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MI Proxy Maya

The document discusses render proxies in Maya. It explains that render proxies, in the form of pre-translated .mi files, can be used as low-resolution stand-ins for heavy mesh files or frequently used meshes to improve rendering speed and interactivity. The workflow involves exporting a high-resolution mesh as a Mental Ray proxy, populating the scene with proxy objects, and assigning the exported .mi file as the render proxy source for the low-resolution stand-in objects. This allows the heavy mesh to be rendered using the lightweight proxy during rendering for better performance.

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Prem Moraes
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0% found this document useful (0 votes)
4K views5 pages

MI Proxy Maya

The document discusses render proxies in Maya. It explains that render proxies, in the form of pre-translated .mi files, can be used as low-resolution stand-ins for heavy mesh files or frequently used meshes to improve rendering speed and interactivity. The workflow involves exporting a high-resolution mesh as a Mental Ray proxy, populating the scene with proxy objects, and assigning the exported .mi file as the render proxy source for the low-resolution stand-in objects. This allows the heavy mesh to be rendered using the lightweight proxy during rendering for better performance.

Uploaded by

Prem Moraes
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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Tips & Tricks  Maya Advanced: MR Proxy    Date: 10th Dec 2008 

Tutorial:  December Maya 
Wednesday, December 10, 2008 
12:12 PM 

Render Proxy: 
  
Whenever there is a heavy mesh file or a mesh that has many copies in the scene, there is a lot that 
needs to be considered. How much speed we can get, how much interaction we can get, how easy it is 
to make changes, lighting etc. 
  
More often the answers to the above come in the form of Render Proxy or stand‐ins. 
  
The Render Proxy is a pre‐translated .mi file and is often used when interactive display is not needed. 
This then allows itself to be represented as a simple low‐resolution mesh. This proxy file is only loaded 
when needed by the renderer. 
  
This workflow helps by reducing file save and hence load time, faster translation during rendering, and 
enhanced interactivity for the rest of the scene.  
  
  
And now for the workflow 
  
Create an Object 
  

  

Export the selection as a Mental Ray 
  

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Tips & Tricks  Maya Advanced: MR Proxy    Date: 10th Dec 2008 

  
With Default Options. 
  

  

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Tips & Tricks  Maya Advanced: MR Proxy    Date: 10th Dec 2008 
 
Populate the scene with other objects: 
Below picture displays the original object, a polygon Cube and a NURBs Sphere 
  

  
When rendered using mental ray 
The original object, the cube and the sphere 

  

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Tips & Tricks  Maya Advanced: MR Proxy    Date: 10th Dec 2008 
 
Select any of the stand‐in objects (low res objects) and go to the shape node tabset 
  

  
In the Render Proxy, source the file that was exported earlier 
On rendering we see that the objects are replaced with the proxy objects. 

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Tips & Tricks  Maya Advanced: MR Proxy    Date: 10th Dec 2008 
  
Note here that for display purposes and for scene interaction, the low res. Objects can have different 
colors. 
  

  
That will not change the look from the proxy object 
  

  
  
  

Prem Moraes
Digitally signed by Prem Moraes
   DN: cn=Prem Moraes, o=Autodesk India Ltd.,
   ou=M&E, [email protected], c=IN
Date: 2008.12.10 13:44:21 +05'30'

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