Adobe Premiere
Adobe Premiere
2000 Adobe Systems Incorporated. All Rights Reserved. Patent pending. All PhotoDisc images: 1997 PhotoDisc, Inc. This manual, as well as the software described in it, is furnished under license and may only be used or copied in accordance with the terms of such license. The information in this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in this book. Except as permitted by such license, no part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please remember that existing movies, sounds, or images that you may want to use in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from such authors. Adobe, the Adobe Logo, Adobe Premiere, After Effects, Classroom in a Book, Illustrator, PageMaker, Photoshop, and PostScript are trademarks of Adobe Systems Incorporated, registered in certain jurisdictions. Apple, Macintosh, Power Macintosh, Mac OS, FireWire, and QuickTime are registered trademarks of Apple Computer, Inc., registered in the U.S. and other countries. QuickTime and the QuickTime logo are trademarks used under license. PowerPC is a trademark of International Business Machines Corporation. DirectShow is a trademark of and DirectX, Microsoft, MS-DOS, Video for Windows, Windows, and Windows NT are registered trademarks of Microsoft Corporation in the U.S. and/or other countries. All other trademarks are the property of their respective owners. Contains implementation of the LZW algorithm licensed under U.S. Patent No. 4,558,302. QuickHelp is licensed from Altura Software, Inc. End-User is prohibited from taking any action to derive a source code equivalent of QuickHelp, including reverse assembly or reverse compilation. Written and designed at Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA Adobe Systems Europe Limited, Adobe House, 5 Mid New Cultins, Edinburgh EH11 4DU, Scotland, United Kingdom Adobe Systems Co., Ltd., Yebisu Garden Place Tower, 4-20-3 Ebisu, Shibuya-ku, Tokyo 150, Japan For defense agencies: Restricted Rights Legend. Use, reproduction or disclosure is subject to restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at 252.227-7013. For Civilian agencies: Restricted Rights Legend. Use, reproduction or disclosure is subject to restrictions set forth in subparagraphs (a) through (d) of the commercial Computer Software Restricted Rights clause at 52.227-19 and the limitations set forth in Adobes standard commercial agreement for this software. Unpublished rights reserved under the copyright laws of the United States. Printed in the USA.
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Contents
Introduction
Registration ........................................ 1 ..............................1 ................................... 1 ................................. 3 ..............................5 ................................... 5 .............................8 Installing Adobe Premiere Learning Premiere Using Web resources Other learning resources Customer support
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Looking at the Project window Looking at the Timeline window Looking at the Monitor window Acquiring source material Adding clips to the Timeline Trimming clips Editing clips in the Timeline Applying transitions Adjusting audio levels Applying effects
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Previewing a clip or a video program Panning or balancing audio Using the Title window Creating composites Animating a still image Exporting to the Web
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iv CONTENTS
DV functionality
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Built-in Web export for one-step Web output Enhanced Monitor and Timeline windows Audio Mixer Improved project management Visualization tools Enhanced effect support Customizable workspace
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Comparing settings using the Settings Viewer Saving and autosaving a project Opening a project
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Removing unused frames from source clips Using a Premiere project on another platform Setting up Premieres scratch disks Correcting mistakes Working with windows in Premiere Using the Project windows bin view Naming, nding, and deleting items Printing window contents Creating a text list of project les Changing the startup window Working with palettes Using other palettes Chapter 2
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Capture checklist
Understanding ofine and online editing Connecting the analog video source Connecting the DV video source Digitizing analog video as DV
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v CONTENTS
Recording or replacing timecode (DV only) File-size limitations Preparing for analog capture Preparing for DV video capture Using the Movie Capture window Capturing clips with device control Batch-capturing video Capturing stop-motion animation Capturing analog audio Importing digital audio Importing clips
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About D1, DV, and various pixel aspect ratios Importing another project Using ofine les Chapter 3
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Editing Video
Using the Monitor window Using the Timeline window Editing In and Out points Using markers Editing clips
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Chapter 4
Adding Transitions
Mixing Audio
Understanding how Premiere processes audio Adjusting gain Adjusting audio levels in the Timeline Cross-fading clips linked to video Panning or balancing a clip
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Adjusting audio levels in the Audio Mixer window using automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266 Understanding nonlinear volume changes . . . . . . . . . . . . . . . 268 Panning or balancing in the Audio Mixer window using automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 Using a clips left or right stereo channel only Muting one channel of a stereo clip Swapping channels in a stereo clip Viewing audio clips Chapter 6 . . . . . . . . . . . . . 270 . . . . . . . . . . . . . . . . . . . . 270 . . . . . . . . . . . . . . . . . . . . . 271
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Creating Titles
Creating and setting up a new title Creating text objects Creating graphic objects Adding a shadow Creating rolling and crawling text
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Using color, transparency, and gradients Using the color picker Arranging text and graphic objects Adding a title to a project
vii CONTENTS
Chapter 7
About transparency
Using the Video Opacity rubberband Superimposing two or more clips Adding a background matte Creating garbage mattes Creating split screens Chapter 8
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Animating a Clip
Rotating, zooming, delaying, and distorting Specifying an exact time for motion Specifying alpha channel and color options Saving, loading, and deleting motion settings Chapter 9
Applying Effects
Understanding keyframes Working with keyframes Working with effects Obsolete effects Chapter 10 Using After Effects effects
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About exporting video from Premiere File types available for export Exporting to videotape About creating Internet media
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About creating a video le for CD-ROM playback About creating a video le for use in other software
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Exporting a video
Exporting a lmstrip le for editing in Adobe Photoshop Exporting a project for use in Adobe After Effects Processing a batch of projects About export settings Choosing export settings
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Introduction
elcome to Adobe Premieresoftware that brings the world of digital video editing to the Windows or Macintosh desktop. Premiere also provides extensive support for video capture cards, hardware systems, and many input/output formats.
Registration
So that Adobe can continue to provide you with the highest quality software, offer technical support, and inform you about new Premiere software developments, please register your application. When you rst start the application, youre prompted to register online. You can choose to submit the form directly or fax a printed copy. You can also register by lling out and returning the warranty registration card included with your software package.
Learning Premiere
Adobe provides a variety of options for you to learn Premiere, including printed guides, online Help, and tool tips. Using the Adobe Online feature, you can easily access a host of continually updated Web resources for learning Premiere, from tips and tutorials to technical support information. Adobe Acrobat Reader software, included on the Premiere CD, lets you view PDF les. Acrobat Reader or Adobe Acrobat is required to view many documents included on this CD.
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Introduction
Adobe Premiere 6.0 User Guide Contains information on using all Premiere commands and features.
The User Guide also indicates when further information on a topic is available in online Help. The guide assumes you have a working knowledge of your computer and its operating conventions, including how to use a mouse and standard menus and commands. It also assumes you know how to open, save, and close les. For help with any of these techniques, please see your Microsoft Windows or Mac OS documentation.
Adobe Premiere Quick Reference Card Contains basic information about the Adobe Premiere tools and
palettes, and shortcuts for using them. Shortcuts are also included in the online Help.
Activate the window in which the tool or control appears, position the pointer over it, and pause. A tool tip appears showing the name and keyboard shortcut (if any) for the item. If tool tips dont appear, the preference for displaying them may be turned off.
1 Choose Edit > Preferences > General. 2 Select Show Tool Tips, and click OK.
detailed reference information on a variety of topics. This information provides help on everything from common processes to the complex interapplication tasks necessary to prepare projects for the Web.
Tutorials and Techniques Provide step-by-step instructions on using Premieres features or help on performing advanced techniques. These tutorials can help you go beyond the reference information contained in the User Guide and show you how to use Premiere with other applications. Quick Tips Provide short, time-saving procedures to help you use Premiere more effectively. Tips can be
shortcuts for using new features, or instructions on using existing features more effectively.
Troubleshooting Provides access to solutions to problems you may encounter using Premiere. Check the troubleshooting information available through Adobe Online and the Adobe Web site before you call customer support.
To access Adobes home page for your region:
1 Open Adobes worldwide home page at www.adobe.com. 2 Click the Adobe Worldwide link and choose your geographical region. Adobes home page is customized for 20 different geographical regions.
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Introduction
Note: You must have an Internet connection and an Internet browser installed. Adobe Online will launch your browser using your default Internet conguration.
2 Do any of the following: Click Preferences to specify connection options. General preferences affect how Adobe Online interacts with all Adobe products installed on your system, and Application preferences affect how Adobe Online interacts with Premiere. To see an explanation of each preference option, click Setup and follow the prompts. You also can set up an automatic refresh using the Update Options.
Note: You can also set Adobe Online preferences by choosing Edit > Preferences > Online Settings.
Click any button in the Adobe Online window to open the Web page to which the button is linked.
) to view Adobe-suggested Web sites related to Premiere and Adobe. These bookmarks are automatically updated as new Web sites become available.
Click Close to return to Premiere.
developed by experts at Adobe and published by Adobe Press. The Adobe Premiere Classroom in a Book includes lessons about using Premiere. For information on purchasing Adobe Premiere Classroom in a Book, visit the Adobe Web site at www.adobe.com, or contact your local book distributor.
The Adobe Certication program Offers users, instructors, and training centers the opportunity to demon-
strate their product prociency and promote their software skills as Adobe Certied Experts, Adobe Certied Instructors, or Adobe Authorized Learning Providers. Certication is available for several different geographical regions. Visit the Partnering with Adobe Web site at www.partners.adobe.com to learn how you can become certied. See www.adobe.com/premiere for updated information on additional learning resources.
Customer support
When you register your product, you may be entitled to technical support for up to 90 days from the date of your rst call. Terms may vary depending on the country of residence. For more information, refer to the technical support card provided with the Premiere documentation.
With Adobe Premiere 6.0, you can capture, import, assemble, and edit video, audio, and still images. Premiere provides highly intuitive windows and palettes, allowing you to master every creative aspect in the development of your video project. New export modules provide an exceptional variety of options for exporting to the Web, as well as the option to export to tape, CD-ROM, or videotape. This interactive overview of Adobe Premiere contains a number of brief lesson modules designed to provide introductions to key features of the program. You can complete the lesson modules in ordered sequence, or choose individual modules to tailor your introduction to specic topics. Once you learn the basics of using the program, youll be ready to explore the extensive editing, compositing, and exporting features of Premiere. If you need video clips to practice with while stepping through this overview, use the included sample clips, which are located in the Sample folder on the Premiere CD.
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An Overview of Adobe Premiere
Starting Premiere
Setting up your workspace
The workspace is the arrangement of windows, window features, and palettes in Premiere. Premiere includes four prearranged workspace options: A/B Editing, Single-Track Editing, Effects, and Audio. You can also customize the workspace to suit your editing style and save it as a le for use in other projects.
Choosing a workspace When you start Adobe Premiere for the rst time, the Select Initial Workspace
dialog box appears, in which you choose your initial workspace: A/B Editing, which uses a simple A/B roll environment and is recommended for those who are new to video editing, or Single-Track Editing, which uses a professional editing environment in which the Video 1 A and B tracks are collapsed into one track. Single-Track Editing is recommended for those who have experience working with video-editing software. If you are unsure of which option to select, select A/B Editing. The initial workspace dialog box only appears the rst time you start the application. If you want to change the workspace at any other time, choose Window > Workspace. Adobe recommends you do not switch between A/B Editing and Single-Track Editing after youve begun editing a project, as this may cause unpredictable behavior. However, you can use A/B Editing for one project and Single-Track Editing for another, or switch back and forth if you have not yet begun working with the clips in your project. Premiere also includes an Audio workspace and an Effects workspace that display the windows and palettes most often used when performing audio or effect edits. You can switch to the Audio or Effects workspace at any time during your editing process. You can also change individual components of the windows and palettes to create your own custom workspace. For more information, see Selecting an editing workspace on page 169.
To select a new workspace, choose Window > Workspace, and then select a workspace option. To save changes youve made to the workspace, choose Window > Workspace > Save Workspace. Once
you save a workspace, it appears as an option in the Workspace menu and you can choose it from within any project.
Looking at the A/B Editing workspace If you plan to perform only simple cuts and edits, and prefer to
work with a separate transition track, you may want to use the A/B Editing workspace. This workspace displays Premieres windows in their most basic format, so that they are easy to understand and use (it most resembles Premiere 4.2). The primary workow for A/B editing is dragging clips from the Project window to the Timeline window, and from there trimming, editing, and rearranging clips. When you use the A/B Editing workspace, clips open in individual Clip windows, the Monitor window is in Single View, and the Timeline displays three separate Video 1 tracks: Video 1A, Transition track, and Video 1B track.
In the A/B Editing workspace, you drag clips from the Project window to the Timeline window.
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An Overview of Adobe Premiere
Looking at the Single-Track Editing workspace Most professional video editors use a single-track editing system for precise placement of clips in the Timeline. In this workspace, video clips and transitions are on the same trackthough you can expand the track to display a transition track between two Video 1 tracks. However, the two Video 1 tracks are synchronized and behave as one track. The primary workow used in the Single-Track Editing workspace is dragging clips from the Project window to the Source view of the Monitor window, setting In and Out points, and inserting or overlaying the clip in the Timeline at a precise location.
In the Single-Track Editing workspace, you drag clips to the Source view of the Monitor window (left), where you edit them before placing them in the Timeline window (right).
Starting a project
After you start Premiere and select your initial workspace, the Load Project Settings dialog box opens. Here you can choose a preset group of project settings for a particular editing environment such as DV, QuickTime, or Video for Windows. If you prefer to choose your settings individually, select the preset that most closely matches your editing environment, and then click Custom and choose specic settings in the Project Settings dialog box. If you want to open an existing project, click Open.
Create a new project or open an existing one You can start a new project by simply starting Premiere and choosing a project preset from the Load Project Settings dialog box. If you want to start a new project after Premiere is already open, choose File > New Project. The Load Project Settings dialog box opens.
(To change the window that opens at startup, see Changing the startup window on page 100.)
ensure that Premiere handles your video clips correctly is to use the preset included with your capture card software or the appropriate preset included with Premiere. If none of the available presets meet your needs, choose project settings that are identical or at least compatible with your capture settings (see your capture card or DV camcorder documentation) and your clip settings. For example, if you capture DV video at 720 x 480 frame size, use that same frame size for your project. For a complete description of project settings, see Specifying project settings on page 74. If your capture card manufacturer did not provide presets, or if you are not using their presets for a specic project, keep the following in mind when choosing project settings:
If you dont see a preset that matches your video, select the closest match, and then click Custom and
choose the settings from the New Project Settings dialog box. Once you have selected all the appropriate custom settings, click Save to create a preset for use in other projects.
You can open the Project Settings dialog box at any time by choosing Project > Project Settings.
However, making changes to settings once you have begun editing is not recommended, as it may cause unwelcome changes to the clips in the project.
Be sure to review and compare all of the settings in your project using the Settings Viewer: choose
Project > Settings Viewer. In most cases, it is important that the capture, project, and individual clip settings are the same in any given project. Discrepancies between these settings can cause unexpected behavior in your previews and nal output. By default, your export settings match your project settings. However, they do not have to match any other project settings, so you can change them if you want without affecting the project. For more information, see Comparing settings using the Settings Viewer on page 82.
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An Overview of Adobe Premiere
Premieres Single-Track Editing workspace: A. Project window B. Monitor window (Source view on the left and Program view on the right) C. Timeline window D. oating palettes
To select a tool, click its icon in the toolbox. To select a hidden tool, click the current tool in
Selecting a hidden tool
the toolbox and select the tool you want from the pop-out panel.
Display the palettes When you rst start Adobe Premiere, oating palettes appear stacked in default
command.
To minimize or expand a palette in Windows, click the left-most button at the top right of the palette
group.
To minimize or expand a palette in Mac OS, click the small square at the top right of the palette group. To hide or display all open palettes, press Tab.
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An Overview of Adobe Premiere
screen area and work preferences, you may want to reposition and regroup the palettes into more efcient arrangements.
To move an entire palette group, drag the groups
title bar.
To rearrange or separate a palette group, drag a
Drag a palette tab to separate the palette from the group.
palettes tab. You can drag a palette to another group or to its own separate group. Palette positions are saved with the workspace.
Display a palette or window menu Most palettes and windows have pop-out menus containing commands and options that add to their functionality.
the pointer over the black triangle at the top right of the palette or window, and hold down the mouse.
add information for every clip in your project. When you select a clip in the Project window, the thumbnail viewer displaying the poster frame (the frame used for icon view and as a sample frame for titles), along with the clip name, media type, video information, duration, and data rate, appears in the top left corner of the window. If the clip is a video, click the Play button ( ) to preview it in this window. You can expand the size of the Project window to view and enter clip information for every clip in the window.
To expand the window, drag any corner
D A
A. Thumbnail viewer and poster frame B. Bins C. Clip D. Clip information E. Search F. New Bin G. Create Item H. Delete Selected Item I. Resize Bin Area J. Icon view K. Thumbnail view L. List view
and want to list them in order by timecode, click the Timecode heading.
To reverse the order of clips under a heading, click the heading again. To arrange clips freely in the Project window, use the Icon view ( ) and drag the clip icons into the
positions you want. Bins, which resemble folders, are located in the left panel of the Project window; use them to organize your clips into groups. When you import clips, they are added to the currently selected bin. You can reuse bins in multiple projects by saving and exporting a bin as a separate le.
To view the contents of a bin, click the bin namethe contents appear on the right side of the Project
window.
To save and export a bin as a le, select the bin and choose Project > Export Bin from Project. To import a saved bin, choose File > Import > File, locate and select the bin le, and choose Open.
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An Overview of Adobe Premiere
video program, as well as their durations, locations, effects, opacity, fades, waveforms, and other features. You can add transitions between clips on the Video 1 track, and superimpose clips that are on the Video 2 or higher tracks.
D E F G H I J K L M O P Q R S
Timeline window in the Single-Track Editing workspace: A. Work area bar B. Edit line C. Tools D. Superimpose track E. Adjustable track header border F. Keyframe and Opacity icons G. Shy Video track icon H. Video track I. Audio track J. Waveform, Keyframe, Volume, and Pan icons K. Lock track icon L. Shy Audio track icon M. Time Zoom Level N. Timeline window menu button O. Track Options Dialog button P. Toggle Snap to Edges button Q. Toggle Edge Viewing button R. Toggle Shift Tracks Options button S. Toggle Sync Mode button
Expand the tracks You can expand each track in the Timeline to display more controls.
Click the triangle next to the Video 2 track name; then click the Keyframe (
) icon to set and view effect keyframes, and click the red Display Opacity Rubberbands ( ) icon to set and view handles on the Opacity rubberband. (The Video 1 track does not include an Opacity rubberband; clicking the triangle next to the Video 1 track name displays the keyframe area only.) ) icon to set and view effect keyframes, click the red Display Volume Rubberbands ( ) icon to set and view handles on the Volume rubberband, click the blue Display Pan Rubberbands ( ) icon to set and view handles on the Pan rubberband, and click the Waveform ( ) icon to view the audio clips waveform. See Adjusting audio levels on page 34 and Panning or balancing audio on page 36 for information on using the audio track rubberbands. to view. Select a shorter duration (such as 4 Frames) to zoom into the project, or a longer duration (such as 20 Seconds) to see more of the project in the window. To t the entire Timeline contents in the viewable area, press the backslash key (\) on your keyboard.
Click the triangle next to the Audio track name; then click the Keyframe (
Click the Time Zoom Level menu at the bottom left corner of the window to select a new frame range
Choosing a value from the Time Zoom Level menu expands or compresses your view of the footage in the Timeline.
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An Overview of Adobe Premiere
) Dual View mode displays both the Source and Program views. Video editors experienced in using high-end video editing systems may be able to edit faster and more precisely using both the Source and Program view controllers. This is the default window display for the Single-Track Editing workspace.
Program view. Individual clips open in individual Clip windows. If youre learning how to edit video, you may nd it faster and easier to work in Single View mode. This is the default window display for the A/B Editing workspace.
) Trim mode is a zoomed-in view of a particular edit on the Timeline. When you select Trim mode, the edit line automatically jumps to the next edit in the Timeline, and the clips at that edit point appear in the Monitor window. Use the controls in the Trim window to adjust the In and Out points of those clips. For more information on trimming using Trim mode, see Using the Trim view on page 219.
Monitor window in Trim View
To change views, click the view buttons ( from the Monitor window menu.
Look at the playback controls The playback
controls are the same for all windows. You can access these controls from a Clip window, or the Source view or Program view of the Monitor window.
A B
C D E F
Preview controls: A. Frame Back B. Frame Forward C. Stop D. Play E. Loop F. Play In to Out
Look at the Source view controller The Source view controller (lower left side of the Monitor window) appears only when the Monitor window is in Dual View mode. To use this controller, drag a clip from the Project window to the Source view window, and then use the controller to preview, set In and Out points, add markers, specify whether to take audio or video, and insert or overlay a clip onto the target track in the Timeline.
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An Overview of Adobe Premiere
Individual Clip windows contain the same controllers as the Source view. However, if you want to perform L-cuts, J-cuts, or six-point edits, you must use the Source view in the Monitor window. For more information, see Editing In and Out points on page 180.
A B C D E F G H
A. Frame Back B. Frame Forward C. Stop D. Play E. Loop F. Play In to Out G. Insert H. Overlay
controller under the Program view (lower right side of the Monitor window) to remove clips or portions of clips from the Timeline, add transitions, set Timeline markers, and preview the Timeline. The Marker menu and the Mark In and Out A B C D E F G H I J controls apply to the entire Timeline. All other A. Target video track B. Target audio track C. Marker menu Program view controls affect only the clips in the D. Mark In E. Mark Out F. Lift G. Extract H. Previous Target tracks. Target tracks indicate which Timeline Edit I. Next Edit J. Add Default Transition video or audio track is set to receive the video or audio from the Source view (or Clip window) or be affected by the Lift, Extract, Insert, or Overlay command.
.JPEG, .BMP, and .PSD. For more information, see Importing clips on page 151.
To import a clip, choose File > Import File, locate and select a clip, and then click Open. To import multiple clips in Windows, choose File > Import File, locate the clips and press Control as
you select multiple individual clips or press Shift and select a range of clips, and then click Open.
To import multiple clips in Mac OS, choose File > Import File, locate the clips and press Shift as you
select each clip, and then click Open. When you create still images for use in Premiere, always create them at the same aspect ratio as the other les in your project; otherwise, they may distort when you preview or output the project (see About D1, DV, and various pixel aspect ratios on page 147). If a file contains an alpha channel, you can use the alpha channel to create transparency in Premiere. For more information on using alpha channels, see Using the Alpha Channel key on page 302 and Specifying alpha channel and color options on page 318.
Import a folder of mixed media You can import
Import > Folder, locate and select a folder, and then click OK.
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An Overview of Adobe Premiere
Capture video Premiere supports the direct capture of DV and analog video. For detailed information on capturing from Premiere, see Chapter 2, Capturing and Importing Source Clips. To capture DV audio and video, do the following:
1 Plug one end of your IEEE 1394 (FireWire/i.Link) cable into the Video Out port of your DV camcorder
or deck, and then plug the other end into the IEEE 1394 (FireWire/i.Link) port on your computer.
2 Open Premiere and select the appropriate preset from the Load Project Settings dialog box. Use the
preset included with your camera or capture card software, or one of Premieres DV presets. Click OK.
3 If your camcorder or deck supports device
control, choose Edit > Preferences > Scratch Disks/Device Control (or click Edit in the Capture window). Select a device from the Device menu, click Options, and select the options that match your DV device (camcorder or deck). See your DV device documentation for more information. Click OK.
using device control, use the controls in the Movie Capture window to play and record the video. When not using device control, use the controls on your device to play the video and use the controls in the Movie Capture window to record the video. Captured clips are automatically added to the open Project window.
A B C D E F G
H I J
K L MN O P
A. Preview window B. Slow Play C. Reverse Slow Play D. Play E. Stop F. Frame Forward G. Frame Forward H. Take Video I. Take Audio J. Shuttle Slider K. Rewind L. Fast Forward M. Pause N. Record O. Set In P. Set Out
the following methods for assembling footage, regardless of whether your workspace is set up for A/B or Single-Track Editing:
Drag clips from the Project window, Source view, or Clip window to the Timeline. Arrange clips in a Project window bin or a Storyboard window and then transfer them to the Timeline
open it in a Clip window), set In and Out points, and then use the Insert or Overlay options to add the clip to the selected target track on the Timeline.
Dragging clips to the Timeline When you want to assemble a series of clips quickly with little or no
trimming (usually called a rough cut), drag clips from the Project window directly to the Timeline.
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An Overview of Adobe Premiere
Use the Automate to Timeline command When you want to experiment with the layout of your clips
before nal placement on the Timeline, use the Icon view in the Project window or create a storyboard to visually organize them; then transfer them automatically to the Timeline. You can save a bin or a storyboard and open it in other projects. For more information, see Organizing clips using bins on page 93 or Creating a storyboard on page 203. To create a storyboard, do the following:
1 Choose File > New > Storyboard. 2 Drag clips from the Project window to the Storyboard window in the order in which you want them
aligned in the Timeline. Notice the arrows that appear between the clips to show the arrangement.
3 Rearrange the clips by dragging them to new
locations.
4 If you want, double-click any clip and set new In
and Out points or markers. Premiere automatically updates clips in the storyboard to reect any changes. To automatically transfer contents of a bin or storyboard to the Timeline, do the following:
5 Choose Project > Automate to Timeline. 6 In the Automate to Timeline dialog box, select the placement options and click OK. Premiere automat-
ically transfers the clips to the Timeline. For more information, see Adding multiple clips using an automated process on page 201.
Choose Automate to Timeline to transfer your bin or storyboard (shown) clips, in order, to the Timeline window.
Insert/Overlay from the Monitor window Source view Use the Source view (or the Clip window) to set In and Out points for your video clips and then insert or overlay them on the Timeline:
1 Drag a clip from the Project window to the Source view. If youre using A/B Editing, double-click a clip
determine which portions you want to use and which you dont.
3 In the Jog Tread, drag the Mark In ( ) point to the frame you want to set as the rst frame for your clip.
If your clip contains both audio and video, you can set different In and Out points for each by pressing Alt (Windows) or Option (Mac OS) as you drag the In or Out point.
4 Drag the Mark Out ( ) point to the frame you want to set as the last frame for your clip.
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An Overview of Adobe Premiere
5 To add the trimmed clip to the Timeline, either drag it from the Source view (or Clip window) to the
) or Overlay (
In the Single-Track Editing workspace, you drag clips into the Source view of the Monitor window, where you edit them before placing them in the Timeline window.
Trimming clips
Video clips often contain more footage than you need or want to use in your video program. To create scenes, cuts, and transitions, youll need to trim your clips, removing the parts that you dont need. Trimming clips is an essential part of creating a video program, something youll do many times. Premiere provides a number of different ways to trim clips, including quick rough-cut tools and more precise frame-by-frame views. You can trim clips in the Source view (or Clip window) before you add them to the Timeline, as described in Adding clips to the Timeline on page 23, or you can trim them directly in the Timeline window.
Trimming In and Out points in the Timeline You can easily remove unwanted portions of your video or audio clips in the Timeline using the selection tool ( ). To determine where you want to make an edit, preview the Timeline clip in the Program view. To trim In and Out points, do the following:
1 Watch the Program view as you drag the edit line in the time ruler of the Timeline. Stop when you see
the frame that you want to set as the clips new In point.
2 In the Timeline, position the selection tool at the left end of the clip. The cursor turns into a trim tool,
which is a double-sided arrow with a red bracket ( ). The direction of the bracket, open left ([ ] or open right [ ]), indicates which clip the tool will modify.
3 To edit the In point, drag to the right until the cursor snaps to the edit line (make sure that Snap to
Edges (
) is on).
4 Using the Program view to preview, drag the edit line in the time ruler of the Timeline again until you
see the frame you want to set as the clips new Out point.
5 Position the selection tool at the right end of the clip; when it turns into the trim tool, drag to the left
Using the selection tool, drag the edge of a clip (left) to get a new In or Out point (right).
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An Overview of Adobe Premiere
A. Before performing a ripple edit B. Performing a ripple edit C. Result of a ripple edit
2 Position the cursor between the clip you want to trim and the adjacent clip. The cursor becomes a
double-sided arrow with a red bracket. The direction of the bracket (open left ] or open right [) indicates which clip the tool will modify.
3 Drag the ripple edit tool to trim the clip; then release the mouse button.
Using the ripple edit tool, drag the edge of a clip (left). The edit ripples through the Timeline (right).
Perform a rolling edit A rolling edit trims the specied clip and the adjacent clip but keeps the duration of all other clips and the project the same. When you use the rolling edit tool to subtract frames from a clip, the adjacent clip must contain additional frames that can be added to ll the gap.
A. Before performing a rolling edit B. Performing a rolling edit C. Result of a rolling edit
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An Overview of Adobe Premiere
2 Position the cursor between the clip you want to trim and the adjacent clip. The cursor becomes two
Using the rolling edit tool, drag the edge of a clip (left). The edit affects only the adjacent clip (right).
Applying transitions
Use transitions between clips in your video program to create a visually pleasing, creative transition from one clip to the next. Premiere provides a variety of transitions, including blends, wipes, and doors. Other transitions, such as QuickTime transitions, are also available.
Add a transition in the A/B Editing workspace Transitions overlap the ends of two clips on the Video 1 track. The A/B Editing workspace displays the Video 1 track expanded into three separate tracks so you can visually determine the amount of overlap to use with the transition. For information on applying transitions in the Single-Track Editing workspace, see Working in the Single-Track Editing workspace on page 243. To add a transition, do the following:
1 In the Timeline, position one clip in the Video 1A track and another in the Video 1B track, making sure
2 If necessary, choose Window > Show Transitions. Premiere stores all of its transitions in the Transitions
palette, sorted in folders by type. You can arrange them any way you want or even create new folders for your favorite transitions to enhance your workow.
3 In the Transitions palette, click the triangle next to a folder name and locate the transition you want. 4 Drag the transitions icon from the Transitions palette to the Transition track, at the point where the
two clips overlap. Premiere automatically expands the transition to ll the overlap.
Drag a transition to the transition track (left). The transition lls the overlapping space (right).
Apply a default transition If you frequently use one transition in a project, you can set it as the default
transition and apply it using a Monitor window control. Premiere automatically uses Cross Dissolve as the default transition. You can use the default transition in any workspace. To add a default transition when using the A/B workspace, do the following:
1 Position two clips in the Video 1 track in the Timeline so that they meet. 2 In the Timeline, press Ctrl+Alt+Shift (Windows) or Command+Option+Shift (Mac OS) and click in
Selected as Default from the Transitions palette menu. For more information on default transitions, see Specifying and adding a default transition on page 246.
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An Overview of Adobe Premiere
Select a clip in the Project window and click the Play button (
Drag a clip from the Project window to the Source view of the Monitor window, and then click the Play
button (
Play the video program Play back the contents of the Timeline in the Program view of the Monitor
window. If you are using the DV editing mode, or if your analog capture card supports it, you can play your program on your DV device or connected television monitor. For more information, see Previewing on another monitor on page 232. You can play your video program using any of the following techniques:
To play back the program without effects, click
the Play button ( ) under the Program view, or select the Timeline and press the spacebar. To stop the playback, click the Stop button ( ) in the Program view or press the spacebar again.
Drag the yellow work area bar over the area you want to preview.
To play back the program with effects, drag the yellow work area bar over the portion of the program
you want to preview, and then press Enter (Windows) or Return (Mac OS). If prompted, name and save the project. Premiere builds (renders) a preview le of the selected area, and then plays it in the Program view.
To render-scrub (manually scrub through the program viewing effects), press Alt (Windows) or Option
(Mac OS) as you drag the edit line in the Timelines time ruler.
To manually scrub through the program without viewing any effects, drag the edit line in the Timelines
time ruler or drag the shuttle slider under the Program view.
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An Overview of Adobe Premiere
Mixing audio
Adjusting audio levels
You can adjust the level (also called gain or volume) of an audio clip at precise locations in your video program using either the Volume rubberbands in the Timeline or the volume faders in the Audio Mixer.
Adjusting volume in the Timeline Under each audio clip in the Timeline is a Volume rubberband on
which you can create and adjust handles to adjust the volume in an audio clip.
To see the Volume rubberband in the Timeline, click the triangle to the left of the audio track name, and
) icon.
To add volume handles, click anywhere along the Volume rubberband. Premiere includes a default
handle at the beginning and end of every clip. To fade volume in from the beginning of a clip, click to create a handle where you want the audio to fade in, and then drag the rst default handle (located at the beginning of the clip) down to the bottom of the track. The clips volume will fade in from the rst to the second handle. For more information, see Adjusting audio levels in the Timeline on page 257.
Click the Volume rubberband to create handles (left), and then drag the handles up or down to fade the volume in or out (right).
Adjusting volume with the Audio Mixer Using Audio Mixer controls, you can adjust and record the volume levels for each audio track in your video program in real time, all while listening to and watching the video program. For more information, see Adjusting audio levels in the Audio Mixer window using automation on page 266. To adjust gain, do the following:
1 In the Timeline, position the edit line where you want to start adjusting the volume.
2 Do one of the following: Choose Window > Workspace > Audio to change your workspace to one optimized for editing Audio. Choose Window > Audio Mixer to leave your workspace as is and just display the Audio Mixer window. 3 In the Audio Mixer, click the Automation Write (
) button above the track you want to edit. When Automation Write is activated, Premiere records all of your settings. For more information on automation, see Working with the Audio Mixer window on page 263. ), the other tracks faders keep their relative relationship, right-click (Windows) or Control-click (Mac OS) the volume fader and choose a gang option. For example, right-click the Volume Fader for track 1 and choose Gang 1 from the menu that appears; then right-click the volume fader for track 2 and choose Gang 1 from the menu to gang together the volume faders for tracks 1 and 2. ) up to increase volume or down to decrease volume.
4 To gang tracks together so that when you move one volume fader (
5 Press the spacebar to play the audio and then drag the volume fader (
6 When youre done, expand the audio track in the Timeline, click the red Display Volume Rubberbands
) icon, and see how Premiere automatically added handles to the Volume rubberband.
When you choose Automation Write, changes you make in the Audio Mixer (left) appear in the corresponding audio track in the Timeline (right).
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An Overview of Adobe Premiere
addition to the Volume rubberband, Premiere includes a Pan rubberband under each audio clip in the Timeline. You can create handles to pan or balance your audio clips using this rubberband. For more information, see Panning or balancing clips in the Timeline on page 262. To pan audio, do the following:
1 If necessary, click the triangle to the left of the
A B
audio track name to expand the track, and then click the blue Display Pan Rubberbands icon ( ).
2 Click the Pan rubberband to add handles. Then
A. Panning audio to the left channel B. Panning audio to the right channel
drag a handle up to shift volume to the left channel or drag down to shift volume to the right channel.
Panning or balancing audio in the Audio Mixer Use the Pan control in the Audio Mixer to precisely
position audio in a stereo channel. For more information, see Panning or balancing in the Audio Mixer window using automation on page 269.
1 In the Timeline, position the edit line where you want to begin editing. 2 Do one of the following: Choose Window > Workspace > Audio to change your workspace to one optimized for editing Audio. Choose Window > Audio Mixer to leave your workspace as is and just display the Audio Mixer window.
) button above the track you want to pan. When Automation Write is activated, Premiere records all of your adjustments. For more information on automation, see Working with the Audio Mixer window on page 263. ) to the left or right.
4 Press the spacebar to play the audio and then drag the Pan control (
As you drag, handles are added to the Pan rubberband in the Timeline.
Adjustments you make to the Pan control in the Audio Mixer (left) appear in the corresponding audio track in the Timeline (right).
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An Overview of Adobe Premiere
Apply an effect Using palettes, it is easy to apply and control both video and audio effects in Premiere. For
more information, see Working with effects on page 326. To apply an effect, do the following:
1 To set your workspace to one optimized for editing effects, choose Window > Workspace > Effects. 2 To see the effects available in Premiere, click the Video or Audio tab in the effects palette group. Then
click the triangle next to a folder name to view the effects in that folder.
3 To apply an effect to a clip, drag it from the palette to a clip in the Timeline. A blue line appears across
the top of the clip, indicating that the effect has been applied.
4 If the effect has adjustable settings, adjust them in a Settings dialog box or the Effect Controls palette.
To apply an effect, drag it from the Video palette to a clip in the Timeline (left). A blue line appears at the top of the clip (right).
Use keyframes to animate an effect When you apply an effect with adjustable settings, you can animate the effect by changing its settings over time using keyframes. A keyframe contains information about the following:
Which effect is changing The point in time when the change occurs The settings for the effect at the keyframes point
in time For more information on keyframes, see Understanding keyframes on page 323.
Set effect keyframes You can use keyframes only with effects that have adjustable settings.
1 In the Timeline window, click the triangle ( ) next to the track name to expand the track containing
name in the Timeline) and select the effect from the menu that appears, or select the effect in the Effect Controls palette.
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An Overview of Adobe Premiere
4 Position the edit line at the point where you want to create a keyframe and do one of the following: Click the Keyframe Navigators Add/Delete Keyframe box ( ) to set a new keyframe and then, if you
want, adjust the settings in the Effect Controls palette or click Setup in the Effect Controls palette and adjust the settings in the dialog box that appears.
Adjust the settings in the Effect Controls palette or click Setup in the Effect Controls palette and adjust
the settings in the dialog box that appears. Premiere automatically adds a keyframe at that location.
Click Setup (left) to view the Settings dialog box for an effect (right).
5 To select an existing keyframe, click the Keyframe Navigators Previous Keyframe ( ) arrow or Next
Keyframe ( ) arrow.
Use the Effect Controls palette to manage effects
Once youve applied an effect to a clip, use the Effect Controls palette to adjust settings, hide the effect during previews, or delete the effect. For more information, see Applying and controlling effects on page 327.
If necessary, choose Window > Show Effect
Controls.
To see all of a clips effects, select the clip in the
Timeline. Video or audio effects appear in the Effect Controls palette in the order they were applied.
To adjust an effects settings when no keyframes are set, adjust the controls under the effect name in the
Effect Controls palettes, or click Setup and adjust the settings in the Settings dialog box.
To adjust an effects settings when keyframes are present or when you want to set a keyframe, rst
position the edit line over the clip; then adjust the controls under the effect name in the Effect Controls palettes, or click Setup and adjust the settings in the Settings dialog box.
To temporarily turn an effect on or off, click the Effect Enabled button ( ). To remove all keyframes from an applied effect, click the Keyframing Enabled button ( ). A stopwatch
icon appears in this button only when a keyframe has been added to the effect.
window.
1 Choose File > New > Title. 2 In the Title window, select the type tool and
Click Yes to save the le, type a lename, and click Save. Once you save the title, Premiere automatically adds the title le to your Project window.
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An Overview of Adobe Premiere
Creating composites
Premiere makes it easy to create composites, also known as superimpositions. Using different types of transparency keys such as alpha channels or blue screens, you can superimpose two or more clips on top of one another and create composites containing selected portions of each clip. Superimposing is commonly used to add titles and credits to a movie, to add a logo to an advertisement, and to change the background behind a person or gure in a video clip.
Preparing for transparency If you plan to use transparency in your video program, take the time to prepare your footage for transparency effects. For example, shoot your video in front of a solid-colored screen that contrasts with the subject you are taping, or save still images with an alpha channel. For more information, see About transparency on page 295. (A clip containing an alpha channel is included in the sample clips.) Add a clip to a superimpose track When a clip is in a superimpose track (Video 2 or higher), you can use
transparency settings to create transparent areas in which the clips in lower tracks can display through.
To superimpose a clip over another clip, place two or more clips on top of one another in the Timeline,
Drag a clip to the time ruler (left) to automatically create a new superimpose track (right).
dialog box to apply transparency to clips. For more information, see Using keys to superimpose and create composites on page 298. To apply transparency, do the following:
1 Select a clip in the superimpose track, and
choose Clip > Video Options > Transparency, or click the Transparency box in the Effect Controls palette.
2 Select a transparency key from the Key menu.
For example, if the selected clip contains an alpha channel, use the Alpha Channel key. If the clip was lmed with a colored background, choose the appropriate color key, such as Blue Screen, Green Screen, or Chroma.
3 Click the page peel icon ( ) under the Sample window to preview the effect of the transparency setting
on your footage.
4 Click OK to set the transparency and return to
the project.
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An Overview of Adobe Premiere
located in the Motion Settings dialog box. For more information, see Animating a clips motion on page 311. To create a motion path for a clip, do the following:
1 Select the clip in the Timeline, and then choose
Clip > Video Options > Motion or click the Motion box in the Effect Controls palette. Premieres default motion path is the straight horizontal line through the center of the frame.
2 To modify this path, click the path to add motion keyframes, and then drag them in any direction. 3 To adjust the time between motion keyframes, move the keyframes on the motion timeline directly
keyframe and set Delay to the time you want. A blue bar in the motion timeline represents the length of the delay from one keyframe to the next.
Rotating and resizing an image The Delay and
Motion options, located at the bottom center of the dialog box, provide more control over the time between keyframes and let you create numerous visual effects. For example, if you simply want to resize and rotate an image without moving it at all, set the Delay for the rst keyframe on the path to 100%. Then, move the image thumbnail on the motion path to position the clip in the frame, and adjust the Zoom, Rotation, or Distortion settings. For more information, see Rotating, zooming, delaying, and distorting on page 316.
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An Overview of Adobe Premiere
Use Premiere to capture digital video directly from the camera to the computer (left) and then export a completed video piece to CD, video tape, the Web, or back to your DV camera.
video program in Premiere and export it as a le optimized for viewing on the Web. Do this by choosing one of the three Web export options in the File > Export Timeline menu or the File > Export Clip menu. For information on any of these plug-in export options, see the plug-ins online Help.
Use the Save for Web option (a Terran Media
Cleaner plug-in) to export a video program to one of a variety of Web-optimized le formats. This is a one-stop Web output option that includes presets for exporting as QuickTime hinted and streaming video, RealMedia SureStream video, ASF Intelligent Streaming video, MPEG-1 video, and MP3 audio, as well as other video and audio formats.
Use the Advanced Windows Media option (Windows only) to export a video and audio (audio
required) program as a Windows Media le (.WM). Windows Media les can be played back within Premiere or over the Web using the Windows Media Player, which is available as a free downloadable le from Microsofts Web site (http://microsoft.com).
Use the Advanced RealMedia Export option to export a video program as a RealMedia le (.RM).
RealMedia is a streaming media le format that can be played back within Premiere or over the Web using the RealPlayer application, which is available as a free downloadable le from Real Networks Web site (http://real.com).
With the release of version 6.0, Adobe Premiere continues to lead the way in professional desktop video editing, introducing many new features and enhancements. Taking your video from the video camera to the Web is a clean and simple process now that Premiere directly supports IEEE 1394 (FireWire/i.Link) for both Windows and Mac OS, and includes Web-optimized export options from Terran Interactive, Microsoft, and RealNetworks. Premiere also includes over 30 After Effects plug-ins so that you can easily create visually compelling, one-of-a-kind video, and a new Audio Mixer window so that you can precisely mix your audio clips in real time! Premiere 6.0 also provides new and improved organization tools, including Project window bins to organize your clips; the storyboard, in which you can assemble clips before adding them to the Timeline; the Automate to Timeline command, which automatically places the contents of a storyboard or bin on the Timeline; and the Settings Viewer, which you can use to compare settings for all the different elements of your project.
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Whats New in Premiere 6.0
Robust DV support
DV functionality
Premiere 6.0 provides direct support for IEEE 1394 (FireWire/i.Link) on both Windows and Mac OS. Using only the DV port on your computer, an IEEE 1394 connection, and your DV camcorder, you get perfect digital video in Premiere. When you capture DV video, Premiere displays it at the appropriate aspect ratio so that your images wont appear distorted on your computer screen, and provides a DV editing mode so that you can preview your DV video at full quality on your DV device. Premiere also includes specic DV presets and DV device control for awless capture from and export to your DV device.
DV presets Premiere stores groups of project settings in les called presets, which include settings for compressor, frame size, pixel aspect ratio, frame rate, color depth, audio, and elds. When you rst start a project, Premiere prompts you to select a default preset or a previously saved custom preset from the Load Project Settings dialog box. If the available presets are not appropriate for your project, click Custom and select individual settings.
Now that DV is widely used by video editors, Premiere 6.0 includes DV-specic presets for NTSC and PAL that you can use with your DV equipment. The DV-specic presets differ only in the following ways:
NTSC or PAL Standard 4:3 or Widescreen (Cinema) 16:9 aspect ratio 32 kHz (12-bit) or 48 kHz (16-bit) audio sample rate
Video rendering: standard interlaced or progressive scan NTSC time display: drop-frame timecode (default) or nondrop-frame timecode Sample rates: 32 kHz, 48 kHz, or 44.1 kHz. (Because many DV devices do not support 44.1 kHz audio, it is not included in a default preset, but it is an option under Audio Settings in the Project Settings dialog box.)
DV device control With device control you can control the videotape from within Premieres capture window. When you select device control, you can also batch-capture video, capture from an In point to an Out point, and automatically begin recording from the tape. Premiere now includes DV device options that optimize performance and reliability for your camera or deck. Device control options are located in the Scratch Disk and Device Control preferences dialog box. For more information, see Capturing clips with device control on page 127.
provides support for a variety of nonsquare pixel aspect ratios, including DVs Widescreen (Cinema) pixel aspect ratio of 16:9 (1.2) and the Anamorphic pixel aspect ratio of 2:1 (2.0). When you preview on your computer screen, Premiere displays nonsquare video with a corrected aspect ratio on the computer monitor so that the image is correct. Motion and transparency settings, as well as geometric effects, also use the proper aspect ratio, so you dont have to worry about distortions appearing after editing or rendering your video.
DV editing mode When you use the new DV Editing Mode, Premiere sends the captured or rendered video out through the IEEE 1394 connection to the DV device for previewing at full quality. Use this feature while previewing or scrubbing in any Window or while render-scrubbing (pressing Alt [Windows] or Option [Mac OS] while scrubbing) the Timeline to preview effects! DV le interchange options Premiere now imports and exports native DV les in a variety of formats
including QuickTime, Type 1 or Type 2 AVI les, and DV stream les. (DV stream refers to the bit-by-bit copy of the digital data on a DV tape, not Internet streaming.) When you print to video or export to tape, Premiere sends the DV information to your IEEE 1394 connection so you can record it on your DV device.
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Whats New in Premiere 6.0
Capture window The Capture window has been enhanced to include all of the necessary capture tools right in the window. For more information, see Logging clips to a batch list on page 132.
A control panel under the preview window to control the connected playback device. A Settings palette that displays your current capture settings as dened in the Project Settings dialog box. If you want to change these settings, click Edit to open the Capture section of the Project Settings dialog box, and make your changes. Any changes are automatically reected in the Settings palette.
A Logging palette for entering In and Out points for clips to be batch-captured later. Click the Set In or Set Out buttons to set the time for In or Out at the current position of the tape in the device.
Web output
Built-in Web export for one-step Web output
Premiere 6.0 includes three options for exporting an individual clip, a segment of the Timeline, or the entire program to a Web-optimized le format. When you have nished editing your video program, choose File > Export Clip or File > Export Timeline and select one of the following Web export options: Save for Web, Advanced Windows Media, or Advanced RealMedia Export. Choosing one of these options opens the respective plug-in dialog box in which you can specify your exported le format information. Also included in this release is the ability to embed Web markers in your video les.
Save for Web The Save for Web export option from Terran offers several different Web output options. Now you can export any Premiere project to a Web-optimized le format by simply choosing File > Export Timeline > Save for Web. When using this option, you select a preset from the Save for Web dialog box to export to a variety of formats, including any of the following: QuickTime, RealMedia, ASF, MPEG-1, MP3, DV stream, and QuickTime DV. These formats can be played back over the Web, from your hard disk, or from a CD-ROM using a variety of player applications such as QuickTime, RealPlayer, and Premiere. For more information, see the plug-ins Online Help. Advanced Windows Media (Windows only) Use the Windows Media option from Microsoft Corporation
to export Timeline content to the Windows Media (.WM) streaming-media le format. Using the Advanced Windows Media plug-in, you can generate high-quality and high-bandwidth video that can be played over the Web, or downloaded and played back from within Premiere, Windows Media Player, or a variety of other playback applications. For more information, see the plug-ins Online Help.
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Whats New in Premiere 6.0
Advanced RealMedia Export Use the Advanced RealMedia Export plug-in from RealNetworks to export directly to the RealMedia (.RM) streaming format or Web download format. RealMedia les (containing both RealVideo and RealAudio) can be played from the Web or downloaded to a hard disk and played over the Web using the RealPlayer application, which is available as a free downloadable le from real.com. For more information, see the plugins Online Help. Web and chapter markers You can set Timeline markers that include links to HTML pages or to chapters in a QuickTime movie or DVD. During playback, these markers automatically open the linked Web content or chapter. For more information, see Using markers on page 185.
To create a Web or chapter marker, set a Timeline marker and then either double-click it or choose Timeline > Edit Timeline Marker to open the Marker dialog box. Within this dialog box, do any of the following:
In the Comments eld, type text that you want to appear in your video program, in the Monitor window preview. Comments are visible only when your project is set to QuickTime editing mode. They are not exported with the project. In the Duration eld, type the amount of time you want the comment to appear. In the Marker Options section, type a chapter number, such as Chapter 1, to create a jump from the project to the specied chapter in a QuickTime movie.
In the Web Links section, type a URL, such as http://www.adobe.com/premiere, to initiate a jump to the specied URL in your Web browser. To target a specic frame on the Web site, type an HTML target name in the Frame Target eld.
Clearly dened Source and Program View windows, with separate controllers. Buttons at the top for toggling between Dual View, Single View, and Trim Mode. Customizable Title-Safe and Action-Safe margins for both the Source and Program view windows.
C D
A. View buttons B. Safe Zones C. Source View controllers D. Program View controllers
Marker buttons for both the Source and Program View windows. You no longer need to go to the Clip menu to set a marker! Enhanced Trim mode window that includes Set Focus buttons, which let you focus on the Clip Out, the Clip In, or both; new shuttle controls to help you set Out points for the Clip Out and In points for the Clip In; Target menus in which to choose the tracks you want to trim; and new Out Shift and In Shift menus showing the number of frames that have changed between the original In or Out points and the newly marked In and Out points.
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Whats New in Premiere 6.0
tools and buttons to increase efciency. For more information, see Using the Timeline window on page 171. Some of the enhancements to this window include:
B C
All of the tools have been improved and now provide more intuitive visual feedback. The lower left corner contains new buttons for quick access to new and frequently used Timeline features such as Track Options Dialog, Toggle Snap to Edges, Toggle Edge Viewing, Toggle Shift Tracks Options, and Toggle Sync Mode.
D
A. Preview bar B. Keyframe icon C. Video and Audio tracks D. Timeline quick access buttons
The new Toggle Shift Tracks Options button ( ) along the bottom of the window lets you decide whether a specic edit, such as a rolling edit, a ripple delete, or an insert, shifts clips on all tracks or only on the edited track. The Toggle Sync Mode button ( ) along the bottom of the window lets you toggle between moving linked (synched) audio and video clips independently of each other, and moving them in unison. Adding new tracks is as simple as dragging a clip to the time ruler or the blank space at the bottom of the window. You can also use the Track Options Dialog button ( ) at the bottom of the window to open the Track Options dialog box and quickly add one or more video or audio tracks. The preview area (area directly under the yellow work area bar) now displays colored preview bars: no bar indicates a cuts-only segment that can play in real time, a red bar indicates that you need to build a preview le for the segment, and a green bar indicates that a preview le exists on disk for the segment (light green represents audio previews and dark green represents video previews). You can replace transitions simply by dropping a new one on top of an existing one. If a transition doesnt t in the designated area, the new Fix Transitions dialog box appears, providing clear and easy options to x the problem.
By default, the work area grows with your project: as you add clips to your program, the yellow work area bar expands to cover all clips. Linked audio and video clips are green. New keyframe lines exist within each video and audio track. Once you expand a track, you can click an icon to display the Keyframe area, the Waveform, or the Opacity, Volume, and Pan rubberbands.
features of the Source View. It includes controllers for setting In and Out points and Markers. If you open the Clip window by double-clicking a clip in the Timeline, and then make changes to the In or Out points or create new markers, an Apply button appears at the top of the window. Click Apply to apply the changes to the clip in the Timeline. For more information, see Importing clips on page 151.
New Timeline menu The menus have been reorga-
nized and a new Timeline menu has been added. Now you can nd any command under its associated menu. For example, under the Timeline menu are commands such as Preview, Render Work Area, Add Video Track, and Set Timeline Marker.
Expanded context menus The context menus for each window in Premiere 6.0 have been expanded to
include many more commands and functions. For example, the context menu for the Source View in the Monitor window includes commands such as online Help, Properties, Speed, Open Master Clip, and Set Clip Marker.
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Whats New in Premiere 6.0
Audio Mixer
Now you can process audio within Premiere using a professional-level mixing tool: the Audio Mixer. This tool resembles a traditional multichannel mixer, featuring gain and pan adjustment for up to 99 audio tracks. The Audio Mixer works in conjunction with the Monitor window, so you can make adjustments as you play the audio and watch the synchronized video in the Monitor window. For more information on the Audio Mixer, see Working with the Audio Mixer window on page 263.
Audio tracks Each audio track in the Audio Mixer is numbered or named the same as its corresponding track in the Timeline. A Master fader track is displayed along the right side of the Audio Mixer window. The Master fader represents the nal mix of the combined audio tracks. The volume for this track is computed after mixing all the audio tracks together and applying the output gain value. The mono/stereo format for the Master fader is determined by your project settings: if your project is set up for mono, the Audio Mixer provides a mono VU meter; if your project is set up for stereo, the Audio Mixer provides a stereo VU meter.
Select Mute to temporarily turn off a track. You cannot modify the parameters for a track when it is set to Mute. Select Solo to temporarily mute other tracks. Multiple tracks can be set to Solo at one time. Right-click (Windows) or Control-click (Mac OS) a tracks volume fader and select a Gang option from the context menu that appears. Then select the same gang option for another track. When tracks are ganged, the relative volume fader positions between them are preservedwhen you move one ganged tracks volume fader, the other tracks fader moves as well.
Automating the mixing process Use the automation buttons to control how Premiere handles your
adjustments for each track (for more information, see Working with the Audio Mixer window on page 263):
) to have Premiere read the previously stored volume and pan values.
Click Automation Write ( ) to have Premiere read the stored volume and pan values, and write (record) the changes you make in the mixer. Click Automation Off ( ) to ignore any stored values and read only those you set in the mixer.
Use the options in the Audio Mixer Options dialog box (Window > Window Options > Audio Mixer Window Options) to determine how the Mixer handles the Automation Write process (for more information, see Adjusting audio levels in the Audio Mixer window using automation on page 266):
Select Touch to write (record) changes only when you are dragging or holding the control in the Mixer. Select Latch to write (record) changes during and after you move the control in the Mixer. Select Write to always write (record). This option begins writing (recording) from the playback start location of the fader. Select Write/Touch when you want to use the Write option until you stop the playback, at which point you write (record) only when you move the fader.
When the audio is clipping, the Clip Indicator at the top of the meter lights up. (Clipping occurs when the volume reaches or exceeds 0 db for 3 consecutive seconds. If you dont lower the volume so it is within the clipping threshold, data will be lost.) Click the Clip Indicator light to turn it off.
Volume faders Each track has a separate volume fader. Drag the fader up to increase volume; drag down to decrease volume. When you select Automation Write, changes you make to the volume fader are reected by handles on the clips Volume rubberband in the Timeline.
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Whats New in Premiere 6.0
Pan controls Each track also has a separate Pan control. Panning is available only when your projects Audio setting is Stereo. To pan audio, turn the Pan control to position sound to any degree between 100% to the left or 100% to the right. If a clip is mono, pan to shift the position of the sound within the projects stereo eld. If a clip is stereo, pan to balance the amount of sound in the left and right channels.
When Automation Write is selected, changes you make to the Pan control are reected by handles along the Pan rubberband in the Timeline.
a Preview area; when you select a clip in the Project window, Premiere displays the clips thumbnail along with le information. To play the thumbnail preview, click the play button ( ) under the preview to play a video clip, and click it again to stop. If you want to change a clips poster frame (the frame Premiere uses as an icon to represent the clip), scrub through the video preview until you nd the frame you want to use and then click the poster frame button ( ).
A B C
Premieres new Bin area provides a hierarchical presentation of les in your project. Click a bin to see its contents. Every project uses at least one bin. You can create new bins, nest bins within one another, and save bins to your hard disk as les for use in other projects. For more information, see Customizing a Project or Bin window display on page 94.
A. Bin B. Find C. New Bin D. Create Item E. Delete Selected Items F. Resize Bin Area
The Project window also includes several new command buttons at the bottom left of the window:
Click the new Find button ( ) to search for les in the open project. You can search by any number of parameters. Click the New Bin button ( ) to create a new bin. You can then drag les to the bin or import directly to the bin. Click the Create Item button ( ) to create a new title, ofine le, color matte, black video, bars and tone, or universal counting leader. Click the Delete Selected Items button ( ) to delete the selected bin or le. Drag the Resize Bin Area button to increase or decrease the size of the Bin area.
Load Project Settings dialog box at startup When you launch Premiere 6.0, the rst dialog box you see is Load Project Settings. This dialog box contains presets for the most commonly used default project settings, including eight DV-specic sets. If you have a capture card installed that includes its own preset, that preset will be listed as well. If you choose not to use a default preset, click Custom and select your own settings. You can save your customized settings for use as a preset. For more information, see Specifying project settings on page 74.
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Whats New in Premiere 6.0
Settings Viewer Because matched settings are such an important part of your video project, the Settings Viewer clearly displays all settings in one window. Settings that do not match appear red. To open this window, choose Project > Settings Viewer.
Use this window to ensure that your capture, project, and clip settings are the same throughout your project. Discrepancies between capture, project, and clip settings can cause unexpected behavior in your previews and nal output. Its best to use the project and capture settings recommended or supplied by your capture card manufacturer. Export settings will always match your project settings until you change them, and you can change them to anything you want. For example, your capture, project, and clip settings may use a frame size of 720 x 480, but you can export the project as a RealVideo le with a 320 x 240 frame size. If a setting appears red, double-click it and make the appropriate changes in the settings dialog box that appears. For more information, see Comparing settings using the Settings Viewer on page 82.
Visualization tools
Premiere offers a number of new and enhanced features to help increase your productivity. With the new Storyboard window and its Automate to Timeline command, you can quickly visualize and implement the layout of clips in your project. The Automate to Timeline provides a quick and easy way to transfer all the clips in a Project window bin or storyboard to the Timeline. The Commands palette has been updated and enhanced with increased functionality and organization features.
Storyboard Use the storyboard to arrange clips before adding them into the Timeline. Doubleclick a le in the storyboard to change its In or Out points, add markers, or include audio or video. Once you have your clips in order, automatically transfer them to the Timeline using the Automate to Timeline command, adding transitions between the clips if desired, or print the storyboard directly to the selected video output device.
A B
With the context menu for the Storyboard window, you can locate the source clip, add the clip to the project, and change the speed of a video clip or the duration of a still clip. To access the context menu, right-click (Windows) or Control-click (Mac OS) the clip icon in the Storyboard window. For more information, see Creating a storyboard on page 203.
A. Sequence direction marker B. Clip information C. End of sequence marker D. Automate to Timeline button E. Print to Video button
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Whats New in Premiere 6.0
Automate to Timeline command Use this command to automatically transfer the contents of a storyboard or a Project window bin to the Timeline. The Automate to Timeline dialog box offers several options for placing the clips in the Timeline, including selection of contents to place and the sorting order of the contents; the placement preference (sequentially or at unnumbered markers); insertion location; and the use of transitions between clips.
To place clips at unnumbered markers, create a series of unnumbered Timeline markers (see Using markers on page 185), positioning them at the exact location where you want the clips to appear. You can choose to stretch clips to ll the space between markers or leave gaps between clips; clips that are longer than the duration between markers are automatically shortened. To transfer a storyboard, click the Automate to Timeline button ( ) in the Storyboard window or choose Automate to Timeline from the Storyboard window menu, the Project menu, or the Storyboard windows context menu. To transfer a sequence from a bin, choose Automate to Timeline from the Project window menu or the Project menu. For more information, see Adding multiple clips using an automated process on page 201.
Commands palette This palette has been updated
and enhanced with increased functionality and organization features. When you select Button Mode in the palette menu, the commands appear in the colors youve designated. When you deselect Button Mode, you can add, delete, and change commands. When you are adding or changing a command, the new Function Key menu provides a list of all available keys. New buttons at the bottom of the palette provide quick access for playing a command ( ), adding a command ( ), and deleting a command ( ). For more information, see Using the Commands palette on page 102.
Button Mode selected (left) and deselected (right). A. Play Command B. Add Command C. Delete Command
Effects, Audio Effects, and Transitions palettes are now organized by folders, which you can rename, reorganize, hide, or delete. For more information, see Working with effects on page 326.
To hide folders or les, select a folder or le and choose Hide Selected from the palette menu; to reorganize the content within a folder, drag les from one folder to another; and to remove folders, select the folder and choose Delete Folder from the palette menu. If you forget where youve moved an effect, locate it using the Find button ( ) at the bottom of the palette.
Applying effects and transitions To apply an effect or transition, drag the effect or transition from the palette to the clip in the Timeline. To delete an effect, select it in the Effect Controls palette and click the Delete button ( ). To delete a transition, select it and press the Delete key.
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Whats New in Premiere 6.0
Adobe After Effects Effect Controls palette. To open it, choose Window > Show Effect Controls. Use this palette to manage your effects: enable or disable keyframing, adjust settings, hide or show, and delete. The palette contains information on every effect applied to clips in your video program as well as any motion or transparency settings youve applied. To see an effect and its settings in the Effect Controls palette, select the clip in the Timeline. All the effects for the selected clip appear in the palette. Some effects, including those from After Effects, do not use a Settings dialog box, so always check the Effect Controls palette for adjustable settings when applying an effect. For more information, see Applying and controlling effects on page 327.
Effect Keyframes Premiere uses keyframes to
change an effects behavior over time. Now you can add the keyframes directly in the Timeline, using the new Effect Keyframe area underneath each clip. Setting keyframes in the Timeline allows you to see when an effects settings change relative to the entire program. You can also quickly edit and preview the settings at each keyframe. For more information, see Working with keyframes on page 324.
Customizable workspace
Depending on the type of work you are doing in Premiere, you may want to hide or display certain window features and palettes. This arrangement of windows is called the workspace. When you start Premiere 6.0 for the rst time, you choose the workspace that you want to work within. You can choose a new workspace option from the Window > Workspace menu. You can also rearrange the workspace and save it as a custom workspace. Workspaces do not limit how you use the windows and palettes, since you can alter their arrangement at any time. For example, if youre using the A/B Editing workspace, you can choose Dual View from the Monitor window menu to display the Source view. For more information, see Selecting an editing workspace on page 169.
A/B Editing workspace If you want to work in a
simple A/B roll environment, you can now simplify the work area by choosing the A/B Editing workspace:
The Monitor window uses the Single View, displaying only the Program View window and controllers. Individual clips open in separate Clip windows. The Timeline window displays the Video 1A track expanded, with the transition track showing between Video 1A and Video 1B.
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Whats New in Premiere 6.0
Single-Track Editing workspace If you prefer to use professional editing techniques and work with the Video 1 track as a single track, youll want to use the Single-Track Editing workspace:
The Monitor window displays both the Source View and the Program View. The Timeline window has a single Video 1 track. You can expand the Video 1 track to show the transition track and the A and B tracks.
current workspace (A/B Editing or Single-Track Editing) with the following adjustments: clips open in a separate Clip window, the Audio Mixer is open, and no palettes are displayed.
Effects workspace The Effects workspace uses your current workspace (A/B Editing or Single-Track
Editing) with the following adjustments: the Monitor window displays in Single view, and the Effect Controls, Navigator, and Transitions palettes are active.
Custom workspaces You can create your own custom workspace that combines your favorite features of the different default workspaces. Premiere offers unprecedented exibility for you to choose your own work environment. Custom workspaces that take advantage of dual monitors can also be saved. Dualmonitor congurations offer additional exibility and the added benet of having more windows and palettes open and accessible.
Integration
New tools and a more familiar interface
Premiere now provides the Edit Original command so that you can quickly edit content that was created in another program. And the Adobe History palette makes experimenting with video edits and effects a carefree process! Premiere has also thoroughly integrated the Adobe interface familiar to those who have worked in other Adobe applications such as Adobe Photoshop and Adobe Illustrator.
Edit Original command The Edit Original
command opens clips in their original application so that you can edit them and then update them in the Timeline without exiting Premiere or replacing the les. The Edit Original command works with any application installed on your hard disk. For example, if you want to edit a clip that you created in After Effects, Photoshop, Illustrator, or Premiere, select the clip in your project and choose Edit > Edit Original. After you make and save changes in the original application, Premiere automatically incorporates those changes in your current project. To export a Premiere project with the information necessary to use the Edit Original command, choose Project Link from the Embedding Options menu in the Export Settings dialog box. For more information, see Editing clips on page 189.
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Whats New in Premiere 6.0
History palette Premieres new History palette adds a new dimension to the Undo/Redo command. Use this palette to preview your project at a previous state. You can choose to delete all edits after the selected state, return to your current state, or incrementally restore states.
All states created during your current working session are listed in the History palette. If you jump to a state earlier in your project, all the following Selecting a state temporarily removes the effects for all succeeding states. states are dimmed in the palette, and Premiere deletes them if you resume editing. You can manually delete them by clicking the Trash button ( ) or choosing Delete from the History palette menu. When you close a project, all states are removed from the History palette. For more information, see Using the History palette on page 104.
Adobe After Effects plug-in integration Premiere 6.0 has incorporated many effects from Adobe After Effects 4.1. After Effects video effects are listed with the Premiere effects in the Video Effects palette, and include the After Effects symbol next to the name ( ). Some After Effects video effects replace similar Premiere effects; the replaced Premiere effects are located in the Obsolete folder in the Video Effects palette. If you open a project from Premiere 5.0 and need to use a replaced effect, choose Show Hidden from the Video Effect palette menu to access the obsolete effects. For more information, see Using After Effects effects on page 332. Familiar Adobe interface The Premiere interface resembles the award-winning standard Adobe interface used by other Adobe products such as Adobe Photoshop and Adobe Illustrator. The similarities make it easy to move between Adobe programs with efciency and ease.
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project is a single Premiere le that describes a video program. It stores references to all the clips in that le and contains information about how you arranged the clips. It also includes details of any transitions or effects you applied. You can add and remove clips, organize clips into bins within the project, and substitute low-resolution clips as placeholders for your nal, high-resolution clips.
Starting a project
Start a new project by specifying project settings. Its a good idea to save the project immediately afterward. See Saving and autosaving a project on page 83.
To start a new project:
1 Do one of the following: If Premiere is not open, start Premiere. If Premiere is already open, choose File > New Project.
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2 When the Load Project Settings dialog box appears, do one of the following: To apply preset project settings, select an item from the list of Available Presets and click OK. To customize settings, choose the preset that most closely matches your editing environment, and then click Custom, select your specic project settings, and click OK. See Saving and loading project settings on page 82.
including the method Premiere uses to process video (Editing Mode), count time (Time Display), and play back video (Timebase). See General settings on page 75.
Video Settings Control the frame size, picture quality, compression settings, and aspect
ratios that Premiere uses when you play back video from the Timeline (the window where you edit your video program). See Video settings on page 77.
Audio Settings Control the characteristics of audio you play back from the Timeline. See Audio settings on page 78. Keyframe and Rendering Options Control frame-related characteristics when you build
(render) and play back video previews from the Timeline. These options work in combination with the Video settings. See Keyframe and rendering options on page 80.
Capture Settings Control how Premiere transfers video and audio directly from a deck or
camera. (Other Project Settings panels do not affect capturing.) For more information about capture settings, see Digitizing analog video as DV on page 113 and Preparing for DV video capture on page 120.
The appropriate settings for your project are usually determined by the current stage of your project. Many video capture cards provide their own presets or recommend project settings for optimal results. For information on comparing and changing settings, see Comparing settings using the Settings Viewer on page 82. Keep the following guidelines in mind as you progress through your project:
When setting up or editing a project, specify settings that will provide the quality you want when you play back the Timeline. For example, specify project settings that match the requirements of the nal program or that temporarily lower the frame rate so that your computer can process edits faster. For more information on using low-resolution les, see About ofine editing on page 111. If you are about to use a videotape deck to record directly from the Timeline, specify project settings that represent the nal picture quality you want. If you are about to export the video program to a le (for example, a QuickTime .MOV le) and you want to specify different settings than you did for editing, you must also specify export settings. Export settings are available through the File > Export Timeline command, not in the Project Settings dialog box. Since you use separate settings for previewing and exporting, you can also maintain a set of preview settings that stays constant no matter how often you change export settings (such as when you repurpose a program for multiple distribution media such as television and the Web). When you specify project settings for the rst time, the settings are copied to the export settings, making your export settings the same as your project settings unless you change the project or export settings later. See Exporting a video on page 346.
General settings
Choose Project > Project Settings > General, to specify the following options:
Editing Mode Determines which video method is used to play video back from the
Timeline and which compression methods are listed in the Video Settings panel. The QuickTime editing mode is installed with Premiere. In Windows, the Video for Windows and DV Playback editing modes are also installed. Manufacturers of video-capture cards or other video hardware may provide plug-in software that adds editing modes for maximum quality and compatibility with their hardware. Note: The Editing Mode does not necessarily specify the export format. For more information, see Exporting a video on page 346.
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Advanced Settings This button may be available if you have installed an editing mode
plug-in provided by another manufacturer. For information on settings for your plug-in editing mode, see the documentation provided by the plug-ins manufacturer.
Timebase Species the time divisions Premiere uses to calculate the time position of each
edit. In general, choose 24 for editing motion-picture film, 25 for editing PAL (European standard) and SECAM video, 29.97 for editing NTSC (North American standard) video, or 30 for other video types. Do not confuse timebase with the frame rate of the video you play back or export from the Timeline, although timebase and frame rate often use the same value.
Playback Settings This button is available when you use a DV preset or choose the DV
editing mode (Windows) or QuickTime editing mode (Mac OS), or if you have installed a plug-in that provides additional playback functions. When you use the DV (Windows) or QuickTime (Mac OS) editing mode, use this option to indicate where you want your previews to play back: on your DV camcorder or other connected device, or on your desktop. For information on the playback settings available for third-party plug-ins, see the documentation provided by the manufacturer of the plug-in.
Time Display Species the way time is displayed throughout the project. The time display options correspond to standards for editing video and motion-picture lm. For broadcast NTSC video, choose 30 fps Drop-Frame Timecode if that was the time display used by the original video. For video to be played back from the Web or CD-ROM, choose 30 fps Non Drop-Frame Timecode. For PAL and SECAM video, choose 25 fps Timecode. For motionpicture lm, choose Feet + Frames 16mm or Feet + Frames 35mm. To count individual frames and audio samples instead of timecode, choose Frames/Samples. Current Settings Displays a summary of the settings you specied in all Project Settings
panels.
Video settings
Choose Project > Project Settings > Video, to specify the following options:
Compressor Species the codec (compressor/decompressor) for Premiere to apply when
building a preview of the Timeline. The codecs available depend on the Editing Mode specied by your preset or selected in the General Settings panel. Click Congure (if available) to set options specic to the selected codec. If you chose an editing mode provided by a manufacturer of a video-capture card or other hardware, see the documentation for the hardware, as it may recommend a particular codec for editing with that hardware. Otherwise, consider choosing a fast codec so that edits are processed quickly. If you want to play video back through your capture card to an NTSC or PAL monitor, choose the codec specic to your capture card. Note: If you use a clip in your video program without applying effects or changing frame or time characteristics, Premiere uses the clips original codec for playback. If you make changes that require recalculation of each frame, Premiere applies the codec you choose here.
Depth Indicates the color bit depth, or number of colors to include in video played back
from the Timeline. This button may not be available if the selected compressor provides only one option for bit depth. You can also specify an 8-bit (256-color) palette when preparing a video program for 8-bit color playback, such as for the Web or for some presentation software. The Palette button may be available when 256 Colors is chosen, if the selected Editing Mode and Compressor support creating custom palettes. When the button is available, click it and then either select Make Palette from Movie (to derive a color palette from the frames used in the video program) or Load Palette Now (to import a color palette you prepared and saved previously). You can load color palettes stored in the .ACO (Photoshop color swatch), .ACT (Photoshop color palette), or .PAL (Windows paletteWindows only) format.
Frame Size Species the dimensions, in pixels, for frames when you play back video from
the Timeline. Ideally, you want the frame size for your project to match the frame size of your video clips. A large frame size shows more detail but requires more processing. If preview playback is slow, you can reduce the frame size to a smaller dimension, as long as your capture card supports it. When changing the frame size, keep the dimensions proportional to the original video clip.
4:3 Aspect If youre using analog captured video, select 4:3 Aspect to constrain the frame size to the 4:3 aspect ratio used by conventional television. If you are using a D1/DV NTSC pixel aspect ratio, do not select this option.
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Frame Rate Indicates the number of frames per second to play back video from the
Timeline. In general, type a value that matches the frame rate of the nal video, or type a lower value to process previews faster. When changing the frame rate, make sure that the new rate is evenly divisible by the original rate. For example, if your original frame rate is 29.97, lower it to 14.985, or if it is 30 fps, lower it to 15 or 10 fps.
Pixel Aspect Ratio Sets the aspect ratio for individual pixels. Choose Square Pixels for analog video, scanned images, and computer-generated graphics, or choose the format used by your video. If you use a pixel aspect ratio that is different from your video, the video may play back and render with distortion. For more information, see About D1, DV, and various pixel aspect ratios on page 147. Quality Affects the picture quality and disk space used when you play back video from the
Timeline. Low quality usually plays faster and uses less disk space, and may be preferable for editing. High quality provides the best-looking image the selected compressor can provide, but requires more disk space. You can change the quality setting while working on a project without causing distortions or affecting the nal output. Some codecs, such as DV codecs, use a xed quality level and do not provide access to this option.
Data Rate If available for the selected compressor, places an upper limit on the amount of video data that Premiere compiles for previews. Do not set the data rate higher than the data transfer capacity of your system. Select Limit Data Rate to _ K/Sec and type the data rate required. If previews do not play smoothly, reduce this value. By default, Premiere recompresses frames that use different settings than those selected in the Video settings dialog box. Select Always from the Recompress menu to compress every frame even if it is already within the data rate, or select Maintain Data Rate to preserve quality by compressing only the frames that are above the specied data rate.
Audio settings
Choose Project > Project Settings > Audio, to specify the following options:
Rate In general, higher rates provide better audio quality when you play audio back from
the Timeline, but they require more disk space and processing. Resampling, or setting a different rate from the original audio, also requires additional processing time and affects the quality; try to capture audio at the nal rate. Note that with DV audio, you can capture only at the rate that was originally used to record the audio. In this case, its best to match the predominant rate of the clips in your project. If you want to use a different rate in your nal output, you can export at a different rate to resample, or you can change the rate in the project preset when you are done editing.
Format Higher bit depths and stereo provide better quality but require more disk space
and processing.
Compressor Species the codec for Premiere to apply when playing audio back from the
Timeline. The codecs available depend on the Editing Mode you specied in the General panel in the Project Settings dialog box. Click Advanced Settings (if available) to set options specic to the selected codec. Generally, you dont want to compress audio for playback from the Timeline; instead, compress audio when exporting.
Interleave Species how often audio information is inserted among the video frames in
the preview le that is created when you play audio back from the Timeline. This value is set by the preset you choose and generally does not require adjusting. A value of 1 frame means that when Premiere plays back a frame, the audio for the duration of that frame is loaded into RAM so that it can play until the next frame appears. If the audio breaks up when playing, the interleave value may be causing the computer to process too much audio at once. Decreasing the value makes Premiere store longer segments that need to be processed less often, but it requires more RAM.
Enhanced Rate Conversion When you play audio back from the Timeline, this option species a level of quality for converting the sample rates of clips in the Timeline to the sample rate you specied in the Rate and Format options. Enhanced Rate Conversion controls both rate upsampling and downsampling. The Off option resamples audio the fastest, but produces moderate quality. The Better option balances quality and processing time. The Best option resamples audio for the highest possible quality but requires the most processing time. Because this option can affect playback performance, you may want to select Off while editing, and then select Better or Best for the nal render after you have nished editing or when you are exporting. Use Logarithmic Audio Fades Controls how audio gain increases or decreases are
perceived during playback in Premiere. Select this option to process gain levels using the logarithmic scale used by the human ear and by conventional volume controls. Deselect this option to process gain changes using a linear curve. Selecting this option creates more natural-sounding changes as sounds become louder or softer, but increases audio processing time. Audio faders in the Timeline are not changed except as a result of this options processing of the overall gain level.
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Create Audio Preview Files If There Are _ or More Species when Premiere creates an audio preview instead of real-time playback, based on how many audio tracks are active and how many audio effects are applied in those tracks. The number of audio tracks active and effects applied directly affects the load on your system resources. When your system resources are exceeded by audio processing demands, you will hear pops and clicks while playing back audio in Premiere. If you encounter this problem, decrease the settings for these parameters so that Premiere creates audio preview les instead of trying to process more than it can handle.
a still image has a duration of 2 seconds in a project set to 30 frames per second, Premiere will create one 2-second frame instead of 60 frames at 1/30 of a second. Deselect this option if the exported video le exhibits playback problems when displaying the still images. This option is determined by your preset. Some capture cards do not support optimized stillsif you are using a preset provided by your capture card, do not adjust this setting.
Frames Only at Markers Select when you want to render only the frames at which you have added a marker in the Timeline. This option does not affect compression keyframes. Preview Choose To Screen when you want to preview edits, transitions, and effects but dont care if the preview is at nal playback speed. When To Screen is selected, Premiere renders directly to the screen as quickly as possible. Playback speed depends on image size and resolution, the number and complexity of effects and transitions, and the processing speed of your system. This option is not recommended for previewing areas that include many effects. Choose From Disk when you want to preview edits, transitions, and effects at the nal playback speed. With this option selected, Premiere renders the preview to the hard disk. Choose From RAM when you want to preview edits, transitions, and effects quickly, without having to rst render a preview le. When From RAM is selected,
Premiere creates a preview by displaying frames as they are rendered. Because frames are rendered in RAM, this process depends on the amount of RAM available. If sufcient RAM is not available or if the frame rate, frame size, or effects used require more RAM than is available, frames may be dropped during playback, or Premiere may render the preview to disk instead. To minimize the effects of limited RAM, use a smaller frame size (for example, 320 x 240 or 240 x 180). A smaller frame size also produces a more even frame rate during Preview to RAM. If you have chosen From RAM or To Screen, you can speed up previewing by choosing 1:2 or 1:4 to reduce resolution. Choose 1:1 for normal resolution. To preview with the selected option, choose Timeline > Preview or press Enter (Windows) or Return (Mac OS). To stop a preview, press the spacebar.
Field settings Select an option that matches the playback display. This option is set by your preset. If you use a preset provided by your capture card, do not change this setting. No Fields is the default and is the equivalent of progressive scan. Some DV cameras offer a frame movie mode, which resembles progressive scan. If you shot your video using this mode, or if youre using video that is anything other than interlaced, use No Fields. Select Lower Field First for interlaced DV video to maximize motion smoothness. For analog video, select either Upper Field First or Lower Field First, depending on your capture card specications, when your nal output will be played back on a television monitor using an interlaced standard such as NTSC, PAL, or SECAM. Choosing the wrong eld settings causes the video to icker or appear jagged when rendered and played back on an NTSC monitor.
Some codecs support compression keyframes, which can increase the effectiveness of compression by acting as starting points for temporal compression. Temporal compression looks for ways to compact the description of the changes during a sequence of frames. It does this by looking for patterns and repetition over time. If the codec you specied supports compression keyframes, the following Keyframe Options are available:
Keyframe Every _ Frames Select and type the number of frames after which the codec will create a compression keyframe when exporting video. Add Keyframes at Markers Select to create a compression keyframe at each marker. Add Keyframes at Edits Select to create a compression keyframe between each clip.
For information on the Capture Settings dialog box, see Preparing for analog capture on page 117 or Preparing for DV video capture on page 120.
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1 In the New Project Settings dialog box, specify your settings, and then click Save. 2 In the Save Project Settings dialog box, type a name and description (if desired) and
click OK. The settings are saved as a preset le that appears in the list of available presets in the Load Project Settings dialog box. Save and name your project settings even if you plan to use them in only one project. Saving settings creates a backup copy of the settings in case someone accidentally alters the current project settings. These preset les are stored in the Settings folder in the Premiere folder on your hard disk, so you can back them up and distribute them if you want.
1 Choose Project > Settings Viewer. 2 Compare settings and ensure that they are the same in each category. Settings that do not match are red.
3 To view the settings for different clips in your project, select a clip from the clip heading, which is also a pop-up menu.
4 To change a setting, click the settings heading (for example, click Project Settings), locate the setting in the dialog box that appears (you may need to navigate to different panels within a dialog box), change the setting, and then click OK. 5 Click OK when you are done comparing settings.
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To save a project:
1 Choose Edit > Preferences > Auto Save and Undo. 2 Do any of the following, and then click OK: In the Auto Save section, select Automatically Save Projects, and type the number of minutes after which Premiere will save the project. In the Project Archive section, type a number for Maximum Files in Archive to specify
how many copies of project les from all projects will be saved into the Project-Archive folder. When the limit is reached, Premiere deletes the oldest project le to make room for the newest one. Type a number for the Maximum Project Versions to specify how many versions of each project le you want to save. For example, to save the last ve versions of each project you work with, type 5.
To open an autosaved project le:
1 If a project is currently open, close it. 2 Choose File > Open. 3 Locate and double-click the Project-Archive folder in the folder containing Premiere. 4 Select a project le, and click Open. If no les are available, the autosave feature may be turned off; see the previous procedure.
Opening a project
You can open only one project at a time. Premiere recognizes Premiere project les created using versions 4.2 or later on Windows or Mac OS. See Using a Premiere project on another platform on page 87.
To open an existing Premiere project:
Choose File > Open. Locate and select the le, and then click Open. Premiere doesnt copy the original source le into the projectit stores only a reference to the source le based on its lename and location at the time you imported it. If you move, rename, or delete a source le after you import it, Premiere will be unable to nd it the next time you open the project. In this case, Premiere displays the Locate File dialog box, listing the missing le. You can resolve this situation using the options explained below.
OK (Windows) or Open (Mac OS) Replaces the missing le if you rst use this dialog box to
locate and select the original le or its replacement, and then click this button.
Ofine Replaces the missing le with an ofine le, a blank placeholder that preserves all
references to the missing le throughout the project until you replace the ofine le with the original le.
All Ofine Replaces all missing les with ofine les, without asking you for conrmation. Skip Removes all references to the missing le throughout the project. All instances of the clip will disappear from the Project and Timeline windows. Skip All Removes all references to all missing les throughout the project, without asking
you for conrmation. See Skip. Important: Select Skip or Skip All only when you are certain that you want to rework all the instances where the le is used in the project. If you want to keep the le in the project but cant locate it at the moment, use Ofine instead.
Skip Preview Files Skips preview les if they cannot be found by their original path and
le name. Preview les that can be found by their original path and le name are loaded automatically.
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When you want to replace an ofine le after the project is open, you dont have to close the project and then open it again. Instead, use the Replace Files command. For more information, see Using ofine les on page 158. Note: Because a clip is only a reference to its source le, do not delete source les while you are using them as clips in a Premiere project. After you deliver the nal movie, you can delete source les if you do not plan to edit the project or use the source les again.
1 With a project open, choose Project > Utilities > Project Trimmer. 2 Select Create Trimmed Batch List to create a batch list that can be used to redigitize the trimmed versions of the clips. For more information, see Creating a batch list to redigitize project clips on page 137. 3 Select Copy Trimmed Source Files to make new copies of existing source les that
include only the frames used in the Timeline plus handles as specied below.
4 For Keep _ Frame Handles, type the number of frames to retain before the In point and after the Out point of each clip so that edits can still be adjusted later.
Note: Adding handles after trimming a project a second time will offset your In and Out points.
5 Click Create Project.
6 When asked, specify the location and name of the new project based on the trimmed clips; make sure its a different folder than the original location. Click Save. 7 Close the original project. Choose File > Open, locate the trimmed version, and click OK. 8 Examine the trimmed version of the project. If its satisfactory, you can delete the original project and its source clips or move them to an archive disk.
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Many Premiere settings les can be transferred across platforms, including batch capture lists (Windows lename extension: .PBL), batch processing lists (.HBP), edit decision lists (.EDL), exported le lists (.TXT), lmstrip les (.FLM), motion settings (.PMT), project les (.PPJ), project settings (.PRS), storyboards (.PSQ), and titles (.PTL). Command sets (.PFN) and transition sets (.PFX) files cannot be transferred across platforms. If you have trouble opening a project le from another platform by double-clicking, try using the File > Open command from within Premiere.
1 Choose Edit > Preferences > Scratch Disks and Device Control. 2 For Captured Movies, select or create a new folder where Premiere will store video and audio les when you digitize using Premiere.
3 For Video Previews, select or create a new folder where Premiere will store les generated when previewing video clips. 4 For Audio Previews, select or create a new folder where Premiere will store les
When generating preview les, Premiere can warn you when a scratch disk you specied is running out of space. You can specify the point at which the warning appears.
To specify the warning level for low disk space:
1 Choose Edit > Preferences > General and Still Image. 2 For Low Disk Space Warning Level, indicate in kilobytes the amount of unused scratch disk space that will trigger the warning. Click OK.
Correcting mistakes
If you change your mind or make a mistake, Premiere provides several ways to undo your work. You can undo only those actions that alter the video program; for example, you can undo an edit, but you cannot undo scrolling a window.
To correct mistakes:
version of your project that may be stored in the Project Archive folder. The degree to which you can go back depends on the settings you specied for automatic project archiving and how often you saved. See Saving and autosaving a project on page 83.
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To stop a change that Premiere isnt nished processing (for example, when you see a progress bar), press Esc, or press Command-period (Mac OS only) To close a dialog box without applying changes, click Cancel.
For both the Undo menu item and the History palette, you can specify the number of steps that can be undone. The default is 15. Specifying more steps increases memory requirements but may not affect performance.
To set the number of undo levels:
1 Choose Edit > Preferences > Auto Save and Undo. 2 In the History/Undo Levels section, type a number for Levels of Undo (1 to 99) and
click OK.
3 Exit and restart Premiere. You do not need to restart the computer.
For an introduction to these windows, see, An Overview of Adobe Premiere. For more information about using and customizing the Project window, see Using the Monitor window on page 163 and Using the Timeline window on page 171.
Premiere also provides specialized windows for tasks such as capturing video (see Using the Movie Capture window on page 125), creating titles (see Creating and setting up a new title on page 275), mixing audio (see Working with the Audio Mixer window on page 263), and storyboarding (see Creating a storyboard on page 203). When you exit Premiere, the positions of windows and palettes are saved. In addition, you can create and save named window layouts as a workspace. For more information, see Customizable workspace on page 67 and Selecting an editing workspace on page 169.
Click the Menu button ( ) near the upper right corner of the window or palette. Choose a menu item or click outside the menu to close it.
To open window context menus:
Right-click (Windows) or Control-click (Mac OS) in the window. Choose a menu item or click outside the menu to close it.
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M B
G H
A. Thumbnail viewer B. Bins C. Clip D. Find E. New Bin F. Create Item G. Delete Selected Items H. Resize Bin Area I. Icon View J. Thumbnail View K. List View L. Clip information M. Project window menu To hide or display the bin view:
Choose Hide Bin Area or Show Bin Area from the Project window menu.
To resize the bin view:
Drag the Resize Bin Area button located at the bottom of the Project window until you have the size you want. You cannot make the bin view smaller than the four buttons below it. To make it bigger, you may need to rst make the Project window bigger.
To delete one or more bins, select the bin and click the Delete Selected Items button ( ) at the bottom of the Project window. To add a bin, click the New Bin button (
To display the contents of a bin in the bin view:
Select the bin. If the bin contains other bins, click the triangle beside the bin icon to display them, and then select the bin you want to view.
) in the Project
window. Type a name for the bin, and then click OK.
To move a clip into a bin, drag the clip to the bin icon. If the bin window is open, drag the clip to the bin window. In the same way, you can store a bin inside another bin. To view the contents of a bin, select the bin in the Project window. To open a bin in its own window, right-click (Windows) or Control-click (Mac OS) the
click Open.
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1 Choose File > Open. 2 Locate and select the library (.PLB) le, and then click Open.
Click the Icon View ( ), Thumbnail View ( ), or List View ( ) buttons at the bottom of the window.
To sort items in the Thumbnail View or List View:
).
1 Choose Window > Window Options > Project Window Options. 2 At the top of the dialog box, choose Icon View, Thumbnail View, or List View. The remaining options depend on which view you choose. Select from these options (if available) and then click OK: Select a Size for the icon that will represent each le in the Project or Bin window. Select Snap to Grid to make window icons line up according to an invisible grid. Select Draw Icons to make icons visible. Deselect this option to prevent icon display and make the Project window display faster. Type labels for the four elds that you can dene. Select a sorting method for items in the window. Select the elds you want to display in the List View.
To rearrange a Project or Bin window in the Icon View when icons obscure other icons:
With the Icon View active, choose Clean Up View from the Project window menu.
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1 Select the clip in the Project window. Premiere displays the clips information beside the thumbnail viewer in the upper left corner of the Project window.
Note: The average data rate is displayed for all video clips. This information is useful for analog video because maintaining a consistent data rate for all clips in a project results in smoother playback from the Timeline.
2 View the clip by pressing the Play button ( to stop playback.
3 Select List View, if necessary, and expand or scroll along the right side of the window to see all of the columns of information. 4 Choose Clip > Properties.
To change the poster (icon) frame for a clip:
) or drag the play slider on the thumbnail viewer in the upper left corner of the Project window until the frame you want is displayed.
3 Click the Set Poster Frame button (
).
File Path Location of the le on disk, expressed as a folder path. Log Comment The text typed in the Comment eld when the clip was logged during
mono.
Video Usage The number of times the video component of a clip is used in the Timeline. Audio Usage The number of times the audio component of a clip is used in the Timeline. Duration Length of the clip, expressed in the currently specied Time Display option (see
change the names of these elds. In Icon View, you can arrange the icons by dragging them. If you select and drag multiple icons to the Timeline at once, they will appear in the Timeline in the same order as in the Project Window.
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Note: Because Premiere stores references to clips and not the originals, deleting a clip from a project or bin removes it from the project and Timeline (if it was included there) but does not delete the corresponding original source clip from your hard disk.
To nd any item in a project or bin, based on the contents of any column in the Thumbnail View or List View, select the window you want to search and choose Edit > Find. Specify options as needed and click Find. To nd an item in the Project window, click the Find button ( ), specify options, and click Find.
1 Click the Project, Storyboard, Timeline, Clip, File Properties, or Data Rate Graph window to activate it. 2 If necessary, choose File > Page Setup, specify page options, and click OK. 3 Choose File > Print, specify printing options and click OK.
Note: The options in the Page Setup and Print dialog boxes come from the driver software for the currently selected printer, not from Premiere. For information about printing options, see the documentation for your printer software. To save paper when printing a wide window, such as the Timeline, choose File > Page Setup and set the paper orientation to Wide or Landscape.
1 Activate a Project window. 2 Choose File > Export Timeline > File List. 3 Specify a location and type a name for the le list. 4 (Mac OS only) Select Include Full Path Names if you want to include a complete folder path for each le in the list. 5 Click Save.
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1 Choose Edit > Preferences > General and Still Image. 2 Choose an option from the Window at Startup menu and click OK: None starts Premiere with the palettes from the previous session. New Project opens the New Project dialog box when you start Premiere. Open Dialog opens the Open dialog box when you start Premiere. Load Settings opens the Load Project Settings dialog box when you start Premiere.
Drag a palette to another group (left). Palettes are combined (right). To separate a palette:
Drag a palette tab to the bottom of another palette until the bottom of the destination palette is highlighted, and then release the mouse.
To separate a palette from other palettes to which it is grouped or docked:
Drag a palette tab away from the other palettes. If you have more than one monitor connected to your system and your operating system supports a multiple-monitor desktop, you can drag palettes to any monitor.
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E F G
A. Timecode B. Zoom Out button C. Zoom slider D. Zoom In button E. Current View box F. Edit Line G. current work area To change the view of time using the Navigator palette:
1 If the Commands palette is not visible, click its tab or choose Window > Show Commands. 2 Choose Button Mode from the palette menu to deselect it. 3 Click the Add Command button ( ). 4 For Name, type the text you want to appear on the button (optional). 5 Choose the command for the new button from the Premiere menu bar. 6 For Function Key, choose the keyboard shortcut you want for the button (optional). The menu displays keys that are not already assigned to other commands (Windows) or dims keys that are already assigned to other commands (Mac OS). 7 For Color, choose a color for the button and click OK. 8 Choose Button Mode from the palette menu to select it.
To manage command sets:
Deselect button mode, and then choose any of the following commands from the Commands palette menu:
Play Command Executes the command for the selected button. Select the button you want to play, and click Play Command. You can also execute a command by clicking the Play Command button ( ) at the bottom of the Commands palette. Add Command Adds a new button to the Commands palette. (See the previous procedure.) You can also add a command by clicking the Add Command button ( ) at the bottom of the Commands palette. Delete Command Removes command buttons. Select the button you want to remove and click Delete. When Button mode is off, you can delete a command by selecting it and clicking the Delete Command button ( ) at the bottom of the Commands palette. Command Options Modies command buttons. Select the button you want to change
and select options (as explained in the previous procedure). When Button mode is off, you can change command options by double-clicking a command.
Load Commands Replaces the existing buttons with a set saved on disk.
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Save Commands Preserves your commands in a le. This is useful for creating custom
command sets for different purposes, such as one for video capture.
Button Mode Turns Button mode on and off. Use Button mode when you want to use
buttons in the Commands palette. Turn Button mode off when you want to manage buttons. Button mode is on when the check mark by it is displayed.
Drag the slider or the scroll bar in the palette. Choose Step Forward or Step Backward in the History palette menu.
To delete one project state, select the state and do one of the following:
Choose Delete in the History palette menu. Click the Delete button ( ) and then click Yes. Alt-click (Windows) or Option-click (Mac OS) the Delete button ( ) to avoid the delete
warning message.
To clear all states from the History palette:
109
and process it. Some examples of analog media are motion-picture lm, conventional audio tape, and slides. Premiere, in conjunction with a capture card, can digitize analog videotape such as Hi-8 and save it to disk as clips that you can then add to your project. Although digital media equipment is becoming increasingly common, a great amount of video and audio continues to be recorded and stored using analog equipment. For this reason, you may need to capture analog video and audio as part of your workow. You can digitize analog video directly into Premiere if you use digitizing hardware to connect an analog video player or camera to your computer. Video-digitizing hardware is built into some personal computers, but usually must be added to a system by installing a compatible hardware capture card. For a list of compatible cards, see the Adobe Premiere Web site (http://www.adobe.com/premiere).
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Capture checklist
Connect the DV or analog camcorder or deck to your system. See Connecting the analog video source on page 112 or Connecting the DV video source on page 112. Set up Premiere for capture. See Digitizing analog video as DV on page 113 or Preparing for DV video capture on page 120. (DV only) If you will be using batch capture but you didnt prestripe your tape with timecode, see Recording or replacing timecode (DV only) on page 114. Capture video using any of the following methods: To capture video manually, see Using the Movie Capture window on page 125. To capture video manually using device control, see Capturing clips with device control on page 127. To capture video automatically using device control, see Batch-capturing video on page 130. To capture individual frames to create animation, see Capturing stop-motion animation on page 139. If the timecode on the video you captured isnt accurate, see Reading timecode from source video on page 142. Capture additional material using any of the following methods: To capture audio from an analog source, see Capturing analog audio on page 144. To import audio from an audio CD or other digital source, see Importing digital audio on page 145. To import still images, animation, or sequences, see Importing clips on page 151. To import a project, see Importing another project on page 156. To use placeholders for missing les, see Using ofine les on page 158. To evaluate a clip, see Analyzing clip properties and data rate on page 157.
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Once you have completed the ofine edit in Premiere, you can create a table of scene sequences called an edit decision list, or EDL. You then move the EDL to an edit controller on a high-end system, which applies the sequence worked out in Premiere to the original high-quality clips. In this way, the editing work done on the less expensive workstation is used to create the nal cut on the more expensive, higher-quality workstation. If you will be generating an EDL from your edits, be sure that all clips are captured with frame-accurate timecode corresponding exactly to the timecode of the high-quality source video that you will use for the nal online edit. If you plan to edit off line using VHS dubs (copies) of the source clips, be sure that in each dub you burn in the timecodethat is, make the timecode visible in a window in the picture. These steps ensure that the EDL you generate is usable when transferred to the online system or edit bay and that your edits will be frame-accurate. See Reading timecode from source video on page 142.
A B
Apple require IEEE 1394 interfaces that are compliant with the OHCI specication. Many computers include OHCI-compliant IEEE 1394 ports on the computer, and almost all current IEEE 1394 cards are OHCI-compliant. IEEE 1394 interfaces that are not supported by the operating system require their own presets, driver software, and Premiere plug-ins for use from within Premiere. If your computer does not have a builtin IEEE 1394 interface, you can purchase a hardware capture card that provides the interface. Check with your computers documentation for more information. The rst step in capturing DV video is to connect the camcorder or deck to the IEEE 1394 port or card in your system. Plug an IEEE 1394 connector into the DV In/Out port on the camcorder or deck and plug the other end into the IEEE 1394 port on the systems panel or on the card installed in the system.
Some DV camcorders require a connection to their power adapter to activate the IEEE 1394 port. Other camcorders may go into sleep mode or demo mode if left in the camera mode without tape activity for a period of time. To avoid these problems, connect your camcorder to its power adapter when setting it up for capturing or dubbing video. If the camcorder goes into demo mode with the power adapter connected, turn off this feature using the camcorders menu system.
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If your camera supports E-E mode, in which the inputs are electronically connected to
the outputs, connect the analog video signal to the analog input port on the DV device and then connect the IEEE 1394 connector to the computer. Set the Input Select on the DV device to the analog input and enable E-E mode in the devices menu. For more information, see the documentation for your camera.
Use a media converter, such as Sony DVMC-DA1, to digitize the analog video to DV format without using a camcorder.
The methods just described (that digitize the analog signal and send it directly without rst recording it) offer the advantage of speed. If you want to use Premieres batch-capture feature with DV device control, you must dub the analog video to DV tape rst so that the DV timecode is recorded on the tape. Note: Some capture cards support both analog and DV capture.
Observe the timecode being recorded to verify that you have not created a timecode discontinuity. If the timecode restarted at 00:00:00:00, stop recording, rewind into the scratch video again, and then continue recording.
1 Load a tape into your DV camcorder or deck, and make sure that it is fully rewound. 2 If you are using a camcorder, completely cover the lens using a lens cap or opaque material. 3 Begin recording. Let the camcorder or deck run until the entire tape has been recorded. 4 Make sure that your cameras settings remain the same for striping and for shooting.
Replacing timecode
If your tape does not contain continuous timecode, you can create a copy, or dub, of the tape and record new timecode onto it. To record new continuous timecode onto the tape, copy the tape without the original timecode. You can then capture video (and the new timecode) from the copy.
To replace the timecode on a tape:
1 Load the tape you have shot into a DV camcorder or deck, and make sure that it is fully rewound. 2 Set the camcorder to VTR mode. 3 Load a new tape into a second camcorder or deck, which you will use to record the copy.
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4 If the second device includes an option to record video with the timecode from your original tape, be sure that this option is disabled. See the operating instructions for the device for information on this option. 5 Connect the two devices using an IEEE 1394 cable. 6 Begin recording the new tape and then start your original tape playing. Let the camcorders or decks run until the entire original tape has been copied.
File-size limitations
Premieres Timeline window can contain up to three hours of video; however, the actual le-size limitation is not determined by Premiere, but by your capture card, operating system, and hard disk. Premiere considers a large le as anything larger than 2 GB. Check your capture card and hard disk documentation for information on large le support. Note: Large analog le capture is not supported in Premiere.
If one of these three components is missing and you are capturing a large le, Premiere will generate a referenced movie instead of one large movie le. A referenced movie is a series of les, each under 1.99 GB, and each referencing the next. These reference les share a common name, for example, Myle, Myle01, Myle02, Myle03. You can open or import the rst le (or the parent le) of a referenced movie, and the remaining les (child les) open automatically. If you attempt to open a child le, Premiere displays an error message. When you import or open a referenced movie, Premiere interprets it as one large le.
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Most of the supported capture cards provide a settings le (preset) that you can select in Premieres Load Project Settings dialog box. This preset automatically sets all capture settings for optimal support with your capture card. If your capture card provides a preset, Adobe recommends that you select it for projects in which you will capture clips or import captured clips, and that you do not change the capture settings in the Settings dialog box. Most of the settings that control how a clip is captured from a camera or a deck are found in the Capture Settings section of the Project Settings dialog box. Settings vary depending on the selection for Capture Format. Available capture formats vary depending on the type of video-capture card installed. Premiere also provides some capture-related settings in the Scratch Disks and Device Control section of the Preferences dialog box. Open the Capture Settings or Preferences dialog boxes by clicking the appropriate Edit button in the Settings section of the Movie Capture window. (You may need to select Expand Window from the Movie Capture window menu to display the settings.)
Settings vary depending on the selected capture format. Capture Settings for Video for Windows capture are shown. Available capture formats vary depending on the type of video-capture card installed. To prepare for capturing analog video:
1 Specify the scratch disk for captured movies. See Setting up Premieres scratch disks on page 88.
Note: The length of a captured clip may be limited by the le-size limits of your operating system. For more information, see File-size limitations on page 116.
2 Set up the video source. For QuickTime for Mac OS, choose Project > Project Settings > Capture, click Video, choose Source, and choose a video source from the Digitizer menu. For an editing mode provided with a video-capture card, see the documentation included with the video-capture card. 3 Carefully check other settings in the Capture panel (summarized below). As noted in the following list, some capture settings are specic to a particular capture format.
Capture Format Select the le format for your video program. Changing the Capture
Format changes the options available in the Capture Settings dialog box as well as in the dialog boxes that appear when you click the Video, Audio, and Advanced buttons.
Capture Video Select to enable video capture. Size (QuickTime) Type the width and height of the digitized frame in pixels, and select
Constrain to restrict the aspect ratio to 4:3. For Video for Windows capture, click Video to specify frame size.
Rate (Video for Windows) If available, choose a frame rate for digitizing video. For
NTSC, choose 29.97 fps; for PAL and SECAM, choose 25 fps.
Video, Audio, Advanced, VFW Settings If available, click to set options provided by
software that came with your video-capture hardware, usually including compression settings. Understanding these card-specic options is critical for successful capturing; see the documentation for your capture hardware.
Capture Audio Select to enable audio capture. For QuickTime capture, or if these options
are not available, click Audio to specify audio settings. For Video for Windows capture, specify settings for Rate (the sample rate for digitizing audio used by your capture device), Format (the bit depth of digitized audio used by your capture device), and Type (the compression method for digitized audio). If you chose an Editing Mode other than QuickTime or Video for Windows, and Capture Audio settings are not available, they may be set by the software that came with your audio-capture hardware; click Audio or Advanced to specify audio settings. See Capturing analog audio on page 144 and the documentation for your capture hardware.
Report Dropped Frames Select if you want Premiere to display a Get Properties window
at the end of capture warning you that one or more frames were dropped.
Abort on Dropped Frames Select if you want Premiere to stop capturing automatically when at least one frame is lost as a clip is being digitized.
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Capture Limit Select and type a time span (in seconds) to limit how much video you will allow Premiere to capture in a single capture session. See File-size limitations on page 116. Preroll Time When capturing with device control, specify how far before the In point
Premiere winds the tape before capture. The appropriate value varies depending on the kind of deck or camera you are using; see the documentation for your deck or camera.
Timecode Offset When capturing with device control, type the number of quarter frames to adjust the timecode stamped on the captured video so that it corresponds to the correct frame on the original tape. See Reading timecode from source video on page 142. Log Using Reel Name When capturing with device control, select to use the reel name you specied in the Batch Capture list. For information about batch capturing, see Specifying batch-list settings on page 135.
To help determine the effect of your compression settings on the data rate of the captured video, use Premieres Data Rate graph, as explained in Analyzing clip properties and data rate on page 157.
A critical difference between analog capture and digital capture is how you set up Premiere before you begin. Before capturing DV, create a new project, and in the Load Project Settings dialog box, be sure to choose the appropriate DV preset. Note: If the video you are capturing was shot in 16:9 format using an anamorphic lens, be sure to choose a Widescreen (cinema) DV preset. Youll also need to set the pixel aspect ratio for each individual clip after importing. If you dont, Premiere will treat the video as if it were in 4:3 format, resulting in distortion of the aspect ratio.
To prepare for capturing DV video:
1 Connect the DV device (camcorder or deck) to your computer using an IEEE 1394 connection. The connection point on your DV device may be marked DV IN/OUT or IEEE 1394. 2 Turn the DV camcorder on and set it to VTR mode (not Camera mode). Setting your camcorder to Camera mode or turning it off may interrupt audio and video routing. 3 Start Premiere. When the Load Project Settings dialog box appears, select the desired
DV preset from the Available Project Settings list. Select your preset based on the standard format (NTSC or PAL) and the audio rate (32 kHz or 48 kHz) used when you shot your video footage. If you are not sure, check your DV camcorder documentation. DV audio is usually 16-bit Stereo. Click OK. Note: When you set up your project using a default DV preset or the preset supplied by your camera or DV capture card, do not change presets or any settings in the Capture panel of the Project Settings dialog box. All settings are determined by the preset.
4 After the project opens, choose Project > Project Settings > General. Click Playback Settings. When you select a DV preset, the Editing Mode automatically is set to DV Playback (Windows) or QuickTime (Mac OS), both of which provide additional DV playback settings. 5 Select from the following settings and then click OK:
Playback on DV Camcorder/VCR (Windows only) Plays back all DV-compressed clips to your video (NTSC/PAL) monitor or the LCD screen on your camcorder. Playback on Desktop (Windows only) Plays back all DV-compressed clips in the Monitor
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Output Device (Mac OS only) Select an option on which to play back all DV-compressed
clips: to your video (NTSC/PAL) monitor, or to the Monitor window or Clip window on your desktop.
Output Mode (Mac OS only) Reflects your Output Device selection. If FireWire is set, you
can choose between NTSC and PAL modes. The Frame Size and Frame Rate for the selected mode automatically appear below.
Play Audio on Output Device Only (Mac OS only) Select to play audio through the
selected output device. If FireWire is selected, audio plays through the FireWire device; if Desktop is selected, audio plays out of the computer. If you dont select this option, audio plays out of the computer. Scrubbed audio always plays out of the computer. Note: Audio and video may not be synchronized if played back through different devices.
Sample Rate (Mac OS only) Select the sample rate used by your DV camera. If you chose the correct preset, this should already be set correctly. Most DV cameras use a sample rate of 32 kHz or 48 kHz; however 44.1 kHz is an available option for some cameras. If your camera uses 44.1 kHz, you can select that here. For best results, your playback format should match your projects settings. See your DV cameras documentation for supported audio settings.
Note: Always capture and edit using the same audio sample rates that your DV camera supports. Do not mix audio sample rates on the same tape, and avoid mixing them in the same project.
Play Also on Desktop When Playing to the Output Device (Mac OS only) Select this option to enable desktop overlay so that DV-compressed clips play to both the output device selected (if other than desktop) and the desktop. When this is not selected, Premiere displays only the rst frame of the video clip on the desktop. Leave this option unselected when recording back to DV. When it is unselected, this option saves CPU cycles by not simultaneously outputting to two devices.
Note: When this option is deselected, scrubbing playback still appears on both the desktop and the NTSC/PAL video monitor.
Render Scrub to Output Device Select this option to display rendered frames on the selected output device when you render-scrub the Timeline. To render-scrub, press Alt (Windows) or Option (Mac OS) as you drag the cursor through the time ruler in the Timeline.
High-Quality Playback and High-Quality Scrubbing (Mac OS only) Leave these deselected for faster playback or scrubbing and less impact on the CPU. These options are not selected by default to achieve better performance for all systems. Deinterlace Desktop Playback (Mac OS only) Select this option if you want Premiere to deinterlace the video before displaying it in the Clip or Monitor window. Selecting this option makes the video appear less blurry when previewing at a larger size. This option has no effect on rendering or nal output to the DV device. Deselect this option if your Clip or Monitor window is full size and you want to see all of the video data in the window on your desktop. Show Marker Comments (Mac OS only) Select this option to display marker comments in the Monitor window on the desktop. See Using Timeline markers for comments on page 187.
6 If your DV camera supports and records audio at 44.1 kHz, and your project is set to 44.1 kHz, select Audio Settings from the General Settings menu and then select 44100 Hz from the Rate menu. 7 Click OK to close the Project Settings dialog box. 8 Choose Edit > Preferences > Scratch Disks and Device Control. See the Adobe Premiere Web site (http://www.adobe.com/premiere) for a list of supported devices. 9 Select DV Device Control for Device and click Options. Select your camera model. If your particular camera is not listed, see the Adobe Premiere Web site (http://www.adobe.com/premiere) to see if a prole for your camera has been recently added. 10 In the Device Control Options dialog box, check the Check Status option. If the status
is Ofine, Premiere does not see your device and you need to check all your connections and settings; if the status is Detected, Premiere sees your device but cannot control the tape (possibly there is no tape inserted); if the status is Online, Premiere sees your device and can control the tape.
11 Specify the scratch disk for captured movies. See Setting up Premieres scratch disks
on page 88. Note: The length of a captured clip may be limited by the le-size limits of your operating system; see File-size limitations on page 116.
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A. Preview area B. Logging panel C. Settings panel D. Movie Capture window menu E. Controllers
The Movie Capture window menu displays options depending on the capture format you are using. For example, the QuickTime capture format includes the Video Input, Audio Input, and Advanced menu options, whereas the Video for Windows capture format does not. Use the Movie Capture window menu to customize the Movie Capture window in the following ways:
To change the capture settings, choose Capture Settings, select your options in the Capture Settings dialog box, and click OK.
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In Mac OS only, to change Video Input, Audio Input, or Advanced capture settings, select the appropriate option, change your settings, and click OK. To remove the tabbed controls from the right side of the window, choose Collapse
Window.
To display the tabbed controls, choose Expand Window. To change the size and aspect ratio of the image so that it lls the image area, choose Fit Image in Window to select it. (Certain capture cards do not support playback at full size. When you use one of these cards, Fit Image in Window is not available.) To maintain the original size and aspect ratio of the image, choose Fit Image in Window to deselect it.
A. Take Video B. Take Audio C. Record To capture a clip without a controllable device:
1 Make sure that the deck or camcorder is properly connected to your computer. 2 Choose File > Capture > Movie Capture. 3 Use the controls on the deck or camcorder to move the videotape to a point several seconds before the point where you want to begin capturing. Be sure to leave enough time for the deck to reach the proper speed.
4 Press the Play button on the deck or camcorder, and then click Record in the Movie Capture window. 5 When you see the point where you want to stop recording, wait a few seconds to provide
room for editing, and then click the mouse or press the Escape (Esc) key to stop recording.
6 When the Save File dialog box appears, specify a location and lename, and click Save. If you have a project open, the captured clip appears in the Project window.
H I
L M N O P Q
A. Previous Frame B. Next Frame C. Stop D. Play E. Play Slowly in Reverse F. Play Slowly G. preview area H. jog control I. shuttle control J. Take Video K. Take Audio L. Rewind M. Fast Forward N. Pause O. Record P. Set In Q. Set Out R. Timecode S. Capture In to Out
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Note: The capabilities of device control vary depending on the brand and model of playback device you are controlling. For information, see the documentation that came with the device or with its device-control software.
To specify the capturing device and its options:
1 Display the Scratch Disks and Device Control Preferences dialog box by doing one of the following: Choose Edit > Preferences > Scratch Disks and Device Control. In the Movie Capture window, click the Settings tab and then click Edit under Preferences. 2 In the Device Control section, select a device, such as DV Device Control, from the
menu. Many devices come with a Premiere-compatible plug-in that displays the name of the device in this menu when the plug-in is installed correctly.
3 Click Options, select the appropriate options, and click OK.
Note: If your device plug-in includes a Device Model option, be sure to choose the complete model number of the camcorder or deck. This model number is the longer of several model numbers that may appear on the device, and can usually be found on the bottom of the camcorder or the back of the deck.
4 Click OK to close the Preferences dialog box.
To capture a clip using device control:
1 Choose File > Capture > Movie Capture. 2 If Device Control has not been set up, click Enable Device Control and then see the previous procedure, To specify the capturing device and its options.
3 Test the device control buttons to verify that they work and that you see video in the preview window. 4 Type the reel name from the tape in the Reel Name box. (You may be asked to specify
the Reel Name each time you insert a new tape, depending on the device control software and the video deck or camera.)
5 Use the controls in the Movie Capture window to move to the place in the videotape where you want to start capturing the clip, and click the Set In button ( ). 6 Use the controls in the Movie Capture window to move to the place in the videotape where you want to stop capturing, and click the Set Out button ( ). 7 To move or play in relation to the In and Out points you have set, do either of the following: To move the tape to the In point, Alt-click (Windows) or Option-click (Mac OS) the Set In button ( ). To move the tape to the Out point, Alt-click (Windows) or Option-click (Mac OS) the
) to change the speed of the tape based on the distance of the control from the center point. Depending on your device, you can move the tape from four to 15 speeds in each direction.
Press the Previous Frame button ( ) to reverse the tape one frame. If the device is not playing, Premiere starts it and rewinds one frame. Press the Next Frame button ( ) to move forward one frame. If the device is not playing, Premiere starts it and moves the tape forward one frame. Press the Stop button ( ) to stop playing the tape. Press the Play ( ), Play Slowly ( ), or Play Slowly in Reverse ( ) buttons to play the tape accordingly. Press the Rewind button ( ) to rewind the tape. If you rewind when the tape is stopped, the device rewinds at full speed. If you rewind when the tape is playing or paused, the device rewinds as fast as it can while still displaying video in the Capture window. You can also press the J key on your keyboard to move the tape in reverse at double speed.
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Press the Fast Forward button ( ) to fast-forward the tape. If you fast-forward when the tape is stopped, the device moves the tape forward at full speed. If you fast-forward when the tape is playing or paused, the device moves the tape forward as fast as it can while still displaying video in the Capture window. You can also press the L key on your keyboard to move the tape forward at double speed. 9 To record the tape, do any of the following: Press the Record button ( ) to record a clip from the current input video stream. Alt-click (Windows) or Option-click (Mac OS) the Record button ( ), or click Capture In/Out. Premiere automatically moves the tape to the Preroll specied before the In point, plays the tape, begins capturing at the In point, and stops capturing at the Out point. If youve typed a name in the Logging panel, the new clip will be given that name. 10 After Premiere completes the capture, the Save File dialog box appears. Specify a
location and lename, and click Save. If you have a project open, the captured clip appears in the Project window.
Batch-capturing video
If you have the proper setup for device control and have a videotape recorded with timecode, you can set up Premiere for automatic, unattended capture of multiple clips from the same tape. This is called batch capturing. You log, or create a list of, the segments you want to capture from the tape in the Batch Capture window. The list (called a batch list or timecode log) can be created either by logging clips visually using device control or by typing In and Out points manually. When the batch list is ready, click one button to capture the clips in the list. You can batch-capture clips from analog or DV camcorders or decks.
Note: Batch capture is not recommended for the rst and last 30 seconds of your tape because of possible timecode and seeking issues. Instead, capture these sections manually.
A B
A. check-mark column B. Sort by In Point button C. Capture button D. Add New Item button E. Delete Selected button
The check-mark column at the far left of the Batch List window shows the status of a clip. If the column has no icon, the clip has not been captured and is not set to be captured. A diamond ( ) indicates that this clip will be captured when you click Capture ( ). Click in the column to turn the diamond on or off. A check mark ( ) indicates that this clip has been captured. An X ( ) indicates that an error occurred while capturing a clip. When you click Capture ( ), Premiere scans the list of les and checks your hard disk for other les with the same name. If a duplicate exists, Premiere adds the duplicate icon ( ) next to the lename in the Batch Capture window. You can then choose to replace the existing les on disk with the new les youre about to capture, or you can rename the les in your batch list. In the Batch List window, click Add ( ) to create a new batch list entry, or click Delete ( ) to remove a selected entry. Double-click a clip to edit its capture parameters, such as lename or reel name. You can sort batch list entries according to their timecode In points by clicking Sort ( ). When you begin capture, Premiere automatically resorts entries by reel name and timecode In points.
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1 Make sure that device control settings are correctly specied. See Capturing clips with device control on page 127. 2 Choose File > Capture > Movie Capture.
3 Click the Logging tab, and type the reel name used for the video tape. (You may be asked to specify the Reel Name each time you insert a new tape, depending on the device control software and the video deck.) 4 Use the controls in the Movie Capture dialog box to move to the place in the videotape where you want to start capturing the clip, and click Mark In ( ). Depending on the device, you cannot capture from the rst 4 to 10 seconds of a DV tape.
Note: When setting In and Out points in the Movie Capture window, you can use either the Mark In ( ) and Mark Out ( ) buttons in the controls below the image, or the Set In and Set Out buttons in the Logging section. See also the Premiere Quick Reference Card for keyboard shortcuts that can trim time from this process.
5 Use the controls in the Movie Capture dialog box to move to the place in the videotape where you want to stop capturing, and click Mark Out ( ). 6 Click Log In/Out. Then type a new lename if you dont want to use the default name,
1 Open a new or existing batch list by doing one of the following: To create a new batch list, choose File > Capture > Batch Capture. Then choose File > Save As. Specify a location, type a name, and click Save. To open an existing batch list, choose File > Open, select the batch list le, and click Open. 2 Click Add New Item ( ), and specify the following options: For Reel Name, type the name of the reel, or tape, from which you are capturing the clip. For File Name, type a name for the video le that the capture will create. For Comment, type any other information you want to provide about the clip.
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For In Time, type the In point timecode for the clip. If you substitute periods for colons or type numbers without punctuation, the display to the right of this option tells you how Premiere interprets the numbers you type as hours, minutes, seconds, and frames. For Out Time, type the Out point timecode for the clip. For Frame Rate, select the frame rate of the source timecode on the tape. For Format, select Drop Frame or Non Drop-Frame. This option is available only if you selected 30 fps from the Frame Rate menu. 3 Click OK, and then choose File > Save. 4 Repeat steps 2 and 3 for each of the entries in your timecode log.
not retain the capture settings. You may want to export a batch list as a text le to edit it in text-editing programs or in video-editing systems that can read text batch lists. The Batch Capture window menu contains commands you can use to manage settings for a batch list.
To save a batch list:
1 Activate the Batch Capture window that you want to save and do one of the following: For a new le, choose File > Save As. Specify a location and lename, and click Save. For an existing le, choose File > Save.
To export a batch list as a timecode-log text le:
1 Activate the Batch Capture window that you want to export. 2 In the Batch Capture window menu, choose Import/Export Settings.
3 Drag columns to rearrange them if desired, and click OK. 4 In the Batch Capture window menu, choose Export to Text File. Specify a location and lename, and click Save.
To import a batch-list timecode log:
1 Activate the Batch Capture window that is to be the destination for the list. 2 In the Batch Capture window menu, choose Import from Text File. Locate and select the le, and click Open.
After youve logged a tape with comments, you can save the batch list to a disk and store the disk with the videotape. This makes it easy to redigitize clips from that tape in the future.
Moving batch-list entries between lists:
1 Open two or more batch capture windows simultaneously by doing any of the following: Choose File > Capture > Batch Capture to open a new Batch Capture window. Choose File > Open to open an existing batch-list text le. 2 Drag a le from one list to another.
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You can modify settings for batch-list entries in the following ways:
To attach a settings le to an individual batch-list entry, select the entry and choose Attach Settings from the Batch Capture window menu. Locate and select the settings le you want to use, and click Open. To remove a settings le from an individual batch-list entry, select the entry and choose Remove Settings from the Batch Capture window menu. To specify extra frames to be captured at the ends of each batch-list entry, choose Handles from the Batch Capture window menu. Type the number of frames of additional video that you want to capture before the In point and after the Out point of the clip, and click OK.
After the batch capture is complete, you can import the captured les into your project using the File > Import command.
While a clip is being captured, press the Escape (Esc) key, click the mouse, or press Command+period (Mac OS only). Note: If you attempt to cancel a batch capture while the device is seeking or shuttling to the next timecode, the capture will not cancel and Premiere may return an error. Wait until the device is done seeking or shuttling and then cancel the batch capture.
1 With a project open, choose Project > Utilities > Project Trimmer. 2 Select Create Trimmed Batch List, and deselect Copy Trimmed Source Files. 3 For Keep _ Frame Handles, type the number of frames you want to capture before the In point and after the Out point of each clip. Specify just enough frames to give you exibility in ne-tuning edits. 4 Click Create Project. 5 When asked, specify the location and name of the new project based on the trimmed clips, and then click Save. 6 When asked, specify the location and name of the batch-list le that you are creating, and then click Save. 7 Make sure that the deck and source videotape are set up properly for capture, and click
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1 If the clips you want to recapture are already on your hard disk, close the project and delete or move (Windows only) the clips. 2 Open the project, and when the Locate File dialog box opens, select Ofine All (Windows) or All Ofine (Mac OS). 3 If you have customized your project settings after starting the project, choose Project > Project Settings > General, click Save, and then name and save the project settings as a preset le. 4 Choose File > Capture > Batch Capture to open the Batch Capture window. 5 In the Project window, select all the clips you want to redigitize, and drag them to the
Batch Capture window. Repeat for each bin containing clips you want to redigitize.
6 In the Batch Capture window, select all the clips, and then choose Attach Settings from the Batch Capture window menu. 7 In the Open dialog box, locate the preset settings le used for the project (see step 3)and click Open. (By default, preset les are located in the Premiere 6.0\Settings folder.) 8 With the Batch Capture window active, choose File > Save; type a name for the batch list and click Save. 9 Close the project. (If you dont close the project, recaptured clips will be imported into the project as new clips instead of replacement clips.) 10 Verify that the deck and source videotape are set up properly for capture, and then
or click New, type a lename, and click Save. This bin is used to collect your captured clips.
12 Premiere automatically begins capturing the batch list. To cancel the capture, press the
Captured Movies scratch disk (see Setting up Premieres scratch disks on page 88).
15 After all of the clips are open in the project, choose File > Save.
1 Choose File > Capture > Stop Motion. 2 In the Stop Motion window menu, choose Stop Motion > Capture Options (Windows)
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In Mac OS, select Manual Recording to control stop motion by clicking a button in the Stop Motion window, or select Time Lapse to capture stop-motion frames at regular time intervals.
Note: Depending on the type of capture you choose, some of the settings described below will be unavailable.
4 Do one of the following, depending on your platform: In Windows, type the horizontal and vertical dimensions of the frames to capture in the Size _ x _ box. Select Constrain to adjust the values to the aspect ratio used by your capture hardware. In Mac OS, select Record at Current Size to capture frames at the dimensions currently displayed in the Stop Motion window, or select Record At and type the horizontal and vertical dimensions of the frames to capture, in pixels. Select 4:3 to maintain a 4:3 frame aspect ratio as you type the values for this option. 5 In Windows only, type a value for Final Movie Will Play Back _ fps to set the frame rate for the captured video. 6 If you selected Time Lapse, type a time value and select a time unit for Capture _ Frames per _ (Windows) or _ Frames per _ (Mac OS). In Windows only, you can also limit the number of frames captured by selecting Capture Limit and typing a number of frames. 7 For Minimum Disk Free Space _ K (Windows) or Stop When Disk Space Falls Below _ K (Mac OS), type a value that species how low available disk space can fall before Premiere automatically halts stop-motion capture. The disk monitored for this value is the disk specied in the Captured Movies menu when you choose Preferences > Scratch Disk and Device Control. 8 In Windows only, click the buttons in the upper right corner of the dialog box (if available) to set options provided by software that came with your video-capture hardware. These same settings are accessible from the Capture Settings panel of the Project Settings dialog box (see Digitizing analog video as DV on page 113). You can also choose these options from the Stop Motion menu on the menu bar. 9 In Mac OS only, select Stabilize Image Jitters to minimize unstable video signals from some devices.
To create a still image, you can also capture video as usual and then choose File > Export > Frame. For more information, see Exporting a lmstrip le for editing in Adobe Photoshop on page 349.
10 Click OK. Start your camera, tape deck, or other video source, and in the Stop Motion
Motion > Truncate Movie. Drag the slider to nd the frame where truncating should begin. All frames after the frame you specify will be removed. Click Truncate.
To show a ghost image of the previous frame while capturing, choose Stop Motion > Show Previous. This command is useful for positioning the subject of the current frame against the contents of the previously captured frame. The ghost image does not become part of the captured le. To remove a background clip, choose Stop Motion > Remove Background Clip. This command is active only if you added a background clip to help position the subject being captured. For information about adding a background clip, see Importing a sample frame on page 275.
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With device control, you can use videotape timecode (left) to precisely edit a program in Premiere (right).
Timecode is visible only in the tape counter on equipment that can recognize timecode, unless the timecode has been burned-in, or recorded over the picture in a copy of the tape. Most home VCRs cannot read or write timecode.
If you plan to capture an entire tape, only the In point of the movie needs to be recognized during capture. Once the In point is recorded, a frame-accurate tape deck will capture all of the following frames accurately. The default Out point is beyond the length of your tape; thus, the entire tape can be captured without setting an Out point.
Note: Timecode capture with controllable devices depends on the precision of your tape deck. If your tape deck cannot read the timecode accurately, you may have to calibrate your system or manually assign the timecode to your movie by matching frames.
1 Do one of the following: Activate the Clip window containing the clip you want to set. Open the clip in the Source view. Activate the Project or Bin window containing the clip you want to set, and then select the clip. 2 Choose Clip > Advanced Options > Timecode, specify the following options, and click OK: For the rst option, type the timecode that matches the frame visible in the clip. For Frame Rate and Format, choose options that match the videotape. For Set Timecode At, click File Beginning if you typed timecode for the rst frame in the clip; otherwise, click Current Frame. For Reel Name / Description, type the name of the clips videotape.
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1 Choose Edit > Preferences > Scratch Disks and Device Control. 2 For Captured Movies in the Scratch Disks section, select a location and click OK.
To capture an audio source (Windows):
1 Choose File > Capture > Audio Capture. 2 Locate and select the capture program you want to use, and click OK. If you have not purchased a separate audio-capture program, you can use the Windows Sound Recorder (Sndrec32.exe, located in the folder in which you installed Windows). Then click OK. 3 Use the audio capture program to record an audio le. See the documentation or online Help for the capture program. (Premiere remembers the program you chose for recording audio. The next time you choose Capture > Audio Capture, Premiere automatically starts the same audio program.)
Note: In Windows, audio input options are affected by the settings in the Multimedia Control Panel and in the capture program you use. For information, see the online Help for Windows and for the capture program.
1 Choose File > Capture > Audio Capture. 2 Choose Audio Capture > Sound Input. 3 Select a Source from the menu. The options available depend on the audio hardware
you are using. For example, a capture cards software may add options to this dialog box.
4 For Sample Rate, select the number of samples per second. Compact-disc audio is stored at 44.1 Hz. For best results, choose the sample rate that corresponds to the rest of the audio in your project. For example, if your project contains primarily DV audio, choose 48 Hz. 5 For Format, do the following: Select a bit depth from the left menu. For voice and medium-quality music, 8-bit sound is sufcient; compact-disc audio is stored at 16 bits. Stereo audio requires twice as much disk space and processing as mono audio. Select the channel usage you want from the right menu. 6 For Speaker, select how you want the speakers to function while you record. 7 For Volume, drag the slider to amplify or attenuate the incoming audio signal. 8 If available, click Options, specify any options provided by your audio hardware, and click OK. 9 Click OK to close the Sound Settings dialog box. 10 Click Record.
Note: If no audio is recorded or you cant hear your source audio, try playing the audio through the computer speaker system without recording. If you still cant hear it, the audio source may not be properly connected. Check hardware connections, settings in the Multimedia Control Panel (Windows) or the Sound or Monitors and Sound control panels (Mac OS), and the documentation that came with your computer and sound card.
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(FireWire/i.Link) connection, you can preserve the quality of your digital audio source. Using all digital connections, you can capture digital audio directly into Premiere from the Movie Capture window: make sure to turn off the Take Video option and set your audio source settings in the Movie Capture window menu. Many computers in their standard conguration import audio through analog input jacks; the digital audio is converted to analog when you use the audio equipment output jacks and converted back to digital when you capture. This additional digital-analogdigital conversion reduces audio quality somewhat. Audio from individual audio CD tracks are written as individual Compact Disc Audio (CDA) format les. Premiere does not support the CDA format, so you must convert them to a supported format before importing them. Once the digital audio is in a format that Premiere can read, include it in your project using the Import command. See Importing clips on page 151. Note: Make sure that you own the copyrights or have licensed the copyrights to any CD tracks you use.
1 In Premiere, choose File > Open. Locate and select the audio CD, and click Open.
2 Select a track and click Options. 3 Click Play to verify that youve selected the correct track. 4 Specify the following options: For Rate, select the number of samples per second. Compact-disc quality is 44.1 kHz. For Size, select the bit depth of the audio. Compact-disc quality is 16 bit. For Use, select whether the track is imported as mono or stereo audio. 5 If you want to import only a portion of the entire track, do any combination of the following in the Audio Selection section and then click OK: For Start and End, type times relative to the track duration. Drag the beginning or ending sliders. 6 Specify a location and lename to store the converted track, and click OK.
Premiere projects containing audio with different sample rates require extra rendering time. To avoid this, resample the audio in the minority of clips that use different sample rates and then replace them in the project. To resample an audio clip, import it into a separate project that is set to the desired sample rate, export it as a movie, and then import the new movie into your project.
A 4:3 frame aspect ratio (left), and a wider 16:9 frame aspect ratio (right)
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Many video formats use the same 4:3 frame aspect ratio but use a different pixel aspect ratio. For example, some NTSC capture cards produce a 4:3 frame aspect ratio, with square pixels (1.0 pixel aspect ratio) and a resolution of 640 x 480. DV NTSC produces the same 4:3 frame aspect ratio, but uses rectangular pixels (0.9 pixel aspect ratio), and a resolution of 720 x 480. DV pixels, which are always rectangular, are vertically oriented in systems producing NTSC video and horizontally oriented in systems producing PAL video. If you display rectangular pixels on a square-pixel monitor without alteration, images and motion appear distorted; for example, circles distort into ovals. However, when displayed on a broadcast monitor, the images will be correct.
A. Square pixels and 4:3 frame aspect ratio B. Nonsquare pixels and 4:3 frame aspect ratio C. Nonsquare pixels displayed on a square-pixel monitor
When you import or capture DV video, the image looks slightly wider than it does on a D1 or DV system. (D1 PAL footage looks slightly narrower.) The opposite effect occurs when you capture or import anamorphic footage using D1/DV NTSC Widescreen or D1/DV PAL Widescreen. Widescreen video formats have a frame aspect ratio of 16:9. If a le uses rectangular pixels, Premiere displays the pixel aspect ratio next to the les image thumbnail in the Project window. You can change the pixel aspect ratio interpretation for individual les in the Pixel Aspect Ratio dialog box. By ensuring that all footage les are interpreted correctly, you can combine footage with different ratios in the same project and generate output that plays correctly. Premiere sets the pixel aspect ratio for a project according to the preset you choose when starting a project. You can change this setting before editing begins, but once you start editing, changing the pixel aspect ratio can cause problems.
When you capture or import video with either the D1 resolution of 720 x 486, or the DV resolution of 720 x 480, Premiere automatically sets the pixel aspect ratio for that le to D1/DV NTSC (0.9). When you import footage with the D1 or DV resolution of 720 x 576, Premiere automatically sets the pixel aspect ratio for that le to D1/DV PAL (1.067). However, it is always a good idea to make sure all les are interpreted correctly by looking in the Project window or the Pixel Aspect Ratio dialog box. Note: Be sure to reset the pixel aspect ratio to Square Pixels when you import a square-pixel le that happens to have a D1 or DV resolutionfor example, an Adobe Photoshop image with a resolution of 720 x 480.
720 x 480 or 720 x 486 frame size, and your desired result is a 16:9 frame aspect ratio.
D1/DV PAL Uses a 1.0666 pixel aspect ratio. Use this setting if your video has a 720 x 576
frame size, and your desired result is a 4:3 frame aspect ratio.
D1/DV PAL Widescreen Uses a 1.4222 pixel aspect ratio. Use this setting if your video has
a 720 x 576 frame size, and your desired result is a 16:9 frame aspect ratio.
Anamorphic 2:1 Uses a 2.0 pixel aspect ratio. Use this setting if your video was shot using
an anamorphic lm lens.
D4/D16 Standard Uses a 0.9481481 pixel aspect ratio. Use this setting if your video has a
1440 x 1024 or 2880 x 2048 frame size, and your desired result is a 4:3 frame aspect ratio.
D4/D16 Anamorphic 8:3 Uses a 1.8962962 pixel aspect ratio. Use this setting if your
video has a 1440 x 1024 or 2880 x 2048 frame size, and your desired result is an 8:3 frame aspect ratio.
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1 Select the le in the Project window. 2 Choose Clip > Advanced Options > Pixel Aspect Ratio. 3 Select a ratio from the Pixel Aspect Ratio menu and click OK.
If you are planning to export to the same pixel aspect ratio as your clips, you also need to set the pixel aspect ratio for the project.
To set the pixel aspect ratio for a project:
1 Prepare square-pixel footage using one of the following methods: If your nal output is DV (NTSC), create and save it at a 720 x 540 frame size to prevent upsampling, or 640 x 480 to prevent eld distortion on a eld-rendered le (such as a 3D animation). If your nal output is DV (PAL), create and save it at a 768 x 576 frame size to prevent upsampling and eld distortion on a eld-rendered le (such as a 3D animation). If your nal output is D1 (NTSC), create and save it at a 720 x 540 frame size. 2 Capture or import the le into Premiere.
3 If you cannot use the methods from step 1, do whichever of the following is necessary: If your square-pixel le was created and saved at an odd size or a smaller frame size than that used by your project (for example, if you imported a 400 x 400 logo prepared in Illustrator or a scanned image intended to be superimposed onto the video), select it and choose Clip > Video Options > Maintain Aspect Ratio. The Maintain Aspect Ratio option prevents the image from being resized to t the frame and makes Premiere resample the image using the same nonsquare pixel aspect ratio as the project. If your square-pixel le was created and saved at a standard frame size (such as 640 x 480 or 720 x 540), Premiere will scale the image so that the pixel aspect ratio, frame aspect ratio, and frame size match the project. For best results, create les with a frame size in which one dimension matches that of the project and the other is greater than the projectso that Premiere downsamples rather than upsamples. If your square-pixel le was created and saved at the frame size used by your project (such as 720 x 480), youll want to redesign your image using a different frame size (such as 720 x 540).
Importing clips
You can import clips into Premiere as a single clip, multiple clips, or an entire folder of clips directly into the Project window. If you want to examine a clip before importing it into the project, open the clip in a Clip window and then move the clip to the Project or Timeline window. Clips cannot exceed 4000 x 4000 pixels. If the software you use to create art does not let you specify pixels as a unit of measure, specifying points may be sufcient. If the le does not include pixel aspect ratio information, Premiere uses the Interpretation Rules.txt le, which can be customized, to determine the pixel aspect ratio based on codecs, image sizes, and other parameters. By default, Premiere alters the size and aspect ratio of a video clip or still image to match that of the video frame you specied for your project. Premiere displays images with the correct frame aspect ratio in the Monitor and Trim windows. For more information on aspect ratios, see About D1, DV, and various pixel aspect ratios on page 147. Premiere can import a number of video and audio formats.
Video formats: Type 2 AVI, MOV, and Open DML (Windows only)
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Note: Type 1 AVI clips must be rendered before they can be previewed from your DV device. To render a Type 1 AVI clip, add it to the Timeline in a DV project, and build a preview le of that section of the Timeline.
Audio formats: AVI, MOV, AIFF, WAV (Windows only), the Macintosh Sound Format,
animated GIF, Filmstrip, JPEG, PICT and PICT sequence, TGA and TGA sequence, TIFF and TIFF sequence, PCX (Windows only), FLC/FLI (Windows only), BMP and BMP sequence (Windows only), and PICS animations (Mac OS only) File format support is provided by plug-in software modules. Over time, additional or updated le formats may be available from Adobe or other manufacturers, such as QuickTime.
To import one or more clips into the Project window:
1 Choose File > Open. 2 Locate and select the le you want to examine, and then click Open. The clip appears
3 Examine the clip. If you decide to add it to the project, position the pointer inside the clip display and drag it to the Project window or choose Clip > Add Clip to Project.
Note: To control the window in which a clip opens, choose Edit > Preferences > General and Still Image, select or deselect the Open Movies in Clip Window option, and click OK.
1 Choose Edit > Preferences > General and Still Image. 2 In the Still Image section, specify the number of frames you want as a default duration for a still image.
Note: Changing the default duration of still images does not affect the duration of still images that are part of a sequence.
To change the duration of a still image you have already imported:
Select the clip and choose Clip > Duration. Type the new duration and click OK. By default, Premiere will alter the size and aspect ratio of a still image to match that of the frame size you specied for your project. You can specify that still images retain their original aspect ratio (see Maintaining the original aspect ratio of a clip on page 195). You can also scale an image to a size other than the size of the frame (see Scaling a clip on page 189). If youre planning to use many still images that use different aspect ratios from your project frame size, you can lock the aspect ratio of each still image before you import it.
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To lock the aspect ratios of still images before you import them:
1 Choose Edit > Preferences > General and Still Image. 2 Select Lock Aspect to preserve the proportions of a still image in Premiere. When Lock Aspect is deselected and you import a still image that has a different aspect ratio than the video frame in the project, Premiere resizes the image to t.
If you import a nonsquare-pixel le that was created and saved at an odd size or a smaller frame size than used by your project (for example, 400 x 400), select it and choose Clip > Video Options > Maintain Aspect Ratio. Then, with the le still selected, choose Clip > Advanced Options > Pixel Aspect Ratio, choose Square Pixels from the Pixel Aspect Ratio menu, and click OK. Setting both of these options prevents Premiere from resizing the image to ll the screen and from resampling the le to match the pixel aspect ratio of the project.
Choose File > Import > File. Locate and select an Illustrator le, and click Open.
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To import numbered still-image les and compile them into a single clip:
1 Do one of the following: In Windows, make sure that each still-image lename has the correct le extension, and make sure that all lenames in the sequence contain an equal number of digits at the end of the lename (before the lename extension)for example, le000.bmp, le001.bmp, and so on. In Mac OS, make sure that all lenames in the sequence contain a sufx of a period followed by an equal number of digitsfor example, File.000, File.001, and so on. You may insert a space between the period and the le numberfor example, File. 000, File. 001, and so on. 2 Choose File > Import > File. 3 Locate and select the rst numbered le in the sequence, select Numbered Stills, and click Open.
Premiere imports the project as an insert edit: Any clips on all tracks at or after the insertion point are moved later by an amount corresponding to the duration of the imported project. If you import a project at the edit line, it bisects any clips at the edit line. Before importing a project, you may want to examine both projects to anticipate any potential track conicts, and save the destination project in case importing a project creates results you didnt anticipate. Note: You cannot import a Premiere 5.0 or earlier project directly into a Premiere 6.0 project because of differences in these versions. To import a Premiere 5.0 or earlier project, rst convert it to a Premiere 6.0 project by opening and saving it in Premiere 6.0 (see Opening a project on page 85). Make sure that both projects have the same timebase. Projects created in Premiere 5.1 or later can be imported directly into a Premiere 6.0 project.
To merge a project into a currently open project:
1 Make sure that the destination project is open. 2 Choose File > Import > Project. 3 Locate and select the project, and then click Open. 4 Click Beginning, Edit Line, or End to specify where in the Timeline you want the imported project to appear, and then click OK.
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1 Do one of the following: If the clip is in the Project window, select it to display a subset of its properties in the top part of the window. If the clip is in the Project, Monitor, or Timeline window, select it, choose File > Get Properties For, and select the lename of the clip. If the clip is not yet in the project, choose File > Get Properties For > File. Locate and select the clip you want to analyze, and then click Open. 2 To save the Properties window text as a text le, choose File > Save As, specify a location and lename, and click Save. 3 To see the Data Rate Graph, click Data Rate.
Use the data rate graph to evaluate how well the output data rate matches the requirements of your delivery medium. It charts each frame of a video le to show you the render keyframe rate, the difference between compression keyframes and differenced frames (frames that exist between keyframes), and data rate levels at each frame. The Data Rate Graph includes the following:
Data rate: the white line represents the average data rate. Sample size: the red bars represent the sample size of each keyframed frame. Differenced frames sample size: the blue bars represent the sample size of the differenced frames between compression keyframes. 4 When you are nished, close the Data Rate Graph window and the Properties window.
You can also view clip properties from a window containing a clip by right-clicking a clip (Windows) or pressing Control as you click a clip (Mac OS) and choosing Get Properties.
1 Choose File > New > Ofine File. 2 Type a lename. In general, use the lename of the actual source video that is missing. 3 For Duration, type the length for the ofine le. 4 For Timecode, type the timecode value of the In point of the missing source video. 5 For Reel Name, type the name of the reel containing the missing source video. 6 Choose a time format from the Format menu that corresponds to the source video. 7 Choose a frame rate from the Speed menu. 8 Select either or both Has Video or Has Audio, according to the contents of the source video. Then click OK.
To replace an ofine le with a source video le:
1 In a Project or Bin window, select the ofine le. 2 Choose Project > Replace Clips. 3 Locate and select the actual source video le, and click OK.
Note: If you cannot locate the le, press the Escape key to exit the dialog box and leave the project in its original state.
163
he concept of video editing is simple: You arrange a set of video clips in the desired order. In reality, editing a video program can require many iterations as you rene the editing decisions that make all your clips ow together smoothly. Premiere is designed to help you solve the wide range of editing challenges that an unnished video can present.
This chapter describes how to use the Monitor, Timeline, and Project windows to build a video program. Youll learn how to designate an In point (the rst frame of a clip that will appear in the video program) and an Out point (the last frame that will appear in the video program) for each of your clips. As you read this chapter and the ones that follow, keep in mind that there is no set order in which tasks must be performed, and that Premiere often provides more than one way to accomplish a task. This exibility lets you adapt how you use Premiere to match the requirements of your work.
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Displaying a clip
Clips can display in either in the Source view (left side) of the Monitor window or in a Clip window. If you want to compare several clips, you can open a window for each.
To view a clip:
To add multiple clips to the Source menu simultaneously, drag multiple clips or an entire bin from a Project or Bin window into the Source view, or select multiple clips in a Project or Bin window and double-click them. To change the Source view time display, choose Monitor Window Options from the Monitor window menu. In Source Options, choose a Count from the menu. The Count designates the format of the clips timecode display. Select Zero Based if you want to start the clips timecode at zero instead of using the timecode of the clips rst frame. Click OK. To open the currently visible Source view clip in its own window, press Alt (Windows) or Option (Mac OS) as you double-click the clip in the Source view.
To always open a clip in its own window, choose Edit > Preferences > General & Still Image, select Open Movies in Clip Window, and click OK. To override the current window preference for opening clips (described in the previous
paragraph), press Alt (Windows) or Option (Mac OS) as you double-click a clip in the Project window. For example, if you set the preference to open clips in their own windows, pressing Alt/Option opens a clip in the Source view.
To view a clip that isnt already in a Project or Bin window, choose File > Open, locate and select the clip, and click Open.
In the Monitor window menu, choose Safe Margins for Source Side or Safe Margins for Program Side. Choose either menu item again to remove the corresponding safe zones from the Monitor window.
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1 In the Monitor window menu, choose Monitor Window Options. 2 For Action-Safe Margin and Title-Safe Margin, type new values representing the percentage of the full Program or Source view window not included in the safe zones. Click OK.
in the Timeline and to specify a clips program In and Out points, which dene where the clips In and Out points are on the Timeline. When you want to use a controller to navigate a clip or the program, rst make sure that the correct controller is active. When a controller is active, its timecode readout is green, and the view above it is outlined with the highlight color set for your computer. The number at the bottom right of each controller is the current time position for that view. The number preceded by a delta symbol ( ) at the bottom left of each controller is the time difference between the In point and the Out point of the currently displayed source clip or video program. In the Monitor window, you can cycle through time display options by pressing Control (Windows) or Command (Mac OS) as you click a timecode readout. The time display options cycle in the order they appear in the Count menu (available when you choose Window > Monitor Window Options when the Monitor window is active).
To customize the Monitor window view:
To limit the view to the Program view, click the Single View button ( ) at the top of the Monitor window. You can also choose Single View from the Monitor window menu. To return to the Source/Program view, click the Dual View button ( ) at the top of the
Monitor window.
To play the Source or Program view:
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To display the same frame in the Source view that is displayed in the Program view, make sure either the Program view or Timeline is active, and then press T. This will display the corresponding frame in the actual source clip, not its Timeline instance. To go forward one frame, click the Frame Forward button ( ). To go forward ve frames, press Shift as you click the Frame Forward button ( ). To go backward one frame, click the Frame Back button ( ). To go backward ve frames, press Shift as you click the Frame Back button ( ). To go to the previous edit in a target audio or video track, click the Previous Edit button ( ) in the program controller. (An edit is where a program clip ends or begins in the video or audio tracks.) To go to the next edit in a target audio or video track, click the Next Edit button ( ) in the program controller.
Note: In the Single-Track Editing mode, the Previous and Next buttons also stop at the cutpoint of each transition when the Video 1 track is expanded, and at audio cuts.
To go to the rst frame of the video program, press the Up Arrow key. To go to the last frame of the video program, press the Down Arrow key.
For more information, see Moving around in the Timeline on page 176. The Monitor window controllers also include a jog tread and a shuttle slider. The shuttle slider marks the position of a frame relative to the beginning and end of the clip (in the Source view) or Timeline (in the Program view). However, because the shuttle slider is a xed width, it is less precise when you are looking at long clips or programs. The jog tread is helpful in these cases, because you can navigate ner increments of a clip or program than with the shuttle slider. The timecode readout updates in the Source view or Program view as you jog or shuttle.
To jog or shuttle through frames:
Drag the jog tread left or right, past the edge of the controller if necessary, until you reach the frame you want. If you drag the cursor to the edge of the screen without reaching the end of the clip or program, you can continue from the same time position by starting another drag from the jog tread.
If you are trying to nd a frame and know its approximate location within a clip, start by clicking in the shuttle slider area in the general location of the frame and then drag the jog tread to look carefully in that area.
Single-Track Editing mode is intended for trimming and positioning clips by setting In and Out points in the Source view of the Monitor window, and inserting and overlaying the trimmed clips into the Timeline window. For basic video programs, such as a cuts-only (no transitions) rough cut, you may want to use Single-Track mode. All tools act on the three subtracks as a single track when they are combined in Single-Track Editing mode. Selecting Single-Track Editing sets up the following conditions:
In the Monitor window, Dual View (Source/Program) is selected.
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Clips open in the Source view window. In the Timeline window, the video and transition tracks are combined.
Effects mode is intended for easy access to both audio and video effects. Selecting Effects sets up the following conditions:
In the Monitor window, Single View is selected. Clips open in a separate clip window. The Info palette is grouped with the Effect Controls palette and the Transitions, Video, and Audio palettes are separate and active.
Audio mode is intended for easy access to the tools necessary for editing audio tracks. Selecting Audio sets up conditions identical to the Effects mode, except the Audio Mixer window is open.
1 Arrange the Project, Monitor, Timeline, and Audio Mixer windows the way you want them, including size, location, and settings. 2 Choose Window > Workspace > Save Workspace. 3 Type a name for the workspace, and click Save. The new workspace is added to the Workspace menu.
To select a workspace, choose Window > Workspace and then choose the name of a workspace. To delete a workspace, choose Window > Workspace > Delete Workspace, choose a name, and click Delete.
Because new workspaces appear on the Window > Workspace submenu, you can also add a workspace to the Commands palette. See Using the Commands palette on page 102.
H I J
K L M
N O P Q R S
A. Work area markers B. Preview indicator area C. Work area bar D. Edit line marker E. Work area band F. Timeline window menu G. Selection tool H. Superimpose Track I. Toggle Track Ouput icon J. Video 1 tracks K. Audio track L. Track Header buttons M. Lock icon N.Time Zoom Level popup O. Track Options Dialog button P. Toggle Snap to Edges button Q. Toggle Edge Viewing button R. Toggle Shift Tracks Options button S. Toggle Sync Mode button
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1 In the Timeline window menu, choose Timeline Window Options. 2 In the Icon Size section, select the size of the preview icon you want in the Timeline. If you expect to use many tracks or work on a small monitor, choosing a small icon size will make it possible to display more tracks. 3 In the Track Format section, select an option: The rst option displays sample frames along the duration of a clip. This option makes it easier to nd a frame, but slows display and does not include the lename. The second option displays the clips poster and ending frames as well as the lename. The third option displays the poster frame and the lename. The fourth option displays the lename only. This option displays the fastest. 4 In the Audio section, choose an option from the drop-down menu. This option indicates the time zoom level at which an audio waveform will be visible in the Timeline. 5 In the Options section, specify the following options as necessary, and then click OK: From the Count menu, select the unit of time displayed in the Timeline. Specify a Zero Point if you want the starting timecode for the video program to be other than 00:00:00:00. This option also sets the starting timecode when you export an EDL. For On Insert, select Shift Material in All Unlocked Tracks if you want all tracks to move when you insert a clip into the Timeline, or select Shift Material Only in Target Tracks if you want only the target tracks to be affected when you insert a clip. To alternate between these two options, click the Toggle Shift Tracks Options button ( ) at the bottom of the Timeline window. Select Show Markers to display clip and Timeline markers. Deselect this option if the Timeline contains many markers and if you want to view the Timeline with less clutter. See Using markers on page 185.
Select Block Move Markers to move Timeline markers when you move unlocked tracks by using the multitrack select tool or by performing an insert or ripple edit when Shift Material in All Unlocked Tracks is selected. Deselect this option if you want Timeline markers to remain in place. This option does not affect clip markers. Markers do not move for any tool except the multitrack tool.
In the Timeline, you can cycle through each time display option by pressing Ctrl (Windows) or Command (Mac OS) as you click the time ruler. The time display options cycle in the order they appear in the Count menu in the Timeline Window Options dialog box, described earlier in this section.
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Click the Track Mode button ( ) to the right of the Video 1 track name.
Note: In Premiere 5.0, these modes were selected using the triangle in the track header, which in this version is used to display or hide keyframes and fade controls.
Track Mode button in Single-Track collapsed mode (left) and Single-Track uncollapsed mode (right). To resize the track heading section of the Timeline window:
Position the pointer over the right edge of the track heading section so that the resize tool ( ) appears, and then drag the right edge.
The track heading section: being moved by the resize tool (left) and after the move (right)
The editing tools in the upper left corner limit the minimum width of the track header.
To change the proportion of video and audio tracks displayed in the Timeline:
Drag the split-window bar, located at the right side of the Timeline between the Video 1 and Audio 1 tracks. This feature works best when there are many video or audio tracks in a large Timeline window.
1 Do one of the following: To mark a track as shy, press Ctrl (Windows) or Command (Mac OS) as you click the eye icon ( )(for video) or speaker icon ( )(for audio) at the left edge of a track. The icon then appears as an outlined eye ( ) (for video) or outlined speaker ( ) (for audio). To mark a track as not shy, press Ctrl (Windows) or Command (Mac OS) as you click an outlined eye icon ( ) (for video) or speaker icon ( ) (for audio). To mark as shy (or not shy) all superimposed video tracks or all audio tracks, press
Ctrl+Alt (Windows) or Command+Option (Mac OS) as you click to modify the eye or speaker icon at the left edge of any track except Video 1.
2 In the Timeline window menu, choose Hide Shy Tracks or Show Shy Tracks from the Timeline window menu.
To exclude or include a track in the program:
Click to hide or display the eye icon (for video) or speaker icon (for audio) at the left edge of a track.
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Press Alt (Windows) or Option (Mac OS) as you click to hide or display the eye icon (for video) or speaker icon (for audio) at the left edge of any track. This excludes or includes all superimposed video tracks or audio tracks; you must include or exclude tracks Video 1A/1B separately.
).
Select a smaller time increment from the Time Zoom Level menu at the bottom of the Timeline.
To display more of the program in the Timeline:
).
Select a larger time increment from the Time Zoom Level menu at the bottom of the Timeline.
In the Timeline window menu, choose Add Video Track or Add Audio Track.
To add, delete, or rename several tracks:
1 In the Timeline window menu, choose Track Options, or click the Track Options Dialog button ( ) at the bottom of the Timeline window. 2 Do one of the following, and then click OK: To add tracks, click Add, type a value for Add _ Video Tracks and a value for Add _ Audio Tracks as desired, and click OK. To delete tracks, select one or more tracks to delete, and click Delete. To rename a track, select a track, click Name, type a new name, and click OK. You cannot rename the Video 1B track.
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The way that clips are added to the Timeline depends on not just the interaction of Take icons and target tracks but also the current states of other track and clip options. Certain combinations of these factors may cause unintended tracks to shift in time. For information on relinking clips that have moved out of sync, see Linking video and audio clips in the Timeline on page 217. Note: The Take Video icon, Take Audio icon, and Target menus affect a clip only during the process of adding it to the Timeline. They dont otherwise change the state of clips.
To set up Take Video and Take Audio icons and target program tracks:
Do any of the following to specify how video and audio tracks are added to the Timeline: Note: A deselected Take Video or Take Audio icon has a red diagonal line across it.
To include the source clips video, make sure that the Take Video icon ( ) below the Source view is selected (if it is deselected, click the icon to select it). Then make sure that a Timeline video track is selected in the Target menu below the Program view; if necessary, choose a video track.
) below the Source view is selected (if it is deselected, click the icon to select it). Then make sure that a Timeline audio track is selected in the Target menu below the Program view; if necessary, choose an audio track.
To include only source video, make sure that the Take Video icon ( ) below the Source view is selected (if it is deselected, click the icon to select it). Choose a target video track from the rst (video) Target menu below the Program view, and then make sure that None is selected in the second (audio) Target menu. To include only source audio, make sure that the Take Audio icon ( ) below the Source view is selected (if it is deselected, click the icon to select it). Make sure that None is selected in the rst (video) Target menu below the Program view, and then choose a target audio track from in the second (audio) Target menu.
To include the source clips audio, make sure that the Take Audio icon (
You can also specify a target track by clicking the name of a track in the Timeline (it then displays in boldface). Clicking a boldface name (the current target track) is the same as choosing None from a target track menuthe track is no longer the target, and its name is no longer in boldface.
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Click to display or hide the lock icon ( ) next to the track name.
For linked clips, the video and audio portions can have their own set of In and Out points, called split points. Split points are used to create split edits, such as an L-cut, in which the audio extends into the next clip. You can mark split points only when the Source view contains a linked clip. If you bring a linked clip into the Source view from the Timeline, be sure that Sync mode is selected rst. For more information on Sync mode, see Linking video and audio clips in the Timeline on page 217.
To mark or remove In and Out points using the Source or Program view:
1 Do one of the following: To edit In and Out points for a source clip, open a clip from a Project or Bin window. To edit In and Out points of a clip already in the program, double-click a clip in the
Timeline. (If this is a linked clip and you want to mark split In and Out points, be sure that Sync mode is selected before you double-click the clip.)
2 In the Monitor window, click the view (Source or Program) in which you want to work with In and Out points. 3 Do any of the following: To mark an In point, go to the frame you want, and then click the Mark In button ( ). To mark an Out point, go to the frame you want, and then click the Mark Out button ( ). To clear an In point, press Alt (Windows) or Option (Mac OS) as you click the Mark In button. To clear an Out point, press Alt (Windows) or Option (Mac OS) as you click the Mark
Out button.
To clear both the In and Out points, press G. To make a split In or Out point, right-click (Windows) or Control-click (Mac OS) in the Source view or Program view, and then choose Set Clip Marker and Video In, Video Out, Audio In, or Audio Out, depending on the split point you want. To edit a split In or Out point, press and hold Alt (Windows) or Option (Mac OS) and drag the point in the Shuttle Controls. 4 If you opened a clip from the Timeline, click Apply above the Source view to make your changes take effect. (The Apply button doesnt appear when you prepare a new clip for the Timeline, because your In and Out points are automatically applied when you add the clip to the Timeline.)
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1 To see the edge frame change in the Program view as you drag, choose Edge View from the Timeline window menu or click the Toggle Edge Viewing button ( ) at the bottom of the Timeline window. 2 Click the selection tool ( ) and do one of the following: To edit the In point, drag the left edge of the clip. To edit the Out point, drag the right edge of the clip.
A clip while the out point is being edited (left) and after the edit (right) To nd a clips In or Out point:
1 Do one of the following: For a clips source In or Out point, open the clip and activate the Source or Clip window. For a clips program In or Out point, open the clip and activate the Program view. 2 Choose Clip > Go to Clip Marker > In, or Clip > Go to Clip Marker > Out.
1 Double-click the duplicate clips master clip in the Project window to open it in the Source view.
2 If you dont want to trim the master clip, create a new duplicate clip. See Using named duplicate clips and unnamed instances of clips on page 183. 3 Set new In and Out points.
1 Open the clip in the Source view or in a Clip window. 2 Choose Window > Window Options > Monitor Window Options or Window > Window Options > Clip Window Options, depending on the window in which you opened the clip. 3 For Count, select Frames/Samples, and click OK. Now the playback controls will operate among individual frames or samples instead of using the project timebase. 4 Mark the In and Out points for the clip. See Marking and nding In and Out points on page 180. 5 If you want to set the count back to the previous setting, choose Window > Window Options > Monitor Window Options or Window > Window Options > Clip Window Options, select the original time display from the Count menu, and click OK.
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to be listed in the Project window, create a duplicate clip. A duplicate clip is useful when many or all of the scenes you want to use are in one long clip. Instead of capturing each scene separately and managing a number of different captured les, you can simply capture one long clip and create a named duplicate clip for each scene. A master clip is a reference to an actual le on disk. An instance refers to the master clip in the project, so if you delete the master clip, its instances are also deleted. A duplicate clip is an independent copy of its master clip that refers directly to the source le on disk; if you delete the master clip, duplicate clips created from it remain in the project. Creating a duplicate clip doesnt create any new les on disk. Other than the differences described here, working with instances and duplicate clips is the same as working with a master clip. When you double-click an instance or a duplicate clip in the Timeline, it appears in the Source view and is added to the Source view menu, which identies each duplicate clip by name, and each instance by the timecode of its program In point (where the source In point appears in the program).
To create a duplicate clip:
1 In the Project window, select the clip for which you want to create a named duplicate clip. 2 To create a duplicate clip for just a portion of the master clip, double-click the clip to open it, and set the In point and Out points to dene the frames you want to include in the duplicate clip. See Editing In and Out points on page 180. 3 Choose Edit > Duplicate Clip. 4 Name the duplicate clip and then choose a Location. If you have any Bin windows open, they will also appear in the Location menu along with the Project window. 5 Click OK. Premiere stores the new reference to the master clip in the window you specied.
You can also create a duplicate clip by copying a clip in a Project or Bin window and then pasting to any of those windows, or by dragging a clip from the Source view to the Project or Bin windows. If you choose to copy and paste the clip, you will not have a chance to name it until you paste it in its new location. Copying from or pasting to the Timeline creates the same effect as dragging to or from the TimelinePremiere creates another instance of the clip, not a duplicate clip.
Using markers
Markers indicate important points in time and help you position and arrange clips. The Timeline and each clip can individually contain its own set of up to ten markers numbered from 0 to 9. In addition, the Timeline and each clip can individually contain up to 999 unnumbered markers. Working with markers is much the same as working with In and Out points; markers are only for reference and do not alter the video program (except for markers set up as Web links). In general, add a marker to a clip for important points within an individual clip, and add a marker to the Timeline for signicant time points that affect multiple clips, such as when you need to synchronize video and audio on different clips. When you add a marker to a clip in Source view or the Clip window, it and any existing markers in the master clip are included with the clip when you add it to the Timeline or create a duplicate clip. However, if you open a clip from the Project window and add a marker to it, the marker wont be added to any duplicate clips or clip instances already in the Timeline. When you add a marker to the Timeline or the Program view, it appears in both the Timeline and in the Program view, but is not added to any master clips. A marker you add to a clip in the Timeline appears with the clip, and a marker you add to the Timeline itself appears on the time ruler. Timeline markers can also include a comment, a Web link, or a chapter link. Comments appear in the Program View window only, Web links initiate a jump to a Web page in your browser, and chapter links initiate a jump to a chapter in a QuickTime movie or DVD. Premiere includes clip marker commands that you can use both to set the In and Out points of a clip and to go to those points. In addition, you can also set and go to the video/audio In and Out points, which is useful when you are working in a clip that includes a split edit. These commands are available only for the selected clip, and do not apply to the Timeline.
To add a marker:
1 Do one of the following: To add a marker to a clip, open it in the Source view or the Clip window, or select a clip in the Timeline. To add a marker to a clip in the Timeline, select the clip or double-click the clip to open it. To add a marker to the Timeline, activate the Program view or the Timeline.
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2 Go to the time location where you want to set the marker. 3 Choose Clip > Set Clip Marker or Timeline > Set Timeline Marker (depending on where you want to add the marker), and choose the marker you want to add.
Note: If you are working in the Monitor window, you can use the Marker button ( ) at the bottom of the window instead of using the menu command. Numbered markers that have been placed in the project are indicated in the menu by a dot to the left of the marker numbers. To insert markers while a clip or the Timeline plays, play the clip and press * (the asterisk key) on the numeric keypad whenever you want to insert a marker. You can also insert a numbered marker by pressing its keyboard shortcut as a clip or the Timeline plays. (For keyboard shortcuts, see the Quick Reference Card.)
To go to a marker:
1 Activate the window in which you want to go to a marker. 2 Do one of the following: To go to a numbered marker, choose Clip > Go to Clip Marker > marker x or Timeline > Go to Timeline Marker > marker x. To go to the next marker, choose Clip > Go to Clip Marker > Next or
To use markers to help position clips, use the Snap to Edges command in the Timeline window menu or the Toggle Snap to Edges button ( ) at the bottom of the Timeline window (see Moving clips in time on page 207). To hide markers or move them when moving multiple tracks, use the Show Markers and Block Move Markers options, respectively, in the Timeline Window Options dialog box (see Customizing the Timeline window on page 172).
To delete a marker:
1 Do one of the following: To delete a marker from a clip, open it in the Source view or the Clip window, or select a clip in the Timeline. To delete a marker from a clip in the Timeline, select the clip or double-click it to open it. To delete a marker from the Timeline, activate the Program view or the Timeline. 2 Go to the marker you want to delete (see previous procedure). 3 Choose Clip > Clear Clip Marker > Current Marker or Timeline > Clear Timeline Marker > Current Marker, as appropriate.
To delete all markers:
1 Do one of the following: To delete markers from a clip, open it in the Source view or the Clip window. To delete markers from the Timeline but not from clips in the Timeline, activate the Program view or the Timeline. 2 Choose Clip > Clear Clip Marker > Clear All Markers or Timeline > Clear Timeline Marker > Clear All Markers.
1 Activate the Program view or the Timeline. 2 Go to the time location where you want to add the link. 3 Click the Marker button (
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5 Type a comment in the Comment eld. 6 Type a duration in the Duration eld for the amount of time you want the comment to display.
1 Create a Timeline marker and then double-click it to open the Marker dialog box. 2 For Web Links, type the URL for the site. 3 To activate a specic frame in a site, type the lename of the frame for Frame Target and
click OK.
To view or modify information for a Web link:
1 Double-click a Timeline marker. 2 In the Marker dialog box, view the information and make any changes you want. 3 To view or change information for another marker, click Prev or Next. When you are done, click OK.
1 Create a Timeline marker and then double-click it to open the Marker dialog box. 2 For Chapter Links, type the chapter name and number and click OK.
Editing clips
The options in this section can be used on only one clip at a time, unless otherwise noted in the descriptions.
1 Select a clip in either the Project Window or the Source View of the Monitor Window. 2 Choose Edit > Edit Original.
To save a Premiere project with the information necessary to use the Edit Original command:
When exporting a clip or the Timeline, choose Project Link from the Embedding Options menu in the Export Settings dialog box. For information on exporting a movie, see Exporting a video on page 346.
Scaling a clip
When a clip is in the Timeline, you can scale and position it using the scaling options provided by the Motion feature. For information about the Motion feature, see Animating a clips motion on page 311.
To change the size of a clip and preserve its position:
1 Select a clip in the Timeline. 2 Choose Clip > Video Options > Motion. 3 In the Zoom option, drag the slider or type a scaling percentage. Watch the sample image in the upper right corner of the dialog box; ignore the motion preview in the upper left corner of the dialog box for now. 4 In the sample image with the motion path, drag the rst (red) motion point to position the scaled clip in the frame.
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5 Write down the coordinates in the Info option and the percentage in the Zoom option. 6 Click the second (white) motion point in the sample image, and type the Info coordinates and Zoom percentage that you noted in the previous step. This sets position and zoom to begin and end at the same point so that the clip does not move or scale over time. 7 Check the motion preview in the upper left corner of the dialog box. If the image is at the correct position and size, click OK. If not, repeat steps 4 through 6 to reposition the image.
1 In the Timeline or Project window, select a clip. 2 Do one of the following: To change duration numerically, choose Clip > Duration, type a new duration, and click OK.
To change duration visually in the Timeline, move the selection tool over the edge of the clip, and drag either end of the clip. If you are making the clip longer, the source clip must contain enough additional frames beyond its source In and Out point to accommodate the adjustment.
As you move the selection tool over the edit point between two clips, the icon changes, depending on which clip it is over and whether that clip has additional frames available.
E A B
The icon changes to show that it affects the left clip (A) or the right clip (B). The arrows indicate which way a clip can be trimmed: either left (C), right (D), or both directions (E). To change the speed of a clip in the Timeline only:
1 Select a clip, and do one of the following: To change speed numerically, choose Clip > Speed. Type a percentage or new duration (or type a negative value to play a clip in reverse), and click OK. To change speed visually, select the rate stretch tool (
1 In a Project or Bin window, select a clip. 2 Do one of the following: To specify the new speed in terms of percentage or duration, choose Clip > Speed. Type a percentage or new duration (or type a negative value to play a clip in reverse), and click OK. Applying this command to a clip in a Project or Bin window wont affect clips already in the Timeline.
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To specify a new speed by changing the frame rate of the source clip, choose Clip > Advanced Options > Interpret Footage. Click Assume This Frame Rate, type a value in frames per second, and click OK. Premiere redistributes all of the clips frames to create the new speed. If there are Timeline instances and duplicate clips based on the clip, their frame rates and durations change accordingly.
If you set a clip in the Timeline to the duration you require, but you dont like where the clip begins and ends in relation to the clips before and after it, you can use the slip tool to adjust the clip without changing the clips program In and Out point or duration. See Editing a clip that exists between other Timeline clips on page 208.
1 Select a clip in a Project or Bin window, or in the Timeline. 2 Choose Clip > Advanced Options > Interpret Footage.
3 Select Assume This Frame Rate, type a value in frames per second, and click OK. Premiere redistributes all of the source clips frames to create the new speed. If there are Timeline instances and duplicate clips based on the clip, their frame rates and durations also change.
To change the frame rate of a clip in the Timeline without changing the speed of action:
1 Select a clip in the Timeline, and choose Clip > Video Options > Frame Hold. 2 In the Clip Frame Rate section, select Alternate Rate and type a new frame rate. 3 Select Frame Blending if desired, and click OK.
Premiere can process elds for an interlaced clip in the Timeline so that the clips picture and motion quality are preserved in situations such as changing the clip speed, exporting a lmstrip, playing a clip backwards, or freezing a video frame. The following settings operate on individual clips; nal results are affected by the project settings in the Keyframe and Rendering Options (see the description of the Field Settings option in Keyframe and rendering options on page 80 and Exporting a video on page 346).
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1 Select a clip in the Timeline. 2 Choose Clip > Video Options > Field Options. 3 Select Reverse Field Dominance if the eld dominance of the selected clip is the
opposite of the eld dominance used by your video-capture card. This option is also useful when your project contains clips captured using different video-capture cards or when you play a clip backward.
4 Click one of the following Processing Options: Select None if you dont want to process source clip elds. Select Interlace Consecutive Frames to convert pairs of progressive-scan (noninterlaced) frames into interlaced elds. This option is useful for converting 60-fps progressive-scan animations into 30-fps interlaced video, because many animation applications dont create interlaced frames. Select Always Deinterlace if you want to convert interlaced elds into whole progressivescan frames. Premiere deinterlaces by discarding one eld and interpolating a new eld based on the lines of the remaining eld. It keeps the eld specied in the Field Settings option (see Keyframe and rendering options on page 80 and Exporting a video on page 346). If you specied No Fields, Premiere keeps the Upper Field unless you selected Reverse Field Dominance, in which case it keeps the lower eld. This option is useful when freezing a frame in the clip. Select Flicker Removal to stop a small object in a picture from ickering, such as a onepixel horizontal line. This option is sometimes known as vertical convolution, and can be useful with still images. If an object is as thin as a single scan line, it may appear only in one of the two video elds. This causes icker because the object is drawn only as every other eld appears. When you select Flicker Removal, Premiere blurs the two elds together slightly so that thin objects appear at least partially in both elds. The full resolution of the frame is preserved. 5 Select Deinterlace When Speed is Below 100% to automatically identify and retain elds that would best provide smooth-looking slow motion. Whether or not the upper or lower eld in the successive frames is kept will depend on when that frame occurs. When youre done, click OK.
Select a clip in the Timeline and choose Clip > Video Options > Maintain Aspect Ratio.
To set the color for frame areas outside a clip with a maintained aspect ratio:
1 Select a clip in the Timeline. 2 Choose Clip > Video Options > Aspect Fill Color, specify a color (see Using the color picker on page 290), and click OK.
Select one or more clips in the Timeline, and choose Clip > Enable Clip on Timeline. A check mark next to the command indicates that the selected clip is enabled. Disabled clips are marked by a hatch pattern of backslashes.
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Select one or more clips in the Timeline and choose Clip > Lock Clip on Timeline. A check mark next to the command indicates that the selected clips are locked.
1 Select a clip in the Timeline. 2 If you want to freeze a frame other than the In or Out point, move the edit line to the frame you want, and choose Clip > Set Clip Marker > 0. 3 Choose Clip > Video Options > Frame Hold. 4 Select Hold On, and select the frame you want to hold from the menu.
5 Specify the following options as necessary and then click OK: If one or more effects with keyframes are applied to the clip and you want to prevent clip settings from changing during the duration of the clip, select Hold Filters. If the clip was originally interlaced video, select Deinterlace to prevent a ickering image.
Note: If the frame doesnt freeze, make sure that you set the marker on a clip and not on the Timeline ruler.
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For a menu command, the keyboard shortcut is listed on the menu to the right of the command, if a shortcut is provided. For keyboard shortcuts not listed in menus or Tool Tips, see the Quick Reference Card.
1 Mark the In and Out points of the source clip. (See Marking and nding In and Out points on page 180.)
2 Drag the clip from the Source view to an unused spot in the desired Timeline video or audio track. If you drag a clip that contains both video and audio, and if both Take icons are enabled (see Specifying source and target tracks on page 178), Premiere automatically adds both the video and audio and starts them at the same time.
If you dont need to trim a clip or you dont want to trim it yet, drag it directly from a Project or Bin window to the Timeline. Note: If you are building a rough cut and have expanded the Video 1 track, start by dragging clips into the Video 1A track. Use the Video 1B track as an alternate track, or B-roll, and use tracks Video 2 and above as superimpose tracks (see Customizing track views on page 173). Avoid using the Video 1A track to insert cutaways, or alternate footage, over the Video 1B track; instead, put cutaways in the appropriate superimpose track.
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Drag a clip from the Project window or from the Source view in the Monitor window into the time ruler or into the blank space at the bottom of the Timeline window. Premiere adds either an audio track, video track, or both, depending on the content of the source clip.
To add a source clip using Monitor window controls:
1 Set up the Take Video and Take Audio icons and the target program tracks (see Speci-
For information about editing clips in the program, see Editing a clip that exists between other Timeline clips on page 208. Note: By default, the Insert and Overlay buttons add a clip to the Timeline at the edit line. You can override this and specify the intended location of your clip by setting a program In point, a program Out point, or both. See Replacing program frames using a three- or four-point edit on page 204.
added to the Timeline. If you choose Sort Order, Premiere uses the sort order set in the list view of the Project window, regardless of which view is currently selected. (If you are working in the Storyboard window, Sort Order uses the order in which the clips appear in the window, from left to right and from top to bottom.) If you choose Selection Order, clips are added according to the order in which you selected them in the Project window. Note: When the Project window is in Icon view, you can select clips by dragging a selection marquee around them. If you use this method to select clips and Ordering is set to Selection Order, Premiere will add the clips using the order in which they appear in the Project window.
Placement Species how clips are placed in the Timeline. If you choose Sequentially, clips
are placed in sequence, alternating between the Video 1A and 1B tracks in A/B Editing mode, or side by side in Single-Track Editing mode, with the audio portions alternating between the Audio 1 and Audio 2 tracks. If you choose At Unnumbered Markers, clips are placed at unnumbered Timeline markers. Your choice for Placement determines which of the following options display in the Automate to Timeline dialog box.
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Insert At Species where in the Timeline the rst clip is added. You can choose to add clips at the beginning of the Timeline, at the current position of the edit line, or at the end of the Timeline. Insufcient Material Species how Premiere handles the space between clips when clips are added based on markers and a clips duration leaves a space between it and the next clip. Choose Fit to Fill to change the duration of the clip to ll the space between markers. Choose Leave Gap to leave the space blank. Insufcient Material is available only when At Unnumbered Markers is selected for Placement. Clip Overlap Species the overlap between adjacent clips in the Timeline. You can set this
option to either frames or seconds. The default value of this option is 15 frames. By typing a negative number, you can create a gap between adjacent clips. Clip Overlap is available only when Sequentially is selected for Placement.
Use Default Transition When selected, places the default transition (dened in the Transi-
tions palette) in each overlap between the clips in the Video 1A and Video 1B tracks in A/B Editing mode, or between the clips on the Video 1 track in Single-Track Editing mode. This option is not available if Clip Overlap is set to 0. This option is selected by default. Use Default Transition is available only when Sequentially is selected for Placement.
Perform Audio Cross Fade When selected, creates an audio cross-fade between all
overlapping audio clips on the Audio 1 and Audio 2 tracks. This option is not available if Clip Overlap is set to 0. This option is selected by default. Perform Audio Cross Fade is available only when Sequentially is selected for Placement.
Ignore Audio When selected, ignores the audio in clips selected to be automated to the
timeline.
To add multiple clips to the Timeline:
1 Assemble the clips you want to add by dragging them into a bin in the Project window. 2 If you want to add only some of the clips in the Project window, select them either by shift-clicking them or by dragging a selection marquee around them in Icon View. 3 Choose Automate to Timeline from the Project window menu. 4 Choose the appropriate options in the Automate to Timeline dialog box and then
click OK.
Creating a storyboard
To specify and organize the individual shots for a lm or video, editors create a storyboard, which is a collection of sketches, descriptions, or both, laid out in order. In a similar way, you can organize a set of clips in a window and then move these clips into the Timeline window to create a rough cut. In the Storyboard window, clips are represented by icons, similar to those displayed in the Project window when Icon View is selected. Each icon displays the same poster frame shown in the Project window, which you can change. See Customizing a Project or Bin window display on page 94. You can select from four sizes for the icons. Each icon is assigned a number, indicating its order in the sequence. (This number is displayed only in the two largest icon sizes. Other information is included in the icons, depending on the size you select. The clips duration is shown only in the three largest sizes, and comments entered in the Project window are shown only in the two largest sizes.) The Storyboard window adds arrows from one icon to the next to show the sequence, and also shows an end marker on the last icon.
A B
A. The poster frame B. A number to show sequence C. The lename D. The duration E. Comments F. Arrows to show ow G. An end marker
In addition to moving a sequence of clips from the Storyboard window to the Timeline window, you can move a sequence from a bin to the Timeline (see Adding multiple clips using an automated process on page 201). You can also print a sequence to video or export it to tape (see About exporting video from Premiere on page 337).
To create a storyboard:
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2 Import clips into the Storyboard window using one of the following methods: If a Project or Bin window is open and contains clips, drag the clips you want into the Storyboard window. Choose File > Import and choose a command from the Import menu. Locate and select the les or folder you want to import, and click OK. 3 In the Storyboard window, drag the clips to arrange them in the order you want. If you want to relocate a clip earlier in the sequence, drag it to the clip you want it to precede. If you want to relocate a clip later in the sequence, drag it to the clip you want it to follow. 4 If you want to include only certain clips, Ctrl-click (Windows) or Shift-click (Mac OS) the clips to select them. 5 Choose File > Save As, specify a location and lename, and click OK. 6 Click the Automate to Timeline button (
7 For Contents in the Automate to Timeline dialog box, choose Whole Bin to transfer all
clips, or choose Selected Clips if you want only the clips you selected.
8 For Insert At, choose the insert point and type a different value for Clip Overlap, if desired, or type 0 for no overlap. 9 Select Use Default Transition if you want Premiere to add transitions between clips, and select Perform Audio Cross Fade if you want audio fades added. Click OK.
To change the icon size:
1 In the Storyboard window menu, choose Storyboard Window Options. 2 Select the icon size you want, and click OK.
example, if you mark a source In point of 00:03:15, a source Out point of 00:04:15, and a program Out point of 13:22:05, Premiere applies the 1-second duration between the source In and Out points to the program Out point, and automatically sets the program In point to 13:21:05. You can leave any single In or Out point unmarked, but you must specify a total of three In and Out points. In a four-point edit, you mark source In and Out points and program In and Out points. A four-point edit is useful when the starting and ending frame in both the source and program are critical. If the marked source and program durations are different, Premiere alerts you to the discrepancy and provides alternatives to resolve it. You can preview three- or four-point edits by synchronizing the source and program controllers. See Previewing an edit by synchronizing controllers on page 231.
To perform a three-point edit:
1 Set up the Take Video and Take Audio icons and the target program tracks (see Specifying source and target tracks on page 178). 2 In the Source and Program views, mark any combination of three In and Out points (see Marking and nding In and Out points on page 180). 3 Click the Insert button (
To perform a four-point edit:
).
1 Set up the Take Video and Take Audio icons and the target program tracks (see Specifying source and target tracks on page 178). 2 Using the Source controller, mark an In point and an Out point for the source clip. Then use the Program controller to mark an In point and Out point for the program. (See Marking and nding In and Out points on page 180.)
) or the Overlay button ( ). If the marked source and program durations are different, select one of these options when prompted:
Change Speed distributes the range of source frames within the program In and Out points you specied, even though their durations are different. This causes the clip to play faster or slower. Trim Source moves the source Out point you specied until the source frames t within the program In and Out points you specied. The speed of the clip will not change. Cancel Edit applies no changes.
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Selecting clips
When you want to perform an action that affects a clip as a whole, such as applying an effect, deleting a clip, or moving a clip in time, first select the clip in the Timeline. The toolbox contains selection tools that can handle various selection tasks.
To select one or more clips:
To select multiple clips by clicking, select the range select tool ( )or the selection tool and hold down Shift as you click each clip you want to select. The range select tool selects clips in groups and the selection tool selects each adjacent clip or all clips between a previous selection and the current one. To use the selection tool to select or deselect individual clips in varying places in the timeline, hold down Command (Mac OS) or Ctrl (Windows) as you click the clip you want to select or omit. To select all whole or partial clips that exist on and after a certain time on one track, select
the track select tool ( ) and click the clip at the beginning of the time span you want to select. Press Shift as you click to select clips on additional tracks.
To select all whole or partial clips that exist on and after a certain time on all tracks, select the multitrack select tool ( ) and click the clip at the beginning of the time span you want to select.
To select a linked video clip or audio clip to edit independently of its partner, click the Toggle Sync Mode button ( ) at the bottom of the Timeline window to turn off Sync mode (Sync mode is off when there is no link icon visible in the Toggle Sync Mode button), and then edit the clip. When you are nished editing, click the Toggle Sync Mode button again to restore Sync mode.
Drag the clip to the left or right, position the clip by watching the In point and Out point indicator lines (if you stay on the same track) or the black rectangle that represents the clip duration (if you drag to a different track), and then release the mouse button. Note: If you have Sync mode turned on (for more information on Sync mode, see Linking video and audio clips in the Timeline on page 217) and you drag a clip containing both video and audio, Premiere attempts to keep video and audio on similar tracks. For example, if you drag a clip on track Video 3, Premiere will drag the clips audio along on Audio 3. If you try to drag the video part of the clip to a time where the track Video 3 is empty and Audio 3 is occupied, Premiere will move the audio clip to the next empty audio track at that time so that you can complete the drag. If there is no empty audio track at that time, Premiere will not allow the move.
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1 Make sure that Snap to Edges is selected in the Timeline window menu. If it isnt selected, choose it in the Timeline window menu, or click the Toggle Snap to Edges button ( ) at the bottom of the Timeline window. 2 Drag the edge of a clip close to the edge of another clip or a marker.
To snap a marker as you drag the clip that contains it:
1 Make sure that Snap to Edges is selected in the Timeline window menu. If it isnt selected, choose it in the Timeline window menu, or click the Toggle Snap to Edges button ( ) at the bottom of the Timeline window. 2 With the selection tool selected ( ), position the pointer over the marker inside the clip you want to move. The pointer changes to a blue arrow. 3 As the blue arrow appears, drag the marker to the edge of another clip, a marker, or the edit line. As you drag, the blue arrow changes to a grabber hand, and the marker youre dragging snaps to other clip edges, markers, or the edit line.
Premiere supports the following edits for a clip and the clips adjacent to it:
A rolling edit keeps the program duration constant, and also maintains the combined duration of the two clips you are editing. You adjust the edit line, and the frames you add to or subtract from one clip are subtracted from or added to the clip on the other side of the edit line. To make an L-cut, turn off Sync mode before performing a rolling edit.
In this rolling edit, the edit line is dragged earlier in timeshortening the previous clip, lengthening the next clip, and maintaining the program duration.
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A ripple edit maintains the durations of all other clips by changing the program duration. You drag the edit line, and the overall program duration is lengthened or shortened by the number of frames you added to or subtracted from the clip you are editing. An empty space on one side of the edit point is treated as a clip and is adjusted by the ripple edit tool just as a clip would be. A ripple edit obeys the Shift Material in All Tracks and Shift Material Only in Target Tracks options in the Timeline Window Options dialog box, as well as the Sync mode setting.
In this ripple edit, the edit line is dragged earlier in timeshortening the preceding clip and the total program duration.
A slip edit shifts the starting and ending frames of a clip forward or backward without
affecting anything else in the Timeline. You drag a clip left or right, and its source In and Out points shift accordingly. The program duration and the source and program In and Out points of all other clips remain unchanged. The slip tool does not require there to be a clip on either side of the clip you are adjusting.
In this slip edit, a clip is dragged left, moving its source In and Out points earlier in time.
A slide edit preserves the duration of a clip and the program duration by changing the In and Out points of the preceding and following clips. As you drag a clip left or right, the Out point of the preceding clip, the In point of the following clip, and the clips program In and Out points are moved by the number of frames you moved the clip. The clips source In and Out points and the program duration remain unchanged. The slide tool requires there to be a clip on either side of the clip you are adjusting.
In this slide edit, a clip is dragged left so that it starts earlier in the program, shortening the preceding clip and lengthening the following clip.
Note: When you perform any action that extends the duration of a clip, additional frames must be available in the clips source (master) clip beyond the current In or Out point. For example, if you didnt trim the beginning or ending of a source clip before adding it to the Timeline, the clip is already using all frames available from its source, so its duration cannot be extended.
To perform a rolling edit:
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2 Position the rolling edit tool on the edge of the clip you want to change, and drag left or right. If Sync mode is off, the arrowheads on the rolling edit tool are thin and detached from their shaft, indicating that you are editing only the video or audio portion of a linked clip. The same number of frames added to the clip are trimmed from the adjacent clip.
Timeline during (left) and after (right) a rolling edit To perform a ripple edit:
).
2 Position the ripple edit tool on the In or Out point of the clip you want to change, and drag left or right. The program duration is extended or shortened to compensate for your edit, but the duration of adjacent clips remains unchanged. When a clip has no additional frames available, the arrowhead on the ripple edit tool pointing to that clip is not visible. If Sync mode is off, the arrowhead on the ripple edit tool is white, indicating that you are editing only the video or audio portion of a linked clip.
).
2 Position the pointer on the video clip you want to adjust, and do one of the following: Drag left to move the source In and Out points earlier in the clip. This creates new Timeline In and Out points that reect footage appearing later in the source clip. Drag right to move the source In and Out points later in the clip. This creates new Timeline In and Out points that reect footage appearing earlier in the source clip.
Premiere updates the source In and Out points for the clip, displaying the result in the Monitor window and maintaining the clip and program duration.
To perform a slide edit:
).
2 Position the pointer on the video clip you want to adjust, and do one of the following: Drag left to move the Out point of the preceding clip and the In point of the following
When you release the mouse button, Premiere updates the In and Out points for the adjacent clips, displaying the result in the Monitor window and maintaining the clip and program duration. The only change to the clip you moved is its position in the Timeline. Note: You cant use the slip and slide tools directly on audio clips, but when you use the slip and slide tools on video clips, any linked audio clips will be adjusted to match the video.
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Splitting a clip
You can split a clip in the Timeline by using the razor tool ( ). Splitting a clip creates a new and separate instance of the original clip. It can be useful when you want to use different effects that cant both be applied to a single clip, such as different clip frame rates. When you split a clip, Premiere creates a new instance of the clip and any clips to which it is linked. If Sync mode is off, Premiere splits only the audio or video portion of linked clips. Note: If you want to change effect settings over time, you neednt split the clip; you can apply keyframes to a single clip instead. See Understanding keyframes on page 323.
To split a clip:
Select the multirazor tool ( ) and click a clip in the Timeline at the point where you want to split it. Premiere splits all unlocked clips on any unlocked track at that time point into two independent instances in the program.
If you have applied settings to a clip and want to use the same settings in another clip, you can easily copy the settings. For example, you might want to apply identical color correction to a series of clips captured in the same session.
To make a clip t into a selected space when you paste it:
1 Select a clip and choose Edit > Copy. 2 Select an empty segment in the Timeline. 3 Choose Edit > Paste to Fit. 4 Click one of the following options: Click Change Speed to either slow down or speed up the clip to t it into the designated space. Click Trim Source to adjust the duration to t by keeping the source In point and setting a new source Out point.
To control how a clip pastes into a selected space:
1 Select a clip and choose Edit > Copy. 2 Select an empty segment in the Timeline. 3 Choose Edit > Paste Attributes, and make sure that Content is selected. 4 Select an option from the menu. An animated representation of the option appears in the Content section to help you determine if the selected option is appropriate. 5 Click Paste.
To transfer clip settings to another clip:
1 Select a clip to which effects, fade control, transparency, or motion has been applied in Premiere, and choose Edit > Copy. 2 Select a clip in the Timeline. 3 Choose Edit > Paste Attributes. 4 Click Settings and select the applicable settings you want to paste. 5 Click Paste.
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Select the empty space, and choose Timeline > Ripple Delete. Once the space is deleted, all clips on the track shift to close the gap.
These methods are most useful when you want to remove frames from the middle of a clip or across multiple clips on the same track. If you just want to remove frames from one end of a clip, simply trim the end of the clip (see Editing a clip that exists between other Timeline clips on page 208).
To remove frames without affecting other clips (lift):
).
Note: You can also delete a track; see Adding, naming, and deleting tracks on page 177.
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change the duration or speed of either clip. When Sync mode is off, linked clips can be edited independently, as if they were not linked. Premiere keeps track of sync information, even when Sync mode is turned off. When linked clips are moved out of sync, both clips display a red triangle at the In point to indicate the out-of-sync condition. Note: The On Insert options in the Timeline Window Options dialog box control how clips are shifted along the Timeline, regardless of the Sync mode setting. If Shift Material in All Tracks is selected in the Timeline Window Options dialog box, all tracks are rippled in response to an edit. If Shift Material Only in Target Tracks is selected, only clips in target tracks are moved, which could offset the sync of linked clips, depending on which tracks were selected as target tracks. It is useful to remember that Sync mode species which portion of a clip is edited, and the On Insert options specify which clips are shifted in response to an edit. The video and audio portions of linked clips are both light green so you can easily see that they are linked.
To link video and audio:
Select the link/unlink tool ( ), click the rst clip you want to link, and then click the second clip you want to link.
1 Click and hold the red triangle that appears at the In point of the out-of-sync clip. A box appears displaying the amount of time the clip is out of sync with its accompanying video or audio clip. 2 Drag inside the box and release the mouse button.
To edit linked clips individually:
Click the Toggle Sync Mode button ( ) to turn off Sync mode and edit a linked clip using Timeline tools. When you are nished editing the clip, click the Toggle Sync Mode button again to restore Sync mode.
Click the Trim Mode button ( ) at the top of the Monitor window. You can also choose Trim Mode from the Monitor window menu.
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1 Select the target tracks in the Target drop-down menu. 2 Click the Previous Edit ( ) or Next Edit ( ) buttons. The frames on either side of the new edit line position appear in the Monitor Trim view.
To perform a ripple edit using Trim view:
1 Click the left or right view to activate the clip you want to trim. The respective active clip is indicated both by green timecode numbers and the depressed Set Focus Left or Set Focus Right buttons. 2 Do any combination of the following: To remove one frame from the left clip when it is active, or add one frame to the clip on the right when it is active, click the Trim Left button ( ). To edit multiple frames, click the Trim Left n Frames button ( ). To add one frame to the clip on the left when it is active, or remove one frame from the clip on the right when it is active, click the Trim Right button ( ). To edit multiple frames, click the Trim Right n Frames button ( ).
Note: You can set the number of frames edited by the Trim Left n Frames or Trim Right n Frames buttons (see the procedure To set Trim view options later in this section).
To perform a ripple edit numerically, type a negative number (to move left) or a positive number (to move right) in the space between the buttons, and press Enter (Windows) or Return (Mac OS). To perform an interactive ripple edit, drag the jog tread for the left or right clip, or drag to the left or the right in either Trim view image once the corresponding ripple edit tool ( ) or ( ) appears in the respective image.
To perform a rolling edit using Trim view:
1 Click the Set Focus Both button ( ) or click in the space between the clip windows to activate both the clips to the left and right of the edit line.
2 Do any of the following: To remove one frame from the left clip and add one frame to the clip on the right, click the Trim Left button ( ). To edit multiple frames, click the Trim Left n Frames button ( ). To add one frame to the left clip and remove one frame from the clip on the right, click the Trim Right button ( ). To edit multiple frames, click the Trim Right n Frames button ( ).
Note: You can set the number of frames edited by the Trim Left n Frames or Trim Right n Frames buttons (see the procedure To set Trim view options later in this section).
To perform a rolling edit numerically, type a negative number (to move left) or a positive number (to move right) in the space between the buttons, and press Enter (Windows) or Return (Mac OS). To perform an interactive rolling edit, drag left or right in the empty space between the two views.
To cancel an edit:
1 In the Monitor window menu, choose Monitor Window Options. 2 In the Trim Mode Options section, select one of the following options: Click the rst view option to display the frame to the left of the tail (the clip to the left of the edit line) and the frame to the right of the head (the clip to the right of the edit line). Click the second view option to display the tail of the left clip with small representations of the frames before and after the tail, and the head of the right clip with small representations of the frames before and after the head.
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Click the third view option to displayfrom top to bottomsmall representations of the fth and rst frames before the tail of the left clip or the head of the right clip, a large representation of the tail or the head, and small representations of the rst and fth frames after the tail or head. 3 For Large Frame Offset, specify the number of frames that will be trimmed when you use the multiple-frame trim buttons ([ ] or [ ]) that trim ve frames by default. 4 Select Play Previews at Maximum Size when the program frame size is smaller than the available space in the Monitor window and you want trim previews to appear at the largest size that ts in the Monitor window. Then click OK.
Apply settings more than once to the same clip. For example, certain effects can be achieved only by combining transitions. However, you cannot apply more than one transition to the same point in timeunless you use a virtual clip. For example, you can apply a transition between two clips in the Timeline outside the main program, create two virtual clips using the clips on either side of that transition, and move the new virtual clips to the Timeline. The rst transition you applied is now inside each virtual clip, so now you can apply a second transition between the two virtual clips.
Copying and pasting a sequence multiple times in the Timeline creates many objects in the Timeline.
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A virtual clip can contain one or more virtual clips. This technique, called nesting, can
be useful when you are organizing a complex hierarchy of effects. You can nest up to 64 levels of virtual clips.
Because virtual clips can contain references to many clips, actions involving a virtual clip may require additional processing time as Premiere applies the actions to all component clips. Because any changes you make to the source clips in a virtual clip alter the resulting virtual clip, you cannot place a virtual clip above, below, or before its source clips in the Timeline window. If you do, Premiere will be unable to create a preview le and the Program view will display either a black screen or yellow and black lines.
To create a virtual clip:
1 Drag the work area markers to mark the beginning and end of the main program (see Previewing a video program on page 227). Because you are about to create a second program within the Timeline, setting the work area to the main program helps ensure that when the program is nished, you export only the main program and not other areas of the Timeline. 2 In an area of the Timeline outside the main program work area, add and edit the clips
you want in your virtual clip. Apply any effects and transitions if desired.
3 Select the block select tool (
).
4 Drag to create a rectangle that denes the time boundaries of the clips you want to include in the virtual clip. You can include parts of clips; Premiere will use only the portions of clips inside the rectangle you drag. 5 Position the block select tool anywhere inside the rectangle. The pointer changes to the virtual clip tool ( ).
6 Drag the selected block to any other available location in the Timeline. You can also use only the audio or video portions of the source clips by holding down Shift as you drag either the audio or video portions of the clips you want to include in the virtual clip. As you drag, the virtual clip is represented by a black rectangle identical to the one you see when you drag a source clip.
Dragging to select an area to include in a virtual clip (left), and dragging the selection to create a virtual clip (right) To locate the original frames that make up a virtual clip:
The Timeline displays the selection rectangle around the source frames for the virtual clip. Change the area in the Timeline that is the source for a virtual clip by dragging the edge of the virtual clip. You can observe the difference if you double-click the virtual clip before and after you trim it.
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Click the Create Item button at the bottom of the Project Window and choose Universal Counting Leader from the Create Type menu. Specify the following options as needed:
Wipe Color Click to specify a color for the circular one-second wipe area, and click OK. Background Color Click to specify a color for the area behind the wipe color, and click OK. Line Color Click to specify a color for the horizontal and vertical lines, and click OK. Target Color Click to specify a color for the double circles around the numeral, and click OK. Numeral Color Click to specify a color for the countdown numeral, and click OK. Cue Blip on Out Select to display a small cue circle in the last frame of the leader. Cue Blip on 2 Select to play a beep at the two-second mark. Cue Blip at All Second Starts Select to play a beep at the beginning of every second during
the leader. You can customize a counting leader by double-clicking the leader and modifying the options.
Click the Create Item button at the bottom of the Project Window and choose Bars and Tone from the Create Type menu.
Click the Create Item button at the bottom of the Project Window and choose Black Video from the Create Type menu.
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Grabbing the work area bar (left) and dragging it over the section to preview (right)
Drag the work area markers to specify the beginning and ending of the work area.
Drag the work area markers to mark the beginning (left) and end (right) of the work area.
Press Alt (Windows) or Option (Mac OS) as you click in the work area band above the
series of clips you want to preview. This sets the work area to preview a continuous series of clips. The work area stops at the rst gap detected between clips to the left and right of where you click.
Double-click the work area band to preview only the section of the Timeline that is visible in the Timeline window.
To create a preview le for the work area but not play it back, choose Timeline > Render Work Area. This command saves time in nal processing by creating a preview le while not requiring you to view the section after it has been rendered.
1 Choose Project > Project Settings > Keyframe and Rendering. 2 For Preview (under Rendering Options), select From Disk. 3 Click OK.
To preview the work area at the nal playback speed:
Choose Project > Preview or press Enter (Windows) or Return (Mac OS).
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You can also use the Monitor source and program controllers to view frames without applied effects (see Displaying a clip on page 164).
1 Choose Project > Project Settings > Keyframe and Rendering. 2 For Preview (under Rendering Options), choose To Screen. 3 Click OK.
To preview using the Preview to Screen option:
Press Enter (Windows) or Return (Mac OS). To stop a preview, press Esc.
1 Choose Project > Project Settings > Keyframe and Rendering. 2 For Preview (under Rendering Options), choose From RAM. 3 Click OK.
To preview using the Preview from RAM option:
Press Enter (Windows) or Return (Mac OS). To stop a preview, press Esc.
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1 In the Source and Program views, use each controller to go to the frame in each view from which you want to begin the synchronized playback. 2 In the Monitor window menu, choose Gang Source and Program to select it. 3 Use the jog tread, shuttle slider, Previous Frame button ( ), or Next Frame button ( ) on the controllers to compare frames (using other controls will turn ganging off). As you use one controller, the other controller moves the same amount of time in the same direction. There may be a slight delay as the controllers synchronize.
The preview status for each clip in the Timeline window is indicated by a colored bar above the time ruler. When a preview le doesnt exist for a segment and needs to be generated, the indicator bar above that segment is red. When a preview le for the video segment exists, the indicator bar is green. When a preview for the audio segment exists, an additional bar attached below the indicator bar is light green. If all effects in a segment can be played in real time, there is no colored bar. Note: To nd the properties for audio preview les, choose Project > Project Settings > Audio. For information on audio project settings, see Audio settings on page 78.
To specify the disk location for preview les:
1 Choose Edit > Preferences > Scratch Disks/Device Control. 2 For the Video Previews and Audio Previews menus in the Scratch Disks section, choose a location for video and audio preview temporary les, respectively. The disk you choose must be large and fast enough to support video playback, so choose a hard disk attached to your computer, not a network drive. Also, because Premiere must be able to locate the preview les when you open a project, avoid specifying removable media. 3 Click OK.
To delete preview les:
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1 Do one of the following: To play the Source view in the Monitor window, activate the Source view. To play the program in the Timeline, activate the Program view in the Monitor window
and make sure that the work area you want to preview is specied in the Timeline.
To play a clip or sequence in its own window, activate a Clip window or Storyboard window (see Adding multiple clips using an automated process on page 201). 2 Choose File > Export Clip > Print to Video or File > Export Timeline > Print to Video. 3 Specify the following options as necessary, and then click OK: For Color Bars For, type the number of seconds to display color bars before playing the video. For Play Black For, type the number of seconds to display a black screen after the color bars (if specied) and before playing the video. For recording on videotape, displaying 15 seconds of black screen works well in many cases. Select Full Screen (Windows) or Zoom Screen (Mac OS) to scale the frame size to ll the screen for Print to Video only.
(Mac OS only) Choose Hardware from the Zoom Screen menu if you have a video card that supports hardware zooming; otherwise, choose Software.
If the frame size specied in Video Settings is less than about half the size of the display screen, the resulting picture may appear coarse or with obvious pixels; however, this effect may be less noticeable after recording on videotape.
(Windows only) Select Zoom by 2 to double the height and width of the frame size for Print to Video only. This is useful for project frame sizes of 320 x 240 or smaller. For Screen Mode, choose Current to play on the main computer screen, or choose NTSC if you have an NTSC monitor connected to your system. The plug-in software included with some video-capture cards allows a temporary switch to the specied mode; see the documentation that came with your video-capture card. Select Loop Playback to replay the video continuously.
For information about recording the Timeline on videotape, see Exporting to videotape on page 338.
To stop Print to Video playback:
Press Esc.
239
he visual change from one clip to another is called a transition. To add nuance, texture, or special effects between video clips, Premiere provides a variety of transitions, such as wipes, zooms, and dissolves.
About transitions
The simplest transition is the cut, where the last frame of one clip leads directly into the rst frame of the next. The term comes from lm editing, where a cut means splicing two shots together. Very often, a cut is the most effective way to move from one scene to the next. Other transitions, however, are useful in setting a mood or adding a creative element to your project. The transitions included with Premiere typically involve the end of one clip and the beginning of the next. For example, the Cross Dissolve transition might dissolve the last second of one clip into the rst second of the next. Some transitions, such as Inset, can involve both clips in their entirety, depending on the desired effect. See Changing transition settings on page 248.
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1 Display the Info palette, if necessary: choose Window > Show Info. 2 Select the transition in the Transitions palette. The description appears in the Info palette.
To customize the Transitions palette:
To animate the icons, choose Animate from the Transitions palette menu. To stop icon animation, deselect Animate from the Transitions palette menu. To hide all transitions within a folder, click the triangle next to the folder name to collapse the folder. To hide selected transitions, select one or more transitions in the Transitions palette
(Shift-click to select multiple transitions), and then choose Hide Selected from the Transitions palette menu.
To restore hidden transitions, choose Show Hidden from the Transitions palette menu. The hidden transition appears dimmed. To restore the transition, select it and choose Show Selected from the Transitions palette menu. To reorder a transition in the palette, drag the transition up or down to a new location
To delete a custom folder, select it, click the Delete Selection button ( ) or choose Delete Folder from the Transitions palette menu, and click Yes. The folder is removed, and all included les are placed in their original folders and dimmed.
Note: If you delete a default folder, the folder and all its contents are dimmed.
To nd a transition, click the Find button ( ) or choose Find from the Transitions palette menu, type the name of the transition, and click Find. To nd the next instance, click Find Again. To expand all the folders in the palette so you can view all the transition names, choose Expand All Folders from the Transitions palette menu. To collapse all the folders in the palette to preserve space or clean up the palette, choose Collapse All Folders in the Transitions palette menu.
Creating transitions
To add a transition, place it in the Timeline window between two clips. Transitions can be applied only to clips on the Video 1 tracks. You can also click the default transition button in the Monitor window (or use keyboard shortcuts in the Monitor or Timeline windows) to apply a default transition (see Specifying and adding a default transition on page 246). You can add a transition to the Video 1 track when the Timeline is in either Single-Track Editing mode or A/B Editing mode (see Customizing track views on page 173). However, switching between Single-Track Editing and A/B Editing after you have begun editing in the Timeline may cause unexpected or unpredictable behavior. You can add the default transition between each clip automatically when you add clips to the Timeline using the Automate to Timeline command from the Project window menu or the Storyboard window menu. See Adding multiple clips using an automated process on page 201.
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To enhance the transitions provided with Premiere, you can sequence two or more transitions together. To do this, use the A/B Editing mode and place the transitions side by side in the area where the clips overlap. For example, to create the effect of one clip pushing into and out of another clip, keeping the starting and ending clip the same, use two instances of the Push transition and reverse the direction setting for the second transition. See Changing transition settings on page 248.
Add two instances of one transition to the overlapping space (left) and reverse the direction setting for the second (right).
1 Position one clip in the Video 1A track and another clip in the Video 1B track so that some (or all) of the two clips overlap. The amount of overlap determines the default size of the transition. 2 If the Transitions palette is not visible, choose Window > Show Transitions.
3 Select and drag a transition from the Transitions palette to the Transition track in the Timeline window, between the overlapping area of the two clips. The duration of the transition is automatically adjusted to the overlapping area.
4 To lengthen or shorten the transition, make sure that the pointer tool is selected and press Control (Windows) or Command (Mac OS) as you drag the left or right edge of the transition. To reposition the transition between the clips, drag the transition itself.
Note: Once a transition is added, moving an edge of the transition can cause an edge of the affected clips to move correspondingly, and vice versa. To move a clip or transition edge independently, hold down Control (Windows) or Command (Mac OS) as you drag the edge.
5 Adjust transition settings, as described in Changing transition settings on page 248. 6 To preview the transition, see Previewing transitions on page 245.
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The single-track method of creating a transition is similar to the one in traditional linear editing studios, in which frames that you have trimmed out of the program (by setting new In or Out points, or using the trim, ripple edit, or rolling edit tools), are used to create a transition. The frames trimmed from the beginning of a clip are called head material; the frames trimmed from the end of a clip are called tail material. If insufcient head or tail material is present when applying a transition, Premiere displays a Fix Transition dialog box in which you can choose to change the duration of the transition, change the transitions alignment, or repeat the rst and last frames of the clip and use those frames for the transition.
If you delete or move a transition (or a clip tied to a transition) after youve made adjustments using the Fix Transition dialog box, Premiere automatically restores the In and Out points of the corresponding clips.
To add a transition to the Video 1 track in Single-Track Editing mode:
1 If the two adjacent clips in the Timeline window do not already have extra frames that you can use for the transition, trim the Out point of the rst by half the number of frames that will be used in the transition and the In point of the second by half the number of frames that will be used in the transition. (For example, for a 10-frame transition, trim the In and Out points by 5 frames each.) Then remove the resulting gap by selecting it and choosing Timeline > Ripple Delete.
2 Do one of the following: Drag a transition from the Transitions palette to the meeting point of the two clips. The overlapping area is highlighted as the pointer moves over the meeting point. The transition is applied, using the default transition duration. If insufcient frames are available, the Fix Transition dialog box appears. Hold down Alt (Windows) or Option (Mac OS) and drag a transition from the Transitions palette to the meeting point of the two clips. A dialog box opens in which you can set the effect (transition) duration and alignment. 3 To see the overlapping area on the Timeline, click the Uncollapse button ( ) next to the
Video 1 name.
4 To preview the transition, see Previewing transitions on page 245.
Previewing transitions
To preview a transition, you can either build a preview of, or render-scrub, the section of the Timeline containing the transition. With render-scrubbing, you can see the transitions effect quickly, without waiting for Premiere to build a preview le.
To build a preview of the transition:
In the Timeline, move the yellow work area bar so it covers the transition and press Enter (Windows) or Return (Mac OS) to build a preview.
To render-scrub the transition:
Hold down Alt (Windows) or Option (Mac OS) and, when the cursor becomes a downward-pointing arrow ( ), scrub in the Timeline windows time ruler.
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1 In the Transitions palette, click the triangle to open the QuickTime folder. 2 Drag the QuickTime transition to the desired location in the Timeline. 3 In the Select Effect dialog box, choose the transition you want to add. 4 Modify the transition settings as needed, and then click OK.
1 If necessary, choose Window > Show Transitions. 2 Select the transition that you want to make the default. 3 From the Transitions palette menu, choose Set Selected as Default. 4 Type the default duration for the transition. (You can later change the duration, once the transition is added to the Timeline.) 5 Choose the default alignment for the transition. This setting applies to transitions added when using the Single-Track Editing mode; when you use A/B Editing mode, transitions always ll the overlapping space unless you physically resize them using the trim tool. 6 Click OK. These settings remain in effect for all projects until you change them.
To add the default transition to the Timeline:
1 Do one of the following: When the Timeline is in A/B Editing mode, position one clip in the Video 1A track and another clip in the Video 1B track so that some (or all) of the two clips overlap.
When the Timeline is in Single-Track mode, make sure that the Video 1 track is collapsed, and then position two clips on the Video 1 track so that they meet. 2 Position the edit line where the two clips meet or overlap.
You can easily move the edit line to the intersection between two clips by clicking the Next Edit ( ) or Previous Edit ( ) button in the Monitor window.
3 Do one of the following: In Single-Track mode, click the Apply Default Transition ( ) button in the Monitor window, or press Ctrl+D (Windows) or Command+D (Mac OS). If extra frames are not available at the In and Out points of the adjacent clips, the Fix Transitions dialog box appears. If necessary, select options from this dialog box. In A/B Editing mode, expand the Video track in the Timeline if necessary, and then press Ctrl+Alt+Shift (Windows) or Command+Option+Shift (Mac OS) and click in the Transition track between two overlapping clips.
Replacing a transition
You can replace a transition by simply dropping a new transition on top of the old one. When you replace a transition, the alignment and duration are preserved; however, the settings for the old transition are discarded and replaced by the default settings for the new transition, or by the master transition settings if you have set them in the Transitions palette. See Changing transition settings on page 248.
To replace a transition:
Drag the new transition from the Transitions palette onto the existing transition in the Timeline window.
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A B F E
A. Start/End slider B. Border thickness C. Track selector D. Edge selector E. Anti-aliasing selector F. Forward/Reverse selector To change transition settings:
1 Open the Transition Settings dialog box in one of the following ways: To change the settings for a single instance of the transition in the video program, in the Timeline either double-click the transition or select the transition and choose Timeline > Transition Settings. To change the default settings of a transition for this and future projects, double-click the transition in the Transitions palette. 2 Adjust any of the following settings, and then click OK: To see the starting and ending frames of the clips, select Show Actual Sources. This option is not available when youve double-clicked a transition in the Transitions palette.
To change the initial and nal appearance of the transition, use the Start and End sliders. (For example, if you want to create a picture-in-a-picture effect, use the Zoom transition and set the start and end sizes to about 30%; then add a border and move the center point to the desired corner.) Hold down the Shift key to move the start and end sliders together (for example, to set the start and end size of the transition to 30%). To adjust the width of the optional border on the transition, drag the Border slider. The default Border is None. Some transitions do not have borders. To select a border color, click the color swatch, select a color from the color selection window, and then click OK. To specify which clip begins the transition, click the Track selector on the left side of the transitions thumbnail to toggle back and forth starting with clip A (the left clip) or clip B (the right clip). You can also click this selector from the transitions thumbnail in the Timeline window if the thumbnail is large enough. To change the orientation of the transition, click an Edge selector on the transitions thumbnail. The Edge selectors are small triangles bordering the transition icon.
For example, the Barn Doors transition can be oriented vertically or horizontally. Some transitions do not have Edge selectors because the transition has only one orientation.
To make the transition play forward or backward, click the Forward/Reverse selector in the upper right corner of the transitions thumbnail. For example, the Clock Wipe transition can play clockwise or counterclockwise. To adjust the smoothness of the transitions edges, click the Anti-aliasing selector in the lower right corner of the transitions thumbnail. Clicking cycles through the values Low, High, and Off.
Anti-aliasing smooths the edges or borders of the transition, improving its quality. You can also set anti-aliasing from the transitions thumbnail in the Timeline window.
To adjust the center point of the transition, drag the small box that appears in the Start and End images. For example, the Iris Round transition can be centered toward the side or corner of the image. To change settings specic to the transition, click Custom. (Transitions without additional controls do not include a Custom button.)
Note: To change the duration of a transition in A/B Editing mode, hold down Ctrl (Windows) or Command (Mac OS) and drag an edge.
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1 Drag the Image Mask transition from the Special Effect folder in the Transitions palette to the Transition track of the Timeline. The Image Mask Settings dialog box appears. 2 Click Select Image, and double-click the image le you want to use as a transition mask. The image you selected appears in the Image Mask Settings dialog box.
3 Click OK. To preview the transition, see Previewing transitions on page 245.
The Image Mask transition reveals the B clip through the white pixels of a selected image le, and the A clip through the black pixels.
1 Drag the Gradient Wipe transition from the Special Effect folder in the Transitions palette to the Transition track of the Timeline. The Gradient Wipe Settings dialog box appears. 2 Click Select Image, and then double-click the le you want to use in the wipe. The
image you select appears in the Gradient Wipe Setting dialog box.
3 Adjust the softness of the transitions edges by dragging the Softness slider. As you drag the slider to the right, image A increasingly shows through image B. 4 Click OK. To preview the transition, see Previewing transitions on page 245.
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ou can edit, add effects to, and mix up to 99 tracks of audio in Premiere. You can control volume and pan/balance settings of audio tracks directly within the Timeline, or use the Audio Mixer window to make changes in real time. Premiere also provides a wide range of built-in controls for audio sweetening, or sound processing. For example, you can apply equalization and delay effects to an audio clip. As with video effect plug-ins, you can add more sound capabilities by using audio plug-ins. A number of audio plug-ins are included with Premiere; others are available separately. Basic editing procedures for audio-only clips are virtually identical to those for editing a video clip, such as setting In and Out points, speed, and duration. When you edit a video clip linked to an audio clip, your edits are applied to both video and audio. See Chapter 3: Editing Video. You control how audio plays back from the Timeline by specifying settings in the Project Settings dialog box, and you control how audio is processed during export by specifying settings in the Export Movie dialog box. See Audio settings on page 78 and About exporting video from Premiere on page 337, respectively.
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Adjusting gain
You can set the overall gain of a clip. Although your gain setting is processed after volume, pan/balance, and effects are processed, it will not remove any of these settings. Setting the gain is useful to balance the gain levels of several clips or to adjust a clips audio signal when it is too high or too low. Keep in mind, however, that if the gain in an audio clip was set too low when it was digitized, increasing the gain may emphasize noise or introduce distortion. For best results, follow the standard practice of making sure that the gain level is correct at the time the audio clip is digitized. Adjust audio levels and create cross-fades by adjusting the volume for isolated sections of a clip, either directly on the Timeline or in the Audio Mixer window. For information on adjusting volume on isolated sections of a clip, see Adjusting audio levels in the Timeline on page 257. For information on adjusting audio levels in the Audio Mixer window, see Adjusting audio levels in the Audio Mixer window using automation on page 266. For more control over gain, use the Compressor/Expander effect; see the topic Compressor/Expander in online Help.
To adjust gain uniformly throughout a clip:
1 In the Timeline, select an audio clip with the selection tool or select multiple audio clips using the range select tool. 2 Choose Clip > Audio Options > Audio Gain. 3 Do one of the following: Type a Gain value. A value above 100% amplies the clip. A value below 100% attenuates the clip, making it quieter. Click Smart Gain to have Premiere set an automatic maximum gain value, up to 200%. This value represents the percentage of amplication necessary to boost the loudest part of the clip to full strength (the loudest sound your system can reproduce). 4 Click OK.
1 If necessary, click the triangle to the left of the track name to expand the audio track you want to adjust.
Clicking the triangle to expand the track (left), and the track after it expands (right)
2 If the red volume rubberband is not displayed in the clip, click the red Volume
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3 With the selection tool selected, position the pointer over a part of the red volume rubberband where you want to create a new handle. The pointer changes to a pointing nger with red plus and minus signs. 4 Click to create a new rubberband segment. 5 Drag the volume handle up or down to adjust the slope of adjacent rubberband segments. An upward slope indicates an increase in volume; a downward slope indicates a decrease in volume.
Creating a new volume handle (left), and the result of dragging it up to increase volume (right)
If you activate the Info palette before you drag, you can watch the volume level update in the Info palette as you drag.
To remove a volume handle:
Drag a volume handle above or below the audio track and release the mouse.
To adjust volume in 1% increments:
1 If necessary, click the triangle to the left of the track name to expand the audio track you want to adjust, and then click the red Volume Rubberband icon ( ). 2 Click the volume rubberband to create a new volume handle if necessary. 3 Position the pointer over the volume handle you want to adjust so that the pointer changes into a pointing nger with red arrows. Press and hold Shift as you drag the volume handle up or down. A numeric display appears over the audio track to indicate the current volume level as you drag. As long as you hold the Shift key, you can drag beyond the top and bottom of the audio track, if necessary. The larger drag area lets you adjust volume in 1% increments, as indicated in the numeric display.
1 If necessary, click the triangle to the left of the track name to expand the audio track you want to adjust, and then click the red Volume Rubberband icon ( ). 2 Select the fade adjustment tool ( ).
3 Position the fade adjustment tool between the two handles you want to adjust, and then drag that segment up or down.
In some situations you may want to leave the volume level of the previous rubberband segment intact and fade sharply from there. This requires two handles: one to hold the previous gain level, and another to set the starting level for the following segment. Use the fade scissors tool ( ) to automatically create two new adjacent handles on the fade control.
To create two adjacent fade handles:
1 If necessary, click the triangle to the left of the track name to expand the audio track you want to adjust, and then click the red Volume Rubberband icon ( ). 2 Select the fade scissors tool (
).
3 Click the Volume rubberband where no handles exist. This creates two adjacent handles, although they may be too close together to see separately. 4 Select the selection tool, and drag the new handles as needed.
If you want more room to drag the volume handle within an audio track, choose Timeline Window Options from the Timeline window menu, select a larger Icon Size, and click OK. However, pressing the Shift key as you drag the volume handle still provides the most precision.
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1 If necessary, click the triangle to the left of each track name to expand the audio tracks that you want to cross-fade. 2 Make sure that the two audio clips overlap in time. Two clips cannot overlap on the same track, so you must place each audio clip on a different audio track. 3 Select the cross-fade tool (
).
4 Click the clip you want to fade out. 5 Click the clip you want to fade in. Premiere automatically creates and adjusts volume handles on both clips.
Note: When creating a cross-fade, the order in which you select the clips is not important.
Cross-fading audio linked to video is useful when performing a split edit, in which a clips video and audio start or end at different times. In one version of a split edit, called an L-cut, the audio Out point is later than the video Out point so that you can continue playing a video clips audio after the next video clips In point. Another kind of split edit is an audio lead, called a J-cut, which you use when you want an audio/video clips audio to start playing before the video In point.
In an L-cut, the audio Out point is later than the video Out point (left); in a J-cut, the audio In point is earlier than the video In point (right).
Note: Cross-fading existing clips in the Timeline usually requires extending the duration of one or more audio clips. Whenever you extend the duration of a clip, additional frames must be available in the clips source (master) clip beyond the current In or Out point. For example, if you didnt trim the beginning or ending of a source clip before adding it to the Timeline, the clip is already using all frames available from its source, so its duration cannot be extended.
To cross-fade audio clips linked to nonoverlapping video:
1 If necessary, click the triangle to the left of each track name to expand the audio tracks you want to adjust. 2 Click the Toggle Sync Mode button ( ) to deselect Sync mode. See Linking video and audio clips in the Timeline on page 217. 3 Drag one audio clip to a track where the audio can overlap the other audio clip in time. The tracks do not have to be adjacent.
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4 Drag the In or Out point of one audio clip to extend it as far past the edge of the other audio clip as needed. Make sure that only the In or Out point is moving, not the entire audio clip. 5 Select the cross-fade tool (
).
6 Click the clip you want to fade out, and then click the clip you want to fade in. Premiere automatically creates and adjusts fade handles on both clips. 7 Click the Toggle Sync Mode button again to select Sync mode.
1 If necessary, click the triangle to the left of the track name to expand the audio track you want to adjust. 2 If the blue Pan/balance rubberband is not displayed in the clip, click the blue Pan/balance icon ( ) in the track header. 3 Position the pointer over the spot on the pan/balance handle you want to adjust, so that the pointer changes into a pointing nger with blue arrows. Drag the pan/balance handle up to pan or balance left, or down to pan or balance right.
To pan or balance a clip in 1% increments:
1 Position the pointer over the pan/balance handle you want to adjust, so that the pointer changes into a pointing nger with blue arrows. 2 Press and hold Shift as you drag the pan/balance handle. A numeric display appears over the audio track to indicate the current pan or balance level as you drag. As long as you hold the Shift key, you can drag beyond the top and bottom of the audio track. The larger drag area lets you pan or balance in 1% increments to the left or right with the center at 0%, as indicated by the numeric display.
Premiere can cyclically pan a monophonic audio clip over the duration of a clip by using the Auto Pan audio effect. See the topic Auto Pan in online Help.
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Each track of the mixer also contains a pan/balance control, so that you can pan a monophonic clip from left to right or balance a stereo clip. Change the setting of this control either by dragging clockwise or counterclockwise, or by typing a value from -100 to +100 in the box below the control and pressing Enter (Windows) or Return (Mac OS). You can start and stop recording automation changes at any point in the audio track using the transport controls at the bottom of the Audio Mixer window For each audio track, three buttons determine the automation state during the mixing process: ) Reads the stored level and pan/balance data for an audio track and records any adjustments you make to these settings using the volume and pan/balance controls in the Audio Mixer window. These adjustments are stored as new handles on the Volume and Pan/balance rubberbands in each clip in the Timeline track. In Automation Write mode, the function of the track controls is determined by the Automation Write Options selections in the Audio Mixer Window Options dialog box. For information on this dialog box, see Adjusting audio levels in the Audio Mixer window using automation on page 266.
Automation Read ( Automation Write (
) Reads the stored volume and pan/balance data and uses it to control the audio level of the track during playback.
Automation Off ( ) Ignores the stored volume and pan/balance data during playback.
Automation Off is the default mode for Premiere, allowing real-time use of the mixer controls without interference from the rubberbands in the Timeline. Each audio track in the mixer also includes buttons to specify which tracks are monitored during playback of your program in the Audio Mixer window. Select Mute to silence a track, and select Solo to monitor a track and mute all others that do not have Solo selected. If neither button is selected on any track, then all the tracks will be audible. Gang tracks to apply relative dB levels to multiple tracks simultaneously. For example, if you want to make a change of -2 dB to audio volume levels in tracks 1, 3, and 4 simultaneously, gang those three volume fader controls and then drag any one of them -2dB. Assign volume fader controls to one of four gang numbers using the volume fader context menu within the Audio Mixer Window. When a volume fader control is assigned to a gang, its handle changes color to indicate its gang assignment.
The Audio Mixer window also includes controls for playing back your program while mixing it. For descriptions of these controls, see Using Monitor window controllers on page 166.
A B C D E
G H
A. Track name B. automation buttons C. Mute/Solo buttons D. Pan/Balance control E. Pan/Balance indicator/entry eld F. clipping indicator G. volume fader control H. VU meter I. dB level indicator/entry eld J. transport controls
You can modify the Audio Mixer window so that you see only the audio tracks or only the master fader, or both. By default, the Audio Mixer window displays both the audio tracks and the master fader.
To modify the Audio Mixer window:
1 Right-click (Windows) or Control-click (Mac OS) the title bar of the Audio Mixer window to open the Audio Mixer Window Options dialog box, and do one of the following: To display the audio tracks without the master fader, choose Audio Tracks Only. To display the master fader without the audio tracks, choose Master Fader Only. To display both the audio tracks and the master fader together, choose Audio Tracks and Master Fader.
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1 If necessary, click the triangle to the left of the track name to expand the audio track that you want to adjust. 2 Drag the edit line to the point where you want to start recording automation changes. 3 Choose Window > Audio Mixer. 4 In the Audio Mixer window, locate the mixer track that corresponds to the Timeline track you want to adjust (for example, Track 1 controls the Audio 1 track). The track name appears at the top of each mixer track. 5 Click the Automation Write button ( ) at the top of the mixer channel. To make changes in additional tracks, click the Automation Write button for those tracks also. 6 Right-click (Windows) or Control-click (Mac OS) the title bar of the Audio Mixer window to open the Audio Mixer Window Options dialog box. In the Automation Write Options section, choose one of the following and click OK: Choose Touch to modify the stored volume level and pan/balance data only while you drag the volume fader and pan/balance controls. When you release the mouse button, the controls return to their original position. Choose Latch to modify the stored volume level and pan/balance data while you drag the volume fader and pan/balance controls, and to subsequently retain those control settings. When you release the mouse button, the controls remain in their adjusted position.
Choose Write to modify the stored volume level and pan/balance data based on the current position of the audio track controls. You will not need to drag the controls during recording to begin the write process. This choice is useful if you want to preset and then maintain a particular control setting throughout a recording or to write automation immediately at the start of playback. Choose Write/Touch to use Write mode for the next playback, but then to have Premiere automatically switch to Touch mode for subsequent playbacks.
Note: You can gang tracks in order to make volume changes to several tracks at once, but because you have only one mouse and pointer, you cannot operate each volume fader independently. To make different changes to multiple tracks, play the program a number of times, recording changes for one track at a time. For information on ganging tracks, see To adjust volume for more than one track at a time later in this section.
Choose one option from the Enable Automation Of drop-down menu. Choose Volume and Pan to modify both the volume and pan/balance data in the clip; choose Volume Only to modify only the volume level; choose Pan Only to modify only the pan/balance data. 7 Click the Play button ( ) in the Audio Mixer window to start recording. You can also click the Loop button ( ) to play the program in a continuous loop or click the Play In to Out button ( ) to play from the In Point to the Out point. 8 Drag the volume fader up to increase volume level or down to decrease volume level. To avoid distortion, adjust the volume so that the VU meter to the left of the volume fader displays only yellow on the peaks, not red. The clip indicator remains red once the volume reaches clipping levels. To reset the clip indicator once it turns red, lower the volume fader and click the clip indicator. 9 To stop recording, click the Stop button ( ). To prevent accidently overwriting automation that has already been applied, click the Auto Read button ( ) for the track you just recorded. 10 To preview your volume changes, drag the edit line to the beginning of your changes
).
1 Gang the audio tracks you want to work on: Right-click (Windows) or Control-click (Mac OS) the volume fader you want to assign to a gang and choose a gang number from the context menu. Repeat this process for the other channels you want to gang, assigning each the same gang number.
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2 Click the Automation Write button ( ) for each audio track in which you want to make changes. 3 Set your Automation option to either Write or Write/Touch and record your track
volume changes, as described in the previous procedure. As you adjust a volume fader on any one of the ganged tracks, the change is applied to all ganged tracks.
To ungang the audio tracks:
1 If necessary, click the triangle to the left of the track name to expand the audio track you want to adjust. 2 Drag the edit line to the point where you want to start recording automation changes. 3 If the Audio Mixer window is hidden or is not displayed, choose Window > Audio Mixer. 4 Click the Auto Write button (
5 Select an option from the Automation Write Options section. For information on these options, see Adjusting audio levels in the Audio Mixer window using automation on page 266 6 Click the Play button (
7 Click the pan control and drag outside it, and then drag clockwise to pan or balance right, or counterclockwise to pan or balance left. Dragging outside the pan control gives you greater precision in adjusting it.
8 To stop recording, click the Stop button ( ). 9 To preview your changes, choose the Auto Read ( ) button to prevent accidentally overwriting applied automation, drag the edit line to the beginning of your changes, and click the Play button.
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1 Select an audio clip in the Timeline. 2 Do one of the following: Choose Clip > Audio Options > Duplicate Left to use the left channel. Choose Clip > Audio Options > Duplicate Right to use the right channel. Choose Clip > Audio Options > Normal to restore the clips original stereo channels.
1 Select an audio clip in the Timeline. 2 Do one of the following: Choose Clip > Audio Options > Mute Left to mute the left channel. Choose Clip > Audio Options > Mute Right to mute the right channel. Choose Clip > Audio Options > Normal to restore the clips stereo channels.
1 Select an audio clip in the Timeline. 2 Do one of the following: Choose Clip > Audio Options > Swap Channels to reverse the channels. Choose Clip > Audio Options > Normal to restore the orientation of the clips stereo channels.
275
1 Choose File > New > Title. 2 Choose File > Save As. 3 Specify a location and lename, and then click Save.
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2 Do one of the following: If a project is already open, double-click any clip in the Project window. If no project is open, choose File > Open, locate the video clip or still image le you want to use as a reference, and click OK. 3 In the Clip or Source view window, go to the frame you want to use for title positioning. 4 Click the Marker Menu button ( ) and choose Mark > 0 (Poster Frame). This species the frame Premiere uses for the Title window. 5 Drag the frame into the Title window.
Dragging a frame from the Source view window (right) to the Title window (left). To change a sample frame:
1 Open the clip in the Clip or Source view window and locate the frame you want to use
Title-safe (A) and action-safe (B) zones To set Title window options:
1 With the Title window open, choose Window > Window Options > Title Window Options, or right-click (Windows) or Control-click (Mac OS) in the Title window and choose Title Window Options from the context menu. 2 Specify the following settings as necessary, and then click OK: For Size, type the dimensions in pixels that you want to use for your title frame, such as 320 horizontal (h) and 240 vertical (v). For Aspect, select the pixel aspect ratio you will use to output your nal video.
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For Background, click the box to specify a background color (see Using the color picker on page 290). If you want the background color to be visible in Premiere, select Opaque. Select Show Safe Titles to display NTSC title-safe and action-safe zones. Select NTSC-Safe Colors to automatically move colors that are outside the NTSC-safe range into the NTSC-safe range when the title is rendered. This option may mute colors somewhat. If you are creating titles for NTSC television and you do not select this option, colors outside the NTSC-safe range may display poorly or bleed across television scan lines.
When the Title window is active, set the background color to black or white from the keyboard by pressing B for black or W for white.
To speed up display using the Draft option:
Select Draft in the Title window. The Title window displays faster, at the expense of quality. The Draft option affects the display in the Title window only; the title displays at full quality when you use it in a video program.
To select text and graphic tools:
Get quick access to most formatting options by right-clicking (Windows) or Controlclicking (Mac OS) an object and choosing a command from the menu.
Compared to paper, video displays at a much lower resolution and is viewed from much farther away (often from across a room). For maximum legibility, use the following guidelines when specifying type for video:
Use large sans-serif fonts. Avoid small type and serif fonts; the thin strokes of some small or serif characters do not display well on interlaced television sets, causing them to icker. Use semibold and boldface type weights, which are generally easier to read on television than regular or light type weights. Use few words in your titles. Long paragraphs of small type are difcult to read on television. When designing a title to be superimposed, use colors that contrast well with the background video. You can import a sample frame to check a title against its background (see Importing a sample frame on page 275). If the background is complex, consider adding a shadow (see Adding a shadow on page 286) or a semitransparent shape behind the type (see Creating graphic objects on page 284). Make sure that the fonts you use in the title le are installed on any other computer where you plan to open the title le or the project that includes it. Font names are often different between Windows and Mac OS, even when the fonts are identical. After you complete editing and record the nal cut on videotape or export it to a video le, you no longer need the title fonts.
To create text:
1 Select the type tool ( ). 2 Click to position the top left corner of the text object in the Title window, and type the text you want. 3 When the type is complete, click outside the text.
The new text uses the current color, transparency, and gradient settings. See Using color, transparency, and gradients on page 287.
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1 Choose how your edits will affect the text by doing one of the following: To change attributes uniformly within a text object, select the selection tool ( ) and click the text. The entire text object is selected, and handles appear at the corners of the text object.
To edit the text or apply different type attributes to individual characters, select the type tool, click a text object, and then drag to select the text you want to change. For example, you can apply a different color and size to one of the words in a title.
Note: The selection tool overrides uniquely formatted characters. For example, if you use the type tool to apply a blue color to one word, and then you use the selection tool to apply a red color to the text object containing the blue word, all the characters in the text object become red. However, any text attributes you dont change remain intact.
2 Do any combination of the following: To change the font, choose Title > Font and select a font. In Windows, click OK.
To change the type style, choose Title > Style and select a style. (In Windows, you can also change the style by choosing Title > Font and selecting a new style from the Style menu.) The Plain, Bold, Italic, and Underline styles work as they do in a word processor. The Emboss style creates a slightly offset copy of the text behind the original text. To change the font size, choose Title > Size and choose a type size. (In Windows, you can also change the size by choosing Title > Font and selecting a new size from the Size menu.) To change the color, see Using color, transparency, and gradients on page 287. To specify spacing between lines, choose Title > Leading and choose a leading (line spacing) adjustment from the menu. Reset Leading restores the default leading for the font. To kern (adjust the spacing between characters), click an insertion point between the letters you want to kern, or select a range of characters. Then click the Decrease Kerning button ( ) to remove space between characters or click the Increase Kerning button ( ) to add space between characters. To change paragraph alignment, click an insertion point in the paragraph you want to align, choose Title > Justify, and choose an alignment.
Edit existing text by double-clicking text with the selection tool. Premiere changes the selection tool to the text tool so that you can select individual characters.
To stretch type:
With the selection tool, click a text object. Hold down Ctrl (Windows) or Option (Mac OS) as you drag any of the object handles. The selection tool changes to a stretch tool as you drag.
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With the selection tool ( ), click a text object. Choose Title > Orientation and select Horizontal or Vertical.
1 Select the rolling title tool ( ). 2 Drag to specify the size of the text object that will contain the rolling title.
Dragging the rolling title tool (left) creates an empty rolling title text object (right).
Note: To make the text roll or crawl, you must type enough text to overll the text box. If you dont have enough text, overll the box using blank spaces. To create blank spaces for rolling text, press Enter (Windows) or Return (Mac OS). To create blank spaces for crawling text, press the spacebar.
4 With the rolling title still selected, choose Title > Rolling Title Options. 5 In the Direction section, select the direction in which you want the type to move. 6 Select Enable Special Timings if you want more control over rolling or crawling motion. Then specify the following values as needed and click OK: For Pre Roll, specify how many frames you want to appear motionless (starting with the title clip In point to the frame in which the title starts moving). For Ramp Up, specify how many frames the clip should use to accelerate to normal speed. Type 0 (zero) to start moving the title at normal speed. To accelerate more gradually, specify more frames. For Ramp Down, specify how many frames the clip should use to decelerate to a halt. For faster deceleration, specify fewer frames. Type 0 (zero) to stop the title immediately. To decelerate more gradually, specify more frames. For Post Roll, specify how many frames you want the title to appear motionless (starting with the frame in which the title stops to the title Out point).
To preview rolling or crawling type:
Drag the slider at the bottom left corner of the Title window. Premiere plays back all rolling or crawling text objects in the Title window. If you have imported a background frame (see Creating and setting up a new title on page 275), Premiere uses the clip containing the background frame as the duration for the rolling or crawling type, and plays it along with the type.
Note: This slider does not preview special timings. Special timings depend on the clip duration in frames, which is determined by the Timeline. To preview special timings, add the title to a project Timeline (see Adding a title to a project on page 291) and preview the Timeline.
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1 Select the line tool in the toolbox ( ). Each tool reverts to the selection tool ( ) after one use unless you double-click it, as explained in Creating text objects on page 278. 2 Drag to draw the line, or hold down Shift as you drag to draw a constrained line at 45-degree increments.
To create a rectangle, rounded-corner rectangle, or ellipse:
1 Click the left half of the desired tool for a framed shape or the right half of a tool for a lled shape. 2 Do one of the following: Drag to draw the shape. Hold down Shift as you drag to draw a constrained shape, such as a square, a roundedcorner square, or a circle.
To create a polygon shape:
1 Click the left half of the polygon tool ( ) for a framed polygon, or click the right half of the polygon tool ( ) for a lled polygon. 2 Position the polygon tool where you want to start drawing, and click. This creates a point and a line segment leading out of it. 3 Position the polygon tool where you want to end the line segment, and click. 4 Repeat steps 2 and 3 until you have only one segment left to draw.
5 Do one of the following: To close the polygon, click the rst point you placed. A small circle appears next to the cursor when it is directly over the rst point. To leave a framed polygon open, double-click where you want the last point to appear. You cannot leave a lled polygon open.
To change a lled object to a framed object or vice-versa:
1 With the selection tool, select the graphic object. 2 Choose Title > Convert to Filled or Title > Convert to Framed.
To adjust the line weight of a line or framed object:
1 With the selection tool, select the line or framed object that you want to change. 2 Drag the Line Weight slider to specify the line weight you want.
You cannot adjust the line weight of a lled object because it has no outline. However, you can create a framed duplicate of the object (see the next procedure) and adjust the line weight of the new object.
To create a framed duplicate of a lled object:
Select a lled object, and choose Title > Create Framed Object. A framed copy appears in the same position as the original.
To create a lled duplicate of a framed object:
Select a framed object, and choose Title > Create Filled Object. A lled copy appears in the same position on top of the original. If you cant see the framed original behind the lled copy, select the lled copy and choose Title > Send to Back.
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To smooth a polygon:
1 With the selection tool, select a polygon. 2 Choose Title > Smooth Polygon.
To edit a polygon:
1 With the selection tool, select the graphic object that you want to edit. 2 Drag any handle on the object.
Adding a shadow
You can create an adjustable shadow for text or graphic objects. A slight shadow can help distinguish type from its background. However, a shadow tends to make small type less legible. You can apply color, transparency, or a gradient to a shadow. See Using color, transparency, and gradients on page 287.
To create a shadow:
1 Select the object to which you want to add a shadow. 2 Drag the Shadow Offset control in the toolbox to specify how far the shadow falls from the object. To constrain movement to 45-degree increments, hold down Shift as you drag.
Before (left) and after (right) adding a shadow To specify the kind of shadow:
1 Select an object that has a shadow. 2 Choose Title > Shadow and choose a type of shadow from the Shadow menu: Single creates a basic drop shadow.
Solid simulates a three-dimensional shadow. Soft creates a soft-edged version of the Single shadow.
To remove a shadow:
1 Select an object that has a shadow. 2 Drag the Shadow Offset control either outside or to the center of the control area. When the Shadow Offset control displays the message No Shadow, you have successfully removed it.
1 Do one of the following: Use the selection tool ( ) to select a text or graphic object to affect the entire object. Use the type tool ( ) to select individual characters in a text object to affect just those characters. 2 If necessary, click the Object Color swatch or the Shadow Color swatch to bring it to the front, and then click it again to open the color picker.
A B
3 Specify a color (see Using the color picker on page 290), and click OK.
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1 With the selection tool, select a text or graphic object to which you will apply the color. 2 Select the eyedropper tool (
).
1 Click in an area without objects to make sure that nothing is selected. 2 Select the eyedropper tool. 3 Click the eyedropper tool on the color you want to apply. 4 Click the Object Color swatch. 5 Write down the values for Red, Green, and Blue, and click Cancel. 6 Select the type tool and drag to select one or more text characters. 7 Click the Object Color or Shadow Color swatch, and for Red, Green, and Blue, type the values you wrote down. Then click OK.
To swap the object and shadow colors:
1 Do one of the following: Use the selection tool to select a text or graphic object (to affect the entire object). Use the type tool to select individual characters in a text object (to affect just those characters). 2 If necessary, click the Object Color swatch or the Shadow Color swatch to bring it to the front. The swatch that is in front receives the gradient effect.
3 Click the Beginning Color swatch, specify a color (see Using the color picker on page 290), and click OK.
4 Click the Ending Color swatch, specify a color, and click OK. 5 To set the direction of a gradient, click a triangle in the Gradient/Transparency Direction option.
1 Do one of the following: Use the selection tool to select a text or graphic object (to affect the entire object). Use the type tool to select individual characters in a text object (to affect just those characters). 2 If necessary, click the Object Color swatch or the Shadow Color swatch to bring it to the front. The swatch that is in front receives the opacity effect. 3 Do one of the following: Click the triangle to the left of the Beginning Transparency menu or to the right of the Ending Transparency menu, and then click or drag in the menu that appears, to specify an opacity value.
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Click the triangle between the Beginning and Ending Transparency menus, and then click or drag in the menu that appears, to specify an opacity value from the Overall Transparency menu.
1 Do one of the following: To specify a color visually, click the color you want in the color area. To specify a color using RGB values, type the values you want into the Red, Green, and Blue options.
In the upper right corner of the color picker, the bottom half of the color swatch changes to display the color you specify. For reference, the top half of the color swatch displays the original color and does not change.
2 If a new color swatch appears with a gamut warning symbol ( ) next to the lower color swatch, the color you specied is outside the color gamut, or range, that NTSC video can reproduce accurately. If you are editing for NTSC video, click the swatch or gamut warning symbol to automatically move the color to the nearest color within the NTSC color gamut when the title is rendered (its appearance does not immediately change). The gamut warning symbol does not apply to PAL and SECAM video, which have a larger color gamut. 3 Click OK.
1 With the selection tool ( ), select a text or graphic object. 2 Do one of the following: Choose Title > Bring to Front. Choose Title > Send to Back. 3 Repeat with other objects as necessary until type and objects are stacked the way you want.
To center type or objects in the drawing area:
1 With the selection tool ( ), select a text or graphic object. 2 Do any combination of the following as necessary to achieve the centering you want: Choose Title > Center Horizontally. Choose Title > Center Vertically. Choose Title > Position in Lower Third.
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1 Save the title. The title automatically appears in the open Project window.
Note: If a project is not open when you create the title, save the title, open a project, and then drag the title directly from the Title window to the Timeline or Project window.
2 Do one of the following: To superimpose the title over another clip, add it to a superimpose track (Video 2 or higher). To make the title appear opaque, add it to the Video 1A or 1B track (or select the Opaque option in the Title Window Options dialog box and add the title to any track).
Note: If you add a title to the Video 1A or 1B track and then move it to a superimposition track, it appears opaque. To make it transparent, delete it from the Timeline, and then add it directly to the superimposition track.
To change the duration of a title in the Timeline:
Note: If the background does not become transparent, double-click the clip in the Timeline to open it, choose Window > Title Window Options, and make sure that Opaque is not selected. To change the duration of a title in the Timeline, drag its In or Out point, or select the clip, choose Clip > Duration, and type a new duration.
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About transparency
In video or lm, transparency allows one clip to show through another, creating composites, transitions, or special effects. The opacity of a clip or portion of a clip determines its level of transparency. At 100% opacity, an image contains no transparency at all; at 0% opacity, the image is completely transparent, allowing other clips to show through. At other percentages, the image is partially transparent, allowing other underlying images to be visible at the same time. The brightness values of a clips alpha channel, an additional grayscale or monochrome channel in an RGB image, also determine the clips opacity. Certain parts of clips can be made transparent using tools called keys. A key nds pixels in an image that match a specied color or brightness and makes those pixels transparent or semitransparent, depending on the type of key. This process is called keying, or keying out the color. Keys can also use a clips alpha channel to create transparency. You can create transparency in a clip only after you have placed it in a superimpose track. By default, each new project includes one superimpose track, called Video 2. You can add up to 97 superimpose tracks. See Adding, naming, and deleting tracks on page 177.
Compositing
Special effects for lm or video are often created by shooting a scene against a color screen. After the footage is digitized, the color screen is then made transparent with a key. The rst scene, or clip, is placed over a second clip, which usually includes some sort of background scene. The result forms a composite, where the background is visible wherever the rst clip is transparent, making the rst clip appear to belong with the background.
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Composites are often used in feature lms where, for example, an actor appears to dangle from a helicopter or appears to be oating in outer space. In this case, the actor is shot in an appropriate position against a color screen, and after making the color transparent, the actors scene is superimposed over the backdrop. Color screens are usually blue or green because these colors are relatively absent from skin or hair color.
Fading
In addition to making portions of a clip transparent with keys, you can also adjust the opacity of the entire clip to fade it in or out. You can use fading to create additional transitional effects or to create simple superimposing.
1 Place a clip in a superimpose track. If necessary, click the triangle to the left of the track
name to expand the track, or Option-click (Mac OS) or Alt-click (Windows) the triangle to expand all the superimpose tracks at once.
2 Click the red Display Opacity Rubberbands icon ( ) to display the opacity rubberband. 3 With the selection tool selected, position the pointer over the top of the Opacity rubberband. The pointer changes to a pointing nger with red plus (+) and minus (-) signs. 4 Click to create a handle (a small red square), and drag the handle up or down to adjust the fading. The opacity percentage appears in the Info palette and updates as you drag a handle. Press the Shift key with a handle selected to view the opacity percentage and to change the percentage in 1% increments for ner gradations.
When the handle is at the top of the panel, the image is fully opaque; when the handle is at the bottom of the panel, the image is transparent. The line between two handles indicates the direction, length, and speed of the adjustment. The steeper the angle, the more sudden the change.
Clicking the Opacity rubberband to create an opacity handle (left) and dragging it to decrease opacity (right)
5 Repeat the above step to create as many handles as needed. 6 To delete a handle, drag it out of the superimpose track.
To create two opacity handles:
).
2 Click the Opacity rubberband where no handles exist. Two adjacent handles appear. 3 Drag the new handles up or down to make a sharp increase or decrease in opacity.
To adjust the opacity of a specic segment:
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2 Drag the line segment up or down. You can set the opacity of the entire clip to a constant value by adjusting the opacity rubberband in this manner before creating handles.
1 Select the clip in a superimpose track (Video 2 or higher). 2 Do one of the following: In the Effect Controls palette, click Setup next to Transparency. Choose Clip > Video Options > Transparency. 3 Choose a key from the Key Type menu.
The default key type is None. At this setting, no part of the superimposed image is keyed out. However, you can set the opacity of the image by adjusting the opacity rubberband in the Timeline (see Using the Video Opacity rubberband on page 296). You can also use the None key type for creating split screens and other effects where a portion of the underlying image is visible (see Creating split screens on page 308).
4 Click one of the following icons to view transparency:
Places a black or white background behind the keyed-out image. Click to toggle between black and white. Displays a checkerboard pattern to help you view transparency in areas that may be difcult to see against a solid background or against the actual underlying image. Click to reverse the checkerboard pattern. Displays the actual underlying image in your project. This view may be slower to display when you drag the preview slider under the Sample box.
5 To zoom in on the image in the Sample area, select the Zoom icon ( ), and then click an area of the image. Click again to increase the zoom. To zoom out, hold down the Alt key (Windows) or the Option key (Mac OS) and click the image with the Zoom icon selected. To view other areas of the image at the same zoom, select the Hand icon ( ) and drag the image. On Mac OS only, you can click the Collapse icon ( ) to move the image to the Program view in the Monitor window. 6 Select the following options as needed: Reverse Key to reverse transparent and opaque areas (available only for certain keys). Drop Shadow to add a 50% gray, 50% opaque shadow to opaque areas (available only for certain keys). The shadow is placed four pixels below and to the right of any contiguous opaque region. Drop Shadow is most effective for titles or simple graphics. Mask Only to produce a special effect that displays only the alpha channel matte view of the clip (available only for certain keys). 7 Adjust the transparency sliders and select other options as described in the following sections on individual keys. 8 Drag the slider beneath the Sample box to view your transparency settings across the duration of the clip.
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Note: You can quickly access the transparency settings for a clip by clicking Setup next to Transparency in the Effect Controls palette.
beyond the Threshold slider; doing so inverts gray and transparent pixels.
Smoothing Species the amount of anti-aliasing that Premiere applies to the boundary
between transparent and opaque regions. Anti-aliasing blends pixels to produce softer, smoother edges. Choose None to produce sharp edges, with no anti-aliasing. This is useful when you want to preserve sharp lines, such as those in titles. Choose Low or High to produce different amounts of smoothing.
boundary between transparent and opaque regions. Choose None to produce sharp edges, with no anti-aliasing. This is useful when you want to preserve sharp lines, such as those in titles. Choose Low or High to produce different amounts of smoothing.
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When you use the Alpha Channel key with a clip to which you have applied or plan to apply motion, select the Use Clips Alpha option in the Motion Settings dialog box. If this setting is not selected, the clips bounding box will appear when the clip moves. See Specifying alpha channel and color options on page 318.
The Photoshop image (left) contains a separate alpha channel (center) which Premiere uses to superimpose the foreground on another background (right).
Image Matte
The Image Matte key uses a specied still image (the matte) to determine the areas of transparency for a clip. Areas in the superimposed clip that correspond to areas of white in the still image remain opaque, areas of black in the still image become fully transparent in the clip, and areas in the image that are between white and black produce varying levels of transparency in the clip. To get the most predictable results, choose a grayscale image for your image matte, unless you want to alter colors in the clip. Any color in the image matte removes the same level of color from the clip you are keying. For example, white areas in the clip that correspond to red areas in the image matte will appear blue-green (since white in an RGB image is composed of 100% red, 100% blue, and 100% green); because red is also made transparent in the clip, only blue and green colors would remain at their original values.
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spond to the white areas of the image are superimposed on clips in lower tracks. The image acts as a lter between the clips.
Reverse Key Click to reverse transparency. Portions of the clip in the superimpose track
that correspond to the black areas of the image are superimposed on clips in lower tracks.
Difference Matte
The Difference Matte creates transparency by comparing a specied image with a specied clip and then eliminating areas in the clip that match those in the image. Though you can use this key to create special effects, you can also use it to key out a static background by selecting the Reverse Key option. In this way, you can remove a static background behind a moving object (such as a person walking past a stage set), and place the person against a different background. Very often the specied image is simply a frame of background footage (before the moving object has entered the scene). For this reason, the Difference Matte is best used in this way for scenes that have been shot with a stationary camera.
To replace a static background behind a moving object:
1 Find a frame of your clip that consists only of the static background. 2 Save this background frame as an image le. For information about saving a frame, see Exporting a still image on page 347. 3 Place the video clip in a superimpose track, select it, and then choose Clip > Video Options > Transparency. 4 For Key Type, choose Difference Matte. 5 In the Matte section of the dialog box, click the Choose button and select the image you saved in step 2. 6 Select the Reverse Key option to key out the static background. 7 Place the new background in a track below this one to create the composite.
Track Matte
Use the Track Matte key to create a moving matte (often called a traveling matte), which superimposes one clip on another using the matte to integrate the two. You can use any clip, still image, or still image with motion for the matte.
Because the Track Matte key can be applied to a video clip, the matte can change over time.
Areas of white in the matte create opaque areas in the superimposed clip, preventing underlying clips from showing through. Black areas in the matte create transparent areas, and gray areas make partially transparent areas. To retain the original colors in your superimposed clip, use a grayscale image for the matte. Any color in the matte removes the same level of color from the superimposed clip. You can create mattes in a few different ways:
Use the Title window to create text or shapes (grayscale only), save the title, and then import the le as your matte. Create a matte from any clip using the Chroma, RGB Difference, Difference Matte, Blue Screen, Green Screen, or Non-Red key. Then select the Mask Only option. Use Adobe Illustrator or Photoshop to create a grayscale image, import it into Premiere, and (optionally) apply motion settings to the image. Add motion to any still image with the Motion settings in Premiere. For information on applying motion to still images, see Animating a clips motion on page 311.
To apply the Track Matte key:
1 In the Video 1 track, place the clip that will play in the background. 2 In the rst superimpose track, Video 2, place the clip that will be superimposed on the clip in the Video 1 track.
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3 If the Timeline window already contains a second superimpose track, go on to step 4. If not, click the Timeline menu icon and choose Add Video Track. 4 In the second superimpose track, Video 3, place the clip or image you want to use as
the matte.
5 Select the clip in the Video 2 track and choose Clip > Video Options > Transparency. For Key Type, choose Track Matte. Then click OK.
1 Activate the Project window. 2 Choose File > New > Color Matte. 3 Select a color from the Color Picker window and click OK. 4 Type a name for the matte, as you want it to appear in the Project window. Then click OK.
Create a backdrop from an existing frame by exporting a frame as a still image. See Exporting a still image on page 347.
To use a temporary matte for keying:
1 Create a background matte as described above. Typically, a bright green or yellow works best. 2 Place the matte in a track beneath the clip you are keying, in either a superimpose track or the Video 1 track.
3 Make the matte the same length as the clip you are keying so that you can preview transparency across the entire clip. 4 Create transparency in the clip as described in Using keys to superimpose and create
composites on page 298. The brightly colored matte shows through in the areas that are transparent.
5 When you are satised with your keying, delete the colored matte from the Timeline window.
The microphone (left) is masked out by repositioning image handles in the Transparency dialog box (center), creating a garbage matte that is then keyed and superimposed over a background (right). To create a garbage matte:
1 Select a clip in a superimpose track and choose Clip > Video Options > Transparency. For more details, see Using keys to superimpose and create composites on page 298. 2 In the Sample area of the Transparency Settings dialog box, drag the handles of the image to include only the subject you want to preserve. 3 Choose a key to key out the background of your subject. Then click OK.
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1 Place two clips in separate adjacent tracks. At least one track must be a superimpose track. 2 Select the clip in the upper track and choose Clip > Video Options > Transparency. 3 For Key Type, choose None. 4 Drag the corner handles in the Sample area to split or otherwise separate the screen into two sections, one containing the clip in the upper track, the other containing the clip in the lower track. 5 To view the effect, click the page peel icon ( ). Then click OK.
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ou can move, rotate, and zoom a video or still-image clip within a video programs viewable area. Using the settings in the Motion Settings dialog box, you can specify a motion path, change motion over time with keyframes, and speed up or slow down the motion youve dened. In addition, you can distort the shape of a clip to create other special effects.
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1 Select a clip in the Timeline window. 2 Do one of the following to open the Motion Settings dialog box: Click the box to the left of the word Motion in the Effect Controls palette.
In the top left corner of the dialog box, a sample of the selected clip moves along the default motion path. To the right of the sample is the motion path. The default path locates the Start and Finish keyframes outside the viewable area of the video program so that the clip enters the viewable area from the left, moves across, and exits on the right.
3 Set and adjust keyframes on the motion path using one of the following methods: For simple horizontal, vertical, or diagonal motion, drag the Start and Finish keyframes to any location within or outside the visible area. Position the pointer anywhere on the motion path. The pointer turns into a pointing nger. Click to add a keyframe to the path, and drag to adjust its position, creating a new segment of the path.
Click to make a motion keyframe (left), and then drag the keyframe to a new location (right).
Click above the motion path timeline (located directly below the motion path) to add a keyframe to the path; the pointer turns into a downward-pointing triangle ( ). Then drag the new keyframe to adjust its position. 4 To preview the animation, use the Play ( ) and Pause ( options, see Previewing motion on page 315.
To ne-tune the position of a keyframe on the motion path:
1 Select the keyframe using either method below: Click the keyframe in the motion path or in the motion path timeline. The pointer turns into a gray pointing-finger icon when it is directly over a keyframe. Press the Tab key to select successive keyframes from the Start to Finish positions along the motion path. Hold down the Shift key and press Tab to move from keyframe to keyframe in the opposite direction.
Note: If a text entry box is active in the Motion Settings dialog box, pressing Tab highlights successive boxes rather than selecting successive motion keyframes.
2 Use one of the following methods to adjust the keyframes position: Press an arrow key to move the selected keyframe 1 pixel at a time in the direction of the arrow. Hold down the Shift key and press an arrow key to move the keyframe in 5-pixel
increments.
Type coordinates for the keyframes position in the Info boxes below the timeline.
Note: In the Motion Settings dialog box, the coordinates in the Info boxes are specied at the resolution of the sample image (80 x 60 pixels), but are scaled at output time to the project output size. A 1-pixel shift at the sample size scales up to a 4-pixel shift if the project output size is 320 x 240 or to an 8-pixel shift if the output size is 640 x 480. You can type fractional decimal values to reposition keyframes with ner precision than 4- or 8-point increments. For example, typing 1.75 in the rst box results in a horizontal shift of 14 pixels at 640 x 480 resolution. To derive the correct value to type for the direction you want to move, rst divide the appropriate output dimension (for example, 640) by the corresponding sample image dimension (80), and then divide the distance you want to move (for example, 14 pixels) by the result.
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To center the clip in the viewable area at a keyframe on the motion path:
1 Select the keyframe. 2 Type the coordinates (0, 0) for the keyframes position in the Info boxes below the timeline, or click the Center button to let Adobe Premiere enter these coordinates.
To delete a keyframe on the motion path:
1 In the Timeline window, select the clip with the motion settings you want to edit. 2 Do one of the following: In the Effect Controls palette, click Setup next to Motion.
Choose Clip > Video Options > Motion. 3 Edit the settings, and then click OK.
1 Select the motion keyframe in either the path or the timeline in the Motion Settings dialog box. You can also press Tab or Shift+Tab to select each motion keyframe in succession. A black downward arrow indicates which keyframe is selected in the timeline. 2 Drag the arrow to the left or right. Dragging the arrow closer to another motion
keyframe increases the speed between the two keyframes; dragging it farther away from a keyframe decreases the speed between the keyframes.
To smooth sharp changes in direction, rotation, and distortion:
Click Smooth Motion and choose a smoothing option. Smooth Motion provides the smallest amount of smoothing, and Averaging-High provides the greatest amount of smoothing.
Previewing motion
The motion settings are applied to the sample in the upper left corner of the Motion Settings dialog box, so that you can preview any changes you make.
To preview motion in the Motion Settings dialog box:
Drag the upward-pointing arrow along the motion timeline. On Mac OS only, click the Collapse icon ( ) to move a still preview to the Program view in the Monitor window. Use this option to see where the image appears within the viewable area at different position points on the motion path. Click the Uncollapse icon ( ) to move the preview back to the Motion Settings dialog box. Select Show All to display the image along the motion path as it would appear in the nal video program, including transitions, lters, and transparency settings. Note that the motion thumbnail may not play as smoothly with this option selected. Select Show Outlines to display an outline of the clip (including any rotation, zooming, or distortion) at each motion keyframe in the path. Select Show Path to display the motion path as a series of dots between the motion keyframes. Dots closer together indicate a slower speed; dots farther apart indicate a faster speed.
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1 Click OK to save and close the motion settings. 2 Do one of the following: Build a preview le: move the yellow work area bar so it covers the clip with the motion
1 On the motion path or the timeline in the Motion Settings dialog box, select the motion keyframe at which you want to add rotation, zooming, or distortion. 2 Drag the slider or type a value for the following controls as needed: For Rotation, set the angle of rotation for a clip at the specied keyframe. The angle can range from 1440 degrees to 1440 degrees, resulting in up to eight full rotations (clockwise or counterclockwise) of the clip between keyframes. (One full rotation is equal to 360 degrees.) For Zoom, increase or decrease the size of a clip at a specic keyframe on the motion
path. The zoom percentage can range from 0 to 500. At 0, the clip is not visible; at 100, the clip is at its original size.
For Delay, direct the motion of a clip to pause for the specied amount of time. The delay value is a percentage of the duration of the clip. A delay percentage cannot exceed the distance in time to the next motion keyframe. When a delay has been added, a blue bar appears on the timeline, displaying the length of the delay.
3 Choose an option from the Motion menu to dene how the motion should occur between the selected keyframe and the next keyframe. You can achieve smooth motion when zooming by speeding up or slowing down movement where necessary. When zooming from small to large, select Accelerate. When zooming from large to small, select Decelerate. 4 Repeat steps 1 to 3 for each motion keyframe you want to change.
Note: Use the normal keyboard shortcuts for copying and pasting work when you copy one keyframes motion settings to another keyframe in the same clip or in another clip.
To distort a clip:
1 In the motion path or timeline in the Motion Settings dialog box, select the keyframe at which you want to add distortion. 2 In the distortion area, do any of the following: To create distortion, drag one or more of the four corner points to other positions. To spin a distorted image around a center point, hold down the Alt key (Windows) or the Option key (Mac OS) and position the pointer on a corner point; then drag to spin the image around a center point. To move all four corner points at once, position the pointer in the center of the image and drag. 3 Repeat steps 1 and 2 for each motion keyframe that you want to distort.
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1 Click the two red arrows next to the time display to specify how time is measured: If the two arrows touch, , the time is measured using the clips duration. So, if the clip is 20 seconds long and you set a keyframe at 00:10:00, the keyframe appears halfway through the clips duration. Use this option to specify an exact location in the clip for the keyframe. If the two arrows are separated, , the time is measured using the entire duration of the video program in the Timeline window. So, if the clip is located at 00:10:00 in the video program, and it is 20 seconds long, you can specify an exact location between 00:10:00 and 00:30:00 in the Timeline to position the keyframes. 2 Create a motion keyframe by clicking in the motion timeline (or by selecting an existing one). Then drag it to the appropriate time by watching the time display.
select a background color, click the desired color on the thumbnail in the Fill Color box (the pointer turns into the eyedropper tool when it is on the thumbnail), or click the color swatch above the thumbnail to access the color picker and choose a color. This color appears in previews and the rendered video program only if the clip is placed in the Video 1 track.
Alpha: Use Clips Superimposes a clip using its existing alpha channel. This is the normal setting for titles or graphics created in another application that supports alpha channels, such as Adobe Photoshop. This option affects only those clips that have been assigned an alpha channel key type in the Transparency Settings dialog box. For information on alpha channels, see Using the Alpha Channel key on page 302.
Alpha: Create New Creates a transparent ll for clips that do not have an existing alpha channel. With this option selected, an alpha channel is created for the areas in the clip that have been assigned a key type in the Transparency Settings dialog box. See Using the Alpha Channel key on page 302.
Note: Choosing the Create New option for an image containing an alpha channel overwrites the original alpha channel when the image is superimposed.
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dobe Premiere includes a variety of audio and video effects that you can apply to clips in your video program. An effect can add a special visual or audio characteristic or provide an unusual feature. For example, an effect can alter the exposure or color of footage, manipulate sound, distort images, or add artistic effects. The intensity and position of an effect are determined by values that you control. You can add any effect to a clip at any time. If you dont like an effect, you can easily delete it. You can even apply the same effect multiple times to the same clip with different settings. For example, you can add multiple instances of the Equalize audio effect for situations when you would chain together multiple equalization hardware modules in a conventional audio studio. By default, when you apply an effect to a clip, the effect is active for the duration of the clip. However, you can make the effect start and stop at specic times, or make the effect more or less intense over time, by using keyframes.
Understanding keyframes
Premiere uses keyframes to change an effect over time. A keyframe contains the values for all the controls in the effect and applies those values to the clip at the specied time. By default, once you apply an effect to a clip, Premiere creates a beginning and ending keyframe with the same value, but by applying different values to keyframes, you can change an effect over time. Premiere automatically interpolates the values of the controls between the keyframes, using a linear progression. This means that you dont have to create a keyframe for every frame in the clip. For example, suppose that you wanted to use the Crystallize effect and have it increase and then decrease over time. In this case, you would need to set three keyframesthe rst with light crystallization, the second with more signicant crystallization, and the third with light crystallization. Because Premiere automatically interpolates the distortion between each keyframe, the crystallization will gradually increase (linearly) between the rst and second keyframes and then gradually decrease between the second and third keyframes. Note: Some Premiere effects are not keyframeable and cannot be animated.
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A. Effect keyframe button B. Keyframe navigator C. Effect pop-up menu D. Keyframe line
A B
C D
A. Effect Enabled button with the stopwatch icon visible B. Keyframing Enabled button C. Effect name D. Effect controls
Keyframe line
After you add an effect to a clip, the effect appears under the clip in the keyframe line in the Timeline window. When you add more than one effect to a clip, the effect pop-up menu appears at the left edge of the clip. This menu displays each of the applied effects. If the effect has adjustable controls, you can set keyframes for it in the keyframe line. The keyframe line for any video clip on the Video 2 or above tracks can display either effect ( ) or opacity handles ( ). The keyframe line for an audio le can display effect, volume, or pan ( ) keyframes. To display effect keyframes for either type of clip, click the effect keyframe button ( ). Note: When the Video 1 track is collapsed, displaying both the A and B track on one line, Premiere displays the keyframe line for the Video 1 A track, or for the selected clip.
Keyframe navigator
After you set the initial keyframe for a clip, and if the keyframe button is pressed, Premiere displays the keyframe navigator, which you can use to move from keyframe to keyframe or to set or remove keyframes. A checkmark in the keyframe navigator box indicates that the edit line lies precisely at a keyframe for that clip. When the box contains no checkmark, the edit line lies between keyframes.
Keyframe icons
The appearance of a keyframe icon depends on where it is on the track. The default (first and last) keyframes are white rectangles ( )that rest at the edges of the clip. Once you add additional keyframes ( ), the initial keyframes become white half-diamonds. Once you move the keyframes from the edges, they become full diamonds. The rst keyframe is gray on the left half ( ), and the last keyframe is gray on the right half ( ).
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1 Open the palette and do one of the following: Choose New Folder from the Effects palette menu. Click the New Folder button (
To delete a folder:
Note: If you delete a default folder, the folder and all its effects are hidden and moved to the bottom of the palette. If you delete a custom folder (one you created), the folder is deleted and all its effects are restored to their original folders and hidden.
To hide folders or effects:
1 Select the folder or the effects. Shift-click to select multiple contiguous effects or Command-click (Mac OS) or Control-click (Windows) click to select multiple noncontiguous effects. 2 Choose Hide Selected from the Effects palette menu. All selected effects and folder names are dimmed and, if Show Hidden in the Effects palette menu is deselected, the names are hidden. 3 To hide the dimmed names, if they were not hidden in the above step, choose Show Hidden from the Effects palette menu to deselect it.
To view hidden folders or effects:
1 Choose Show Hidden from the Effects palette menu. All folders and effects that were hidden now appear dimmed. 2 Select the dimmed folders or effects that you want to make active and choose Show Selected from the Effects palette menu.
To move effects from one folder to another:
1 Drag the effect name to the desired location. 2 Release the mouse when the desired location is highlighted.
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You can apply or remove an effect at any time. Once youve applied effects to a clip, you can temporarily turn off one or all of the effects in the clip to concentrate on another aspect of your project. Effects that are turned off do not appear in the Program window and are not included when the clip is previewed or rendered. Turning off an effect does not delete the keyframes created for any of the effects settings; all keyframes remain until the effect is deleted from the clip.
To apply an effect to a clip:
1 Choose Window > Show Video Effects or Window > Show Audio Effects. 2 In the Effects palette, select an effect and drag it to a clip in the Timeline Window, or if the clip is selected in the Timeline Window, drag the effect to the Effect Controls palate. 3 If the effect has controls, the Settings dialog box appears. The settings you choose here apply to the rst keyframe (if you change settings for other keyframes) or to the entire clip (if you make no changes to any keyframe). Click OK to apply the settings.
Note: A Settings dialog box does not appear for After Effects effects. Instead, choose your settings for these effects in the Effect Controls palette. Using this procedure, you can apply multiple instances of a single effect to a clip.
To open the Effect Controls palette:
In the Effect Controls palette, click Setup to the right of the effect name.
To copy an effect and its keyframes in a clip and paste it into another clip:
1 In the Effect Controls palette, select the effect and choose Edit > Copy. 2 In the Timeline window, select one or more clips and choose Edit > Paste Attributes. 3 In the Paste Attributes dialog box, select Settings; then deselect all options except Filters.
In the Effect Controls palette, select the effect, and then click the Effect Enabled button( ) to the left of the effect name.
To remove an effect from a clip:
1 Select the clip in the Timeline window. 2 In the Effect Controls palette, select the effect you want to remove and do one of the following: Click the Delete button ( ). Choose Remove Selected Effect from the Effect Controls palette menu.
To reorder the effects:
1 In the Effect Controls palatte, click on the triangle next to each effect to collapse the
settings.
2 Click an effect name and drag it to a new location on the list. A black line appears while you drag when the effect is above or below another.
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1 In the Timeline window, click the triangle to the left of the track name to display the keyframe line.
2 If the clip is on a Video 2 or above track, click the effect keyframe icon ( effect keyframes.
) to display
3 If the clip contains more than one effect, click the effect pop-up menu above the keyframe line to the left of the effects name and select an effect. 4 Position the edit line at the point where you want to create a keyframe and do one of the following: Adjust the effect settings in the Effect Controls palatte. Select the clip and click the keyframe navigator box ( ).
Note: Once you set the initial keyframe for an effect, the Effect Enabled icon ( ) appears next to the effect name in the Effect Controls palette.
To select a keyframe:
Select the clip containing the keyframe, and then press the forward or backward keyframe navigator arrow ( ).
1 Select a keyframe either by clicking it, using the keyframe navigator to move the edit line to it, or manually positioning the edit line on it. 2 In the Effect Controls window, select the effect and do one of the following: Click Setup and make your changes in the Settings dialog box; then click OK. Make your changes using the available settings controls. If effect settings are not visible, click the triangle next to the effect name to show them.
To remove a keyframe:
Select the keyframe in the effect keyframe line and do one of the following:
Drag the keyframe outside of the keyframe line. Click the keyframe box ( ).
Note: You cannot remove the beginning and ending keyframes for any effect.
To remove all but the rst and last effect keyframes for an effect:
1 In the Timeline window, select the clip to which the effect is applied. 2 In the Effect Controls palette, click the stopwatch icon ( ) in the Effect Enabled button next to the effect name.
To reposition a keyframe:
Drag the keyframe to a new position on the keyframe timeline. Note: You can drag the rst and last keyframes to reset the time the effect begins or ends. A black keyframe line appears when you drag either of these two keyframes, indicating that no effect will be applied in that area. You can reposition keyframes only for effects with adjustable controls. To make it easier to drag the default keyframes, deselect the clip by clicking in an empty area in the Timeline.
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Obsolete effects
Many of Premieres video effects have been replaced by After Effects video effects. One Premiere 5.x audio effect is also obsolete. If you are working on a Premiere 5.x or earlier project that uses an obsolete (replaced) effect, you can continue to use it in Premiere 6.0 (settings you used for the obsolete effects remain intact). However, if you are creating a new Premiere 6.0 project, use the newer effects because the obsolete ones are intended only for Premiere 5.x project compatibility. All obsolete video effects reside in the Obsolete folder of the Video Effects palette. The obsolete audio effect resides in the Obsolete folder of the Audio Effects palette.
1 Choose Window > Show Video Effects or Window > Show Audio Effects. 2 If the Obsolete folder is not visible in the list, choose Show Hidden from the Video Effects or Audio Effects palette menu. 3 Expand the Obsolete folder to see the effects.
10
337
hen you have nished assembling and editing clips in the Timeline, you can generate the nal video. The options you choose when producing the nal video depend on how it will be used. Use the information in this chapter to produce videos in the following ways:
Record the Timeline directly to videotape as it plays from your computer. Export a video le for viewing over the World Wide Web. Export an AVI or QuickTime video le for viewing from a hard disk, removable
cartridge, or CD-ROM. Through plug-in software modules, Premiere can also export formats provided by other software manufacturers or by software included with videocapture cards. To create motion-picture lm from a Premiere project, you must have the proper hardware for video or lm transfer or have access to a service provider that offers the appropriate equipment and services.
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RealMedia Export. For detailed information on these plug-ins, see the plug-ins online Help, or visit the plug-in manufacturers Web site. The following file formats are available when you export. Additional le formats may be available in Premiere if provided with your video-capture card or if you have added separately available plug-in software.
Video formats Microsoft AVI, Animated GIF, QuickTime, MPEG, RealMedia, Windows
Media
Audio-only formats AIFF, MP3, and Windows Audio Waveform (Windows only) Still-image and sequence formats Filmstrip, FLC/FLI (Windows only), GIF sequence,
PICT and PICT sequence (Mac OS only), Targa and Targa sequence, TIFF and TIFF sequence, Windows Bitmap and Windows Bitmap sequence (Windows only) Note: Notations such as Windows only or Mac OS only refer to features that are specic to the Windows or Mac OS versions of Premiere. They are not intended to indicate whether a given le format can be opened or played on a particular computer platform.
Exporting to videotape
You can record your edited program onto videotape directly from your computer. This can be as simple as playing the Timeline and recording on a connected DV camcorder or analog VCR. You can also use Premiere to control a deck or camera if your computer is properly connected to a deck or camera that supports device control. Use the Print to Video or Export to Tape commands to play video on a black background for recording on videotape. Print to Video can also zoom frames, so that quarter-screen video plays at fullscreen size. When recording directly from the Timeline, Premiere uses settings from the Project Settings dialog box. Many video-capture cards include Premiere-compatible plug-in software that provides a menu command for recording to videotape. Consequently, if the options you see are different than those described here, refer to your capture card or plugin documentation for instructions on the most efcient way to export to tape. If you will play the video program from the Timeline while recording directly to videotape, make sure that the project is using compression settings that preserve the highest picture quality without dropping any frames. Tune the settings for the computer on which you will play the program during videotape recording.
When you record DV video back to DV tape, all that is required is the IEEE 1394 connection. However, if you plan to record DV audio and video to an analog format, youll need a device that is capable of converting DV audio and video to analog using the connectors supported by your analog video recorder. Most DV cameras and all DV video tape recorders are capable of this conversion; some DV cameras require you to record the video to DV tape, and then dub the DV tape to the analog video recorder. To give your recording deck a few seconds or more of additional time before your video program starts and after it ends, add a black or color matte before and after the program in the Timeline. In addition, if you plan to have a postproduction facility duplicate your videotapes, add a minimum of 30 seconds of color bars and tone at the beginning of your program to aid in video and audio calibration. See Creating color bars and a 1-kHz tone on page 226.
To prepare a DV program for videotape recording:
1 Connect the DV device (camcorder or deck) to your computer using an IEEE 1394 connection. The small 4-pin connector attaches to the DV device, and the large 6-pin connector attaches to the computer. The connection point on your DV device may be marked DV IN/OUT or IEEE 1394. 2 Turn the DV camcorder on and set it to VTR mode. 3 Start Premiere and open your project. 4 Choose Project > Project Settings > General. Click Playback Settings.
Note: When you select a DV preset, the Editing Mode automatically is set to DV Playback (Windows) or QuickTime (Mac OS), both of which provide additional DV playback settings.
5 If Editing Mode is set to DV Playback, select the following settings and then click OK: Select Playback on DV Camcorder/VCR. This option plays back all DV-compressed clips to your video (NTSC/PAL) monitor or the LDC screen on your camcorder. If you want to see your DV-compressed clips on the desktop as well as the output device, select Playback on Desktop. To save CPU cycles by not simultaneously outputting to two devices, do not select this option. Select Render Scrub Output to DV Camcorder/VCR to see the results of render-
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6 If Editing Mode is set to QuickTime, select the following settings and then click OK: For Output Device, select FireWire to play back all DV-compressed clips to your video (NTSC/PAL) monitor. For Output Mode, select the appropriate NTSC or PAL mode. The Frame Size and Frame Rate for the selected mode automatically appear below. Select Play Audio on the Output Device Only to play audio through the selected output device. When FireWire is selected, audio plays through the FireWire device (if Desktop is selected, audio plays to the desktop). If you dont select this option, audio always plays to the desktop.
Note: Audio and video may not be synchronized if played back through different devices.
For Sample Rate, select the sample rate used by your DV camera. If you chose the correct preset when you started the project, this should already be set correctly. Most DV cameras use a sample rate or 32 kHz or 48 kHz; however 44.1 kHz is an available option for some cameras, so if your camera uses 44.1 kHz, you can select that here. See your DV cameras documentation for supported audio settings.
Note: Always capture and edit using the same audio sample rates that your DV camera supports. Do not mix audio sample rates on the same tape or in the same project.
If you want to see DV-compressed clips on the selected output device and the desktop, select Play Also on Desktop When Playing to the Output Device. To save CPU cycles by not simultaneously outputting to two devices, do not select this option.
Note: When this option is not selected, scrubbing playback still appears on both the desktop and the NTSC/PAL video monitor.
If high-quality playback is required, select High-Quality Playback and High-Quality Scrubbing. Otherwise, do not select this option. When this option is deselected, video plays back and scrubs faster because there is less impact on the CPU. Select Deinterlace Desktop Playback to deinterlace video before displaying it in the Clip or Monitor window. Deinterlaced video appears less blurry at the edges of moving objects. This option has no effect on output or previews to an external device. Select Show Marker Comments if youve added marker comments to the project and want them to display on your selected output device. See Using Timeline markers for comments on page 187.
7 Click OK to close the Project Settings dialog box. 8 Choose Edit > Preferences > Scratch Disks and Device Control. 9 Specify the scratch disk for captured movies. See Setting up Premieres scratch disks on page 88.
Note: The length of a captured clip may be limited by the le-size limits of your operating system; see File-size limitations on page 116.
10 Select DV Device Control 2.0 (or later) for Device and click Options. If necessary,
1 Make sure that your video recording device is on and that the correct (prestriped with timecode) tape is in the device. Locate and note the timecode for the location at which you want to begin recording. 2 Choose File > Export Timeline > Export to Tape.
Note: The Export to Tape command is available only if you have a supported DV device and use the DV Device Control plug-in.
3 Select Activate Recording Deck to let Premiere control your deck. 4 Select Assemble at Timecode and type the In point on the tape where you want recording to begin. If you dont select this option, recording begins at the current tape location. 5 For Movie Start Delay, type the number of quarter-frames that you want to delay the movie so that you can synchronize it with the DV device recording start time. Some devices need a delay between the time they receive the record command and the time the movie starts playing from the computer. 6 For Preroll, type the number of frames that you want Premiere to back up on the
recording deck before the specied timecode. Specify enough frames for the deck to reach a constant tape speed. For many decks, 5 seconds or 150 frames is sufcient.
7 Click OK.
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1 Make sure that your video recording device is on and that the correct tape is in the device. 2 Choose Edit > Preferences > Scratch Disks/Device Control and select your device control plug-in from the Device menu. If available, click Options and set your options as necessary; then click OK. 3 Choose File > Export Timeline > Export to Tape and specify options as necessary.
Note: Device control options vary depending on the device-control plug-in you use. See the documentation that came with the device-control plug-in.
To record the Timeline on videotape without device control:
1 In the Timeline, drag the work area bar over the portion of the video program that you
want to record and press Enter (Windows) or Return (Mac OS) to build a preview le.
2 Make sure that the video program preview plays to your deck or camera. If it does not, review the steps for preparing a DV program for videotape recording, or see the documentation for your analog device. 3 Make sure that your video recording device is on and that the tape is cued to the point where you want to start recording. 4 Position the edit line at the beginning of the Timeline (or work area). 5 Press the Record button on your device. 6 Press the Play button in the Program view of the Monitor window.
To record the Timeline using Print to Video:
1 In the Timeline, drag the work area bar over the portion of the video program that you
want to record and press Enter (Windows) or Return (Mac OS) to build a preview le.
2 Make sure that the video program preview plays to your deck or camera. If it does not, review the steps for preparing a DV program for videotape recording, or see the documentation for your analog device. 3 Make sure that your video recording device is on and that the tape is cued to the point where you want to start recording.
4 Choose File > Export Timeline > Print to Video. Specify options (see Playing back fullscreen video on page 234). For the Play Black for _ Seconds option, make sure that you type a long enough time for the speed of the video recording device to stabilize before the video starts. 5 Click OK, and start the video recording device.
Streaming video
Streaming video resembles conventional television in that video is sent to you frame by frame, without downloading a large le to your hard drive. Streaming video on the Web is constrained by the limited bandwidth (56 Kbps or less) of most consumer modems. However, streaming video can be deployed effectively within intranets where high-speed bandwidth is more readily available. The following streaming video formats are available for export from Premiere: QuickTime Streaming, Windows Media, RealVideo, and RealG2Streaming. You can create streaming video using any of the built-in Web export options: Save for Web, Advanced RealMedia Export, or Advanced Windows Media Export (Windows only).
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MPEG video
Motion Picture Experts Group (MPEG) is a le format that compresses video les effectively but is not as standardized as QuickTime or AVI. There are actually several variations of MPEG. The version generally used for Internet and CD-ROM is MPEG-1, which provides picture quality nearly comparable to VHS. MPEG-2 can provide SVHS picture quality. However, the keyframe-based compression and variable bit rate that make MPEG popular for delivery of nal video require signicant processing time. You can create MPEG video using the Save for Web export option.
MP3 audio
Motion Picture Experts Group (MPEG) 1 Layer 3 is a le format that compresses audio les at a 1:24 to 1:5 ratio. The high compression rate makes MP3 les smaller and of higher quality than most other audio formats. You can create MP3 audio les using the Save for Web export option.
Animated GIF
Animated GIF is best suited for solid-color motion graphics at a small frame size, such as an animated company logo. It works better for synthetic graphics than for live-action video. It is convenient because it is viewable in most Web browsers without requiring a plug-in, but you cannot include audio in an animated GIF le. Export animated GIF the same way you do any other le, making sure that you choose Animated GIF as the File Type. See Exporting a video on page 346. For best results, test completed Animated GIF les in a Web browser before distributing.
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What le formats and compression methods does the other software import? This helps determine which format you will use to export. Will you be transferring across computer platforms? This may constrain the choice of le
formats and compression methods further. Consider using high-quality cross-platform codecs (transcoders) such as QuickTime Motion JPEG A or B, or the Animation codec.
Will you be superimposing the Premiere clips over other clips? If so, preserve alpha channel transparency when exporting from Premiere. What is the highest quality compression method that the other software imports? Using high-quality compression limits the degree of compression that can be applied to the video le while retaining quality. You want to retain the highest possible level of picture quality until the editing process is complete. For maximum quality, choose the None compressor (no compression) if you have sufcient disk space to store the very large le that will result. Do you want to paint on frames? If so, you can export to Filmstrip format and edit in Adobe Photoshop (see Exporting a lmstrip le for editing in Adobe Photoshop on page 349). Alternatively, you can export frames as a numbered sequence of individual stillimage les, and edit each le in Photoshop. Do you want to use a single frame as a still image? If so, see Exporting a lmstrip le for editing in Adobe Photoshop on page 349.
Exporting a video
You can prepare variations of one program or clip for several uses. For example, you can prepare low- and high-resolution versions of a program or clip, or create separate versions for broadcast television, CD distribution, and Web viewing. You can also automate the export of project variations using batch processing. See Processing a batch of projects on page 351.
To export a video using a Web or CD-ROM optimized plug-in:
1 Activate the Timeline, Source view, Program view, or a Clip window. If you are exporting the Timeline and it includes virtual clips, make sure that the work area in the Timeline includes the main video program only. See Nesting edits using virtual clips on page 222. 2 Choose File > Export Timeline (or Export Clip) > Save for Web, Advanced RealMedia Export, or Advanced Windows Media (Windows only).
3 Select your settings and click OK or Start. See the plug-ins online Help or PDF documentation for details.
To export a video using Premieres export:
1 Activate the Timeline, Source view, Program view, or a Clip window. If you are
exporting the Timeline and it includes virtual clips, make sure that the work area in the Timeline includes the main video program only. See Nesting edits using virtual clips on page 222.
2 Choose File > Export Timeline (or Export Clip) > Movie. 3 Click Settings and choose your settings as necessary. See Choosing export settings on page 355. 4 Click OK to close the Settings dialog box. 5 Specify a location and lename, and click OK. If you want to cancel exporting, press Esc; it may take several seconds to complete the cancellation.
Use the Save and Load buttons in the Export Movie Settings dialog box to save and later quickly load export settings that you use frequently. Loading saved settings is particularly useful when you create several types of video les (for example, NTSC and Web video) from the same project.
1 Choose File > Export Timeline > Frame. 2 Click Settings. 3 Choose a File Type. Click Advanced Settings for the le type you chose (if available), specify options, and click OK. For the Advanced Settings available for GIF, see Animated GIF on page 344. 4 Click Next. In the Video Settings panel, specify the Frame Size and color Depth (see Exporting a video on page 346).
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5 Click Next. In the Keyframe and Rendering Options panel, specify options as needed. 6 Click Next. In the Special Processing panel, click Modify, and specify options as needed. 7 Click OK to close the Export Still Frame Settings dialog box. 8 Specify a location and lename, and then click OK.
1 Choose File > Export Timeline > Movie. 2 Click Settings. 3 For File Type, choose a still-image sequence format (generally any le type ending in the word sequence and the FLC/FLI (Windows only) le type). 4 Choose the frames to export from the Range menu. 5 Make sure that Export Video is selected. 6 Click Next and conrm video settings (see Exporting a video on page 346). 7 Click Next. In the Keyframe and Rendering Options panel, specify options as needed, and then click OK. 8 Specify a location where you want to export all of the still-image les. Its usually best to specify an empty folder set aside so that the sequence les dont become mixed with other les. 9 If you want, type a numbered lename. To specify the number of digits in the lename, determine how many digits will be required to number the frames, and then add any additional zeroes you want. For example, if you want to export 20 frames and you want the lename to have ve digits, type Car000 for the rst lename (the remaining les will automatically be named Car00001, Car00002, ..., Car00020). 10 Click OK to export the still-image sequence.
only channel 4 as the alpha channel; other alpha channels are not recognized.
Do not resize or crop the lmstrip.
If you simply want to export a single frame, you dont need to use the Filmstrip format. Instead, export a single still frame. See Exporting a still image on page 347.
To export a clip as a lmstrip:
1 Choose File > Export Timeline (or Export Clip) > Movie. 2 Click Settings. 3 For File Type, choose Filmstrip, and choose the frames to export from the Range menu. 4 Make sure that Export Video is selected.
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5 Click Next, and conrm video settings (see Exporting a video on page 346). Make sure that the frame rate is the same as the project frame rate. Then click OK.
Note: If the video contains interlaced elds, select Keyframe and Rendering Options from the menu at the top of the dialog box; for Field Settings, select Upper Field First if the original source video is eld-1 dominant, or Lower Field First if the original video is eld-2 dominant. If you dont know the eld dominance of the original video, ask the creator of the original video or refer to the documentation for the hardware used to create it.
6 Specify a location and lename, and then click Save.
After editing the lmstrip and saving it in Filmstrip format from Photoshop, use it as a clip in a Premiere project by importing it as you would any other compatible le. See Importing clips on page 151.
1 Save and close your project in Premiere. 2 Open After Effects and choose File > Import > Premiere as Comp. 3 Locate and select the Premiere project le, and click Open.
1 Choose Project > Utilities > Batch Processing. 2 Click Add. Select a project or video le that you want to add to the list, and click Open. Repeat for as many projects or video les as you want to export. 3 For each le in the list, do the following: Select the project or clip, and click Target. Specify the location and lename of the le that will be produced from this project or clip, and click Save. Click Settings if you want to verify the project settings for a selected project or clip. 4 Do one of the following: To make sure project source les are ready for processing, select any number of projects in the list and click Check. This is particularly important if you plan to leave the computer unattended, because missing les will stop all processing. Premiere opens each selected project in turn and veries that the clip les exist on disk that correspond to the clip instances used in each selected project. If a clip le is missing, Premiere noties you in the same way it does when you open a project. See Opening a project on page 85. To process the entire batch list, click Make, select Make All Sources in List, and click OK. To process a continuous range of projects in the list, click to select the rst project you want to process, hold down Shift as you click the last project you want to process, click Make, select Make Selected Sources Only, and click OK.
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To process a discontinuous range of projects in the list, click to select the rst project you want to process, hold down Control (Windows) or Command (Mac OS) as you click each additional project you want to process, click Make, select Make Selected Projects Only, and click OK.
Warning: If you click Cancel, you will lose all of your changes since you opened the Batch Processing dialog box. If you decide not to make a movie but want to retain batch list settings you specied, save your settings as described in the following procedures. At a later time, you can open the Batch Processing dialog box and load those settings.
To save, load, or delete an item from the Batch Processing list:
Note: Your capture card may include software that provides unique dialog boxes and options for export. If the options you see are not the same as those described in this chapter, refer to your capture cards documentation for information.
To see a list of the capture, clip, project, and export settings currently used by your project, open the Settings Viewer window by choosing Project > Settings Viewer. For more information, see Comparing settings using the Settings Viewer on page 82.
About compression
When exporting a video program, you choose a compressor/decompressor, or codec, to compress the information for storage and transfer (such as on a CD) and to decompress the information so it can be viewed again. Compressing the video program makes it play smoothly on a computer. A wide range of codecs is available; no single codec is the best for all situations. For example, the best codec for compressing cartoon animation is generally not efcient for compressing live-action video. The codec you use must be available to your entire audience. For instance, if you use a codec available only with a specic capture card, your audience must have the same capture card installed. Some formats, such as some DV and streaming-video systems, use dedicated codecs.
and hard disk that will play the Timeline or clip during videotape recording.
Hard-disk playback If your nal video will be played back from a hard disk, determine the
typical data transfer rate of your audiences hard disks and set the data rate accordingly. If you are exporting video to be used in another editing system, or to be imported into a compositing application such as Adobe After Effects, youll want to export at the maximum quality. Use a lossless codec or the codec supported by your video capture card, and specify the data rate that the editing system supports for video capture and editing.
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CD-ROM playback The data rate for video played from a CD-ROM depends on the speed
of the CD-ROM drive. For example, if you are preparing a nal video le for a doublespeed CD-ROM drive (300K per second) you might specify between 150 to 200K per second to account for both the data rate of the drive and for the system overhead required to move the data.
Intranet playback The data rate can be 100K per second or faster, depending on the speed of your intranet. An intranet is an in-house or private network that uses Internet network protocols. Because they are limited in scope, intranets generally use higher-quality communications lines than standard telephone lines, so they are usually much faster than the Internet. Streaming video over the World Wide Web The data rate should account for real-world
performance at the target data rate. For example, the data rate for streaming video designed for a 28,800 bps (bits per second) connection is often set to 20,000 bps. Thats because factors such as data volume and line quality often prevent telephone-based Internet connections from consistently achieving their stated data rate.
Downloading a video le over the World Wide Web The data rate is less important than
the size of the video le on disk, because the main concern is how long it takes to download the le. However, it still may be desirable to reduce the data rate for downloaded video because doing so reduces the size of the video le, making it download faster. Use the Get Properties For command to analyze the data rate of les you export. See Analyzing clip properties and data rate on page 157.
Choosing compression settings is a balancing act that varies depending on the type of video material, the target delivery format, and the intended audience. Often, the optimal compression setting is arrived at through trial and error.
choose. The following advanced settings options are available for Animated GIF or GIF Sequences:
Dithering: Select to simulate colors that are not available in the Web-safe color palette used by Web browsers. Dithering simulates unavailable colors using patterns that intersperse pixels from available colors. Dithered colors may look coarse and grainy, but dithering generally improves the apparent color range and the appearance of gradations. Deselect this option to move unavailable colors to the next closest color in the palette; this may cause abrupt color transitions. Transparency: Select None from the menu to create the movie in an opaque rectangle. Select Hard to convert one color into a transparent area; click Color to specify the color. Select Soft to convert one color into a transparent area and soften the edges; click Color to specify the color.
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Looping: Select if you want the animated GIF to play continuously without stopping. Deselect this option if you want the animated GIF to play only once and then stop. This option is not available for a GIF sequence.
Range Select the range of time to export. If the Timeline or the Program view is active,
you can select Work Area to export the frame range marked by the work area markers (see Previewing a video program on page 227). If you are exporting from the Source view or a Clip window, and In and Out points are marked, you can select In to Out to export the marked range only.
Export Video Select to export the video tracks, or deselect to prevent exporting video
tracks.
Export Audio Select to export the audio tracks, or deselect to prevent exporting audio
tracks.
Open When Finished Select if you want the exported le to be opened in Premiere after
exporting is complete.
Beep When Finished Select if you want Premiere to sound an alert when exporting is
complete.
Embedding Options Select Project Link from this menu if you want the exported le to
include information necessary to use the Edit Original command. When a le contains this information, you can open and edit the original project from within another Premiere project or from another application that supports the command. Select None from this menu if you do not want to include the information.
exporting a le, and click Congure (if available) to set options specic to the selected codec. The codecs available depend on the File Type you chose in the Export Settings panel. Note: If you cannot nd options that your codec provides, see the documentation provided by the hardware manufacturer. Some codecs included with video-capture hardware require that you set compression options in dialog boxes provided by the codec, instead of through the options described in this book.
Depth Choose the color depth, or the number of colors to include in video that you export.
This menu may not be available if the selected Compressor supports only one color depth. You can also specify an 8-bit (256-color) palette when preparing a video program for 8bit color playbackfor example, to match the colors on a Web page or in a presentation. When available, click Palette and then either select Make Palette from Movie to derive a color palette from the frames used in the video program, or select Load Palette Now to import a color palette that you prepared and saved previously. You can load color palettes in the .ACO (Photoshop color swatch), .ACT (Photoshop color palette), or .PAL (Windows paletteWindows only) format. Note: With the QuickTime le type, you can attach a 256-color palette to a movie of any bit depth. You can specify a palette for 24-bit movies to use when displaying on 8-bit monitors, and you can prevent palette ashing by attaching the same palette to many movies. Video for Windows supports attaching a palette only to an 8-bit movie.
Frame Size Specify the dimensions, in pixels, for video frames you export. Select 4:3
Aspect to constrain the frame size to the 4:3 aspect ratio used by conventional television. Some codecs support specic frame sizes. Increasing the frame size displays more detail but uses more disk space and requires more processing during playback.
Frame Rate Choose the number of frames per second for video you export. Some codecs
support a specic set of frame rates. Increasing the frame rate may produce smoother motion (depending on the original frame rates of the source clips) but uses more disk space.
Quality Drag the slider or type a value to affect the picture quality of and disk space used
by exported video. If you are using same codec to capture and export, and youve rendered previews of the Timeline, you can save rendering time by matching the export quality setting with your original capture quality setting. For example, if you captured clips at 50% quality, set the export quality to 50% also. Premiere then performs a straight le copy of the data whenever possible, instead of recompressing the data frame by frame. Increasing quality above the original capture quality does not increase quality, but may result in longer rendering times.
Limit Data Rate to _ K/Sec Select (if available for the selected compressor) and type a data rate to place an upper limit on the amount of video data produced by the exported video when it is played back.
Note: In some codecs, quality and data rate are interrelated, so that adjusting one option automatically alters the other.
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Recompress Select to ensure that Premiere exports a video le that is under the data rate you specied. Choose Always from the Recompress menu to compress every frame even if it is already within the data rate, or choose Maintain Data Rate to preserve quality by compressing only the frames that are above the specied data rate. Recompressing previously compressed frames may lower picture quality. Deselect Recompress to prevent current compression settings from being applied to clips that were not altered when you edited them into the program.
and mono to reduce processing time and disk-space requirements. CD quality is 16-bit stereo. Stereo provides two channels of audio; Mono provides one channel.
Compressor Specify the codec for Premiere to apply when compressing audio. The codecs
available depend on the File Type you specied in the General panel in the Export Settings dialog box. Some le types and capture cards support only uncompressed audio, which has the highest quality, but uses more disk space. Check with your capture cards documentation before choosing an audio codec.
Interleave Specify how often audio information is inserted among the video frames in the
exported le. See your capture-card documentation for the recommended setting. A value of 1 frame means that when a frame is played back, the audio for the duration of that frame is loaded into RAM so that it can play until the next frame appears. If the audio breaks up when playing, the interleave value may be causing the computer to process audio more frequently than it can handle. Increasing the value lets Premiere store longer audio segments that need to be processed less often, but higher interleave values require more RAM. Most current hard disks operate best with 1/2- to 1-second interleaves.
Enhanced Rate Conversion Specify a level of quality for converting the sample rates of clips in the Timeline to the sample rate you specied in the Rate option. Enhanced Rate Conversion controls both rate upsampling and downsampling. The Off option resamples audio most quickly but produces moderate quality. The Better option balances quality with processing time. The Best option resamples audio for the highest possible quality but requires the most processing time. Logarithmic Audio Fades Select to process audio gain levels using the logarithmic scale
used by the human ear and by conventional volume controls. Deselect this option to process gain changes using a linear curve. Selecting this option creates more naturalsounding changes as sounds become louder or softer, but may increase audio processing time. This option does not directly affect the audio faders in the Timelineonly the overall gain level.
Create audio preview les if there are: Type a new number in one or both of these boxes if you are experiencing poor playback performance due to more audio tracks or audio effects than your CPU can handle in real time. When you type a number below the actual number of audio tracks or effects used, Premiere renders audio preview les before playing back the video program. Rendering preview les requires extra rendering time, but improves playback performance.
can be useful for exporting a rough cut, but remember to deselect it for the nal cut.
Ignore Video Effects Select to export video without processing applied effects. This option can be useful for exporting a rough cut, but remember to deselect it for the nal cut. Ignore Audio Rubber Bands Select to process a video program excluding changes made using the Volume or Pan rubberband controls in the Timeline. This option can be useful for exporting a rough cut, but remember to deselect it for the nal cut. Optimize Stills Select to use still images efciently in exported video les. For example, if
a still image has a duration of 2 seconds in a project set to 30 frames per second, Premiere will create one 2-second frame instead of 60 frames at 1/30 of a second each. Selecting this option can save disk space if you used still images. Deselect this option only if the exported video le exhibits playback problems when displaying the still images.
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Frames Only at Markers Select when you want to render only the frames at which you have added a Timeline marker. This option does not affect compression keyframes. Fields Choose an option if required for your nal medium. No Fields is the default and is the equivalent of progressive scan, the correct setting for computer display and motionpicture lm. Choose Upper Field First or Lower Field First when exporting video for an interlaced medium such as NTSC, PAL, or SECAM. The option you choose depends on the specic video hardware you use. Keyframe Every _ Frames Select and type the number of frames after which the codec will
Timeline. For this to work, markers must exist in the time ruler in the Timeline (see Using markers on page 185).
Add Keyframes at Edits Select to create a keyframe at the beginning of each clip in the
Timeline. Note: Some codecs do not provide control over keyframes. In such codecs, the above options will not be available.
cropping rectangle to crop the exported video. The Size readout indicates the pixel dimensions of the frame after cropping. If you specied Cinepak compression, make sure that the nal dimensions are divisible by 4, because Cinepak works most efciently with 4x4 pixel cells.
Scale to (frame size) Select if you cropped the video and want to enlarge the cropped frame to match the Frame Size you specied in the Video Settings panel. Deselect this option if you want the video to be exported at the cropped size. Slider under the Preview Drag to preview how the current Special Processing options
values. From the Noise Reduction menu, select Blur for a subtle blur, Gaussian for a stronger blur, or Median for a blur that attempts to preserve sharpness at edges. This option does not apply noise reduction to audio.
Better Resize Select if you specied cropping or scaling in this dialog box and want
Premiere to use its own high-quality resizing method. Deselect to let the codec you selected perform resizing; many codecs resize faster but at the expense of picture quality.
Deinterlace Select to remove the secondary eld from interlaced video and interpolate the
lines of the dominant eld. Deselect this option to deinterlace using the methods built into Video for Windows or QuickTime, which are not as effective as the method Premiere uses.
Gamma Select to specify a value by dragging the slider. Gamma adjusts midtones while preserving the lightest and darkest parts of the picture. This option helps compensate for differences between video display characteristics of different platforms. A gamma value of 1.0 changes nothing; a value of 0.7 or 0.8 is recommended for cross-platform playback. Reset Click if you want to revert to the settings that were in use before you opened the
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Exporting an EDL
When you create an EDL in Premiere, the editing decisions you make in the Timeline are recorded in the EDL in text format. You can export the editing decisions to any of the EDL formats, and view and print the EDL by opening it in Premiere or in any word processor. You can also export the EDL in a format that an editing system can read directly. If the clips in the Timeline do not have a timecode (either assigned at the time they were captured or entered using the Timecode command in the Clip menu), Premiere assumes a starting time of 00:00:00:00. Work closely with your postproduction facility to achieve the best possible results. Premiere provides many special effects that are unavailable on most traditional editing systems (see Transitions, special effects, and superimposed clips in the EDL on page 365). Your postproduction editor can suggest alternate effects to use before assembling the nal video le. Note: To avoid confusion when working with NTSC EDLs, use a timebase of 29.97 fps. If you set a timebase of 30 fps, Premiere counts video frames in true 1/30ths of a second. Because all NTSC video is 29.97 fps, the timecode displayed in the Source view or Clip window will not match exactly the actual timecode on the source tape. This is not an issue for PAL or SECAM video, which are counted in whole frames at 1/25th of a second.
1 Choose File > Export > Generic EDL. 2 Specify a location and lename, and click Save.
To export a project to a specic EDL format:
1 Choose File > Export Timeline, and choose an EDL format from the bottom of the
Export menu.
2 Specify the following options (which may vary by the type of EDL you choose): Title for this EDL to display in the EDL header. Start Timecode for the time at which you want recording to start on the recording reel. Frame Rate to match the time-counting method used by the EDL. The default is nondrop-frame timecode; select the Drop Frame option if you want. This option does not alter the frame rate. Audio Processing for sound options (see Audio in the EDL on page 368). Level Notes to annotate edit information with more detailed information. None includes no additional notes. Audio Only includes notes about audio levels, Keys Only includes notes about superimposition keys, and Audio and Keys includes both. Create B-Roll to make a separate list of source clips used in transitions or keys when they require clips from the same source reel. This list, called a B-roll conform list, is used by the postproduction facility to make an additional source reel of clips used in transitions or keys. B-Roll in Separate File to list B-Roll edits in a separate EDL if you selected Create B-Roll. 3 Click Wipe Codes and type the wipe pattern codes used by your postproduction facility.
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4 Specify the following options as necessary, and then click OK: Load to replace the existing wipe codes with those from a le on disk. Save to export the existing wipe codes to a le on disk. Defaults to restore the preset wipe codes installed with Premiere.
See Transitions, special effects, and superimposed clips in the EDL on page 365.
5 Click Audio Mapping and assign Premiere audio tracks to tracks in the EDL using the
following options:
Stereo Grouping if you plan to use pairs of EDL audio tracks for stereo audio.
Track and Destination list to assign Premiere audio tracks to any of the EDL audio tracks. Click Off to keep a Premiere audio track out of the EDL. If you selected a Stereo Grouping option, the EDL tracks are available in the list in pairs, not individually.
6 Click OK, specify a location and name for the EDL, and click Save. You will also be asked to specify a location and name for a B-roll if necessary. The exported EDL appears in a text window.
Note: If you export your EDL to the CMX or Grass Valley format, the le must eventually be transferred to a disk formatted for those systems. Utility software that formats disks for CMX and Grass Valley systems is available from various companies.
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Many Premiere transitions correspond closely to wipe patterns that can be produced by a video switcher, a device that handles transitions in a conventional edit bay. Transitions that do not correspond to wipe patterns are interpreted as cross-dissolves. The following list describes Premiere transitions as they are interpreted by each standard EDL transition:
EDL Box Wipe Iris Cross, Iris Diamond, Iris Point, Iris Shapes, Iris Square, Iris Star, Multispin, Spiral Boxes, Swirl, Tumble Away, Zoom, Zoom Boxes, and Zoom Trails EDL Circle Wipe Clock Wipe, Iris Round, and Peel Back EDL Cross Dissolve Additive Dissolve, Channel Map, Cross Dissolve, Cross Stretch, Cross
Zoom, Curtain, Displace, Dither Dissolve, Fold Up, Funnel, Image Mask, Luminance Map, Non-Additive Dissolve, Paint Splatter, Random Blocks, Random Invert, Slash Slide, Texturize, and Three-D
EDL Cross Split Wipe Center Merge, Center Peel, and Center Split EDL Diagonal Wipe Page Peel, Page Turn, and Radial Wipe EDL Horizontal Wipe Checkerboard, Random Wipe, Wedge Wipe, and Zig-Zag Blocks EDL Horizontal Split Wipe Stretch Over and Venetian Blind EDL Inset Inset transition EDL Vertical Wipe Cube Spin, Pinwheel, Push, Roll Away, Slide, Sliding Boxes, Stretch, Swing In, Swing Out, and Wipe EDL Vertical Split Wipe Band Slide, Band Wipe, Barn Doors, Doors, Sliding Bands, Spin,
Video switchers interpret wipe patterns as codes. You can associate the wipe patterns in the EDL with the wipe pattern codes used by your postproduction facility by clicking Wipe Codes in the EDL Output dialog box (see Exporting an EDL on page 362). Consult with your postproduction facility to determine the wipe codes that are used by their switchers. You may want to create an EDL from a simplied copy of your project, so that your postproduction facility can easily use the EDL. To simplify the project, remove clips from the Video 2 or higher tracks and use only supported transitions and effects.
Components of an EDL
While slight differences exist among different EDLs, most contain eight primary columns, two auxiliary columns, and the following information:
Header Names the list and the type of timecode in which the record was created (drop-
frame or non-drop-frame).
Event Number Identies a single event or edit. You can use the event number to locate a
specic edit while ne-tuning the program on the online system. Certain events may use more than one line of the EDL. Unnumbered lines accompanying events are called notes or comments.
Source Reel ID Identies the name or number of the videotape containing the clip. Edit Mode Indicates whether the edits take place on the video track only (V), the audio
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Program In and Program Out Lists the timecode at which the source clip is to be recorded
A. Header B. Event Number C. Source Reel ID D. Edit Mode E. Transition Type F. Source In and Source Out G. Program In and Program Out
To take advantage of multiple audio tracks on videotape, you can dene which audio tracks from Premiere are mapped to the available tracks in the editing system. The following options are available when you choose an EDL option from the bottom of the File > Export Timeline menu (except Generic EDL) and click the Audio Mapping button (see Exporting an EDL on page 362):
Audio Follows Video Causes the audio and video to be listed together, according to the edits made on the video track: where the video cuts, the linked audio clip cuts; where the video fades, the linked audio fades; and so on. Premiere processes the video edits, processes the audio to match, and lists the result in the EDL. The audio fade and pan controls are ignored. Audio Separately Interleaves the audio and video tracks as separate edits within the EDL.
For these options, the following rules govern the way that Premiere translates sound edits into a format that the EDL can interpret:
If a clip on track Video 1A completely overlaps a clip on track Video 1B (that is, if it has the same or an earlier In point and the same or a later Out point), only the clip on track Video 1A is considered.
Note: A fade point of 0 in any clip effectively splits the clip at that point so that the clip is treated as two clips by the EDL.
If a clip on track Video 1A and a clip on track Video 1B overlap, a transition is created in the overlapping area so that the starting clip fades in to the ending clip. Clips on superimpose tracks are considered only when neither track Video 1A nor track Video 1B contains clips; otherwise, they are ignored.
Once this single track has been created, the EDL interprets fade points in the following way:
A fade point of 0 in any nontransition area creates a fade between 0 at that point and 100 at the next nearest point specied in the clip, regardless of the actual value that was specied for the nonzero point. All other nonzero fade points are ignored. Fade points in any transition areas (that is, areas of clips on tracks Video 1A and Video 1B that overlap) are ignored.
Audio at End Lists all the sound edits together at the end of the EDL, using the same audio translation rules as the Audio Separately option.
Index
A A/B Editing workspace 8, 9, 67, 73, 169, 242 A/B roll editing 169, 364 action-safe zones 277 Add Clip to Project command 152 Adjusting audio levels in the Timeline 257 Adobe Acrobat Reader 1 Adobe After Effects effects 70, 332 exporting to 346 importing from 155 Adobe Certification program 5 Adobe Dimensions 155 Adobe Illustrator (AI) file format empty areas as transparent 302 importing as animation 155 importing as still image 153, 154 maximum image size 154 Adobe Online 3, 4 Adobe Photoshop editing video frames in 349 importing from 155 using alpha channel from 302 Adobe Photoshop (PSD) file format 155 importing 153 importing as animation 155 layers in 155 Adobe Premiere keyboard shortcuts 198 new features 49 Adobe Web site 3 Advanced RealMedia Export 47, 54 Advanced Settings 76 After Effects. See Adobe After Effects AI. See Adobe Illustrator (AI) file format AIF, AIFF file format 151, 338 alignment 281 Alpha Channel key 43, 302 alpha channels from Photoshop 155 in motion settings 318 premultiplied 302 previewing by scrubbing 231 straight 302 in titles 291 using in Premiere 302 Alpha Glow effect 332 Alpha Glow effect. See online Help analog media capture checklist 110 defined 109 anamorphic aspect ratio 148, 149 Animated GIF file format 338, 345 animation defined 155 effects 39, 329 importing 155 keyframes, and 323 stop-frame 139 using motion controls 44, 311 animation. See also motion Anti-alias effect 332 Anti-alias effect. See online Help anti-aliasing 154, 249 Apply button 182 Apply Default Transition button 247 archiving 83 ASF Intelligent Streaming 47 aspect ratio 51, 77, 147 anamorphic 148 D1 147
372 INDEX
D4/D16 149 DV 147 for pixels 78 maintaining original 196 square pixels 149 attenuating audio 256 audio 144 adjusting levels automatically in the Audio Mixer 266 audio lead edit 261 Audio Mixer 263 automating mixing 59 balancing 262 bit depth 78, 144 boosting 332 Capture Settings 144 capturing 144 changing dynamic range 332 channels, ganging 58 chorus effect 332 clipping 263 controlling delay and modulation 332 cross-fading 203, 260 cross-fading clips linked to video 260 delay 332 digital audio tape 145 echo 332
editing 255 effects, descriptions of each. See online Help Enhanced Rate Conversion 79
panning in the Audio Mixer 36, 264, 269 panning in the Timeline 36, 262 playing 35
equalization 332 expanding an audio track 257 fade adjustment tool 259 fade scissors tool 259 fading 34, 359 fading in the Audio Mixer 34, 266 fading in the Timeline 34, 257 formats 78, 358 gain 256 Ignore Audio Rubber Bands option 360 selecting tracks for playback 268 importing digital 145 in EDLs 364, 368 interleaving 79, 359 inverting phase of signal 332 J-cut edit 261 L-cut edit 261 tracks in EDLs 365 linking with video 219 unganging audio tracks 268 Logarithmic Audio Fades 79 mixing 34, 263 mixing in the Audio Mixer 263 MP3 format 344 nonlinear fades 268 panning 36, 60, 262, 332 using left or right channel only 270 viewing clips 271 volume 256 VU meter 59 working with Audio Mixer 263 setting In and Out points 183 specifying codec 79 split edit 261 suppressing effects 80, 360 tracks 58, 263 preview or playback sample rate 78 preview vs. playback 79 processing order 255 project settings 78 removing background noise 332 removing extreme frequencies 332 removing hum 332 resampling 79, 359 reverberation 332
Audio button 119 audio capture 119, 144, 145 sample rate 144 sample rate (Mac OS) 145 Audio Capture command 144 Audio Gain command 256 audio lead 261 Audio Mixer, transport controls 264 audio preview 78 Audio Settings for exporting 358 for previewing or playback 78 Audio workspace 8, 36, 68, 170 Auto Pan effect 332 Auto Pan effect. See online Help Autodesk Animation file format. See Flc/Fli file format Automate to Timeline command 24, 64, 202, 205, 241 Automation Off option 59, 264 Automation Read option 264 Automation Write option 35, 59, 264 autosaving 83 AVC file format. See DPS Perception AVI file format 151 B background clip, title 275
background mattes 306 Backwards (audio) effect. See online Help Backwards effect 332 backwards, playing a clip 192, 195 balancing audio 36, 262 Basic 3D effect 332 Basic 3D effect. See online Help Bass & Treble effect 332 Bass & Treble effect. See online Help batch capturing 51, 130 defined 130 batch lists capturing video from 136 defined 130 handles 135 managing 134 settings 135 Batch Processing command 351 Bend effect 332 Bend effect. See online Help Bevel Alpha effect 332 Bevel Alpha effect. See online Help Bevel Edges effect 332 Bevel Edges effect. See online Help bin view 61 adding and deleting containers in 92 displaying contents 93 hiding and displaying 92
resizing 92 Bin window deleting items 98 finding items 98 bins 15 Bin View 61 creating new 61 defined 92 exporting a file list from 99 naming 97 renaming 98 bit depth 144 audio 78, 144, 358 color 77, 357 for export 357 video 77 Black & White effect 332 Black & White effect. See online Help Black Alpha Matte key 303 Block Move Marker option 173 block select tool 225 Blue Screen key type 301 blurring images 332 BMP file format 155, 338 importing 153 Boost effect 332 Boost effect. See online Help Brightness & Contrast effect 332
374 INDEX
Brightness & Contrast effect. See online Help Bring to Front command 291 Broadcast Colors effect 332 Broadcast Colors effect. See online Help B-roll, creating in EDL 364 burned-in timecode 143 C Camera Blur effect 332 Camera Blur effect. See online Help Camera View effect 332 Camera View effect. See online Help Capture settings audio 144 overview 74, 118 specific to particular videocapture cards 125 Capture window 52 capturing 52 analog video 113 audio. See audio capture batch capturing 130 checklists for 110 with device control 127 without device control 125 DV 114, 120 settings for 118 single frames 139 stop-motion 139
timecode 142 CD. See compact disc audio CD-ROM, creating video for 345, 354 Center Horizontally command 291 Center Vertically command 291 centering clip on motion path 314 title objects 291 title paragraph 281 Change Speed option 216 Channel Mixer effect 332 Channel Mixer effect. See online Help channels ee also tracks ganging 58 inverting 332 mixing 332 muting one channel of stereo clip 270 pan control 60 reversing in stereo clip 271 using left or right stereo channels only 270 VU meter 59 channels (images), defined 302 Schapter link 185, 189 Chorus effect 332 Chorus effect. See online Help
Chroma key type 300 Cinepak, cropping video at export 361 Classroom in a Book 5 Clip effect 332 Clip effect. See online Help Clip window 151, 152 controllers 57 printing contents 98 clipping in audio 263 clips 332 adding multiple automatically 202 adding multiple to Source view 164 adding to superimpose track 42 adding to Timeline 199 animating 311 applying effects to 328 blending 301 blurring 332 breaking into tiles 332 brightness, adjusting 332 centering, on motion path 314 contrast, adjusting 332 copying settings to other clips 216 creating subclips 184 cropping pixels 332 cutting and pasting 216
darkening 332 data rate analysis of 157 deleting 98 deleting space between 217 displaying 164 distorting 44, 315, 316, 317 distorting along a curve 332 duration 191, 209 editing 26 editing linked clips individually 220 editing original 189 enabling and disabling for output 196 excluding from EDL 196 finding source 197 flat areas, creating 332 flipping 332 frame rate 193 getting info on 101 halting 332 handling space between 203 head, defined 222 importing 151 instances 184 linking video and audio clips 218 locking and unlocking 197 logging 132
marking In and Out points 181 masking 302 master 184 mosaic pattern 332 motion and 311 motion settings speed 314 moving in time 208 moving with Sync mode 56 naming 97 nesting edits 223 opening 152, 164 organizing in project 15, 92 organizing in Timeline 223 outlining edges 332 panning audio 262 Paste Attributes command 216, 217 pixel aspect ratio 147 playing in reverse 167, 191, 192 poster frame 60, 96 previewing 80, 222 properties of 157 relinking 220 removing all on one track 218 removing effects from 329 renaming 98 replicating 332 resizing 44, 190, 332
ripple patterns 332 rolling (as on a surface) 332 rotating 44, 315, 316 scaling 190, 332 selecting 207 selecting multiple 207 setting order and placement for Timeline 202 sharpening 332 simulating texture 332 size 190 snapping to markers 209 specifying source and target tracks 178 speed 191 splitting 215 subclips 184 superimposing 306 tail, defined 222 three-dimensional effect 332 tiling 332 trimming 26, 220 trimming unused frames 86 twirling 332 using bins to organize 15 using storyboard for 24 viewing audio waveform 271 viewing effects in 40 viewing in Project window 15
376 INDEX
viewing video 164 virtual clips 223 zooming 316 clips, effects in halo 332 lightening 332 replacing colors 332 trimming pixels 332 trimming pixels from edges 332 viewing 40 clutter in Timeline, reducing 172 CMX format 362 codecs 353 cross-platform 87 for exporting 353, 357 for audio playback 79 for playback 76 for previewing 76 Type option 359 color. See colors 332 Color Balance (HLS) effect 332 Color Balance (HLS) effect. See online Help Color Balance effect 332 Color Balance effect. See online Help color depth. See bit depth, color Color Emboss effect 332 Color Emboss effect. See online Help
color gamut, defined 290 color keys 43 Color Offset effect 332 Color Offset effect. See online Help color palettes 77, 357 Color Pass effect 332 Color Pass effect. See online Help color picker, using 290 Color Replace effect 332 Color Replace effect. See online Help colors adjustments with Channel Mixer effect 332 balance 332 bit depth 357 breaking into dots 332 corrections 332 corrections, contrast 332 eliminating noise around transitions between 332 for playback 77 gamut warning 290 guidelines for using in broadcast video 332 hand-tinted images 332 in Extract effect 332 inverting 332 matching in the Title window 287 motion background 318
picking for titles 290 replacing 332 replacing one with another throughout 332 setting outside clip 196 swapping object and shadow colors 288 tinting clips 332 Commands palette 64, 102 comments 188 compact disc audio 145 composites 42 See also superimposing clips compositing. See transparency compression Data Rate Analyzer and 157 for exporting 359, 360 final video settings 353 for playback 76, 81, 338 for previewing 76, 81 compression keyframes 80, 81, 158, 355 Compressor option 76 compressor. See codecs Compressor/Expander effect 332 Compressor/Expander effect. See online Help Configure option 76 Constant option 332 controllers 18 activating 166
buttons 167 ganging 232 Program view 19 Source View 19 synchronizing 232, 233 convolution 195
cuts, defined 239 D D1 footage 147, 150 aspect ratio 147 D1/DV NTSC 149 Widescreen 149
transition 246 transition settings 248 deinterlacing 195, 361 delay, motion option 45 deleting clips 98, 217 range of frames 217 source files 86 space between clips 217 depth. See bit depth device control 51 capturing with 127 capturing without 125 defined 127 plug-ins 128 recording to videotape 341 difference frames 158 Difference Matte key type 304 DigiSuite cards 228 digital audio tape (DAT) 145 digital audio, importing 145 digital media, defined 109 digital video. See DV digitizing defined 109 See also capturing Dimensions. See Adobe Dimensions Directional Blur effect 332
Convolution Kernel effect 332 Convolution Kernel effect. See online Help Copy command 216 corrections 89 See also History palette counting leader 61, 227 crawling titles 282 Crop effect 332 Crop effect. See online Help cropping pixels from edges of clips 332 when exporting 361 cross-application editing 69 cross-fade tool 260 cross-fading 260 defined 257 cross-platform projects 87 Crystallize effect 332 Crystallize effect. See online Help Current Settings 76 current time marker. See edit line Cut command 216 cutaways 200 D1/DV PAL 149 Widescreen 149 D4/D16 Anamorphic 149 footage, aspect ratio 149 Standard 149 darkening images 332 DAT. See digital audio tape (DAT) data rate analyzing 157 CD-ROM playback 354 defined 353 export limit 358 intranet 354 for playback 354 preview or playback limit 78 videotape, recording to 354 World Wide Web 354 default transition 246 defaults, setting still image duration 153 title attributes 279, 284
378 INDEX
Directional Blur effect. See online Help distorted lens effect 332 distorting a clip 315, 316, 317 documentation overview 1 dots, creating illusion of 332 DPS Perception 151 Draft option (Title window) 278 Drop Shadow effect 332 Drop Shadow effect. See online Help dropped frames aborting capture on 119 identifying clips with 157 preventing 120 reporting during capture 119 Dual View 18, 163, 167, 169, 222 Duplicate Left command 270 Duplicate Right command 270 duration changing clip 209 clip 191 defined 191 still image default 153 Timeline marker 188 Duration command 191 Duration, marker option 188 DV connecting video source 112 device control 51, 127 E
digitizing analog as 113 file interchange options 51 frame movie mode 81 nonsquare pixel support 51 online editing 111 preparing for capture 120 presets 11, 50, 61 project settings 11 timecode 114 DV footage aspect ratio 147 using 147 DV NTSC 150 DV stream 51
recording reel options 363 special effects in 365 timebase and 363 edit line about 176 moving 176 Edit Original command 69, 189 edit, defined 168 editing adding clip to the Timeline 199 audio 255 audio lead edit 261 cancelling 222 clip duration 191, 209 clip frame rate 193 clip speed 191 cross-application 69 cutting and pasting clips 216 four-point edit 205 In and Out points 180 with the keyboard 198 L-cut edit 181, 260, 261 with Monitor controllers 166 moving clips in time 208 nesting edits 223 nonlinear fades 268 offline 111 online 111
Echo (audio) effect 332 Echo (audio) effect. See online Help Echo (video) effect 332 Echo (video) effect. See online Help edge trim tool 181 edges, highlighting in Find Edges effect 332 Edit at Razor Line command 215 edit decision lists (EDLs) audio and 364, 365, 368 defined 111 exporting 362 generating 362 parts of 367
online with DV 111 original file 69, 189 previewing 222 range of frames 217 removing clips or range of frames 217 ripple edit 28, 210, 213 ripple edit using Trim view 221 rolling edit 29, 210, 212 rolling edit using Trim view 221 slide edit 212, 214 slip edit 211, 214 specifying source and target tracks 178 split edit 181, 260, 261 splitting a clip 215 subclips and 184 three-point edit 205 with the Timeline 171
accessing replaced Premiere effects 332 adjusting 39 animating 39, 323 applying 38, 65, 328 audio. See also individual effect names changing settings at a keyframe 330 copying (with keyframes) and pasting to another clip 328 EDLs and 366 Effect Controls palette 66 Effect Keyframe track 66 folder management 65 from Adobe After Effects 70, 332 keyframes 40, 323 obsolete 70, 332 palettes 40, 326 plug-ins 332
Effects workspace 8, 68, 170 ellipse tool 284 Emboss effect 332 Emboss effect. See online Help Enhanced Rate Conversion 79, 359 Equalize effect 332 Equalize effect. See online Help excluding tracks 176 Export Clip command 343 Export to Tape command 341, 342 exporting 337, 347 Advanced RealMedia Export 47, 54 audio settings 358 batch processing 351 compression 353, 359, 360 cropping frames during 361 EDLs 362 field settings 360 file formats 352 file types for 352 frame rate 357 frame size 357 keyframe and rendering settings 359 keyframes for 355 limiting data rate 358
trimming 220 removing from clip 329 trimming unused frames 86 setting keyframes 39 viewing a clip 164 suppressing for export 360 Editing mode 75 EDL. See edit decision lists E-E mode 114 Effect Controls palette 40, 66 Effect Enabled button 325 Effect Keyframe track 66 effects 66 suppressing for preview or playback 41, 80 turning off 329 video. See also individual effect names viewing 38 Effects palette 328
380 INDEX
for motion-picture film 361 noise reduction 361 optimizing still images 360 to other software 346
F Facet effect 332 Facet effect. See online Help fade adjustment tool 259, 297 fade control 296
temporary 88 using large files in Mac OS 116 using large files in Windows 116 See also clips 85
overview 46 plug-ins 47, 53 Quality option 358 QuickTime (MOV) 47, 53 Recompress option 358 Save for Web plug-in 47, 53 scaling video to frame size 361 settings 75, 352 Special Processing 360, 361 still-image sequence 348 text list of files 99 to the Web 47, 53 using CD-ROM optimized plugin 347 using Premieres export function 347 using Web plug-in 347 video 337 video settings 357 Windows Media Export 47, 53, 54 Extract button 218 Extract effect 332 Extract effect. See online Help extracting, defined 217
fade scissors tool 259, 297 fading adding fade handles 34 audio 34, 59, 256, 266 audio, nonlinear fades 268 in the Timeline 34 video 296 with the Audio Mixer 34 Fast Blur effect 332 Fast Blur effect. See online Help field dominance 194 recreating missing 332 settings 81, 360 See also interlaced video fields 332 Field Interpolate effect 332 Field Interpolate effect. See online Help file formats 151, 352 files finding 61 missing 85 offline 85, 158 size limitations 116
Fill Left and Fill Right effects 332 Fill Left and Fill Right effects. See online Help film, motion-picture 76, 111, 361 filmstrip 349 Filmstrip (FLM) file format 155, 338, 349 filters. See effects Find Edges effect 332 Find Edges effect. See online Help Find icon, Project window 98 finding files 61 FireWire 49 FireWire/i.Link 120 Flanger effect 332 Flanger effect. See online Help Flc/Fli file format 155, 338 Flicker Removal option 195 flicker, reducing 81, 195, 332 flipping images 332 FLM. See Filmstrip (FLM) file format Font command (Title window) 280 fonts See also Adobe Type Library and Adobe Type Manager
titles, and 280 footage. See clips four-point editing 205, 206 frame aspect ratio 147 frame blending, defined 193 Frame Hold command applying 194 freezing a frame with 197 frame movie mode 81 frame rate for capturing 119 clip 193 for exporting 357 for playback 77 for previewing 77
painting 349 poster 15 replacing 205 trimming unused 86 See also frame rate and frame size freezing a frame 195 function keys, assigning commands 103 G gain adjusting 256 adjusting in the Timeline 34 using Logarithmic Audio Fades to control 79 Gain command 256
Ghosting effect 332 Ghosting effect. See online Help GIF file format See also Animated GIF file format importing 153 GIF sequence 338 gradients, in a title 288 Graphics Interchange Format. See GIF file format graphics, in titles 284 setting default attributes 284 Grass Valley format 362 grayscale images 332 Green Screen key type 301 H halo effect, creating 332 handles, batch list 135 headroom, defined 144 Help 2 High Pass effect 332 High Pass effect. See online Help hinted movie 344 History palette 70, 89, 104 Horizontal Flip effect 332 Horizontal Flip effect. See online Help Horizontal Hold effect 332 Horizontal Hold effect. See online Help
frame size 11 gamma adjustment 361 for capturing 119 Gamma Correction effect 332 for exporting 357 for playback 77 for previewing 77 frames cropping at export 361 difference 158 dropped, identifying clips with 157 freezing 195, 197 marking 180, 185 navigating 167 navigating with shuttle slider and jog tread 168 Gamma Correction effect. See online Help gamut warning 290 gang button, Monitor window 233 garbage mattes 307 Gaussian Blur effect 332, 333 Gaussian Blur effect. See online Help Gaussian Sharpen effect 332 Gaussian Sharpen effect. See online Help General preferences 3 General settings 74, 75, 347, 348
382 INDEX
intranet, data rate for 354 Invert effect 332 Invert effect. See online Help J J-cut edit 261 jog tread 168 JPEG, JPG (Joint Photographics Experts Group) file format importing 153 Justify command 281 K
in storyboards 204 IEEE 1394 49, 112, 120 Ignore Audio Filters option 80, 360 Ignore Audio Rubber Bands option 80, 360 Ignore Video Filters option 80, 360 iLink 49 Illustrator. See Adobe Illustrator (AI) file format Image Mask transition 250 Image Matte key 303 Image Pan effect. See online Help images blurring 332 darkening 332 grayscale 332 hand-tinted 332 reflecting 332 sepia-tone 332 importing animations 155 clips 21, 151 compact disc audio 145 digital audio 145 file formats 151 folders 151, 152 still images 153 video clips 152 In points defined 163 editing in program 209 editing in Timeline 182 finding 182 for program 166 for source 166 marking and finding 181 setting at a frame or sample 183 setting between timebase divisions 183 three- or four-point edits and 205 Info palette 101 Insert button 206 Insert button (for source clip) 201 inserting clip in program 199 interlaced video fields 195 processing a clip with 194 Reverse Field Dominance option 195 See also fields Interleave option 79, 359 Internet, creating video for 343 Interpret Footage command 193 kerning, title text 281 key types Alpha Channel 302 Black Alpha Matte 303 Blue Screen 301 Chroma 300 Difference Matte 304 Green Screen 301 Image Matte 303 Luminance 302 Multiply 302 None 299 Non-Red 301 RGB Difference 300 Screen 302 Track Matte 305 White Alpha Matte 303
See also transparency 298 keyboard shortcuts 198 See also Quick Reference Card keyframe and rendering options defined 74 for exporting 359 for playback 80 keyframe icons 325 Keyframe line 324 keyframe navigator 325 keyframes 66 creating at edits 360 creating at markers 360 creating for export 360 keyframes, compression 158 evaluating data rate for 158 options for 81, 360 setting 355 keyframes, effect 323 defined 323 moving edit line 330 removing 41, 331 repositioning 331 selecting 330 setting 39 using 329 using for animation 39 keyframes, motion 312, 313, 314, 316, 318 L
deleting 314 keying (keying out), defined 295 keys applying 298 compositing and 295 defined 295 in EDLs 363 See also key types 364
chapter 189 Web 188 List view fields 96 Load Palette Now 77 Load Project Settings 10 lock icon 180 lock track icon 16 locking clips 197 tracks 180 Logarithmic Audio Fades option 79, 268, 359 logging clips for batch capturing 130, 132 looping playback 167 Low Pass effect 332 Low Pass effect. See online Help Luminance key type 302 M Mac OS, moving projects to 87 Macintosh Picture file format. See PICT Macintosh Sound Format 151 Magnify icon 177 Make Palette from Movie option 77, 357 Marker Menu button 276 markers 188 adding comments 188
layers from Photoshop files 155 L-cut edit 181, 260, 261 leader, counting 227 Leading command 281 Lens Distortion effect 332 Lens Distortion effect. See online Help Lens Flare effect 332 Lens Flare effect. See online Help Levels effect 332 Levels effect.See online Help libraries, importing 94 Lift button 217 lifting, defined 217 lightening images 332 line spacing, in titles 281 Line Weight option 285 linking video and audio 218, 219, 261 links
384 INDEX
chapter link 54, 189 deleting 187 duration 188 for frame rendering 80 going to 186 marking sample title frame 275 setting 186 Show Markers option 172 snapping clips to 209 Timeline 188 using 185 Web link 54 masks alpha channel 302 Image Mask transition 250 master clip, defined 184 mattes background 306 color 306 creating temporary, for keying 306 defined 303
Microsoft AVI 338 Microsoft Windows, moving projects to 87 Mirror effect 332 Mirror effect. See online Help missing files 158 mistakes correcting 89 See also undo mixing. See audio Monitor window 12 adding a clip using 201 comments 188 controllers for 18, 166 customizing 166 defined 90 Dual View 18 moving the edit line using 176 new features 61 overview 18 Single View 18 synchronizing controllers 232 Trim mode 19
motion 44 accelerating 317 background fill for 318 centering a clip 314 decelerating 317 default path 44 defining a path for 44, 312 delaying 45, 317 deleting keyframes on path 314 distorting a clip 317 fine-tuning position 313 loading settings for 319 moving matte 305 previewing settings for 315 replacing static background behind moving object 304 rotating a clip 45, 316 settings in EDLs 366 settings, editing 314 slow 195 smoothing 317 smoothing motion, rotation, distortion 315 speed and 314 superimposing 318 synchronizing 317 timeline 44 transparency and 315, 318 zooming 316
garbage 307 using 163 moving 305 views 18 Track matte 305 Media Cleaner Export 47, 337 Median effect 332 Median effect. See online Help menus, displaying 14 monitors. See previewing Monochrome option 332 monophonic sound balancing 36 Mosaic effect 332 Mosiac effect. See online Help
Motion command 44, 311, 312, 314 motion path 311 Motion Picture Experts Group. See MPEG file format motion-picture film 361 plug-ins 362 MOV. See QuickTime (MOV) movie analysis. See properties, clips Movie Capture command 126, 128 Movie command. See exporting MP3 audio 47, 344 MPEG file format 344 MPEG-1 47 Multi-Effect effect 332 Multi-Effect effect. See online Help Multiply key type 302 multirazor tool 215 Multitap Delay effect 332 Multitap Delay effect. See online Help multitrack select tool 173, 207, 208 Mute control 58 Mute Left command 270 Mute Right command 270 muting 270 N Navigator palette 102, 176 nesting 223
new features in Premiere 49 New Project command 10 Noise effect 332, 333 Noise effect. See online Help Noise Gate effect 332 Noise Gate effect. See online Help Noise Reduction option (video) 361 None key type 299 noninterlaced video 194 Non-Red key type 301 nonsquare pixel support 51 Notch/Hum effect 332 Notch/Hum effect. See online Help NTSC 147, 149 signals 339 timebase for 76 NTSC-safe colors 278 Numbered Stills option 156 O obsolete effects 332 See also online Help offline editing about 111 defined 111 offline files 85, 158 On Insert option 172 online editing, defined 111 online Help 2
Online Settings preference 4 opacity 296 opacity, titles 287 See also transparency Open dialog box 85 Open DML file format 151 opening clips 164 projects 85 Optimize Stills option 80, 360 Orientation command (titles) 281 Out points defined 163 editing in program 209 editing in Timeline 182 finding 182 finding and marking 181 for program 166 for source 166 three- or four-point edits and 205 output See also exporting Overlay button 201, 206 overscan, defined 165, 277 P page peel icon 43 painting frames 349 PAL video 148, 149
386 INDEX
timebase 76 palette menu, displaying 14 palettes 12 arranging 14 displaying 13 displaying in different workspaces 169, 170 docking 101 effects 326 grouping 101 Info 101 moving and separating 101 saving positions 170 showing and hiding 100 using 91, 100 pan control 60, 262 Pan effect 332 Pan effect. See online Help panning audio 36, 262, 264, 332 in the Audio Mixer 36 in the Timeline 36 with Auto Pan effect 332 Parametric Equalization effect 332 Parametric Equalization effect. See online Help Paste Attributes command 216, 217 Paste to Fit command 216 PCX file format, importing 153
PDF, viewing with Acrobat Reader 1 Perception. See DPS Perception Photoshop. See Adobe Photoshop PICT file format exporting as sequence 338 importing as sequence 155 importing as still image 153 picture-in-a-picture effect 249 Pinch effect 332 Pinch effect. See online Help pixel aspect ratio 149 defined 147 setting 150 pixels aspect ratio 78 changing brightness values of 332 increasing contrast in adjacent 332 nonsquare 51 trimming from edges of clips 332 placeholders 158 playback settings 76, 77 compression 81 playing back backward 195 full-screen 235 looping 167 Monitors window and 167
selecting audio tracks 268 speed 167 plug-ins device control 128 editing modes 75 effects 332 Pointillize effect 332 Pointillize effect. See online Help Polar Coordinates effect 332 Polar Coordinates effect. See online Help polygon tool 284 polygons in titles 284 poster frame 15, 60, 96, 204, 275 Posterize effect 332 Posterize effect. See online Help Posterize Time effect 332 Posterize Time effect. See online Help postroll 167 preferences Auto Save/Undo 84 general 3 scratch disks 88, 234 startup window 100 temp files 88 premultiplication 154 preroll 120, 167 presets 10, 61, 74 preview files 233
deleting 234 specifying location for 234 Preview from RAM option 232 Preview to Screen option 231 previewing 32 at final playback speed 230 on black screen 235 building preview (including effects) 33 by scrubbing 231 color coding of previews 56 compression 81 controls 19 from Disk 80 from RAM 80, 232 in real time 228 motion 315 on another monitor 233 overview 228 preview files 230, 233 Quality option 78 render-scrub 245 rolling or crawling titles 283 single clip 32 synchronizing controllers in 232 to Screen 80, 231 via scrubbing 230 video program (without effects) 32
Print to Video command 235, 343 printing windows 98 program defined 163 previewing 228 recording on videotape 339 video 163, 199 program clip, defined 163 Program controller 19 Program view 18 controller 19, 166 progressive downloadable video 344 project settings 11, 74 Advanced Settings 76 changing 11 comparing 82 Current Settings 76 Custom 11 Editing Mode 75 playback 76 saving and loading 82 Time Display 76 timebase 76 Video Settings 76 Project Settings command 11 Project Trimmer command 86 Project window 12, 14 bin view 92
bins 15 customizing 94 defined 90 deleting items 98 exporting a file list 99 finding items 97 importing clips into 152 printing contents 98 sorting footage 15 viewing footage 15 Project-Archive folder 84 projects archives 84 autosaving 83 defined 73 General Settings 74, 75 importing 156 keyframe and rendering options 74 moving to another platform 87 opening 85 presets 74 starting 73 trimming clips 86 Video Settings 74 Properties window 157 properties, clips 157 PSD. See Adobe Photoshop file format
388 INDEX
PVD. See DPS Perception Q Quality option for exporting 358 for previewing 78 Quick Reference Card 2 QuickTime (MOV) editing mode 75 exporting 47, 53, 338, 344, 357 flattened movies 338 importing 151 markers 54 QuickTime Streaming 343 R Radial Blur effect 332 Radial Blur effect. See online Help RAM prevewing from 232 using for previewing 80 range select tool 207 rasterizing Adobe Illustrator files 154 rate stretch tool 192 razor tool 215 RealMedia export 54, 338 RealMedia SureStream 47 RealVideo, RealG2Streaming 343 Recompress option 78, 358
rectangle tool 284 rectangular pixels 148 Reduce icon 177 Reduce Interlace Flicker effect 332 Reduce Interlace Flicker effect. See online Help Reel Time 228 reference card 2 referenced movie 116 refraction, simulating 332 registering 1 Remove Background Clip command 277 Remove Unused Clips command 98 renaming bins 98 clips 98 Render Work Area command 230 rendering 33, 74, 230 See also previewing frames with markers 80 render-scrubbing 33, 51, 245 See also previewing 245 Replicate effect 332 Replicate effect. See online Help resampling 79, 359 Resize effect 332 Resize effect. See online Help resizing clip 45
clip in Timeline 190 Reverb effect 332 Reverb effect. See online Help Reverse Field Dominance option 195 reverse, playing clips in 167, 192 Revert command, History palette and 104 RGB images, defined 302 levels, controlling in clips 332 RGB Difference key type 300 Ripple Delete command 217 ripple deletion 217 ripple edit 28, 210 using Trim view 221 ripple edit tool 28, 213 Ripple effect 332 Ripple effect. See online Help Roll effect 332 Roll effect. See online Help rolling edit 29, 210 using Trim view 221 rolling edit tool 30, 212 Rolling Title Options command 282 rolling title tool 282 rolling titles 282 rotating a clip 315, 316 rotoscoping 349
rough cuts, online 111 rounded-corner rectangle tool 284 rubberband adjusting audio levels 257 defined 257 fading audio 257 fading video 296 panning audio 262 S safe zones action-safe 165, 277 changing 166 defined 165 overscan 277 title-safe 165, 277 viewing in Monitor window 165 sample rate audio capture 144 audio capture (Mac OS) 145 audio preview or playback 78 exporting 359 Save a Copy command 84 Save As command 84 Save command 84 Save for Web export plug-in 47, 53 Save Workspace command 8 scaling clip in Timeline 190 scissors, fade tool 259, 297
scratch disks 88, 144 defined 88 Scratch Disks/Device Control command 234, 341, 342 Screen key type 302 scrubbing 33, 245 defined 230 render-scrub 231 SECAM, timebase 76 Send to Back command 291 sepia-tone images 332 sequences of still frames 155, 348 Set Clip Name Alias command 97 settings copying from one clip to another 216 export 75, 352, 355 for capture 74 guidelines 75 online 4 pixel aspect ratio 149 project 11 viewing 62 Settings Viewer 62, 82 shadows Drop Shadow effect 332 in titles 286 specifying in Emboss effect 332 Sharpen Edges effect 332
Sharpen Edges effect. See online Help Sharpen effect 332 Sharpen effect. See online Help Shear effect 332 Shear effect. See online Help Shift Material in All Tracks option 219 Shift Material in All Unlocked Tracks option 172 Shift Material Only in Target Tracks option 172, 219 Shift Tracks button 16, 56 Show Audio Effects command 328 Show Tool Tips option 3 Show Video Effects command 328 shuttle slider, in Monitor window 168 shy tracks 175 Single View 18, 163, 167, 169, 170 Single-Track Editing mode 169 Single-Track Editing workspace 8, 16, 67, 73 adding transitions 244 Size command 281 Skip All option 85 Skip option 85 Skip Preview Files option 85 slide edit 212 slide tool 214
390 INDEX
slip edit 211 slip tool 214 slow motion 195 Smooth Polygon command 286 Snap to Edges command 209 soft link tool 219 Solarize effect 332 Solarize effect. See online Help Solo control 58 Sony BVE format 362 Sound Designer I & II file formats 151 Sound Recorder, Windows 144 source clip 163 defined 163 finding 197 source files, deleting 86 Source View 18 controller 19, 166 menu 164 time display 164 Special Processing export options 360, 361 Speed command 192 speed, clip 191, 314 Spherize effect. See online Help split edits 181, 260, 261 split points 181 split-screen 308
splitting a clip 215 square pixels 148, 149, 150 startup window 100 stereo sound balancing 36 still images Adobe Illustrator and 154 Adobe Photoshop and 155 aspect ratio of 196 duration of 153 exporting sequence 348 importing 153 numbered sequence 156 optimizing 80 optimizing at export 360 as sample title frame 275 Stop Motion command 139 stop-frame animation 139 storyboard 24 Automate to Timeline, and 205 creating 204 defined 204 History palette and 104 importing image 153 new features 63 playing contents 235 printing contents 98 Storyboard window about 63 T
defined 202 streaming video 343, 354 strobe effect 332 Strobe Light effect 332 Strobe Light effect. See online Help Style command 281 subclips 184 creating 184 marking In and Out points for 183 superimpose tracks 16 superimposing clips 42, 306 adding superimpose tracks 42 EDLs and 365 Superimpose track 171 titles 279 See also transparency Swap Channels command 271 Swap Left & Right effect 332 Swap Left & Right effect. See online Help Sync mode 208, 218 Sync Mode button 56 synchronization corrections 124 motion settings 317
Targa (TGA) file format 338 importing 153 target track 20, 178 targeting 20 temp files 88 defined 88 setting up 88 text. See titles Texturize effect 332 Texturize effect. See online Help TGA. See Targa (TGA) file format three-dimensional effects 332 three-point editing 10, 205 thumbnail viewer 96 thumbnail views 92 sorting 95 TIFF, TIF exporting as sequence 338 importing as sequence 155 importing as still image 153 Tiles effect 332 Tiles effect. See online Help Time Display option 76
capturing 142 maintaining continuity 114 offset 120 setting manually 143 Timeline count 172 visual 143 Timecode command 362 Timecode effect 332 Timecode effect. See online Help timecode log 130 time-lapse. See capturing stop-motion Timeline 23, 26, 172 adding clips 23, 199 customizing 172 defined 90 Fade icon (audio) 17 Fade icon (video) 17 Keyframe icon 17 magnifying and reducing 102 markers 185 navigating 171 new features 56
Time Zoom Level menu 17 Timeline menu 57 using 171 Waveform icon 17 zooming 177 Timeline menu 57 Timeline window 12, 16 Timeline Window Options command 172 time-vary stopwatch, defined 325 Tint effect 332 Tint effect. See online Help tinted images 332 Title window 275 History palette and 104 titles adding to a project 291 alignment of text in 281 alpha channels in 291 arranging text and graphics in 290 background, making transparent 292 centering 281 centering objects 291 color matching 287 color picker 290 crawling 282 creating 275 cross-platform 87
time ruler 176 Time Units menu 17, 177 timebase creating EDLs and 363 setting for project 76 timecode burned-in 143 Pan icon 17 printing contents 98 recording with device control 341 recording without device control 342
392 INDEX
defined 275 Draft option 278 editing text in 280 filled objects 285 filled or framed objects 284, 285 fonts 280 framed objects 285 gradients in 288 graphics in 284 Justify command 281 kerning text in 281 line spacing (leading) 281 line weight 285 opacity 292 Orientation command 281 polygons in 284, 286 previewing rolling or crawling 283 rolling 282 rotating 281 sample frame for positioning 275 selecting tools for 278 setting default attributes for 279, 284 shadows in 286 stacking text and graphics 290 stretching type in 281 Title window options and 277
title-safe zones 277 Toggle Edge Viewing button 16 Toggle Snap to Edges command 16 Toggle Sync Mode button 16, 171, 208, 218 tonal range, remapping pixels in channel 332 Tool Tips 198 tools hidden 13 selecting 13 See also individual tool names 13 Track Matte key type 305 Track Mode button 173 tracks 20, 172 adding and deleting 56, 177 adding to Timeline 178 audio 58 audio in EDLs 365 customizing view 173 excluding from output 176 expanding all 17 expanding audio 257 format options 172 ganging 35 hiding in Timeline 175 locking and unlocking 180 multitrack select tool 173 naming 177
removing all clips on 218 resizing track heading section 174 selecting for audio playback 268 Shift Tracks button 56 shy 175 superimpose 16, 295 targeting 178 Transitions 243 Transform effect. See online Help Transition Settings command 248 transitions 16, 30 about 239 adding 30, 241 anti-aliasing 249 applying 65 Border slider 249 center point 249 changing settings 248 combining 242 cut 239 default 31, 241 default settings 248 default transition 246 defined 239 descriptions of each. See online Help in EDLs 364, 365 Image Mask 250
in A/B Editing workspace 242 in Single-Track Editing workspace 243 orientation 249 picture-in-a-picture effect 249 playing forward or backward 249 previewing 243 replacing 56, 247 settings 248 smoothness of edges 249 starting and ending frames of 248 track 31 Zoom 249 Transitions palette 31, 239 transparency 295 adding clip to superimpose track 42 applying 43 Key menu 43 motion and 44, 303, 315, 318 preparing for 42 superimposing clips 306 See also key types 302 Transparency command 292, 298 transport controls 264 traveling matte, defined 305 Trim mode 19, 163, 222 Trim Source option 216
Trim view 220 options 222 ripple edit 221 rolling edit 221 trimming edge trim tool 181 pixels from edges of clips 332 ripple edit 28 rolling edit 29 unused frames 86 using Trim view 220 See also editing 86 Twirl effect 332 Twirl effect. See online Help Type option for audio codec 359 type tool 279 type. See titles U undo 89 using History palette 70 Unlink Audio and Video command 219 usage, video and audio 97 using in D1 or DV project 150 V vertical convolution 195 Vertical Flip effect 332 Vertical Flip effect. See online Help
Vertical Hold effect 332 Vertical Hold effect. See online Help video capturing from batch list 136 effects, descriptions of each. See online Help effects, obsolete 332 exporting 337, 347 fading 296 interlaced 194 linking with audio 219 noninterlaced 194 progressive downloadable 344 recording final 339 streaming 343 suppressing effects 80 Video button, capture setting 119 Video for Windows 75 Video Settings defined 74 specifying for previews 76 video-capture cards 117 videotape data rate for 354 device control and 341 recording to 235, 338, 339 virtual clips 223 locating original frames 226 visual timecode 143
394 INDEX
volume adjusting 257 See also fading, audio Volume Fader 35, 59 volume fader 257 volume rubberband 257 volumes, defined 88 VU meter 59 W WAV (Windows Audio Waveform) file format 151, 338 Wave effect 332 Wave effect. See online Help Web export 47, 53 Web link 185, 188 markers 54 Web site for Adobe 4 White Alpha Matte key 303 Wind effect 332
Wind effect. See online Help window dub timecode, setting manually for a clip 143 window menus displaying 14 using 91 Windows Audio Waveform. See WAV file format Windows Bitmap file format. See BMP file format Windows Media 338 Windows Media Export 47, 53, 54 windows, Premiere 100, 170, 171 WindowsMedia 343 wipe codes 364 work area 12, 225, 229, 347 workflow 109 workspace 8 A/B Editing 8, 9, 67, 73, 169 Audio 8, 68, 170 Z
choosing 169 defined 67 Effects 8, 68, 170 managing 170 selecting initial 73 Single-Track Editing 8, 16, 67, 73, 169 World Wide Web 343, 354
Zig Zag effect 332 ZigZag effect. See online Help zones. See safe zones zoom tool 177 Zoom transition 249 zooming 177, 190, 316