0% found this document useful (0 votes)
177 views2 pages

Paradigm PDF

This document provides character information for Amber Hall, including her affiliations, distinctions, power sets, specialties, and milestones. Amber is affiliated with Team Solo Buddy and has the distinctions of being Dead on the Inside and needing attention. Her power sets include genetic amalgamation, shapeshifting, and mimicry. Her specialties are in psychology and combat. Her milestones reward changing her appearance in ways that bring her closer to or further from her past identity or adopting new appearances.

Uploaded by

Landon Swartz
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
177 views2 pages

Paradigm PDF

This document provides character information for Amber Hall, including her affiliations, distinctions, power sets, specialties, and milestones. Amber is affiliated with Team Solo Buddy and has the distinctions of being Dead on the Inside and needing attention. Her power sets include genetic amalgamation, shapeshifting, and mimicry. Her specialties are in psychology and combat. Her milestones reward changing her appearance in ways that bring her closer to or further from her past identity or adopting new appearances.

Uploaded by

Landon Swartz
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

PARADIGM

Affiliations
Team Solo Buddy

Amber Hall [Secret]

Distinctions
Dead on the Inside Master Manipulator Need for Attention

XP: ___ _ PP: ____


Power Sets

Genetic Amalgam Shapeshifting Mimic

SFX: Multipower: Use both Genetic Amalgam powers in a single dice pool at -1 step for each additional power. SFX: Mutant Mimic. On a successful action that includes Mimic against a target with the Mutant Limit, add a new power trait at effect die rating or an SFX instead of inflicting stress. New power trait or SFX must be one belonging to target mutant. Limit: Mutant: Gain 1 PP when affected by mutant-specific technology. Limit: Difficult Recovery: Add Shapeshifting die to the opposing roll when others try to recover your emotional stress.

Enhanced Reflexes

Physical Perfection Enhanced Durability

Enhanced Stamina

SFX: Take the Hit: Spend 1 PP to take physical stress intended for a nearby ally or friend. SFX: Counterattack: On a reaction against a physical stress action attack, inflict physical stress with your effect die at no PP cost or spend a PP to step it up by +1. Limit: Exhausted: Shutdown any Physical Perfection power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties

Psych Master
Milestones

Combat Expert

Acrobatic Expert

Foreign Reflection
1 XP when another person doesn't recognize you due to your appearance. 3 XP when you try to get closer to your old appearance or attempt to move further away from your past. 10 XP when you choose to either take genetic code from your mother and father in an attempt to piece yourself together or choose to adopt a completely different appearance out of contempt for yourself.

Ideal Form
1 XP when you attempt to change your appearance for someone else's benefit. 3 XP when another individual convinces you to take on a specific aspect of an individual or you take on an opposite aspect to frustrate them. 10 XP when you become another individual's ideal or completely reject them in exchange for your own identity.

This work is fan content. Word Template designed by Brian Liberge of StufferShack.com. Characters are property of their respective owners.

You might also like