0% found this document useful (0 votes)
14 views

Unity - Other Views

The document discusses other views in Unity beyond the basics covered in the interface overview. It lists several advanced views - the Console for logs, Animation View for animating objects, Profiler for performance issues, Asset Server View for version control, Lightmapping View for lightmaps, and Occlusion Culling View for improved performance through occlusion culling. These other views provide more specialized tools for tasks like debugging, animation, performance optimization, and technical features.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views

Unity - Other Views

The document discusses other views in Unity beyond the basics covered in the interface overview. It lists several advanced views - the Console for logs, Animation View for animating objects, Profiler for performance issues, Asset Server View for version control, Lightmapping View for lightmaps, and Occlusion Culling View for improved performance through occlusion culling. These other views provide more specialized tools for tasks like debugging, animation, performance optimization, and technical features.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Unity - Other Views

http://docs.unity3d.com/Documentation/Manual/OtherViews.html

Tutorials

Documentation

Live Training

Premium Support

Overview

Manual

Unity Manual > User Guide > Unity Basics > Learning the Interface > Other Views

Previous

Other Views
The Views described on this page covers the basics of the interface in Unity. The other Views in Unity are described elsewhere on separate pages: The Console shows logs of messages, warnings, and errors. The Animation View can be used to animate objects in the scene. The Profiler can be used to investigate and find the performance bottle-necks in your game. The Asset Server View can be used to manage version control of the project using Unity's Asset Server. The Lightmapping View can be used to manage lightmaps using Unity's built-in lightmapping. The Occlusion Culling View can be used to manage Occlusion Culling for improved performance.
Page last updated: 2012-11-26

Previous

1 of 1

2/11/2014 8:56 PM

You might also like