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Lab 1. Introduction To Visual Studio, 3D Graphics, and Bresenham's Algorithm What You Will Do Today

This lab introduces students to Microsoft Visual Studio for developing 3D graphics programs using OpenGL. Students will learn to display text, debug code, set up OpenGL programs with GLUT, and implement Bresenham's line drawing algorithm to rasterize lines in OpenGL.

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0% found this document useful (0 votes)
46 views1 page

Lab 1. Introduction To Visual Studio, 3D Graphics, and Bresenham's Algorithm What You Will Do Today

This lab introduces students to Microsoft Visual Studio for developing 3D graphics programs using OpenGL. Students will learn to display text, debug code, set up OpenGL programs with GLUT, and implement Bresenham's line drawing algorithm to rasterize lines in OpenGL.

Uploaded by

krishnamamta
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Lab 1.

Introduction to Visual Studio, 3D Graphics, and Bresenhams Algorithm What you will do today
Take your first tiny steps in Microsoft Visual Studio 2008, Version 9. Learn how to display text with printf Learn how to debug code in Visual Studio Learn how to set up an OpenGL program using GLUT Learn how to program Bresenhams line drawing algorithm using OpenGL to rasterise a line.

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1 Bob Noble / Robin Boswell 28/09/12 Lab1

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