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Chapter #8: Finite State Machine Design

This document provides an overview of finite state machine (FSM) design. It discusses concepts like the state machine, state diagrams, Moore and Mealy machines. It presents examples like an odd parity checker and vending machine. It outlines the six-step design process of understanding specifications, obtaining an abstract FSM, performing state minimization, state assignment, choosing flip-flop types, and implementation. It also discusses alternative representations like Algorithmic State Machine notation and hardware description languages.

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0% found this document useful (0 votes)
109 views57 pages

Chapter #8: Finite State Machine Design

This document provides an overview of finite state machine (FSM) design. It discusses concepts like the state machine, state diagrams, Moore and Mealy machines. It presents examples like an odd parity checker and vending machine. It outlines the six-step design process of understanding specifications, obtaining an abstract FSM, performing state minimization, state assignment, choosing flip-flop types, and implementation. It also discusses alternative representations like Algorithmic State Machine notation and hardware description languages.

Uploaded by

Ali Ahmad
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Chapter #8: Finite State Machine Design

No. 8-1

Motivation Counters: Sequential Circuits where State = Output Generalizes to Finite State Machines: Outputs are Function of State (and Inputs) Next States are Functions of State and Inputs Used to implement circuits that control other circuits "Decision Making" logic Application of Sequential Logic Design Techniques Word Problems Mapping into formal representations of FSM behavior Case Studies

No. 8-2

Chapter Overview Concept of the State Machine Partitioning into Datapath and Control

When Inputs are Sampled and Outputs Asserted


Basic Design Approach Six Step Design Process Alternative State Machine Representations State Diagram, ASM Notation, VHDL, ABEL Description Language Moore and Mealy Machines Definitions, Implementation Examples Word Problems Case Studies
No. 8-3

Concept of the State Machine Example: Odd Parity Checker Assert output whenever input bit stream has odd # of 1's

Re set 0

Ev e n [0] 1 Odd [1] 1

Present State Even Even Odd Odd

Input 0 1 0 1

Next State Even Odd Odd Even

Output 0 0 1 1

Symbolic State Transition Table


Present State 0 0 1 1 Input 0 1 0 1 Next State Output 0 0 1 0 1 1 0 1

State Diagram

Encoded State Transition Table

No. 8-5

Concept of the State Machine Example: Odd Parity Checker Next State/Output Functions NS = PS xor PI; OUT = PS
NS Inpu t CLK R \Reset Q D Q PS/Outpu t

Inpu t CL K

T R

Q Q

Outpu t

\Reset
T FF Implementation

D FF Implementation
Input Clk 1 0 0 1 1 0 1 0

Output

Timing Behavior: Input 1 0 0 1 1 0 1 0 1 1 1 0


No. 8-6

Concept of State Machine

Timing: When are inputs sampled, next state computed, outputs asserted?
State Time: Time between clocking events Clocking event causes state/outputs to transition, based on inputs For set-up/hold time considerations: Inputs should be stable before clocking event After propagation delay, Next State entered, Outputs are stable NOTE: Asynchronous signals take effect immediately Synchronous signals take effect at the next clocking event E.g., tri-state enable: effective immediately sync. counter clear: effective at next clock event

No. 8-7

Concept of State Machine Example: Positive Edge Triggered Synchronous System


State T ime

On rising edge, inputs sampled outputs, next state computed


After propagation delay, outputs and next state become stable

Cloc k

Inputs

Immediate Outputs: affect datapath immediately could cause inputs from datapath to change
Delayed Outputs: take effect on next clock edge propagation delays must exceed hold times

Outputs

No. 8-8

Concept of the State Machine Communicating State Machines One machine's output is another machine's input
X FS M 1 Y FS M 2

CLK FSM1 X A A B

Y=0 Y=0 A [1] Y=1 X=0 C [0]

X=0

FSM2 Y

X=1 X=1

Y=0,1

B [0]

X=0

D [1]

Fragment state diagrams Initial inputs/outputs: X = 0, Y = 0


No. 8-9

Basic Design Approach Six Step Process 1. Understand the statement of the Specification 2. Obtain an abstract specification of the FSM 3. Perform a state minimization 4. Perform state assignment (or encoding) 5. Choose FF types to implement FSM state register 6. Implement the FSM

1, 2 covered now; 3~6 covered later (Chap. 9); 5 and 6 generalized from the counter design procedure

No. 8-10

Basic Design Approach Example: Vending Machine FSM General Machine Concept: deliver package of gum after 15 cents deposited single coin slot for dimes (10 cents), nickels (5 cents) no change Step 1. Understand the problem: Draw a picture! Block Diagram
N Coin Sensor D Res et Clk Vending Machine FSM Open Gum Release Mechanism

No. 8-11

Vending Machine Example Step 2. Map into more suitable abstract representation

Tabulate typical input sequences: three nickels nickel, dime dime, nickel two dimes two nickels, dime
Draw state diagram: Inputs: N, D, reset Output: open
S3 N

Re set S0 N S1 D S2

D S4 [ope n]

N S5 [ope n]

D S6 [ope n]

N S7 [ope n]

D S8 [ope n]

No. 8-12

Vending Machine Example

Step 3: State Minimization


Reset 0

Pres ent State 0

Inputs D N 0 0 1 1 0 0 1 1 0 0 1 1 X 0 1 0 1 0 1 0 1 0 1 0 1 X

Next State 0 5 10 X 5 10 15 X 10 15 15 X 15

Output Open 0 0 0 X 0 0 0 X 0 0 0 X 1

N 5 D

5
N 10 D N, D 15 [open]

10

15

reuse states whenever possible

Symbolic State Table

No. 8-13

Vending Machine Example Step 4: State Encoding


Pres ent State Inputs Q1 Q0 D N 0 0 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 Next State D1 D0 0 0 0 1 1 0 X X 0 1 1 0 1 1 X X 1 0 1 1 1 1 X X 1 1 1 1 1 1 X X Output Open 0 0 0 X 0 0 0 X 0 0 0 X 1 1 1 X

No. 8-14

Parity Checker Example

Step 5. Choose FFs for implementation D FF easiest to use


D1 D0 Open

Q1 D Q0 N N \ Q0 Q0 \N Q1 N Q1 D

D1 D CLK R \reset

Q Q

Q1 \ Q1

D1 = Q1 + D + Q0 N
OPEN

D0 = N Q0 + Q0 N + Q1 N + Q1 D

D0 D CLK R \reset

Q0

Q \ Q0

OPEN = Q1 Q0

8 Gates
No. 8-15

Parity Checker Example Step 5. Choosing FF for Implementation

J-K FF
Pres ent State Inputs Q1 Q0 D N 0 0 0 0 0 1 1 0 1 1 0 1 0 0 0 1 1 0 1 1 1 0 0 0 0 1 1 0 1 1 1 1 0 0 0 1 1 0 1 1 Next State J1 D 1 D0 0 0 1 X 0 1 1 X 1 1 1 X 1 1 1 X 0 1 0 X 1 0 1 X 0 1 1 X 1 1 1 X 0 0 1 X 0 1 1 X X X X X X X X X K1 X X X X X X X X 0 0 0 X 0 0 0 X J0 K 0 0 1 0 X X X X X 0 1 1 X X X X X X X X X 0 1 0 X X X X X 0 0 0 X

Remapped encoded state transition table


No. 8-16

Vending Machine Example

Implementation:
J1 = D + Q0 N K1 = 0 J0 = Q0 N + Q1 D K0 = Q1 N

N Q0 D \ Q0 N Q1 D \ Q1 N \reset

J CLK

Q1 \ Q1

K RQ

OPEN Q0 \ Q0

CLK

KR Q

7 Gates
No. 8-17

Alternative State Machine Representations Why State Diagrams Are Not Enough Not flexible enough for describing very complex finite state machines Not suitable for gradual refinement of finite state machine Do not obviously describe an algorithm: that is, well specified sequence of actions based on input data algorithm = sequencing + data manipulation

separation of control and data

Gradual shift towards program-like representations:

Algorithmic State Machine (ASM) Notation


Hardware Description Languages (e.g., VHDL)

No. 8-18

Alternative State Machine Representations

Algorithmic State Machine (ASM) Notation


Three Primitive Elements: State Box Decision Box Output Box
State Entry Path State Code

*
State Na me State Output List T

***
State Box

State Machine in one state block per state time


Single Entry Point Unambiguous Exit Path for each combination of inputs Outputs asserted high (.H) or low (.L); Immediate (I) or delayed til next clock

Condition

ASM Bloc k

Condition Box Conditional Output List

Output Box

Ex its to othe r ASM Block s

No. 8-19

Alternative State Machine Representations

ASM Notation
Condition Boxes: Ordering has no effect on final outcome Equivalent ASM charts: A exits to B on (I0 & I1 = 1) else exit to C
A 010 A 010

I0 T I1 T B

F T

I1

F I0

T C B C
No. 8-20

Alternative State Machine Representations Example: Parity Checker Input X, Output Z


Ev en 0

Nothing in output list implies Z not asserted


Z asserted in State Odd
X T Odd H.Z F T 1 F

Symbolic State Table: Present Next Input State State Output F Even Even T Even Odd F A Odd Odd T A Odd Even Encoded State Table:

Trace paths to derive state transition tables

Present Next Input State State Output 0 0 0 0 1 0 0 1 0 1 1 1 1 1 1 0


No. 8-21

Alternative State Machine Representations ASM Chart for Vending Machine

00

10

10

D F F N T

D F

N T

01

15 H.Open

11

N F F D

Reset T

0
No. 8-22

Moore and Mealy Machine Design Procedure Definitions


State Re giste r Xi Inputs Combinational Logic for Ne xt State (Flip-flop Inputs ) Cloc k Comb. Logic for Outputs Zk Outputs

Moore Machine Outputs are function solely of the current state Outputs change synchronously with state changes

state feedbac k

Xi Inputs

Combinational Logic for Outputs a nd Ne xt State

Zk Outputs

Mealy Machine Outputs depend on state AND inputs Input change causes an immediate output change Asynchronous outputs
No. 8-23

State Regis te r

Clock

State Fe edback

Moore and Mealy Machines State Diagram Equivalents

Moore Machine

N D + Reset Reset 0 [0] Reset 5 ND [0] N 10 D [0] N+ D 15 [1] Reset ND D N

Reset/0 0

(N D + Reset)/0

Mealy Machine

Reset/0 5 N D/0 N/0 10 D/1

N/0

D/0

N D/0 N+ D/1 15 Reset/1

Outputs are associated with State

Outputs are associated with Transitions

No. 8-24

Moore and Mealy Machines States vs. Transitions Mealy Machine typically has fewer states than Moore Machine for same output sequence
0

Asserts its output whenever at least two 1s in sequence

0 [0] 0 1 [0] 1 0 0/0

0/0

1/0 1 1/1

Same I/O behavior


Different # of states

1 2 [1] 1

F T F T T F T T

Equivalent ASM Charts

No. 8-25

Moore and Mealy Machines Timing Behavior of Moore Machines Reverse engineer the following: why Moore ???
X X \B J Q C KR Q FFa Clk X X \A J Q C KR Q FFb \Reset Z \B \Reset A \A

Input X Output Z State A, B (= Z)

Two Techniques for Reverse Engineering:


Ad Hoc: Try input combinations to derive transition table Formal: Derive next state/output functions by analyzing the circuit
No. 8-26

Moore and Mealy Machines Ad Hoc Reverse Engineering Behavior in response to input sequence 1 0 1 0 1 0:
100 X Clk A Z \Res et Reset X = 1 X = 0 X = 1 X=0 X =1 X=0 X=0 AB = 00 AB = 00 AB = 11 AB = 11 AB = 10 AB = 10 AB = 01 AB = 00
A B 0 0 X 0 1 0 1 0 1 0 1 A+ ? 1 0 ? 1 0 1 1 B+ ? 1 0 ? 0 1 1 0 Z 0 0 1 1 0 0 1 1
No. 8-27

Partially Derived State Transition Table

0 1 1 0 1 1

Moore and Mealy Machines Formal Reverse Engineering Derive transition table from next state and output combinational functions presented to the flipflops! Ja = X Jb = X Ka = X B Kb = X xor A Z=B

FF excitation equations for J-K flipflop: Q+ = J \Q +\K Q A+ = Ja A + Ka A = X A + (X + B) A B+ = Jb B + Kb B = X B + (X A + X A) B Next State K-Maps:

State 00, Input 0 State 00 State 01, Input 1 State 11

No. 8-28

Moore and Mealy Machines Complete ASM Chart for the Mystery Moore Machine

S0

00

S3 H.Z

11

X S1 H.Z 01

1 1 S2

X 10

Note: All Outputs Associated With State Boxes No Separate Output Boxes, Intrinsic in Moore Machines

No. 8-29

Moore and Mealy Machines Reverse Engineering a Mealy Machine


Clk A \A R Q \Res et \A X J C K Q R Q \Res et B \B

D DA C

\X

A X B \X

DA

\X B Z X A

Input X, Output Z, State A, B State register consists of D FF and J-K FF


No. 8-30

Moore and Mealy Machine Ad Hoc Method Signal Trace of Input Sequence 101011:
100 X Clk A B Z \Res et Reset AB =00 Z =0 X =1 AB =00 Z =0 X =0 AB =00 Z =0 X =1 AB =01 Z =0 X =0 AB =1 1 Z=1 X =1 AB =10 Z =1 X =1 AB =01 Z =0

Note glitches in Z!
Outputs valid at following falling clock edge

A B 0 0

Partially completed state transition table based on the signal trace

0 1 1 0 1 1

X 0 1 0 1 0 1 0 1

A+ 0 0 ? 1 ? 0 1 ?

B+ 1 0 ? 1 ? 1 0 ?

Z 0 0 ? 0 ? 1 1 ?
No. 8-31

Moore and Mealy Machines Formal Method A+ = B (A + X) = A B + B X B+ = Jb B + Kb B = (A xor X) B + X B =ABX + ABX + BX Z =AX + BX Missing Transitions and Outputs: State 01, Input 0 -> State 00, Output 1 State 10, Input 0 -> State 00, Output 0 State 11, Input 1 -> State 11, Output 1

A+

B+

Z
No. 8-32

Moore and Mealy Machines ASM Chart for Mystery Mealy Machine S0 = 00, S1 = 01, S2 = 10, S3 = 11

S0

00

S2

10

0 X 0 H. Z X 1

H. Z

S1

01

S3 H.Z

11

X 0

NOTE: Some Outputs in Output Boxes as well as State Boxes This is intrinsic in Mealy Machine implementation
No. 8-33

Moore and Mealy Machines Synchronous Mealy Machine

Clock Xi Inputs Zk Outputs

Com binational Logic for Outputs and Next State State Registe r

Clock

state feedback

latched state AND outputs avoids glitchy outputs!


No. 8-34

Finite State Machine Word Problems Mapping English Language Description to Formal Specifications Four Case Studies:

Finite String Pattern Recognizer


Complex Counter with Decision Making Traffic Light Controller Digital Combination Lock We will use state diagrams and ASM Charts

No. 8-35

Finite State Machine Word Problems Finite String Pattern Recognizer A finite string recognizer has one input (X) and one output (Z). The output is asserted whenever the input sequence 010 has been observed, as long as the sequence 100 has never been seen. Step 1. Understanding the problem statement Sample input/output behavior: X: 00101010010 Z: 00010101000 X: 11011010010 Z: 00000001000

No. 8-36

Finite State Machine Word Problems

Finite String Recognizer


Step 2. Draw State Diagrams/ASM Charts for the strings that must be recognized. I.e., 010 and 100.

Moore State Diagram Reset signal places FSM in S0

Outputs 1

Loops in State

No. 8-37

Finite State Machine Word Problems Finite String Recognizer Exit conditions from state S3: if next input is 0 then have 0100 (state S6) if next input is 1 then have 0101 (state S2)

No. 8-38

Finite State Machine Word Problems Finite String Recognizer Exit conditions from S1: recognizes strings of form 0 (no 1 seen) loop back to S1 if input is 0 Exit conditions from S4: recognizes strings of form 1 (no 0 seen) loop back to S4 if input is 1

No. 8-39

Finite State Machine Word Problems Finite String Recognizer S2, S5 with incomplete transitions S2 = 01; If next input is 1, then string could be prefix of (01)1(00) S4 handles just this case! S5 = 10; If next input is 1, then string could be prefix of (10)1(0) S2 handles just this case!

Final State Diagram

No. 8-40

Finite State Machine Word Problems Finite String Recognizer Review of Process: Write down sample inputs and outputs to understand specification

Write down sequences of states and transitions for the sequences to be recognized
Add missing transitions; reuse states as much as possible Verify I/O behavior of your state diagram to insure it functions like the specification

No. 8-41

Finite State Machine Word Problems Complex Counter A sync. 3 bit counter has a mode control M. When M = 0, the counter counts up in the binary sequence. When M = 1, the counter advances through the Gray code sequence. Binary: 000, 001, 010, 011, 100, 101, 110, 111 Gray: 000, 001, 011, 010, 110, 111, 101, 100 Valid I/O behavior: Mode Input M 0 0 1 1 1 0 0 Current State 000 001 010 110 111 101 110 Next State (Z2 Z1 Z0) 001 010 110 111 101 110 111

No. 8-42

Finite State Machine Word Problems Complex Counter One state for each output combination Add appropriate arcs for the mode control

S0

000

S1 H.Z 0 0

001

S2

010 H.Z 1 0 1

S3

011 H.Z 1 H.Z 0

M 1 S6 H.Z 2 H.Z 1

M 0

110 S4

100 H.Z 2 1 0

S7 H.Z 2 H.Z 1 H.Z 0 0

111

S5 1 0 H.Z 2 H.Z 0

101

No. 8-43

Finite State Machine Word Problems Traffic Light Controller

A busy highway is intersected by a little used farmroad. Detectors C sense the presence of cars waiting on the farmroad. With no car on farmroad, light remain green in highway direction. If vehicle on farmroad, highway lights go from Green to Yellow to Red, allowing the farmroad lights to become green. These stay green only as long as a farmroad car is detected but never longer than a set interval. When these are met, farm lights transition from Green to Yellow to Red, allowing highway to return to green. Even if farmroad vehicles are waiting, highway gets at least a set interval as green.
Assume you have an interval timer that generates a short time pulse (TS) and a long time pulse (TL) in response to a set (ST) signal. TS is to be used for timing yellow lights and TL for green lights.

No. 8-44

Finite State Machine Word Problems Traffic Light Controller Picture of Highway/Farmroad Intersection:
Fa rmroad C FL HL Highw ay

Highw ay HL FL C Fa rmroad

No. 8-45

Finite State Machine Word Problems Traffic Light Controller Tabulation of Inputs and Outputs: Input Signal reset C TS TL Output Signal HG, HY, HR FG, FY, FR ST Description place FSM in initial state detect vehicle on farmroad short time interval expired long time interval expired Description assert green/yellow/red highway lights assert green/yellow/red farmroad lights start timing a short or long interval

Tabulation of Unique States: Some light configuration imply others


State S0 S1 S2 S3 Description Highway green (farmroad red) Highway yellow (farmroad red) Farmroad green (highway red) Farmroad yellow (highway red)

No. 8-46

Finite State Machine Word Problems Traffic Light Controller Refinement of ASM Chart: Start with basic sequencing and outputs:

S0 H.HG H.FR

S3 H.HR H.FY

S1 H.HY H.FR

S2 H.HR H.FG

No. 8-47

Finite State Machine Word Problems Traffic Light Controller Determine Exit Conditions for S0: Car waiting and Long Time Interval Expired- C TL
S0 H.HG H.FR 0 0 1 0 C 1 H.ST S1 H.HY H.FR S1 H.HY H.FR S0 H.HG H.FR
C TL

TL

TLC 1 H.ST

Equivalent ASM Chart Fragments


No. 8-48

Finite State Machine Word Problems Traffic Light Controller S1 to S2 Transition: Set ST on exit from S0 Stay in S1 until TS asserted Similar situation for S3 to S4 transition

S1 H.HY H.FR 0 H.ST

S2 H.HR H.FG

TS

No. 8-49

Finite State Machine Word Problems Traffic Light Controller S2 Exit Condition: no car waiting OR long time interval expired

S0 H.HG H.FR 0 H.ST

S3 H.HR H.FY 0

TL C 1 H.ST

TS

H.ST

S1 H.HY H.FR 0

H.ST

S2 H.HR H.FG 0 TL + C 1

TS

Complete ASM Chart for Traffic Light Controller


No. 8-50

Finite State Machine Word Problems Traffic Light Controller Compare with state diagram:
TL + C Res et S0 TLC/ST TS S1 TS /ST S2 TL C S3 TS TL + C/ST TS /ST

S0: HG S1: HY S2: FG

S3: FY

Advantages of ASM Charts:

Concentrates on paths and conditions for exiting a state


Exit conditions built up incrementally, later combined into single Boolean condition for exit Easier to understand the design as an algorithm
No. 8-51

Finite State Machine Word Problems Digital Combination Lock "3 bit serial lock controls entry to locked room. Inputs are RESET, ENTER, 2 position switch for bit of key data. Locks generates an UNLOCK signal when key matches internal combination. ERROR light illuminated if key does not match combination. Sequence is: (1) Press RESET, (2) enter key bit, (3) Press ENTER, (4) repeat (2) & (3) two more times." Problem specification is incomplete: how do you set the internal combination?

exactly when is the ERROR light asserted?


Make reasonable assumptions: hardwired into next state logic vs. stored in internal register

assert as soon as error is detected vs. wait until full combination has been entered
Our design: registered combination plus error after full combination
No. 8-52

Finite State Machine Word Problems Digital Combination Lock Understanding the problem: draw a block diagram
RESET

Operator Data

ENTER KEY-IN

UNLOCK Combination Lock F SM ERR OR

Internal Combination

L0 L1 L2

Inputs: Reset Enter Key-In L0, L1, L2

Outputs: Unlock Error

No. 8-53

Finite State Machine Word Problems Digital Combination Lock Enumeration of states: what sequences lead to opening the door? error conditions on a second pass

START state plus three key COMParison states


START

START entered on RESET Exit START when ENTER is pressed


Reset 0 Enter COMP0 1 0 1

KI = L0 Y

Continue on if Key-In matches L0

No. 8-54

Finite State Machine Word Problems Digital Combination Lock


COMP0 IDLE1

Path to unlock:
N 0

KI = L 0 Y IDLE0

Enter COMP2 1

Wait for Enter Key press


Enter COMP1 1 0 KI = L2 Y DON E H.Unlock N

Compare Key-IN

KI = L1 Y

Reset 1 STAR T

No. 8-55

Finite State Machine Word Problems Digital Combination Lock Now consider error paths Should follow a similar sequence as UNLOCK path, except asserting ERROR at the end:
IDLE0' IDLE1' ER ROR3 H.Error 0 0

Enter ER ROR1 1

Enter ER ROR2 1

Reset 1 STAR T

COMP0 error exits to IDLE0' COMP1 error exits to IDLE1' COMP2 error exits to ERROR3
No. 8-56

Finite State Machine Word Problems Digital Combination Lock

Re set + E nter Re set Start Re set Enter Comp0

KI = L0 Ente r Idle0 Ente r Comp1 KI = L1 Ente r Idle1 Ente r Comp2 KI = L2 Re set Done [Unloc k] Re set Start KI L2 KI L1

KI L0 Ente r Idle0' Ente r Error1

Equivalent State Diagram

Ente r Idle1' Ente r Error2

Error3 [Error] Re set Start

Re set

No. 8-57

Chapter Review Basic Timing Behavior an FSM when are inputs sampled, next state/outputs transition and stabilize Moore and Mealy (Async and Sync) machine organizations outputs = F(state) vs. outputs = F(state, inputs) First Two Steps of the Six Step Procedure for FSM Design understanding the problem abstract representation of the FSM Abstract Representations of an FSM ASM Charts Word Problems understand I/O behavior; draw diagrams enumerate states for the "goal"; expand with error conditions reuse states whenever possible
No. 8-58

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