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Practical C++ Game Programming with Data Structures and Algorithms

You're reading from   Practical C++ Game Programming with Data Structures and Algorithms Write high-performance code and solve game development challenges with expert-led C++ solutions

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Product type Paperback
Published in Jun 2025
Publisher Packt
ISBN-13 9781835889862
Length 408 pages
Edition 1st Edition
Languages
Concepts
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Authors (2):
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Zhenyu George Li Zhenyu George Li
Author Profile Icon Zhenyu George Li
Zhenyu George Li
Charles Shih-I Yeh Charles Shih-I Yeh
Author Profile Icon Charles Shih-I Yeh
Charles Shih-I Yeh
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Data Structure and Algorithm Fundamentals
2. Gearing Up: C++ for Game Development FREE CHAPTER 3. Data Structures in Action: Building Game Functionality 4. Algorithms Commonly Utilized in Game Development 5. Part 2: Graphics Algorithms in Practice
6. 2D Rendering and Effects 7. The Camera and Camera Controls 8. 3D Graphics Rendering 9. Rendering a 3D Game World 10. Part 3: Breathing Life into Your Games
11. Animating Your Characters 12. Building AI Opponents 13. Machine Learning Algorithms for Game AI 14. Part 4: Reflecting and Moving Forward
15. Continuing Your Learning Journey 16. Other Books You May Enjoy
17. Index

Who this book is for

This book is intended for experienced game programmers, technical artists, and developers seeking to sharpen their skills through practical, real-world C++ solutions. A foundational understanding of C++, data structures, and core game development concepts is recommended. Whether you’re aiming to deepen your expertise or looking for a trusted reference, this book will be your companion in building better games.

Experienced game programmers

If you have a solid background in C++ and have worked on game projects, this book will help you revisit, refine, and expand your knowledge of the essential algorithms and data structures used in game systems. The examples and techniques presented will support better code structure, optimization, and problem-solving in real development scenarios.

Technical artists and tool developers

For those working on the technical side of game production—such as game design, content creation, or pipelines—this book offers insight into how core algorithms and structures are applied in gameplay mechanics, rendering, and animation systems. It provides the technical grounding to bridge creative tools with efficient implementation.

Intermediate developers looking to advance

If you’re already familiar with the basics of game development and want to push your skills further, this book offers a structured path toward practical performance-focused programming. You’ll gain a deeper understanding of how to apply C++ techniques to real-time systems and gameplay challenges.

Educators and students (with prior experience)

While this book is not aimed at complete beginners, it can be a valuable resource for students and instructors in advanced game programming courses. Those with prior knowledge of C++, object-oriented programming, and basic game development principles will find the examples clear and applicable for hands-on learning and classroom use.

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