Introduction To PLC Controllers
Introduction To PLC Controllers
Introduction 2.1 First programmed controllers 2.2 PLC controller parts 2.3 Central Processing unit -CPU 2.4 Memory 2.5 How to program a PLC controller 2.6 Power supply 2.7 Input to a PLC controller 2.8 Input adjustable interface 2.9 Output from a PLC controller 2.10 Output adjustable interface 2.11 Extension lines
Introduction
Industry has begun to recognize the need for quality improvement and increase in productivity in the sixties and seventies. Flexibility also became a major concern (ability to change a process quickly became very important in order to satisfy consumer needs). Try to imagine automated industrial production line in the sixties and seventies. There was always a huge electrical board for system controls, and not infrequently it covered an entire wall! Within this board there was a great number of interconnected electromechanical relays to make the whole system work. By word "connected" it was understood that electrician had to connect all relays manually using wires! An engineer would design logic for a system, and electricians would receive a schematic outline of logic that they had to implement with relays. These relay schemas often contained hundreds of relays. The plan that electrician was given was called "ladder schematic". Ladder displayed all switches, sensors, motors, valves, relays, etc. found in the system. Electrician's job was to connect them all together. One of the problems with this type of control was that it was based on mechanical relays. Mechanical instruments were usually the weakest connection in the system due to their moveable parts that could wear out. If one relay stopped working, electrician would have to examine an entire system (system would be out until a cause of the problem was found and corrected). The other problem with this type of control was in the system's break period when a system had to be turned off, so connections could be made on the electrical board. If a firm decided to change the order of operations (make even a small change), it would turn out to be a major expense and a loss of production time until a system was functional again. It's not hard to imagine an engineer who makes a few small errors during his project. It is also conceivable that electrician has made a few mistakes in connecting the system. Finally, you can also imagine having a few bad components. The only way to see if everything is all right is to run the system. As systems are usually not perfect with a first try, finding errors was an arduous process. You should also keep in mind that a product could not be made during these corrections and changes in connections. System had to be literally disabled before changes were to be performed. That meant that the entire production staff in that line of production was
out of work until the system was fixed up again. Only when electrician was done finding errors and repairing,, the system was ready for production. Expenditures for this kind of work were too great even for well-to-do companies.
net. Today it is difficult to imagine a task that could not be handled by a PLC.
2.4 Memory
System memory (today mostly implemented in FLASH technology) is used by a PLC for an process control system. Aside from this operating system it also contains a user program translated from a ladder diagram to a binary form. FLASH memory contents can be changed only in case where user program is being changed. PLC controllers were used earlier instead of FLASH memory and have had EPROM memory instead of FLASH memory which had to be erased with UV lamp and programmed on programmers. With the use of FLASH technology this process was greatly shortened. Reprogramming a program memory is done through a serial cable in a program for application development. User memory is divided into blocks having special functions. Some parts of a memory are used for storing input and output status. The real status of an input is stored either as "1" or as "0" in a specific memory bit. Each input or output has one corresponding bit in memory. Other parts of memory are used to store variable contents for variables used in user program. For example, timer value, or counter value would be stored in this part of the memory.
controller in factory itself. This is of great importance to industry. Once the system is corrected, it is also important to read the right program into a PLC again. It is also good to check from time to time whether program in a PLC has not changed. This helps to avoid hazardous situations in factory rooms (some automakers have established communication networks which regularly check programs in PLC controllers to ensure execution only of good programs). Almost every program for programming a PLC controller possesses various useful options such as: forced switching on and off of the system inputs/ouputs (I/O lines), program follow up in real time as well as documenting a diagram. This documenting is necessary to understand and define failures and malfunctions. Programmer can add remarks, names of input or output devices, and comments that can be useful when finding errors, or with system maintenance. Adding comments and remarks enables any technician (and not just a person who developed the system) to understand a ladder diagram right away. Comments and remarks can even quote precisely part numbers if replacements would be needed. This would speed up a repair of any problems that come up due to bad parts. The old way was such that a person who developed a system had protection on the program, so nobody aside from this person could understand how it was done. Correctly documented ladder diagram allows any technician to understand thoroughly how system functions.
measure temperature, pressure, or some other physical dimension, etc. (ex. inductive sensors can register metal objects). Other devices also can serve as inputs to PLC controller. Intelligent devices such as robots, video systems, etc. often are capable of sending signals to PLC controller input modules (robot, for instance, can send a signal to PLC controller input as information when it has finished moving an object from one place to the other.)