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Graphics Video: Created By:gaurav Shrivastava

The document discusses various animation techniques used in both 2D and 3D animation, including tweening, morphing, skeletal animation, and motion capture. It also outlines 12 basic principles of animation that are important for creating moving animations, such as squash and stretch, anticipation, staging, follow through, timing, exaggeration, and appeal. Specific examples are provided to illustrate techniques like anticipation, overlapping action, arcs, and secondary action.

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ashu_gmails
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© Attribution Non-Commercial (BY-NC)
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Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
45 views

Graphics Video: Created By:gaurav Shrivastava

The document discusses various animation techniques used in both 2D and 3D animation, including tweening, morphing, skeletal animation, and motion capture. It also outlines 12 basic principles of animation that are important for creating moving animations, such as squash and stretch, anticipation, staging, follow through, timing, exaggeration, and appeal. Specific examples are provided to illustrate techniques like anticipation, overlapping action, arcs, and secondary action.

Uploaded by

ashu_gmails
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Graphics

Video

Sound

created by:gaurav shrivastava contact:[email protected]

Computer Animations
2D animation 3D animation Other techniques

created by:gaurav shrivastava contact:[email protected]

2D ANIMATION
Tweening
Morphing Skinning Interpolated rotoscoping

Eg:-

created by:gaurav shrivastava contact:[email protected]

3D ANIMATION
Cel-shaded animation
Skeletal animation Motion capture

created by:gaurav shrivastava contact:[email protected]

Other Animation Techniques


Paint on-Glass animation Sand animation Flip book

created by:gaurav shrivastava contact:[email protected]

How to create Animations


12 Basics principles of moving Animations Squash and Stretch __ Anticipation Staging Straight ahead action(pose-to-pose) Follow through(overlapping) Slow-in Slow-out Arcs Secondary action Timing Exaggeration Solid drawing Appeal
created by:gaurav shrivastava contact:[email protected]

1. Squash and Stretch


Teaches basic

mechanics of animation.
Defines rigidity of

material.
Important in facial

animation.
created by:gaurav shrivastava contact:[email protected]

Squash and Stretch Cont.


Can relieve the disturbing effect of strobing.

created by:gaurav shrivastava contact:[email protected]

2. Timing and Motion


Gives meaning to movement
Proper timing is critical to making ideas readable

Examples: 1. Timing: tiny characters move quicker than larger ones. 2. Motion: can define weights of objects.
created by:gaurav shrivastava contact:[email protected]

3. Anticipation
Preparation for an action
Example: Goofy prepares to hit a baseball.

created by:gaurav shrivastava contact:[email protected]

4. Staging
A clear presentation of ideas
Some Techniques: 1. Use motion in a still scene or use of static movement in a busy scene.

2.

Use of silhouettes (to the side)

created by:gaurav shrivastava contact:[email protected]

5. Follow Through and Overlapping Action


1. Follow Through Termination part of an action. Example: after throwing a ball
2. Overlapping Action Starting a second action before the first has completed.

created by:gaurav shrivastava contact:[email protected]

6. Straight Ahead Action and Poseto-Pose Action


1. Straight Ahead Animator start from first drawing in the scene and draw all subsequent frames until the end of scene.
2. Pose-to-Pose Animator plans actions, draws a sequence of poses, in between frames etc.

created by:gaurav shrivastava contact:[email protected]

7. Slow in and Out


Spacing of inbetween frames to achieve subtlety of timing and movement.
1. 3d keyframe comp. Systems uses spline interpolation to control the path of an object. Has tendency to overshoot at extremes (small # of frames). 2.

created by:gaurav shrivastava contact:[email protected]

8. Arcs
Visual path of action for natural movement.
Makes animation much smoother and less stiff

than a straight line.

created by:gaurav shrivastava contact:[email protected]

9. Exaggeration
Accentuating the essence of an idea via the design

and the action. Needs to be used carefully.

Example: Luxo Jr. made smaller to give idea of a child.

created by:gaurav shrivastava contact:[email protected]

10. Secondary Action


Action that results directly from another action.
Used to increase the complexity and interest of a scene.

Example: Body movement is the primary action, facial expression is the secondary action
created by:gaurav shrivastava contact:[email protected]

11. Appeal
Refers to what an audience would like to see. Character cannot be too simple (boring) or too complex.

Examples: Avoid mirror symmetry, assymmetry is interesting.

created by:gaurav shrivastava contact:[email protected]

What techniques used for Wally B.?

created by:gaurav shrivastava contact:[email protected]

What do you think Wally Bs going to do?

created by:gaurav shrivastava contact:[email protected]

The Action: Zooooooooooommmm!

created by:gaurav shrivastava contact:[email protected]

OH! THATS ALL

created by:gaurav shrivastava contact:[email protected]

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