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Rubik's Cube - 2LookOLL

This document discusses different edge and corner orientations for 2-look OLL algorithms. It provides 7 algorithms to orient edges in 3 different ways and 7 algorithms to orient corners in 6 different ways. The corner orientation algorithms range from basic triggers like Sune to more advanced cases like Chameleon.

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GlingON
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0% found this document useful (0 votes)
1K views1 page

Rubik's Cube - 2LookOLL

This document discusses different edge and corner orientations for 2-look OLL algorithms. It provides 7 algorithms to orient edges in 3 different ways and 7 algorithms to orient corners in 6 different ways. The corner orientation algorithms range from basic triggers like Sune to more advanced cases like Chameleon.

Uploaded by

GlingON
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Edge Orientation 1.

Oppposite

F (R U R' U' ) F'

2 LOOK OLL

2. Adjacent

f (R U R' U' ) f'

3. None

[F (R U R' U' ) F'] [f (R U R' U' ) f']

Corner Orientation 1. Sune


2. Anti-Sune

(R U R') U (R U2 R')

(R' U' R) U' (R' U2 R)

3. Car

F (R U R' U') (R U R' U') (R U R' U') F' [f (R U R' U') f'] [F (R U R' U') F'] (R U2) (R2 U') (R2 U') (R2 U2 R) (faster) (R2 D) (R' U2) (R D') (R' U2 R') (r U R' U') (r' F R F')

4. Blinker

5. Headlights 6. Chameleon

7. Bowtie

F' (r U R' U') (r' F R )

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