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Practical C++ Game Programming with Data Structures and Algorithms

You're reading from   Practical C++ Game Programming with Data Structures and Algorithms Write high-performance code and solve game development challenges with expert-led C++ solutions

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Product type Paperback
Published in Jun 2025
Publisher Packt
ISBN-13 9781835889862
Length 408 pages
Edition 1st Edition
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Authors (2):
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Zhenyu George Li Zhenyu George Li
Author Profile Icon Zhenyu George Li
Zhenyu George Li
Charles Shih-I Yeh Charles Shih-I Yeh
Author Profile Icon Charles Shih-I Yeh
Charles Shih-I Yeh
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Data Structure and Algorithm Fundamentals
2. Gearing Up: C++ for Game Development FREE CHAPTER 3. Data Structures in Action: Building Game Functionality 4. Algorithms Commonly Utilized in Game Development 5. Part 2: Graphics Algorithms in Practice
6. 2D Rendering and Effects 7. The Camera and Camera Controls 8. 3D Graphics Rendering 9. Rendering a 3D Game World 10. Part 3: Breathing Life into Your Games
11. Animating Your Characters 12. Building AI Opponents 13. Machine Learning Algorithms for Game AI 14. Part 4: Reflecting and Moving Forward
15. Continuing Your Learning Journey 16. Other Books You May Enjoy
17. Index

Recapping your journey

We have just gone through a comprehensive journey of modern game development using C++, raylib, and the Knight framework. Chapter 1 set the stage by guiding you through the essential setup of a C++ game development environment. By introducing the raylib graphics library and Knight—a custom, object-oriented C++ game framework —the opening chapter ensured that you were equipped with both the technical context and hands-on tools necessary to engage deeply with the chapters that follow.

The adventure continued with an exploration of core data structures in Chapter 2. We discovered how arrays, lists, stacks, and queues form the backbone of gameplay logic, even in the most basic playable prototype. Through sample projects, the book demonstrated how these data structures integrate with the Entity system, enabling the creation of responsive gameplay, real-time input handling, and simple pop-up-style UI navigation.

Building upon these foundations...

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