Maya - Modeling Specific Syllabus:: - Shape Definition - Working With Splines - Using Shape Modifiers - Using Lofts
Maya - Modeling Specific Syllabus:: - Shape Definition - Working With Splines - Using Shape Modifiers - Using Lofts
Maya - Modeling Specific Syllabus:: - Shape Definition - Working With Splines - Using Shape Modifiers - Using Lofts
-Shape Definition -Working with Splines -Using Shape Modifiers -Using Lofts
3dsmax Animation Specific Syllabus: 3dsmax - Basic Syllabus: Introduction to Autodesk 3ds Max Design
1. Overview Overview
2. The Autodesk 3ds Max Design Interface Menus and Toolbars Status Bar The Command Panel Setting the Project Folder and Configuring User Paths Viewport Configuration and Navigation Object Selection Methods
Reference Coordinate Systems and Transform Centers Cloning and Grouping Poly Modeling with Graphite Tools Statistics in Viewport
File I/O -Starting a Project -Saving Files -Hold/Fetch -Merging Files -Import/Export -File Linking
5. Assembling Project Files Data Linking and Importing DWG Link and Import Options Importing Models from Revit Layer and Object Properties
6. 3D Modeling from 2D Objects Drawing 2D Lines The Lathe Modifier 2D Booleans Terrain Objects The Extrude Modifier Boolean Operations The Sweep Modifier (Optional) Loft Objects Using Snaps for Precision
-FFD
Materials
7. Introduction to Materials How Materials Work
Understanding Maps and Materials Materials and Material Libraries Managing Materials
8. Material Types and Parameters Standard Materials Architectural Materials (Optional) Multi/SubObject Materials Opacity, Bump, and Reflection Mapping
Coordinates
Mental ray Shaders and Materials Arch & Design Materials ProMaterials Other Material Types Using the mental ray Multi/SubMap Shader Creating a Decal Texture
9. Mapping Coordinates and Scale Mapping Coordinates Mapping Scale Spline Mapping
11. Standard and Photometric Lighting Fundamentals of Standard Lighting Types of Standard Lights Shadow Types Photometric Light Objects Exposure Control Daylight Lighting Soft Shadows and Ambient Occlusion
13. Rendering with mental ray mental ray Interior Rendering Controlling mental ray Quality mental ray Proxies
V-Ray for Architectural visualization -V-Ray material creation -Reflection and refraction -V-Ray blended material -Real world material creation