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DSfix

This document contains configuration settings for DSfix, a tool that improves the graphics and performance of Dark Souls on PC. It allows the user to adjust settings like resolution, anti-aliasing, ambient occlusion, depth of field, framerate, texture filtering, HUD opacity, and more. Many settings have several options to balance quality and performance. The document also contains options for borderless fullscreen mode, mouse cursor behavior, save backups, texture overrides, and other tweaks.

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Cesare Paolino
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0% found this document useful (0 votes)
107 views5 pages

DSfix

This document contains configuration settings for DSfix, a tool that improves the graphics and performance of Dark Souls on PC. It allows the user to adjust settings like resolution, anti-aliasing, ambient occlusion, depth of field, framerate, texture filtering, HUD opacity, and more. Many settings have several options to balance quality and performance. The document also contains options for borderless fullscreen mode, mouse cursor behavior, save backups, texture overrides, and other tweaks.

Uploaded by

Cesare Paolino
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# You can configure DSfix by editing this file # Lines starting with "#" are ignored by the program

and contain descriptions of the options ############################################################################### # Graphics Options ############################################################################### # internal rendering resolution of the game # higher values will decrease performance renderWidth 1920 renderHeight 1080 # The display width/height # 0 means use the same resolution as renderWidth/Height # (use for downscaling - if in doubt, leave at 0) presentWidth 0 presentHeight 0 ############# Anti Aliasing # AA toggle and quality setting # 0 = off (best performance, worst IQ) # 1 = low # 2 = medium # 3 = high # 4 = ultra (worst performance, best IQ) aaQuality 4 # AA type # either "SMAA" or "FXAA" aaType SMAA ############# Ambient Occlusion # Enable and set the strength of the SSAO effect (all 3 settings have the same p erformance impact!) # 0 = off # 1 = low # 2 = medium # 3 = high ssaoStrength 3 # Set SSAO scale # 1 = high quality (default) # 2 = lower quality, lower impact on performance # 3 = lowest quality, lowest impact on performance ssaoScale 1 # Determine the type of AO used # "VSSAO" = Volumetric SSAO (default, only option pre-1.9) # "HBAO" = Horizon-Based Ambient Occlusion # "SCAO" = VSSAO + HBAO # "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean) # VSSAO and HBAO types have a slightly different effect. and similar performanc e # SCAO combines both, with a higher performance impact # VSSAO2 is generally more accurate, but also requires more performance ssaoType VSSAO2

############# Depth of field # Depth of Field resolution override, possible values: # 0 = no change from default (DoF pyramid starts at 512x360) # 540 = DoF pyramid starts at 960x540 # 810 = DoF pyramid starts at 1440x810 # 1080 = DoF pyramid starts at 1920x1080 # 2160 = DoF pyramid starts at 3840x2160 # higher values will decrease performance # do NOT set this to the same value as your vertical rendering resolution! dofOverrideResolution 540 # Depth of Field scaling override (NOT RECOMMENDED) # 0 = DoF scaling enabled (default, recommended) # 1 = DoF scaling disabled (sharper, worse performance, not as originally intend ed) disableDofScaling 0 # Depth of field additional blur # allows you to use high DoF resolutions and still get the originally intended e ffect # suggested values: # o (off) at default DoF resolution # 0 or 1 at 540 DoF resolution # 1 or 2 above that # 3 or 4 at 2160 DoF resolution (if you're running a 680+) dofBlurAmount 1 ############# Framerate # Enable variable framerate (up to 60) # NOTE: # - this requires in-memory modification of game code, and may get you banned fr om GFWL # - there may be unintended side-effects in terms of gameplay # - you need a very powerful system (especially CPU) in order to maintain 60 FPS # - in some instances, collision detection may fail. Avoid sliding down ladders # Use this at your own risk! # 0 = no changes to game code # 1 = unlock the frame rate unlockFPS 0 # FPS limit, only used with unlocked framerate # do not set this much higher than 60, this will lead to various issues with the engine FPSlimit 60 # FPS threshold # DSfix will dynamically disable AA if your framerate drops below this value # and re-enable it once it has normalized (with a bit of hysteresis thresholdin g) FPSthreshold 28 ############# Filtering # # # # # texture filtering override 0 = no change 1 = enable some bilinear filtering (use only if you need it!) 2 = full AF override (may degrade performance) if in doubt, leave this at 0

filteringOverride 0 ############################################################################### # HUD options ############################################################################### # Enable HUD modifications # 0 = off (default) - none of the options below will do anything! # 1 = on enableHudMod 0 # Remove the weapon icons from the HUD # (you can see which weapons you have equipped from your character model) enableMinimalHud 1 # Scale down HuD, examples: # 1.0 = original scale # 0.75 = 75% of the original size hudScaleFactor 0.75 # Set opacity for different elements of the HUD # 1.0 = fully opaque # 0.0 = fully transparent # Top left: health bars, stamina bar, humanity counter, status indicators hudTopLeftOpacity 0.8f # Bottom left: item indicators & counts hudBottomLeftOpacity 0.75f # Bottom right: soul count hudBottomRightOpacity 0.5f ############################################################################### # Window & Mouse Cursor Options ############################################################################### # borderless fullscreen mode # make sure to select windowed mode in the game settings for this to work! # 0 = disable # 1 = enable borderlessFullscreen 0 # disable cursor at startup # 0 = no change # 1 = off at start disableCursor 0 # capture cursor (do not allow it to leave the window) # 0 = don't capture # 1 = capture # (this also works if the cursor is not visible) captureCursor 0 ############################################################################### # Save Game Backup Options ############################################################################### # enables save game backups # 0 = no backups # 1 = backups enabled # backups are stored in the save folder, as "[timestamp]_[original name].bak" enableBackups 0

# backup interval in seconds (1500 = 25 minutes) # (minimum setting 600) backupInterval 1500 # maximum amount of backups, older ones will be deleted maxBackups 10 ############################################################################### # Texture Override Options ############################################################################### # enables texture dumping # you *only* need this if you want to create your own override textures # textures will be dumped to "dsfix\tex_override\[hash].tga" enableTextureDumping 0 # enables texture override # textures in "dsfix\tex_override\[hash].png" will replace the corresponding ori ginals # will cause a small slowdown during texture loading! enableTextureOverride 0 ############################################################################### # Other Options ############################################################################### # skip the intro logos # this should now be slightly more stable, but should still be # the first thing to disable in case you experience any problems skipIntro 1 # change the screenshot directory # default: . (current directory) # example: C:\Users\Peter\Pictures # directory must exist! screenshotDir . # override the in-game language # none = no override # en-GB = English, fr = French, it = Italian, de = German, es = Spanish # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian # this does not work in Windows XP! overrideLanguage none # Dinput dll chaining # if you want to use another dinput8.dll wrapper together # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here dinput8dllWrapper none # dsmfix.dll # D3D adapter override # -1 = no override # N = use adapter N # this setting is for multiple (non-SLI/crossfire) GPUs # everyone else should leave it at -1 d3dAdapterOverride -1 # Log level - 0 to 11, higher numbers mean more logging # only enable for debugging

logLevel 0 ############################################################################### # The settings below are not yet ready to use!! ############################################################################### # You can only set either forceFullscreen or forceWindowed (or neither) # 0 = off, 1 = on forceWindowed 0 forceFullscreen 0 # turn on/off Vsync enableVsync 0 # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS! fullscreenHz 60

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