Creating Your First Shader with Shader Graph
This chapter explores common diffusion techniques in modern shading pipelines. In 3D graphics, light interacts with surfaces differently based on direction and viewing angle, adding realism through shaders—specialized programs that simulate light behavior. For instance, a wooden and metal cube may share the same model but appear distinct due to their respective shaders.
In this chapter, you’ll be introduced to Shader Graph in Unity, a visual tool for creating shaders without writing code. Whether you’re new to shaders or have limited experience, this chapter provides the foundation to understand how shaders work and how to customize them. By the end of the chapter, you’ll be able to create basic shaders and execute fundamental visual operations using Shader Graph.
In this chapter, we will be covering the following recipes:
- Implementing a simple Shader Graph
- Adding properties to a shader...