In the spotlight
- news
AdWiseOnline: raising awareness of manipulative marketing practices in online gaming
- international day
Safer Internet Day (SID) 2025
- BIK news
Guide to age assurance section: updated resources now available!
- Knowledge hub insight
The new BIK Knowledge Hub: the European central access point for information, evidence, policy and practice insights
- BIK news
The first BIK+ strategy evaluation
In the spotlight
- news
AdWiseOnline: raising awareness of manipulative marketing practices in online gaming
- international day
Safer Internet Day (SID) 2025
- BIK news
Guide to age assurance section: updated resources now available!
- Knowledge hub insight
The new BIK Knowledge Hub: the European central access point for information, evidence, policy and practice insights
- BIK news
The first BIK+ strategy evaluation
National trends, issues and initiatives
Learning corners
Discover advice and resources to help you navigate the online world, along with insights into the work of BIK youth across Europe.
Explore information and resources to help you support your children to have positive online experiences.
Upcoming events
Latest news
Minecraft world on cybersecurity presented at Lisbon games week 2024
The Portuguese Safer Internet Centre is developing a Minecraft education world, where primary school children can explore and tackle fun challenges while learning more about internet safety.This Minecraft world was designed as an educational tool for teaching basic internet safety concepts in schools, such as the importance of creating strong passwords and avoiding clicking on unknown links. Lesson plans and guides for using the game and the world are also being developed, allowing teachers to be aware of the possibilities of the world to be explored.
AdWiseOnline: raising awareness of manipulative marketing practices in online gaming
Over 70 per cent of children in the EU regularly engage in online gaming, with the sector earning billions annually in the EU alone. However, many gaming platforms use manipulative in-game marketing practices that pressure players, especially minors, into spending excessively on items they don’t need.Some examples of manipulative in-game marketing practices are:
New cybersecurity activity: Code Hunters – Escape game
At the start of the 2024 school year, BEE SECURE, in collaboration with the Makerspace Base1, launched a new activity at the Geesseknäppchen Forum. The interactive Escape Game ‘Code Hunters’ allows young people to experience real-life cybersecurity challenges as a team. Thus, the BEE SECURE initiative expands its wide range of offerings with a new format aimed at promoting safe digital media use and strengthening personal online security.
Young people in focus at national conference in Sweden
On 25 October 2024, the Safer Internet Centre Sweden hosted their first national conference, "A Better Internet for Kids" to strengthen the safety for kids online. One of the most important program presentations was held by the Safer Internet Centre’s youth panel. The event targeted adults working with children and youth, aiming to share knowledge, awareness of support possibilities and to promote collaboration. The hybrid event gathered 112 participants on site and more than 1000 have now seen the conference online.