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GPU Programming with C++ and CUDA

You're reading from   GPU Programming with C++ and CUDA Uncover effective techniques for writing efficient GPU-parallel C++ applications

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Product type Paperback
Published in Aug 2025
Publisher Packt
ISBN-13 9781805124542
Length 270 pages
Edition 1st Edition
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Author (1):
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Paulo Motta Paulo Motta
Author Profile Icon Paulo Motta
Paulo Motta
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Table of Contents (17) Chapters Close

Preface 1. Understanding Where We Are Heading
2. Introduction to Parallel Programming FREE CHAPTER 3. Setting Up Your Development Environment 4. Hello CUDA 5. Hello Again, but in Parallel 6. Bring It On!
7. A Closer Look into the World of GPUs 8. Parallel Algorithms with CUDA 9. Performance Strategies 10. Moving Forward
11. Overlaying Multiple Operations 12. Exposing Your Code to Python 13. Exploring Existing GPU Models 14. Unlock Your Book’s Exclusive Benefits 15. Other Books You May Enjoy
16. Index

Exploring Existing GPU Models

Knowing how the GPU works is a fundamental part of employing it effectively in our projects. To help explore its hardware features and relate them to GPU programming concepts we’ve examined a variety of algorithms, and seen how our implementations of them can best exploit the GPU’s architecture. In particular we’ve seen how learning to add vectors and multiply matrices helps us to understand CUDA threads, blocks and grids. We’ve also learnt about optimizations and how to handle memory transfers and memory access more efficiently.

In this chapter we investigate several topics that can have an important bearing on our time to market and the reliability of our projects. The first of these topics is libraries for working with GPUs. We’ll first learn about existing libraries and then consider the conditions under which it is appropriate to write our own code. Then we discuss the idea that running sequential code on the...

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