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Name Blood - Points Defense - Level Attack - Level: in Out Out

This document contains code for a fighter game simulation. It defines a Fighter2 class with attributes like name, blood points, defense level, and attack level. Methods are included to input fighter attributes, attack other fighters to reduce their blood points, and check if a fighter loses by having 0 blood points. The main method creates two fighter objects, runs 10 rounds of them attacking each other randomly, and reports the winner or tie.

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0% found this document useful (0 votes)
33 views3 pages

Name Blood - Points Defense - Level Attack - Level: in Out Out

This document contains code for a fighter game simulation. It defines a Fighter2 class with attributes like name, blood points, defense level, and attack level. Methods are included to input fighter attributes, attack other fighters to reduce their blood points, and check if a fighter loses by having 0 blood points. The main method creates two fighter objects, runs 10 rounds of them attacking each other randomly, and reports the winner or tie.

Uploaded by

loneuke
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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/* * Fighter2.java

import java.util.Scanner; import java.util.Random; public class Fighter2 { private private private private String name; int blood_points; int defense_level; int attack_level;

public void input(){ Scanner kb = new Scanner(System.in); System.out.println("Read fighter information from the keyboard"); System.out.println("Enter a name for the fighter"); this.setName(kb.nextLine()); do{ System.out.println("What is the blood points of the fighter?"); System.out.println("Blood points should be less than or equal to 50"); this.setBlood_points(kb.nextInt());} while (this.getBlood_points()>50); do{ System.out.println("What is the defense level of the fighter?"); System.out.println("The sum of the defense level and attack level must be less than or equal to 50"); this.setDefense_level(kb.nextInt());} while (this.getDefense_level() > 50); do{ System.out.println("What is the attack level of the fighter?"); System.out.println("The sum of the defense level and attack level must be less than or equal to 50"); this.setAttack_level(kb.nextInt());} while (this.getDefense_level() + this.getAttack_level() > 50); System.out.println("==============================================================="); } /** * Preconditions: fighter 1 and fighter 2 * Postconditions: fighter 2 attacks fighter1; adjusts fighter1's blood level */ public boolean attack(Fighter2 fighter1){ Random random = new Random(); double defrand; double bldrand; defrand = random.nextDouble(); if (defrand< (10/fighter1.getDefense_level())) { //attack unsucessful System.out.println(this.getName() + " attacks " + fighter1.getName() + " but misses. " + fighter1.getName() + " has "+ fighter1.getBlood_points()+ " blood points left."); } else{ bldrand = random.nextDouble(); fighter1.setBlood_points(fighter1.getBlood_points() - (int) (bldrand * this.getAttack_level() + 0.5)); System.out.println(this.getName() + " hits " +fighter1.getName() +". "+ "He looses " + (int) (bldrand * this.getAttack_level() + 0.5) +" blood points. " +fighter1.getName() + " has "+ fighter1.getBlood_points() + " blood points left."); }

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if (fighter1.getBlood_points()<=0){ return true;} //fighter1 lost else return false; } public boolean attack1(Fighter2 fighter2){ Random random = new Random(); double defrand; double bldrand;

defrand = random.nextDouble(); if (defrand< (10/fighter2.getDefense_level())){ System.out.println(this.getName() + " attacks " + fighter2.getName() misses. " + fighter2.getName() + " has "+ fighter2.getBlood_points()+ " blood points left."); } else{ bldrand = random.nextDouble(); fighter2.setBlood_points(fighter2.getBlood_points() - (int) (bldrand this.getAttack_level() + 0.5)); System.out.println(this.getName() + " hits " +fighter2.getName() +". looses " + (int) (bldrand * this.getAttack_level() + 0.5) +" blood points. " + fighter2.getName() fighter2.getBlood_points() + " blood points left."); } if (fighter2.blood_points<=0){ return true;} //fighter2 lost else return false;

+ " but

* "+ "He + " has "+

} public int getBlood_points() { return blood_points; } public void setBlood_points(int blood_points) { this.blood_points = blood_points; } public int getAttack_level() { return attack_level; } public void setAttack_level(int attack_level) { this.attack_level = attack_level; } public int getDefense_level() { return defense_level; } public void setDefense_level(int defense_level) { this.defense_level = defense_level; } public String getName() { return name; } public void setName(String name) { this.name = name; }

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/* * Fight2.java

import java.util.Random; public class Fight2 { public static void main(String[]args){ Fighter2 fighter1 = new Fighter2(); fighter1.input(); Fighter2 fighter2 = new Fighter2(); fighter2.input(); Random random = new Random(); first int start = random.nextInt(2); System.out.println(start); if (start == 0){ attack first System.out.println(fighter2.getName() +" will attack first."); } else{ System.out.println(fighter1.getName() + " will attack first."); } int rounds; // loop for the fight for (rounds = 1; rounds <= 10 && fighter1.getBlood_points() > 0 && fighter2.getBlood_points() > 0; rounds++){ if (start == 0){ fighter2 goes first System.out.println("round "+ rounds + ": "); fighter2.attack(fighter1); fighter1.attack1(fighter2); System.out.println(); } else{ fighter1 goes first System.out.println("round "+ rounds + ": "); fighter1.attack1(fighter2); fighter2.attack(fighter1); System.out.println(); } } //displays results of the fight if (fighter1.getBlood_points() <=0) //fighter 1 looses System.out.println(fighter1.getName() + " is defeated!"); else if (fighter2.getBlood_points() <= 0) //fighter 2 looses System.out.println(fighter2.getName() + " is defeated!"); else //they tie System.out.println("Time is out. The game is a tie"); } } //fight where //tells user who will //makes fighter1

//makes fighter2

//sets up random to decide who goes

//fight where

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