Tascam 688 Owner's Manual
Tascam 688 Owner's Manual
Tascam 688 Owner's Manual
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TASCAM
TEAC Professional Division
MIOISTUOIO
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Table of Contents
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Block Diagram 5 MIDI MIXER CONTROL
Transmitting MIDI Program Change commands
INTRODUCTION from the 688 . , ,34
Understanding the Mixer Scene Display 7 Changing scenes via External MIDI commands 35
Multitrack Cassette Recorder 9 Controlling Mutes with MIDI Note messages 35
The Recording System 11
Mixer Subsystems 11 FEATURES AND CONTROLS
Mixer section 36
BRIEF GUIDE 14
Monitor Section 38
Scene Routing Display and Controls 39
OPERATIONS GUIDE
Recorder Section 43
Tracking 17 Autolocator Section 45
Overdubbing 19 Meter Section 46
Mixdown 20 Back panel 47
Punch-in or Insert Recording 21 Front Panel 49
Bouncing tracks (ping-pong) 24
Using the Scene Display 25
Transferring All Scenes 27 Care and Maintenance 50
Using Effects with the MIDISTUDIO 688 28 How the dbx works 51
Specificati 0 ns 52
MIDI SYNCHRONIZATION level Diagrams 55
Introduction to MIDI Sync 30 Optional Accessories 57
The Recording system with MIDI implementation chart 58
MIDI Synchronization 31
Procedures for MIDI Sync Recording 32 FACTORY PRESET SCENES 59
Mixer operation during MIDI Sync 33
Us'jng External Sync Devices 33
Synchronizing the 688 to another tape deck 34
C 1990 TEAC Corporation. All rights reserved under international and Pan American copyright conventions. This book
may not be reproduced in whole or n part. by mimeograph or any other means, without permission.
Important Safety Precautions
A
CAUTION: TO REDUCE THE RJSK OF ELECTRIC SHOCK, DO NOT REMOVE COVER
(OR BACK). NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO
QUAUAED SERVICE PERSONNEL.
The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user
to the presence of uninsulated -dangerous voltage- wRhin the product's enclosure that may be of
sufficient magnitude to constnute arisk of electric shock to persons.
The exclamation point wnhin an equilateral triangle is intended to alert the user to the presence of
important operating and maintenance (servicing) instructions in the literature accompanying the
appliance. . "
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This appliance has a serial number located
on the rear panel. Please record the model
number and serial number and retain them for
your records.
number _
number
,
WARNING: TO PREVENT FIRE OR SHOCK
HAZARD, DO NOT EXPOSE THIS
APPLIANCE TO RAIN OR
-2-
---- -
N<l._
D1SCHAIi!(;[ u,,"r
lfll[C 5CT00I 1'10-20)
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NEe - HA.TlONAL. L.CfltlCAl. COD(
EXAMPLE OF ANTENNA GROUNDING
AS PER NATIONAL
13. Cleaning - The appliance should be cleaned only as recom-
mended by the manUfacturer.
14. Power Lines - An outdoor antenna should be located :!JWay
from power lines.
15. Outdoor Antenna Grounding - If an outside antenna is
connected to the receiver, be sure the antenna system is
grounded so as to provide some protection against voltage
surges and built up static charges. Section 810 of, the
National Electrical Code, ANSI/NFPA No. 70 - 1984, pro-
vides information with respect to proper grounding of. the
mast and supporting structure, grounding of the lead-iii
wire to an antenna discharge unit, size of grounding con-
ductors, location of antenna-discharge unit, connection to
grounding electrodes, and requirements for the grounding
electrode. See Figure below.
LCn:UC
S(fMC(
[CUlPI.((NT
16. Nonuse Periods - The power cord of the appliance should
be 'unplugged from the outlet when left unused for a long
period of time.
17. Object and Liquid Entry - Care should, be taken so that
objects do not fall and liquids are not spilled into the en-
closure through openings.' .
18. Damage Requiring SelYice - The appliance should be ser-
viced by Qualified service personnel when:
A. The power.:supply cord or the plug has been damaged; or
B. Objects have fallen, or liquid has been spilled into the
appliance; or
C. The appliance has been exposed to rain; or
D. The appliance does not appear to operate normally or
exhibits a marked change in performance; or
E. The appliance has been dropped, or'the enclosure dam'
aged.
19. Senlicing - The user should not attempt to service' the
appliance beyond thet described in the operating Instruc-
tions. All other servicing should be referred to qualified
service personnel.
CAUTION:
Read all of these instructions.
Save these instructions for later use.
Follow all warnings and instructions marked on the
audio equipment.
1. Read Instructions - All the safety and operating instructions
should be read before the appliance is operated.
2. Retain Instructions - The safety and operating instructions
should be retained for future.reference.
3. Heed Warnings - All warnings on the appliance and in the
operating instructions should be adhered to.
4. Follow Instructions - All operating and use instructiom
should be followed.
5. Water and Moisture - The appliance should not be used
near water - for example, near a bathtub, washbowl, kitchen
sink, laundry tUb, in a wet basement, or near a swimming
pool, ete.
6. Carts and Stands - The appliance should be used only with
a cart or stand that is recommended by the manufacturer.
6A. An appliance and cart combination should be moved with
care. Quick stops, excessive force, and uneven surfaces may
cause the appliance and cart combination to overturn.
7. Wall or Ceiling Mounting - The appliance should be mount-
ed to a wall or ceiling only as recommended by the manu-
facturer.
8. Ventilation - The appliance should be situated so that its
location or position does not interfere with its proper venti-
lation. For example, the appliance should not be situated
on a bed, sofa, rug, or similar surface that may block the
ventilation openings; or, placed in a builtin installation,
such as a bookcase or cabinet that may impede the flow of
air through the ventilation openings.
9. Heel - The appliance should be situated away from heat
sources such as radiators, heat registers, stoves, or other
appliances (including amplifiers) that produce heat.
10. Power Sources - The appliance should be connected to a
power supply only of the type described in the operating in-
structions or as marked on the appliance.
11. Grounding or Polarization - The precautions that should
be taken so that the grounding or polarization means of an
appliance is not defeated.
12. Power-Cord Protection - Power-supply cords should be
routed so that they are not likely to be walked on or. pinch-
ed by items placed upon or against them, payi!lg particular
attention to cords at plugs, convenience receptacles, and
the point where they exit from the appliance.
Safety Instructions
-3-
Introduction
In additIon. the MIDISTUDIO be synchronized to other
mult/tracks (like the TASCAM MSR-16 or 238) or to II
video cassette recorder using the TASCAM MIDiiZER.
(Connection of tho MIDilZER to a VCR mav require the IF-
1000 Parallel Interlace Unit.l
The 688 MIDISTUDIO is an 8-channel multitrack Cas-
sette recorder, 1I 20 input mixing system with electronic
routing control, and s MIDI Tape Synchronizer combined
into a single workstation. It's the first a-track PORTA-
expressly designed to meet the challenge of
the MIDI revolution. Its mixing lection Is designed In a
new way to accommodate the greater number of line In-
puts in a typical MIDI studio, up to 20 et once plus 4 ef-
fect returns. Each main channel can acceas up to 4 effects
busses, so you can use a variety of different effects
(reverbs, delays, choruses etc.) on different Inputs. MIDI
Tape Synchronization with Song Position Pointer (same as
that used by the TASCAM MTS-301 is built In. so that the
capabilities of MIDI sequencing can be blended with the
advantages of multitrack recording.
Note for U.K. Customers only
Due to the variety of plugs used In the U,K., this unIt Is
sold without an AC plug. Please request your dealer to
install the correct plug to match the maIns power outlet
where your unit will be used as per these instructions.
..,-4-
NOTE: This voltage conversion is' not possible on
models sold in the U.S.A., Canada, U.K., Australia or
Europe.
You'll get the best results by having your system set up
so you can experiment with it 'as you read. Don't make
the mistake of booking a crucial recording session before
you've had free time to really get to know your 688.
This manual is divided into sections.
INTRODUCTION: Everyone, from expert to novice,
should read this part.
OPERATIONS GUIDE: This covers the "how to" proce-
dures of basic multitrack recording with the 688. It ad-
vances to instructions about us.lng effects, bouncing
tracks, and punching In.
MIDI OPERATIONS: After you've worked with and are
comfortable with the mixer and the recorder sections,
read this If you want "how to" procedures of MIDI syn-
chronization. Non-MIDI users don't need this part.
FEATURES AND CONTROLS: Everyone should use this
what is it?" dictionary that defines every control and
indIcator on the 688 In detail.
The 688 MIDISTUDIO is different in major ways from
previous PORTASTUDIOs. The basic structure of the
mixer, the features of the tape transport, the MIDI im-
plemuntation, llnd the electronic switching are 811 new.
To get the most out of your 688, spend some time now to
READ THE MANUAL! You'lI be ghid you dId. Even If
you're experienced, you'll discover Borne tricks you
haven't tried before.
How to Use This Manual
Precautions
Changing the Memory Back-up Battery
The included battery lasts about 5 years. We recommend
'you to change the battery In advance to prevant
-accidental erasure of the contents of the 99 scene mem-
ories. If the battery has run low, when you turn on the
688 you will see the switch settings of factory preset
scene 01, insteed of the last scene you used. For infor-
mation on how to change the battery, consult TASCAM or
your nearest TASCAM dealer.
Voltage Conversion
_- This unit adjusted to operate on the electric voltage
epeclfied on the unit, power cord tag, or plICklng carton.
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Understanding the Mixer
These show that the DUAL ,channels (11-20) are
getting their inputs from the LINE Jacks.
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The ASSIGN EEf pag. works just like the MAIN page.
sending any of the four EFFECT RETURNS to any of the
aight GROUPs.
A black dot indicates when a MAIN chan'nel (110
only) is muted lturned off)'
This shows that the DUAL mIx (channels 11-20) has
been linked to Groups 1 and 2. (Dual Left to 1, Dual
Right to 2.]
, , :I lit 5 , 1 1lD'
CH.......II. '!J<IIi.'ltM)
Other ttttjngs (III plgosl
Some lettings are visible regardless of page: DUAL
LINK and CHANNEL MUTE:
You may have noticed that there is no Assign Dual"
screen for inputs 11-20. The DUAL channels 111-20)
cannot be assigned individually. Instead, the dual sec-
tion acts as a stereo 8ubmixer whOse left and right out-
puts can be LINKED to the group outputs for recording.
DUAL LINKs should be turned OFF when you went to use
the DUAL section to monitor some InputJl-that is, hear
them, but not record them.
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These black squares show that MAIN channels (1-10)
are getting their inputs froni the MIC jacks.;: . .
Mixer Routing/Scene Display
To make the 688 MIDISTUDIO easy to use, TASCAM de-
signed an electronic switching system that controls and
memorizes all mixer routing into 99 scenes. Recalling a
scene changes the routing of the whole mixer at once,
instead of having to switch each channel individually.
The 688 comes from the factory with Scenes 1-12 al-
ready preset with the most commonly used settings, so
you can get s\lrted just by pressing the UP, DOWN, and
RECALL keys.
What is routing?
Every control on a mixing console performs 'one ci(three
relatively simple tasks: . .
1. Where FROM-called input selection or sourclng,
2. Where TQ---allled assignment". "
3. How MUCH--called level, gain, attenuation, trim,
mute, on/off, etc, etc.
The mixer of the 688 contains 146 different sWitches.
This is more than the display can show at once, so
there are "display pages" to each scene:,.; "
INPUT ,page
This is the page that shows the source ("where from") of
each of the 20 channels.of the mixer. ' .
ASSIGN MAIN page
This is the where to display for the MAIN channels'(l-
10). It shows which channels are, assigned. to which of
the eight output groups of the mixer. readv for recording;
These black squares show that MAIN cha'nnels 1-'0
are assigned to Group " ready to be 'recorded on
Track 1:
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Scene Assign IAssign Input Input Dual
MAIN EfF MAIN DUAL Unk
01 GROUP 1 MIC LINE GRP 1-2
02 GRP 2
03 GRP 3
GRP 3-4
04 GRP 4
06 GRP6
GRP 6-6
oe GRP 6
07 GRP 7
GRP 7-8
08 GRP 8
I Scene IAssign IAssign
Input Input Dual
MAIN EFF MAIN DUAL Unit
I 12 I GROUP 1-2 TAPE LINE GRP 1-2
Factory Presets
The first 12 scenes come from the factory with. settings
that will help you get started. You can see this data in
more detail in the charts on pages 66-60.
Scene 12 is the MIXDOWN scene. Here, the TAPE be-
comes the source of the main channels, and everything is
assigned in stereo to Groups 1 and 2:
These scenes are identical except for their ASSIGNments.
All Inputs are mics through the MAIN
channels 1-10, and the lines though DUAL channels 11-
20, with LINKS ON.
Scenes 1-8 are dedicated to tracking or overdubbing onto
the eight tracks of the recorder, one at a time:
Note that while the XLR jacks are labeled MIC on the
scene display, they can accept line-level inputs (from
synthesizers, etc.) if the TRIM Is turned down. This makes
it possible to have 20 line sources at once with the 688.
A simple XLR-to-phone adapter is all that Is needed-this
is why the jacks are labeled MIC (LINE A).
These factory presets are just a suggestion, and there are
87 blank scenes available so you'can build scenes that fit
your own studio. (Even the first 12 can be erased or
changed at any time.)
For example, if you want a synthesizer plugged Into a
1/4" LINE (B) Jack to go through a MAIN channel instead
of the DUAL, you just have to make a scene with LINE as
the main channel source. LINE can be selected as the
input for the MAIN channel, the DUAL channel, or both
channels simultaneously. The same is true for MIC, and
the eight TAPE tracks.
Tractcing
Mixdown
The Three Steps to Multitrack
Why all these scenes and INPUT and ASSIGN
switches necessary] Because there are three basic steps
to multitrack recording. In each step, the signal flow
through the mixer has to change direction:
{[;J Overdubbing! :Ia
'V
M.in Saction 3 E=
L-688----.J
2 Track
Notice how the arrows in the pictures above change di-
rection.
In TRACKING and OVERDUBBING, the mixer Inputs are
usually microphones or Instruments, goIng to different
tracks of the recorder. In OVERDUBBING, part of the
mixer must be used to monitor previous tracks while you
record new ones, so there is a two-way flow through the
console. In MIXDOWN, signal comes from the m... ltltrack
and is sent to an external 2-track recorder.
On a mixer with mechanical switches, you have to press
dozens of separate switches to go from overdub to mix-
down modes. But because of the 688's scene dIsplay, all
you have to do is change scenes (by pressing UP, DOWN,
or the number keys, then RECALL), and everything
changes for you. '
-8-
Mu{titrack Cassette Recorder
The 688 records on readily available standard (Philips)
Compact Cassette tape. high bias Type II. You can record
on any or all eight tracks of the 688 at, any time.
There are two counter displaya, one ahowing the
current position and the other showing an autolOCllte
or punch point.
With proper operating techniques, It la not necessary to
leave a, guard band between music and sync tone tracks
because of the low crosstalk of the TASCAM head,. Us-
ing OBX noiae reduction the 'sonic quality of the 688 is
only exceeded by reel-to-reel recorderl with noise re-
duction.
The transport controls of the MIDISTUOIO are micropro-
cessor operated. allowing high reliability and automatic
functions that make the unit easier to use: '
REHEARSE and AUTO IN-OUT use the counter to
electronically mark punch-in and out tim'es. Once you
have set the points, you can practice an insert several
times before actually recording, with machine
precision each time.
A three position autolocator (MEMO 1 and 2 and Zero)
allows key positions to be located automaticallv.
REPEAT allows a 8ection to be played' ovar and over
between the MEMO 1 and MEMO 2 points, for re-
hearsal.
The counter display can show either reel revolutions
or acts liS a timer ,hawing how long tha transport hal
been in PLAY or RECORD mode.
In addition, the tranaport capstan motor la ae(V()-C()n-
trolled, so that the tape speed can be Increased or de-
c r e a ~ with the PITCH CONTROL to mateh pltx:h or for
specIal effects. The capstan can be externally controlled
by a eynchronizer (such aa the TASCAM MIDIIZER) con-
nectad to the ACCESSORY 2 Interface' ~ f the 688 80 tha
tape will "lock" to anothar recordar, either audio or video.
using SMPTE Time Code. '
The 688 can be remotely controlled by the optional RC-88
remote control unit which puta the transport controls up
to 5 m (15 ft.) away. Punch-In and Punch-out can be
engaged using the optional RC-30P footawitch, which
gives you an "extre hand" In the r.cording proceaa.
During Rehearse and Auto In..()ut modes. you can even
put the deck into PLAY or REWINO with the Re-30P. for
totally "hands free" operation.' ' , "-":;
Track Format and Tape Recommendations
I ...
The 688 MIDISTUOIO uses a basis speed !of 9.5 em/sec.
(3-3/4 ips) which is two times (2X) the normal speed of a
standard audio cassette. It also empioV8 a' discrete 8-
channel format head developed especially by TEAC for
TASCAM multitrack cassette recorders. Hera Is a com-
parison of venous cassette formats:
@
(Unit: mm)
ANSI
(Phlllpsl
2Tr 20>
IEC
(Phllipsl
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Tapes,recorded on stereo cassette recorders will not play
back properly on the 688 because of the differences in the
track format and tape speed. For the same reasons, tapes
recorded on the 688 MIDISTUDIO will not play back
properly on stereo cassette recorders. Material recorded
-9-
on the 688 must be mixed down to stereo for final
distribution.
The 688 MlDISTUDIO. like all multitrack cassette
recorders, records and plays the tape in one direction
/
----- ---
---- -
only. The 688 needs the' entire width of the tape to
record its eight tracks, eliminating the option of recording
on both sides (actually, it's both directions). Therefore,
you should decide which side (side "A" or side "a") you
want to use and use that side exclusively. It's a good
idea to get Into the habit of consistently using the same
side on all multitrack tapes.
Tape Type
The 688 MIOISTUDIO is Internally adjusted for ,HIGH
BIAS "Type II" taPe. This means that for best results, you
should 'only use tapes of this type. Examples in-
clude TOK SA, Maxell XL-II or equivalent formulations.
We strongly suggest that you select one good quality
brand and use it exclusively. The time you spend creating
your multitrack master is much more valuable than the
money you save by buying inferior tape. The cassette
shell essentially becomes e part of the 688's transport.
Poor quality shelis can cause wrinkles, snarls and
shredding' of the edges of the tape with use. Even small
scratches on the tilpe oxide can cause "dropouts"
(temporary loss of signal) on one or more of the tracks.
HiQ!! Q1JalitY tapes are less likely to cause problems in the
long run,
Accidental Erase/Record Protection
To protect a finished master tape, it is necessary to punch
out both record protect tabs. Even though you are
recording in only one direction, the 688 MIOISTUDIO uses
the entire width of the tape, as mentioned above. If, ,for
example, you remove only one o'f the tabs, you could
accidentally insert the cassette into the 688 backwards
and erase all eight tracks of the master.
Tape Length
Use the shortest possible tape for a given work. It Is not
unusual to play e tape 100 times before you are'finlshed,
80 select a cassette length that i8 as close as possible to
the length of the program you plan to record. cassettes
C60 length and shorter are often made from thicker stock
than longer cassettes.
The tape used in C-120 cassettes Is extremely thin and
can cause winding problems, crimping, wrinkling, and
other to the oxide coating of the tape which wnl
destroy rr work. Don't use C-120s In the 68B.
Remember that at 2X normal speed, and, the "one-slde
only" 8-track single direction format means that you have
only 1/4X normal play time.
(approx.)
THIS DIGITAL APPARATUS DOeS NOT EX
CeED THE CLASS B LIMITS FOR RADIO
NOISE EMISSIONS FROM DIGITAL APPARA
TUS AS SET OUT IN THE RADIO INTER
FERENCE REGULATIONS OF THE CANADIAN
DEPARTMENT OF COMMUNICATIONS.
LE PRESENT APPAREIL NUMERIQUE N'EMET
PAS DE BRUITS RADIOELECTRIOUES DE-
PASSANT LES LlMITES APPLICABLES AUX
APPAREILS NUMERIOUES DE CLAssE'B'
PRESCRITES DANS LE REGLEMENT SUR LE
BROUILlAGE RADIOElECTRIOUE EDICTE
PAR lE MINISTERE DES COMMUNICATIONS
DU CANADA. ,
This product is manufactured to comply with the
radio interference of EEC directive "82/499/EEC."
Bescheinlgung des HenlteUersllmporfeurs
Hiermit wird beacheinigt, daB der/die/das
MISCHPUl TMIT MAGNETTONBANDGERAT 618
IGe,l!. Bueichnung)
'in Obereinslimmung mit den Bestimmungender
AM1'SBUnl63119M. VFG 104511984, VfG 104611984 .
funk-entstOrt 1st
Der Deutachen Bundespost wurde das Inverkehrbringen
dieses Gerates angezelgt und die Bereehtlgung zur Ober-
pnllung der Serie aul Elnhaltung der B&stimtnungen eingeraumt
TEAC CORPORATlON
ADVARSELI
Uthiumbatterl - Eksplosionsfare ved fejlagtig
handtering. Udsklftning mA leun ske med batteri
af samme fabrikat og type.
det bwgte batted tilbage til
VARNING
Explosionsfara vid felaktigt batterlbyte.
Anvand samma batterityp eller en ekvivalent
typ som rekommenderas av apparattillverkaren.
Kassera anvant batterl enligtfabrikantens instruktion;
CONFORME AL D.M. 13 APRILE 1989
DIRETIIVA CEE/87/308
C-30 7.6 min.
C-46 11.5 min.
C-60 15 min.
e-90 22.5 min.
i.
-10-
THE APPLIANCE CONFORMS WITH EEC DIREC-
TIVE 87/308/EEC REGARDING INTERFERENCE
SUPPRESSION
Control Monitor
and Amplifier
Multitrack Recorder
2-Traclc (Mixdown) Recorder
Talent Cue
(Phones)
QO 0 00 00 00 0 0
0
o 0 0 0 00 00 0 0 o 0
o 0 o 0 00 o 0 0 0 0 0
o 0 o 0 00 00 00 0 0 0 0
S
o 0 QO 00 00 QO 0 0 0
o 0 o 0 00 00 00 0 o 0
_0. .9. 0 o 0 00 00 OQ 00 0
cccDDDD
0 o 0 o 0 00 00 o 0 00
coe DOC
.9
O_QQO 00 00 0 0
oec coo
(Reverb. Delay,
coo 0 0
0 o 0 o 0 00 00 0 CCJcooocoooO:::.:::D
Echo, Comp., etc.)
nnn
00000000 DOClO
"'c=J DODD
coo DODD
I I I I I
Mixer
There are six elements to a complete recording system:
Multitrack recorder
Mixer
2track (Mixdown) Recorder
Input devices (microphones, synthesizersI
Output devices (headphones or amp and speakers)
Effect processors
The Recording System
The MIDI STUDIO contains two of these elements-the
mixer and the multitrack recorder-in one unit. Even
though they are wired together internally, it is important
to understand that they still aet as separate elements,
When you plug into Input 1, you're plugging into lLkb..wl:.
nel of the mixer. NOT Track 1 of the recOrder. You have
to use the mixer controls to assign that input to the track
of the recorder you want to record on.
Mixer Subsystems
The mixer of the 688 is easy to understand if you break it down into seversI fjubsystems and team the purpose of each
section based on where it gets its signal FROM and where it sends signalTO.
Aux Mix: This section gets its
signal from the main or dual
sections, and sends it out to
external signal processing
devices.
Main Mix: This is the recor-
ding mixer. It gets signal from
multiple inputs, processes
them f.or level and tone, and
sends them to tape recorder
tracks.
..
o 0 o 0 000 00 o 0 00
D
--------
000 0000 0 0 00 00
000 000 0 0 0 00 00
000 000 0 0 0
00
oQ. 0 0 0000 0 0 o c
10 0r'1:'
0 0
0 0 00 00
Iolnl" I" 1"1,, I"
,,,
!"I" 00
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00 00 o Q
n!nln Inlnlii 11"\
000 0.000 00
1m
- .
.
n
Monitor Mix: ThIs is the
listening mixer. It gets signal
from the tape recorder, or
from any ,,0/ the other mixer
sends them
to your control room speakers
or headphones.
Dual Mix: This section can
add 10 extra sources to the
Main, Monitor, or Aux
systems. It gets signal from
multiple inputs, or from post-
Main fader. Its stereo output
can be heard in the Monitor,
linked to the Main Mix for
recording, or connected to
external effect devices.
- 11 -
Main Mix; This subsystem (Channels 1-10) is the largest
in the 688. Its purpose is to control signals going to tho
multitrack recorder during tracking and overdubbing, and
to the stereo recorder during mixdown. The Main Mix
offers the most control-each channel has a linear fader.
an equalizer, an insert point, and can be Individually
assigned to any of the eight Groups. Each Group
connects to Its corresponding tape track. Each channel of
the Main Mix can get signal from its corresponding Mic
or Line jack. and send it to any of the eight Group
outputs and tape tracks.
@)
LINE B
ICh 1,'11_
81 '8 DIlJvl 0 o
{FFECT
"TURN
Monitor Mix: It's important that the engineer/ pro-
ducer/performer has a separate mix to listen to and make
adjustments on. without affecting the Main Mix going to.
tape. The 688 has an 8x2 Tape CUE MONITOR mixer
and Monitor Source switches for this purpose. The CUE
MONITOR always gets its signals from the multitrack
tape. But what does a track send to this mixer during
RECORD or READY mode, especially before a punch-in?
This is set by the MONITOR MODE keys. If both are off,
pressing a RECORD FUNCTION (track arming) switch
During mixdown or bouncing tracks. channels 1-8 can get
signal from the multitrack tape. The pan pot and
ASSIGN MAIN page determine the destinlltion or a
channel: Group 1 to Track 1. Group 3 to Track 3, and so
on.
The EFFECT RETURNS are actually four specialized in-
puts to the Main Mix. They can be assigned to any of
the eight Groupe via the ASSIGN EFF page, allowing you
to record effects onto any track, or onto the mixdown
deck.
TO SCENE OISl'LAY
lPLAYBACK ONLYI
AND
CUE MONITOR
IlL
02lR
0;3
04
\:.! 5
'-""';';;;:;:;;::::=<>06
---;;;:;;;=::">08
GROUP OUT
selects the Group as the Monitor and Meter source.
INSERT keeps the source of a Rec-ready track TAPE until
the moment of punch in. MIX allows you to hear 1uUh
live and tape in the CUE MONITOR during the "preroU" .
The five MONITOR Source switches choose which
mixer(s) you are listening to-this Cue Monitor. the Dual,
Aux 1 or 2, or directly to Group 1-2 of the MaIn Mix.
-12 -
J..
I
./
-
,0
ae
w.
AUX 1 buss with the signal
f-=O
J
0
e
/ C", .
-'0
,ntrols for the two effect send
0
1--0
-
/
01 for the DUAL stereo mix .r>
-0
-
atJ levels of the Group mixes to
--
.-
trois, and to the multitrack
-?J
0;-;0
- - -
-0
'"!:.-
..:..
Ei
aD
0 0
_ .11 ' ....
0
...
Ei
--
"II
0'"
--..:Ii
-0110
0 ':'1
BB
-..!:'
DO
1:..-
0 cccce
-
0
0
-
:'1
c
'..
-
E:i
DO
-
I OL
co cae 0
DEi r5
t ......'. , _: .".
0 0
-
- ...... ... ...
..:C
rols all routing of signal flow
dJ(1J (!J OJ 0 CfJ Q] Q) llfi
lag.." or modes to the display;
,.....
witch settings for INPUT and
II . ..
- -
0171080008 SElBEl
Ilyl have dIfferent functions on
- -
"""
-
- -
ed in 99 scene memories; 'the
1
;-
] c=:J G BEl
-
-
commonly used settings. An
- -
-
f- -
( .....
ge 7. Details of operation are I- -
- -
re on pages 39-42. Graphs of
E
II: n:1ci:ltiJ0011
-
-
E Il=
8 .ouree of a ;CUE MONITOI;\. '/L'Z/IlI ... .... H
n89hing: Group' (both keys off);
I
lpe end Group.<MIX on). The
, ".
"L
C.
- 15- -16
EUPAN TheM controls create a stereo mix from the 8
ur pho... and monitor system (if the CUE MONITOR
a track i. in Safe mode, the source of its CUE lEVEL and
ape; in Record mode, the source is the Group output of
ecorded. In Record Ready mode, the cue source is set by
lODE keys.
I Recorder controls
.------TAPE SPEED: Sets the status of the PITCH CONTROL function of the
transport. FIX position for standard; VARI for Play/Record in variable
speed ( 12%1; EXT for the external control.
...------ PITCH CONTROL: Increases or decreases the speed of the transport in both
Record or Play mode, over a 12% range
: Th.....Ieet what signals you will hear in the
displav-d on the MONITOR UR meter. Depending on
down, you c.n hur any or all of the five mixes; GROUP
OR, AUX 1, AUX 2. and DUAL.
kes the monitor mix monophonic.
..----- RECORD FUNCnONswitches -'-8: Press these keys to put the multitrack
into Rec Ready mode. Each Group of the mixer connects to a track; for
example, Group 1 connects to trac:lts 1.: When a track is In Rae Ready, its
LED will flash. In Record mode, the LED will turn solid.
troIs the Gvel'llllievel of the monitor mix and send signal
OUT jacks and the built-in headphone amp.
RHSl: Rehearsal. In this mode, you set the Punch-In/Out point on the fly,
then preview what it sounds like before actual recording.
RTZ: Return-To-Zero - press to fast wind the transpo" to the 0000
position.
RESET: to change the current tape location in the counter to 0000.
TRT: Tape Run Time; SwItches the counter display from COUNTER mode to
TRT mode, which shows the minutes and sesconds elapsed in PLAY and
RECORD.
CHECK: Shows the Memory pornt in MEMORY display.
REPEAT: Press to set up a contInuous play-rewind loop betwean the two
MEMO points.
LOC , and 2: Pr,ss to fast wind (LOCate) the transport to either MEMO
point.
MEMO 1 and 2: Press to enter the current counter location as a MEMO
point.
,
\
=:
o
/
AUTO IN/OUT: Pr.ess to start the automatic with the points
YOU've set in Rehearsal.
CLEAR: Used to turn off the RHSL and AUTO IN/OUT functions and clear
the current in/out points from memory.
COUNTER: Two four-digit display that shows the current tape position and
the Memory point. used for autolocation functions.
TRANSPORT KEYS: These work the &ame as on any cassette recorder.
SHUTTlE key end control knob: Pressing the SHUTTLE key allows you to
use the control to move the tape forward or reverse to find a particular
audio cue.
DBX NR '-4/5-8 (Rear panel, not shown): ThIs turns the dbx noise
reduction on and off for each group of tracks (1-4 and 5-8). Normally,
leave It on.
Step-BywStep Operations Guide: Tracking
Following aro step-by-step instructions for the basic procedures of the MIDISTUDIO. They will give you the basic
experience you need to fully understand the sections that explain the capabilities of the 688 in detail, 80 you can customize
it for your own situation.
ISETUP
I
f
Preset the controls: To avoid problems, begin with the
power off. Make sure the following controls are set
Bring all the faders down.
In the channels:
Set all MIC TRIMS to full counter-clockwise (7 o'clock)
Set all EQs. AUX 1 and 2. and PAN controls (main,
dual and cue monitorl to center (12 o'clock)
In the master and monitor section:
Turn all the EFFECT RETURNS, AUX end DUAL MAS-
TERS, the CUE MONITOR LEVEls, and the monitor
MASTER off (to full counter-clockwise (7 o'clock))
Put all the MONITOR SWITCHES (from GROUP '2 to
MONO) in their OFF position (up):
IRECORDING THE FIRST TRACK
Prepare to Record
Insert a cassette: Press on the cassette door's lower
right hand corner, and it will spring open. Insert a high
quality blank High Bias (Type III tape. Close the door.
If you want to use a microphone for your first experi-
ments. plug it into the MIC (LINE A) XLR jack '/11. If you
want to use an instrument, plug it Into the LINE B phone
jack just below it. Set any volume controls on the In-
strument to maximum.
In these first exercises using factory presets, MIC will go
through the Main channel, and the LINE instrument will
go through the Dual channel. Later, you can alter the
factory presets to bring LINE B through the Main chan-
nel. but stick with this procedure for now.
Tum the POWOf' on.
On the rear of the unit set the DBX switches to IN.
The LEOs will go on the control panel.
Check to see that both the SYNC "EXT" and "MIDI"
LEOs are off.
Select the Input and outDut for the channel
1. On the numbered CHANNEL keys, preas "OW then ..,",
This should make "SCENE 01" appear In the assign
display and the scene number will blink: It'a a special
factory praset intended for recording all inputs onto
track 1 (unless your unit has already been used by
someone else, 1n which case you should S88 pp. 27
"Restoring Factory Presets"1.
Alternately, you cen U98 the UP/DOWN keys to make
the scene eppear in the display.
Press the ASSIGN MAIN key. The screen should look
like this:
In the transport section:
Set the TAPE SPEED to FIX.
Set the SYNC switch to OFF.
Plug in headphones or monitor amplifier and speakers:
Make sure the headphones are stereo. Inserting any
mono jack Into the headphone jack shorts out the head-
phone amplifier.
If you'd rather use a monitor speaker setup, connec1 the
MONITOR OUT jacks on the back of the 688 to the In-
puts of your powet' amplifier.
~ 1 . 12J_.I' 'O
_.....
0 00000 000 0
-
_ ... 1
n I
-
... CJ CJ 0 0 0 CJ Cl 0 0 C U
I
-'DO Cl DODD Cl 0 0
.... 0000000000
-'OClOOOOClOOO
-
_. Cl 0 0 Cl Cl Cl Cl 0
-- -, Cl CJ 0 0 CJ 0 0 CJ 0
_..
_. 0 0 0 0 CJ CJ 0
This ahows that all Main channels and the Dual output
are routed to Group 1. If you are usIng a microphone,
make sure the Main pen pot ia turned to the center, or
to the left. If you are using an Instrument. do the
same for the Dual pan pot. If the pan pots are turned
hard right, they can't send signal to Grp 1 even though
they're assIgned there.
2. Press RECALL The scene number will stop blinking
and Scene 0' is activated.
To racall scenes you can optionally use the R C ~ O P
footswitch. When connected to the REMOTE
UP/DOWN jack on the front snd pressed. it has the
same effect 8S pressing UPJDOWN and then RECALL
3. Press the INPUT key and make sure the 8COne looks
like thIs;
~ l 11 SI'.,tO
--
000 000 00 00
-
..: .......... n I
-
... CJOOOCJOCJCJOCI U I
_OCOClOOClOClCJ
-
oocoOCJoooc
... ,?oOCJogcOClCJ
-
..........
--
-
_oCJooCJpoCJoCJ -..
....,.DOOODCJOr.::lCJD
, ~ 4 5 , .. 10
4. Press the ASSIGN MAIN key to switch the screen to
show the MAIN switch settings again.
Set the output leyel
5. Microphone: Increase the Channel 1 fader to the
shaded area between 7 and 8.
Instrument: Turn up the DUAL lEVEL 11 pot to about
"2 o'clock". Also. increase the DUAL MASTER pot to
the same position.
6. Increase the MASTER 1/L-2/R fader to the shaded
area between 7 and 8.
7. Press RECORD FUNCTION switch 1#1. The red LED
above the key will start to flash.
8. Check to see that the MONITOR MODE "INSERT" Is
not pressed above the shuttle knob. If it is, you cannot
hear the input source until you put Track 1 into record
mode.
MONITOR MODE
o 0
INSERT MI)(
DO
9. Microphone: While performing into the mic, slowly
increase the MIC TRIM until the average level of the
TRKlGRP 1 meter reads around 0 dB. Occasional peaks
to "+8" are OK.
Instrument: Start with the instrument's volume con-
trols up full. While performing; lower or raise the
DUAL LEVEL control for the proper meter readings.
In any case, If the CHANNEL OL (overload) INDICATOR
blinks, reduce the MIC TRIM level Dr the instrumenfs level
control, to avoid distorting the mixer.
TO THE FIRST TRACK
1. Press the RECORD FUNCTION switch fl, so you can't
accidentally erase what you've just recorded. Its lEO
will go out.
2. Start playing the tape. If necessary, slowly increase
the CUE MONITOR LEVEL '1 control to the desired
level.
3. AdJust tho MONITOR MASTER level for a comfortable
listening level.
At this point the first track, also
called'. take or pass. If the recording quality, level,
and are OK, proceed to the next step;
recording an overdub.
- 18-
Set the monitor leyel
10. In the MONITOR section, press the CUE MONITOR
switch (down positionI. Slowly incre... the CUE
MONITOR LEVEL '1 control until the MONITOR Land
R meters read "0 dB-.
11. If you haven't already, put on the headphones and In-
crease the MASTER monitor rotary control to a
comfortable listening level. This will not affect the
meter readings.
IMPORTANT: Do not change the settings of the MAS-
TER and CHANNEL faders to adjust the monitor level-
change the monitor controls onlv.
put th' recorder Into record mode
12. Pre.. PLAY and ellow the tape to run for ebout 15
seconds. This witl run the tape leader onto the take-
up reer, and put the beginning of the tape in front of
the heads.
13. Press the TAT key until the COUNTER/TRT display is
in counter mode. It will show 4 numbers without 'a
colon.
14. Pross RESET. This zeros out" the COUNTER display.
so you can use the RTZ (Return to Zerol key when
you're done recording to get back to this point on the
tape.
15. Check to see that only RECORD FUNcnON switch '1
is on with its LED flashing.
16. While holding RECORD. press PLAY. The RECORD
FUNCTION, RECORD, and PLAY lights will all go on
solid. and you are now recording on track 1. Perform
your first track.
17. Press STOP. then RTZ. The 688 will rewind the tape
to the start position.
Step-By-Step Operations Guide: Overdubbing
Overdubbing is recording new tracks while listening to
previously recorded tracks with the CUE MONITOR sec-
tion.
In this quick tutorial. we're going to continue using the
factory' preset Scene settings as our basis.
RQute the source to Track 2
1. SCENE: On the numbered CHANNEL keys, prB6S "0"
then "2". This should make "SCENE 02" appear in the
assign display and the scene number will blink. Then
press RECALL. The ASSIGN MAIN Scr"n should look
like this:
OoI.....NCL. , J J .. :I , 10
,.,..."""
0 000000000
-
- _. a c::J a a c::J c::J CJ c::J 0 c::J
02
-
... , ..........
-, CJ c::J 0 a c::J c::J a c::J 0 0
""'0 0 0 0 CJ 0 0 0 CJ 0
-, 00 CJ CJ CJ 0 CJ CJ a 0
-
'00 CJ 0 0 00000 "",.-
_T 0000000000
_..
foftlD 0 a Cl 0 0 CJ CJ 00
, t .) .. $ , I '0
This shows that all channels are assigned to Group 2.
Make sure the PAN control of any channel you wish to
record is in the center, or to the right. You do not need to
repatch the microphone or Instrument you used in the
first exercise. if you're using the same source for the
overdub.
Set the output level
This is the same procedure as in recording the first track..
3. Press RECORD FUNCTION switch 112. The red LED
above the key will start to flash. Make sure all other
RECORD FUNCTION switch are OFF.
NOTE: If you want to record different sources for the
overdub, set their levels as YQU did In Steps 5 and 9 on
the previous page.
4. Play the instrument or speak intQ the microphone, to
check that the TRK/GRP 2 meter reads in the middle,
averaging around "0 dB", and the channel's OL indicator
is only occasionally flashing. If necessary, lower the
MASTER 1/l-21R fader.
Set tbe monitor level
Monitoring is what makes overdubbing different from
tracking. You need tQ set the levels of the first track and
your live instrument in the cue monitor, without disturb-
ing the settings that control how much goes to the tape
recorder. (See p. e, "The three steps tQ multitrack".)
5. Check to see that the MONITOR MODE INSERT light is
OFF. Make sure CUE MONITOR is the only switch
pressed in the MONITOR section. (For details of how
INSERT and MIX affect the CUE MONITOR, s" page
43.)
6. While playing your instrument. slowty Increase the
CUE MONITOR LEVEL '2 control for "0 dB" on the
MONITOR meters.
7. If you haven't already, put on the headphones and in-
crea.se the MASTER monitor rotary control tQ a com-
fortable li3tening level.
8. Press PLAV and increase tt1e CUE MONITOR LEVEL .1
contrQI to hear the playback of track 1 in. your
headphones, along with your live instrument.
9. AdJust the CUE MONITOR LEVEL or PAN 11 and 112
until you hear the balance you want in your head-
phones.
10. Pre.. RTZ to rewind the tape to the start position.
Put the recorder Into record mode
11. While holding RECORD, press PLAY. The RECORD
FUNCTION, RECORD, and PLAY lights will all go on
solid, and you are now recording on track two. Perform
your first overdub.
12. Press STOP, tt1en RTZ. The 688 will rewind the tape
to the start position.
Wlten to the oyerdyb
13. Press the RECORD FUNCTION switch '2, &0 you can't
accidentally erase what you've just recorded. Its LED
will go out.
14. Press PLAY. You will hear the pl<tyback of both track
, and 2. You can re-adjuat the CUE MONITOR LEVEL
and PAN cQntrols to get a 8tereo monitor mix Qf the
fi rst two tracks.
Perfonning overdubs 3 to 8
Tracks 3 thru 8 can be recorded using almQst the Identical
procedure aa above. The differences are:
Different preset scenes (03 thru 08)
Different RECORD FUNCTION switches
Use MASTER fader 3-4, 5-6 or 7-8 to set the record
levels
Use cue MONITOR LEVEUPAN controls 2-8 to set the
monitor levels
You can connect new sources to any empty MIC or UNE
jacka as long as you use the factory preset scenes 03-09
for the each assign all channels to one group like the
presets 01 and 02. '
To record on more thin QDe track limultaDtoysly, you
will probably have to create YQur own acen.. following
the procedure on pages 2326. But to help you get
started, here are two shortcuts:
Factory Sc:ene 10 assigns one MIC jack to each track (Ch.
1 to GRP 1, Ch. 6 to GRP 5 etc.). Just patch the mic Into
the same channel as the track you want to record. You
can record eight mic sources, each on a separate track.
11. which assigns every input to 1111 eight
Groups lit once, you can record on any odd lind even track
using the PAN controls for assignment.
For example, to record on Tracks 3 and 4 simultaneously:
1. Recall Scene 11.
2. Press RECORD FUNCTION switches #3 and #4.
3. For the channels you want to record only on track 3,
set the PANs -hard left". Pan "hard right" the chan-
nels you want to record on trad. 4 only.
4. Increase MASTER fader 3-4 until you get the proper
meter readings. Be sure to MUTE or pull the fader
down of any unused channels.
Scene 11 can be used to record onto any odd/even track
pair, for example 1 & 2, 3 & 4, 7 &8 etc.
Step-By-Step Operations Guide: Mixdown
When the 8 tracks are all recorded, the final step is
mixing them into a standard stereo format. This
procedure is known as Remixing or Mixdown. You will
need another tape recorder for this. During this
procedure the tracks are blended together and balanced
to create the desired sound.
Put the MIPISllJDIO into mjxdown mode
1. If your.688 still has the factory presets, press UP or
DOWN until you arrive at SCENE 12. Press RECALL. In
this preset, the INPUT page will show TAPE as the
source of MAIN channels 1-8. Make sure the ASSIGN
MAIN page looks like this:
").)6r 1(1
..-..... 00 0 000 0 0 00
-
- .. I ___ ..
12
-
... .IIi
-'0000000000
_. CJ 0 0 CJ 0 0 CJ 0 CJ 0
"'DDDOClOODDD
-
... DDClDCJOOOOO .......-
c.-, 0 CJ 0 0 0 CJ 0 0 0 0
_.,
"0,000000000
2. Rewind the tape to the start of the take by pressing
RTZ. Make sure all RECORD FUNCTION switches on the
688 are off.
Prepare tho mlxdown recorder
3. If your mixdown recorder has an input level control, set
it to its nominal position. Consult the manual for your
recorder to sae how to do this. The goal is that when
the MIDISTUDlO's MONITOR Land R meters read 0 dB,
the meters on your two-track will also read 0 dB, so
there's no confusion.
4. Connect the GROUP OUT jacks 1 and 2 lalso labeled L
and Rl to the Iina level Inputs of your mlxdown stereo
recorder using good qualfty cable.
5. Put a blank 'high-quality tape on your mixdown deck.
Run off fifteen seconds of tape to get past the leader if
necessary. Reset the deck's counter to zero so you can
rewind to that point.
6. Set the mixdown deck so that it will meter input. This
depends on the deck: some have their own RECORD
FUNCTION switches, others have an INPUT switch,
others must be put into REC PAUSE mode.
-20 -
7. Pre" the MONITOR GROUP 1-2 switch and make sure
all other MONITOR switches ICUE MONITOR, DUAL
etc.) are UP. This makes the MONITOR Land R
METERS track the stereo output level to the tape dack..
Set your monitoring leyo!
8. SOURCE MONITORING:
a) Turn off all MONITOR switches except GROUP 1-2.
or
TAPE MONITORING:
a) Connect the line outputs Qf your mlxdown r.corder
to the Inputs of your monitor amp. Ideally, your
monitoring amp hilS an input switch that will allow it
to switch between the 688's monitor output and the
2track output.
b) Adjust the output levo!' of your mlxdown deck for the
overall level. Alternatively lespeclally If your deck's
meters follow the output level control), adjust the
level using the controls on your monitor amp.
Set the outPut leyel
9. Set the MASTER 1/L-2/R fader to nominal <shaded
area between 7 and 8).
10. Press PLAY on the 688.
11. Use the PAN, EO and channel fader controls to get the
right stereo balance, timbre and levels.
12. Adjust the overall level using tho MASTER l/l-2/R
fader until the MONITOR VR meter. rMid between 3
andO dB.
At this point, the meters on your mixdown recorder
should be reading the same; if not. adjust the input level
control of the mixdown racorder. When in doubt. the me-
ters of the mixdown deck should be your reference.
Record the Mlxdown
13. Rewind the 688 to the beginning point using RTZ.
14. Press RECORD-PLAY on your mlxdown deck, or
release PAUSE, so it's rolling In record.
15. Press PLAY on the 688.
16. When finished, stop both recorders. Rewind and play
the tape on the mixdown deck. Listen to the results; If
you're not satisfied, make notes of changes you'd like to
make and repeat the mixciown, making the desired
changes.
Advanced Operations Guide: Punch-In or Insert Recording
"Punching in" or "insert recording" is when you record
over a small soction of 8 previously recorded track in or-
der to fix a mistake or improve a performance, while
keeping the rest of the track as before. The mixer set-
tings should be exactly the same as they were during the
original recording. The 688 can manually punch-in with
the RECORD (") button. the RECORD FUNCTION
switches. or the optional RC-30P footswitch. You can
also program an automated punch-in and out with the
REHEARSAL and AUTO IN/OUT functions.
Monitoring during Inserts: You must decide what you
want to hear in the CUE MONITOR during the preroll and
postroll, before and after the punch-in. This is set by the
MONITOR MODE keys above the shuttle knob.
In INSERT mode, the monitor automatically switches
from the original recording to the live instrument at the
moment of punch-in ("INSERT" on the 688 Is similar to
"pre-roll sync" on other recorders).
i!
TORMODE
0
IN MIX
DO
IMANUAL PUNCH-IN
METHOD A: Punching with the RECORD key Dr
footswitch
Get ready tQ recQrd
1. Press the RECORD FUNCTION switch of the track you
intend to insert on. Its LED will start blinking.
2. If you are fixing a mistake right after the original
don't touch any volume -settings-they should
be the same. If not. adjust the and recQrd
levels as you would for a normal overdub.
frAaill, . ..... .
3. Rewind the tapa to a point before the punch-in point.
You may wish to press MEMO 1 sQ. YQU can return to
this point.
4. Preu PLAY. You will be able to hear both your live
instrument and tape the MONITOR
GROUP LEVEL to control the 'Iive" instrument and the
DUAL to control tape play.back. .
S. When the tape the punch-in point.
press RECORD. or ,the to recording.
The RECORD LED.and RECORD FUNCTION LED both
stay on.. ' ....
6. Punch Qut by pressing STOP, PLAY, or the footsWltch.
To hear both the live instrument and the original track in
the monitor, so you can play along during the preroll,
press MIX mode.
MONITORii
o
IHSRT
DO
If INSERT and MIX are both off, once you press a track's
RECORD FUNCTION switch you can only hear the live
instrument, not the traclt playback, in its CUE MONITOR
channel. Use this mode to set your record levels.
MONITOR MOllE
o 0
INSERT "X
DO
METHOD B: Punching with the RECORD FUNCTION
switch
This methQd is sometimes called "rolling in and
reqUires that you have a. free hand.
1. After the recording and. monitoring levels are set,
make sur. that all tracks .re.SAFE (no LEOs blinking),
2. P..... RECORD and PLAY togethllt" to start playing the
tape. The RECORD LED will blink, showing that the 688
is in record-ready mQde.
3. Press the RECORD FUNCTION switch of the punch-In
track when the tape reaches the punch-In point. Tho
LEOs abQve thel Track and :RECORD. button will light
steadily, showing that record/ngla taking place;
4. To punch out press RECORD FUNCTION again (you
could also $TOP.0rPLAY). "
CAUTION: Avoid. punching In-out of tracks using
RECORD FUNCTION switch When their ..djl!cent, tracka
are In Record (for example, punching iri:.out of track 2
andlor track 4 while recordiria track 3). .
; .
NOTE: Tape may not stop exactly at the start counter
position because of inertia. This is normal and does
not move the preroll and punch-in/out points you have
set.
Alter 3second postraU. the RHSL indicator will begin bUnking,
the MEMORY display will show "START", while the tape wlI
automatically rewind back to the START point You are now In
Rehearsal Play mode.
MEMORY COUNTER/TRT
6. At the punch-in point, press RECORD or the
footswitch. The tape playback will be muted on the
rltcord track, "IN" will appear in th'e counter display,
and the MEMORY display will show the counter posi-
tion you punched-in at. The LED over the RECORD
button will blink (which shows you that recording Is
not actually taking place. even though you can't hear
the tape anymore).
7. Press PLAY or the footswitch when the tape reaches
the punch-out point. You will be able to hear the tape
track again. "OUT" appears under the counter. and the
MEMORV display shows the Punch-out point that has
been put into memory. The RECORD LEO will go out.
Entering the automatic prerol! and punch Inlout polota
,: Press INSERT in the MONITOR MODE keys (above the
shuttle knob) and CUE MONITOR In the MONITOR
switch row (above the MASTER 7-8 fader),
At any time before you enter the OUT point (in step 7
of the procedure below) you can press STOP, PAUSE,
REW and F.FWD to abort the procedure and enter new
points. Once you have entered the OUT point those
transport keys. though active, don't clear the memory
points.
PLAY and RECORD have special effects during the
RHSL SET procedure as specified below.
This allows you to hear pUnch-In track during pre- and
postroll and your "live" instrument during punch-in.
Rehearsing Inserts IRHSll
Before you actually record an insert, the 688 allows you
to "preview" the punch-in and out points with its special
REHEARSE function. During a rehearsal, the tracks in
record ready mode will be muted between the punch in
and out points but woo't actually record. If INSERT is on,
what you hear in your monitor mix will be the same as
during recording; so if a punch accidentally overruns
existing malerial you can change the points until you've
got exactly what you want. During a rehearsal, the
MEMORY display will show you what's going to happen
next, and when.
The 688 MIOISTUOIO can automatically punch in and out
for you. relying on its built-in counter for reference.
[ijEHEARSAL AND AUTO IN/OUT PROCEDURES
2. Press the RECORD FUNCTION switch of the track you
want to punch-in on. Its LED will Blart blinking. Check
to make sure that all other tracks are in safe mode.
3. Press the RHSL switch. "RHSL" will appear In the
counter window. As long as this indiCator blinks or, as
you'll lee later, lights on solid, you can't actually
record: you are "rehearsing" your insert recording.
4. Adjust the record and monitoring levels as you would
for a manual punch in.
Rehearsing the punch-In '''dry run")
During Rehearse Play mode, the MEMORY display will
show you the counter position of the upcoming IN and
oi.JT points.
1. Make sure that the 688 Is in "Rehearsal Play mode
with the RHSL indicator blinking. Press the RECORD
FUNCTION .witch of the track you want to punctl-tn
on. It9 LED will start blinking. Cheek to make IUr. t h ~
all other tracks are In safe mode.
6. Press PLAY. This sets the prerol! START point, 8S in-
dicated by the appearance of "START'" under the RHSL
Indicator. The right side MEMORY display window will
show the counter position you started at.
COUNTER/TRT MEMORY
2. Press PLAY or RC-30P footswltch. The 688 will begin
playing from the MEMORY STArt point. The MEMORY
display will show the upcoming punch-In point.
You can use REW then press PLAY to start listening to
the tape from a point lower than the preset START
point
8B8B
If you press PLAY agaIn before performIng the next
step, that point is memorized as 8 new START point
and the old one is erased from memory.
3. When the tape reaches the displayed IN point (i.e
when the COUNTER readout matches the MEMORY
readout), "START" will change to "IN. The MEMORY
display will switch to show you the upcoming punch-
out point. The monitor switches from tape to "live" In-
strument on the punchln track. The RECORD LEO will
start blinking.
4. When the tape reaches your preset punch-QlJT point,
"IN" will change to "Our. You will be able to hear the
tape ageIn. The RECORD LED will go out, indicating
that the "dry run" record is over.
5. After a 3-second postroll, the tape will automatically
rewind to the "MEMORY STArt" point. ready for as
many rehearsals as you wish.
Practice the performance until you are sure that you will
get it right when actually recording. Remember. once
you punch in over existing material, that original
signal Is erased I
To Leavo REHEARSAL Madej
There are a number of ways to end rehearsal modes:
" To definitely QUIT rehearsal at any time without
recording. press CLEAR. The RHSL memory points will
be cleared and the RHSL LED will go out.
To temporarily leave rehearsal, press STOP, PAUSE,
REW or F.FWD. The MEMORY display will continu-
ously show the start point regardless of where you
move the tape to. To resume rehearsal press PLAY
when you are at a point lower than the IN point. If you
are not, "START" should be blinking. asking you to
rewind the tape back behind the IN point.
To change the memory points, press CLEAR and go
through the SET procedure again.
Ejecting the tape or turning the power off will clear the
RHSL memory points.
Actyal. Auto Punch-in
Once you're sure your performance and the In/out points
selected are correct, you're ready to actually record the
insert. RHSL should be blinking in the display. All tracks
should be in SAFE mode except the ones you Intend to
record.
1. Press the AUTO IN/OUT key. "AUTO IN/OUT"
(blinking) replaces "RHSL" in the display.
2. Pre" PLAY or the footswitch to begin the preroll from
the START point. The upcoming IN point will be
displayed in the MEMORY window.
3. When the tape reaches the MEMORY IN point, the
punch-in track will automatically enter the actual
record mode, and the RECORD button and track
RECORD FUNCTION LEOs will turn on solid. New ma-
terial is being recorded, erasing the original part. The
MEMORY display will show the upcoming OUT point.
4. When the tape reaches the MEMORY OUT point, the
688 punches out of Record. The RECORD LED will turn
off and the track's FUNCTION LED will be blinking.
6. Aher a 3-second postroll. the AUTO IN/OUT display
will begin blinking and the tape will automatically
rewind to the MEMORY START point.
To review the ruult. press PLAY or the footswiteh. The
tape will play the entire segment and rewind to the start
point.
To try again. re-enter AUTO REC bV prening AUTO.
"AUTO IN/OUr will turn solid again and you can record
another pass using the same points.
To quh the luto inlout procedure It lOy time. press the
CLEAR switch. The AUTO IN/OUT LED which was
blinking will turn off. By hitting CLEAR, you erese ell of
the memory points. START, IN and OUT.
To abort I take Ind rewind to tho It.ort. press PLAY.
STOP, REW, or the footswltch before the OUT point Ie
reached. "AUTO IN-Our will be solid, showing you're
still In AUTO REC mode.
To ut new points. you must preas CLEAR. then go
through the Rehearsal procedure again.
IABOUT PUNCHING IN
Selecting in lind out points; For both musical and
technical reasons. when punching in or out of. track. you
must select points that are "In the clear-. 1.0 in the
pauses between phrases or notes. It sounds unnatural
and makes the Insert noticeable if you record a new note
before the old one has ended. or are holding a note a.
you punch In or out. For this reHon. some session play-
ers leave "8 beat or two of silence between pasuge.
they might want to edit later. Making inserts well
requires some practice. Many engineers count bars and
beats to keep track of the punch In and out points and hit
them on cue. Because of the spacing between the erase
and record heads, you need to anticipate your in/out
points bV a fraction of a second for extremely tight cuea..
Advanced Operations Guide: Bouncing Tracks (Ping-Pong)
The recording capability of the 688 MIDISTUDIO is not
limited to eight tracks. You can "bounce or combine
tracks you have recorded to an empty track, and then
replace the original tracks with new material. A bounce
is like a mixdown, except you are recording to one of the
tracks of the 688 instead to an external recorder.
The following diagrams depict the process.
__ - - .... +H
8 A+B+C+O A+B+C+O
Prepar. the recorder
5. P..... the RECORD FUNCTION switches for tracks 7
and 8. Th'ose lights should start to blink. All other
RECORD FUNCTION switches and'lights should be off.
6. Rewind the tape to the beginning of the song.
Set recording leyels
7. Set the main faders to their nominal position.
8. Press PLAY. Slowly increase the GROUP 7-8
MASTER fader until the GROUP meter reads around 0
dB. Jf you are adding live sources to the mix, play
them and adjust the level. Get the mix you want. If
you wish, you can add effects to the mix.
9. Rewind the tape to the start of the selection.
Bouncing tracks
1-4 onto treck 8
Track 14
available for
recording new
parts
Bouncing new
tracks 1-4 onto
track 7
Bounce the tracks
10. Pre" PLAY and RECORD. Tracks 7 and 8 will record
a copy of what is on tracks 1-4, plus any live
instrument you add to the mix.
Also, while you are bouncing, you can add live sources to
tho combination of the prerecorded tracks. Any mixer
channel that is not being used for Tape can be used to
add a new part.
Using these techniques, It IS possible to get up to 28
passes onto tape, without re-recording any part more
than once. Thanks to the quality of the 688's recorder
section, it's hard to tell the difference between original
and bounced tracks, if you follow the proper steps.
In this example, we will combine material from tracks 1-4
plus ill live synthet;!:l:er onto Tracks 7 and 8 in stereo.
11. At the end of the aelectlon. press STOP and ...wlnd
to the beginning. Do not change the settings of any
controls yet.
Usten to playback
12. Press the RECORD FUNCTION switches 7 and 8 to
prevent accidental erasure of the tracks. Their LEOs
will go out.
13. Press PLAY to hear the result. Make sure that any
CUE MONITOR lEVEL controls other than 7 and Bare
off (fUlly left).
PraDue the mIxer
1. If you are using factory preset scenes, go to Scene 09
and press RECALL The screens should look like this:
o.&.uMIoI.i.. , , J <4 til' 10
-.,.. 0 0 0 0 0 0 0 0 0 0
- _. 0 0 0 0 0 0 0 0 0 0
_, 00 000 0 0 0 0 0
-'0000000000
_. 0 0 0 0 0 0 0 0 0 0
-'0000000000
_. 0 0 0 0 0 0 0 0 0 C5
GIf
I.I .... r tO
-D9
-
-
Reoellt bouncing
Once you are totally satisfied with the mix on track 7 and
8, you can record new material on tracks 14, then
bouncing them onto tracks 5-6 the Same way you
bounced onto track 7-8. Of course, this will erase the
"flrst generation tracks, but you have 8 "second genera-
tion copy on track 7-8.
2. Check to make su... that neither INSERT nor MIX is
on above the shuttle knob and, in the MONITOR switch
row, the CUE MONITOR swftch only Is on.
3. Bring up the CUE MONITOR LEVEL controls 7 end 8.
Tum all other CUE MONITOR LEVEL controls off (fully
leftl. During a bounce, it's important that you don't
hear anything In the mix except the mix feeding the
tape recorder.
4. Plug the synthesIzer Into any Input feeding the main
mixer (in the preset, MIC (L!NE Al INs 7-10).
- 24-
That"s all there is to it.
!OPERATION OF THE SCENE DISPLAY
cl Press the numbered CHANNEL MAIN/DUAL keys of the
channels you want to change.
Press the Input source
(MAIN TAPE, DUAL
LINE etc.) you want.
You can only select one
at a time. The indicator
of the source you've
selected will flash, and
the 688 is now "armed"
in that mode.
MAIN DUAl
IlIC MIC
DOD
LN LN
D, 0
TU'I
INPUT
D 0
POST
DOD
2. On the INPUT page of the display, the routing keys (four In a
column headed ASSIGN MAIN, and four next to It headed
ASSIGN DUAl) act as input source select keys, like this:
Selecting inputs
1. Press the INPUT key.
INPUT shows both MAIN and DUAL at once. In upper
half of the screen you can select the input sources for
main channels 1-10; in the lower half you select the
sources for dual channels 11-20.
When you want to change the settings of a scene, there
are three steps:
a) Select the page you want to work on by pressing one
of the keys on the left marked ASSIGN MAIN, ASSIGN
EFF, or INPUT
bl Press the routin.g key{s) {ASSIGN MAIN MIC. GROUP l'
you want to select. A routing shows that it's "armed"
by blinking in the display.
IUNDERSTANDING THE SWITCH SETTINGS
WHERE TO: Where does the signal go t07 In the
MIDISTUDIO, there are eight GROUPS or mixes that are
connected directly to the input of the eight-track recorder
and also to the GROUP OUT jacks. The MIDISTUDIO calls
this ASSIGN.
Another "where to" switch setting, on the right hand
side of the display, is calleQ LINK DUAL-GROUP. This
can send the left and right outputs of the DUAL submixer
to the Group 1-2, 3-4, 5-6 and 7-8 outputs if desired.
-
settings of the mixer section and change them if neces-
sary. To keep the screen at a reasonable size. it doesn't
show everything at once. There are three "pages" to a
scene, each with its own display key: ASSIGN MAIN,
ASSIGN EFF. and INPUT. DUAL LINK and CHANNEL
MUTE is shown on every page. Other keys are used to
change settings, which then can be saved in memo/)' as a
SCENE. Even when a display is "hidden", its switch
settings are active and can be copied from one scene to
another. A SCENE in memory consists of all switch set-
tings: main and effects assign. main and dual input, dual-
group links, and channel mutes.
The switches on the 688, like switches on any other
recording mixer, control three things:
WHERE FROM: Where is the signal coming from? The
MIDISTUDIO calls this INPUT select. The possible
sources for a channel include MIC, LINE, TAPE, or POST.
Once you have become familiar with the basics of multi-
track recording using the factory presets, you will want to
make customized presets to fit your own studio. There
are 99 different scenes possible in memory. By creating
your own scenes you can:
Set up a library of often-used scenes that you can
recall with just a few keystrokes
Set up a chain of scenes that follow your own habit of
recording in sequence
Create a series of scenes that mute unused channels
for quiet recording
Using the Scene Display
HOW MUCH: Most controls on a mixer are "how much"
controls. The CHANNEL MUTE is in this category.
In summary, each black square in a SCENE display stands
for an electronic switch that's turned on, showing where
from where to (Assign), or how much (Channel
Mute). (See p. 7-8 for an overview of the Scene Display.)
MEMORY indicator: This will appear underneath the
Scene Number display when changes to a scene are being
stored in a temporary memory "buffer" or workspace.
While "MEMORY" is on solid. you can't make any
changes to the screen. You must perform a STORE-
SCENE or CLEAR operation to turn the MEMORY indicator
off. .
3. Press the numbered CHANNEL keys for the channela
you want to switch to the new source. A black square
will appear in the channel column, in the row
corresponding to the Input you've chosen. and any
other inputs that were on previously will rurn off-there
can only be one inplJt per channel. You will also notice
that "MEMORY" starts blinking under the scene
number, to show you that the changes you are making
are in a temporary memory area.
4. To choose a different source, repeat steps 2 and 3.
When you are finished with your setting. proceed to
"Saving Scenes" on the next page..
MEMORY will blink while editing a scene, until you
move to another scene, STORE. or CLEAR. .
Assigning to Groups
1. Press the ASSIGN MAIN or ASSIGN EFF key.
2. On an ASSIGN page, the routing/arming keys act as
GROUP 1-8 keys, like this:
ASSIGN ASSIGN
3. To turn a mute off, simply press the CHANNEL key
again until the black dot turns off.
linking the Dual to the Group OutpirtJ
You can add the DUAL channels 11-20 into the main
group mix anytime you want to record more than the ten
channels of the MAIN mix.er to a track at once. This can
be done either for the first tracking or at final mixdown.
ASSIGN MAIN OROOP 1 GAOUP 5
DO
GROUP 2 GIIOUP e
DC]
_3 GAOUPl
DOD
GAOUP 4
DO
Press the GROUP keys
you want. You can select
multiple groups at once
(all will be flashing).
Press a GROUP key a
second time if you need
to "disarm" It.
1. Press any of the LINK DUAL-GROUP keys. The "Unk
indicator will appear, along with the groups you have
selected. Any DUAL PAN controls that teed the left
side of the mix will go to odd-numbered groups n, 3, 5
and 7), and the rIght side feeds groups 2, 4, 6 and 8.
2. To tum the links off, press the LINK key again. When
both links are off, the "LINK. DUALGROUP" Indicator
disappears completely.
ISAVING SCENES
3. Press the numbered CHANNEL keys for the channels
you want to assign to the new destinatIon. Black
squares will appear In the channel column, in the row
corresponding to the groups you've chosen. MEMORY
will 8tert blinking.
Note that bocause there are only four EFFECT RE-
TURNS, only the first four CHANNEL keys have any ef-
fect while you are In ASSIGN EFF mode.
4. To tum a group off, repeat steps 2 and 3. The second
time you press a channel key, the groups will turn off.
When you are finished with your setting, proceed to
Savlng Scenes" below.
You must make your a$Sign, mute or Input selectIon
before pressIng tbe CHANNEL keys, One of the indicators
must be flashing to show you it Is "armed, If you press
the number keys flrst, it haa the effect of changing the
SCENE to that number. If you accidentally do this, simply
press CLEAR to return to the original status.
Ways to leoye an edit mode:
Press CLEAR. This will wipe out any changes you
have made and return you to the original scene.
Press UP or DOWN, then RECALL. this will switch
the 688 to a new scene, while keeping the edited
version in the MEMORY buffer for later storage. You
will not be able to edit again until the MEMORY indi-
cator is off (see "Saving Scenes, below).
Setting Channel Mutes
Unlike the other scene edit modes, you can turn mutes on
and off, from any of the display pages.
1. Press the MUTE tey. Chennel Mute will begin to
flash.
2. Press the numbered CHANNEL key of the channel you
want to turn on or off. A black dot will appear at the
top of the column when a channel is muted. You can
only mute the MAIN channels 110; the DUAL channels
do not have mutes.
- 26-
Any changes you make to the scene setting-mut88, links,
aasignments or Inputs-are only temporary. You need to
store them to one of the memory loeations, otherwise
they will be lost when you turn the power off.
"MEMORY" Indicator: Right under the two-digit scene
number dIsplay, this indicator shows that you have made
some changes to a scene. You can think of it as a
temporary "buffer memory, that you can carry UP and
DOWN to other memory locations where they can be
permanently stored.
The MEMORY indicator will;
a) blink when any changes are made to a scene.
b) tum solid when the STORE/COPY key Is pressed.
cl tum solid when UP or DOWN Is pressed.
To store or make a copy of scene:
1. Finish making changes to a scene, or press
STOREJCOPY to copy an unchanged scene into the
MEMORY buffer.
2. Go to the scene number you want to lItore the
memory in. using the CHANNEL number keys, or by
using the UP/DOWN keys.
3. Hold the STORE key and press SCENE/MIDI CH. The
contents lit anyl of the scene number will be replaced
by the memory buffer, and the MEMORY indicator will
go out.
To Retum to the original version of lC8Qo
ThIs can be done only if you haven't done the STORE-
SCENE procedure above.
1. Press CLEAR. The MEMORY indicator will go out, end
the switch settings will return to the original version.
To erase, Kent
1. Recall the scene whose .witch settings you want to
erese.
2. Hold the ClEAR by and pre" the SCENE/MIDI CH
key. The contents of the scone will totally be cleared.
Transferring All Scenes
[ SAVING ALL SCfNES TO DATA TAPE
When you've invested a lot of time in 99 scenes, you don't
want them to disappear by accident or design. The TAPE
SAVE feature of the 688 allows you to take all the scene
data in the 688's memory banks and save it onto standard
cassette tape. It serves as a backup copy. or long-term
storage area.
If you have a MIDI data filer or MIDI devices that have
System Exclusive record capability and want to save
scenes to those. see the paragraphs with the corre-
sponding headino,
1. Insert a blank cassette into the tape well.
2. Press the RECORD FUNCTION switch for Track 8. The
light will begin to blink.
3. Press PLAY and RECORD. The record lights will turn
solid.
4. Tum the SYNC switch to the SCENE DATA position.
5. Press the SAVE/LOAD key until "SAVE" appears under
the scene number display. Thoro will be a pause; you
will see signal on the GRP 8 meter. The scene number
will then begin to count upwards from 01 to 99; this
takes a few minutes.
6. When the saving is complete, the tape will automati-
cally stop. Take the cassette out of the well and store it
in a safe place. You may want to punch out the record
protect tabs of the cassette so the data cannot be
accidentally erased.
[LOADING ALL SCENES FROM DATA TAPE
This is the procedure to follow when you want to replace
the entire memory contents of the 688 with what's on a
data tapa. There's no safe way to replace only some of
the scene data and not others.
1. Insert the data cassette into the tape well.
2. Cue up the tape. Listen to track 8; you'll hear a solid
tone then a warbling tone. The warbling tone Is the
beginning of the data; cue the tape up a few seconds
before that begins.
3. Tum the SYNC switch to the SCENE DATA J)O$ition.
4. Press the SAVE/LOAD key until "LOAD" appears
under the scene number display.
5. Press PLAY. When the warbling tone starts, the scene
number will begin to count upwards from 01 to 99; this
takes a few minutes.
6. When loading is complete. the tape will automatically
stop. You wilt find that the scene contents are now
what was stored on tape.
-27 -
SAVING ALL SCENES TO MIDI DATA FILER OR
PROPERLY EQUIPPED MIDI DEVICE
1. Connect the 68S's MIDI OUT to your MIDI filer's MIDI
IN.
2. Press SCENE/MIDI CH so the MIDI CH Indicator is
showing. If the two.digit display says "of", press UP or
DOWN until the display reads "on" or any of the 16
MIDI channels. Get your MIDI data filer ready to re-
ceive System Exclusive data. following the procedure
in its manual.
3. Tum the SYNC switch to the SCENE DATA position.
4. Press the LOAD/SAVE key until "LOAD" appears
under the Beene number display.
5. Hold the STORE/COPY key and pre.. the LOAD/SAVE
key again; "LOAD" will change to "SAVE". There will be
a pause as the scene data is sent out (8S MIDI exclusive
messagesl to the MIDI filer.
6. When savIng is through, "SAVe" will switch back to
"LOAD". Operate the filer to save the received data a.
per instructions in the manual for your filer.
ILOADING ALL SCENE DATA FROM MIDI ALER
1. Connect the 688's MIDI IN to the MIDI filer's MIDI OUT.
2. Set the MIDI channel of the 688 to match the deta
filer's send channel, and have the filer enter Bulk Out
Ready mode.
3. Tum the SYNC switch to the SCENE DATA position.
4. Press the LOAD/SAVE key until "LOAD" appears
under the scene number display.
5. Have the filter start sending out the scene data. The
scene number will begIn to count upwards from 01 to
99; this takes 8 few seconds.
6. When loading is through, the scene number "99" will
blink. You will find that the scene contents are now
what was 610red on MIDI filer.
I RESTORING FACTORY PRESETS
CAUTION: If you have customized any ecenea, 01 thru
99, they will 8U be erased 88 you restore the praseta, If
you want, save them first on tape or MIDI filer a. per
instructions above.
If you want to restore all the factory prneta 01-12, hold
CLEAR and tum the power on. You'll find ell 01-12 pre-
lets recovered at once. You cannot restore individual
presets.
Using Effects with the MIDISTUDIO 688
Effects and signal processing is one of the areas where
yov can really start to have fun customizing your sound,
and devclop your own unique recording style. Because
there are so many possibilities. it also can be confusing.
There are many different effect units on the market. all
with different controls. typ9S of inputs and outputs. and
other characteristIcs. Read the manual of your effects
device, and the following sections to get the complete
story of what's possible for your particular situation.
1. In-line proceulng: The processing that's easiest to
understand doesn't Involv9 the MIDISTUDIO directly at
all. You can plug your instrument directly into the input
of the effect device, and plug the output of the device
directly into a line input of the MIDISTUDIO. The
whole signal gets processed (flanged, doubled. limited.
delayed etc. I, and only one instrument can use that
processor. Effect pedals for guitar are typically used
this way. To get a mix of processed ("wer-I and original
("dry") signal, the unit must have its own "MIX" or
"BALANCE" control.
2. Insert processing: This is closely related to in-line
processing. There are eight special two-way
send/receive jacks on the back panel called INSERT
jacks. Each one has the effect of ins9rting a signal
processor Into the main channel (1-101 signal path right
after the INPUT switch. Whatever input (mic. line, or
tape) is chosen for that channel Clln be sent to its own
individual external processor (typically an EQ or com-
pressor), and then returned directly Into the channel
path. This requires a special Y-cable with a stereo 3-
conductor tipring-sleeve phone plug on one end, split
to two cables with mono plugs, one for the Input (send)
to the device and one for the output (returnl. (TASCAM
PW-2Y/PW-4Y Insertion Cable can be used for this
purposel. With INSERT only one instrument can use a
processor at a time. It has several advantag9s, though:
al The signal at the insert jack has already been
preampllfied and equalized. This means you can put
a microphone signal through a line level processor
(most effects pedals can't take mics directly).
b) It's easy to move a processor from one channel to
another. just by moving the insert cable from one
jack to another. It's also easy to disconnect the ef-
fect by simply unplugging the insert cable.
cl Certain devices. notably graphic equalizers and
compressor/limiters, are designed for In-line or insert
use, dedicated to one instrument at a tIme.
d) It's possible to have a different effect device on
each channel.
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-28-
3. Send/return mix proeesslng: This is the most common
method of effect processing, especially for reverb and
delay. It allows a number of different channels to use
the same effect, while allowing you to control how
much effect is mixed with each channel. Each of the 20
mixer channels can send signals to the AUX 1 or AUX 2
outputs on the back panel. These outputs can then be .
connected to the input of effect devices. The processed
signals from the devices come back into the mix via the
EFFECT RETURNs. Finally, the effect is mixed onto one
of the groups with the EFFECT ASSIGN acreen. This
whole path-- from the Auxes to the reverb and back
into an effects return--is called an effects loop. The
AUX system controls how much signal goes to the
reverb unit; the EFFECT RETURNS control how much
comes beck from the reverb unit.
See p. 13 "Aux Mix", to see a diagram of how the
signal flows through the Aux system.
ISETTING EFFECT SEND lEVELS
The goal is not to distort the device, while staying above
the noise that effect units generate. To get the best sig
nal-to-noise from most effects units, you should send it as
strong a signal as you can. With a properly set Input
signal in the MIDISTUDIO, the channel AUX tumed up to
about 3 o'clock (POST), and the AUX MASTER et about 2
o'clock, you should get a fairly loud signal from the AUX
OUT jack. If your effects device has an input level control
of its own, it should be set so the meter or signal light of
the effects device is just under the overload point on peak
signals. When you want to hear less effect overall, turn
down the EFFECT RETURN, not the AUX MASTERs.
ISETTING THE OUTPUT LEVEL OF EFFECT DEVICES
If the effect send level has been set properly, in most
cases the output level should be 8et a. high a8 possible
without clipping (distorting) the Effects Retum of the 688,
but low enough so that you have 8 reasonable range of
control. If you can get the effect sound you went with the
Effects Return control in the 12 to 2 o'cloek range. you're
in the ballpark. If, on the other hand, very small settings
of the Effects Return stili give you a mix drowning In
effects, turn down the output level of your effect device.
Some effect units have rear panel switches aetting Input
and output level ranges between "+4" and "-20 dB". In
this case, try setting the input to -20 (high sensitivity) and
the output to +4 (full output level).
Setting the mixlbalance control on effect dtnricts
When it's being used In a send-retum mix, set the
mix/balance of your effect device all the way to "wer- or
full processing with no direct original Ilignal. In
send/receive processing, the dry signal goes down the
MIDISTUDIO's CHANNEL fader to be mixed with the ef-
fect return signal on a group master. Therefore, you don't
need any "dry" signal coming to the effects retum. The
mixlbalance control is sot toward "dry- only when you're
using the effects device as an INSERT or In-line
processor.
IHOW TO CONNECT YOUR EFFECTS DEVICES
There is no absolute "right" or "wrong" way to do thill-
there are several ways. each witt1 its own consequences.
- ~ - ~
.01.0 1 ~ ~ 7 - - 7 - T i T - 7 "
This is the most common method. Aux 1 feeds a reverb
unit, which has a synthesized stereo output patched into
effect returns 1 and 2. Aux 2 feeds a chorus device with
a stereo output patched into effect returns 3 and 4.
Mono returns: If you have an effects device with a single
mono output, you can patch its output into 8 single
effects return. Using the effects assign screen, you can
assign the return to any or all of the groups. During a fi-
nal mix to groups 1 and 2. you can assign it to left. center
(both) or right.
A special feature of effect returns 1 lind 3 allows
continuously variable control between left and right if
desired: 8 mono effect connected to RETURN 1 will also
go to RETURN 2 if nothing is plugged, into the RETURN 2
jack. By assigning EFF RTN 1 to group 1. and EFF RTN 2
to group 2. you can "pan" the mono effect anywhere be-
tween the left andrightbv adjusting the level of the RTN
1 Bnd 2 controls.
Putting the same effect on all 20 inputs (SUM)
If you want to use one effect device for signals from both
the MAIN channelsl-10and the .DUAl channels 11-20.
press the SUM switch.', This is a "where to" switch that
links the AUX 1 and AUX 2 submlxes together. Aux 2 Is
used in DUAL position to send.from 11-20. and Aux 2 in
POST position for 1-'10. You can plug the output of aither
AUX 1 or AUX 2 to the effect device-they wlll.both be
the same.
NOTE: In order to ~ ~ 8 Aux 1 and 2 as separate send.,
make sure the SUM switch is OFFI
- 29-
patching effects to on input choonel: There's no law that
says the output of an effects device must be plugged into
an EFFECT RETURN. either. They can also be plugged
into LINE inputs. and sent to either the MAIN or DUAL
mix. if you are cautious about one thing: make sure the
AlJX 1 and AUX 2 pots of those channels are set to the
center (off) position. Otherwisa. you will be sending the
output of the effect device back to itself. which Is a kind
of feedback. If the effect device is a digital delay.
feedback has the same effect as a regeneration lnumber
of echoes) control. An advantage of returning effects to a
main channel Is that you can EQ the effect return.
To record reverb onto I track: Simply assIgn the return to
the track being recorded lusing the ASSIGN EFF screen)
and adjust the controls for the sound you want.
To hear reverb in the headphones but not record the
rwwIl.;
Group 1-2 Method: Assign the EFFECT RETURN to
GROUPS 1 and 2. Press the GROUP 1-2 switch in the
MONITOR SOURCE. As long as you're not recording
Track 1 or 2, the recording will be "dry".
Dual Method: Patch the effect device output into a LINE
B jack and select LINE as the Input of the corr81lpondlng
dual channel. Make sure DUAL LINK is off. Press DUAL
in the MONITOR SOURCE switch. Use the channel of the
Dual mix for effect monitoring.
Cue Monitor Method: Assign the EFFECT RETURN to an
empty track thet will be erased leter. Put the track into
recoFd ready, and control the headphone level with the
CUE level controls.
Using the Dual II ,n effect send
During mixdown. tne dual section can' serve as an addi-
tional pair of effect sends. or as a stereo effect eend.
1. Hook tne DUAL OUT jacks to the inputs of two effects
units lfor example, Dual L to a digital delay. and Dual R
to agated reverb). AlternatIvely. if'yott have a true'(as
opposed to synthesized> stereo effect 'device, tho dual
can connected ,to it.
2.' Connect the outputs of the effects units to two effects
returns: '
3. Set the input of the dual section to POST. By using the
DUAl;LEVEL and PAN controls, you can set the leval of
, send tottle delay and gated reverb from channell 1-10.
Using the Dual .as an effect send means that It .can't be
linked to the maill mixer. or used 8S 8 separate monitor.
See p. 13. "Dual Mix for more information.
.;,',
,I
I
\,
688
MIDI TAPE SYNC LOAD MODE
MIDI
IN
CLOCK-MIDI
EXTERN'AL
SeQUENCER
However, the MIDI Tape Synchronizer (MTS) built into
the 688 can translate the MIDI clock signals into a war
bllng audio tone (called FSK) which can be recorded on
tape. If you listen to thIs FSK. you'll notice that the tone
varies according to the tempo of the sequencer. On
playback, this tone has to be changed back into MIDI
language sO the sequencer cen -listen" to the clock via
MIDI, end follow the tape recorder. This Is done by the
MTS, whIch sends clocks to the MIDI OUT of the 688, to
be connected to the MIDI IN of the sequencer.
MIDI synchronization is analogous to that. The tape sig-
nal recorded on track 8 is the electronic equivalent of a
click track, wIth the added element of 80ng position
pointer ("bar one, click, click, click, ber two, cllelc. click....).
The sequencer has an internal metronome or "dock" th8t
it uses to 8et tempo. It transmits this clock to its MIDI
OUT jack, which is connected to the MIDI IN jack of the
688. MIDI can't be recorded directly onto tape, because it
Is a digital signal at 8 very high frequency beyond the
reach of analog tape.
Click track and sync tone analogy
Before there was MIDI or sync tone, there was the
human equivalent a "click track". This was a metronome
that was recorded on one track of the recorder 88 a time
base for the musicians doing ollerdubs. The drummer
would hear the click track In his headphones, and play
along in tempo.
How to record a sequence
" How to set the tempo of the sequencer (its internal
c10clcl
How to start it and make sure Its MIDI OUT Jack I.
sending clocks
How to set the sequencer so it will not generate in-
ternal clocks when it receives START, but will follow
clocks being sent from the 688'8 MIDI OUT to Its
MIDI IN. This is called MIDI CLOCK, or EXT MIDI
mode.
Know your seqyencer
You're going to have to open the manual for your se-
quencer, wh8tever It may be, to learn the details of how
it works. Before you can stripe, you need to know:
The 688 is only concerned with MIDI clock, start stop,
and song pointer messages. All the other MIDI data the
sequencer transmits (such as note on, note off, and con-
troller commands) is Ignored, and not recorded onto ..pe.
Note: Many sequencers and drum machines have their
own tape sync system, and typically have 3 clock modes:
INTERNAL, MIDI, and TAPE. Don't be confused-. far ..
the sequencer is concerned. it'. In MIDI clock mode, not
tape, because the MIDISTUDIO III Mndllng the tape sync
chore by itself, and sending MIDI clocks to the sequencer.
-30-
MIDI
IN
MIDI TAPE SYNC SAVE MODE
On the other hand. MIDI is not magic. Great recordings
halle been made without ito-after all, MIDI is only a few
years old. MIDI sequencers very from the simple to the
extremely complex, but all of them require some level of
skill and musical knowledge. It's possible to get so tied
up in MIDI technology thet inspiration disappears; but for
those who take the time to practice using It it becomes
an extension to their musical ability.
You lose one track (#8) to the sync tone, but you gain
control of as many MIDI lIirtual instruments as you can
obtain.
MIDI Synchronization
688
Tape tracks are freed for non-MIDI instruments such
as guitars and lIocals
You can try different sounds on the keyboard to see
what fits best, while listening to playback
It's easier to get a "perfect" performance out of a se-
quencer
You can change or edit the musical performance in
the sequencer as a master tape "elloI1l8S' into a final
mix--for example a drum part can be totally
rewritten after the ollerdubs are recorded, but still
be in perfect tempo
You can use one sequencer to play many different
MIDI instruments simultaneously
You can use the sequencer to get the parts right and
the multitrack to record each sound on a different
treck. thereby getting 3 different sounds out of the
same synthesizer
IINTRODUCTION TO MIDI SYNC
The advantages of MIDI Sync oporation
If your music includes electronic keyboards and drum
machines, MIDI sync allows you to use them without us-
ing up a tape track. Instead of recording the sound of the
keyboard on tape. you record the actual mOllements of
your hands on the keyboard into a sequencer, which is
the electronic equillalent to a player piano roll. The ad-
lIantages are:
This section of the manual assumes that you have read
the preceding MCtions of this manual end understand
the operation of the 688's mixer and assignment screen.
In this section we're going to focus on just those
functions that make the MIDISTUDIO different from pre-
vIous PORTASTUDIOs: the ability to accept MIDI clocks
from a sequencer, translate them into a recordable FSK
sync tone with song position pointer Information, record
the tone on Track 8, and when the tape Is played back
translate that tone back into MIDI clocks and song point-
ers that allow e MIDI sequencer to "chase lock" the tape
tracks and control synthesizers In perfect synchroniza-
tion. .
MIDI
OUT L.... ---J
The most common technique is to record a sequence, or a
drum pattern. into the soquencer before you get Involved
with the mUltitrack. In a sense, the tracking procedure
now takes place In MIDI Instaad of to tape. Certainly
you need some kind of PORTASTUDIOs pattern that's
audibly playing so you can set the tempo correctly. .
What Is avirtual track? A virtua' track is an instrument
under MIDI control that plays back in synchronization
with the tape, whose sound appears at one of the Inputs
of the mixar. We call It virtual because it isn't actually
on the tape, but for all practical purposes behaves as if it
was a separate track of Its own-It can be changed in
level, EQ'd, reverbed, or edited (on the .sequencer)
separately from the others.
Confusion with sequenC4llr tr-eb: The word "track- Is
used by some sequencer makers differently than we do
when we refer to a virtual track. A single sequencer
track may transmit information to up to 16 different MIDI
instruments, each one on a separate MIDI channel. For
our purposes, though, 8 virtual track represents a piece
of hardware with a line level signal output. and each of
the 16 different Instruments represents. "vIrtual track"
to us, even If your sequencer sees them as one stream of
data.
ITHE RECORDING SYSTEM WITH MIDI SYNCHRONIZATION
On page 11, we showed you the traditional multitrack
system with its six elements.
When you add MIDI sync, you add 4 elements:
SEQUENCER: This is the unit that records MIDI note
on-off and other controller information
CONTROUER: This is a unit that transmits MIDI note
and other controller data. typically a master keyboard;
it could also be a PORTASTUDIOs, wind controller,
MIDI guitar interlace. or something else
to MIDI input by producing a sound.
MIDI TAPE SYNC TRANSLATOR: Since MIDI data
can't be recorded directly on tape, there has to be a
translator that turns the MIDI clocks into an audible
tone. In the MIDISTUDIO, this translator la built-in; but
you can al80 choose to use a sync tone generator thara
separate or built- in to the sequencer or drum machine
(see UsIng External Sync Devices, page 33-). If your
application requires SMPTE time code, you'll need a
SMPTE-to-MIDI converter like the TASCAM MIDIiZER.
MIDI INSTRUMENT: This is any unit that can respond
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quencers I18nd and receive. TheV are -broadcallt" to ev-
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quencers. The Include START, STOP, CON11NUe. SONG
POSmON POINTER, and MIDICLOCKS.
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Note that a unit can combine several elements of the
MIDI system. A rack module is an example of an instru-
ment, while a synthesizer is typically an instrument
combined with a controller. A drum machine Is an in-
strument combined with a sequencer, and a
workstation- can combine all three. Many sequencers
Include their own tape sync translator, though it usually
can't take advantage of song pointer like the MTS trans-
lator built Into the 688 can.
I '
The flow of MIDI Clocks (System Common slgn.I,)
Understand that there are two different types of data In
the MIDI stream that we're concerned with. System
Common 8igna18 of tlming commands that se
The MIDISTUDIO needs to receive these syatem common
signals from the sequencer during the SAVE operation.
Later, the sequencar needs to reoeive these Blgnals from
the MID/STUDIO (during LOAD).
-31-
-
The flow of MIPI commands IChannel Vojce sjgnalsl
Another type of MIDI data is the actual perlormance in-
formation: NOTE ON, NOTE OFF (for each of the 128 dif-
ferent notes in the MIDI spec) Is the most basic-it's like a
command saying, "Play C# in the middle of the keyboard
until r tell you to 'stop," Besides what note is played, it's
capable of transmitting ~ i t was played-loud or soft
(VE LOCITYI information, AFTERTOUCH, and other
controllers including PITCH BEND, MOD WHEEL,
SUSTAIN PEDALnthe possibilities are almost endless.
(For a complete list. see the MIDI chart on page 58).
These are called Channel Voice messages because the
MIDI stream may control different voices, each on its own
MIDI channel. A NOTE ON message Is always
"broadcast" on one channel or another, so that a note
meant for the piano doesn't wind up going to the trumpet.
(An instrument cen also be set to OMNI mode, where It
will play any note no matter what channel it's on).
The 688's MIDI Tape Sync feature works only with Sys-
tem Common messages, while Channel Voice messages
are handled by the sequencer. The Channel Voice mes-
sages PORTASTUDIOs are NOT recorded on tape. The
MIDI THRU jack of the 688 simply echoes them from the
sequencer to the instruments.
However. if desired. the 688 will respond to and Issue a
limited number of Channel messages. Program Change
cen change the 688 from one scene to another. and cer-
tain NOTE messages can turn individual mutes on and off.
For more details on how to do these, refer to the section
"MIDI Mixer Control" on page 34.
IPROCEDURES FOR MIDI SYNC RECORDING
Just as MIDI sync adds 4 components to the system, it
adds one more step to the process: before you can start
tracking, you have to record the sync tone. This is called
striping the tape. If you could see the bursts of timing
information on the tape, they occur regularly In stripes
like the lines across frames of film.
Get the seQyencer ready to plav:
1. Enter a song into the sequencer. If there is a tempo
setting or conductor track In the sequencer, set that.
2. Set MIDI Clock out enable to ON: Some sequencers
will not send clocks to the output unless you tell them
to.
3. Connect the MIDI OUT of tha sequencer to the MIDI IN
lack of the MIDISTUDIO usIng II stllndllrd MIDI cable.
Get tho MIDISTUDIO ready to record tho FSK tono'
4. Set the SYNC switch of the MIDISTUDIO to MIDI. The
green light will turn on.
5. PreS5 the SAVE/LOAD 5witch of the MIDISTUDIO so
that the word SAVE appear:s In the LCD window under
the SCENE number. You are "saving the tempo of the
sequencer to tape: later you will "load" it back into the
sequencer.
-32-
6. Put TRK 8 Into REC READY. The red LED will start
flashing.
Blf:ord the MIS SynC ton.
7. Press RECORD and PLAY simultaneously.
8. A few seconds later, pre START on your sequencer.
The SCENE number will begin to increase: it i. showing
the number of bars (calculated four beats to a bar).
9. When the sequencer .tops (either automatically or
because you press STOP on it), wait a few seconds,
then pre.. STOP on ttae MIDISTUDIO.
PJav back the MIS tone into the llequenCOr
10. Rewind the tape.
11. Connect tho MIDI OUT of the MIDISTUDIO to the
MIDI IN of your sequencer using a standard MIDI cable.
12. Set your sequencer to follow external MIDI clock
input.
13. Turn the RECORD FUNCTION of Track 8 to OFF.
14. Press the SAVE/LOAD swItch so that the word
"LOAD" appears under the SCENE number.
15. Press PLAY on the MIDISTUDIO. When the tape
reaches the STAAT point, It should start the sequencer.
You will be able to hear the virtual tracks that are
being controlled by the sequencer.
CAUTION: There are sequencers that may not be able
to start within a song because they do not implement
Song Position Pointer. If you have the problem check
with the manual for vour seQuencer.
Overdybblng Into a sequencer during sync moclt
During sync operation, you may want to add more tracks
to your sequencer (virtual overdubs") while listening to
the tape. If your sequencer has only one MIDI IN, though,
it must be patched to receive clocks from the 688 instead
of receiving Channel Voice messages from the controller
keyboard. The 688 does not have MIDI Marge, so
plugging the controller into the 688's MIDI IN will not
~ l v e the problem. There are selleral other things you can
do. however:
Obtain a MIDI Merge box (2 MIDI IN, 1 MIDI oun.
This will merge the output of the controller with the
clocks from the 688.
" If you have a sequencer based on a personal
computer, you can obtain a second MIDI interface to
plug into another port of the computer, and use it
exclusIvely for clocks from the 688 while the first
port i8 used for the controller
Put your sequencer back into CLOCK INTERNAL mode
and perlorm the overdub onto the tracks without
using tape sync.
IMIXER OPERAnON DURING MIDI SYNC
When virtual tracks. are used with tho MIDISTUDIO, you
need to decide what inputs will appear where. A lot de-
pends on whether you want to actually record sounds on
the multitrack, or wait until final mixdown.
Seven tape tracks plus thirteen other inputs: Since track
8 will be used for recording the MTS tone. you never
need to listen to that track-it's internally routed to tho
translator. So in MIDI sync operation, channel 8 (Main)
and channel 18 (Duall are both free to be used for
instrument or mic input
SAMPLER
IUSING EXTERNAL SYNC DEVICES
To use an external sync sytltem instead of the built-In
Mrs:
1. Take the TAPE SYNC OUT of the extemal device and
plug it Into the EXT SYNC IN Jaclc of the 688.
2. Set the SYNC switch on the 688 to EXT. The yellow
LED will turn on.
3. Turn the RECORD FUNCTION for Track 8 on.
4. Tum both INSERT and MIX off In the MONITOR MODE
keys so you can see 'the sync tone on the GRP/TRK 8
meter.
5. Set the EXT SYNC IN LEVEL control until Group 8'5
meter reads 0 dB.
6. Start recording. start the sequencer. and record the
tone (this procedure depends on your external devicel.
33-
Hookup Example: Here we have a drum machine with 4
outputs2 for stereo mix, and separate outputs for the
kick and snare. We've decided we don't want to record
the drums except in the final mix, 80 we patch the drums
Into line inputs 4.6.6 and 1. and bring them to the DUAL
mix so we can monitor them all the time. We have a
synthesizer with mono output plugged Into line In 8
playing a bass part. We'll save this for the final mix a;
well. and bring it to DUAL so it can be monitored.
We have a sampling keyboard plugged into MIC 4's jacll;-
all we have to do is turn the TRIM cOlJtrol down so the
high line level of the sampler doesn't di8tort the 688's
electronics.
aASS SYHTH
For playback:
7. Connect ttle EXT SYNC OUT jack to ttle input of the
external device. To start with. set the EXT SYNC OUT
LEVEL to the "3 o'clock" position (a quarter tum below
full output).
8. Press PLAY. When tape reaches the atart point, the
sequencer should start.
If you experience mlscuelng or problems (especially while
overdubbIng onto track 71, try this trick: tum down the
EXT SYNC OUT LEVEL control until the aequencer 8tOps
playing. Then tum It back up untll It resumes, and a little
past that point. By turning down the SYNC OUT LEVEL.
you are also turning down any other interference that
may be going out the jack. putting It below. where the
external syne unit can be eonfuMd,by it.
ISYNCHRONIZING THE 688 TO ANOTHER TAPE DECK
Machine synchronization is much more complicated than
MIDI synchronization. MIDI is done electronically, while
synchronizing two tape machInes together involves
motors, inertia, and other factors in addition to
electronics.
It also involves SMPTE Time Code. an audio tone
recorded on a track of the recordar the same way that
MTS sync tone is. But instead of MIDI clocks and Song
Pointer, SMPTE time code continuously issues the time in
hours. minutes, seconds, and frames. A synchronizer
reads this time code from two tape machines at once,
then issues commands to the slave machine that cause it
to "chase-lock" with the master machine..
The 688 MIDISTUDIO is equipped with a serial interface
port (ACCESSORY 2) that allows it to be either master or
slave when connected to the TASCAM MIDiiZER or other
synchronizers thet support the TASCAM serial interface
standard. A complete explanation of procedures will be
found in the manual for your synchronizer but here are a
few notes about recording and playing back SMPTE that
you must know.
Recording SMPTE TIme Cod.
1. Take the TIME CODE GENERATOR OUT of the syn-
chronizer and plug it into the EXT SYNC IN IIICk of the
688.
2. Set the SYNC switch on the 688 to EXT. The yellow
LED will turn on.
3. Turn the RECORD FUNcnON for Track 8 on.
4. Turn both INSERT and MIX off in the MONITOR MODE
keys so you can see the time code on tho GRP/TRK B
meter.
5. Set the EXT SYNC IN LEVEL control until Group 8's
meter reads 0 dB. Alternatively, the time code gen-
erator may have its own output level control.
6. Press RECORD and PLAY. Press START on the time
code generator.
For playback;
7. Connect the EXT SYNC OUT jack to the Time Code
Input (either Master or Slave) of the synchronizer. To
start with. set the EXT SYNC OUT LEVEL to the "3
o'clock" position (a quarter turn below full output).
8. Press PLAY. The time code display on the synchro-
nizer or reader should increment. To verify that the
machine Is getting time code (and not counting tach
pulses), temporarily unplug the ACCESSORY 2 Jack
from the 688. If the reader still Is running, and it stops
and starts as you stop and play the 688, vou've suc-
cessfully recorded SMPTE.
-34-
MIDI Mixer Control
In addition to the MIDI Sync capabilities, the 688 also
provides access to functions which are achieved relying
on MIDI program change and Note On/Off commands. You
don't have to use any of them If you don't W1Int to. But
you should be aware of the possibilities. More specifically
you can:
Use an "UP/DOWN" footswitch to IS8ue Program
Chango commands to your MIDI Instruments from the
688.
Send Program Change commands from a MIDI key-
board or other controller to change ecene numbers of
the 688.
Use note commands from a keyboard or sequencer to
individually mute and unmute the main channels of
the 688.
Set the MIDI channel of the 688 80 it will send and
receive commands on any MIDI channel.
TRANSMITTING MIDI PROGRAM CHANGE
COMMANDS FROM THE 688
.lf2.a.kJ,m
1. Connect a MIDI cable from one of the MIDI OUTs of the
688 to the MIDI IN of the instrument.
2. (Optional) Connect the RC-SOP footswitch to the RE-
MOTE UP/DOWN jack of the 688. (Otherwise, you can
use the 10-number keys of the UPIDOWN keys directly
on the 688.1
Setting the MIPI channel
3. Press the SCENE/MIDI CH key until the MIDI CH indi-
cator appears above the scene number. Now the
number displey will show the current MIDI send and
receIve channel: ON (omni on, which makes the 688
receive all MIDI channel and send messages on channel
1), 1-16, or OF (off, which makes the 688 Ignore all
Program Change and Note On/Off messages).
4. Find out what MIDI channel your Instrument is receiv-
ing on (the d e ~ a u l t setting is uauallv channel 11. Check
the owner's manual for your instrument jf you don't
know how.
5. Using the UP end DOWN keys, set the MIDI channel of
the 688 to the channel of your instrument.
6. Press the SCENE/MIDI CH key. The number displav sill
go back to showing the scene num-ber. and the MIDI CH
indicator will go out.
Check Ogoratioo
7. Press the 10-number keys or the UP/OOWN.1ceya then
RECALL. Your instrument should change programs st
the same time the 688 changes scenes.
NOTE: When you set the MIDI channel of the 688 to
omni "OW, the 688 transmits MIDI commands on chan-
nell, though it receives external commands on all the
,-'S channels.
To turn note muting off: Go through steps 2-4 above,
leaving the display in the oF" position.
4. Press SCENE/MIDI CH. The display will return to
showing the scene number, and the MIDI CH indicator
will go out.
3. The number display will be flashing on or "of". This
flashing is to show it's only the individual key muting
that will be turned off. Press the UP/DOWN key while
holding the STORE/COPY to tum the note feature on or
off. (for this, set it to on".)
5. On the MIDI keyboard, hit the key which has note
number 36 harder. The 688 main channel 1 mute should
go on.
6. Softly press the same key, and mute should go off. This
procedure should work for each note going up the ecale
(#37 will turn on/off mute the main channel 2, etc.)
6. Press the SCENE/MIDI CH key. The number display will
go back to showing the scene number, and the MIDI CH
indicator will go out.
4. Using the UP/DOWN keys, set the MIDI channel of the
688 to the channel of your instrument.
3. Find out what MIDI channel your instrument is trans-
mitting on (the default setting Is usually channell).
Check the owner's manual for your instrument if you
don't know how.
Check Operation
6. Change the program or patch on your instrument. The
688 should change scenes et the same time your In-
strument changes the patch.
ICONTROWNG MUTES WITH NOTE MESSAGES
Note about Program Numbers
The MIDI spec calls for 128 different program change
commands, 00 through 127. The 688 can transmit and
recognize 00 through 98. Each instrument interprets the
Program Change command in Its own way. Experiment
with your setup end read your owner's manuals to take
best advantaae of the DEitch chenoe feature.
Just as we used the 688 to send commands to the syn
thesizer, a synthesizer can send commands to the 688 to
recall scenes.
In most applications, you will not directly address the 688
Setting the MIPI Channel this way. Instead a sequencer will issue the note
2. Press the SCENE/MIDI CH key until the MIDI CH indi- commands of different velocities to change 'the mute
cator appears above the scene number. Now the settings. Also, the 688 Issues tis own note commands, so
number display will show the current MIDI send and you can write a sequence by "playing" mutes of the 688
'\-'mnn"k wri-Itn mliKes irre wtl jnt.Q the sea,!,leneer.
..r---very quickly by a Mote Off command (gate time of each
1), 1-16, or OF (off, which makes the 688 ignore all note on is 1); if you hook the MIDI ouT of the 688 to a
Program Change and Note On/Off messages). MIDI instrument, you may be able to hear the short notea
that result when you turn a MUTE on/off.
---
r-....
r-,-
.......
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V
'-
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-IS
- 10
1. MIC TRIM: This sets how much preamplificatlon level
there is on the XLR MIC INput only; it doesn't affect the
LINE or TAPE inputs. The MIC TRIM should be set high
enough to amplify the source above the noise floor of
the electronics. but not 80 high that it diatom the
sound of the mixer. When the MIC TRIM Is turned all
the way to the left. no gain is added to the aignal, and
it can be used as a LINE A jack. Ute this setting
whenever you have a high-level source (auch aa a
synthesizer) connected to the top MICIlINE A jack.
When the MIC TRIM Is turned full clockwise the signal
at the MIC jack will be amplified 40 dB, which is
needed by low-level microphone sources. You can
determine the proper MIC TRIM level for your
application with the help of the OL indicator.
"0
2. OL (Overload) Indicator: This indicator will light if the
signal traveling through the Main channel is too loud.
Lower the MIC TRIM or output control of the
instrument until the OL indicator blinks faintly only on
the loudest. peaks, if at all.
3. EQualizer: The three-band with midrange sweep
equalizer allows you to adjust the tonality of the aignal
going through the MAIN channel only. It gets Its signal
from tha MAIN INPUT switch, and sends It to the MAIN
CHANNEL fader via the INSERT jack. HIGH Is a treble
shelving-type control with 8 hinge point of 10 kHz,
which can affect signals from 20 kHz down to 5 khz.
The MID section Is a peak-and-dip sweep type, with
two controls: the SWEEP control allows you to select
the specific frequency range you want to affect
i +s
IMIXER SECTION
12
1+---10
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EFFECT RTN
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(centered from 250 Hz, upper bass, to 6 -kHz, low
treble!, while the MID LEVEL controls whether that
frequency band will be increased or decreased. lOW is
a bass shelving control, with a hinge point of 100 hz,
that can affect signals from 20 Hz up to 250 Hz. HIGH,
MID and LOW level controls work similarly to the
controls on other audio equipment: turn to the right of
center to boost, to the left of center to cut, or leave in
the center for no effect (flat responsol.
4. AUX 1: This is a combination "where from" and "how
much" control. It typically controls how much signal
will go to an external effects device or headphone
mix. It gets its signal from a point just before (PRE) or
after (POST! the MAIN CHANNEL fader. It sends
signal down the AUX 1 buss to AUX MASTER 1.
Unlike most "effects sends, the OFF position of the
AUX I knob is the center detent (12 o'clock). Turn to
the right of center to send signal to AUX 1 from the
POST-fader point, or to the left of center to send
signal to AUX 1 from the PRE-fader point. The farther
you turn it either way, tho louder it will be-if it's
turned alt the way to the left. it's at full volume.
POST means that when you change the level on the
MAIN CHANNEL fader the AUX 1 send will also
change. Use POST if AUX 1 is connected to an effects
unit, because when you fade out a signal you (usually!
don't want Its reverb to stav in the mix. PRE means
that AUX 1 will not be affected by changes to the
MAIN CHANNEL fader. This is useful when AUX 1 is
used as a performer's headphone mix, because once,
you've got their mix set, you don't want it to change as
you adjust the mix feeding the tape recorder. In PA
applications, this is called a "monitor- or "cue" control.
See p. 28, "Using Effects with the MIDISTUDIO 688".
5. AUX 2: This controls how much signal is sent to the
AUX 2 MASTER and output jack. It is typically used to
send a mix to a second extemal effects device (such as
a reverb), It works the same way as AUX 1 (above)
with one important exception: when you turn it to the
left of center, AUX 2 will get Its signal from a point
after the DUAL LEVEL control. The most common uae
for AUX 2 ia 8S the effects send for the dual section
(channels 11-20). Turning it to the right (POsn gives
you the same POST-MAIN fader signal that appears at
AUX 1's POST, in case you want to have two different
effects on the MAIN input. See p. 28, "Using Effects".
6. DUAL LEVEl; This controls how much of the signal
chosen by the DUAL INPUT on the scene display
(either M1C, LINE, TAPE or POST! goes to the DUAL
PAN Just below it. and then on to the DUAL MASTER
stereo output. The Dual section is usuallv used for
tape monitoring during tracking and overdubbing, but
can also be used for eight additional inputs to the main
mix, or as a stereo eHects send from the main
channels.
7. DUAL PAN: This control allows you to create stereo
mixes by sending the DUAL input in continuouslv
variable degrees anywhere to the left or right of the
stereo DUAL OUTPUT. It gets Its signal from the
DUAL LEVEL and sends it down the dual lJR busses to
the DUAL MASTER control.
-37 -
8. PAN (Main): This control allows you to create stereo
mixes by sending the MAIN input in continuously
variable degrees anywhere to the left or right sides of
the main mix: pan left to feed ASSIGN GROUPs 1, 3, 6
and 7, pan right to feed ASSIGN GROUPs 2, 4, 6 and 8.
Between "hard left" and "hard right" settings, signal is
available lin differing degrees! to all eight groups. The
PAN gets its signal from the MAIN CHANNEL fader
and sends it to the ASSIGN GROUP electronic
switches controlled by the scene display. A PAN
control is a combination "where to!how much" control.
in that it controls both the level and direction of a
signal. Note that even if a channel is assigned to 8
group, if the PAN is set sll the way to the other side,
no signal will get through to that group.
9. Main Channel Fader: This linear slide fader varies the
level feeding the PAN control and GROUP ASSIGN
switches, the POST side of AUX 1 and 2, and the POST
position of the DUAL INPUT switch. The fader is set
for unity gain (level in-level outl in the middle of the
shaded area between 7 and 8.
10. EFFECT RTN 1-4: These control set how much signal
Is sent from the four EFFECT RETURN JACKS to the
EFFECT ASSIGN screen displav, where any effect
return may be assigned to any group. Once an effects
return is assigned to a group, it goes to the GROUP
MASTER FADER to be mIxed along with the main
signals to be recorded.
A specIal feature of the effect returns Is for those who
use mono effect returns. If 8 signal (for example, the
output of a reverb! is plugged into Return #1, but there
is nothing plugged into Return #2, the reverb signal
will go to both EFFECT RTN 1 and EFFECT RTN 2
controls. By assigning each RETURN to a different
group, you can vary the two controls to send signal
anywhere, between the two groups, similar to using a
pan pot. EFFECT RTNs 3 and 4 work the same way.
See p. 28, "Using Effects".
11. SUM switch: This SUMS or combines the signal from
the AUX 1 buss wIth the signal from the AUX 2 buss.
Its main application is when you went to send signal
from all 20 Inputs, both MAIN 110 (using AUX 1) and
DUAL 11-20 (using AUX 2) to the 88me effect unit (for
example, a reverbl. The SUM takes place before (pre!
the AUX 1 and AUX 2 MASTER. See p. 28, "Using
Effects with the MIDISTUDIO 688".
12. AUX MASTER, 1 and 2: These are the master
volume controls for the AUX 1 and AUX 2 mixes.
They' get their signal from the AUX LEVEL controls in
the channels to their laft. The signal then goes to the
AUX 1 and AUX 2 OUT Jacks on the back panel, and
the AUX 1 and 2 MONITOR SWITCHES. Adjust the
AUX MASTERs until you havo the correct level
feeding your external effeeta device. See p. 28,
"Setting Effects Send Levels".
13. DUAL MASTER: This is the master volume control
for the DUAL stereo mix. It gets its signal from all
DUAL LEVEL and PAN controls (1120) to its left. It
sends signal to the DUAL OUT land R jacks on the
back panel, the DUAL LINK switches in the Scene
Display, and to the Monitor DUAL switch.
15. MONITOR switches:
a) GROUP 12: This is simply an on-off switch that
brings the groups' and 2 directly into the monitor
mix.
cl AUX 1 and 2: These are the on-off switches between
the AUX MASTER controls and the MONITOR
MASTER. When they're on. they allow you to hear the
mix being sent to the AUX OUT jacks. Typically
they're used when you wllnt to check the mix being
sent out to a reverb unit. When either AUX is
switched on alone. it can be heard through both
monitor left and right (i.e. in the center); if both AUX
1 and AUX 2 switches are ON they split in stereo with
AUX 1 on the left and AUX 2 on the right.
d) DUAL: This is the onoff switch that brings the signal
from the DUAL MASTER Into the monitor mix. If the
dual section is used as a monitor mix for virtual (MIDI)
tracks during tracking and overdubbing. this switch Is
usually left on until mixdown.
el MONO: This makes the stereo monitor mix into a
mono mix. There are two main applications for it.
During overdubbing. many performers play better
when they're listening in mono; in final mixdown, the
engineer can use the MONO switch to check how the
mix will sound when played back on a mono system.
such as a car radio.
16. CUE MONITOR LEVEUPAN Controls 1-8: These
controls get signal from their respective tape track or
Group output (see chart below). and send signal to the
CUE MONITOR switch. They allow you to control an
independent monItor mix of tape tracks in your
headphones or monitor speaker.
This section controls what you hear in your headphones
or monitor speakers. It takes signals from all other mixes
and llilows you to hear any of them in combination. You
can adjust the level you hear without disturbing the level
going to the outputs or to tape.
b) CUE MONITOR: This is an on-off switch that allows
you to hear the 8x2 Tape CUE MONITOR mix section
on Its left. It should be ON for every stage except
final mixdown.
14. GROUP MASTER faders (1/L-2/R, 34, 5-6 and 7-8):
These faders adjust the output levels of the groups.
They get their signal from the ASSIGN GROUP
switches in the routing display. They send signals to
the eight GROUP OUT jacks on the back panel, to the
Monitor GROUP 1-2 SWITCH. and to the multitrack
recorder. The leftmost fader controls the output level
of groups 1 and 2. and is labeled lJR" because during
mixdown the GROUP OUT 1JL and 2IR jacks normally
feed the stereo two track recorder. The next three
faders control the output levels of the corresponding
groups.
IMONITOR SEC110N
7-8
1+---15
-m.-DIHf--17
MONITOR
.......---MASTER----,
AUI t+2D
EFFECT RTN CUE ~
14--1-l
16 --.,....--1-1
-38-
17. Monitor MASTER control knob: This is the overall
volume control for the monitor mix. It gets its signal
from the switches and controls above it, and sends it to
the MONITOR OUT UR ;aclcs on the back panel. and the
PHONES jacks on the front panel.
, When INSERT is pressed on.
......--20
ASSIGN ASSlQH
MAIN DUAL
IlIC ouc:
ASSIGN _ GAOlJIl 1 GROUP!'
19
Typically, you'll route mlcs through the main channel
path 60 they can be equalized. compressed (via the
insert jack) and sent to the multitrack recorder via the
groups.
21 ---1'-1-1
If you've pressed MIC in the left ASSIGN MAIN
column. you will be choosing MIC liS the source for a
main channel {l-101. sending It through the EO. Insert
point. and Main Channel fader.
If you've pressed MIC In the right ASSIGN DUAL
column. you will be choosing MIC as the source for a
dual channel (l1-20). sending It to the DUAL LEVEL
control.
From the MASTER faders. signal is sent to:
1. the multitrack tape
2. the OUT jacks
3. the MIX position of the MONITOR MODE switch.
Groups 1 and 2 are also sent to a MONITOR SOURCE
switch. The meters display the GROUP output level
according to the tables in '18 above.
The ASSIGN MAIN switch of a channel gets its signal
from the lower PAN control. and send. it to the GROUP
MASTER fader. Note that If II channel's pan pot is
turned all the way to the right. no signal will go to the
odd-numbered groups even if the channel i. assigned to
those groups. The ASSIGN EFF awitches get their
signals from the EFFECT RETURN level controla. and
also send It on to the GROUP MASTER faders.
22. MIC: On the INPUT page of the display. press either
key to enter MIC INPUT mode (and automatically leave
MUTE or any other INPUT model. While the MIC
indicator is flashing. press any of the ten CHANNEL
keys (#27) to select the XLR microphone jack as a
source for that channal. Pressing the CHANNEL key
again turns the mlc selection off. (The mlc algnal
passes through a preamp and the MIC TRIM control at
all times.)
21. INPUT kay: Press this key to change the scene page
from ASSIGN MAINIEFF to INPUT page and switch the
right B keys to act as Input Source Select keys. This
allows you to see and change the source of each of the
MAIN and DUAL channels. The next step Is to "arm'
one of the four following input modes.
-39-
L.--....J...----18
MONITOR MODE
(I (I
INSERT MIX
o
SHUTTLE
(I
RECORD FUNCTION LED CUE MONITOR and METER
SOURCE
Off Tape Playback.
Blinking (Ready) Tape Playback.
On Solid {Recordl Group Out
RECORD FUNCTION LED CUE MONITOR and METER
SOURCE
Off Tape Playback
Blinking (Ready) Tape Playback and Group Out
On Solid (Record) Group Out
, When nelttler INSERT nor MIX is pressed on.
When MIX is pressed on.
18. MONITOR MODE INSERT/MIX keys: These, in
combi nation with the RECORD FUNCTION switches.
determine the input source of the eight channels of the
CUE MONITOR mixer and the eight GRPfTRK meters,
according to the following tables:
20. GROUP keys (1-81: While the ASSIGN MAIN or
ASSIGN EFF page is being displayed, these eight keys
function a8 GROUP ASSIGN keys. (When the INPUT
page is displayed. these 8 keys will act as Input Source
Select keys instead-see #21-25 belowl.
The GRP indicator(s) will start flashing and any MUTE
or INPUT indicators that had been flashing will stop.
While any GRP indicator is flashing, press any of the
ten CHANNEL keys to send (assign) a channel's signal
to the group output{s). Pressing the CHANNEL key
again will turn that group off.
19. ASSIGN keys. MAIN and EFF: These key switch the
scene display between two "where to pages: ASSIGN
MAIN shows the groups the 10 MAIN channels are
going to, and ASSIGN EFF shows the group
assignments for the 4 EFFects returns.
Press either key to change the scene display from one
"page' to the other. If you were in any previous Input
or assign modes. it will "disarm" them. turning off any
flashing GRP or INPUT indicators.
As long a8 eIther ASSIGN MAIN or EFF fs pressed on.
the right two switch row are in the GROUP ASSIGN
mode and allow you to change the current assign
settings (see #20).
RECORD FUNCTION LED CUE MONITOR and METER
SOURCE
Off Tape Playback
Blinking (Ready) Group Out
On Solid (Record) Group Out
ISCENE ROUTING DISPLAV AND CONTROLS
-
33 31,32 30 28
I 11111 i I
.-SYNC ---. SCENE OATA
,en .... _
I I ..----'
29
...
BB
-
-
1lUIl._
_ t-t
_...
_HI
-,...
If you've pressed TAPE In the right ASSIGN DUAL
column, you will be choosing tape as the source for a
dual channel (11-18), which can be used as an
additional monitoring position during tracking and
overdubbing.
If you've pressed TAPE In the left ASSIGN MAIN
column, you will be choosing tape as the source for a
main channel 11-8). This Is the route usually taken
during mixdown or bouncing tracks (see p. 13).
POST is usually used when you want the DUAL to act
as an effects sand, similar to the way the AUX l' and
AUX 2 pots work When you turn their pots to the right.
When POST is on, the DUAL pots lose their
independence; so Instead of thinking of them as
channels 1120. they become"AUX 3-4" from the MAIN
channels 1-10, When you bring down fader 1, the
signal to the DUAL 11 pot will go down in proportion,
because It's getting its signal from a point aher the
main fader. See p. 29, "Dual as an Effect Send",
25. POST: This key has effect only on the lower half of
the INPUT page, since only the DUAL channels can be
put into POST mode. Press the POST key to enter POST
INPUT mode (and automatically leave ASSIGN, MUTE
or any other INPUT mode). While the POST Indicator Is
flashing. press any of the ten CHANNEL keys ('27) to
select the post-fadqr main signal as the source for the
DUAL control just above it. Pressing the CHANNEL key
again will turn the post selection off.
1 , J; 4 S 6 7 a s 10
OWMLllUn 0 0 0 0 0 0 0 0 0 0
BIiIl!IlI 0 0 0 0 0 0 0 0 0 0
.....
""
IIIlIDII _. 0 0 0 0 0 0 0 0
-..,go 00 CJ ODD 0
"r:lOOODDDDODD
".,... llJr,lOOODDDDDDO
CIIlrsfDODODODDDD
26-........-1---e
ASSIGN ASSIGN
MAlN DUAL
lAC MiG
ASSIGN MAl... OIlOUP 1 GAouP
DOD
t_ UNf
ASSIGN EfF GIlOUP 2 0R0lIP.
INPUT
Typically, you'll bring 8 LINE lnput to the main mix if it
needs EO, or it needs to be recorded onra multitrack.
Bring a line input to the dual mix If it's MIDI controlled
and you want to monitor it but not record it until
. mlxdown.
If you've pressed LINE in the left ASSIGN MAIN
column, you will be choosing LINE B as the source for a
main channel (1-10), sending it through the EO, insert
point. and Main Channel fader.
25
If you've pressed LINE In the right ASSIGN DUAL
column, you will be choosing LINE B as the source for a
dual channel (11-201. sending it to the DUAL lEVEL
control.
23. LINE: On the INPUT page of the display. press either
key to enter LINE INPUT mode (and automatically
leave MUTE or any other INPUT mode). While the LINE
indicator is flashing, press any of the ten CHANNEL
keys (#27) to select the line Jack as a source for that
channel. Pressing the CHANNEL key again will turn the
line selection off.
24. TAPE: On the INPUT page of the display. press either
key to enter TAPE INPUT mode (and automatically
leave ASSIGN. MUTE or any other INPUT mode). While
TAPE indicator is flashing, press any of the first eight
CHANNEL keys (#27) to select the output of the
multitrack tape as the input source for that channel.
Pressing the CHANNEL key again will turn the tape
selection off, Pressing CHANNEL keys 9-0 will have no
effect, because there are only 8 tape tracks.
27
-40 -
26. MUTE key: Press this key to enter CHANNEL MUTE
mode (and automatically leave ASSIGN or INPUT
mode). When the CHANNEL MUTE indicator is
flashing, press any CHANNEL key (#27) to mute that
channel. This will turn off the signal Just after the
channel fader, so it can't reach the group outputs,
AUXes. or the INSERT jack. Press the CHANNEL key
again to turn the signal back on (unmutel. The round
dots at the top of the display show when a channel is
muted.
Mutes can also be turned on or off by MIDI NOTE
ON/OFF commands. (See p. 351
NOTE: Only MAIN channels (1-101 can be muted; the
DUALs will be unaffected (unless they are in POST
mode).
27. CHANNEL Number keys: The ten keys underneath
the LCD display numbered 1-9 and 0 serve two
purposes:
Scene number keys; To go to scene 79, for example,
press "7 and "9". The routing for scene 79 will appear,
but the scene number is blinking to show you that the
mIxer isn't actually switched to scene 79 settings until
you press RECALL.
Channel/dyal mix keys: When any of the GRP or MIC-
L1NE-TAPE-POST indicators are flashing, the first 10
keys become CHANNEL keys, and will turn the flashing
function on or off for that main or dual channel.
NOTE: Pressing CLEAR will return you to the original
scene display if you accidentally press the number keys
and the scene number is flashing.
28. UNK DUAL-GRP 1-2: Press this key to patch the
stereo mix from the DUAL MASTER onto the GROUP 1-
2 MASTER output, 80 signals from the DUAL channels
can be recorded onto tracks 1 and 2 or mixed down to
an external two track. The LINK DUAL-GRP indicator
will light with GRP 1-2 underneath. Anything panned
to the left side of the dual mix wUl go to group 1,
anything panned to the right will go to group 2. Press
the LINK GRP 1-2 key again to disconnect the DUAL
output from the groups.
29. UNK DUAL-GRP 3-', 5-6 snd 7-8: These are similar
to LINK DUAL GRP 1-2 above. Press these keys to
patch the stereo mix from the DUAl MASTER onto the
GROUP 3-4, 5-6 and 78 MASTER output, so they can
be recorded onto the corresponding pairs of tracks. The
LINK DUAL-GRP Indicator will light wlth GRP followed
by numbers underneath. Anything panned to the left
side of the dual mix will go to odd-numbered groups,
anything panned to the right will go to even-numbered
groups. Press the LINK GRP keys again to disconnect
the DUAL outputs from the groups.
30. SCENE/MIDI CH key: This key switches the two-digit
number display between the MIDI CHannel (1-16, off,
or omni) and SCENE (01-991 modes. The SCENE mode
is used most of the time; in this mode the scene number
can be changed by UP/ DOWN or by the NUMBt:R keys
if no editing mode is armed. The display will
-41 -
automatically switch to SCENE if you press Bny
channel/number, assign, or input key. MIDI CH mode is
used to change the MIDI channel the MIDI STUDIO
receives on; typically you'll set it one time and then
leave it alone. You can only switch to MIDI CH mode If
the scene number is not flashing (press CLEAR or
RECALLI.
The MIDI CHannel display is chosen when you want the
MlDlSTUDIO to change from one scene to another in
response to external MIDI Program Change commands,
which are transmitted on one or more of the sixteen
MIDI channels. You can change the MIDI channel only
with the UP/ DOWN keys. In addition to the numbers 1-
16 corresponding to the channels, there are two other
choices: on" and "of". on" stands for omni mode; in
this mode any Program Change command received
regardless of channel will change the scene number.
Omni mode is useful when you're troubleshooting a
system, but not a likely choice for normal operation.
"of" stands for off, which Is where you should set it if
you don't want the MIDISTUDIO to respond to any
Program Change commands at all. See p. 35, "Changing
scenes via External MIDI commands.
Note that the MIDI channel does not affect system
common or system real time messages: the MIDI
timIng and synchronization commands (clock, Song
Pointer, &tart/stop etc.! go through the entire system
regardless of channel.
Storage function of MIDI/SCENE: When the
MIDVSCENE key is pressed while holding STORE/COPY,
the current scene contents will be replaced by
whatever is in the buffer memory (which is displayed
when you press STORE). This STORE-5CENE is how
you permanently save your edited scenes.
Clear function of MIDI/SCENE; When the MIOVSCENE
key Is pressed while holding CLEAR. the current scene
contents will be totally emptied-no inputs selected, no
assignments, no linka, no mutn. See p. 26. "Saving
Scenes",
31-32. UP and DOWN keys: Increases or decreases the
current MIDI channel or SCENE number depending on
the mode (see '30). The number. will scroll
continuously if you hold the key down.
33. RECAll key: Press this key to actually twitch the
MIDISTUDIO to the settings of a displayed scene.
When the scene number i8 blinking, the setting shown
In the dIsplay ia not the current actual setting-you
need to RECALL It from memory to ch8nge the settings
of the electronic switches.
.,
SCENE DATA mode (red is used to eave SCENE
data onto a caasette tape. In SAVE DATA mode. the
settings of ell 99 scenes are changed into a
computerized tone that you record on track 8 of a
cassette, Later, if you have edited scenes and want to
return the MIDISTUOIO's memory to its previous
version, you get the cassette and go through the DATA
LOAD operation. In both cases, you will see the SCENE
number increase about every second; a complete save
or load operation takes about II few minutes. There is
no way to save or load individual scenes; DATA takes a
snapshot" of the entire memory. DATA is alao used to
save scene data via MIDI System Exclusive files. (See
p.271
MIDI mode (red LED) dedicatea track 8 to use by the
Internal MIDI Tape Synchronizer {MTSI. This is the
most common mode of operation if you use a MIDI
sequencer. In MIDI SAVE mode (see Save/Load
switch abovel, MIDI clocks and start-1ltop commenda
received by the MIDISTUDIO's MIDI IN jack will be
translated into a warbling tone called an FSK signal
that can be recorded on Track 8. In LOAD mode this
FSK signal is sent from track 8'S output directly to the
input of the MTS, which translates it back into MIDI
signals for the MIDI OUT jack, where it can be
connected to sequencers or drum machines to follow in
perfect synchronization with the tape.
EXT mode (yellow LED) switches the Input and output
of tape track 8 to the EXT SYNC jacks and level
controls on the back panel. Use this when you want to
use aome other form of synchronization (for example,
SMPTE or an FSK tone generated by the sequencer
itself) Instead of the Internal MIDI synchronization of
the MIDISTUDIO. See p. 30, *Uslng External Sync
Devices,
OFF mode Is the only way to get conventional audio
signals onto track 8 from GROUP 8 of the mixer. This Is
the mode to use if you are not using any MIDI or
SMPTE synchronilation.
36. LOAD/SAVE: This key is active only in MIDI SYNC or
SCENE DATA modes (s,et by the 4 position SYNC
switch). Press this key to switch between SAVE or
LOAD in the display under the scene number. "Save"
means saving onto tape, and Ioad" means
loading data from the tape (track 8) into either the MIDI
SYNC transl'ator or the scene memories of the
MIDISTUDIO. See p. 32, "Procedures for MIDI Sync
recording and p. 27, *Transferring All Scenes,
37. SYNC switch: This switch has 3 positions with
accompanying LEDs. plus OFF. It directly affects the
signals going to and from track 8 of the tape deck. It
decides whether track 8 will be used for:
a) an external sync unit
b) the Internal MIDI Tape Sync
cI for normal recording
d) to transfer the data of the 99 scenes to/from a
backup tape.
-42-
.....-4-1--36
-11-1--34
SCENEI
\-2 _ CH 1lCA11.
DOD
GIlOUP 3-' DOWN UP
DOD
STOREI
llROU' 5.. coP'f CUAR
OAOUP re LOAD/SAVE
o
Pressing STORE places whatever routIng data Is In
current memory (MAIN and EFF assigns, MAIN and
DUAL inputs, DUAL-GRP LINKs, and CHANNEL
MUTES) into 8 MEMORY buffer or holding area. The
MEMORY indicator appears under the scene number to
shaw you that the data hsa been memorized. You can
now look at other scenes until you find one that you
want to replace with what's In MEMORY.
You can press and hold STORE to compare the
MEMORY buffer scene with the contents of the scene
that will be replaced.
UNK
CMIAI.-CAP
Return the SCENE display to showing the current
scene after browsing through some other ones, or
accidentally hitting a NUMBER key
* Leave any ASSIGN or INPUT mode
* Abort a STORE/COPY action--turn the MEMORY
display off and return to the original version of a
scene
* Totally CLEAR the contents of a scene memory by
holding CLEAR and pressing SCENE/MIDI CH,
CLEAR all 99 scenes. returning the first 12 to the
original factory presets by holding CLEAR and turning
on the power. Make sure you've saved any valuable
scenes to tape (see p. 27. "Transferring All Scenes)
before doing this.
To permanently store the MEMORY buffer into a
SCENE, hold STORE and press the MIDI CH/SCENE key;
the MEMORY Indicator will disappear. Pressing CLEAR
before doing a STORE/SCENE operation will erase the
contents of the memory buffer, turn off the MEMORY
indicator, and return you to the original scene. See p.
26. Saving Scenes".
34. CLEAR: This key is essentially a "stop the current
mode" switch-In computer use similar to an "escape
key. Press it to:
35. STORE/COPY: This key Is used when you want to
store a scene 'to one of the 99 memory locations.
Changes made with the ASSIGN and INPUT keys are
temporarily held by MEMORY but need to be stored
before the 688 is powered down. CLEARed, or another
scene is RECALled.
In the EXT position, the transport speed of the recorder
will be controlled by a device plugged Into the SERiAl
connector on the back panel. SMPTE Synchronizers and
Controllers, such 88 TASCAM MIDiiZER. will normally
be used with thIs function. The yellow LED for EXT will
light steadily, Indicating that the capstan motor Is
under control of an FM 9.6 kHz reference signal coming
from the exterior. Interruption of this external signal
will cause the LED to blink.
In the VARI position. the PITCH CONTROL will function
and an LED will Indicate that it is on.
In the FIX position, the PITCH CONTROL will be locked
off and the tape will run at 9.5 cm/sec. (3-3/4 ips).
This can sometimes be used to save parts that are a
little out-of-tune, or to create sound effects such as
flanging. Note that if you record with the dial at Its
maximum or minimum I8ttings, you will NOT have the
ability to make further adjustment In that dlre1:lion
upon playback.
40. PITCH CONTROl: Provides a pluB or minus 12%
variation to the tape speed both in Record end Play
modes. Turn the knob to the left to lower the speed, or
to the right to Increase the speed.
39. TAPE SPEED switch: This three position .witch
controls the status of the PITCH CONTROL function.
38. RECORD FUNCTION switches' and LEOs: Pressing
any of these eight switches puts the corresponding
track into Rec-Ready mode, or directly into Record
mode if RECORD and PLAY have already been pressed.
RECORD FUNCTION LED Track status
Off Safe: Recording cannot
occur on that track.
Blinking Record Ready: Recording
on that track will occur
when RECORD and PLAY
are pressed.
On solid Record: Recording on that
track is in progress (RHSl
or Actuall or. if RECORD
and PLAY were PAUSEd,
recording will be resume
when PLAY is pressed.
IRECORDER SECTION
4O---+-........tt-e
CAUTION: The PITCH CONTROL affects the record
speed also. Check to make sure that the TAPE SPEED
select switch Is set to FIX unless you ere using the
PITCH CONTROL Intentlonallv.
50 49
r----r----I-- 51
PAUSE PLAY
STOP
MEMORY
F.FWD REW
CQl*TER/TRT
47 41 42 43 44 45 46
41. REW key: Winds the tape at high speed in reverse.
42. F.FWD key: Winds the tape at high speed in forward
direction.
43. STOP key: Stops any tape motion.
44. PlAV key:
8) Pressing this key alone starts playback.
bl If pressed together with RECORD. starts recording.
cl Pressing the key during recording stops the recording
,("punch out") without stopping the tape'motion.
,el If pressed during REC PAUSE, the PLAY'key resumes
recording (green LED- stays ON).
f) If PLAY is pressed after LOC or RTZ, the transport will
automatically enter Play mode as soon as the memory
point is reached.
.-s.-PAUSE key: _Temporarily stops play or recording. To
resume the function interrupted, press PLAY.
Pressing PAUSE alone while in STOP puts the recorder
into 8 Play Standby mode. If pressed together with
RECORD while in STOP, the key puts the recorder into
a Record Standby mode.
If PAUSE is pressed after LOC or RTZ, the transport will
automatically enter Pause mode as soon as the memory
point is reached.
Recording can also be initiated by pressing RECORD
during PLAY. See "PUNCH-IN or INSERT Recording,
page 21.
2. If all RECORD FUNCTION switches (fl38. are off, the
recorder will enter a Record standby mode 8S Indicated
by a blinking RECORD LEO.
RECORD Recorder Mode
LED
Blinking ReCord standby actual recording is
in progress. As you press a RECORD
FUNCTION switch or switches, recording
will beain on those tracks.
On solid Record mode Recording is taking place.
RECORD FUNCTION indicators that were
blinkina turn on solid.
47. SHUTTLE switch and Control knob: When the
SHUTTLE key is pressed, the red LED above the key
will light, and the knob beneath can be used to roll tape
forward or in reverse as you monitor its playback, at
continuously variable speeds determined by the
amount of knob rotation.
The further the knob is rotated clockwise, the faster the
tape will roll in the forward direction (toward the right!.
Conversely, as the knob is rotated counterclockwise,
the tape will roll backward (toward the leftl.
Returning the knob to its original. centered position will
pause the tape.
46. RECORD key: Pressing this button alone has no
effect. Pressing it together with PLAY carries two
functions:
Pressing STOP or any other transport control keys will
disable the SHUTTLE function.
1) Recording will begin if one or more RECORD
FUNCTION switches (tl381 have IIlready pressed with
the track Indicators blinking in the meter window.
CAUTION:: Extensive use of the SHUTTLE ceuses
premature wearing of the heads. Use the SHUTTLE
sparinalvl
-44-
50. CHECK key: This key toggles the MEMORY display
between the contents of MEMO 1 and MEMO 2. The
corresponding indicators will light to show which one is
being displayed.
The MEMO points are basad on the counter readouts
and the counter is based on revolutions of the cassette
hub. The MEMO points are subject to variations in tape
pack. Slight drifting of 8 cue point after a number of
fast wind operations is normal.
51. LOC 1 and LOC 2: Pre8sing either of these keva
causes the tape to roll (In either F.FWD or REW) to the
corresponding MEMO point. While fast winding, the
MEMO indicator will flash in the display. The tape will
stop when it reaches the MEMO point. If PLAY Is
pressed while the tape is locating, the 688 will
automatically enter Play mode after reaching the
memorized point.
When the tape overshoots the memorized point. it will
roll back at Slow Play speed, stopping at. or if PLAY
has been pressed, 8tarting playback from the
memorized point. Don't hit PLAY during that Slow Play
interim.
48. COUNTER display with the RESET and TRT switches:
(As for the MEMORY display, refer to #49 and 50.) The
4digit COUNTER display has a double function.
11 When the 6sa is first turned on, the COUNTER
switches to its normal tape counter mode and displays
"0000" (not 00:001.
2) Pressing the "TRT" (Tape Run Time) switches the
display from COUNTER mode to TRT mode. as indicated
by a colon ":" in the window.
NOTE about TRT mode:
The maximum readout time is 59 minutes and 59
seconds (displayed as 69:59).
Unlike the normal COUNTER mode which counts tape
motion in both forward (RECORD, PLAY and F.F\N,D
modes) and reverse (REW mode) directions, TRT mode
counts only in RECORD and PLAY modes.
The TRT display Is calculated from the capstan motor
and will not necessarily be accurate with elapsed time
as read from your wrist watch or wall clock.
Both the COUNTER and TRT modes are active at the
same time. Therefore, switching the display from one
mode to another does not disable or reset the
previously displayed readout. You can switch
COUNTER display modes as often as needed and the
readouts will not be cancelled or reset to "0000".
RESET switch: This switch has effect only on currently
displayed readout When the 688 is turned off, both
the displayed and hidden roadouts are reset,
I
RESET
0150
TO
0000
0005 distance
(0155-01501
MEMO 1
0155
0185 distance
I 10335 - 01501
0005
MEM02
0335
0185 NEW
DISPLAY
The current tape location readouts (displayed or hidden)
can be put into memory system of the 688. See the
next item, #49.
IAUTOlOCATOR SECTION
49. MEMO 1 and MEMO 2: These keys are used to
establish two. autofocation points in the 688 memory
system, They can be used while the tape is stopped or
rolling. Pressing either key at any point on the tape
loads the current tape counter number into that
memory register and into the MEMORY display. Esch
time the key is pressed, a new MEMO point is
established, erasing all previous memories in that
register. "MEMO 1" or "MEMO 2" will light in the
MEMORY windows to show which location Is currently
being displayed. Both MEMO points are erased when
p,ower ;s turned off or when a cassette tape is ejected.
The MEMO points will not move even if the Zero
position Is changed by the RESET key (#48). For
example, if MEMO 1 is pressed at counter "0155" and
RESET is afterWards pressed at "0160", then the 688's
memory system will calculate where the "0165" point is
with respect to the new Zero position and display the
MEMO 1 point as "0005", ~ ..., . . .,
-45-
If so, the tape may be blocked. If this happens by
accident. defeat it by pressing STOP.
52. RTZ fRetum to Zero); Pressing the RTZ key will cause
the 688 to fast wind the tape to the COUNTER "0000
point on the tape.
53. REPEAT: The REPEAT function provides a "Playback
Loop or -Block Repeat" between the two programmed
MEMO points. Note that MEMO 2 does NOT have to
be 8 number greater thlln MEMO 1. When REPEAT Is
enabled and the current counter number is between
the two MEMO points, the tape wlll play to the higher
MEMO location, rewInd to the lower MEMO location
and start over.
To disable the REPEAT funetlon, press the REPEAT key
again. The REPEAT indicator will be turned off.
DurIng REPEAT e:1I the transport keva are IIctiva: If. you
fastwind the tape out of the loop, the REPEAT indicator
will blink showing that If you want to resume the
repeat you have to go back to a point within the loop.
Pressing LOC 1 and 2 will resume the repeat If the
tape is at a point lower than the START point. pressing
PLAY will normallv start playing, and when the loop
end is reached it will rewind to the start point to
resume the repeat.
In actual Recording, the REPEAT function will not
activate, even if the REPEAT indicator i8 on solid. The
688 will continue recording after the higher MEMO
location.
68
Pressing this key puts the 688 into its Automatic
Punch-In/Out mode.
Pressing PLAY or the RC-30P footswitch Initiates the
actual recording by activating the Automatic Punch-
In/Out sequence (Preroll. Punch-In, Punch-Out and
Postroll).
55. AUTO IN/OUT key: After you have set the tape's
prero/1 START point. the PunchIN and Punch OUT
points in RHSL mode, entering the 688's AUTO IN/OUT
mode puts it into 8 ready state to commit the record
Punch to tape.
2) The display number changes to show the OUT point as you
reach the IN point. At the same time, the indication
changes to
3) The Indication "IN" changes to "OUr as you reach the OUT
point. The display number does not change and continues
to show the OUTpoint until you reach the loop end.
1) The display number changes to show the IN point as you
press PLAY to start the praroll.
As you go through the Rehearsal loop ("RHSL" on solidi,
the MEMORY display will let you know the upcoming
IN Bnd OUT locations at; follows:
56. CLEAR key: This key is used to turn off the RHSL and
AUTO IN/OUT functions. If CLEAR is pressed while the
688 is in RHSL or AUTO IN/OUT, the 688 will turn off
the current mode and return to normal operation.
Pressing CLEAR during any other modes has no effect.
67. GRP/TRK 1-8 meter: They show group and tracle
signal levels. Whether registered signal is Group or
Track is determined by the settings of the RECORD
FUNCTION and the MONITOR MODE switches. See
switching logic tables on page 39.
The meter panel can be locked at the desired angle by
tightening with appropriate Philips screwdriver the screw
whose location is shown in the illustration above.
58. MONITOR Land R meter: The right two meters show
the level in the monItor mix selected by the MONITOR
switches (#151. The meters are Pre (beforel the rotary
MASTER level control and this control does not sffect
the meter readings.
IMETER SECTION
-46-
56 65 54
I
.-' - -
-...
=1
::1
u_
-- -- I
I
--I
-I
--,
- -
- -- --
u-
::1
.-
-
u_
.-
u_
-
=1
- -
-
:.1
-
.- I .-
- -
.-
- -
=1
-I
- - --
::1
-
-. ..-I
--
.-
.,-
-.- --I
.0-
--I
-
u_ .0-
--I
"-I
-
--I
ITASQ-'!1 -'-1 .-
=1
-- --
--
u_
..-
---I
'-1
_.
I
:::1
-- --
=1
.-
--
--
=1
I::: I
-.-
- -
--
-- I I-I
-
-I --1
I I
When the RHSL indicator is on solid. the 688 is in RHSl
Ready mode, and pressing PLAY will start a rehearsal
loop.
57
41 After a 3-second postroll, the tape will automatically
rewind to the START point. While rewinding, the
START number will flash in the display.
21 "IN xxxx" appears as you press RECORD. This loads
the 688'5 memory with the Punch-ln point.
') "START xxxx' appears as you press PLAY and the
688 will start the preroll.
The MEMORY display will read out the following
messages as you go through the Rehearsal Set
operations (RHSL indicator on solidi.
3) OUT xxxx" appears 8S you press PLAY again. This
loads the 688's memory with the Punch-out point.
In Rehearsal mode, the RHSL function switches the
output of tracks in Rce Ready mode from tape to source
and back again at the preset points but no signal will
be reeorded to tape. This allows you to hear what a
punch-in will sound like before you actually record it,
without having to manually press any keys or
footswitch.
51 Pressing PLAY will start the rehearsal. loop. (Or you
can press AUTO then PLAY to start the actual
recording without passing through any rehearsaLI
54. RHSL (Rehearsall key: RHSL is the first stage of an
automatic punch-in recording. During Rehearsal Set
mode I"AHSL" indicator blinking in the window), the
688 memorizes the prerotl, punch-in and out counter
locations that are used for rehearsals and for AUTO
IN/OUT.
1
[BACK PANEL
59. MIC IliNE A) 1/11-10/20: These XLR connectors are
for connection of tow-impedance balanced
microphones. They are also used for instruments with
low output levels that need preamplification such as
guitars and basses. tlighar output devices liine level,
such as synthesizers} may be connected here if the MIC
TRIM control is turned IlI1 the way down. Signal goes
from this jack to the channel's MIC TRIM control.
Pin assignment is as follows: Pin 3 is high, Pin 2 is low
and Pin 1 is shield (ground).
60. LINE B 1/11-10/20: These jacks are intended for line
level inputs (nominal signal level of -10 dBV or 0.3
such as synthesizers and audio equipment that do
not need preamplification. These jacks can be
connected to the MAIN and DUAL mix, depending on
the settings of the INPUT page of the display.
61. INSERT jacks 110: The INSERT jack is a three-
conductor (Tip-Ring-Sleeve or stereo") 1/4" phone jack
inserted into the MAIN channel signal path between
the EQ and the channel fader. If nothing is plugged into
this jack it is bypassed; but with the proper cable la
1/4 TRS stereo" to two 1/4 "mono phone splitter
cable, such as the TASCAM PW-2Y or P'N-4Y Insertion
Cable} INSERT allows you to take the preamplified
signal of a MAIN channel and route it through an
external signal processor (typically a compressor,
limiter. or graphic equalizer). For more information, see
p. 28 Using Effects." Devices plugged into the INSERT
point feed the chennel fader, the PRE position of AUX
1.
62. EFFECT RETURN jacks 1-4: These jacks send signal
directly to the EFFECT RETURN LEVEL knobs on the
front panel. Connect the outputs of your effects devices
to these jacks, although you can connect any other Ijne
input if desired. Each EFFECT RETURN JACK is
normally independent and may be assigned to any of
the group outputs via the EFF ASSIGN screen.
However, if a signal (for example, the output of a
is plugged into return #1, but nothing is plugged
Into return #2, the reverb signal will go to both EFFECT
RETURN 1 and EFFECT RETURN 2 controls. Similarly, a
signal patched into RETURN 3 "normals" to both the 3
and 4 LEVEL controls if there Is no signal patched into
RETURN 4. The input level expected by these jacks is
-10 dBV (0.3 volts).
63. AUX OUT jacks 1 and 2: These are the outputs from
the AUX mixes of the MIDISTUDIO. Signal comes here
directly from the AUX 1 and 2 MASTER level controls.
They are typically connected to the inputs of external
devices such as reverbs, digital delays, etc. They may
also be used to feed a separate monitor or headphone
amplifier. They provide a nominal output level of -10
dBV (0.3 volts).
64. DUAL OUT Land R jacks: Signal comes here directly
from the DUAL MASTER level control. Connect here if
you want to use the DUAL as a stereo effect send or
additional monitor Isee p. 29, "Dual as effect send").
Otherwise, these jacks are not used.
65. GROUP OUT Jacks 1-8: These jacks are the outputs of
the mixer section of the MIDISTUDIO. Signal comes to
these jacks directly after the four GROUP MASTER
FADERS. The 1/l and 2IR jacks are typically connected
to your two-track mastering recorder at mjxdown.
Another use of the GROUP OUT jacks Is when you want
to send the mixer outputs of the MIDISTUDIO to the
sub inputs of a larger console.
66. TAPE OUT jacks 1-8: These jacks are the outputs of
the multitrack recorder of the MlDISTUDIO. Use them
jf you want to mix the tape down with an external
mixing console, or if you want to make a backup copy
of your master a-track onto another tape deck.
67. MONfTOR OUT land R jacks: This is the connection
point to your control room monitor amplifier; It's 8 line
level version of the same signal that feeds the PHONES
jack. Signal comes here from the MONITOR SWITCH
panel and MONITOR MASTER LEVEL control, which
allows these jacks to have any combination of the
GROUP, CUE MONITOR, AUX, or DUAL outputs as
needed. The lJR meters on the right side of the display
show the level of this output.
.,.
59
61
-47-
60
62
66
63 64
65 67
[11111 11
The dip switch adjacent to the D-5UB connector is used
to select the bit rate as per the illustration shown
below.
70. ACCESSORY 2 ISERIAL I/F): This is a serial I/O pot
conforming to the RS-232C standard for linking the
MIDISTUDIO to an external computer of serial
synchronizers (such as the TASCAM MIDiiZEA).
The OUT LEVEL should be set to match the level
e x p ~ t o d by the external device. The LEVEL controls
under most conditions should be set to nominal level (2
o'clock). With certain FSK tones, lowering the OUT
LEVEL will eliminate miscueing while track 7 is being
recorded. See p. 33, "Using External Sync."
~ ~ 9I2400bps
~ ~ '
1
200b
P
S .
, 2
~ ~ 19600bPS
, 2
~ IJ I4800bps
, 2
MIDI IN: This jack typically accepts the MIDI OUTPUT
of a sequencer. When used in MIDI SYNC SAVE mode,
timing commands (start, stop, timing clocksl received by
this jack will be translated and recorded onto track 8.
Note that no other MIDI information (such as Channel
Voice information) is recorded. although it will be
"echoed out the OUTrrHRU Jack In certain modes. See
p. 32, "Procedures for MIDI Sync Recording". MIDI
Program Change messages received at the MIDI IN jack
will change the scenes of the MIDISTUDIO. if the
MlDlSTUDIO Is set to receive them, even in EXT SYNC
or OFF modes. See p. 35, "Changing scenes via
external MIDI commands."
MIDI OUT: In MIDI Sync LOAD mode. this jack sends
start, stop, song position pointer, and clock to the MIDI
IN of the sequencer connected to it. See p. 32.
"Playback the sync tone". Note that the MIDlSTUD10
does not generate or pass any other MIDI commands
(such as note on/off or program change) to this jack.
During SAVE mode, the OUT jack is disconnected to
prevent a signal loop from being formed.
68. MIDI jacks: These jacks are for the connection of
MIDI sequencers for synchronization to the MIDI-
STUDIO. They follow the MIDI specification.
MIDI OUT/THRU: This jack has the same output as the
MIDI OUT Jack except during MIDI SAVE operations,
when it becomes a THRU jack. A THAU jack passes
along information received at the IN jack, so while the
MIDISTUDIO is getting the clocks from the sequencer.
it passes along the note-on/off information to THAU so
a synth can be heard for reference. During LOAD
(playback). this jack is typically used to run a second
sequencer or drum machine in addition to the one
connected to the OUT jack..
69. EXT SYNC jacks and LEVEL controls: These are
connected to the input and output of track 8 when the
MIDISTUDIO is in EXT SYNC mode. If you are using
external MiDI synchronization (such as that built-in to a
sequencer). or are using SMPTE time code, connect to
these jacks. The IN LEVEL should be set so that signal
is recorded between -5 and 0 dB on Tape 4's meter.
71. REMOTE CONTROL jack: This is the connection point
for the RC-8B remote control. which gives you remote
control of all transport functions. record functions, plus
rehearsal and auto record.
72. DBX NR switches 1-4 and 5-8: When these switches
are set to their IN positions, the corresponding LEOs on
the control panel will light indicating that the built-in
dbx noise reduction system for each group of tracks (1-
4 and 5-8) is turned on. In EXT or MIDI SYNC or SCENE
DATA modes, trlllck 8 is disconnected from the dbx
system even If the 6-8 switch Is In IN position, 80 the
system does not affect the sync signals going to and
from track 8.
71 70
0
I
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ill
0
.
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...,
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68 69 n
-48-
f.
"
I r
74 73
The MIDISTUDIO 688 operates to its full potential when
interfaced with the MIDHZER, an Intelligent, highly
versatile aerial synchronizer, which provides a link
between SMPTElEBU based 8udlolvideo production and
MIDI music cre'ation. It 8hifts between time code and
MIDI data to conatantly adapt the 688 and other
associated machines/unit!! to ever changing requirements
of each application.
Specifically, advanced -.he MlDiiZER provides
access to, include Rccord On/Off programming (up to 16
Individual tracks). 20-polnt Autolocation either referenced
to time code address or MIDI coded bar/beat numbers,
Time code triggered event!!. MIDI Program Change which
can be controlled with time code too, and more.
"ACCESSORY 2" SERIAL CONNECTOR
The method of communications performed in compliance
with the RS-232C standard differ depending on the
mechanical/electrical charaetari'dcs and system programs
of the associated machines/devices. and a small error In
communications thwarts the interfaced system and even
causes thia to run "wild." For detailed technical
information about the use of the 688', Serial Connector,
consult TASCAM or your local TASCAM dealer.
75
73. PUNCH IN/OUT jack: Plug the optional RC-30P
footswitch In here for hands-free punch-ln. In RHSL
and AUTO IN/OUT modes, the footswltch will also start
PLAY.
76. PHONES 1/2 jacks: Any stereo headphone with 8
1/4" TRS stereo plug may be ph.!gged in to this jack.
Lower impedance headphones ho 8 ohms) will be
louder than high impedance' <160 to 600 ohms)
headphones In most cases. Do not plug a standard
mono 1/4 cable into this jack under any circumstances.
74. UP/DOWN jack: Plug the optional RC-60P footswitch
here for remote control of scene displays. It has the
same effect as pressIng UP or DOWN and RECALL.
I FRONT PANEL
-49-
Care and Maintenance
Even though the hCijds used in your 688 have high wear
resistance and are rigid Iy constructed, performance
degradation or electro-mechanical failure can be
prevented if maintenance is performed regularly.
ICLEANING
The first things you will need for maintenance are not
expensive. The whole kit with the swabs and fluids you
will need of months will cost less than a couple of high
quality cassettes.
We cannot stress the importance of cleaning too much.
Clean up before each session. Clean up aher every
session. Clean up every time you take a break in the
middle of a session.
Here's why:
1. Any dirt or oxide build-up on the heads will force the
tape away from the gaps that record and playback.
T ~ s will drastically affect the response. Even so small
a fayer of dirt as one thousandth of an inch will reault
in degraded performance. All the money you have paid
for high performance will be wiped out by a bit of
oxide. Wipe it off with head cleaner and you're back to
normal.
2. Tape and tape oxide act very much the same way as
fine sandpaper. The combination will slowly grind
down the tape path. If you do not clean off this
abrasive material on a regular basis. the wear will be
much more rapid and will become irregular. Even wear
on heads can be compensated for with electronic
adjustments for 8 while. but uneven wear can produce
notches on heads and guIdes that will cause the tape to
skew and skip around. making adjustment Impossible.
This ragged pathway also chews up the tape. producing
more abrasive material, which in turn causes more
uneven wear. This begins a vicious circle that cannot be
stopped once it gets a good start. The only solution to
this will be to replace not only the heads, but the tape
guides as well. Being conscientious about cleaning the
tape path on your 6BB will more than double the life of
the heads and tape guides.
Cleaning the Heads and Tape Guides
All heads and metal parts in the tape path must be
cleaned aher every 6 hours of operation, or before
starting and after ending a recording session.
1. Open the cassette door.
2. Using a good head cleaning fluid and a cotton swab,
clean the heads and tape guides until the swab comes
off clean. Wipe off any excess cleaning fluid with a dry
swab.
Cleaning the Pinch Boller
Clean the pinch roller at least once each dey the deck is
used. Use a good rubber cleaner.
1. Push up the transport protection lever as illustrated
above. Press PLAY key to engage the pinch roller and
capstan shaft. while holding the protection lever up.
-50-
. ' ~
2. Lightly press a cotton swab moistened with rubber
cleaner to the pinch roller on the right-hand side of the
capstan shaft. This will prevent the swab from
becoming entangled. Clean it until there Is no visible
residue on the pinch roller or coming off onto a clean
swab.
3. Using a clean cotton swab, wipe off all el<cesa rubber
cleaner from the pinch roller. Make certain that there
(s no foreign matter remaining on either the pinch roller
or the capstan shaft.
Cleaning the Capstan Shaft
Aher cleaning the pinch roller, clean the capstan shaft.
Lightly press a cotton swab moistened with head cleaning
fluid to the rotating capstan shaft.
IDEGAUSSING (DEMAGNETIZING)
A little stray magnetism can become quite a big nuisance
In tape recording. It only takes a small amount (.2 Gausal
to ceusa trouble on the record head. Playing 10 cassattea
will put about that much charge on the heads. A little
more than that (.7 Gaussl will start to erase high
frequency signals on previously recorded tapes. You can
see that it's worth taking the trouble to degau.. regularly.
DEGAUSSING IS ALWAYS DONE WITH THE RECORDER
TURNED OFF. If you try it with the electronics on, the
current pulses produced. by the degausser will look just
like audio signals to the heads. These pulsas are around
10,000 Gauss, and wlll seriously damage the electronics
and/or meters. Turn off your 688, then turn on the
degausser at least 1 m (3 ft.) away from the recorder.
Be certain that your degausser has either e plastic cover
or plastic tape covering the tip. Make Bure that no metal
ever touches the tape heads as it wltl scar them and ruin
them. '
Slowly move in to the tape path. Move the degau9ser
slowly back and forth, touching lightly all metal parts In
the tape path. Slowly move it away agaIn to at least 1 m
(3 ft.) from the recorder before turning it off.
J
Be sure to concentrate while you are degaussing. Don't
try to hold a conversation or think of anything else but
the job you are doing. If the degausser is turned on or off
by accident while it is near the heads. you may put a
permanent magnetic charge on them that no amount of
car.eful degaussing will remove. You will have to get the
heads replaced. Make sure you are wide awake for this
job.
A clean and properly demagnetized tape recorder will
maintain its performance without any other attention for
quite a while. It won't ruin previously recorded material,
nor will getting it back to original specifications be
difficult.
ICLEANING THE SURFACE OF THE 688
If the surface of the unit gets dirty. wipe the surface with
a soft cloth or use a diluted neutral cleaning fluid.
How the dbx works
Tho is a; wide-band system
which provides a net noise reduction (broadband. not just
hissl of a little more than 30 dB. In addition. the
compression during recording permits a net gain in tape
headroom of about 10 dB.
A compression factor of 2:1 Is used before recording;
then. 1:2 expansion on reproduce. These compression and
expansion factors are linear In decibels and allow the
system to produce tape recordings with over a 90 dB
dynamic range - an important feature. especially when
you're making live recordings. The DBX employs RMS
level sensors to eliminate tracking
errors due to phase shifts in the tape recorder. and
provides excellent transient tracking capabilities.
To achieve a large reduction in audible tape hiss. without
danger of overload or high-frequency self-erasure on the
tape. frequency and de-emphasis are added
to the signal and RMS level sensors.
':800.=
........1
ISUBSONICS AND INTERFERENCE
The DBX incorporates an effective bandpass filter. This
filter suppresses undesirable subsonic frequencies to keep
them from introducing errors into the encode or decode
process. However. if rumble from trains or trucks is
picked up by your microphone and fed to the DBX,
modulation of the program material during low level
passages may occur. This low-frequency component will
not itself be passed through the recorder and so, will not
be present at reproduce for proper decoding. If this low-
level decoding error is encountered. and subsonics are
suspected. we suggest the addition of a suitable high-
pass filter in the Microphone Line.
-51 -
Mixer Section
I MECHANICAL CHARACTERISTICS
-52-
100 ohms
10k ohms
2k ohms
-10 dBV (0.3
+10 dBV (3.0 V)
100 ohms
10k ohms
2k ohms
-10 dBV (0.3 VI
+10 dBV (3.0
20k ohms
-10 dBV (0.3 V)
+12 dBV (4.0 VI
100 ohms
10k ohms
2kohms
-10 clBV (0.3 VI
+10 dBV (3.0 VI
51t ohms
-10 dBV (0.3 VI
+10 dBV (3.0 V)
Compact Cassette (C-30 to 901. High-Bias (Type II, Cr02)
8-track/8-channel, single directional record/play
8-channel record/play (sendustl x 1
8-channel erase (ferrite) x 1
DC servo capstan motor x 1
DC reel motor x 1
DC ancillary motor x 1
9.5 cm/sec.(33/4 ips), 1.0%
12 %
0.04% WRMS, 0.06 % W.Peak
85 sec. (approx.) with C-60
608 x 147.5 x 661 mm (23-15/16" x 5-13/16" x 21-11/16")
17.5 kg (38-9/16 Ibs.l
Tape:
Track Format:
Head Configuration:
Motor:
Tape Speed:
Pitch Control:
Wow and Rutter:
Fast Winding TIme:
Dimension (WxHxDI:
Weight
-Receive (Rlngl-
Input Impedance
Nominal Input level:
Maximum Input Level:
Specifications
UNE B Input (1/4" phone jack x 10)
Input Impedance:
Nominal Input Level:
Maximum Input Level:
AUX OUT (1/4" phone jack x
Output Impedance:
Nominal Load Impedance:
Minimum Load Impedance:
Nominal Output level:
Maximum Output Level:
MIC (LINE Al Input (XLR Balanced x 10)
Mic Impedance: Less than 600 ohms
Input Impedance: 2.8k ohms
Nominal Input Level: dBV (1 at Trim Max. to -20 dBV (0.1 V) at Trim Min.
Maximum Input Level: +2 dBV (1.26 VI at Trim Min.
GROUP OUT (RCA jack x 81
Output Impedance:
Nominal load Impedance:
Minimum Load Impedance:
Nominal Output Level:
Maximum Output level:
EFFECT RETURN (1/4" phone jack x Bl
Input Impedance 20k ohms
Nominal Input Level: -10 dBV (0.3 V)
Maximum Input Level: +10 dBV (3.0 VI
INSERT (1/4" TRS phone lack x 10)
-Send mp)-
Output Impedance:
Nominal Load Impedance
Minimum Load Impedance
Nominal Output level
Maximum Output Level
IELECTRICAL CHARACTERISTICS
DUAL OUT (1/4" phone jack x 2)
Output Impedance:
Nominal Load Impedance:
Minimum load Impedance:
Nominal Output Level:
Maximum Output Level:
MONITOR OUT (RCA jack x 2)
Output Impedance:
Nominal Load Impedance:
Minimum Load Impedance:
Nominal Output Level:
Maximum Output Level:
100 ohms
10k ohms
2kohms
-10 dBV (0.3 V)
+10 dBV (3.0 V)
100 ohms
10k ohms
2k ohms
-10 dBV (0.3 V)
+10 dBV (3.0 V)
PHONES OUT (1/"" stereo phone jack x 2)
Nominal Load Impedance: 8 ohms
Maximum Output Level: 100 mW + 100 mW (at 8 ohmsl
EQUALIZER
HIGH (Shelvingl:
MID (Peakingl:
LOW (Shelving):
Recorder Section
Record/Playback Channel:
Noise Reduction:
TAPE OUT (RCA jack x 8) /
EXT SYNC OUT (RCA jack xl)
Output Impedance:
Nominal Load Impedance:
Minimum Load Impedance:
Nominal Output Level:
EXT SYNC IN (RCA jack x 1)
Input Impedance:
Nominal Input Level:
Minimum Input Level:
Power Requirements
USA/CANADA:
U.K./AUSTRALlA:
EUROPE:
General Export:
Power Consumption:
ITYPICAL PERFORMANCES
Mixer Section
Frequency Response:
Ratio:
(at Nominal Input Levell
10 MICs to GROUP OUT
1 MIC to GROUP OUT
10 LINE as to GROUP OUT
1 UNE B to GROUP OUT
( - at Trim Max.)
Total Harmonic Distortion (THO)
1 MIC to GROUP' OUT
1 UNE to GROUP OUT
10 kHz, 12 dB
250 Hz to 5 kHz, sweepable, lS dB
100 Hz, 12 dB
..---:.
8 in number
bx NR (ch.1-4 and 5-8 switchable separately; ch 8 disconnected from NR 8S long as
the SYNC switch is ON)
100 ohms
10k ohms
2k ohms
-10 dBV (0.3 VI
10k ohms
-10 dBV (0.3 VI
-16 dBV (0.15 VI
120 V AC. 60 Hz
240 V AC. 50 Hz
220 V AC, 50 Hz
120/220/2.tOVAC, 50/60 Hz
6SW
20 Hz to 20 kHz, +1/-2 dB
UNWTO(20 Hz to 20 kHz)/IHF A WTD
60 dB/62 dB
69 dan. dB
71 dBn2 dB
71 dB/78 dB
0.06% (at 1 kHz, -40dBV input level at Trim Max, with 30 kHz low-pass filter
insertedl .
0.04% (at 1 kHz. nominal input level)
- 53-
,
,
I
"
In these specifications, 0 dBV is referenced to 1.0 Volt rms. Actual voltage levels are alsQ givon in parenthesis. To
calculate the 0 dB .. 0.775 Volt roference IS\lsl (i.s., 0 dBu or 0 dBm in a 600 ohm circuit) add 2.2 dB tQ the listed dBV value.
Ii.e. OdBV - +1.0 Volt = +2.2 dBm)
Crosstalk:
Recorder SectiQn
Frequency Response (overall):
Signal-to-Nolse Ratio:
(overall, ref to 3% THD)
Total Harmonic Distortion (THO):
Crosstalk (adjacent channels):
Erasure:
60 dB (at 1
40 Hz to 16 kHz, 3dB (dbx NR out)
UNWTD(20 Hz to 20 kHl)/IHF A WTD
55 dB/58 dB (dbx NR out)
90 dB193 dB (dbx NR in)
1.0% (at 400 Hz, OdB, dbx NR in)
70 dB (at 1 kHz, OdB, dbx NR in)
50 dB (at 1 kHz, OdB, dbx NR outl
70 dB (at 1kHz, +10dB)
'. -
':
Changes in specifications end features may be made wlthQut nQtice Qr obligation.
dbx is a registered trademark of dbx Incorporated.
Dimensions
00001001001
.
OI010101o1o/oiOlOlc
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'01 ell 01 01 01 01 01 ell 01 C . .
0101 00 00 00 00 000
D
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00 00 o 0 00 o 0 00 D
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608 mm 123-16I18"l
400 mm (163/4")
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-54-
Level Diayram
(d8vt Od8V 1.01/
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MIXER SECTION
(dall) OdSV' 1.0Y
20
tID
0
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LINE BITAPE
-20
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-40
I,IIC TRIM
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-50
Mlc
(LINE AI
-&0
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LO\IIl
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SYNC IN
LEVEL
HIGH
1011Hz
INSERT
"
-101 EXT SYNC OUT
SYNC OUT
LEvtL
1-10)
(8)
INPUT FADER
DUAL LEVEL
Ef"F RTN
A1JX t, 2
LEVEL
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Wllluj
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NEC IN TAPE OUT
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RECORDER SECTION
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-55-
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GROUP OU'T
1-101 (-101
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AUX 1,2 OUT
DUAl.. OUT,
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HB' H81 I-IBI (-181 MaNmlII OUT,
GROUP AUX t.2 DUAL cu:: MONITOR
lUoSITR MASTER MASTER _ITOR MASTER
RETVItN
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MIDI BLOCK DIAGRAM
(FSK I [
SECTION
(TllK-B I
CPU
L'"
-56-
'.
MIDiiZER
The MlDiiZER is a Multi-Synchronizer containing a
SMPTE tape transport synchronizer combined with a
MIDIto-SMPTE synchronizer in a single low-eost unit. It
is used to make different machines -- in this case tape
transports and MIDI sequencers or rhythm units -- play at
eX!lctly the same rate of speed. from any desired starting
point. This is called chase-Iock- capability. When the
MIDiiZER is connected to these other units. it becomes
the all-in-one master controller for the system.
PW-2V (2 ml / PW-4V (4 ml Insertion Cable
0000 0000
0000 0000
0000
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212mm (8-318")
Optional Accessories
RC-88 Remote Control Unit
The RC-88 has duplicates of the rehearsal/auto punch-in
and autolocator controls and the monitor mode INSERT In
addition to the basic transport controls. The cable length
is 5 m (15 ft.1.
Head Demagnetizer
8 t 10
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..
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1 J 6 9 10 2 3
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nt...f
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Ct-lAHINEt.
,
2 3
S 6 7 8 9 10 CHNlHL
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2 3
5 6 7 8 9 10
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06
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"""7 CJ CJ CJ 0 CJ CJ CJ CJ .0 CJ
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to 5
to
06
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-
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05
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rAPt: 0 0 0 0 0 CJ CJ CJ CJ CJ
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08
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CHANNEL 6
5 8
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6 8
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07
08
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3
6
9 to
10
ClWtNEl. lOUT1!
0 0 000000 0 0
--
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ni
ORPo CJ Cl 0 0 0 0 0 0 0 U I
...
-10000 CJ 00000
-- 0 Cl 0 CJ CJ 0 0 0 0 0
""". 0 0 0 c:.J 0 0 0000
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0 0 0 o 0 0 o 0 0 0
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-
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DIW.
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OQS7Cl ClDDOCJCJCJCJO _7'"
3
6
8 10
'0
- 61 -
10
10
/
Scene 09: Bouncing onto Tracks 7 and 8
This scene allows you to re-record ("bounce") tracks 1-6
onto tracks 7 llhd 8. while adding up to 14 "live" sources:
four MICs through MAIN channels 7-10. tcn LINEs
through the DUAL section. Note the stereo effect
return" of the ASSIGN EFF page.
09 Assign Main Page
Scene 10: feeding 8 Tracks with Separate Inputs
This scene 3110ws you to record 8 tracks at once, each
with its own
l
MIC input (MIC,. on track 1. MIC 2 on track
2. etc.) In addition. tracks 1 and 2 receive extra MIC
inputs from MAIN channels 9 and 10. The DUAL section
source is LINE, and it can be used to monitor "virtua'"
tracka wIthout recording them. since in this scene DUAL
LINKs are OFF.
1
10
CHANNEL 3 a t a '0 I 6 10
..
_........
00000000 o 0
-
--'c::Jc::Jc::Jc::Jc::Jc::Jc::Jc::Jc::JO
09
-
-'0000000000
_. 0 0 0 0 0 0 0 0 0 0
-- 0 0 c::J 0 0 0 0 0 0 0
.... ao 000000000
-
_a 0 0 0 0 0 0 0 0 0 0
.......-
_7 ..........
_...........
_N'
........
o 00 0 0 o 0 0 00
-
- ... , 0 0 CJ 0 0 0 0 0 In
-
... a 0 0 0 0 0 CJ 0 0 IU
... a 0 0 0 0 0 0 0 0 0
"''0 CI CI 0 0 0 0 0 0
-- 0 0 0 0 0 0 0 0 0
-:-00000. CI 0.0 0
_. 0 0 0 0 0 0 0 0 0
_. 0000000. 0 0
...
.
I to
09 Assign Effect Page
..
10
CttANNEl
0 0 0 0 0 0 0 0 0 0
--
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Gf' 0
00000000 0
no
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rn
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L
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\
00000000 0
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001\' 0 00000.000 0
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e 7 m
09 Page
10
I I 4 6 7 ro
........
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cwa 000000 t:J ODD
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cw. DODD 0 CJ 0 0
) 4 6 , 10
CttANNEL
CHANNEL I I 4 6 7 '0
_........
0 000 000 0 o 0
-
In
-
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IIIlllm
ODOCJCJDOOOO
..,CJCJOCJOCJOCJOO
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0 0 0 00 00000
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POftOOOOOOOCJO
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, a 7 g '0
-62 -
-
to
)
\
Scene 11: Assignments to All Groups
This scene allows every input to be sent to all tracks at
once. It is useful for "slating" or putting test tones fln a
tape. It can also be used instead of Scenes '-8 for
tracking. Simply MUTE or lower the fader of unused
channels, and press the RECORD FUNCTION switch.,of the
track you are currontly recording. See p. 19.
11
r
Scene 12: Mixdown of
is for final 'stereo mixdown to' aff 2-
track via Groups' and 2. The multitrack TAPE apJjears on
the first 8 MAIN channels, and the DUAL mix is LINKed
so LINE inputs (typically, MIDI virtual tracks or extra
effect returns) can be added to the mix. Note the use of
stereo pairs in the EFFECT RETURNS.
12
CliANNEl 3 4 1 9 10 CttAHHl 3 .. S 6 e I 10
11
a-.OIUTE
0 0 0 0 0 0 0 0 0 0
--.
--
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I . 9 10
12
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.....
GAP ,
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OIM.Lca.
GAP' 0 0 0 0 0 0 0 0 0 0
_....
GAP. 0 0 0 0 0 O.l:::hD 0 0
3 4 6 7 6 t 10
,
CHANNEL
3 _ &
'0 CHANNEL .3_ S 6 7 6 t
OW-H1tlti.w..m o 0 0 o 0 000 0 0
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TASCAM
TEAC Professional Division
I"
MIOISTUOIC""
- ,
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