3dworld Animal Anatomy Eaton
3dworld Animal Anatomy Eaton
3dworld Animal Anatomy Eaton
Is this winged lion a ight of fancy? Not really: if you understand the anatomy of an animal, any creature you make will be believable
Anatomical perfection
Getting under the skin of an animal will help you to better express form and BY SCOTT EATON posture, and enable you to realise more accurate renders
very character and concept artist should study anatomy. Why? Because without a sound knowledge of anatomy, your creations will lack credibility. And if you are working in a creature to accurately articulate the model: where the joints are, what masses deform and what masses remain rigid. Finally, the animator takes the rig and works within the constraints laid down by the skeleton and controls. If knowledge is lacking in any of these waypoints in the pipeline, then the nal result is compromised. 3D imposes more demands than any other medium, because very little information can be left out: we need to know it all. The task is difcult given the tremendous variation there is in the animal kingdom: from hippopotamus to mouse to dinosaur. The important thing is to study and understand the commonality between them. Once this is understood, the variations become simple to grasp. Likewise, once the basic structures are understood, they can easily be extended to imaginary creatures, grounded in functional anatomy that is learned from the diversity of nature.
pipeline, an understanding of the fundamentals is absolutely essential. At the top of the pipeline, the concept artist illustrates the nal form of the creature. Of course, not everything can be conveyed in a single or even multiple drawings, so the modeller must pick up the pieces and interpret, adding his own artistic touch to the concepts. It is critical for the modeller to be able to accurately interpret the concept art and, where necessary, correct or add to the anatomical forms that are being built in 3D. Modellers must understand the underlying structure and muscles that create the masses and planes of the animal. Equally, the rigger needs to understand the same information
Scott Eaton A traditionally trained artist who runs the artistic anatomy programme at Escape Studios, Scott Eaton has taught at and consulted for many top games and postproduction houses www.escapestudios.co.uk
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The hamstring muscles of the horse are highlighted and the insertion is located (it generally spans over the nearest joint)
the upper versus lower arm; the location of the point of the shoulder relative to the bottom of the ribcage; the relative height of the elbow versus the knee; and the length and angle of the neck.
and the pelvis is adapted for locomotion on four legs. Unlike humans
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nearly vertical pelvis, a quadrupeds pelvis takes on a large forward lean. This inclination helps to transmit the locomotive force of hind legs into the spinal column and onto the mass of the front of the body. When studying a species that you are not familiar with, make note of the angle and the bony points of the pelvis. Combined with the tail, this mass establishes the prole of the hind quarters.
RANGE OF MOTION
The major joints of the skeleton of any quadruped function very similarly to those of a human bent over and walking on ngers and toes. If you keep this in mind when you are establishing the direction and range of motion of your joints, it is hard to make a mistake. The elbow of an animal always opens to the front just as in a human, and the knee always opens to the back, making the shape of two opposing parentheses, like so: ) ( Because the scapula is free oating on the side of the ribcage held in place by a system of muscles the entirety of the front leg can slide forward, back, up and down. Therefore any rig that you build should reect this range of motion.
This sketch show the variation of body plan between species. Notice how fairly small and simple changes in proportion result in entirely different species
their arms, palm up, so the biceps a prominent muscle on humans becomes a minor shape on an animals front leg. The triceps, however, bear the continuous load of walking, standing, running and jumping and are therefore powerfully developed, creating the dominant mass of the upper front leg. We locate the mass of the triceps by looking at the underlying bones. The bone of the upper arm (the humerus) projects backwards
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from the shoulder at an angle, sometimes as much as 45 degrees. The scapula also continues along back from the shoulder at an angle. Together they create a closed angle for the mass of the triceps to sit. Usually one head of the triceps a three-headed muscle lies directly on the humerus; the others fan backwards and attach onto the scapula.
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NATURAL SELECTION
An animals form and function cannot be separated from the environment in which it exists. The kangaroo, for example, evolved its hop as an energy-efcient means of traversing the arid climate of Australia. The hopping mechanics are created by an extremely elongated lower leg (tibia) and lengthened foot bones (metatarsals). Combine these proportions with an extremely resilient Achilles tendon and calf muscle, and the result is powerful leg thrust. Use these amazing adaptations of nature as inspiration when imagining your own creatures.
An example of an corch drawing composited over a bronze sculpture by French romantic artist AntoineLouis Barye. It is instructive to be able to work from two different views, such as this one and the one below
The skull, made up of two parts the cranium and the mandible supports the structures of the face and protects the brain against injury
they have wrist and ankle bones, foot and hand bones, and ngers and toes. The numbers and proportions of these bones vary depending on species. Dogs and cats walk on four ngers and four toes, with their hands and feet elevated off the ground. Hoofed animals, called ungulates, like horses or deer evolved one or two very strong, elongated metatarsals, with their last nger digits becoming their hooves. Other strange ungulates have three or four toes like rhinos and hippos respectively.
Animal Anatomy for Artists, the Elements of Form by Eliot Goldnder ISBN: 0-195-14214-4 Comprehensive classication of all muscles for a variety of species Best resource for studying comparative anatomy
The Anatomy of the Horse by George Stubbs ISBN: 1-83468-003-3 Master anatomical plates in various stages of corch Accompanying text is reprinted in the back of the book. It is tiny, and very difcult to read
An example of an corch drawing composited over a bronze by Barye. Once the form of an animal is understood, muscle groups fall into place
The Artists Guide to Animal Anatomy by Gottfried Bammes ISBN: 0-486-43640-3 Abbreviated version of the longer German original Excellent schematic drawings of animal skeletons and musculature
Animals in Motion by Eadweard Muybridge ISBN: 0-486-20203-8 Sequential photographs capturing animals at various stages in their gate. Valuable reference for riggers and animators
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