Integrating features into a cohesive game world
From Chapter 2 to Chapter 10, we focused on introducing various features commonly used in game development. In those chapters, each demo project was designed specifically to demonstrate how to implement an individual feature. Now it’s time to bring all those features together.
Chances are, as you’ve been reading this book, you’ve already started building your own game project and experimenting with integrating the features we introduced into your own work.
During this process, you may have noticed something important: combining multiple features into a single project often requires additional hidden effort and problem-solving.
The sample project in this chapter, BonusGameWorld01, shown in Figure 11.3, was created with that exact purpose in mind. It integrates many of the features we covered in earlier chapters to build a game scene similar to an open-world game. This includes a scene where the player...