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Unity 6 Game Development with C# Scripting

You're reading from   Unity 6 Game Development with C# Scripting Leverage C# scripting in Unity to create immersive games and VR experiences

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781835880401
Length 488 pages
Edition 1st Edition
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Author (1):
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Lem Apperson Lem Apperson
Author Profile Icon Lem Apperson
Lem Apperson
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Toc

Table of Contents (24) Chapters Close

Preface 1. Part 1: Foundational Concepts FREE CHAPTER
2. Chapter 1: Getting Started with Unity and C# – Game Objects and Components 3. Chapter 2: Creating Your First Unity Project – Mastering Scenes and Assets 4. Chapter 3: C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques 5. Chapter 4: Exploring Unity’s Scripting Anatomy 6. Part 2: Intermediate Concepts
7. Chapter 5: Mastering Unity’s API – Physics, Collisions, and Environment Interaction Techniques 8. Chapter 6: Data Structures in Unity – Arrays, Lists, Dictionaries, HashSets, and Game Logic 9. Chapter 7: Designing Interactive UI Elements – Menus and Player Interactions in Unity 10. Chapter 8: Mastering Physics and Animation in Unity Game Development 11. Part 3: Advanced Game Development
12. Chapter 9: Advanced Scripting Techniques in Unity – Async, Cloud Integration, Events, and Optimizing 13. Chapter 10: Implementing Artificial Intelligence in Unity 14. Chapter 11: Multiplayer and Networking – Matchmaking, Security, and Interactive Gameplay 15. Chapter 12: Optimizing Game Performance in Unity – Profiling and Analysis Techniques 16. Part 4: Real World Applications and Case Studies
17. Chapter 13: Building a Complete Game in Unity – Core Mechanics, Testing, and Enhancing the Player Experience 18. Chapter 14: Exploring XR in Unity – Developing Virtual and Augmented Reality Experiences 19. Chapter 15: Cross-Platform Game Development in Unity – Mobile, Desktop, and Console 20. Chapter 16: Publishing, Monetizing, and Marketing Your Game in Unity – Strategies for Advertising and Community Building 21. Addendum Unlocking Unity 6 – Advanced Features and Performance Boosts 22. Index 23. Other Books You May Enjoy

Part 4: Real World Applications and Case Studies

In this part, you will apply your Unity and C# skills to real-world applications and case studies. You will learn to conceptualize and plan a game project, design and implement core game mechanics, and manage and integrate various game assets to ensure a smooth player experience. Additionally, you will explore Virtual Reality (VR) and Augmented Reality (AR) principles, implement functionalities, design interactive elements, and optimize applications for different devices. You will address cross-platform development challenges, optimize games for mobile performance, design adaptive user interfaces, and conduct effective testing. Finally, you will navigate game publishing platforms, employ marketing techniques, implement monetization models, and build and maintain a player community, preparing you to bring your games to market successfully.

This part includes the following chapters:

  • Chapter 13, Building a Complete Game in Unity...
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