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Graphic

Graphic pipeline involves taking a 3D model and producing a 2D image. Shapes are building blocks defined in VRML files with geometry built using nodes like cone, box, cylinder, and sphere. Transformations can reposition, reorient, resize, or distort 3D objects through translation, rotation, scaling, skewing, and shearing. Hierarchical modeling builds a tree structure to generate the image. Projection maps 3D points to 2D planes through orthographic or perspective projection, with perspective making distant objects appear smaller. Texture mapping "paints" images onto surfaces by assigning texture coordinates and parameters. Ray tracing traces light rays backward for realistic images using forward or backward ray tracing. Double buffering draws to a

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0% found this document useful (0 votes)
22 views3 pages

Graphic

Graphic pipeline involves taking a 3D model and producing a 2D image. Shapes are building blocks defined in VRML files with geometry built using nodes like cone, box, cylinder, and sphere. Transformations can reposition, reorient, resize, or distort 3D objects through translation, rotation, scaling, skewing, and shearing. Hierarchical modeling builds a tree structure to generate the image. Projection maps 3D points to 2D planes through orthographic or perspective projection, with perspective making distant objects appear smaller. Texture mapping "paints" images onto surfaces by assigning texture coordinates and parameters. Ray tracing traces light rays backward for realistic images using forward or backward ray tracing. Double buffering draws to a

Uploaded by

cuba2123
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© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Graphic Pipeline:Graphic pipeline or rendering is the process of taking a 3d models and producing a single 2d image.

Shapes Shapes are the building blocks of vrml file.vrml text file have an extension of wrl. Shape geometry is build by using gemotry node such as cone box cylinder sphere text . Cone

Transformation There are four basic methods of changing or modifying 3D objects; they can be repositioned, reorientated, resized or distorted in space. These alterations to an object, called transformations, are carried out relative to the origin of the coordinate system and are known as translation moving rotation scaling skewing turning stretching or squashing shearing

Hierarchical modeling is the process of building a tree


structured model to generate the image.

Projection
3D projection is any method of mapping three-dimensional points to a two-dimensional plane

Orthographic projection Perspective projec When the human eye views a scene, objects in the distance appear smaller than objects close by - this is known as perspectivetion

Texture mapping is the process of "painting" a picture onto a


surface in a sceneure mapping
Specify the texture Assign texture co ordinates to vertices Specify texture parameters

Ray tracing
Ray tracing is based on rendering process to produce realistic images on computer. In ray tracing a ray of light is traced in backward direction. There are two types of ray tracing forward ray tracing and backward ray tracing.

Double buffering In computer graphics, double buffering is a technique for drawing graphics that shows no (or less) flicker, tearing, and other artifacts A software implementation of double buffering has all drawing operations store their results in some region of system RAM; any such region is often called a "back buffer"

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