0% found this document useful (0 votes)
710 views9 pages

Bryce 7 Integration Guide

The document provides instructions for using Bryce 5.5's integration with DAZ|Studio to import 3D characters into Bryce scenes. It describes how to launch DAZ|Studio from within Bryce, load and pose a character, add clothing and hair, and return to Bryce with the fully dressed and posed character ready to render. The tutorial walks through loading the Victoria model and fitting her with a dress and hairstyle as an example of the process.

Uploaded by

Siddharth Jha
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
710 views9 pages

Bryce 7 Integration Guide

The document provides instructions for using Bryce 5.5's integration with DAZ|Studio to import 3D characters into Bryce scenes. It describes how to launch DAZ|Studio from within Bryce, load and pose a character, add clothing and hair, and return to Bryce with the fully dressed and posed character ready to render. The tutorial walks through loading the Victoria model and fitting her with a dress and hairstyle as an example of the process.

Uploaded by

Siddharth Jha
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

Bryce to DAZ|Studio QuickStart Guide

Thank you for purchasing Bryce 5.5! This quickstart guide will show you how to use the key features of the Bryce 5.5 to DAZ|Studio integration.

Bryce to DAZ|Studio
Bryce 5.5 has introduced a simple way to get your Poser figures into Bryce. Simply use the Launch DAZ|Studio button on the top right of your interface to open up DAZ|Studio. Load, Pose, Texture, add Clothing and Hair all in DAZ|Studio. Once you are done, simply close DAZ|Studio or click on the Return to Bryce button and your scene will automatically load into Bryce exactly as it looked in DAZ| Studio! And even better, if your character doesnt look quite the way you would like, just click the DAZ|Studio button again. DAZ|Studio will open up just as it was when you left it, and you can adjust whatever parameters you want. Once you are satisfied with the changes, return to Bryce, and your scene, with all of your adjustments, will appear in Bryce again!

Opening Bryce
When you first open Bryce, you should see a screen like this:

On the top right corner of the Create menu, you will see the DAZ|Studio Logo. Click on this to launch DAZ|Studio.

Search for Content Directories:


When DAZ|Studio opens for the first time, you should be prompted to do a Content Search. If you do not see this prompt, you will need to manually tell DAZ|Studio to search for content. On the PC, go to your Edit>Preferences menu, and select Poser Content Directories from the drop-down menu. On the Mac, go to DAZ|Studio>Preferences, and select Poser Content Directories from the drop-down menu.

Click Search, and select the drives that contain content that DAZ|Studio can load, then hit, Do Search. Once the Search is complete, click OK to return to DAZ|Studio.

Exploring the Work Area

1. Viewport: This is where your figures will appear for you to manipulate. 2. Content Tab: Access your Content folders and add items to your scene. 3. Scene Tab: The scene tab contains an ordered list of all objects (figures, clothing, props, etc.) cameras, and lights in your scene. You can use this list to select any item in your scene, including 2

4.

5. 6.

7. 8. 9.

body parts on figures. You can also set up hierarchical (parent/child) relationships between objects by dragging items in this tab. Please refer to the DAZ|Studio Artist Guide for more information about the Scene tab. View Tab: These are your camera controls. Starting at the top left and moving clockwise, these cameras are: Rotate Camera: Rotates the selected camera on its axes. Zoom Camera: Zooms the camera in and out for close-up or distance work. Bank Camera: Tilts the camera side to side Frame Selection: Moves your camera so that your selection is framed in the working area. Aim at Selection: Sets your current selection as the center point of the cameras view and orbit. Reset Camera: Resets your camera to default Dolly Camera: Moves the camera forward/backward and left/right. Orbit Camera: Moves the camera in a circular orbit around your selection. Pan Camera: Moves the camera up/down or left/right. Quick Access Toolbar: Contains shortcuts to commonly used controls Mini Camera Tools: From left to right, the three Mini Camera Tools are Orbit/Rotate: Left clicking and dragging this button orbits the selected camera. Right clicking and dragging rotates the selected camera. Pan/Dolly: Left clicking and dragging this button Pans the selected camera. Right clicking and dragging dollies the selected camera. Bryce Tab: Contains the Return to Bryce button. Click this when you are ready to move your scene into Bryce. Parameters Tab: Allows you to move, scale, or rotate your character using dials. This is also where you will find object- or body-part specific morph targets, which you also control using dials. Surfaces Tab (not shown): The Surfaces tab is where you control how the surfaces of your objects look. You can load and customize your surface color, textures, opacity, and so forth. 3D figures use images called texture maps, which are 2D images which DAZ|Studio wraps around an object to create a realistic looking surface. To view this tab, select Window>Surfaces. Please refer to the DAZ|Studio Artist Guide for more information about the Surfaces tab.

Tutorial
This tutorial is a quick introduction to loading and working with some of the content included with DAZ| Studio.

Loading from the Content Tab


The Content tabs default folder, Studio, contains the free content included with your copy of DAZ| Studio.

In this directory, select People>Victoria, then double-click the file named Victoria 3 RR LE. The Victoria 3 Reduced Resolution Light Edition figure appears in your scene. Open the Scene tab, if necessary, by selecting Windows>Scene. Once you have the Scene tab open, youll notice that Victoria is listed as blMilWom_v3Lo.

Adding Clothing
Lets add some Clothing to the Figure. In the Content tab, click the Clothing>Faerie Outfit subdirectory, then double-click the file named Dress. The dress appears in your Scene but is not yet attached to the Victoria figure. If you have the Scene tab open, youll notice that the dress is listed as blFaerieDress_V3.

To fit the clothing to the figure: 1. Make sure that blFaerieDress_V3 is selected in the Scene tab 2. Open the Parameters tab. The dials are grouped into General and Morphs. 3. The very last General option is Fit To. Click the drop-down menu and select bl_MilWom_v3Lo. The Faerie Outfit will now move with Victoria as she moves.

Adding Hair and Fitting to Victoria


Go to the Content tab and navigate back to the root Victoria directory using the scroll bars on the bottom and right sides of the Content tab. This time, select the Hair subdirectory. Double-click the file named Updo V3.

Select Windows>Scene to open the Scene tab if necessary. In your Scene tab, click on the word hair and drag it on top of the Victoria Head entry. This parents the hair into place, allowing it to move as her head moves. You can use this same general method to parent a prop to a figure (such as a faerie wand to Victorias hand). Parenting props makes the props retain the same distance and angle relative to the parent object. For example, parenting the hair to Victorias head makes the hair follow Victorias head as it moves into different poses. Try using the Morph dials in the Parameters tab to customize the hair. Please note that this method of conforming hair doesnt apply to all hair styles. Some hair is loaded from the Figures directory, and is Fit-To, similar to clothing, rather then dragged and dropped.

Pose
So far, Victoria is still standing in the default pose. Lets move her into a more interesting pose. Navigate back up to the Victoria folder and open your Poses>Faerie folder instead. With Victoria selected, double-click on the Dance 01 icon.

Return to Bryce
Now that we have V3 posed and dressed, we want to get this into Bryce. To do this, simply click on the Return to Bryce button or close DAZ|Studio. Bryce will convert the model, and your characters will appear in the working area of Bryce.

Now, just position your character and camera, render, and youre done!

Hint: Dont forget to add in some of the free content you get with Bryce 5.5 to spice up your scene!

This concludes our brief introduction on how the Bryce-DAZ|Studio integration works. For more detailed explanations see the Bryce Artist Guide under the section Adding DAZ|Studio Objects.

Preferences
Directories
As mentioned before, your Preferences>Directories tab lists all of your available Content directories. For use in DAZ|Studio, all content must reside in recognized Directories. To point to a directory with DAZ|Studio files in it (.daz, etc), select DAZ|Studio Content Directories from the drop-down menu, then select Add to browse to the location of the files. To point to a directory with Poser content files (.cr2, pz2, etc), select Poser Content Directories, then select Add to browse to the location of your Poser content. You can also hit Search to have DAZ|Studio search your drives for Poser content. This may take a few minutes depending on your computer speed and hard drive size.

Interface
The Preferences>Interface tab allows you to set your Interface options. You can change the manipulation draw style, assign a startup scene, and choose your interface and text colors. You can also turn on/off tool tip help, and have DAZ|Studio automatically set up a default camera for every scene.

Keyboard Shortcuts
The Keyboard Shortcuts tab lists all of the keyboard shortcuts in DAZ|Studio.

You might also like