Painting Miniature Faces
Painting Miniature Faces
Painting Miniature Faces
FACES REDUX
Back in February 2009 we showed you how to paint human faces and touched on other techniques. In this article Darren Latham goes into even greater depth about painting faces the Eavy Metal way, including more advanced techniques.
Step 1. First of all the face was basecoated with Dark Flesh.
Step 2. A wash using a 1:1 mix of Scorched Brown and Badab Black was applied all over the face area.
Step 3. A 2:1 mix of Dark Flesh and Vomit Brown was then layered on to the face.
he face is always the most important part of any miniature; it is the first part anyone will look at and needs time and attention spent on it. It dictates the whole appearance of the finished miniature. As such it deserves extra attention when it comes to painting, as its tricky to get right, which is why White Dwarf turned to the Eavy Metal team for help and advice. Last time we showed you how to paint the skin and the hair, as well as more advanced techniques such as painting scars. But I think theres much more to say on the subject, so Im going to delve even deeper into the art of faces. Before we start, its worth recapping some of the basics discussed last time: always keep your paint thin and apply
several thin layers rather than one thick coat of paint; remember that you can always add paint to thin layers but you cant take away from one thick layer. The other advantage is that thin layers will not obscure the detail on the face. You can add expression with painting and give an indication as to the environment that the figure is placed in. All of this will add to the depth and background of the miniature. One final thing to keep in mind is that the skin areas on your models are the only parts that will have colour underneath them, something known as subcutaneous colours. Skin is the living part of the figure and should have tones and nuances added to it to give it life Ill cover this in more detail in a moment.
Step 4. Next, a 1:1:1 mix of Dark Flesh, Vomit brown and Kommando Khaki was applied as a first highlight.
Step 5. Scab Red was washed around the bottom lip while a 1:1 mix of Regal Blue and Dark Flesh was washed around the eyes.
Step 6. Finally, Bleached Bone was used as a highlight, applied to accentuate the models dour expression.
Ageing Showcase
AGEING
With the two age examples shown here, the aim is to illustrate that even with the same head you can achieve a completely different look with the use of a brush. One is a young man and the other an old veteran. The young face has lots of warm colour within it and a smooth finish to the face with minimal lines added, all this adds to the look of the face being youthful and healthy. With the older face, greys were added to the skin highlights to wash out the colour. Many thin expression lines were added to give a wrinkled appearance.
Wash: W Foundation: F
Kommando Khaki Liche Purple Regal Blue Rotting Flesh Scab Red Scorched Brown Shadow Grey Skull White Snakebite Leather F F F F W W
Space Wolves Grey Vomit Brown Warlock Purple Fenris Grey Knarloc Green Orkhide Shade Tallarn Flesh Badab Black Thraka Green This model represents an older version of Griff the paint has been applied in a sympathetic way, with grey tones to wash out the colour. In the other example, Bilbos age has been alluded to with the addition of expression lines and creases.
In February 2009 we published an Eavy Metal Masterclass on painting faces. Darren Latham, assures us he has much more to say on the subject.
Bleached Bone Codex Grey Chaos Black Dark Flesh Dwarf Flesh Elf Flesh Fortress Grey Goblin Green
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NON-HUMAN FACES
The Warhammer world and the galaxy of the 41st Millennium are inhabited by more than just humans, but painting an alien face calls for a different technique. Lets start with a detailed Ork face before moving onto other creatures.
ADVANCED
This greenskin method is more realistic than the four-stage example in the previous article. I used a more natural green with Knarloc Green rather than Goblin Green, which can sometimes appear too bright. For this stage by stage I started with a midtone green rather than a dark green and washed colour into the face for shade. I then added Vomit Brown to the base colour for a natural warmth, rather than adding yellow. This gives the face a real look rather than a cartoony appearance. Nuances
TECHNIQUE
were added around the eyes, nose and lips to give the face life and have the colour appear subcutaneous (see p92). To get this effect a red was used to represent blood and green added to tie it to the rest of the face, applied to the lower portion of the face. I used blue around the eyes to give the face some expression and focus. These areas were then highlighted to pull them into the surrounding face and tone them down a little. This Ork face should be reserved for characters and special figures that require extra attention.
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Step 1. The face was first basecoated with a 4:1 mix of Tallarn Flesh and Scab Red. Step 2. This was followed by a wash of Dark Flesh and then followed by a further wash of Scorched Brown. Step 3. Highlighting started with a 2:1 mix of Tallarn Flesh and Elf Flesh.
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Step 1. The face was first basecoated with Knarloc Green. Step 2. A wash using a 1:1 mix of Dark Flesh and Catachan Green was then applied all over the face and head. Step 3. This was followed by a second wash using a 2:2:1 mix of Scorched Brown, Catachan Green and Chaos Black.
Step 5. The next highlight layer was a 2:1 mix of Elf Flesh and Skull White. The lips were painted with a 2:1 mix of Scab Red and Tallarn Flesh. The cheeks were painted with a 1:1:1 mix of Scab Red, Tallarn Flesh and Warlock Purple.
Step 6. The eye shadow was painted with Tanned Flesh. Finally the face was highlighted with Skull White.
Female/Elf Showcase
Step 4. Knarloc Green was then built up round the face in several thin layers.
Step 5. A highlight using a 2:1 mix of Knarloc Green and Vomit Brown was then applied.
Step 6. Bleached Bone was added to the previous mix in a 1:1 ratio and applied as the next layer of highlighting.
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To enhance the fantastical look of Warhammer models, your painting needs to be bold and striking. You should still be mindful of the things weve already talked about, but you dont need to ensure that they are as life-like as The Lord of The Rings figures.
With blonde hair, the features on the face need to be even subtler. Skin should also be kept pale, or else it will tend to look overly pink when contrasted against the yellow in the hair. Any make-up should barely be hinted at. This is especially true with The Lord of The Rings models, where a hint of realism is desired this Galadriel model is a good example. In general, the rule of thumb is that the lighter the hair, the lighter the skin needs to be.
Step 7. A wash of Scab Red and Knarloc Green was used around the lip and scar, while a mix of Regal Blue and Knarloc Green was brushed around the eyelids.
Step 8. The raised areas were then highlighted with Bleached Bone.
Step 9. Skull White was used as the final highlight and also applied to the teeth.
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Step 1. The entire face was first basecoated with Fenris Grey.
Step 2. A wash using a 1:1:1 mix of Liche Purple, Scorched Brown and Badab Black was then applied all over.
Step 1. A 2:1 mix of Tallarn Flesh and Liche Purple was used as a basecoat.
Step 2. This was followed by a wash using a 1:1:1:1 mix of Scorched Brown, Liche Purple, Scab Red and Badab Black.
Step 3. A 2:1 mix of Tallarn Flesh and Rotting Flesh was then layered onto the skin.
Step 4. A highlight using a 1:1:1 mix of Shadow Grey, Fortress Grey and Kommando Khaki was then applied.
Step 5. The skin was highlighted further with pure Kommando Khaki.
Step 6. The final stage was to highlight the most prominent areas with Skull White.
Step 4. A highlight using a 2:1 mix of Rotting Flesh and Tallarn Flesh was then applied.
Step 5. A 1:1 mix of Liche Purple and Tallarn Flesh was washed around the eyes. At the same time a 1:1 mix of Scab Red and Warlock Purple was washed around the mouth and nose.
Step 6. A final highlight of Rotting Flesh was applied to the skin. Gore was then splattered on the face with Scab Red and Badab Black.
Tau Showcase
Undead Showcase
The face of Aunva, an ancient and powerful Ethereal, has been painted using Tau skin colours, but with the ageing techniques as described over on page 93.
Commander Shadowsun, as a female Tau, has been given a deeper purple wash, with Liche Purple added to Fenris Grey. This gives her skin a softer, subtler appearance. Unlike Aunva, her face contains warmer tones, to convey a youthful energy.
This Zombie has been painted in a more fleshy, pink tone. The gore aspect of the model on both the body and face has been played down but the lining around the face is excellent, especially around the eyes and teeth.
Joe Tomaszewskis brilliant Vampire has a face painted in blue tones for a very washed out, long-dead look. Rotting Flesh has been used as the blend to highlight with but this has been applied in a very subtle way.
The same techniques applied to the Zombie to give it a lifeless appearance can be applied to a Ghoul too. The difference is with the blood and gore spatter. On a Ghoul it should look a lot fresher, as if the creature has just eaten.
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FACIAL DETAILS
All faces tend to have common traits that lend expression, character and clues to the models personality. Applying some or all of these details can add depth to the model far beyond what the sculptor ever intended.
Step 1. The lower part of the face was washed with a 1:1:1:1 mix of Tallarn Flesh, Fortress Grey, Scorched Brown and Chaos Black.
Step 2. This was followed with a wash using a 1:1:1:1 mix of Tallarn Flesh, Codex Grey, Scorched Brown and Chaos Black.
Step 3. The skin was then re-highlighted with Tallarn Flesh and, finally, Bleached Bone.
Painting spots and rotting flesh is the chance to have a bit of fun with painting, you can wash and add almost any colour you like to rotting skin. This is usually done after painting the skin area and then washing colour over it (the Citadel Washes are great for this). Painting a spot is pretty simple just glaze the area with some Scab Red and then give it a little highlight of Blood Red, and for that ready-to-burst look, add a yellow spot head with Iyanden Darksun nice!
BODY HAIR
A B
The thing to keep in mind with hair is that it is very reflective and usually shines. To get this effect on your miniatures simply mix a good amount of white in with your hair colour and paint a halo ring around the top of the hair. This will give the appearance that the light is bouncing off the hair. Of course, this technique should only be used on creatures that could be expected to keep a certain level of hygiene and would actually wash their hair, such as Elves or female models (Are you trying to suggest men dont wash? Ed). Greying hair is another way to add age and character to a face. To achieve a natural-looking grey it is best to add in either Bleached Bone or Kommando Khaki to the hair colour these are neutral tones and not as harsh as white. Once again, placement of the grey is important, it needs to sit either above the ears for slight grey or all over the hair.
ASK
Weve covered painting faces in great detail in parts 1 & 2 of this article. If you have any more queries about painting faces or about any other techniques for that matter remember that you can write to Eavy Metal at the address below: White Dwarf, Games Workshop, Design Studio, Willow Road, Lenton, Nottingham, NG7 2WS, United Kingdom
Step 1. The Dwarf was washed with a 1:1:1 mix of Tallarn Flesh, Scab Red and Warlock Purple.
Step 2. Next, layers were built up with a wash consisting of a 1:1:1 mix of Scab Red, Tallarn Flesh and Regal Blue.
Step 3. The skin was re-highlighted with Dwarf Flesh and then Bleached Bone.
When painting body hair you need to take a similar approach to painting stubble, a little of the flesh colour mixed in with the hair colour will help the look. Painting hair on flesh is more about technique than colour though; you need to feather the hair on with a fine brush and build up the colour gradually. As with stubble, the hair needs to be placed in the correct areas or else it will not look natural. The usual place to see this effect is on the forearms and chest. This technique can also be used on animals that have fine hair, such as horses, to give a textured finish.
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