Traditional Methods
Traditional Methods
TRADITIONAL METHODS
Lecture - can be defined as a highly structured method by which the teacher verbally transmits information directly to group of learners for the purpose of instruction - one of the oldest & most often used methods - comes from the Latin term lectura, w/c means to read
Purposes Means of introducing learners to new topics Stimulate students interest in a subject Inspire people Integrate & synthesize a large body of knowledge from several fields of sources Difficult concepts can be clarified
Advantages Useful to demonstrate patterns, highlight main ideas, or present unique ways of viewing info Efficient, cost-effective method for getting large amounts of info across a large # of people at the same time w/n reasonable time frame Useful in providing foundational background info Helps students develop their listening ability
*Stunkel asserts that student must discipline themselves to listen, remember, track arguments, decide what to take notes, relate what is being said to the assigned reading
Disadvantages
Focus
on facts rather than problem-solving, decision making, analytical thinking or transfer of learning Limited attention span on the part of the learners Ineffective in influencing affective & psychomotor behaviors
Group Discussion - learners get together to exchange info, feelings, & opinions w/ one another & w/ the teacher Purposes & advantages Give learners an opportunity to apply, principles, concepts, & theories Clarification of info & concepts Can learn the process of group problem-solving
Disadvantages Takes a lot of time The teacher cannot be the moderator & facilitator for all groups Few people monopolize the discussion Valuable only if the participants come prepared w/ the necessary background info
Discussion techniques Make your expectations clear. Set the ground rules. Arrange the physical space. Plan a discussion starter. Facilitate, dont discuss. Encourage quiet group members.
Dont allow monopolies. Direct the discussion among group members Keep the discussion on track. Clarify when confusion reigns. Tolerate some silence. Summarize when appropriate.
Questioning Functions Places learners in an active role Used to assess a baseline of knowledge Help educator to assess understanding & retention of info Used to review content Motivate learners to come up with solutions
Classifications: Convergent questions that require the learner to recall or integrate info they have learned - specific, usually short & expected answer ex. Compare what happens in a bronchiole during pneumonia versus an asthma attack
Divergent
ask the learner to generate new ideas, draw implications, or formulate new perspective on a topic - no single correct answer - requires higher level of cognitive activity ex. What might happen if you relocate an elderly person w/ dimentia to another rtype of residence?
Lower-order questions require the learner to recall info they have read or memorized Higher-order questions require more than recall
NONTRADITIONAL METHODS
Gaming is an instructional method requiring the learner to participate in a competitive activity with preset rules Goal: To win a game by applying knowledge and rehearsing skills previously learned.
Effective
for improving cognitive functioning but can also be used to enhance skills in the psychomotor domain and to influence affective behavior through increased social interaction. At the start of the game, the group needs to be told the objectives and the rules.
Provides
realistic learner involvement in a real-life situation with consequences determined by variables inherent in the situation
Effective
for teaching higherlevel of learning in the cognitive domain as well as promoting the attainment of psychomotor and affective skills.
Role-playing is a method by which learners participate in an unrehearsed dramatization. Technique to arouse feelings and elicit emotional responses in the learner. Used primarily to achieve behavioral objectives in the affective domain.
Learning from role-modeling is called identification and emanates from socialization theories that explain how people acquire new behaviors and social roles.
Self-instruction activity is used to provide or design instructional activities that guide the learner in independently achieving the objectives of learning. Goal: To master information and apply it to practice.
Elements: 1. An introduction and statement of purpose 2. A list of prerequisite skills 3. A list of behavioral objectives 4. A pretest 5. An identification of resources and learning activities 6. Periodic self-assessments 7. A post-test
Computer-assisted instruction (CAI) is an individualized method of self-study using computers to deliver an educational activity.
Allows
learners to proceed at their own pace with immediate and continuous feedback on their progress as they respond to a software program.
Nursing informatics is an area of specialization that weds nursing education and practice with information and computer sciences. Evidence suggests that nurses have a slightly positive attitude toward computers, which will surely increase as nurses as well as the general public become more familiar with this relatively new technology.
Distance learning is a telecommunications approach to instruction using video technology to transmit live or taped messages directly from the instructor to the viewer.
Affective Cognitive
Guides & focuses discussion Presents info & facilitates ind. Learning
Immediate Laborindividual intensive guidance to view ind. Performan ce Preview of exact skill or behavior Sml groups needed to facilitate visualizatio n Environme nt too competitiv e for some learners
Demonstratio cognitive n
Passive
Gaming
Cognitive Affective
Active
Designs Practice environmen reality in t safe setting Facilitates process Debriefs Designs format Debriefs Develops understandi ng of others
Roleplaying
Affective
Active
Rolemodeling
Affective Cognitive
Passive
Active
CAI
Cognitive
Active
Distance learning
Cognitive
Passive