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Graphics Tutorial Solution 02

The document discusses plane equations and normal vectors. 1. It finds the normal vector to a plane defined by three points P1, P2, and P3 by taking the cross product of the vectors (P2-P1) and (P3-P1), obtaining the normal vector [-1,1,3]. 2. It gives the plane equation in terms of the normal vector and a point P1 on the plane as n-(P-P1)=0. 3. It provides a PlaneEquation procedure that takes three points and calculates the plane equation coefficients a,b,c,d from the normal vector and a point on the plane.

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0% found this document useful (0 votes)
26 views1 page

Graphics Tutorial Solution 02

The document discusses plane equations and normal vectors. 1. It finds the normal vector to a plane defined by three points P1, P2, and P3 by taking the cross product of the vectors (P2-P1) and (P3-P1), obtaining the normal vector [-1,1,3]. 2. It gives the plane equation in terms of the normal vector and a point P1 on the plane as n-(P-P1)=0. 3. It provides a PlaneEquation procedure that takes three points and calculates the plane equation coefficients a,b,c,d from the normal vector and a point on the plane.

Uploaded by

seventhhemanth
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© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Tutorial 2: Solutions 1.

We could take (P2-P1) = [5,-10,5], or simply [1,-2,1] and (P3-P1) = [15,0,5] or just [3,0,1], and take the cross product: i 1 3 j -2 0 k 1 = [-2,2,6] 1

So a simple normal vector is [-1,1,3]. 2. P-P1 = [x-10,y-20,z-5] n.(P-P1) = -(x-10) + (y-20) + 3(z-5) = -x +y +3z -25 = 0 verify using P2 P-P2 = [x-15,y-10,z-10] n.(P-P2) = -(x-15) + (y-10) + 3(z-10) = -x + y + 3z -25 = 0. 3. TYPE Vector = Array [0..2] of REAL; PROCEDURE PlaneEquation(P1,P2,P3: Vector;VAR a,b,c,d: REAL); VAR d1,d2: Vector; (* Find two vectors parallel to the plane *) FOR j:0 .. 2 d1[j] = P2[j]-P1[j]; d2[j] = P3[j]-P1[j]; END FOR (* Find the normal vector to the plane n=[a,b,c]=d1Xd2 *) a := d1[1]*d2[2] - d1[2]*d2[1] b := d1[2]*d2[0] - d1[0]*d2[2] c := d1[0]*d2[1] - d1[1]*d2[0] (* take the dot product with P-P1 *) d := -(a*P1[0]+b*P1[1]+c*P1[2]) END PlaneEquation; 4. Take the vector from say P1 to P4, ie P4-P1 = [20,0,5], and take the dot product of this with the normal [-1,1,3], which gives -5. Since the result is negative the angle between these two vectors is bigger than 90, and so the normal vector must be the outward surface normal. The inner surface normal is therefore [1,-1,-3] P = P1 + d1 + d2 P = P1 + (P2 - P1) + (P3 - P1) the parametric plane equation P.n = P1.n + (P2-P1).n + (P3 - P1).n since n is the normal vector, and (P2-P1) is parallel to the plane by definition (P2-P1).n =0. Similarly (P3-P1).n=0 and so: P.n = P1.n or n.(P-P1) = 0 5.
DOC Interactive Computer Graphics Tutorial 2 page 2

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