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Operating System

An operating system controls hardware resources and coordinates applications programs. It allocates resources and manages conflicts between requests. Operating systems also control user programs to prevent errors and improper hardware use, especially for input/output devices.
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0% found this document useful (0 votes)
126 views

Operating System

An operating system controls hardware resources and coordinates applications programs. It allocates resources and manages conflicts between requests. Operating systems also control user programs to prevent errors and improper hardware use, especially for input/output devices.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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OPERATING SYSTEM

1) What are the basic functions of an operating system? Operating system controls and coordinates the use of the hardware among the various applications programs for various uses. Operating system acts as resource allocator and manager. Since there are many possibly conflicting requests for resources th operating system must decide which requests are allocated resources to operating the computer system efficiently and fairly. Also operating system is control program which controls the user programs to prevent errors and improper use of the computer. It is especially concerned with the operation and control of I/O devices. 2) Explain briefly about, processor, assembler, compiler, loader, linker and the functions executed by them. Processor:--A processor is the part a computer system that executes instructions .It is also called a CPU Assembler: -- An assembler is a program that takes basic computer instructions and converts them into a pattern of bits that the computer's processor can use to perform its basic operations. Some people call these instructions assembler language and others use the term assembly language. Compiler: --- A compiler is a special program that processes statements written in a particular programming language and turns them into machine language or "code" that a computer's processor uses. Typically, a programmer writes language statements in a language such as Pascal or C one line at a time using an editor. The file that is created contains what are called the source statements. The programmer then runs the appropriate language compiler, specifying the name of the file that contains the source statements. Loader:--In a computer operating system, a loader is a component that locates a given program (which can be an application or, in some cases, part of the operating system itself) in offline storage (such as a hard disk), loads it into main storage (in a personal computer, it's called random access memory), and gives that program control of the compute

Linker: -- Linker performs the linking of libraries with the object code to make the object code into an executable machine code. 3) What is a Real-Time System? A real time process is a process that must respond to the events within a certain time period. A real time operating system is an operating system that can run real time processes successfully 4) What is the difference between Hard and Soft real-time systems? A hard real-time system guarantees that critical tasks complete on time. This goal requires that all delays in the system be bounded from the retrieval of the stored data to the time that it takes the operating system to finish any request made of it. A soft real time system where a critical real-time task gets priority over other tasks and retains that priority until it completes. As in hard real time systems kernel delays need to be bounded 5) What is the important aspect of a real-time system or Mission Critical Systems? A real time operating system has well defined fixed time constraints. Process must be done within the defined constraints or the system will fail. An example is the operating system for a flight control computer or an advanced jet airplane. Often used as a control device in a dedicated application such as controlling scientific experiments, medical imaging systems, industrial control systems, and some display systems. Real-Time systems may be either hard or soft real-time. Hard real-time: Secondary storage limited or absent, data stored in short term memory, or read-only memory (ROM) Conflicts with time-sharing systems, not supported by general-purpose operating systems. Soft real-time: Limited utility in industrial control of robotics Useful in applications (multimedia, virtual reality) requiring advanced operating-system features. 6) What is hard disk and what is its purpose?

Hard disk is the secondary storage device, which holds the data in bulk, and it holds the data on the magnetic medium of the disk. Hard disks have a hard platter that holds the magnetic medium, the magnetic medium can be easily erased and rewritten, and a typical desktop machine will have a hard disk with a capacity of between 10 and 40 gigabytes. Data is stored onto the disk in the form of files. 7) What is virtual memory? A virtual memory is hardware technique where the system appears to have more memory that it actually does. This is done by time-sharing, the physical memory and storage parts of the memory one disk when they are not actively being used. 8) What are the difference phases of software development or software life cycle?
ANS:

Specification of the task Design of algorithms Implementation (coding) Testing and debugging Maintenance and evolution of the system Obsolescence

9) What is cache memory? Cache memory is random access memory (RAM) that a computer microprocessor can access more quickly than it can access regular RAM. As the microprocessor processes data, it looks first in the cache memory and if it finds the data there (from a previous reading of data), it does not have to do the more time-consuming reading of data from larger memory. 10) Differentiate between Complier and Interpreter? An interpreter reads one instruction at a time and carries out the actions implied by that instruction. It does not perform any translation. But a compiler translates the entire instructions. 11) Describe different job scheduling in operating systems. Scheduling is the activity of the deciding when process will receive the resources they request. FCFS: --- FCSFS stands for First Come First Served. In FCFS the job that has been waiting the longest is served next.

Round Robin Scheduling: ---Round Robin scheduling is a scheduling method where each process gets a small quantity of time to run and then it is preempted and the next process gets to run. This is called time-sharing and gives the effect of all the processes running at the same time Shortest Job First: -- The Shortest job First scheduling algorithm is a nonpreemptive scheduling algorithm that chooses the job that will execute the shortest amount of time. Priority Scheduling: ---Priority scheduling is a scheduling method where at all times the highest priority process is assigned the resource. 12) What are different tasks of Lexical Analysis? The purpose of the lexical analyzer is to partition the input text, delivering a sequence of comments and basic symbols. Comments are character sequences to be ignored, while basic symbols are character sequences that correspond to terminal symbols of the grammar defining the phrase structure of the input 13) Why paging is used? Paging is solution to external fragmentation problem which is to permit the logical address space of a process to be non-contiguous, thus allowing a process to be allocating physical memory wherever the latter is available. 14) What are the main difference between Micro-Controller and Micro- Processor? A microcontroller is by definition a is a computer on a chip. It includes all the necessary parts (including the memory) all in one IC. You just need to apply the power (and possibly clock signal) to that device and it starts executing the program programmed to it. A microcontroller generally has the main CPU core, ROM/EPROM/EEPROM/FLASH, RAM and some necessary functions (like timers and I/O controllers) all integrated into one chip. The original idea behind the microcontroller was to limit the capabilities of the CPU itself, allowing a complete computer (memory, I/O, interrupts, etc) to fit on the available silicon real estate. Microcontrollers are typically used where processing power isn't so important. More important are generally compact construction, small size, low power consumption and that those chips are cheap. For example controlling a microwave oven is easily accomplished with the smallest of microcontrollers. There is countless number of small electronic devices which are nowadays based on microcontroller. A modern home can include easily tens or

hundreds of microcontrollers, as almost every modern device which has electronics have a microcontroller (or more than one) inside. Microprocessor is generally just the CPU core itself, although nowadays it might have some accessory parts also integrated to the same chip. 15) What is Context Switch? Switching the CPU to another process requires saving the state of the old process and loading the saved state for the new process. This task is known as a context switch. Context-switch time is pure overhead, because the system does no useful work while switching. Its speed varies from machine to machine, depending on the memory speed, the number of registers which must be copied, the existed of special instructions(such as a single instruction to load or store all registers). 16) What is an Operating System? A program that acts as an intermediary between a user of a computer and the computer hardware.

Operating system goals:


Execute user programs and make solving user problems easier. Make the computer system convenient to use. Use the computer hardware in an efficient manner

17) What is DRAM? In which form does it store data? DRAM is the Hershey's chocolate of readable/writable memory: it's not the best, but it's cheap, does the job, and is available almost everywhere you look. DRAM data resides in a cell made of a capacitor and a transistor. The capacitor tends to lose data unless it's recharged every couple of milliseconds, and this recharging tends to slow down the performance of DRAM compared to speedier RAM types. 18) Parallel Systems? Multiprocessor systems with more than one CPU in close communication. Tightly coupled system processors share memory and a clock; communication usually takes place through the shared memory. Advantages of parallel system: Increased throughput Economical

Increased reliability graceful degradation fail-soft systems

If two processes which shares same system memory and system clock in a distributed system it is called parallel systems 19) What is the state of the processor, when a process is waiting for some event to occur? Waiting state 20) Distributed Systems? Distribute the computation among several physical processors. Loosely coupled system each processor has its own local memory; processors communicate with one another through various communications lines, such as high-speed buses or telephone lines Advantages of distributed systems: Resources Sharing Computation speed up load sharing Reliability Communications 21) Common Functions of Interrupts? Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines. Interrupt architecture must save the address of the interrupted instruction. Incoming interrupts are disabled while another interrupt is being processed to prevent a lost interrupt. A trap is a software-generated interrupt caused either by an error or a user request. An operating system is interrupt driven. 22) Difference between Primary storage and secondary storage? Main memory: only large storage media that the CPU can access directly. Secondary storage: extension of main memory that provides large nonvolatile storage capacity.

23) While running DOS on a PC, which command would be used to duplicate the entire diskette? diskcopy 24) 1) Throughput number of processes that complete their execution pe 2) Turnaround time amount of time to execute a particular process 3) Waiting time amount of time a process has been waiting in the ready queue 4) Response time amount of time it takes from when

Multi programming
The concept of multiprogramming is that the operating system keeps several jobs in memory simultaneously.

Multi tasking: Multitasking is the logical extension of


multiprogramming .The concept of multitasking is quite similar to multiprogramming but difference is that the switching between jobs occurs so frequently that the userscan interact with each program while it is running. This concept is also known as time-sharing systems.

Multi threading: An application typically is implemented as a separate process with several threads of control. In some situations a single application may be required to perform several similar tasks for example a web server accepts client requests for web pages, images, sound, and so forth. A busy web server may have several of clients concurrently accessing it. If the web server ran as a traditional singlethreaded process, it would be able to serviconly one client
Semiconductor memories are of two types: RAM (random access memory) and ROM (read only memory). RAM is a read/write memory. 34) Describe the actions taken by thread library to context switch between user level threads? The thread library function performs the following actions to context switch between user level threads a) Copy all live registers to Thread control Block (TCB) b) Restore the state of the thread to run next i.e (copy the values of live registers from (TCB) to registers) c) Move to the next thread to execute

35) Give a non-computer example of pre-emptive and non-preemptive scheduling. Consider any system where people use some kind of resources and compete for them. The non-computer examples for preemptive scheduling the traffic on the single lane road if there is emergency or there is an ambulance on the road the other vehicles give path to the vehicles that are in need. The example for preemptive scheduling is people standing in queue for tickets. 36) Compare Linux credit based algorithm with other scheduling algorithms? For the conventional time shared processes, Linux uses a prioritized, credit-based algorithm. Each process possesses a certain number of scheduling credits; when a new task must be chosen to run, the process with most credits is selected. Every time that a timer interrupt occurs, the currently running process loses one credit; when its credits reaches zero, it is suspended and another process is chosen. If no runnable processes have any credits, then Linux performs a recrediting operation, adding credits to every process in the system (rather than just to the runnable ones), according to the following rule: Credits = credits/2 + priority The above scheduling class is used for time-shared process and the in Linux for the real-time scheduling is simpler it uses scheduling classes: first come, first served (FCFS), and round-robin (RR) .In both cases, each process has a priority in addition to its scheduling class. In time-sharing scheduling, however, processes of different priorities can still compete with one another to some extent; in real-time scheduling, the scheduler always runs the process with the highest priority. Among processes of equal priority, it runs the process that has been waiting longest. The only difference between FCFS and RR scheduling is that FCFS processes continue to run until they either exit or block, whereas a round-robin process will be preempted after a while and will be moved to the end of the scheduling queue, so roundrobin processes of equal priority will automatically time share among themselves. Linuxs real-time scheduling is soft-real time rather than hard-real time. The scheduler offers strict guarantees about the

relative priorities of real-time processes, but the kernel does not offer any guarantees about how quickly a real-time process will be scheduled once that process becomes runnable. Thus the Linux uses different scheduling classes for time-shared and real-time processes. 37) What is starvation and aging? Starvation: Starvation is a resource management problem where a process does not get the resources it needs for a long time because the resources are being allocated to other processes. Aging: Aging is a technique to avoid starvation in a scheduling system. It works by adding an aging factor to the priority of each request. The aging factor must increase the requests priority as time passes and must ensure that a request will eventually be the highest priority request (after it has waited long enough) 38) Different types of Real-Time Scheduling? Hard real-time systems required to complete a critical task within a guaranteed amount of time. Soft real-time computing requires that critical processes receive priority over less fortunate ones. 39) Condition for deadlock occurrence? Deadlock can arise if four conditions hold simultaneously. Mutual exclusion: only one process at a time can use a resource. Hold and wait: a process holding at least one resource is waiting to acquire additional resources held by other processes. No preemption: a resource can be released only voluntarily by the process holding it, after that process has completed its task. Circular wait: there exists a set {P0, P1, , P0} of waiting processes such that P0 is waiting for a resource that is held by P1, P1 is waiting for a resource that is held by P2, , Pn1 is waiting for a resource that is held by Pn, and P0 is waiting for a resource that is held by P0.

40) What are the Methods for Handling Deadlocks? Ensure that the system will never enter a deadlock state. Allow the system to enter a deadlock state and then recover. Ignore the problem and pretend that deadlocks never occur in the system; used by most operating systems, including UNIX.

41) What is a Safe State and its use in deadlock avoidance? When a process requests an available resource, system must decide if immediate allocation leaves the system in a

safe state
System is in safe state if there exists a safe sequence of all processes. Sequence <P1, P2 Pn> is safe if for each Pi, the resources that Pi can still request can be satisfied by currently available resources + resources held by all the Pj, with j<I. If Pi resource needs are not immediately available, then Pi can wait until all Pj have finished. When Pj is finished, Pi can obtain needed resources, execute, return allocated resources, and terminate. When Pi terminates, Pi+1 can obtain its needed resources, and so on. Deadlock Avoidance ensure that a system will never enter an unsafe state. 42) Deadlock Detection-Algorithm Usage? When, and how often, to invoke depends on: How often a deadlock is likely to occur? How many processes will need to be rolled back? If detection algorithm is invoked arbitrarily, there may be many cycles in the resource graph and so we would not be able to tell which of the many deadlocked processes caused the deadlock. 43) Recovery from Deadlock? Process Termination: Abort all deadlocked processes. Abort one process at a time until the deadlock cycle is eliminated.

In which order should we choose to abort? 1) Priority of the process. 2) How long process has computed, and how much longer to completion. 3) Resources the process has used. 4) Resources process needs to complete. 5) How many processes will need to be terminated? 6) Is process interactive or batch? Resource Preemption: Selecting a victim minimize cost. Rollback return to some safe state, restart process for that state. Starvation same process may always be picked as victim, include number of rollback in cost factor.

44) Difference between Logical and Physical Address Space? The concept of a logical address space that is bound to a separate physical address space is central to proper memory management. Logical address generated by the CPU; also referred to as virtual address. Physical address address seen by the memory unit. Logical and physical addresses are the same in compile-time and load-time address-binding schemes; logical (virtual) and physical addresses differ in execution-time address-binding scheme 45) Binding of Instructions and Data to Memory? Address binding of instructions and data to memory addresses can happen at three different stages 11) Compile time: If memory location known a priori, absolute code can be generated; must recompile code if starting location changes. 22) Load time: Must generate relocatable code if memory location is not known at compile time. 33) Execution time: Binding delayed until run time if the process can be moved during its execution from one memory segment to another. Need hardware support for address maps (e.g., base and limit registers). 47) What are Dynamic Loading, Dynamic Linking and Overlays? Dynamic Loading:

o Routine is not loaded until it is called o Better memory-space utilization; unused routine is never loaded. o Useful when large amounts of code are needed to handle infrequently occurring cases. o No special support from the operating system is required implemented through program design. Dynamic Linking: Linking postponed until execution time. o Small piece of code, stub, used to locate the appropriate memory-resident library routine. o Stub replaces itself with the address of the routine, and executes the routine. o Operating system needed to check if routine is in processes memory address. o Dynamic linking is particularly useful for libraries. Overlays: Keep in memory only those instructions and data that are needed at any given time. Needed when process is larger than amount of memory allocated to it. Implemented by user, no special support needed from operating system, programming design of overlay structure is complex. 48) What are the different Dynamic Storage-Allocation methods? How to satisfy a request of size n from a list of free holes? First-fit: Allocate the first hole that is big enough. Best-fit: Allocate the smallest hole that is big enough; must search entire list, unless ordered by size. It produces the smallest leftover hole. Worst-fit: Allocate the largest hole; must also search entire list. Produces the largest leftover hole. First-fit and best-fit are better than worst-fit in terms of speed and storage utilization.

49) What is fragmentation? Different types of fragmentation? Fragmentation occurs in a dynamic memory allocation system when many of the free blocks are too small to satisfy any request. External Fragmentation: External Fragmentation happens when a dynamic memory allocation algorithm allocates some memory and a small piece is left over that cannot be effectively used. If too much external fragmentation occurs, the amount of usable memory is drastically reduced. Total memory space exists to satisfy a request, but it is not contiguous Internal Fragmentation: Internal fragmentation is the space wasted inside of allocated memory blocks because of restriction on the allowed sizes of allocated blocks. Allocated memory may be slightly larger than requested memory; this size difference is memory internal to a partition, but not being used Reduce external fragmentation by compaction o Shuffle memory contents to place all free memory together in one large block. o Compaction is possible only if relocation is dynamic, and is done at execution time. 50) Define Demand Paging, Page fault interrupt, and Trashing? Demand Paging: Demand paging is the paging policy that a page is not read into memory until it is requested, that is, until there is a page fault on the page. Page fault interrupt: A page fault interrupt occurs when a memory reference is made to a page that is not in memory. The present bit in the page table entry will be found to be off by the virtual memory hardware and it will signal an interrupt. Trashing: The problem of many page faults occurring in a short time, called page thrashing, 51) Explain Segmentation with paging? Segments can be of different lengths, so it is harder to find a place for a segment in memory than a page. With segmented virtual memory, we get the benefits of virtual memory but we still have to do dynamic storage allocation of physical memory. In order to avoid this, it is possible to combine segmentation and paging into a two-level virtual memory system. Each segment descriptor points to page table

for that segment. This give some of the advantages of paging (easy placement) with some of the advantages of segments (logical division of the program). 52) Under what circumstances do page faults occur? Describe the actions taken by the operating system when a page fault occurs? A page fault occurs when an access to a page that has not been brought into main memory takes place. The operating system verifies the memory access, aborting the program if it is invalid. If it is valid, a free frame is located and I/O is requested to read the needed page into the free frame. Upon completion of I/O, the process table and page table are updated and the instruction is restarted. 53) What is the cause of thrashing? How does the system detect thrashing? Once it detects thrashing, what can the system do to eliminate this problem? Thrashing is caused by under allocation of the minimum number of pages required by a process, forcing it to continuously page fault. The system can detect thrashing by evaluating the level of CPU utilization as compared to the level of multiprogramming. It can be eliminated by reducing the level of multiprogramming. 54) Why are page sizes always powers of 2? Recall that paging is implemented by breaking up an address into a page and offset number. It is most efficient to break the address into X page bits and Y offset bits, rather than perform arithmetic on the address to calculate the page number and offset. Because each bit position represents a power of 2, splitting an address between bits results in a page size that is a power of 2. 55) On a system with paging, a process cannot access memory that it does not own; why? How could the operating system allow access to other memory? Why should it or should it not? An address on a paging system is a logical page number and an offset. The physical page is found by searching a table based on the logical page number to produce a physical page number. Because the operating system controls the contents of this table, it can limit a process to accessing only those physical pages allocated to the process. There is no way for a process to refer to a page it does not

own because the page will not be in the page table. To allow such access, an operating system simply needs to allow entries for nonprocess memory to be added to the processs page table. This is useful when two or more processes need to exchange datathey just read and write to the same physical addresses (which may be at varying logical addresses). This makes for very efficient interprocess communication.

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