Arena Commander is now open to all backers, adds Capture the Core gameplay mode
With access to Arena Commander now open to all backers, Star Citizen studio Cloud Imperium Games has begun the process of beefing up the action through the addition of new game modes. First up is Capture the Core, which as the title suggests is basically Capture the Flag, but in space.
That pretty much covers it, really. Capture the Core is "patterned after classic 'Capture the Flag' games," as the studio put it , "but with the additional challenge of operating in three-dimensional space." Your team must take possession of the opposing team's "core," located on their side of space, and return it to your side; if the carrier is destroyed, the core will remain in place for 30 seconds unless it's either picked up or returned by another player, and it cannot be captured if the capturing side's core has also been taken.
This will no doubt sound very familiar to a lot of you, although Cloud Imperium said CTC is "very objective-based," and that simply flying around trying to blow enemy ships into space dust will actually be "detrimental" to the overall effort. "Players will do best to focus on protecting their core, escorting their core-carriers, and taking down anyone who has stolen their core," it wrote. "When choosing a ship, it is not only toughness one should keep in mind, but a ship's respective speed. Different ships can serve different roles."
There are a few technical issues popping up now and then, the worst of which is a "rare" persistence of particle effects that will eventually cause your PC to slow to a crawl, but quitting and restarting should fix things right up. Capture the Core is live now to all Arena Commander players.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.