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GPU Programming with C++ and CUDA

You're reading from   GPU Programming with C++ and CUDA Uncover effective techniques for writing efficient GPU-parallel C++ applications

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Product type Paperback
Published in Aug 2025
Publisher Packt
ISBN-13 9781805124542
Length 270 pages
Edition 1st Edition
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Author (1):
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Paulo Motta Paulo Motta
Author Profile Icon Paulo Motta
Paulo Motta
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Table of Contents (17) Chapters Close

Preface 1. Understanding Where We Are Heading
2. Introduction to Parallel Programming FREE CHAPTER 3. Setting Up Your Development Environment 4. Hello CUDA 5. Hello Again, but in Parallel 6. Bring It On!
7. A Closer Look into the World of GPUs 8. Parallel Algorithms with CUDA 9. Performance Strategies 10. Moving Forward
11. Overlaying Multiple Operations 12. Exposing Your Code to Python 13. Exploring Existing GPU Models 14. Unlock Your Book’s Exclusive Benefits 15. Other Books You May Enjoy
16. Index

Moving sequential code to the GPU

We learned that moving data to and from the GPU can be costly, and we learned that we can overlay those actions with computation to decrease the time taken to transfer data. However, there are times when we need to perform an intermediate sequential step between two GPU processing phases, and we then have to decide whether to move data out of GPU memory or whether we are going to move our sequential code into the GPU, even though it will not fully utilize the available resources.

Although it may seem a little counterintuitive at first, this is a very legitimate question to ask. It is not a matter of right or wrong, but rather of what will execute fastest and what the associated cost is – even if the cost is maintainability.

One important thing to keep in mind, based on the measurements we observed in Chapter 8, is that typically we can hide the computation time by correctly partitioning the data, in that the total execution time is...

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