success Bit
Turns ON when the data is successfully written to the SD card. It remains ON until it is reset by the application, or until the application calls the function.
Data Table To / From SD Card The Ladder function DT to SD creates .udt files and saves them in the main DT folder or in one of four sub-folders. DT1, DT2, DT3, DT4. Each folder can contain 64 files, for a total of 320 .udt files.
238
SD Ladder Functions
Write Data Table to SD (Copy DT to SD) 1. To copy an entire or partial Data Table, build a net that includes the function SD> Write DataTable to SD. Use an inverted contact of SB 341 to ensure that the PLC is not currently writing to the SD card. 2. Set the options to copy all or part of a Data Table. When the application writes this type of data to the SD card, it creates a file with the extension .udt in the selected DT folder.
Parameter Name
Source: Data Table to copy Copy options
Purpose
Select to copy all or part of a Data Table. Selecting Copy enables the Start Row and Number of Rows parameters. This is where the .udt file will be stored on the SD card. You can select the folder, or provide the Folder number via register. Values point to folders as follows: 1=the main DT folder, 100=DT1, 101=DT2, 102=DT3, and 103=DT4. Can be up to 8 characters long, and may be provided by constant text or register. Note that if the name comes from an MI, the function copies a vector 8 bytes long, or until it finds a 'null' character. If the function finds a .udt file in that folder of the same name, Selecting Overwrite replaces the file. Selecting Append adds the new data to the existing .udt file. You can assign a unique name (DT Tag) to each appended section, marking the sections for later use in your program. The Tag may contain up to 16 characters. This MI is a bitmap; a bit turns ON to indicate status.
Target: SD Folder
Overwrite/Append
Status messages
239
SD Ladder Functions
The MI is initialized when the function starts. All bits OFF No errors, and the SD card is idle Bit 1 The SD card was formatted in an SD Tools version that is not compatible with the VisiLogic application in the PLC. or VisiLogic version is not compatible with the PLC OS. Check to see if you need to update versions. Bit 2 The structure of the .udt file and the Data Table are not identical Bit 3 Data checksum error. Please send application and any related information to [email protected]. Bit 4 Failed to open file Bit 5 - Failed to read from file Bit 6 - Failed to close file Bit 7 - In progress Bit 8 - No SD card found Bit 9 - SD error, check SI 66 for error message Bit 10 Requested Data Table does not exist Success Bit Turns ON when the data is successfully written to the SD Card. It remains ON until it is reset by the application, or until the application calls the function.
Note
The maximum number of Data Table files that can be created in a folder SD card is 64, including the main DT folder.
Read .udt file from SD to PLC Data Table (Copy SD >DT) 1. To copy .udt data from an SD card into a Data Table, build a net that includes the function SD> Copy Data to PLC Data Table. Use an inverted contact of SB 342 to ensure that the PLC is not reading writing from the SD card. Note that in order to copy data, the Data Table structure in both PLC and SD card must be identical: equal number of rows, equal numbers of columns, and column data types.
Parameter
Purpose
240
SD Ladder Functions
Name
Select SD Folder This is where the source .udt file is on the SD Card. You can select the folder, or provide the Folder number via register. Values point to folders as follows: 1=the main DT folder, 100=DT1, 101=DT2, 102=DT3, and 103=DT4. The Table Name can be up to 8 characters long, and may be provided by constant text or register. If the .udt file contains appended sections, you can search for a Numeric or Text Tag. Click on the drop-down arrow to select a Data Table in the project. The Table Name can be up to 8 characters long, and may be provided by constant text or register. Note that if the name comes from an MI, the function copies a vector 8 bytes long, or until it finds a 'null' character. This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts. Bit 1 The SD card was formatted in an SD Tools version that is not compatible with the VisiLogic application in the PLC. or VisiLogic version is not compatible with the PLC OS. Check to see if you need to update versions. Bit 2 The data in the SD is not compatible with the data in the Data Table Bit 3 Data checksum error Bit 4 Failed to open file Bit 5 - Failed to read from file Bit 6 - Failed to close file Bit 7 - In progress (SB 342 ON) Bit 8 - No SD card found (SB217 (ON) Bit 9 - SD error, check SI 66 for error message Bit 10 Requested Data Table does not exist Turns ON when the data is successfully read. It remains ON until it is reset by the application, or until the application calls the function.
File Name
Read Options
Status Operand
Success Bit
Search .udt for Tag or Index# If a .udt file was created using appended sections, you can search it for the index number or tag name. Use an inverted contact of SB 342 to ensure that the PLC is not reading writing from the SD card.
241
SD Ladder Functions
Parameter Name
Select SD Folder
Purpose
This is where the source .udt file is on the SD Card. You can select the folder, or provide the Folder number via register. Values point to folders as follows: 1=the main DT folder, 100=DT1, 101=DT2, 102=DT3, and 103=DT4. The Table Name can be up to 8 characters long, and may be provided by constant text or register. Search for a Numeric or Text Tag. Click on the drop-down arrow to select a Data Table in the project. The Table Name can be up to 8 characters long, and may be provided by constant text or register. Note that if the name comes from an MI, the function copies a vector 8 bytes long, or until it finds a 'null' character. This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts. Bit 1 The SD card was formatted in an SD Tools version that is not compatible with the VisiLogic application in the PLC. or VisiLogic version is not compatible with the PLC OS. Check to see if you need to update versions. Bit 2 The data in the SD is not compatible with the data in the Data Table Bit 3 Data checksum error Bit 4 Failed to open file Bit 5 - Failed to read from file Bit 6 - Failed to close file Bit 7 - In progress (SB 342 ON) Bit 8 - No SD card found (SB217 (ON) Bit 9 - SD error, check SI 66 for error message Bit 10 Requested Data Table does not exist
File Name
Status Operand
242
SD Ladder Functions
Success Bit
Turns ON when the tag is found. It remains ON until it is reset by the application, or until the application calls the function.
This imports data from a Data Table on the SD card into a Data Table in the PLC. The Data Tables must be identical. In order to ensure this, follow the recipe below. 1. Open the Data Table, and click Export the Data Table Structure to convert the table to an .xml file. 2. From the VisiLogic Tools menu, open SD Tools. 3. From the SD Tools Tools menu, open DB Tools.
243
SD Ladder Functions
8. Copy the resulting .udt file to the SD card, and then place it in the PLC.
244
SD Ladder Functions
When the Program runs, it will copy the values from the Data Table on the SD card into the PLC Data Table cells.
Parameter Name
Source Trend Number Target SD .utr file
Purpose
Link an operand to provide a file name. Note that you MUST provide a file name. If the linked register is empty, the Trend will not be recorded to the SD. This is where the .udt file will be stored on the SD card. You can select the folder, or provide the Folder number via register. Values point to folders as follows: 1=the main DT folder, 100=DT1, 101=DT2, 102=DT3, and 103=DT4. This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts. Bit 1 The SD card was formatted in an SD Tools version that is not
Status Operand
245
SD Ladder Functions
Success Bit
compatible with the VisiLogic application in the PLC. or VisiLogic version is not compatible with the PLC OS. Check to see if you need to update versions. Bit 2 The data in the SD is not compatible with the data in the Data Table Bit 3 .-.Data checksum error Bit 4 Failed to open file Bit 5 - Failed to read from file Bit 6 - Failed to close file Bit 7 - In progress Bit 8 - No SD card found Bit 9 - SD error, check SI 66 for error message
Turns ON when the data is successfully written to the PLC Data Table. It remains ON until it is reset by the application, or until the application calls the function.
Displaying the saved Trend You can display Trend curves directly from a .utr file by using the HMI element Trend from SD. Link SBs 117 and 118 with HMI buttons to enable users to jump between segments. Use the inverted contact of SB119 as a condition as shown below.
When you save a Trend to an SD card, each time you start and stop the save, another segment is added to the .utr file.
Description
Turns ON :
User application
SB 116 SD Trends to SD: Set to Overwrite .utr Use these to control the display SB119 as a condition. SB 117 SD Trends: Jump to next segment SB 118 SD Trends: Jump to previous segment SB 119 SD Trends: System busy - Draw Trend is gathering data
User User application of Trend segments on the HMI screen. Use the inverted contact of User application User application User application User User User
246
SD Ladder Functions
Defining a Line Each row in the table displayed under Input will be a cell in the Excel line. 1. Click the Add Row icon to open the Excel Field dialog box. 2. Click a tab to select the type of data.
3. Click the Delimiter cells to select a Delimiter character that is different from the default.
247
SD Ladder Functions
4. Add and delete row by using the icons at the top of the function
Type
Source: Define Data
Parameter
Field
Purpose
Use this to specify data for a cell in the Excel line.
Delimiters Target: Data Buffer SD: Start of Vector, Create .csv Line SD: Max Vector Length, Create .csv Line (bytes) SD: Final # of bytes, Create .csv Line Status SD: Create .csv Line Status Messages
Control characters that delimit the data for that cell Select the operand that will be start of the vector the function uses to store the data selected for the line, plus its delimiters. Use this operand for the function Write Delimited Line Sets the maximum length of the vector in bytes.
This is a bitmap; a bit turns ON to indicate status. It is initialized when the function starts. Bit 1 - The line is truncated Bit 2 - Fail to open the file. Bit 3 - Fail to write the file Bit 4 - SD full Bit 5 - No SD card (SB [217]) Bit 6 - Path not found Bit 7 - Unknown error - please check SI 66
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SD Ladder Functions
Write Delimited Line Use Write Delimited Line to pull the data from the vector used by Create Delimited, and use it to write to (or create) an Excel file in this folder, or in one of four sub-folders.
Notes
Write Delimited Line pulls data from the vector in chunks of 512 bytes, and writes this entire 512 bytes to the SD card. Write Delimited line is not linked in any way to Create Delimited Line. In Create Delimited Line, the parameters SD: Max Vector Length and SD: Final # of bytes, do not influence Write Delimited line. Use SB 344,Write delimited line to SD in Progress, as a condition to running the function.
Type
Source
Parameter
Start of Vector Select SD folder
Purpose
Use the operand that is the Start of Vector for the Create Delimited Line function. This is where the line will be stored on the SD card. You can select the folder, or provide the Folder number via register. Values point to folders as follows: 10=the main Excel folder, 1000= Excel1, 1001= Excel2, 1002= Excel3, and 1003= Excel4. Either enter a name, or link an operand to provide a file name. Note that you MUST provide a file name. If the linked register is empty, the file will not be created to the SD. If the folder does not contain a file of that name, the function will create one. Select .txt or csv
Target
File Name
This is a bitmap; a bit turns ON to indicate status. It is initialized when the function starts. Bit 1 - Wrong data
249
SD Ladder Functions
SD Block Functions
2 3 4 5 6 7
Fail to open the file. Fail to write the file SD full No SD card (SB [217]) Path not found Unknown error - please check SI 66
Success Bit
SD Block Functions
SD Data Blocks are data storage files in the SdBLocks folder on a SD card. SD Data Blocks may reach a total of 4G, or a single Block may be up to 4G. A Data Block comprises Sub-Blocks of 512 Bytes. The SD Block functions enable you to read/write blocks of raw data between operands and these files. SD Data Block Functions Create SD Block Creates an SD Data Block in the SdBLocks folder. Read from SD Block to Vector Reads a specified Sub-Block from a specified Data Block to an operand vector that is 512 bytes long. Write from Vector to SD Block Writes 512 bytes from an operand vector to a specified Sub-Block in a Data Block
Create SD Block
Use this function to: Create an SD Data Block. You can create up to 4 SD Data Block: Block0.udb, Block1.udb, Block2.udb, and Block3.udb Specify the number of Sub-Blocks it contains. Enlarge an existing block. You can also specify the number of Sub-Blocks the block will contain. This may be used to enlarge the Block by appending Sub-Blocks.
250
SD Block Functions
SD Ladder Functions
Parameter
SD Block number
Purpose
Select the Block number, 0-3, or use an operand to assign a number at run time. Use this to specify the number of Sub-blocks in the Data Block. If this function finds an existing SD Block of this number, you can overwrite it or append these Sub-Blocks. Selecting Append enlarges the SD Block by adding Sub-blocks. This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts. All bits OFF No errors, and the SD card is idle Bit 1 The SD card is busy. Bit 2 No SD card found, or the card is locked (Write-enable OFF) Bit 6 - Internal error
Sub-Blocks Overwrite/Append
Status Operand
Success Bit
Turns ON when the Block is created. It remains ON until it is reset by the application, or until the application calls the function.
Parameter
SD Block number Target SubBlock (location in Block): Vec>SD.udb Source: Start of Vector
Purpose
Select the Block number, 0-3, or use an operand to assign a number at run time.
The data will be written to this sub block. The number is the sequential number of the sub-block in the .udb file.
Select the operand that is the start of the 512-byte long vector that provides the data that is written to the .udb file.
251
SD Ladder Functions
SD Block Functions
(512 bytes): Vec->SD Status Messages This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts. All bits OFF No errors, and the SD card is idle Bit 1 The SD card is busy. Bit 2 No SD card found, or the card is locked (Write-enable OFF) Bit 3 .-.There are less than 512 bytes in this vector (can happen if the start of the vector is too close to the end of the operand address range) Bit 4 The SD Data Block number is invalid (valid numbers are 0-3. This error may result when using indirect addressing) Bit 5 - SD card function was called while the SD is busy Bit 6 - Internal error Bit 7 - Data Block size exceeds 4G Bit 8 - SD card is full Bits 10-13 can occur because the SD card does not have an SD_Blocks folder, or because a file of that name has not been created in the SD_Blocks folder. Bit 10 - Can't open file/path not found Bit 11 - Error while writing to a file/path not found Bit 13 - Failed to close a file/path not found Bit 14 - Create SD Block: Do not overwrite is selected, but the number of Sub-blocks is less than the number of sub-blocks already in the Data Block Success Bit Turns ON when the data is successfully written to the Block. It remains ON until it is reset by the application, or until the application calls the function.
Parameter
SD Block number Source SubBlock (location in Block): SD.udb-> Vec
Purpose
Select the Block number, 0-3, or use an operand to assign a number at run time.
252
SD File Functions
SD Ladder Functions
The function will write 512 bytes of data to the PLC, starting with this operand.
This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts. All bits OFF No errors, and the SD card is idle Bit 1 The SD card is busy. Bit 2 No SD card found, or the card is locked (Write-enable OFF) Bit 3 .-.There are less than 512 bytes in this vector (can happen if the start of the vector is too close to the end of the operand address range) Bit 4 The SD Data Block number is invalid (valid numbers are 0-3. This error may result when using indirect addressing) Bit 5 - SD card function was called while the SD is busy Bit 6 - Internal error Bit 8 - SD card is full Bit 9 - Read: End Of File indication Bits 10-13 can occur because the SD card does not have an SD_Blocks folder, or because a file of that name has not been created in the SD_Blocks folder. Bit 10 - Can't open file/path not found Bit 12 - Error while reading from a file/path not found Bit 13 - Failed to close a file/path not found
Success Bit
Turns ON when the data is successfully written to the Block. It remains ON until it is reset by the application, or until the application calls the function.
SD File Functions
You can use Windows Explorer to store any type of file onto an SD card, such as .html or .jpg. The SD File Functions enable your Ladder application to read and write these files in 'chunks' of 512 bytes.
Note
These functions can only run on files that observe the 8.3 naming convention; the file name cannot exceed 8 characters, and the file extension cannot exceed three.
Using SD File Functions Each read or write operation requires three functions: Open File, Read or Write, and Close File. The functions are located on SD>SD File Utilities. Open SD File Note that there are separate Open File functions for both Read and Write. Open File must be used to activate the correct file in the correct folder before running a read or write function. Read Next Chunk Reads a specified file from a specified folder to an operand vector in 'chunks' that are 512 bytes long. Write Next Chunk Writes data chunks 512 bytes from an operand vector to a specified file on the SD card.
253
SD Ladder Functions
SD File Functions
Close File. There are separate Close File functions for both Read and Write. The examples below show the functions and the System operands required to run read and write operations. Read File: Example Note the use of SBs 324, 325, and 326. These enable the Read Next Chunk function to continue reading data chunks until it has completed reading the entire file.
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SD File Functions
SD Ladder Functions
Parameter
Select Folder
Purpose
Select the folder, or use an operand to assign a number at run time using the following values: Alarms: 0 DT main folder: 1 DT14: 101 to 103 Log: 3 System: 4 User_app: 5 Trends main folder - 600 Trends1-4: 600 to 603 SdBLocks: 9 Excel main folder: 100 Excel1-4: 1000 to 1003 Web: 11 Either enter the file name, or provide it via operand. When the function runs, this reports the size of the file, in bytes.
Parameter
Read: File Chunk Buffer Read: File Chunk Length
Purpose
This the start of the vector that holds the data read from the file. This vector is 512 bytes long. This shows the length of the chunk that is currently read. Note that the final chunk, containing the last of the file data, will generally be LESS than 512 bytes.
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SD Ladder Functions
SD File Functions
Parameter
Select Folder
Purpose
Select the folder, or use an operand to assign a number at run time using the following values: Alarms: 0 DT main folder: 1 DT14: 101 to 103 Log: 3 System: 4 User_app: 5 Trends main folder - 600 Trends1-4: 600 to 603 SdBLocks: 9 Excel main folder: 100 Excel1-4: 1000 to 1003 Web: 11 Either enter the file name, or provide it via operand. Note that: -If the file does not exist on the SD -and the SD card is Write-enabled the function will create the file. When the function runs, this reports the size of the file, in bytes.
File name
File size
256
SD File Functions
SD Ladder Functions
Parameter
Write: File Chunk Buffer Write: File Chunk Length
Purpose
This the start of the vector that holds the data that will be written to the file. The function takes 512 bytes of data. Enter the number of bytes to be written to the SD file.
Delete File Use this to delete any file on the SD card Note These functions can only run on files that observe the 8.3 naming convention; the file name cannot exceed 8 characters, and the file extension cannot exceed three. Use SB 358, Delete File in Progress, as a condition to running the function
Parameter
Select Folder
Purpose
Select the folder, or use an operand to assign a number at run time using the following values: Alarms: 0 DT main folder: 1 DT14: 101 to 103 Log: 3 System: 4 User_app: 5 Trends main folder - 600 Trends1-4: 600 to 603 SdBLocks: 9 Excel main folder: 100 Excel1-4: 1000 to 1003 Web: 11 Either enter the file name, or provide it via operand. Note that: -If the file does not exist on the SD
File name
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SD Ladder Functions
SD File Functions
-and the SD card is Write-enabled the function will create the file. Status Messages This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts.
Success Bit
All bits OFF No errors, and the SD card is idle Bit 1 SD Card internal error. Bit 2 Delete Failed Bit 3 - No SD card found, or the card is locked (Write-enable OFF) Bit 5 Path not found Bit 7 - The SD card has failed (Check SI 66)
Turns ON when the data is successfully written to the Block. It remains ON until it is reset by the application, or until the application calls the function.
SD File Information Use this function to check if a specific file is located in a specific SD folder, and get specific file details. Note Use SB 359, File Info function in Progress, as a condition to running the function
Parameter
Select Folder
Purpose
Select the folder, or use an operand to assign a number at run time using the following values: Alarms: 0 DT main folder: 1 DT14: 101 to 103 Log: 3 System: 4 User_app: 5 Trends main folder - 600 Trends1-4: 600 to 603 SdBLocks: 9 Excel main folder: 100 Excel1-4: 1000 to 1003 Web: 11 Either enter the file name, or provide it via operand. This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts.
258
SD File Functions
SD Ladder Functions
Success Bit
All bits OFF No errors, and the SD card is idle Bit 1 SD Card internal error. Bit 2 Cannot read file Bit 3 - No SD card found, or the card is locked (Write-enable OFF) Bit 4 The SD card has failed (Check SI 66) Bit 5 - Path not found
Turns ON when the data is successfully written to the Block. It remains ON until it is reset by the application, or until the application calls the function.
259
SD Ladder Functions
System Operands
260
The Status DW is a bitmap. Bits and their indications are shown in the following table. When a bit is ON, the related function is active.
Bit 0-5 (reserved) 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Function
Start Saving to SD is running: SD Trend 8 Start Saving to SD is running: SD Trend 7 Start Saving to SD is running: SD Trend 6 Start Saving to SD is running: SD Trend 5 Start Saving to SD is running: SD Trend 4 Start Saving to SD is running: SD Trend 3 Start Saving to SD is running: SD Trend 2 Start Saving to SD is running:SD Trend 1 HMI function Trend from SD SD File Info Delete SD File Folder Report: Number of Files Create Excel Delimited Line SD File Utilities: SD File Write SD File Utilities: SD File Read SD Block Utilities: Read/Write to Block 3 SD Block Utilities: Read/Write to Block 2 SD Block Utilities: Read/Write to Block 1 SD Block Utilities: Read/Write to Block 0 HMI Variable SD Browser PC Utility is communicating with SD Information Mode is accessing SD SD Data Table Utilities: Log DT Row SD Data Table Utilities: Read from DT /Search DT for Tag or Index SD Data Table Utilities: Write to DT Alarm History is being logged to SD
The SD Card password and the Clone File password must be identical. You can use Unitronics' SD Card Explorer, included in the SD Card Suite, to access SD card files and either upload them to a PC for viewing and editing, or transfer them into another PLC's SD card.
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Parameter
Purpose
Direction
Clone To SD: Creates a compressed data file in the correct SD card folder Clone From SD: Installs a compressed data file from an SD card folder into the PLC
File Type
Select Direct or Constant. If you select Direct, the value in the register determines the data file that the function creates/installs according to the following legend: 2 = Full Data Table (*.fdt files) 4 = Firmware (*.Oxx files: .O13, .O35, or .O57) 5 = User Application (+VLP if exists) (*.vxx files: .V13, .V35, .V57) 7 - Full cloning (DT, Firmware, UA, Operands)(*.Cxx) .C13, .C35, or C57) 8 = Operands (*.Dxx files: .D13, .D35, .D57) Note that the file extension numbers relate to the Vision model: .x13 =V130, .x35 =V350, .x57 =V570
File Name
This is limited to 8 characters. The file extension is automatically assigned by the PLC according to the file type. If you are cloning an OS or a Full Clone, the file name MUST be exactly 8 characters long.
Status
This MI is a bitmap; a bit turns ON to indicate status. The MI is initialized when the function starts.
All bits OFF No errors, and the process is idle Bit 1 No SD card found, or the card is locked (Write-enable OFF) Bit 2 Clone utility busy Bit 3 -File type not found (*.FDT,*.Oxx,*.Vxx,*.Dxx,*.Cxx) Bit 4 Incompatible Boot Version/Firmware/Clone file Bit 5 - Internal use Bit 6- Timeout exceeded Bit 7 - - Safe to Remove Bit is ON Bit 8 - Path not found (Install Clone) Bit 9 - Password error
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Success Bit
Turns ON when the data is successfully written to the SD. It remains ON until it is reset by the application, or until the application calls the function.
SB 366: Clone in Progress. Note that the process can take from several seconds to several minutes. The following nets show the conditions required to run the function.
263
COM Functions
COM Functions
For information regarding COM functions, please refer to the VisiLogic Communications manual.
FBs Library
When you install VisiLogic, the program also installs a Function Block (FB) library for advanced functions, such as SMS messaging and MODBUS communications. FBs that are currently installed in VisiLogic are listed under the FB's menu. For specific information, refer to the manual VisiLogic Function Blocks.
Note
You must use a condition (RLO) to activate any FB that requires Configuration in your application, such as MODBUS or SMS. To enable Live Update, select to use a proxy server in Project Properties.
Note
Use Function Block Information, located on the View menu, to check: Which FBs are installed in your library. Which FB versions are installed, which versions are used in the open project, and to manage FB versions. FB memory usage.
264
FBs Library
265
FBs Library
Versions Used
Updating FB versions Standard Vision: To install an updated FB library, select Update from the Web from the FBs menu or Help menu, then follow the on-screen instructions. Note that at the end of the download, you must close and then restart VisiLogic. The new FBs will appear on the FBs menu. Enhanced Vision: FB libraries are updated as part of OS releases. When you update the OS, FBs are automatically updated as well.
266
FBs Library
FBs List MODBUS, serial MODBUS, IP SMS Messaging GPRS Remote PLC DataCom Communication Protocol TCP/IP Communication Protocol PID FB Drum Events MB as PWM Loadcell Filter Accelerate Fast Response Draw Axis BAS Trends If your project is configured to Vision controllers that do not support HMI object Trend graphs, the Trend objects will not be displayed in the Project Navigation Window. These controllers include V120/230/260/280/290 (monochrome). In these models, the Trends (Legacy) Function Block may be used. Trends (Legacy) Function Block
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Index
Index
2 2.5 .................................... 35, 205 A Add ......................................... 117 Add (math) ............................ 117 Add net .................................. 10 Addressing Operands .................. 54 Analog I/Os Analog Input .......................... 205 Configuring I/O Expansion Modules ......................................... 205 Hardware Configuration........... 205 AND function ........................ 39, 98 ASCII ...................................... 167 ASCII String 160, 161, 164, 165, 167 B backup .................................... 214 Binary Numbers ................ 107, 139 Bit................... 51, 56, 62, 105, 107 Bit Functions ... 104, 105, 145, 146, 152 Memory Bits (MB) .................... 56 System Bits (SB) ..................... 62 C Calendar functions .................... 185 Call ..................................... 28, 32 Casting ............................ 131, 155 Change Element Type................... 6 Change Element's Operand ........... 8 Clock ....................................... 185 clone ....................................... 261 Coil ................. 6, 39, 44, 50, 51, 52 Comment .................................. 18 Compare ..... 39, 110, 111, 113, 115, 132, 150 Compile ...................................... 7 Connect ...................................... 7 Connecting Ladder Elements ......... 7 Constant Values ......................... 55 Contacts .6, 39, 44, 46, 49, 206, 208 Controller .................................. 55 Convert MB to MI ....... 104, 142, 152 Convert MI to MB ....... 104, 142, 152 coordinated universal time ......... 185 Copy & Paste ........................ 11, 13 Copying Values .. 104, 142, 143, 144, 145, 146, 149, 150, 152, 154, 155, 164 Counter ............... 60, 137, 138, 205 Counter Values.................... 60, 138 Create..................................... 131 Cut & Paste ...................... 6, 11, 13 CY .......................................... 205 D Data Blocks ...................... 250, 253 Data Tables 218, 225, 226, 227, 236, 246, 253 Database, read/write . 142, 218, 227, 236 Dates ........................ 185, 188, 190 Debug ..................................... 212 Decimal ............................ 129, 131 Delete ................................... 6, 16 Descriptions ............................... 52 Digital I/Os .............................. 205 Direct Clock function .......... 185, 188 Direct Coil ................................. 50 Direct Contact ............................ 44 Direct Month Function ............... 201 Display text messages .............. 165 Displaying Values .............. 164, 165 Displays ............ 164, 170, 173, 174 Divide ....................... 116, 118, 119 Double Word .............................. 61 DW ........................................... 61 E Edit ........................................ 6, 8 Edit values................................. 52 Elapsed ..................................... 56 Element ...... 4, 6, 8, 39, 52, 54, 206 Element's Operand ....................... 8 Enable Start Time ..................... 190 Equal ............................... 112, 113 Ethernet .................................. 167 Excel....................................8, 246 F Factor ..................................... 125 Fall edge ................................... 49 files ................................. 250, 253 Fill vector .................. 140, 142, 146 Find ........................................ 145 Find Bit ................................... 145 Find Value ........................ 142, 145 Flash....................................... 218 Float ......................................... 61 Float functions .. 129, 130, 131, 132, 133 Flow ......................................... 27
268
Index
Force I/O ................................. 212 Force Input .............................. 212 Force Output ............................ 212 Function ..... 1, 5, 28, 34, 39, 54, 98, 106, 110, 115, 116, 129, 130, 131, 132, 133, 134, 139, 153, 156, 164, 167, 169, 173, 174, 175, 185, 190, 208, 261, 264 G Get Max ........................... 142, 154 Get Min ............................ 142, 154 Graphs .................................... 171 Greater Than ............................ 111 H hide ......................................... 21 High Speed Input ...................... 208 High Speed Output (HSO) .. 177, 207 High-Speed Counter ............ 35, 210 HMI ............170, 171, 173, 175, 190 HMI keypad entries completed . 190 Hour........................................ 202 HTML ............................... 250, 253 I I/Os .................. 205, 206, 207, 208 idle ......................................... 214 IEC 1131-3 ................................. 3 Immediate .... 27, 35, 205, 206, 207, 208, 210 Import/Export ........................... 23 Indirect Clock function ....... 185, 190 Indirect Time Function ....... 190, 202 Input .......................... 56, 205, 206 Insert ....................................... 10 Insert comments........................ 18 Insert net.................................. 10 Integer, Constant ....................... 55 Interrupt ........ 27, 35, 205, 207, 214 Interrupt HSC ..................... 35, 205 Inverted Coil ............................. 51 Inverted Contact ........................ 46 J Jumps ...................................... 28 K Keypad Entry............................ 190 L Labels....................................... 28 Ladder 1, 3, 4, 5, 18, 21, 27, 34, 39, 106, 119, 173, 175, 210, 212, 236 Ladder Diagram ........................... 3 Ladder element... 6, 39, 54, 250, 253 Ladder Logic ................................ 3 Ladder Modules ......................... 27
Ladder Net .........................3, 9, 28 Ladder rail ................................... 3 Latched ..................................... 51 Less Than ......................... 113, 114 Lexical Search ............................ 54 Linearization ............................ 120 Link .......................................... 54 List ........................................... 52 Load Functions .. 134, 137, 138, 142, 143, 170 Log .................................. 236, 253 Logic ..... 98, 99, 103, 104, 106, 140, 142, 152 Loops ...................................27, 28 M Math Functions .. 115, 116, 117, 118, 119, 120, 125, 126, 127, 128, 129, 154 MB-Memory Bits ....................52, 56 Memory................................... 218 Memory Float ............................. 61 MI-Memory Integers ..............52, 61 ML-Memory Long Integers ......52, 61 Modules ................................ 1, 27 Month ............... 188, 190, 198, 201 Month Variable ......................... 190 Move ................................. 16, 155 selected nets ........................... 16 Move Elements ........................... 13 Multiple Input Values ................ 116 Multiply ............................ 116, 118 N Negative Transition Contact ......... 49 Nets.... 1, 3, 4, 5, 6, 7, 9, 10, 18, 28, 44, 50, 52 Network .................................... 52 New net .................................... 10 NI............................................. 52 Not Equal ................................ 113 Notepad .................................... 18 NSI-Network System Integer ....... 52 Numeric .................................. 161 O OFF .................... 44, 46, 50, 51, 56 ON...................... 44, 46, 50, 51, 56 Online point ............................. 212 O-Output ................................... 56 Operand ..... 8, 39, 52, 54, 55, 61, 62 Operand Address ........................ 54 Operand Description ..................... 8 Operand types ......................52, 61 OR ............................................ 99
269
Index
Outputs ............................. 56, 207 P Password .................................. 21 Paste ................................... 11, 13 Placing function blocks ........... 5, 115 Positive Transition Contact .......... 46 Power .............................. 3, 7, 127 flow ......................................... 7 Power-up Values ................... 55, 62 Preset Value .............................. 56 Program Flow ....................... 27, 28 Program Sequence ......... 27, 28, 205 Project..................................... 212 PTO ......................................... 177 PWM-Pulse Width Modulation ...... 177 R Rails ........................................1, 3 RAM ........................................ 218 Recipes .................................... 225 Reload ..................................... 205 Reset....................................... 134 Reset coil .................................. 51 Resizing ...................................... 9 RFC 1305 ................................. 185 RLO ......................................... 106 Rotate ..................................... 103 RTC Real-Time-Clock .. 165, 185, 205 Rung .......................................1, 3 S SB-System Bit ...................... 52, 62 Scan........................... 27, 212, 214 SD ..... 235, 236, 246, 250, 253, 261 SDW......................................... 62 SDW-System Double Word .......... 52 security ............................. 21, 214 Select .................................. 52, 54 Shift ................................ 103, 156 Signed ................................. 55, 61 Single scan .............................. 212 SI-System Integer ................ 52, 62 Sizing ......................................... 9 SL-System Long Integer ........ 52, 62
Snap-in I/O Module .................... 56 Square root ............................. 128 Store Functions ... 39, 131, 134, 135, 136, 137, 138, 139, 140, 142, 144 String . 160, 164, 165, 167, 168, 169 Subroutine Return .................................... 34 Subroutines 1, 20, 21, 23, 27, 32, 34 Subtract function ............... 116, 119 Symbols .................................... 52 System Operands ....................... 62 T Test ........................................ 105 Test mode ............................... 212 Text Variable ........................... 165 Time ....................................... 164 Time function block .................. 202 Timers ......... 56, 137, 138, 139, 153 Toggle....................................... 52 Trig functions ........................... 131 Triggering signal ........... 46, 49, 205 Troubleshooting ................ 133, 212 U Unlatch ..................................... 51 Unsigned ........................ 52, 55, 61 UTC ........................................ 185 utility ....................... 8, 28, 35, 214 V Values ..................................52, 55 Variable Types ......................... 165 Variables ........... 173, 174, 175, 190 Vector Copy ...................... 142, 149 Vector operations ...... 120, 139, 143, 144, 145, 146, 149, 150, 153, 155, 156, 157, 158, 161, 164 View Window ....... 52, 55, 56, 61, 62 W Week ............................... 188, 199 X XOR ........................................ 101 Y Year........................................ 205
270