Graphic
Graphic
Shapes Shapes are the building blocks of vrml file.vrml text file have an extension of wrl. Shape geometry is build by using gemotry node such as cone box cylinder sphere text . Cone
Transformation There are four basic methods of changing or modifying 3D objects; they can be repositioned, reorientated, resized or distorted in space. These alterations to an object, called transformations, are carried out relative to the origin of the coordinate system and are known as translation moving rotation scaling skewing turning stretching or squashing shearing
Projection
3D projection is any method of mapping three-dimensional points to a two-dimensional plane
Orthographic projection Perspective projec When the human eye views a scene, objects in the distance appear smaller than objects close by - this is known as perspectivetion
Ray tracing
Ray tracing is based on rendering process to produce realistic images on computer. In ray tracing a ray of light is traced in backward direction. There are two types of ray tracing forward ray tracing and backward ray tracing.
Double buffering In computer graphics, double buffering is a technique for drawing graphics that shows no (or less) flicker, tearing, and other artifacts A software implementation of double buffering has all drawing operations store their results in some region of system RAM; any such region is often called a "back buffer"