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What You Need To Know What You Need To Do: Ranged Combat Cheat Sheet

The document provides a cheat sheet for ranged combat in Shadowrun. It lists the key attributes, skills, weapons, ammo, fire modes, and steps to resolve an attack. Players must choose a weapon, ammo, fire mode, add relevant attributes and skills to their pool, and apply modifiers for recoil, smartlinks, and wounds before rolling dice. Net hits are compared to the defender's roll to determine damage done based on the weapon's damage value and armor penetration.
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0% found this document useful (0 votes)
113 views1 page

What You Need To Know What You Need To Do: Ranged Combat Cheat Sheet

The document provides a cheat sheet for ranged combat in Shadowrun. It lists the key attributes, skills, weapons, ammo, fire modes, and steps to resolve an attack. Players must choose a weapon, ammo, fire mode, add relevant attributes and skills to their pool, and apply modifiers for recoil, smartlinks, and wounds before rolling dice. Net hits are compared to the defender's roll to determine damage done based on the weapon's damage value and armor penetration.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ranged Combat Cheat Sheet What You Need to Know

Attributes Agility Skills (Weapon Skill) Options Weapon Used Ammo Used Weapon + Ammo DV Weapon + Ammo AP Weapon Fire Mode:
(rounds fired) SS(1) SA(1) BF/Narrow(3) BF/Wide(3) FA/Long Narrow(6) FA/Long Wide(6) FA/Full Narrow(10) FA/Full Wide(10)

What You Need to Do


1. Choose the weapon and ammo you want to use, and note their DV and AP. 2. Choose a fire mode that you want to use. 3. Add your Agility to your pool. 4. Add the correct weapon skill to your pool: Archery, Automatics, Exotic Ranged, Heavy, Longarms, Pistols, or Throwing. 5. Add the bonus for a laser sight or smartlink to your pool. 6. Subtract any Wound Modifier from your pool. 7. Subtract the Recoil Compensation from the number of rounds fired this Phase, then subtract one; the dif ference is the recoil modifier. 8. If the weapon is a heavy weapon, double the recoil modifier. 9. If the weapon is a shotgun and the fire mode is BF or FA, double the recoil modifier. 10. If the recoil modifier is greater than zero, subtract it from your pool. 11. Roll your pool dice, note your hits. 12. If your fire mode is one of the wide bursts, tell the gamemaster; the defender loses defense pool. 13. The defender rolls defense pool and subtracts their hits from your hits. If your net hits are zero or less, stop now. 14. Add your net hits to your weapon + ammo DV; this is your modified DV. If this number is greater than the defender's armor modified by your weapon AP), it causes Physical damage, otherwise it causes Stun damage. 15. If your fire mode is one of the narrow bursts, add one less than the number of rounds in the burst to your modified DV. 16. Tell the gamemaster your final modified DV. The defender will attempt to resist the horrible damage you have just caused.

Recoil Compensation Laser Sight/Smartlink Bonus Wound Modifier Variables Number of rounds fired this Action Phase (incl this attack) Recoil Modifier Your Hits Defender's Hits Your Net Hits Modified DV

http://pavao.org/shadowrun

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