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Computer-Generated Imagery

Computer-generated imagery (CGI) uses 3D computer graphics to create special effects for art, video games, films, television, commercials and more. CGI can be used to generate both static and dynamic visual scenes, with computer animation referring specifically to dynamic CGI rendered as movies. Advances in affordable CGI software and increased computer power now allow individuals and small companies to create professional-grade films, games and art from home computers, leading to an internet subculture focused on CGI.

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Abhijit Das
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100% found this document useful (1 vote)
327 views

Computer-Generated Imagery

Computer-generated imagery (CGI) uses 3D computer graphics to create special effects for art, video games, films, television, commercials and more. CGI can be used to generate both static and dynamic visual scenes, with computer animation referring specifically to dynamic CGI rendered as movies. Advances in affordable CGI software and increased computer power now allow individuals and small companies to create professional-grade films, games and art from home computers, leading to an internet subculture focused on CGI.

Uploaded by

Abhijit Das
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Computer-generated imagery (CGI) is the application of the field of computer gra phics or, more specifically, 3D computer graphics

to special effects in art, vid eo games, films, television programs, commercials, simulators and simulation gen erally, and printed media. The visual scenes may be either dynamic or static. The term computer animation refers to dynamic CGI rendered as a movie. The term virtual world refers to agent-based, interactive environments. 3D computer graphics software is used to make computer-generated imagery for mov ies, etc. Recent availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional-grade fi lms, games, and fine art from their home computers. This has brought about an In ternet subculture with its own set of global celebrities, clichs, and technical vo cabulary.

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