0% found this document useful (0 votes)
16 views

Readme

This document describes a Pokemon simulator program. It provides details on the program's features, version history, and credits. The program allows users to battle and train Pokemon and includes features like tournaments and an automatic updater.

Uploaded by

felipinh
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
16 views

Readme

This document describes a Pokemon simulator program. It provides details on the program's features, version history, and credits. The program allows users to battle and train Pokemon and includes features like tournaments and an automatic updater.

Uploaded by

felipinh
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 5

POK�MON Simulator V4.

5
By BirdieSoft

Contents
--------
1. Introduction
2. How to use
3. Update info
4. Technical support
5. Version history
6. Credits

1. Introduction
---------------
The POK�MON Simulator was started in late 2001. Originally, it was a text-based
POK�MON Battle Simulator for DOS, but has now taken the step up to using graphics,
which was hard to do in the old version due to size limitations.
As I learned Delphi by porting (re-writing a program for use on a different
operating system) one of my other programs, I decided to turn this one into a
Windows program, like the program I was porting, the POK�MON Trading Card Manager.
This program was finished March 23rd, 2003. It includes all features present in
the old program and many more, such as support for having more than one of each
POK�MON.

I hope you enjoy my little game.

Michael Madsen, BirdieSoft

2. How to use
-------------
See the help file for instructions. Just start the program and click Help. Or,
select Contents from the Help menu once the game has started.

3. Update info
--------------
A program has been included to automatically check for updates. If an update is
available, you will be given the option to download it. The installer will
automatically launch when the download is finished.

4. Technical support
--------------------
If you have any questions, problems or comments, contact me at [email protected].

If you find any bugs, first check if there's a newer version. The bug may already
have been corrected. Use the updater included.

When contacting me, have the subject start with either "POK�GAME" or "POK�MON
Simulator". Also include the version number (4.5). This can also be seen in the
titlebar once the game has been started.
If you do this, I will in return guarantee you'll get an answer.

5. Version history
------------------
All dates are in dd/mm/yyyy format.

V4.5 (14/06/2004)
-Fixed a bug that would make a POK�MON unreleaaseable under xcertain circumstances
- if the POK�MON caught last was released, it would come back if you didn't catch
something else afterwards.

V4.4 (17/03/2004)
-And the updater's back to normal. Found out it wasn't going to be a problem
anyway.

V4.3 (17/03/2004)
-Changed the updater. For now, it will automatically send you to my website,
containing a link to download. This is due to hosting problems, and I
unfortunately don't have any other options. I don't know how long these problems
will be present, except that they WILL be gone in about two months.
-Fixed a tiny error that would show an image that should have been hidden when
something specific was done.

V4.2 (06/02/2004)
-The game now shows if you have the wild POK�MON you're facing in your POK�DEX by
displaying a POK�BALL below its hit points.
-Fixes some more errors in the help file.

V4.1 (05/02/2004)
-Oops! While writing a report on this program, I just noticed that when one of the
prizes in the Prime Cup tournament (the random POK�MON) didn't behave correctly -
it would never add one of the newer POK�MON from Ruby/Sapphire, only those that
were in Gold/Silver.
-Corrected the help file a bit. It was talking about something that was never
done.

V4.0 (21/01/2004)
-Icons in Statistics window are now smaller! You can now see 6 POK�MON at a time
without scrolling.

V3.8 (19/01/2004)
-Fixes a bug that didn't deactivate evolution if the POK�MON had too low a level.

V3.7 (10/12/2003)
-Fixes a bug with the Hoenn Gym leaders.

V3.6 (08/12/2003)
-Fixes a bug that prevented you from evolving Clamperl.
-I forgot to modify some text when switching to doubleclicks. Done.

V3.5 (01/12/2003)
-Fixes a bug that prevented losses from being added.
-To select a POK�MON for battle, you now need to double-click it. Clicking will
let you search for a POK�MON by typing its name.
-The POK�DEX has been changed slightly. Rather than typing a number, you now type
the name. Unfortunately, I could not get alphabetic sorting to work, so the
POK�MON are still sorted by the Old POK�DEX.
-When exporting a list, you can now choose to open the list immediately. It will
open in your default browser.

V3.0 (15/10/2003)
-Fixes a bug in the other Elites, causing you to beat them all by just defeating
one opponent.
-Fixes a few errors in the help file.
-Added some trainers.
-Tidied up the menu by removing trainer information, so the POK�MON they use will
not be shown.
-Tidied up the Trainers menu further. The trainers are now divided into level of
difficulty, rather than having them all in one big menu.
-Added a Game Corner! Play for money or items, including the special Master Ball!
-You can no longer change the size of the Type Comparisons window. You were never
supposed to.

V2.91 (12/10/2003)
-Fixes a very small bug in the tournament code. Due to a blank line, the prize
shown would not be the one you got.

V2.9 (05/10/2003)
-Added Type Comparisons. This will let you see how well a particular attack will
do against a particular POK�MON.

V2.8 (01/10/2003)
-Fixed an error that could make you unable to select a POK�MON to send into
battle.

V2.7 (09/09/2003)
-Fixed Primeape's picture - I accidentally used Mankey's instead.

V2.6 (08/09/2003)
-Fixes a few bugs in evolutions.

V2.5 (04/09/2003)
-Fixes a bug that appeared when creating a new game. (I hope...the bug doesn't
seem to appear anymore.)
-FINALLY got around to resizing the parts used to select your starting POK�MON.

V2.4 (27/08/2003)
-Fixes a bug that made the game think you had already beaten the Elite Four when
battling Lance. When I changed one part of the program, the part that helps
control this, I forgot to change this as well. Sorry.

V2.3 (24/08/2003)
-Fixes a bug that prevented you from evolving. On a side note, the funny thing is
that the bug was MADE by a bug - Nincada. The reason? The "dual evolution" thing,
where it evolves into Ninjask, and creates a Shedinja in the process.

V2.2 (17/08/2003)
-Fixes a bug in the associations. It is automatically corrected when you install a
new version.

V2.1 (16/08/2003)
-I just realized that I forgot to include the datafile required by the game.
Because this missed, the game wouldn't run. I apologize to everyone who downloaded
the game before I corrected this error.
-Associations are created automatically again, as the problem was not with XP, but
the missing file.

V2.0 (16/08/2003)
-All 386 POK�MON are now in the game! NOTE: The game uses "Old POK�DEX" sorting.
Basically, this means the old order (Bulbasaur=#1, Chikorita=#152) is preserved,
and all new POK�MON are added afterwards using the same sequence as in the New
POK�DEX, so Treecko=#252.
-Hoenn Gym Leaders added.
-Original Kanto Elite Four and Hoenn Elite Four added.
-All pictures have increased in size. The POK�MON pictures now have a size of
64x64 pixels (points), although not all POK�MON use the entire area.
-Corrected an error in the attacks. How I decided to give Hitmonchan 2 Mega
Punches, I don't know. One of them has now been replaced by Counter.
-It is now possible to open a saved game by double-clicking on it like a normal
document. However, you must manually setup your computer to do this (e-mail me if
you need help). Also, please note that I have been unable to make it work under
Windows XP. I have made it work under Windows 98, though.
-All definitions (POK�MON names, attacks, etc.) are now loaded from a separate
file. This makes it SO much easier for me to add and correct new stuff.
-You can now export information about your POK�MON to an HTML file. This way, you
can easily view every single POK�MON.
-Added tournaments! Win 8 battles in a row and get fine prizes!
-It is now possible to have more than one Mewtwo, but only by winning the Prime
Cup Tournament. When doing this, the odds of getting a Mewtwo is about 1158 to 1.
-Corrected a bug which caused some POK�MON to appear too soon.
-Corrected some other minor errors.
-When fighting, the enemy POK�MON now has the word "enemy" placed in front of its
name. This makes it a lot easier to follow the battle when two identical POK�MON
fight.

V1.5 (27/5/2003)
-The music file you have playing can now be set to repeat infinitely.
-Due to this, controls have been moved to the menu.
-Changed the font of the help file. I think it looks better now.
-The next version will include the Ruby/Sapphire POK�MON and Gym Leaders.

V1.4 (20/5/2003)
-Corrected a bug that would appear after catching Mewtwo.

V1.3 (16/4/2003)
-Corrected a bug that would allow you to continue fighting after catching a
POK�MON.

V1.2 (12/4/2003)
-Corrected minor installation errors. That's what you get for re-using other
installation scripts...
-Corrected help file.
-You can now remove the program using the "Add/Remove Programs" section of the
Control Panel.
-Added credits to the readme.

V1.1 (4/4/2003)
-Complete support for music! Allows MP3, WMA, WAV, MID, and more!
-Video support also included! Videos will open a window where the picture is
shown.
-Removed repeat option. The music must now be controlled manually.

V1.0 (23/3/2003)
- Initial release!
- Future versions will fix MIDI support (currently, it doesn't work on all
computers), and include Ruby/Sapphire POK�MON Gym Leaders.

6. Credits
----------
Programming, etc.: Michael Madsen (me)
Somewhat based on the POK�MON games by Nintendo/Creatures/Game Freak.
POK�MON is copyright 1995-2003 Nintendo/Creatures/Game Freak.
Thanks to:

Borland: For making Delphi, the programming language used in this program.
Nintendo/Creatures/Game Freak: For POK�MON.
Nullsoft and everyone else behind NSIS 2: For making NSIS, the installation system
used by this program.
Yaroslav Faybishenko & Justin Frankel: For making NSISdl, a downloading plug-in
for NSIS. This is used by the updater.
Amir Szekely: For making the Dialer plug-in for NSIS. This too is used by the
updater.
Giannis Topsahaldis: For suggesting tournaments.
Henrik Ossipoff Hansen: For hosting the programs.
David Earl: For several suggestions to improve the game, and the longest feedback
I've ever seen! Thanks David!

You might also like