Camera – how players see the game world
For those new to 3D game development, the first essential step is deciding how players will view the game world onscreen. Imagine an audience in a movie theater: the film uses various cinematic techniques, such as changes in camera angle and distance, to tell its story.
Similarly, designing how scenes are presented in a game is like directing a movie. In 3D game development, the game designer acts as the movie director, orchestrating different perspectives to shape the player’s experience. In larger development teams, a dedicated visual director often uses storyboards to design the camera angles for each scene, creating the desired visual narrative. The following is an example storyboard of a fighting sequence.

Figure 5.1 – A typical video game storyboard for an in-game boss fight event
Some 3D games use a single fixed perspective. For instance, many popular FPS games are played entirely from the player...