Changing Skins Tutorial
Changing Skins Tutorial
$nce loa e + , "ile , #ave Multiple "iles , 2nter the num(er of the te-tures &ou want to e-tract (#ee the list p).7! WA)*I*+, -he %-im i!es are e(tracted in the same o!der than -E..E*/%0*1% Transfer them into the 8 $riginal Te-tures , Character correspon ing = fol er) E(tracted %-im i!es come with a time(tracts%t(t% Don't lose this file or &ou won't (e a(le to insert mo ifie files (ack in T244253)15# after e iting) #o cop& it in the same fol er) 2roceed character "y character% Don't e-tract all the files in one time> or &ou will have to insert all of them even if &ou e it @ust one te-ture) ADVICE: %n Tim Viewer> &ou can convert )tim into )(mp Convert , T%M to 1MP , #elect fol er where )tim are e-tracte Then in &our fol er choose these ispla& options+ Aarge icon ?egroup (& t&pe There(& &ou can see imme iatel& what the te-ture refers to (face> skin> clothes)))!)
D (its te-tures which can have till /7C colours in their colour ta(le
WA)*I*+, 4ou can#t add a 15th co!our on a te(ture that has a!ready 16 th co!our in his ta"!e% %'ll show &ou ne-t how nevertheless &ou can o this kin of thing)
In some cases7 te(tures share the same co!our ta"!e (especiall& with D (its ones!> so &ou have to save the e ite colour ta(le an loa it for each te-ture that uses it) 8Hence the interest o ma3ing the same o!der ar"orescence#s in your image !i"rary to c!assi y your edited co!our ta"!es $%act i!es)9 0!ac3 rom ::::::7:1:1:1%%%to :5:5:5 is transparent, The arkest (lack &ou can have on screen is EDEDED) ?emem(er this give &ou the possi(ilit& to erase some stuffs (Dr 1's glasses or remote control> Foshi's swor )))!) Don#t a!ter the name o "mp i!e% $therwise &ou'll have an error while converting it (ack to tim)
<et#s start ,
2-tract 2 &'s P/ te-tures (CD3E-CD73!> place them into &our 8 $riginal Te-tures = fol er an cop& all of them (+time-tracts)t-t! into 8 3%P Te-tures = fol er) $pen the shirt te-tures (CD33> CD3B> CD3G an CDBE! an start working on 6=//+ %mage , Mo e , Colour Ta(le
There are / colour scales> (ut the shirt uses the first one (from . to ..!> so select it+
Choose the start colour , $k , Choose en ing colour , $k (?espectivel& Ee/3GE an 3H7B(H in this custom (ut &ou choose what pleases &ou!
5ow &ou have &our e ite te-ture an colour ta(le) Fou can see colours that are not use (& this te-ture so it means the& are (& an other (not that o(vious in ever& cases!) %f &ou check> &ou see that te-ture CD73 has purple too) $pen it an look at the colour ta(le) %t's the same use (& I CD33) ?eopen e ite colour ta(le of I CD33 , #ave (2 & P/ fol er in &our image li(rar&! , 5ame it 8 CT CD33673 = , #ave , $k $n te-ture CD73+ %mage , Mo e , Colour ta(le , Aoa , 8 CT CD33673 = , $k We are good with "!ue parts o the shirt %n the same wa&> open I CD3B> create a white colour scale an note the irst and !ast co!our of it) Then open I CDBE> an change the colour scale using the first an last colour that &ou @ust note ) (for this custom D7DcDD to . D B! -hus you won#t ha>e any co!our di erence "etween these two te(tures7 e>en i they don#t use the same num"er o co!ours% ?epeat this operation for I CD3G) Fou can change the colours of te-t as &ou wish (%f &ou choose (lue> cop&-paste some (lue from I CD33 for a (etter coherence!)
Fou can see that the pink colours are not in the right or er) That happens sometimes (ut here it's eas& to have a goo result an&wa&) (3e will see how we can o when this happens on D (its te-tures!)
*ow that a!! the te(tures are edited and ready or the custom7 a!! we ha>e to do is insert them "ac3 into -E..E*/%0*1 and then into -e33en/%iso
-his is what you get i you don#t app!y the edited co!our ta"!e o ? 6=// to ? 6=&/% *o changes @ 4OA <O1E ,
5ote the (lack (I E E E ! an gra& (I DCDCDC! colours an go to te-ture I CD3B $pen colour ta(le *ow we ha>e to add the ' pre>ious co!ours to ? 6=/C co!our ta"!e% %n some cases> B (its te-tures on't use all the .C colours> it's also true for D (its te-tures)
This te-ture uses onl& colours from . to D> so it's possi(le to a colour scale! an raw on it)
1ut this te-ture (I CD3B! uses .C colours so we have to choose which ones to remove) Birst ;ethod $Hard way): $pen one (& one each colours> change them an see how much the& are use (& the te-ture (choose flash& colours> it's easier to see!
#ave &our changes 5ow> paint over IG using colour IC an paint over .B using colour I.3 (Pen tools! Change IG in I E E E an I.B in I DCDCDC ((lack an gra& from Nin's tattoo! $pen Nin's tattoo colour ta(le an put the white in transparenc& Cop&-paste the tattoo on te-ture I CD3B an it's one)
1econd ;ethod: $pen I CD3B , %mage , Mo e , ?V1 Colours Cop& tattoo on it (no nee to change mo e in 3 colours> re uce an white as transparent! $n I CD3B again+ , %mage , Mo e , %n e-e Colours (Palette+ Aocal 6 .C colours 6 without transparenc&! WA)*I*+, This metho change a (it the colours an change the order in co!our ta"!e 3ith the first metho > if &ou're not satisfie with the (ackgroun colour (white!> &ou can easil& change it) Nust select all the scale> create a new one an replace E E E an DCDCDC at their right place (I G Q I .B!) 3ith the secon metho &ou have to start (ack to the original te-ture)
*ere 1 is the original te-ture an ' is the new after change ?V1 , %n e-e colours) These te-ture have e-actl& the same colours (ut not the same or er in colour ta(le) %f &ou appl& colour ta(le I/ to te-ture I. &ou get this+
Fou can use as well luminosit&> contrast> colour change))) WA)*I*+, Ase this on!y on C "its te(ture% $therwise on D (its> &our character's skin an hair will (e affecte too) *ote the changed you#>e done (luminosit& + -3E 6 contrast + +/E M! an appl& the same to each part of costume &ou want to mo if&> or the result won't (e prett&)
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