Recapping your journey
We have just gone through a comprehensive journey of modern game development using C++, raylib, and the Knight framework. Chapter 1 set the stage by guiding you through the essential setup of a C++ game development environment. By introducing the raylib graphics library and Knight—a custom, object-oriented C++ game framework —the opening chapter ensured that you were equipped with both the technical context and hands-on tools necessary to engage deeply with the chapters that follow.
The adventure continued with an exploration of core data structures in Chapter 2. We discovered how arrays, lists, stacks, and queues form the backbone of gameplay logic, even in the most basic playable prototype. Through sample projects, the book demonstrated how these data structures integrate with the Entity
system, enabling the creation of responsive gameplay, real-time input handling, and simple pop-up-style UI navigation.
Building upon these foundations...