Male 40 Humanoid 190 Lbs Elf Lawful Good 4'2": 1 Medium Wizard
Male 40 Humanoid 190 Lbs Elf Lawful Good 4'2": 1 Medium Wizard
Wizard 1
Elf
Medium
SIZE ABILITY SCORE ABILITY MODIFIER RACE
PLAYER
Male
GENDER
Lawful Good
ALIGNMENT
REGION
CLASS
Humanoid
TEMPORARY, SCORE TEMPORARY MODIFIER
40
AGE
4'2"
190 lbs
WEIGHT WOUNDS/CURRENT HP
DEITY
LEVEL
TYPE
HEIGHT
EYES
ABILITY NAME
TOTAL
STR
STRENGTH
10 12 12 20 10 10
+0 +1 +1 +5 +0 +0
TOTAL
BASE,SAV E ABILITY MODIFIER
HP
HIT POINTS
5 11
TOTAL
30 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
+0
ARMOR BONUS
+0
SHIELD BONUS
+1
DEX MODIFIER
+0
SIZE MODIFIER
+0
NATURAL ARMOR
+0
DEFLECT MOD
+0
MISC MOD ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
INT
INTELLIGENCE
ARMOR CLASS
TOUCH
11
FLAT-FOOTED
ARMOR CLASS
10
CROSS-CLASS
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER
MAX RANKS
RANKS
4/2
MISC. MODIFIER
WIS
WISDOM
S Appraise
INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT INT INT WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX
INITIATIVE
MODIFIER
CHA
CHARISMA
+1
TOTAL
TEMPORARY MODIFIER
+1
DEX MODIFIER
+0
MISC. MODIFIER
S Balance S Bluff S Climb Concentration Decipher Script S Diplomacy S Disguise S Escape Artist S Forgery S Gather Information S Heal S Hide S Intimidate S Jump Knowledge (arcana) Knowledge (dungeoneering)
SAVING THROWS
MAGIC MODIFIER
MISC. MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
(CONSTITUTION)
+1 +1 +2
= = =
+0 +0 +2
+ + +
+1 +1 +0
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
REFLEX
(DEXTERITY)
WILL
(WISDOM)
+0
+0
TOTAL
+0
BASE ATTACK
+0
STR MODIFIER
+0
SIZE MODIFIER
+0
MISC. MODIFIER
TOTAL
STR MODIFIER
SIZE MODIFIER
MISC. MODIFIER
TEMPORARY MODIFIER
MELEE
ATTACK BONUS
+0 +1
TOTAL
= =
+0 +0
BASE ATTACK BONUS
+ +
+0 +1
DEX MODIFIER
+ +
+0 +0
SIZE MODIFIER
+ +
+0 +0
MISC. MODIFIER
+ +
TEMPORARY MODIFIER
Knowledge (Local - Duchy of Ten)INT S Move Silently S Perform S Ride S Search S Sense Motive Spellcraft S Spot S Survival S Swim
RANGED
ATTACK BONUS
WEAPON Rapier
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
+0
SIZE
1d6
SPECIAL PROPERTIES
18-20/x2
2
AMMUNITION
One-handed
DAMAGE
CRITICAL
S Use Rope
+5 +1 +0 +0 +5 +9 +0 +0 +1 +5 +0 +0 +1 +0 +0 +9 +9 +9 +9 +2 +1 +0 +1 +7 +0 +9 +2 +0 +0 +1
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
5 1 0 0 1 5 0 0 1 5 0 0 1 0 0 5 5 5 5 0 1 0 1 5 0 5 0 0 0 1
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 0 0 4 4 0 0 0 0 0 0 0 0 0 4 4 4 4 0 0 0 0 0 0 4 0 0 0 0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 2 0 0 2 0 0 0
WEAPON Longbow
RANGE WEIGHT TYPE
+1
SIZE
1d8
SPECIAL PROPERTIES
20/x3
100 ft
3
WEAPON
Two-handed
DAMAGE
AMMUNITION
TOTAL ATTACK BONUS
CRITICAL
= = =
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
0
AMMUNITION
Skills marked with can be used normally even if the character has zero (0) skill ranks.,Skills marked with S are cross-class skills.,* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES/FEATS
RACE ABILITIES -2 Constitution, +2 Intelligence Base land speed of 30 feet. Low-Light Vision Immunity to sleep effects Favored Class: Wizard
MAX DEX BONUS
CAMPAIGN
EXPERIENCE POINTS
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS
ACP
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
+2 racial bonus on saving throws against Enchantment spells or effects. +2 racial bonus on Listen, Search, and Spot checks Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it Proficient with rapier, longsword, and all bows (except crossbows). CLASS ABILITIES Proficient with Club, Composite Longbow, Composite Shortbow, Dagger, Heavy Crossbow, Light Crossbow, Longbow, Longsword, Quarterstaff, Rapier, Shortbow, Unarmed Strike. Familiar Alertness Scribe Scroll FEATS Spell Focus(Evocation),
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM GP
Wgt
ITEM
GP
Wgt
0.0
0.0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 LIFT OVER HEAD LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Reb uking Check Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked
CARRYING INFO
33 66
TURN/REBUKE ATTEMPTS
Turning/Rebuking Check Modifier
133
3466
67100
Times/Day
Used
100
200
500
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
MONEY CP SP GP PP
# 5
# 5
# 5
# 5
# 5
# 5
# 5
# 5
# 5
15 0 3
#
16 1ST 3
# # # # # # # #
SPELL RANGES
CLOSE RANGE,(25 ft. + 5 ft. / 2 levels) MEDIUM RANGE,(100 ft. + 10 ft. / level) LONG RANGE,(400 ft. + 40 ft. / level) 25 ft. 110 ft. 440 ft.
2ND
3RD
4TH
5TH
6TH
7TH
8TH
9TH
+5
DC MOD
SPELL LIST
prep spell name
0-Level Spells (Cantrips) Acid Splash Arcane Mark Dancing Lights Daze Detect Magic Detect Poison Disrupt Undead Flare Ghost Sound Light Mage Hand Mending Message Open/Close Prestidigitation Ray of Frost Read Magic Resistance Touch of Fatigue 1st-Level Spells
school
con(creation)[acid] uni evo[light] en(comp)[mind] div div nec evo[light] ill(figment) evo[light] tra tra tra[lang] tra universal evo[cold] div abj nec
comp
vs vs vs vsm vs vs vs v vsm vm/df vs vs vsf vsf vs vs vsf vsm/df vsm
cast time
1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a
range
Close 0 ft. Med Close 60 ft. Close Close Close Close Touch Close 10 ft. Med Close 10 ft. Close Personal Touch Touch
duration
Inst Perm 1 min(D) 1 rd [c]->1 min(D) Inst Inst Inst 1 rd(D) 10 min(D) [c] Inst 10 min Inst 1 hour Inst 10 min 1 min 1 rd
save
None None None Will neg None None None Fort neg Will dis None None Will neg(h,o) None Will neg(o) See text None Will neg(h) Fort neg
SR
No No No Yes No No Yes Yes No No No Yes(h,o) No Yes(o) No Yes Yes(h) Yes
description
Orb deals 1d3 acid damage. Inscribes a personal rune (visible or invisible). Creates torches or other lights. Humanoid creature of 4 HD or less loses next action. Detects spells and magic items within 60 ft. Detects poison in one creature or object. Deals 1d6 damage to one undead. Dazzles one creature (-1 on attack rolls). Figment sounds. Object shines like a torch. 5-pound telekinesis. Makes minor repairs on an object. Whispered conversation at distance. Opens or closes small or light things. Performs minor tricks. Ray deals 1d3 cold damage. Read scrolls and spellbooks. Subject gains +1 on saving throws. Touch attack fatigues target.
ref
phb:196 phb:201 phb:216 phb:217 phb:219 phb:219 phb:223 phb:232 phb:235 phb:248 phb:249 phb:253 phb:253 phb:258 phb:264 phb:269 phb:269 phb:272 phb:294