Disney Paper
Disney Paper
Why are you doing this? What is the purpose? What are the payoffs? How will you know you have them? Where do you want to be in the future? Who do you want to be or be like? What range of topics do you want to consider? What elements of those topics do you want to explore?
Realist How to Establish time frames and milestones for progress with evidence and test procedures What will I be doing? How specifically will the idea be implemented? How will I know if the goal has been achieved? Who besides me is involved (time constraints)? When will each phase be implemented? When will the overall goal be completed? Where will each phase be carried out?
Critic
Chance to How do all the elements fit together? What elements appear unbalanced? What parts do not fit with the overall objective of the project? What parts of the project are underdeveloped? How possible is this within the time frame? Why is each step necessary?
Comparison
Physiology for the Disney Strategy Dreamer Head and eyes looking up Posture symmetrical and relaxed Head and eyes straight ahead or slightly forward Posture symmetrical and centred Eyes - down Head - down and tilted Posture - angular
Realist
Critic
Dreamer
Idea
The group sits in a circle with the idea "in the middle
Realist
Critic
Critic - the group sits in a row, facing the idea / project - to keep the focus on the idea / project rather than the individuals involved.
Steps 1 G asks E to identify a series of locations for the following: Dreamer - a visionary space Realist - a practical place Critic - a place that gets you space from the other two Meta - a neutral place (independent of the other three) G asks E to stand in each of the spaces and remember experiences they have had when they engaged in or saw someone else engage in the required activity Dreamer a time when you could dream or fantasise freely Realist a time when you could plan realistically, put ideas into action Critic a time when you could constructively criticise, as well as notice problems Meta when you had a sense of detachment from like an observer 3 G asks E to select an issue / problem / work area that they would like to explore. When E has identified an appropriate topic they tell G they have done so. G can then invite E to start the process. G asks E to stand in the Dreamer space, start to imagine the outcomes you would like as if you were a character in a movie. G to check that E is going for it" allowing themselves to think in an open and uninhibited way. G to make notes if so requested by E. When E has spent sufficient time doing this, G invites E to move to the next space. G asks E to stand in the Realist space and take the dream from Step 4 and story board it into a sequence of activities, noticing the logic of the arrangement. When E is happy they have done all the possible sequencing, G invites E to move to the next space. G asks E to stand in the Critic space and take the story board from Step 5 to find out what is missing or needed. Then turn the criticisms into how questions. G to make sure E criticises the plan not the Realist G to get E to acknowledge the satisfactory elements so far. When sufficient information gathered G invites E to move to either Meta or back to Dreamer with a clear idea what Dreamer is to consider. (If Step 6 has been a bit tough then a quick visit to meta to return a sense of balance before returning to Dreamer). Repeat Steps 4 to 6 as appropriate. E concludes by reviewing with B both progress and process 2
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Materials
Csikszentmihalyi, M Creativity : flow and the psychology of discovery and invention Harper Collins, 1996 Dilts, R. B. Tools for dreamers : strategies for creativity and the structure of innovation. Meta Publications, 1991. Strategies of genius : volume 1 Aristotle, Sherlock Holmes, Walt Disney, Wolfgang Amadeus Mozart. Meta Publications, 1994.
Dilts, R. B.
Eliot, M
Walt Disney Bambi, 1942 Walt Disney Fantasia, 1940 Walt Disney Snow White and the seven dwarfs, 1937