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Changing Skins Tutorial

This document provides a tutorial for creating custom character skins in Tekken 3. It discusses: 1) Extracting texture files from the game iso using Tim Viewer and organizing them. 2) Editing the textures in Photoshop, such as changing color tables and inserting new colors. 3) Reinserting the edited textures back into the iso and creating a .ppf patch file to apply the custom skin. 4) Additional techniques like adding new colors, integrating images, and using effects to modify textures. Proper file organization and matching color tables between textures is emphasized.

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Dumas Dumas
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0% found this document useful (0 votes)
964 views15 pages

Changing Skins Tutorial

This document provides a tutorial for creating custom character skins in Tekken 3. It discusses: 1) Extracting texture files from the game iso using Tim Viewer and organizing them. 2) Editing the textures in Photoshop, such as changing color tables and inserting new colors. 3) Reinserting the edited textures back into the iso and creating a .ppf patch file to apply the custom skin. 4) Additional techniques like adding new colors, integrating images, and using effects to modify textures. Proper file organization and matching color tables between textures is emphasized.

Uploaded by

Dumas Dumas
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CHANGING SKINS TUTORIAL

I/ What do you need:


A non-custom version of Tekken 3 iso CD Mage Tim Viewer + Tim plugin for Photoshop Photoshop (or other photo e iting program! PP"-#tu io PP"-$-Matic

II/ How to proceed:


1) Organisation
%f &ou on't want to lose time &ou'll have to (e ver& organise ) *ere is a wa& to prepare &our workspace+ Desktop , Tekken3 , $riginal Te-tures , Anna , Anna P. , Anna P/ , Anna (0ol ! , 1r&an , 1r&an P. , 1r&an P/ ,2 & , ))) , 3%P Te-tures , Anna , Anna P. , ))) , "inishe Customs , i em , Clean "iles (Tekken3)iso + T244253)15#! , Customs (3here &ou store the )ppf files &ou make! ADVICE: Do the same o!der ar"orescence#s in your image !i"rary $see why at p%&)

') E(tract the i!es


$pen CD Mage , "ile , $pen (#elect &our Tekken3)iso an chose M/6/37/ track for "ile t&pe! , %n the left win ow click on 8 track . 9Mo e/6/37/:9P#;<CD: = , %n right win ow right-click on T244253)15# , 2-tract "iles (choose Clean "iles irector&!> e-tract then close CD Mage $pen Tim Viewer , "ile , #can ?A3 "ile (#elect T244253)15#!

$nce loa e + , "ile , #ave Multiple "iles , 2nter the num(er of the te-tures &ou want to e-tract (#ee the list p).7! WA)*I*+, -he %-im i!es are e(tracted in the same o!der than -E..E*/%0*1% Transfer them into the 8 $riginal Te-tures , Character correspon ing = fol er) E(tracted %-im i!es come with a time(tracts%t(t% Don't lose this file or &ou won't (e a(le to insert mo ifie files (ack in T244253)15# after e iting) #o cop& it in the same fol er) 2roceed character "y character% Don't e-tract all the files in one time> or &ou will have to insert all of them even if &ou e it @ust one te-ture) ADVICE: %n Tim Viewer> &ou can convert )tim into )(mp Convert , T%M to 1MP , #elect fol er where )tim are e-tracte Then in &our fol er choose these ispla& options+ Aarge icon ?egroup (& t&pe There(& &ou can see imme iatel& what the te-ture refers to (face> skin> clothes)))!)

/) Edit the te(tures


-here are ' 3inds o te(tures: B (its te-tures which can have till .C colours in their colour ta(le

D (its te-tures which can have till /7C colours in their colour ta(le

WA)*I*+, 4ou can#t add a 15th co!our on a te(ture that has a!ready 16 th co!our in his ta"!e% %'ll show &ou ne-t how nevertheless &ou can o this kin of thing)

In some cases7 te(tures share the same co!our ta"!e (especiall& with D (its ones!> so &ou have to save the e ite colour ta(le an loa it for each te-ture that uses it) 8Hence the interest o ma3ing the same o!der ar"orescence#s in your image !i"rary to c!assi y your edited co!our ta"!es $%act i!es)9 0!ac3 rom ::::::7:1:1:1%%%to :5:5:5 is transparent, The arkest (lack &ou can have on screen is EDEDED) ?emem(er this give &ou the possi(ilit& to erase some stuffs (Dr 1's glasses or remote control> Foshi's swor )))!) Don#t a!ter the name o "mp i!e% $therwise &ou'll have an error while converting it (ack to tim)

III/ ;a3ing o a custom out it $0asic technics)


An e-ample is alwa&s (etter than wor s> so i'm gonna show &ou step (& step how to realise this ver& simple custom (2 & P/!) $nce &ou'll (e familiar with (asic e iting> we will see more specific technics)

<et#s start ,
2-tract 2 &'s P/ te-tures (CD3E-CD73!> place them into &our 8 $riginal Te-tures = fol er an cop& all of them (+time-tracts)t-t! into 8 3%P Te-tures = fol er) $pen the shirt te-tures (CD33> CD3B> CD3G an CDBE! an start working on 6=//+ %mage , Mo e , Colour Ta(le

There are / colour scales> (ut the shirt uses the first one (from . to ..!> so select it+

*ow you can change the start and ending co!ours

Choose the start colour , $k , Choose en ing colour , $k (?espectivel& Ee/3GE an 3H7B(H in this custom (ut &ou choose what pleases &ou!

5ow &ou have &our e ite te-ture an colour ta(le) Fou can see colours that are not use (& this te-ture so it means the& are (& an other (not that o(vious in ever& cases!) %f &ou check> &ou see that te-ture CD73 has purple too) $pen it an look at the colour ta(le) %t's the same use (& I CD33) ?eopen e ite colour ta(le of I CD33 , #ave (2 & P/ fol er in &our image li(rar&! , 5ame it 8 CT CD33673 = , #ave , $k $n te-ture CD73+ %mage , Mo e , Colour ta(le , Aoa , 8 CT CD33673 = , $k We are good with "!ue parts o the shirt %n the same wa&> open I CD3B> create a white colour scale an note the irst and !ast co!our of it) Then open I CDBE> an change the colour scale using the first an last colour that &ou @ust note ) (for this custom D7DcDD to . D B! -hus you won#t ha>e any co!our di erence "etween these two te(tures7 e>en i they don#t use the same num"er o co!ours% ?epeat this operation for I CD3G) Fou can change the colours of te-t as &ou wish (%f &ou choose (lue> cop&-paste some (lue from I CD33 for a (etter coherence!)

Aast thing to e it are the shoes (I CDB3!

Fou can see that the pink colours are not in the right or er) That happens sometimes (ut here it's eas& to have a goo result an&wa&) (3e will see how we can o when this happens on D (its te-tures!)

*ere is the final result)

*ow that a!! the te(tures are edited and ready or the custom7 a!! we ha>e to do is insert them "ac3 into -E..E*/%0*1 and then into -e33en/%iso

IV/ Insert the i!es


$pen -im Viewer , Convert , 1MP to T%M Cop&-paste Tekken3)iso an T244253)15# from Clean "iles to Tekken 3 fol er -im Viewer: , "ile , #can ?A3 "ile (#elect T244253)15# in Tekken 3 fol er! 3hile loa ing> Open CD ;age , "ile , $pen Tekken3)iso Cop&-paste all the files from &our 8 3%P Te-tures , 2 & P/ = fol er to Tekken 3 fol er -im Viewer: , "ile , %nsert Tim "iles (onl& time-tracts)t-t will appear> select it! , $k , Close Tim Viewer CD ;age: on right win ow> right-click on T244253)15# , %mport "ile (#elect T244253)15# from Tekken 3 fol er! , $k 3hile loa ing> elete all the te-ture files &ou've paste in Tekken 3 fol er C!ose CD ;age (or &ou can't open the iso with eps-e! Check &ou custom J

-his is what you get i you don#t app!y the edited co!our ta"!e o ? 6=// to ? 6=&/% *o changes @ 4OA <O1E ,

V/ Create and Insert a %pp i!e


1) Create 22B Bi!e
$pen PP"-#tu io , PP" "ile ($utput! (Chose &our Custom fol er an enter the name of custom file! , Check %nclu e Kn o Data $1) , $riginal "ile (#elect Tekken3)iso in &our Clean "iles fol er! , Patche "ile (#elect Tekken3)iso &ou've e ite (Tekken 3 fol er!! , #can whole file $') $/) , Create PP"-Patch , Luit WA)*I*+, $1) %f &ou on't> then &ou can't remove the patch from the iso $') 1& selecting this option &ou have to procee that wa&+ %nsert . custom , create . ppf patch , elete the e ite Tekken3)iso an T244253)15# Cop&-paste Clean "iles in Tekken 3 fol er %nsert . custom , create . ppf patch , M) I you add se>era! customs on the same iso and then create a pp patch7 this i!e wi!! contain a!! o them and you won#t ha>e a separate patch or each character% $/) #can from M to))) is not a goo i ea (ecause it's not the te-ture num(er &ou have to enter (ut the position of the files on the isc an that's the (etter wa& to make mistakes

') Insert the 2atch


$pen PP"-$-Matic , %#$ "ile (#elect the one that is in &our eps-e , %so fol er! , Patch (3ell))) select the custom &ou want to insert! , Appl& (check Appl& Kn o Data Patch if &ou want to remove a custom! ADVICE: I you ha>e to insta!! a !ot o customs7 put your iso i!e in the same o!der than the pp i!es% It wi!! sa>e you o annoying "ac3 and orth $go to iso o!der7 then go to patch7 then go to iso%%%)%

VI/ Other modding technics


1) Add new co!ours to co!our ta"!e and integrate an image
"or this e-ample> we're going to work on I CD3B (2 & P/! an a Nin's tattoo on it) "irst> fin an image of Nin' tattoo (fin one with white (ackgroun > it's easier! $pen it in Photoshop an open I CD3B too ?esiOe &our image to fit with the te-ture (3/PCB!+ %mage , #iOe , Changes Change mo e+ %mage , Mo e , %n e-e colours , Palette (Aocal Perceptive! 2nter 3 colours> without transparenc&)

5ote the (lack (I E E E ! an gra& (I DCDCDC! colours an go to te-ture I CD3B $pen colour ta(le *ow we ha>e to add the ' pre>ious co!ours to ? 6=/C co!our ta"!e% %n some cases> B (its te-tures on't use all the .C colours> it's also true for D (its te-tures)

This te-ture uses onl& colours from . to D> so it's possi(le to a colour scale! an raw on it)

D new colours ((lue

1ut this te-ture (I CD3B! uses .C colours so we have to choose which ones to remove) Birst ;ethod $Hard way): $pen one (& one each colours> change them an see how much the& are use (& the te-ture (choose flash& colours> it's easier to see!

#ave &our changes 5ow> paint over IG using colour IC an paint over .B using colour I.3 (Pen tools! Change IG in I E E E an I.B in I DCDCDC ((lack an gra& from Nin's tattoo! $pen Nin's tattoo colour ta(le an put the white in transparenc& Cop&-paste the tattoo on te-ture I CD3B an it's one)

1econd ;ethod: $pen I CD3B , %mage , Mo e , ?V1 Colours Cop& tattoo on it (no nee to change mo e in 3 colours> re uce an white as transparent! $n I CD3B again+ , %mage , Mo e , %n e-e Colours (Palette+ Aocal 6 .C colours 6 without transparenc&! WA)*I*+, This metho change a (it the colours an change the order in co!our ta"!e 3ith the first metho > if &ou're not satisfie with the (ackgroun colour (white!> &ou can easil& change it) Nust select all the scale> create a new one an replace E E E an DCDCDC at their right place (I G Q I .B!) 3ith the secon metho &ou have to start (ack to the original te-ture)

*ere 1 is the original te-ture an ' is the new after change ?V1 , %n e-e colours) These te-ture have e-actl& the same colours (ut not the same or er in colour ta(le) %f &ou appl& colour ta(le I/ to te-ture I. &ou get this+

1o remem"er the order in the co!our ta"!e is important%

') Edit te(ture using e ects change


Fou can also mo if& te-ture using some effects changes) "or e-ample the following custom was create using negative effect)

Fou can use as well luminosit&> contrast> colour change))) WA)*I*+, Ase this on!y on C "its te(ture% $therwise on D (its> &our character's skin an hair will (e affecte too) *ote the changed you#>e done (luminosit& + -3E 6 contrast + +/E M! an appl& the same to each part of costume &ou want to mo if&> or the result won't (e prett&)

ShinkenFight

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