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Practical C++ Game Programming with Data Structures and Algorithms

You're reading from   Practical C++ Game Programming with Data Structures and Algorithms Write high-performance code and solve game development challenges with expert-led C++ solutions

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Product type Paperback
Published in Jun 2025
Publisher Packt
ISBN-13 9781835889862
Length 426 pages
Edition 1st Edition
Languages
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Authors (2):
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Zhenyu George Li Zhenyu George Li
Author Profile Icon Zhenyu George Li
Zhenyu George Li
Charles Shih-I Yeh Charles Shih-I Yeh
Author Profile Icon Charles Shih-I Yeh
Charles Shih-I Yeh
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Data Structure and Algorithm Fundamentals
2. Gearing Up: C++ for Game Development FREE CHAPTER 3. Data Structures in Action: Building Game Functionality 4. Algorithms Commonly Utilized in Game Development 5. Part 2: Graphics Algorithms in Practice
6. 2D Rendering and Effects 7. The Camera and Camera Controls 8. 3D Graphics Rendering 9. Rendering a 3D Game World 10. Part 3: Breathing Life into Your Games
11. Animating Your Characters 12. Building AI Opponents 13. Machine Learning Algorithms for Game AI 14. Part 4: Reflecting and Moving Forward
15. Continuing Your Learning Journey 16. Other Books You May Enjoy
17. Index

Using a conservative subset of C++ in this book

While modern C++ standards introduce many powerful features—such as smart pointers, lambdas, ranges, and concurrency tools—this book intentionally avoids relying heavily on them. Our goal is to present algorithms and data structures as clearly and accessibly as possible. By using a simpler legacy subset of C++, the focus remains squarely on the logic of the algorithms themselves, without the added complexity of advanced language constructs that could distract or confuse readers.

Another important consideration is compatibility. By avoiding modern or compiler-specific features, the code examples in this book can be easily compiled and run across different platforms and with a wide range of compilers, making it straightforward for readers to practice and experiment in their own environments.

Finally, many game engines and libraries still rely on legacy subsets of C++ for stability, integration, and performance reasons. Following this industry practice, the book emphasizes practical, foundational programming techniques.

By limiting the use of modern C++ features, the sample projects provide readers with portable, easy-to-follow examples that highlight the essentials of implementing data structures and algorithms in game development.

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