AbakosVST Manual PDF
AbakosVST Manual PDF
AbakosVST Manual PDF
What is Abakos?
Abakos is a VST software synthesizer that will work in VST compatible hosts like Cubase, FL Studio, Tracktion, Energy XT and many others. The VST layer of Abakos is based on technology developed by Steinberg. However, Abakos is much more than a simple everyday VST plug-in. The VST layer of information is built on a powerful and flexible synthesis engine called HERCs. The communication between the HERCs core, the VST layer and the VST host means that you can make some pretty cool noises ! Abakos is, by design, a Virtual Analogue synth. It is inspired by older hardware synthesizers and workstations and its signal path is quite simplistic, but capable of a wide range of interesting sounds. You can read more about the history of the HERCs synthesis project by visiting our Website: www.hercsmusicsystems.com
Recommended system requirements: Processor Intel Pentium 4 or AMD AthlonXP or 64 Bit Microsoft Windows XP operating system
Please be aware that HERCs Abakos will use a reasonable amount of CPU. Older computers may struggle to run multiple instances of Abakos. The HERCs synthesis engine produces high quality sound and the sacrifice for this quality is some of your computers CPU. But on modern, fast machines, we have found that Abakos will run smoothly and with few problems. We believe in using the power of modern computers to power our products.
Credits
HERCs Music Systems would like to thank Vera Kinter, www.artvera-music.com, for her fantastic interface design for Abakos. We would also like to thank all of our initial phase Beta testers for their patience with bug fixes and for sending useful feedback and bug reports.
To play a note using your computer mouse simply click somewhere on the keyboard picture. If you want the sound to play continuously, click the "HOLD" button. If several notes are playing together and you want to switch them off, click the "ALL OFF" button. You can also transpose the keyboard using the five transpose buttons: "-24", "-12", "+0", "+12", "+24" IMPORTANT INFORMATION! Transpose and Hold buttons are not sound parameters and therefore can neither be stored nor automated. They also do not affect the behaviour of any external MIDI keyboard.
To select a preset sound simply turn the knob (alternatively use "INC"/"DEC" buttons) and to select a bank, just press the BANK switch. The storing procedure is a little more complicated. It is designed primarily to protect the user against non-intentional modifications to the preset sound library. If you have created a sound to store, it is highly recommended that you use this internal preset management system instead of the one offered by your VST host. To store your own sound, please follow the instructions: 1. Click inside the display with the name of the sound and enter the name you wish to call your sound. 2. Click "STORE" button. This will cause the "STORE" button and the "CANCEL" button to light. 3. Using the knob or "INC"/"DEC" buttons, select the desired program number (the previously stored sound at this location will be erased). 4. You have a chance to cancel your operation by clicking the "CANCEL" button. 5. To proceed with store operation, click the "STORE" button again. 6. A dialog box will appear, asking you to confirm store operation again. 7. Depending on your choice your sound will be stored or the operation will be canceled.
3. LFO
One of the modules present on most synthesizers is the "Low Frequency Oscillator". Its operation is relatively straight forward and it is controlled by several parameters: 1. 2. 3. 4. 5. 6. SPEED determines the speed of the oscillation VIBRATO controls the amount of oscillation affecting VCO frequency TREMOLO controls the amount of oscillation affecting amplitude WAH WAH controls the amount of oscillation affecting filter cutoff frequency WAVE selects the shape of the oscillation PULSE modifies the shape of the oscillation
4. Delay
Abakos features a very simple delay effect. However, it is capable of creating very good results. The delay effect is controlled by three parameters: 1. DRY/WET determines the balance between original sound and affected sound 2. FEEDBACK controls the overall length of the effect 3. TIME controls the time between sound reflections There are two additional parameters controlling the output: 1. PAN apart from positioning the sound in 2D space, controls reflections between Left and Right channels 2. VOLUME controls the output volume of the synthesizer
Note: On Abakos there are two Envelope Generators: "ADSR-1" and "ADSR-2". The second one affects frequency of the filter and oscillators instead of controlling the volume. To apply ADSR-2 to filter or oscillators you have to turn "ADSR-2" knob located on filter of VCO modules.
6. Filter
The Abakos filter module consists of several parameters: 1. CUTOFF controlling the threshold cutoff frequency. 2. RESO controlling the resonance. 3. FOLLOW which controls the filter's response to the keyboard. 4. ADSR-2 controlling the amount of Envelope signal applied to the cutoff frequency. 5. MODE this is switchable between Digital and Analogue filter states. When the Mode button is off (dull red) it is in Digital mode. When the Mode button is On (bright red) it is in Analogue Mode. The Digital filter mode features a slightly harder sound while the Analogue filter mode is a little smoother.
By turning the "CUTOFF" knob you can make the sound "brighter" or "duller". If you are not satisfied with the effect, simply apply more resonance using "RESO" knob. The "FOLLOW" knob is especially useful when you want to control noise with keyboard (remember to set "RESO" knob to at least 120). Setting the "FOLLOW" to 8 causes the cutoff frequency to shift in accordance with keys played. Other settings can produce more dramatic changes to the sound or even reverse them (negative values). When you want to synthesize sea waves or similar sound the best choice is to apply some "ADSR-2". Note: You must turn "ADSR-2" knob if you want to apply Envelope signal to the cutoff frequency.
Hints for setting VCO's parameters If you intend to play high notes, select sine wave. If you intend to play in mid-range or low-range of the keyboard use sawtooth or square waves. Sine waves are hardly audible below 220 Hz while sawtooth and square waves tend to alias at high frequencies. When you want the sound to appear more "artificial" or "synthetic" use square wave. If your intention is to achieve more "realistic" or "natural" effect, use sawtooth wave. For emulating sounds of nature (i.e. sea waves, winds, etc.) use noise and instead of VCO signal. To achieve mechanical or metallic sounds (like various bells, various engines) engage "Ring Modulator". Please note, that you will hear silence, if one of the VCO is muted on the "Mixer" section. To achieve string type of sounds, mix the two VCOs at slightly detuned frequencies.
HELICOPTER This is one of the simplest sound effects. In this example you will learn how to generate noise and how to apply LFO signal to amplitude (TREMOLO EFFECT). First of all, load up Abakos in your VST host of choice and then select one of the ABAKOS RESET patch slots. 1. Engage the "HOLD" button and play any note. 2. In the "Mixer" section set both "VCO" knobs to 0 and "Noise" knob to 128 (this will cause the synthesizer to generate noise). 3. Gradually turn the "Tremolo" knob clockwise to reach 128. 4. Make sure that on the "LFO" section the "triangle" wave is selected (second from the top). 5. Now increase the speed by gradually turning the "Speed" knob clockwise until you hear helicopter type of noise. 6. To polish the sound nicely set "Attack" to 67 and "Release" to 90. 7. Now disengage the "HOLD" button and try playing some notes.
HEART BEAT A very good sound to increase the "dramatism" in your arrangement. This example will expose you to the DELAY effect. It will also introduce FILTER module and ADSR section ("Attack Decay Sustain Release"). First of all, load up Abakos in your VST host of choice and then select one of the ABAKOS RESET patch slots.
1. In the "Mixer" section set "VCO" knob to 0 and "Noise" knob to 128 (this will cause the synthesizer to generate noise). 2. Set the "Attack" knob to 47. This will cause the sound to reach a maximum level after a fraction of a second (instead of immediately). 3. Set the "Sustain" knob to 0. This will cause the volume to drop (to 0 level) after it reaches the maximum volume. 4. To increase slightly the time of this sudden drop, set the "Decay" knob to 50. 5. Now give some character (or resonance) to the noise by setting the "Reso" knob to 107. 6. And filter out high frequencies by setting the "Cutoff" knob to 20. 7. Now this is the time to add the "Delay" section. Set the "Dry/Wet" knob to 49. This will add some echo. Observe that the first reflection is actually stringer than the original sound. This is because "Dry/Wet" is set to the positive value. When set to 0, the original sound has exactly the same volume as the first reflection. 8. As you may expect, we do not need many sound reflections. By setting the "Feedback" knob to 0, you will effectively remove all reflections except the first one. 9. To add more dramatism, reduce time between the original and reflected sound. Set the "Time" knob to 49.
SEA WAVES A very nice relaxing sound. This is the perfect choice for relaxation music. In this example you will learn how to control filter using KEYBOARD. First of all, load up Abakos in your VST host of choice and then select one of the ABAKOS RESET patch slots. 1. In the "Mixer" section set "VCO" knob to 0 and "Noise" knob to 128 (this will cause the synthesizer to generate noise). 2. On the "Filter" section set the "Follow" knob to 8. Try playing some notes and observe that filter's cutoff frequency "FOLLOWS" your keyboard. 3. Now set the "Attack" knob to 64. This will cause the sound to reach a maximum level after some time of a second (instead of immediately). 4. Set the "Sustain" knob to 0. This will cause the volume to drop (to 0 level) after it reaches the maximum volume. 5. To increase the time of this sudden drop, set the "Decay" knob to 99. 6. To avoid unnecessary distortions set the "Release" knob to 99 as well. 7. Now let's turn one wave into multitude of them. Set the "Dry/Wet" knob to 0 and increase the "Time" knob to 105. 8. To finish the sound, set the "Pan" knob to 64 (full right). This will add some space to the sound.
STRINGS You are just about to create one of the warmest and nicest artificial sounds ever created. In this example you will experience dual-vco synthesis. First of all, load up Abakos in your VST host of choice and then select one of the ABAKOS RESET patch slots. 1. On the "Mixer" set both VCO amplitudes to 128. 2. Make sure that both VCO generate sawtooth waves by engaging appropriate "WAVE" button. 3. On the "VCO-1" set "Detune" to +4. 4. On the "VCO-2" set "Detune" to -4. 5. On the "ADSR-1" set "Attack" to at least 57. 6. On the "ADSR-1" set "Release" to at least 79. 7. Using modulation wheel apply some vibrato. 8. Add some space by setting the "Delay Dry/Wet" to -54 and "Delay Feedback" to 86.
Now, play a chord, any chord ! Can you hear how the detuning of the VCO can give the sound a certain richness? Its lovely isnt it? You can play around with it now. Try adding more delay or even messing around with the Detuning.
BELL TREE This is the most complex sound included in this manual. It simulates a percussion "gadget" called a "bell tree". It is made of many metal sticks hung closely together on a frame. You play on the bell tree by "disturbing" its balance. On a keyboard you will play it in a very similar fashion by pressing keys "en masse". In this example you will use "Ring Modulator" and tune VCOs to micro-tonal scale. Once again, load up Abakos in your VST host of choice and select an ABAKOS RESET patch slot. Step one: creating a single metal bar sound. 1. On the "Mixer" set both VCO amplitudes to 128. 2. Make sure that both VCO generate sawtooth waves by engaging appropriate "WAVE" button.
3. 4. 5. 6. 7.
On the "VCO-1" set "Freq" to 47. On the "VCO-2" set "Freq" to 27. Engage the "Ring Mod" button. On the "ADSR-1" set "Sustain" to 0. On the "ADSR-1" set both "Decay" and "Release" to 94.
Step two: making bell tree from single metal bar sound. 1. On both VCOs change the "Follow" parameter from 8 to 2. This will cause the metal bars to be tuned in micro-tonal scale. 2. Try playing some melodies and experience micro-tonal scale. 3. Apply "Delay" effect by setting "Dry/Wet" parameter to +19. 4. Decrease the time between metal bar reflections by turning the "Time" knob to 26. 5. Make the reflection lasting longer by turning "Feedback" knob to at lease 91. 6. Apply some "space" by setting "Pan" knob to -64 (full left). This will cause the reflections to appear between left and right channels. 7. Play "glissando" on the keyboard.
Can you hear what a difference the application of the Ring Modulator makes to the sound? It is the Ring Mod function that creates metallic and often, quite strange noises. A lot of experimentation can be done using just this button in conjunction with various settings.