Part 4: Real World Applications and Case Studies
In this part, you will apply your Unity and C# skills to real-world applications and case studies. You will learn to conceptualize and plan a game project, design and implement core game mechanics, and manage and integrate various game assets to ensure a smooth player experience. Additionally, you will explore Virtual Reality (VR) and Augmented Reality (AR) principles, implement functionalities, design interactive elements, and optimize applications for different devices. You will address cross-platform development challenges, optimize games for mobile performance, design adaptive user interfaces, and conduct effective testing. Finally, you will navigate game publishing platforms, employ marketing techniques, implement monetization models, and build and maintain a player community, preparing you to bring your games to market successfully.
This part includes the following chapters:
- Chapter 13, Building a Complete Game in Unity...