Boardgamerules
Boardgamerules
RULE BOOK
Robert Gervais GAT 210 Section A April 11, 2011 All Contents DigiPen USA, 2011
OBJECTIVE
You are about to embark on a journey of epic proportions, where you will encounter a myriad of creatures as you seek to ll your pockets with precious Mithril. Players will simulate a group of traveling Heroes battling creatures and collecting Fortune as they head to Forge City.
CONTENTS
1 Game Board 1 Stand 1 Spinner 3 Heroes Cards 20 World Cards 31 Fortune Cards
AVATAR ASSEMBLY
Depending on the number of players, the 2, 3, or 4 Player Heroes cards may be used as the Players Avatar. The Avatar represents a group of adventurers traveling together. In order to assemble the Avatar, perform the following: 1. Select the appropriate Heroes Card. 2. Locate the Avatar Stand. 3. Insert the Heroes Card into the Avatar Stand.
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GAME OVERVIEW
Players must travel through 4 Worlds to battle creatures and collect fortune as they travel to Forge City. As Players travel through caves, forests, rivers, and city streets, they must ght creatures as they collect their Fortune and look for the Spirit Card in each of the 4 Worlds. When the Players have found the Spirit Card, they can move into the next world along the path to Forge City. Be prepared to ght a myriad of creatures as you embark on your journey!
GOAL
Each players goal is to defeat creatures on the way to Forge City so as to nd as much Fortune as possible. The player with the most Fortune Cards at the end of the game wins.
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Regardless of whether the Spinner is being used for movement or attack: If the Spinner lands between two spaces, the spin is null-andvoid, and therefore; a new spin will be required. Players should use the Spinner until a clear spin resolution is reached for each turn. Landing on a red square during an attack spin is an automatic fail.
METHOD OF PLAY
On their respective turn, players should use the Spinner to determine the number of spaces that the Avatar can be moved. During their turn, players must: 1. Move the Avatar according the number that the Spinner landed on. Be sure to move the Avatar the full amount of the Spin Count.
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7. If a Creature is revealed, all players must battle the creature by using the Spinners attack feature during the turn. 8. Each player must battle the creature individually using the Spinner. Players must take turns using the Spinner to attack the creature. 9. In order to defeat the creature, each player must spin a score higher than the number indicated on the Creature Card. The following gure demonstrates a winning spin against a Creature:
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10. If a player defeats a creature, they are rewarded with the Mithril indicated on the Creature Card. In the case illustrated above, the winning player would be rewarded with one Fortune Card. Creatures with no Mithril shown on the card provide no fortune. 11. If a Player is defeated in battle, they lose one Fortune Card. 12. After battling a creature the turn is over and the player must discard the Creature card, as that card can no longer be played.
WORLD EXPLORATION
Once the Spirit Card has been found, the Avatar is free to move
between the adjoining worlds; for example, if the Owl Spirit Card is inhand, the Avatar can move between the Mines of Malo and Orc Glen.
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WORLD EXPLORATION
The Spirit shown on the board counts as a white space. Note that in order to move from one world to the next, players must
have the Spirit Card their possession. The Spirit Space located in each world cannot be landed on or passed over until the matching Spirit Card is located.
The following movement diagram illustrates the Avatars movement to
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END GAME
The game ends when the Avatar lands on the Ending Space located within Forge City. Note that Players must have the Dagger Spirit card in-hand before they can land on the Ending Space.
HOW TO WIN
At the end of the game, all players must count their Fortune cards (remember that a Spirit Card counts as one Fortune card). The player with the most Fortune cards wins! IN THE EVENT OF A TIE All tied players must use the Spinners attack feature to determine who wins in head-to-head combat. The sole survivor wins the game! CLIP ART IMAGES All Clip Art Images are Copyright/Royalty Free.
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