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Important Keyboard Shortcuts:: Selecting Settings/Preferences, and Then Selecting The Hot Key Editor

The document provides important keyboard shortcuts for navigating and manipulating objects in Maya, including shortcuts for undo, moving, rotating, and scaling objects as well as camera controls. It also explains how to customize keyboard shortcuts and shows the main workspace areas in Maya including the viewport, shelves, menus, render buttons, attribute editor, tool settings, channel box, toolbar, and timeline. The timeline is used to view and manipulate keyframe animation by cutting, copying, pasting and deleting keyframes.

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0% found this document useful (0 votes)
353 views2 pages

Important Keyboard Shortcuts:: Selecting Settings/Preferences, and Then Selecting The Hot Key Editor

The document provides important keyboard shortcuts for navigating and manipulating objects in Maya, including shortcuts for undo, moving, rotating, and scaling objects as well as camera controls. It also explains how to customize keyboard shortcuts and shows the main workspace areas in Maya including the viewport, shelves, menus, render buttons, attribute editor, tool settings, channel box, toolbar, and timeline. The timeline is used to view and manipulate keyframe animation by cutting, copying, pasting and deleting keyframes.

Uploaded by

aatsams13
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Important Keyboard shortcuts:

Undo: Ctrl z Move object: w Rotate object: e Scale object: r Rotate camera: Alt left mouse Pan/Move camera: Alt middle mouse Zoom camera: Alt right mouse Set keyframe: s Focus camera on selection: f Hide selected object: Ctrl h Show selected object: Shift h Show menus: Spacebar [hold] Note: you can edit keyboard shortcuts for any command by going to the Window drop down menu at the top of the screen, selecting Settings/Preferences, and then selecting the Hot Key Editor.

Maya Scene:

A: Viewport. This is the workspace where you can manipulate objects you want to animate and/or render in your scene B: Viewport menu to control how objects show in the viewport. To see how the scene is framed within the cameras view, select the View drop down menu, then select the Camera Attributes, then check the Resolution Gate option. C: Shelves. These contain shortcuts for quickly creating stuff. For example, clicking the cube icon in the Polygons shelf will let you create a cube in the viewport. D: Menu set. This determines which drop-down menus are available at the top of the window. You can also access these menus by holding down the spacebar in the viewport (blue gradient area). For this class, youll be using the Animation and Rendering menu sets. E: Render buttons. The one on the left will render the current scene. It will calculate the lighting, shadows, refractions, and special effects to create an image to be a frame in the final animation. The one on the right with two buttons controls the render settings and quality. F: These buttons show/hide the Attribute Editor, Tool Settings and Channel Box Editor Attribute Editor: Use to change properties (ex: size dimensions) of selected objects Tool Settings: Adjust the properties of the current tool being used Channel Box: Shows the keyable properties of a selected object. An easy way to delete all keys is to right click on the values and select Break Connections G: Toolbar. The most important tools are the move, rotate and scale tools. You can use these tools by clicking the icons in the toolbar, or with hotkeys H: Timeline. When you select an object with keyframes, the keyframes will show as vertical red lines on the timeline. You can completely cut, copy and delete keyframes by right clicking them on the timeline. If youve copied/cut frames, you can paste them by right clicking on where you want to paste them.

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